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The New Computing: Ending User Frustration Ben Shneiderman & Irina Ceaparu, Jonathan Lazar*, Katie Bessiere, John Robinson May 2002 University of Maryland Human Computer Interaction Laboratory & *Towson University
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The New Computing: Ending User Frustration

Jan 27, 2016

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The New Computing: Ending User Frustration. Ben Shneiderman & Irina Ceaparu, Jonathan Lazar*, Katie Bessiere, John Robinson May 2002. University of Maryland Human Computer Interaction Laboratory & *Towson University. A Systematic Approach to Change. - PowerPoint PPT Presentation
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Page 1: The New Computing:   Ending User Frustration

The New Computing: Ending User Frustration

Ben Shneiderman &

Irina Ceaparu, Jonathan Lazar*,

Katie Bessiere, John Robinson

May 2002

University of Maryland

Human Computer Interaction Laboratory

& *Towson University

Page 2: The New Computing:   Ending User Frustration

A Systematic A Systematic Approach to Change to Change

The old computing is about what computers can do,

The New Computing is about what people can do

www.cs.umd.edu/hcil/newcomputing

Page 3: The New Computing:   Ending User Frustration

An Inspirational Muse: Leonardo da Vinci (1452-1519)

Renaissance ManCombined science & art Integrated engineering & estheticsBalanced technology advancement

& human values

Merged visionary & practical

Page 4: The New Computing:   Ending User Frustration

Leonardo’s Laptop

HCIL Symposium

paying attendees will

receive a copy around

September 15.

MIT Press

October 2002

Page 5: The New Computing:   Ending User Frustration

Goals for The New Computing

1) Usable: Reliable& comprehensible

2) Universal: Diverse users & varied equipment

3) Useful: In harmony with human needs

Page 6: The New Computing:   Ending User Frustration

1) Usable: Ending User Frustration

• Goal - make computer usage less frustrating• Identify top ten frustrations • Measure severity & frequency in lost time• Determine if the situation is improving

• Related areas • Errors• Time delays• Emotional reactions

Page 7: The New Computing:   Ending User Frustration

1) Frequent frustrating experiences

Networking & Web

Page 8: The New Computing:   Ending User Frustration

Application & System Crashes

1) Frequent frustrating experiences

Page 9: The New Computing:   Ending User Frustration

1) Time diary study

Self reports & observations (64 UMD & 47 Towson)• Pre-session survey:

• demographic information• computer experience and attitudes• level of computer anxiety, mood

• Users spent 1 hour & report their frustrating experiences• Post-session survey:

• assess mood after the session• overall frustration level• loss of time

Florida Institute of Technology (e3.se.fit.edu:5335/ufs)

Page 10: The New Computing:   Ending User Frustration
Page 11: The New Computing:   Ending User Frustration

1) Results

• Frustrating experiences: 228 145

• Top problem sources: • web browsing• email• system (OS)• word processing• other internet use• video/audio software• chat and instant messaging

• Top 3 approaches • knew how to solve • unable to solve• figured out

• file browsers• programming tools• spreadsheet programs• graphic design programs• presentation software• database programs• hardware

• Bottom 3 approaches• consulted manual/book• consulted online help• restarted the program

UMD Towson

Page 12: The New Computing:   Ending User Frustration

1) Results

Frustration scale

0

10

20

30

40

50

60

70

80

90

100

1 2 3 4 5 6 7 8 9

Internet Applications Operating System

timed out/dropped/refused connections (32)

error messages (35) crashes (16)

long download time (23) freezes (24) wrong response (10)

web page/site not found (17) missing/ hard to find features (23)

slow response (8)

email (15) crashes (13) unexpected message boxes (6)

Page 13: The New Computing:   Ending User Frustration

1) Minutes lost – UMD & Towson

EmailOSWeb browsingOther minutes lostProductive minutes

Total minutes: 9485

7968

Total minutes lost: 4250

3652

1513

568UMD

Towson 353294

902 877

Page 14: The New Computing:   Ending User Frustration

1) Next Steps

• Validate results with other users• professional • elderly• novice

• Develop more precise monitoring software e.g. www.bugtoaster.com

• Explore ways to improve:• Online help & help desks• Customer service & online communities• Education & training• Software & interface re-design

Page 15: The New Computing:   Ending User Frustration

2) Universal: Digital Divide Remains Troubling

 

U.S. Department of Commerce, www.ntia.doc.gov/ntiahome/dn/

0

10

20

30

40

50

60

70

80

90

100

Less ThanHigh School

High SchoolDiploma / GED

Some College BachelorsDegree

BeyondBachelors

Degree

Perc

ent

Sept. 2001

Aug. 2000

Dec. 1998

Oct. 1997

Percent of Internet Use by Educational Attainment

Page 16: The New Computing:   Ending User Frustration

2) Universal Usability in Practice

www.otal.umd.edu/uupractice/

Page 17: The New Computing:   Ending User Frustration

3) Useful: Generative Theories

Predictive & explanatory theories are useful, but the big step forward will be generative theories

Theories of human needs to guide our invention of new technologies

Page 18: The New Computing:   Ending User Frustration

• Jefferson: Life, Liberty & the Pursuit of Happiness

• Roosevelt: Freedom of speech & expression, religion, from want, from fear

• Maslow: Hierarchy of human needs• Physiological

• Safety

• Love

• Esteem

• Self-Actualization

• Covey: Living, Loving, Learning & Leaving a legacy

3) Theories of Human Needs

Page 19: The New Computing:   Ending User Frustration

• Relationships• Self

(working on your own)

• Family & Friends (2-50 close intimates)

• Colleagues & Neighbors (50-5000 regular encounters)

• Citizens & Markets (5000 and more)

 

3) Human Needs for Relationships

Page 20: The New Computing:   Ending User Frustration

• Activities

• Collect: Information

• Relate: Communication

• Create: Innovation

• Donate: Dissemination

3) Human Needs for Activities

Page 21: The New Computing:   Ending User Frustration

3) Activities and Relationship Table (ART)

Relationships

Self

Family & Friends

 

Colleagues & Neighbors

  

Citizenry & Markets

 

Activities

Collect Relate Create Donate

Page 22: The New Computing:   Ending User Frustration

3) Future Directions

• E-learning: The new education

• E-business: The new commerce

• E-healthcare: The new medicine

• E-government: The new politics

• Mega-creativity

• Grander Goals & The Next Leonardowww.cs.umd.edu/hcil/newcomputing