May 08, 2015
Overview
• Historical – how have we played so far in the physical room?
• New technology – Internet of Things
• Games around us that use technology
• ARG and Pervasive games
• Some recommendations
History
• Games and play is older than humanity
• Naturally using our surroundings
Play
• Important way of learning
• Passing time
Physical efforts
• Many games has become what we know as sports
Social games
• Games as a meeting point
• Winning not so important
Murder Mystery Dinner Party
• A box with instruction for a mini roleplaying game
http://www.mystery-games.com/mystery-game.html
LARP
• Live Action Role Playing
• Two main genres- Strategic
- Social
Creativity
• Making clothes, equipment, food etc.
• Characters, stories
What enables technology?
• Structure- Control of rules
- Pacing a story
• Communication- Between individuals, places and things
• Experiences- Different media, e.g. sound and images.
Ubiquitous Computing
• Sense the surrounding- the surrounding becomes the game space
• Control physical phenomena- Effect the surrounding to perceive the game
• Communication- Devices can share information
What exists today?
• Commercial examples
• Research prototypes
GeoCaching
• Treasures localized with GPS
http://www.geocaching.com
GeoCaching
• Gbg High 9- N 57° 41.537 E 011° 56.582 (WGS84)
- The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
Odd GeoCaching - IRAQ
• GENERAL RULES FOR CACHING IN IRAQ
• This cache is located in a war zone. It is on a coalition controlled installation. You will need proper credentials to gain access to the area.
• Do not post logs that give any references to what is around the cache site or might otherwise compromise OPSEC!
Tools
• GPS
• GeoCaching app on iPhone
• Phone with GPS
GPSDrawing
• A series of coordinates generates a drawing
• GPS
http://www.gpsdrawing.com/
Vasaloppet
• Each runner has an ID tags in the shoe
• Individual timings
Dance Dance Revolution
LaserDome
ARG and Pervasive Games
• New game genres
• Games that utilize our everyday world
• Grown out of mobility and internet
Alternate Reality Games
• Playing with alternative views
• Mainly using websites, e-mail and other online services
• Nokia Game - 1999
• The Beast – 2001
• Majestic – 2001
Perplex City - 2005
• Solve mysteries tofind the cube
• Cards with puzzles
• Over 600.000 solved
• Over 45.000 players
http://en.wikipedia.org/wiki/Perplex_City
Pervasive Games
• Blurring the boarders more- Where is the game played?
- Who is playing the game?
- When is the game played?
BotFighters - 2000
• A hunt with yourmobile as a gun
• Find and shootdown as manyas possible.
• Wrong targetgroup.
CanYouSeeMeNow? - 2001
http://www.canyouseemenow.co.uk/
Tools – CanYouSeeMeNow
• PDA
• GPS
• WiFi
• Walki-Talkies
• WiFi Access point with huge antenna
28
Insectopia - 2006
• Arbitrary number of players over a longer time
• Mobilephone based
• Search for and collect insects
• Keep an insect by finding it again within 8 days
• Highscore list
• Insect = device with Bluetooth
Tools - Insectopia
• JavaME mobile phone
• Mobile phone with Bluetooth
Momentum - 2006
• 5 weeks - 24/7
• 30 players
• Whole of Stockholm
• Technology enhanced LARP
• Technomagic- Communicate with the dead
- Channel magic energy
• Game phases- Find nodes with help of clues
- Take over nodes
- Fight for control
http://momentum.sics.se/
Tools - Momentum
• Mobile phones with Bluetooth
• GPS with Bluetooth
• RFID reader with Bluetooth
• Tablet PC with Bluetooth
• Phone = Internet
• Server with game rules
• Skype/IRC/SMS/Web
The truth about Marika - 2007
• First integration of TV series and Pervasive Game
• Interactive Emmy
Tools – Truth about Marika
• Phones with Symbian(QR-code)
• Creator for game rules
• Web sites
• Project Entropia
Tools - FastFootChallenge
• Phone with GPS
• Available for iPhone – free + paid
Traveur - 2010
• Parkour & Free Running
• Adds levels and graduations
• Find spots and perform
• Gain community reputation
http://www.traveur.se/
Tools - Traveur
• Community software
• Creator for graduation rules
• Phone with web browser
• iPhone app available later this year- Beta starts in a few weeks
Gbanga
• Platform to tell mixed-reality stories
• Gbanga Famiglia- a viral social game
- take-over real-world places
- become the supreme Mafioso
http://gbanga.com/
SCVNGR
• Solve small challenges
• Win freebies
• Companies create their own challenges
http://scvngr.com/
ARIS
• Open platform- mobile games
- interactive tours
- interactive stories
• GPS and QR code based
• Easy to use
• Opensource
http://arisgames.org/
Designing Pervasive Games
Things to consider
• Socially- Collision with society
- Non-participants/spectators
- Utilize technology shortcomings
• Business models- Existing ones independent in time and space
Seamful design
• Utilize shortcomings as features
• Network coverage – boarders
• Uncertainty – randomness
• Require practice to learn
Some useful technology
• Bluetooth- Robust
- Easy to connect to mobile phone
- Easy to connect to microcontrollers
• Mobile phones- Great wireless connectivity
- Huge areas
- Not that easy to develop for
Identification
• Bluetooth beacons- 10-100 m
• RFID- Very robust
- 1-5 cm
• Semacode/QR-code- Easy to integrate in mobiles
- Light sensitive
Creator
• Our platform for Pervasive Games
• Web application
• Sketch, create, test, run, observe, modify
• Modules- Other web applications
- Mobile clients
Phidgets
Arduino
LilyPad
The End
• Thank you for your time!
• Questions?
• http://pervasivegames.wordpress.com
• http://www.pervasive-gaming.org
• Karl-Petter Åkesson - [email protected]