THE EFFECT OF USING JEOPARDY GAME TOWARDS STUDENTS’ VOCABULARY MASTERY AT SEVENTH GRADE OF SMP NURUL IKHLAS PADANG PANJANG Thesis Submitted as Partial Fulfillment of the Requrement to Obtain Strata One(S1) Degree on English Education Department Delfi Yanti NIM: 2314.091 Advisor Co-Advisor Eliza, SS, M. Pd Merry Prima Dewi S.Pd M.Pd NIP.197311292003122003 NIP.198403152015032003 ENGLISH EDUCATION DEPARTMENT FACULTY OF TARBIYAH AND TEACHERS TRAINING STATE ISLAMIC INSTITUTE OF BUKITTINGGI BUKITTINGGI 2018/2019
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THE EFFECT OF USING JEOPARDY GAME TOWARDS STUDENTS’
VOCABULARY MASTERY AT SEVENTH GRADE OF SMP NURUL IKHLAS
PADANG PANJANG
Thesis
Submitted as Partial Fulfillment of the Requrement to Obtain Strata One(S1) Degree on
English Education Department
Delfi Yanti
NIM: 2314.091
Advisor Co-Advisor
Eliza, SS, M. Pd Merry Prima Dewi S.Pd M.Pd
NIP.197311292003122003 NIP.198403152015032003
ENGLISH EDUCATION DEPARTMENT
FACULTY OF TARBIYAH AND TEACHERS TRAINING
STATE ISLAMIC INSTITUTE OF BUKITTINGGI
BUKITTINGGI
2018/2019
SURAT PERNYATAAN
Dengan ini menyatakan bahwa:
1. Skripsi dengsn judul “ The Effect of Using Jeopardy Game Towards Students’
Vocabulary Mastery at Seventh Grade Students of SMP Nurul Ikhlas Padang Panjang”
adalah murni gagasan, penilaian, dan rumusan saya sendiri tanpa bantuan tidak sah dari
pihak lain kecuali arahan dari tim pembimbing atau penguji dan belum pernah diajukan
untuk mendapatkan gelar aademik baik di IAIN Bukittinggi maupun diperguruan tinggi
lainnya.
2. Di dalam karya tulis ini tidak terdapat hail karya atau pendapat yang telah ditulis atau
dipublikasikan orang lain kecuali dikutip secara tertulis denga jelas dan di cantumkan
sebagai acuan didalam naskah saya dengan disebutkan nama pengarang dan
dicantumkan pada daftar kepustakaan.
3. Pernyataan ini dibuat dengan sesunguhnya, dan apabila dikemudian hari terdapat
penyimpangan dan ketidakbenaran pernyataan ini, saya bersedia menerima sanksi
akademik berupa pencabutan gelar yang telah saya peroleh karena karya tulis ini serta
sanksi lainnya sesuai dengan norma dan ketentuan hukum yang berlaku.
Bukittinggi, Januari 2019
Yang membuat pernyataan
DELFI YANTI
2314.091
ABSTRAK
Delfi Yanti 2314.091. Efek Penggunaan Permainan Jeopardy terhadap Kemampuan
Penguasaan Kosakata Siswa Kelas 7 SMP Nurul Ikhlas Padang Panjang Tahun
Pelajaran 2018/2019, Institut Agama Islam Negeri (IAIN) Bukittinggi, 2019
Penguasaan kosakata adalah salah satu faktor untuk bisa mengusai Bahasa Inggris
sebagai bahasa asing. Untuk membuat siswa mudah menguasai kosa kata, guru harus mengajar
kosa kata dengan strategi yang bagus dan tepat. Salah satu strategi yang bisa digunakan guru
dalam mengajar kosa kata adalah dengan menggunakan permainan jeopardy.
Penelitian ini merupakan penelitian eksperimen. Peneliti menggunakan quasi
eksperimen dengan menggunakan model pre-test dan post-test. Populasi dari penelitian ini
adalah siswa kelas VII di SMP Nurul Ikhlas Padang Panjang. Untuk kelas VII Pi 1 diperlakukan
kelas eksperimen yang diajar dengan menggunakan Permainan Jeopardy. Sedangkan VII Pi 2
diperlakukan sebagai kelas kontrol yang diajarkan dengan menggunakan metode yang biasa
digunakan oleh guru. Peneliti menggunakan teknik purposive sampling untuk menentukan
banyak sampel penelitian ini. Untuk menganalisa data, peneliti menggunakan tes normalitas
dengan memakai uji Liliofors dan menggunakan tes homogenitas dengan menggunakan uji- f.
Sedangkan untuk menguji hipotesis, peneliti menggunakan uji-T dan mengkonsultasikan
hasilnya dengan tabel derajat dan ( α) = 0. 05 untuk hipotesis.
Dari hasil penelitian dan perhitungan tes awal dan akhir dari kelas eksperimen terhadap
hasil uji t- hitung (1.941) lebih tinggi daripada t-table (1.701) dengan derajat kebebasannya df
=15 + 15-2=28 dengan α = 0.05/2= 0.025. jadi hipotesis alternatif (Ha) diterima bahwa ada
pengaruh yang signifikan dengan menggunakan permainan jeopardy. Pada perhitungan akhir
dari dua kelas: kelas eksperimen dan kontrol diperoleh t-hitung (2.52) lebih tinggi dari t-table
(1.741) dengan derajat kebebasannya df = 15+15-2= 28 dengan α = 0.05/2= 0.025. jadi
hipotesis alternatif (Ha) diterima bahwa ada perbedaan yang signifikan antara pengunaan
permainan jeopardy dan teknik biasa yang digunakan oleh guru. Jadi hipotesis alternatif
diterima yang artinya siswa yang diajar menggunakan metode permainan jeopardy lebih baik
dibandingkan degan siswa yang diajar dengan teknik yang biasa digunakan oleh guru. Jadi bisa
disimpulkan bahwa hipotesis alternatif secara keseluruhan diterima. Ini bisa dibuktikan bahwa
menggunakan permainan jeopardy bisa membantu siswa dalam meningkatkan penguasaan
kosakata.
Kata kunci : Permainan Jeopardy, Penguasaan Kosakata
ABSTARCT
Delfi Yanti 2314.091. Effect of Using Jeopardy Game Towards Students’ Vocabulary
Mastery at Seventh Grade of SMP Nurul Ikhlas Padang Panjang in Academic Year
2018/2019, State Islamic Institute (IAIN) Bukittinggi, 2019.
Vocabulary mastery is one of the factors to master English as a foreign language. It
means that the students need to have the ability in understanding and using the word. To make
the students easier to master the vocabulary the teacher should teach vocabulary creatively.
This research is experimental research. The researcher used quasi experiment using the
pre-test and post-test. The population of this research was seventh grade students of SMP Nurul
Ikhlas Padang Panjang. Class VII Pi 1 as experimental class which taugh using Jeopardy Game
while, VII Pi 2 is treated as an control class which is taugh using method commonly used by
the teacher. In this research the researcher used purposive sampling technique to determine the
sample. To analyze the data, researcher used the normality test using the lilifors test and F test.
To testing hypothesis, the researcher used t-test and concluded the result with a table of degree
and (α) = 0.05 for the hypothesis.
From the result of the calculation of the pre-test and post-test score of the experimental
class it was found that the t-obtained (1.941) higher than t-table (1.701) with degrees of
freedom df = 15 + 15-2 = 28 with α = 0.05 / 2 = 0.025. From the results of research and
calculation of the pre-test and post-test of the experimental class on the results of the t-test
(1.941) higher than t-table (1.701) with degrees of freedom df = 15 + 15-2 = 28 with α = 0.05
/ 2 = 0.025 . So that, the alternative hypothesis (Ha) was accepted which means that there is a
significant effect of using jeopardy game towards students’ vocabulary mastery. Then, the
calculation of two classes: experimental and control classes t-obtained (2.52) higher than t-
table (1.701) with degrees of freedom df = 15 + 15-2 = 28 with α = 0.05 / 2 = 0.025. So that,
the alternative hypothesis (Ha) was accepted which means that there is a significant difference
between the use of jeopardy games and the usual techniques used by the teacher. So alternative
hypothesis (Ha) was accepted which means that students who are taught using the jeopardy
game are better than students who are taught by techniques commonly used by the teacher. So
it can be concluded that the alternative hypothesis as a whole is accepted. It is proved that using
jeopardy game can help the student improve their vocabulary mastery.
Keywords: Jeopardy game, vocabulary mastery
TABLE OF CONTENTS
Page
ABSTRACT .................................................................................................... i
ABSTRAK ..................................................................................................... ii
ACKNOWLEDGEMENT ............................................................................ iii
TABLE OF CONTENTS ............................................................................. vi
TABLE OF LISTS ....................................................................................... viii
LIST OF FIGURES ...................................................................................... ix
LIST OF APPENDICES .............................................................................. x
CHAPTER I : INTRODUCTION
A. Background of the Problem .......................................................... 1
B. Identification of the Problem ........................................................ 6
C. Limitation of the Problem ............................................................. 6
D. Formulation of the problem .......................................................... 6
E. Purpose of the Research ................................................................ 7
F. Significance of the Research ......................................................... 7
G. Defintion of Key Terms ................................................................ 8
CHAPTER II : REVIEW OF THE RELATED LITERATURE
A. Review of Related Theory
1. Vocabulary
a. Nature of vocabulary......................................................... 9
b. The Importance of Vocabulary ........................................ 11
c. The Principles of Teaching Vocabulary .......................... 12
d. Types of Vocabulary ........................................................ 14
e. Teaching Vocabulary ....................................................... 16
f. Vocabulary Mastery ......................................................... 17
2. Jeopardy Game
a. Jeopardy game as the teaching and learning strategy ...... 20
b. Procedure of Playing Jeopardy Game .............................. 21
c. Benefits of Using Jeopardy Game ................................... 25
B. Review of Related Studies ........................................................... 25
C. Hyphotesis.................................................................................... 27
D. Conceptual Framework ................................................................ 29
CHAPTER III : RESEARCH METHOD
A. Design of the Research ................................................................ 31
B. Population and Sample
1. Population .............................................................................. 33
THE EFFECT OF USING JEOPARDY GAME TOWARDS STUDENTS’
VOCABULARY MASTERY AT SEVENTH GRADE OF SMP NURUL IKHLAS
PADANG PANJANG
Thesis
Submitted as Partial Fulfillment of the Requrement to Obtain Strata One(S1) Degree
on English Education Department
Delfi Yanti
Nim: 2314.091
Advisor Co-Advisor
Eliza, SS, M. Pd Merry Prima Dewi S.Pd M.Pd
NIP.197311292003122003 NIP.198403152015032003
ENGLISH EDUCATION DEPARTMENT
FACULTY OF TARBIYAH AND TEACHERS TRAINING
STATE ISLAMIC INSTITUTE OF BUKITTINGGI
BUKITTINGGI
2018/2019
CHAPTER I
INTRODUCTION
A. Background of the Problem
English is one of languages which are used by people all around the world to
communicate with other. In Indonesia, a lot of people are interested in learning English
as a foreign language, because they know that English is an international language.
Consequently, English is taught at schools from junior high school until university. In
order to master English, Indonesian students have to master the four basic skills namely
listening, reading, speaking and writing. However English has its vocabulary and
grammatical system to master. Unfortunately, Indonesian students face many
difficulties in acquiring those English systems.
In mastering English, students need to master vocabulary. Vocabulary is a
language sytems which is taught integrating into the four English skills which are
listening, reading, speaking and writing. In fact, it is what makes the essence of the
language. Without vocabulary speaker cannot convey meaning and communicate one
another in particular language. Large vocabularies help students to express their ideas
precisely in communication.
Vocabulary mastery is one of the factors to master English as a foreign
language. It means that students need to have the ability in understanding and using the
word and meaning. The larger vocabulary the students master, the better they perform
the language. On the other hand, by having a limited vocabulary, the students will find
difficulties in mastering English.
The mastery of vocabulary is closely related to the ability of the learner in
acquiring it. Mastering a language means being able to comprehend the vocabulary
and its phonological system both in speech and in writing. It means that learner who
learns English as the second language must comprehend the meaning of the words.
Learning vocabulary is largely about remembering and students generally need to see,
say and write newly learned words many times before they can be said to have learned
them. 1
To make students easier to master the vocabulary the teacher should teach
vocabulary creatively and also use appropriate method or strategy . Teaching strategy
is very important in English learning process. The use of appropriate teaching strategy
can create a learning atmosphere that evokes creativity and anthusiasm of student and
also make students more motivated. Teaching strategy is a way of how the teacher
teaches and manages the learning process in order to make the learner enjoy and feel
comfortable as long as the learning process. If the learners enjoy and comfortable, it
will be easier for them to understand the lesson. So, the teacher needs to create good
atmosphere in their class by choosing a strategy that relates to the material and can
help her/ him in teaching.
In addition teaching strategy also can help the teacher easy to teach and explain
the material or the topic effectively and efficiently. Furthermore, the strategy also can
help and guide the learners toward the goal of learning. Teaching vocabulary to the
students is really important and not easy. The teacher needs to create good atmosphere
at the classroom in order the students feel enjoy in learning. It is a chalange for the
English teacher, espeacilally in teaching vocabulary. In conclusions, strategy in
1McCarten, Jeanne. 2000.teaching vocabulary lesson for the classroom. Cambridge University press: New
York. P 21
teaching is really important because it will help the learners understand and enjoy their
lesson.
One of the strategy that can used by teacher in teaching vocabulary is using
games. 2 Games help and encourage student to build their interest and also the teacher
can create context in which the language is useful and meaningful. One of the games
that can be used by teacher to increase students’ vocabulary is Jeopardy game. This
game is adopted from television quiz show and adopted into language game for
educational tool by Friedman.3 Jeopardy is one of the game that can increase students’
vocabulary. Jeopardy is an activity to encourage students to think about the questions
which may lead to particular answer.4 This game can make students think creatively
about particular answer so the students can remember the words after they know the
answer. According to Hadfield, the familiar games such as guessing games can make
the player think more about other guess of information what it might be.5 In other
words, students can think with other friends during playing and it can reduce their
stress.
Jeopardy game as a review tool creates opportunities for students to demonstrate
their mastery on the material that the teacher gave. Games based approaches are more
effectively used as strategies for experienced learners to review content rather than with
novice learners to convey new materials. Experience here means that student who ever
knows or learn about vocbulary. In this game the students have a good opportunities
to demonstrate their vocabulary acquiring.
2 Andrew Wright et.all, games for language learning, (New York : Cambridge University Press , 2006 ), p. 1 3 Friedman, Harry, classroom Jeopardy: teacher’s guide (USA: Jeopardy production. 2011), p iii 4 Nothern Ireland Curriculum, Active Learning and Teaching Method for Stage 1&2. (A PMB Publication,
2007), p. 40. 5 Hadfield, J.Intermediate Communication Games. England: Longman Ltd.1990
Based on the researcher’s preliminary research at the seventh grade of SMP
Nurul Ikhlas Padang Panjang, the researcher did the observation and interview. The
researcher observed to the classs and found that in the classroom students had problems
in learning new vocabulary and their meaning. The students felt strange with English
vocabulary because most of them never know or learn English before. The students
preferred to use Indonesian Language during the teaching and learning process than
English. They said that they felt difficult to understand what the teacher said when the
teacher used English only. Instead of making mistakes in pronouncing the word, they
tend to be silent. The researcher also found some psycological barriers from the
students. They are shy and afraid to ask the teacher if they find difficulties. They also
preferred to keep their difficulties by themselves rather than discussing with their
friends. It was occured because the students are less self confidents.
The researcher also interviewed both teacher and students. The teacher said that
even she applied some methods in teaching vocabulary but the students felt difficult
to understand and less of motivation . The teacher did not know how to make the
students interested in the lesson even she applied some methods such as translating the
words, drilling, and repeating the instruction to help the students understand the lesson,
but they still did not work well, however, she was afraid of making students get bored
by her methods. Sometimes the teacher forced the students to memorize the vocabulary
but the students were lazy to do that.
In line with what the teacher said, in general the student had difficulty in
memorizing vocabulary. The students are difficult to memorize and differenciate
between one word and another words. Based on the problem above, it is very important
to solve the problem in teaching vocabulay. To find out the suitable strategy which can
increase students’ memory and their interest in learning vocabulary, the use of game
can make them more enjoy in learning process. Because of those reasons the researcher
conducted a research under the title “ THE EFFECT OF USING JEOPARDY
GAME IN STUDENTS’ VOCABULARY MASTERY USING JEOPARDY
GAME AT SEVENTH GRADE OF SMP NURUL IKHLAS PADANG PANJANG
.“
B. Identification of The Problem
From the problem above, the researcher has identified some of the problems
encountered are:
1. The students having difficulties to understand what the teacher said when
the teacher used English.
2. The teacher sometimes forced the student to memorize new vocabulary
3. The students had problem in differenciate between one word and the other
words.
4. The students got bored during learning process.
C. Limitation of the Research
Based on the identification above, the limitation of the the research is to find
out the effect of using jeopardy game in students’ vocabulary mastery at seventh
grade of SMP Nurul Ikhlas Padang Panjang.
D. Formulation of the Problem
Based on the limitation of the problem that have been disclosed above, the
formulation of the problem in this research were formulated questions:
1. Is there any significant effect of using jeopardy game to students’
vocabulary mastery?
2. Is there any significant difference of students’ vocabulary mastery who are
taught by using Joepardy Game and the students who are taught
conventionally?
3. Is students’ vocabulary mastery are taught by using Jeopardy Game better
than students who are taught conventionally?
E. Purpose of the Research
Based on the formulation of the problem above, the purpose of this research are:
1. To find whether there is significant effect of Jeopardy Game in teaching
vocabulary
2. To find whether there is difference of students’ vocabulary mastery who are
taught by using Jeopardy Game and the students who are taught
conventionally
3. To find whether the students’ vocabulary mastery who are taught by using
Jeopardy Game are better than students who are taught conventionally
F. Significance of the Research
The researcher expects this research has many impact and advantages for
students in learning. So that they can be motivated, interested, fun, enjoyed and
comfortable in language classroom. For the teacher in these finding can improve
their teaching’ s ability and be more creative in teaching and testing vocabulary.
For the other researcher, it can be used as stimulant information to conduct further
research on the effect of using jeopardy game in students’ vocabulary mastery since
this research discusses about vocabulary.
G. Definition of Key Terms
1. Vocabulary Mastery
Is competence to know words and meaning.
2. Jeopardy Game
Jeopardy is a game that can be used by teacher to make students are easy
to master in vocabulary.
CHAPTER II
REVIEW OF RELATED LITERATURE
A. Review of Related Theory
1. Vocabulary
a. Nature of Vocabulary
Learning language can not be separated from learning vocabulary.
Vocabulary support the speaker to express their opinions, ideas, and the
feelings in communication. Vocabulary is the most important component
language because it affects the four language skils: listening, speaking,
reading and writing. Related to the importance of vocabulary, learning
vocabulary is central to language acquisation, whether the language first,
second, or foreign. Generically vocabulary is the knowledge of meanings of
words.
Language consists of words. Vocabulary is an important aspect in
language learning especially in English, because it is related to other English
skills. Vocabulary is also important in understanding what is being read. A
reader should know what word in a sentence means. When talking about
vocabulary, it means that we are talking about word. Nunan said that “
vocabulary is the collection of words that an individual knows.6
In addition, Jack C. Richards and Willy A Renandya stated that
vocabulary is a core component of language proficiency and provides much
of the basis for how well learners speak, listen, and write.7 In learning
English, students in high school should learn new vocabularies. They have
to master their languange component in order to comprehend the
information, and be able to speak and write in English.
6 Nunan, David. 2003. practical English language teaching Singapore : MC grew Hill P 225 7 Richards, Jack C and Willy A. Renandya. 2002. Methodology in language teaching. Cambrigde University
Press: UK . P 255
Schmitt also stated that must consider what meant by vocabulary.8
Therefore, vocabulary not only contains list of words but also contain all
information about using word and it also contains meaning of word so that
it wil be used by people to communicate to express their ideas.
Vocabulary should be taught especially for foreign language teaching
and learning activity, because if students have enough vocabulary they can
communicate in the foreign language and easier to master new language.
Therefore, it is impossible to learn a new language without mastering
vocabulary.
Vocabulary can be defined, roughly, as the words teaching in foreign
language. However, a new item of vocabulary may be more than just a single
word. For example, post office and mother in law which are made up of two
or three words but express a single idea. A useful convention is to cover all
such cases by talking about vocabulary items rather than words.9
In conclusion vocabulary is central of language and very important in
learning English. Vocabulary can support the students to learn the language
skills. The large vocabulary help the students to express their idea.
b. The Importance of Vocabulary
Vocabulary is the main component for effective communication in the
language of interaction.10 Having much vocabulary of a language is one
important aspect to make it more communicative. If the learners have a good
stock of vocabulary they will be able to communicate actively. Improving
8 Norbert Schmitt, vocabulary in Language Teaching. ( cambridge: cambridge University press 2000) p .1 9 Ur 2003, p 60 10 Milton, James.2009. Measuring second language vocabulary acquisition. Library of congress cataloging in
publication data : UK. P 1
their vocabulary will also improve their overall language ability in order
their intelligent is developed.
In learning something, people have to know the purpose of the things
that they learn, in this case the purpose of learning vocabulary is to help the
learners easier in expressing the idea, 11 because the vocabulary is all of the
words contained in a language, the word property owned by a speaker or a
writer, words used in a field science, compiled a list of words like the
dictionary is accompanied brief explanations through application, this
problem is not only enriching vocabulary through lesson language but also
through other study. Learning language not only prepare the material as
much as possible, but the major provides training to the students how to use
language who has taught it actively, wether oral or written form.
From the description above it can be concluded that vocabulary
understanding is very important as one means to understand the language in
its context, both the Indonesia and English context. The students are able to
communicate both verbally or in writing. Therefore, the words related to
specific areas to the students are the words round them like nouns, verbs,
adjectives and adverb.
c. The Principles of Teaching Vocabulary
In teaching vocabulary, several principles should be kept in mind.
According to Nunan the principles of teaching vocabulary divided into 7
items.12 There are emphasize both direct and indirect teaching, teach
vocabulary words before a new activity, teach how to use context clues
11 A.M, Zainuri. 2003. Vocabulary 1. English Department : Jakarta. P 1 12 Nunan, David ,practical English language teaching (Singapore : MC grew Hill, 2003
appropriately, present multiple exposure to a new vocabulary items, give
opportunities for deep processing of vocabulary items, Teach students to use
dictionary and students keep vocabulary notebooks
In teaching vocabulary Jeanne suggests that the teacher help students to
make them become independent learners in and out of class.13 The teacher
helps students be better learners and acquire good learning habits by the
setting structured learning task that can be done out of class.
Meanwhile, Brown describes five essential steps in vocabulary learning
based on research into learners’ strategies. The five essential steps are
having sources for encountering new words, getting a clear image whether
visual or auditory or both, for the forms of new words, learning the meaning
of the words, making a strong memory connection between the forms and
meanings of the words and using the words.
In conclusion, In teaching vocabulary It is important to acknowledge the
incremental nature of vocabulary learning, and to understand that an
effective vocabulary learning program needs to be principled, long term, and
have high vocabulary learning expectations. There will never be one best
teaching method, but teachers will not go wrong following the overall
principle of maximizing sustained engagement with words.
d. The types of Vocabulary
There are two types of vocabulary, they are active and passive
vocabulary. 14 While learning new words people need a lot of practice and
context connections to learn them well, store the vocabulary in the memory
13 McCarten, Jeanne.2007. Teaching Vocabulary. Cambridge University Press : NY P 23
14 Read, John.2000. assessing vocabulary.Cambridge University Press. UK P 154
and recall it when speaking or writing. Thus two main groups of vocabulary
are active and passive vocabulary.
Active vocabulary is used in speech or writing and is made up of words
that come up in person’s mind immediately when he or she has to produce
a spoken or written sentence. On the other hand, passive vocabulary is
known but not used by a person. People understand it when it is heard or
read.
Another expert also describes the types of vocabulary. Fries define
vocabulary to two kinds. They are function and content words. 15
a) Function vocabulary are the words in the dictionary but its definition are not
clear. These words have relations with grammatical structure, including
auxiliaries, prepositions, conjunctions, and interogative particles.
b) Content vocabulary are the words that have the definition in dictionary such
as noun, verbs, adjectives and adverbs. On the other hand, content
vocabulary are contained the phenomena or reality of people’s experince
such as things, actions and qualities. Meanwhile, three types of content
words also can be known by dividing into three classes. Class I is for things
such table, chair, bed, pencil, etc. The second is class II for action such as
read, drive, cook, drink. Etc. The last is class III for qualities such as fast,
soft, fall,etc. 16
In addition, Penny categorizes the meaning of the words such as
follows.17
15 Ibid. P 1 16 Charles C. Fries, teaching and learning english as a foreign language. ( US: Michigan Press, 1962), p. 44-47 17 Penny Ur, a Course in Language Teaching : practice and theory. (New York: Cambridge University Press,
1996), p.62
(1) Synonyms : the word that nearly the same with another words.
(2) Antonyms : the word that means the opposite
(3) Hyponyms : the words that have specific example with other items.
(4) Cohyponyms : the words that the same kind with other things
(5) Superordinates: the idea that cover the specifics items
(6) Translation: the words of learner’s mother tongue that have the
meaning to other words that be taught.
Therefore, it can be concluded that even the classification from
some experts, the types of vocabulary that they have made are
different but same in the point because they classify it based on
different aspect.
e. Teaching Vocabulary
Teaching vocabulary means teachers teach the meaning by translating
the words and more than just presenting new words but there are other issues.
18 West and Palmer mentioned two main criteria of vocabulary selection for
early stages of acquisation. First is adult person should indicate the frequency
of each word in written English. Second, provide information about the fact of
some kinds of meaning and uses of a word form. 19 In addition, Carter state that
at basic level learning, knowing a word involves knowing its form and meaning.
20 It can be concluded that knowing vocabulary not only knowing the form but
also should understand the meaning because some of vocabularies have multiple
meaning.
18 Harmer, Jeremy the practice of english language teaching. (New York: Longman, 1999), P 159 19 Carter, Ronald. Vocabulary Applied Linguistic Perpectives. ( New York: Routledge, 2012), p. 198
20 Thomburry, Scott. How to teach vocabulary. ( England : Pearson Education, 2002), p. 15
f. Vocabulary Mastery
Learning a language is learnig its vocabulary because language can not
be separated with vocabulary. it is impossible because vocabulary is all the
words that use in language. However the mastery of vocabulary also
depends on the individual’s quality to use her or his language.
Vocabulary mastery is an individual’s great skill in using words of a
language, which is acquired based on their own interests needs and
motivation. Vocabulary mastery plays an important role in the four language
skills and it has to be considered that vocabulary mastery is one of the
needed components of language.
William state that mastery is comprehensive knowledge or use of a
subject or instrument. Mastery derived from the word ‘master’, which
means to become skilled or proficient in the use of, to gain complete
knowledge through understanding.21
Vocabulary mastery is competence to know words and meaning. Nation
proposes the following list of the different kinds of knowledge that a person
must master in order to know a word are:
1. The meaning of the word
2. The written form of the word
3. The spoken form of the word
4. The grammatical behaviour of the word
5. The collocations of the word
21 William Collins, (1979), Webster’s New Twentieth Century Dictionary, America: The United States of
America, p. 604
6. The register of the word
7. The associations of the word
8. The frequency of the word
Bromberg and Gale argue that the purpose of teaching vocabulary is to
increase the understanding of the spoken and written word and to develop
the ability to communicate effectively.22 A large number of vocabularies
can not guarantee the students’ competence in learning English but in
adequacy of vocabulary will give enough chances to make success in
learning English.
Knowing students’ vocabulary mastery is through Vocabulary
assessment which is assessed at the end of the unit using test or game.
Assessment may emphasize the measurement of vocabulary breadth or
vocabulary depth.23 V ocabulary breadth refers to the quantity of words for
which students may have some level of knowledge. While, the breadth of
the test is wider if testing students knowledge of words learned across the
year in all science units. Vocabulary depth refers to how much students
know about a word and the dimensions of word learning addressed
previously.
In other words, mastering large vocabularies is very important for
students. Without mastering it, the students will get some difficulties in
developing the four language skills.
2. Jeopardy Game
22 Murray Bromberg and Cedric Gale. Vocabulary Successs. 23 Johnson, D. D. 2000. Vocabulary in the elementary and middle school. Boston: Allyn & Bacon.
According to Wright, game is an activity in which the learners play and
usually interact with others.24 It means that game is the activity that can make
people communicate with other especially in the classroom. In the classroom,
games build students’ relationship between their friends because games will
make they have challenge with other.
In addition, games also have benefits for teaching and learning activity as
follows:
1) Games help and encourage many students to build their interest and
work.
2) Games help the teacher to create context in which the langauge is
useful and meaningful.
3) Games provide one way of helping the learners to experience
language rather than merely study it.
Some games may be difficult or boring for students so
that for teaching vocabulary on seventh grade students, teacher
may uses creative games such as Jeopardy. The researcher used
Jeopardy games as a technique in assessing vocabulary.
a. Jeopardy game as the teaching and learning strategy.
Brown states that strategies are the moment by moment techniques that
we employ to solve problem posed by second language input and output.
The former related to input to processing, storage and retrieval that is to
taking in message from others. The letter pertain to out output, how we
productively express meaning, how we deliver message to other.25
24 Andrew Wright et all, games for langauge learning. (New York: Cambridge University Press, 2006 ) p. 1 25 Brown (2000) p, 122
Sarcella and Oxford identifies the definition of learning strategy as cited
in learning styles and strategies journal as follows:26 Learning strategies are
defined as specific actions, behaviour, steps, or technique such as seeking
out the conversation partners, or giving oneself encouragement to tackle a
difficult language task usesd by students to enhance their own learning.
learning strategy is technique which is used by the learners to enhance
their own learning that has a purpose to achieve a certain learning goal. A
technique is implementation that which actually take place in a classroom.
It is a particular trick, strategies, or contrivance used to accomplish an
immediate objective. Technique must be consistent with a method and
therefore in harmony with an approach as well.
One of games that can be used as a teaching strategy is jeopardy game.27
Jeopardy game is said as a cognitive strategy. Cognitive strategies enable
the learner to manipulate the language material in direct ways. Jeopardy
game is a technique which provides a chance for students to produce new
language in direct way.
In conclusion teaching vocabulary by using jeopardy game is very
interesting because students will be active and interested in learning process.
b. Procedures of playing jeopardy game
There are traditional Jeopardy modern and traditional can be played in
the classroom. Traditional jeopardy is jeopardy that used traditional
medium, such as board completed with its chalkboard, dry erase board,
the first semester. Furthermore, teachers should look at the curriculum or
the material that suitable for teaching vocabulary by using jeopardy game.
B. Review of Related Studies
There are some previous studies which are similiar or in line with to the use of
Jeopardy game and teaching vocabulary. here, the researcher summarizes some
previous studies that can be use as guidelines for the researcher in conducting the
new one.
The first research was conducted by Siti Faiqotun Muthoharoh in her thesis
entitled “ Mastery On Passive Voice at The Second Year Students using jeopardy
game”, the researcher wanted to know the profile of the sudents’ mastery of passive
voice taught using jeopardy game and those who are taught without using it and
wanted to explore whether or not only any difference in mastery among students
taught passive voice by using jeopardy game and without using it. This study used
quantitative approacah is considered as an appropriate research design. Then the
result of this research is students who lack of passive voice and taught by using
jeopardy game got high score than students who did not taught by using Jeopardy.31
The other research was conducted by Novian Chintiami in her thesis entitled”the
effectiveness of jeopardy game on students’ vocabulary mastery”, the researcher
wanted to know the effectiveness of jeopardy game in teaching vocabulary and the
effect size of jeopardy game on students’ vocabulary mastery. This research used
quasi experimental research. The result of the research is jeopardy game has
moderate effect in developing the studens’ vocabulary mastery.32
31 Muthoharoh,SitiFaiqotun, “An Experimental Study Of Using Jeopardy Game Towards Students’ Mastery
On Passive Voice At The Second Year Studentsof SMA N 1 Jekulo Kudus in The Academic Year of
2013/2014”, (Salatiga: State Institute of Islamic Studies (STAIN) Salatiga, 2013). 32 Novian Chiniami, the effectiveness of jeopardy game on students’ vocabulary mastery on seventh grade of
SMP DUA MEI Ciputat (jakarta: UIN Syarif Hidayatullah 2015)
The last, a research entitled “Description and Evaluation of an interactive
Jeopardy Game design to foster self assessment” by Denise Bender. the purpose of
this research is to observe not only how well the students handle the material but
also provides a chance to see how they link previously learned content with new
material. The researcher used Jeoprady game as a tool to review the material.
Those previous research conducted the research by using experimental and
control class using Jeopardy Game. In this research, the reseacher also used
Jeopardy Game to find the effect of using jeopardy game towards students
vocabulary mastery.
C. Hypothesis
Based on the background, formulation and purposes of the problem above, the
hypotehsis of this research are:
1. Ha : there is significant effect of using Jeopatdy game toward students’
vocabulary mastery.
Ho : there is no significant effect of using jeopardy game in students’
vocabulary mastery
2. Ha : there is significant difference of students’ vocabulary mastery between
students who are taught using jeopardy game and the students who are taught
conventionally.
Ho : there is no significant difference of students’ vocabulary mastery who
are taught using jeopardy game and who ar taught conventionally.
3. Ha : students’ vocabulary mastery who are taught by using jeopardy game
better than who are taught conventionally.
Ho : students’ vocabulary mastery who are taught by using jeopardy game
is not better than taught conventionally.
In conclusion, the first hypotesis states that Ha means there is a
significant effect of using jeopardy game in students’ vocabulary mastery. On
the other hand, Ho means using jeopardy game does not give a significant effect
on students’ vocabulary mastery. Besides, the second hypothesis is Ha means
there are any significant differences of students’ vocabulary mastery who are
taught by using jeopardy game and Ho means there is no any significant
differences of the students’ vocabulary mastery between students who are
taught by using jeopardy game and students who are taught conventionally. The
third hypothesis is Ha means the students’ vocabulary mastery using jeopardy
game is better than students who are taught conventionally and Ho means the
students’ vocabulary mastery by using jeopardy game is not beter than who are
taught by using jeopardy game.
D. Conceptual Framework
Conceptual framework of this research can be presented as the figure follow:
Vocabulary Mastery
1. The meaning of the word
2. The written form of the word
3. The spoken form of the word
4. The grammatical behaviour of
the word
5. The collocations of the word
6. The register of the word
Jeopardy Game
Vocabulary
The way to do Jeopardy game in the
classroom by Harry Friedman as follows:
1. Prepare the template using Microsoft's
PowerPoint then divide the class into
groups or let it be individual.
2. Allow the spokesperson to choose the
topic and point value the group will
attempt to answer correctly.
Based on schema above it show that vocabulary is one of the main element in
language. It is know that vocabulary mastery supports the mastery of four language skills,
namely listening, speaking, reading and writing. Vocabulary mastery also influances the
students’ learning process and their achievement. In this research, the researcher did research
whether the use of jeopardy game gives significant effect to students’ vocabulary mastery.
1. Is there any significance effect of using jeopardy game to students’ vocabulary mastery?
2. Is there any significance difference of students’ vocabulary mastery who are taught by using
Joepardy Game and the students who are taught by conventional way?
3. Is students’ vocabulary mastery are taught by using Jeopardy Game better than students who
are taught by conventional way?
Benefits of using jeopardy game
- Helpful for preparing the test
- Good game to review material
- Increase students’ vocabulary mastery
- Build students’ motivation
CHAPTER III
RESEARCH METHOD
A. Design of The Research
In this research, to achieve the research objectives and to address the research
problem the researcher conducted quantitative research. Research is kind of research
that cllects the data in the form of number. According to Sugiono, a research is called
as quantitative because of the data of the research is use numeric and using statistical
analysis.33
The design of this research was quasi experimental research because the
researcher used pre-test and post-test to find the effect of using jeopardy game in
33 Sugiono. Metode penelitian pendidikan (pendekatan kuantitatif, kualitatif dan R&D). Bandung: Alfabet.
2009.
students’ vocabulary mastery. Gay states in Emzirs’ book that experimental research is
the one of reserach method that can truly test the hyphotesis concerning cause and effect
relationship.34
A quantitative research generates quantifiable data. It is primarily concerned
with observable and measurable phenomena involving people, events or things, and
establishing the strength of the relationship between variables, usually by statistical
tests35. This research aimed to know the students’ vocabulary mastery using jeopardy
game in learning English at seventh grade of SMP Nurul Ikhlas Padang Panjang.
In this case, experimental class was treated by using Jeopardy Game while control
class was treated without Jeopardy Game. The research was described in the table.
Table 3.1: Control-Group Pre Test-Post Test Design
Group Pre-Test Treatment Post-Test
Experimental T1 X T2
Control T1 - T2
Where:
X= The treatment
T1= Pre-test
T2= Post-test
34 Emzir. Metodologi penelitian pendidikan : kuantitatif dan kualitatatif. Jakarta : rajawali Pers. 2012
35 Couchman & Dawson. 1995. Nursing and health care research . Scutary Press . 40
- = No treatment
Based on the research design above, the researcher gave pre-test to both classes. Then,
the researcher did the treatment to the experimental class. But, the researcher did not give
special treatment to the control class. After that, the post test was conducted to the
experimental and control class. The different treatment was given to the experimental class
in order to measure students’ vocabulary mastery.
B. Population and Sample
1. Population
The population of this research was class VII in SMP Nurul Ikhlas in academic
year 2018/2019 consisted of 83 who distributed into five classes of seventh grade
students.
Table 3.1
Table of population
No Classes Total of
Population
1 VII Pi 1 15
2 VII Pi 2 15
3 VII Pa1 20
4 VII Pa 2 20
5 VII Pa 3 13
Total 83
Source: English teacher SMP Nurul Ikhlas
2. Sample
The sample of this research determined by using purposive sampling.
According to Margono, the purposive sampling is the selection of a group based on
certain characteristic are deemed have a close relation with the characteristics of the
population that has been previously known. In other words, the sample unit will be
adapted to be contacted with certain criteria that are applied based on objective
research sample.36 The sample of this research were two class students of seventh
grade of SMP Nurul Ikhlas Padang Panjang. Researcher chose VII Pi 1 and VII Pi
2 because they have same problems with vocabulary and it was also suggested by
the teacher in the school. Then it can be concluded that one of two class was be
chosen to be a control class and one class be experimental class, the researcher
followed the steps below:
a. Collect the score of students’ vocabulary test in SMP Nurul Ikhlas Padang
Panjang 2018/2019 academic year.
Before doing the experiment, the researcher will collect the score of the
students vocabulary test to normality and homogenity of the data.
The purpose of the testing the normality of the data is to know whether
the data spread out normaly or not. Normality of the data is tested by using
Liliofers37. It can be done in these steps below:
1) Arrange the data from the lowest to the highest.
2) Find the up frequency cumulative (Fk(a))
3) Find the empiric proportion (Sn(Xi)) with the pattern Sn (Xi)=FK(a) / n
4) Find the mean score ( ) and standard deviation (s)
1
)( 2
n
xxifs
Note: = mean score
= score frequency times test result
n = total frequency
s = standard deviation
5) Find the score of Zi by using this formula : Zi =
6) Find the score of P (Zi) by consulting the score of Zi with Z table
7) Find Sn (Xi)-P (Zi)
8) Find the absolute score of Sn (Xi)– P (Zi)
9) Determine the higher score of absolute mark Sn (Xi)– P (Zi). It is named with
Lo ( Liliefors)
10) Test the Lo score with Liliefors table with the certain degrees of freedom (α):
0.05
37 Arifmiboy, Statistik Pendidikan, (Bukittinggi IAIN Bukittinggi. 2015 ) p 76
11) Take the conclusion, if the Ltab> LO, it will conclude that the data is distribute
normally with the degree of freedom in (α) 0.05.
c. Test the homogeneity of the data
The purpose of homogenity test is to know whether the population is
homogenious or not. This test is done by using t test. The homogenity test
by using t test is done by following step:
1) Find the mean score ( )
(𝑋)̅̅ ̅ = ∑ 𝑋
𝑁
2) Find the Standard Deviation (SD)
SD =
3) Find the variant (S2)
S2 =∑(𝑓𝑋)
𝑛−1
4) Find the F-obtaineed = 𝑡ℎ𝑒 ℎ𝑖𝑔ℎ𝑒𝑟 𝑣𝑎𝑟𝑖𝑎𝑛𝑡
𝑡ℎ𝑒 𝑙𝑜𝑤𝑒𝑟 𝑣𝑎𝑟𝑖𝑎𝑛𝑡
5) Find the score t- table with the certain of level significance (α)
0,05
6) Take the conclusion, if the t- obtained <t –table, the data is
homogeny.38
C. Instrumentation
In any scientific research, instrument for collecting data is absolutely
important. The accuracy of the result of research is mostly dependent on how accurate
the use of instrument. Before the research is carried out, the instrument for the data
38 Arifmiboy, Statistik Pendidikan, (Bukittinggi: IAIN Bukittinggi. 2015 )
collection should be well prepared. The instrument use in this research was test that
will be given as pretest and posttest. The test consist of 25 items which were multiple
choice items. In order to make that test become valid and reliable, the researcher did
the validity and reliability of the test. According to Sugiono, a valid research result is if
there are similarities between the data collected with the data actually happened on the
object under study.39 Furthermore, research is reliable, if there is equality of data in a
different time. As explained below:
1. Validity
Validity concerns with a test which measures what is supposed to be measure
and for whom it is appropriate. In another word, test is valid if it measures
accurately what is intended to be measured.
a. Content Validity
Brown stated that if a test actually samples the subject matter
about which conclusions are to be drawn, if it requires the test taker to
perform the behavior that is being measured, it can claim content
validity.40 A test must measure what is supposed to be measured.
b. Expert Validity
To know whether the test is good or not, the researcher consulted
it with the lectures and the English teacher. By consulting it to the expert,
the researcher would get more information about how to make good test.
In this research, the researcher used expert validity to make the
instrument was valid. The researcher chose English lecturer and also
English teacher as validators.
39Sugiono, MetodePenelitianPendidikan (Pendekatan, Kuantitatif, Kualitatif, dan R&D……… p.172 40H. Douglas Brown, Language Assessment:Principle and Classroom Practces, New York: Longman,
2004, p. 23
2. Reliability
The test is reliable if it gives the constant result. Basically, reliability is the
degree to which a test consistently measures whatever it measures. Harris said that
reliability is a measure of consistency over time and over similar sample.41 It means
that if the test or assessment procedure provides reliable score, the score will be
similar on every occasion. As stated by Brown, reliable test is consistent and
dependable if the researcher give the same test to the same students or matched
students on two different occasions, the test should yield similar findings.
Therefore, the method of achieving the reliability is test and retest. Then, the
researcher calculated the test by using the formula that is proposed by Sugiono as
below:
𝑅𝑥𝑦 =N∑XY − (∑𝑋)(∑Y)
√[N∑X2 − (∑X)2 [N∑Y2 − (∑Y)2
Where :
Rxy = correlation index
N = the sum of tester
∑𝑋𝑌 = the sum item score and total score
∑𝑋 = the sum of item score
∑𝑌 = the sum of item score
D. Technique of Data Collection
This research used the pretest to determine a student’s baseline knowledge or
preparedness for an educational experience or course of study. Then, the researcher
collected the data based on the score of students’ vocabulary test. The data was
41Harris, David P. Testing English as Second Language. New York : McGraw-Hill, [1969]
collected after the posttest of students. The researcher gave posttest to both
experimental and control groups. The posttest was given in order to know the
significance effect students vocabulary mastery after giving treatment to the
experimental group. The researcher took the score of students vocabulary mastery
based on scoring and measuring students vocabulary posttest. Then the researcher
compared the result of the test gained by the experimental and control groups in order
to know whether the using of jeopardy game can give significance effect or not in
students vocabulary mastery.
E. Technique of Data Analysis
To analyze the data, the researcher used the t-test to compare the difference of
the mean score between two classes: the control class and the experimental class.
Arifmiboy states that if the research is compare between two groups and the hypothesis
is tested by using t-test.42 The researcher will use the t- test as suggested by Gay, the
following formulas were used to analyze the data in this research.
𝑡 = �̅�1−�̅�2
√( 𝑆𝑆1 + 𝑆𝑆2𝑛1 +𝑛2 − 2
) (1
𝑛1 +
1 𝑛2
)
Note :
For Hypothesis 1:
t : The score of t – calculated (obtained)
X1 : Mean score of the posttest of the experimental class
X2 : Mean score of the pretest of the experimental class
SS1 : Sums of squares of the posttest of the experimental class
42Sugiyono, MetodePenelitianPendidikan:PendekatanKuantitatif, Kualitatif, dan R&D, p. 249
SS2 : Sums of squares of the pretest of the experimental class
n1 : Number of experimental class in posttest
n2 : Number of experimental class in pretest
For Hypothesis 2:
t : The score of t – calculated (obtained)
X1 : Mean score of posttest the experimental class
X2 : Mean score of posttest the control class
SS1 : Sums of squares of experimental class
SS2 : Sums of squares of control class
n1 : Number of experimental class
n2 : Number of control class
For the first hypothesis , pre-test and post-test scores was be analyzed to see
whether there is or there is no significant effect of the students’ vocabulary mastery
between the students who are taught by using jeopardy game and the students who are
not taught using jeopardy game by comparing mean scores both of the classes. To
analyze the two tests, the researcher found the mean, standard deviation, and variant for
each of the pre and post test score.
For the second and third hypothesis , to test the hypothesis in order to indicate a
significant effect between mean scores of two classes, it would be compared between
t-obtained to the value of t in the table at the level of significance 0.05. The condition
is the alternative hypothesis (Ha) is accepted if t obtained> t table. While, the null hypothesis
(Ho) is accepted if t obtained<t table
CHAPTER IV
FINDINGS AND DISCUSSION
A. Findings
The research literature in this chapter was reviewed with respect to explore
students’ vocabulary mastery and students’ score both control and experiment classes.
Research findings to explain about the analysis of the data collected to answer the
formulation weather (a) the significance effect of using jeopardy game in students
vocabulary mastery (b) the significance different between students who are taught by
using jeopardy game and who are taught conventionally (c) the students’ score who are
taught by using jeopardy game are better than students who are taught conventionally.
In findings, there are three parts, they are: description of the data, analysis of the
data and testing hypothesis.
1. The Description of Data
The data were collected from the students’ pre-test and post-test in experimental
and control class. The test result of the experimental class were tabulated and calculated
in the following table. Table 4.1 and 4.2 showed the name list of the students in
experimental and control class. Table 4.3 and 4.4 showed the cummulative test result
of pre-test and post-test both experimental and control classes . Moreover, table 4.5 and
4.6 showed the comparison test result of pre-test and post-test of experimental and
control classes. The pre-test and post-test were given in the form of essay based on the
topic that were given by the researcher. The data was gotten from two classes that were
involved in this research. The description of the data in both of experimental and control
class were explained below:
a. The Data of Experimental Class
Table 4.1
The students’ score of experimental class by using Jeopardy Game
No Name Pre-test Post-test
1 NAS 40 48
2 SN 76 100
3 ZRN 60 92
4 AU 36 56
5 RMP 68 100
6 WSW 52 84
7 MJ 68 96
8 SN 40 40
9 SE 60 72
10 NCA 68 92
11 NNR 52 64
12 FND 56 92
13 RFH 64 96
14 SS 44 96
15 SPA 52 96
Total 836 1228
Average 55.67 81.86
Based on the result of the pre-test and post-test from the experimental class, the
lowest score of the pre-test was 36 and the highest score was 76. It was found one
student got 36, two students got 40, one student got 44, three students got 52, one
student got 56, two students got 60, one student got 64, three students got 68 and one
student got 76.
b. The data of Control class
Table 4.2
The students’ score of control class
No Name pre-test post-test
1 CHS 52 64
2 AGA 60 64
3 DRC 76 92
4 M 44 48
5 FANR 12 36
6 FQQ 40 64
7 LH 48 76
8 MS 40 76
9 AJI 24 48
10 QKH 76 96
11 MNP 56 60
12 EA 52 64
13 DS 76 96
14 NA 24 44
15 ANI 56 80
Total 736 1008
Average 49,06 67,2
Based on the result of pre-test and post-test from the control class, it showed
that the lowest score of pre-test was 12 and the highest score was 76 while the lowest
score of post-test was 36 and the highest post-test score was 96 the average of pre-test
score was 49.06 and post-test 67.2. In addition, the average of gained score was 17.86
therefore, the result of all score was the experimental class got higher score than the
control class.
Table 4.3
The cummulative test result of post-test
Class N Mean Standar
Deviation
Variant
(S2)
The
Lowest
Score
The
Highest
Score
Experimental 15 81.87
18.78
20.44 40 100
Control 15 67.2
20.44
67.20 36 96
The table above showed that the mean score of experimental class post-test score is
81.87 while the mean score of post-test score of control class is 67.2. It means that the mean
score of experimental class was higher than the control class. The standard deviation of the
experimental class is 18.78 and the control class is 20.44. In addition, based on the table of
above, the highest score of experimental class was higher than the highest score of control
class.
The next step, the researcher compared both of the result of pre-test and post-test from
the experimental and control classes. The comparison test result of pre-test and post-test from
the experimental class and control class is showed in following table.
Table 4.4
The Comparison of Pre-test and Post-test of Experimental and Control Classes
Class
Score
Pre-test Post-test
Experiment (VII Pi 2) = 55.73
S = 12.04
=81.87
S = 20.44
S2 = 145.07 S2 = 417.98
Control ( VII Pi 1) =49.07
S = 19.33
S2 = 373.64
=67.20
S = 18.77
S2 = 354.46
Based on the table above, the post-test result of the experimental class was higher than the
pre-test. It means that the treatment that had been done by the teacher could help the students
to improve large of their vocabulary. The comparison of the post-test result between
experimental and control class showed that the control class test result was lower than
experimental class. The mean score of the post-test result of control class ( 67.20) was lower
than the experimental post test result (81.87). It means that the students who treated by using
jeopardy game had better result than the students who taught by using conventional way.
B. Analysis of the Data
In analyzing the data of the research, the researcher used two kinds of data analysis,
pre-test and post-test from the experimental and control classes. The pre-test of two
classes showed that both experimental class and control class were almost equal at the
beginning of the research because they were normal and homogenous. The researcher
used the Liliofors test to find out whether the data distributed normally or not and used
t-test to obtain whether the data of two classes were homogenous or not.
1. Normality Test
Normality test was used in this research to know the data distributed normally or
not. Mean score and standard deviation were used to identify the value of columns
which were used to find the normality
a. Normality test of Pre-test score of Experimental class and Control class
Hypothesis :
Ho : data of X is normally distributed
H1 : data of X is not normally distributed.
Ho is accepted if the significant value of Shapiro -Wilk Test is higher than
significant value α (0,05). The normality test of pre-test score of the classes is
presented below.
Table 4.5
Mean Score and Standard Deviation of pre-test and post test in experimental
class
Class Mean Score Standard Deviation
Experiment 55.73 12.04
Control 49.07 19.33
Table 4.6
Normality Test of Pre-test in Experimental Class
xi F
fk
(a) Sn(xi) Z P(Zi) Sn(xi) - P(Zi) ISn(xi) - P(Zi)I
36 1 1 0.06 -1.64 0.0505 0.0095 0.0095
40 2 3 0.2 -1.31 0.0885 0.1115 Lo = 0.1115
44 1 4 0.27 -0.97 0.1711 0.0989 0.0989
52 3 7 0.47 -0.31 0.3632 0.1068 0.1068
56 1 8 0.53 0.02 0.4801 0.0499 0.0499
60 2 10 0.67 0.35 0.6368 0.0332 0.0332
64 1 11 0.73 0.69 0.7422 -0.0122 0.0122
68 3 14 0.93 1.02 0.8531 0.0769 0.0769
76 1 15 1 1.680 0.9505 0.0495 0.0495
15
Based on the figure above, it showed that the the Lo of the data is 0.1115. L table for
n= 15 on the level significance 0.05 = 0.220. It means that Ltab > Lo or 0.220 > 0.1115. It
can be concluded that the sample distributed normally. For the calculation see appendix 6
Table 4.7
Normality Test of Pre-test in Control Class
xi F
fk
(a) Sn(xi) Z P(Zi) Sn(xi) - P(Zi) ISn(xi) - P(Zi)I
12 1 1 0.067 -1.92 0.0256 0.0344 0.0344
24 2 3 0.2 -1.30 0.0885 0.1115 Lo = 0.1115
40 2 5 0.33 -0.45 0.3264 0.0036 0.0036
44 1 6 0.4 -0.27 0.4013 -0.0013 -0.0013
48 1 7 0.47 -0.06 0.4801 -0.0101 -0.0101
52 2 9 0.6 0.15 0.5596 0.0404 0.0404
56 2 11 0.73 0.36 0.6368 0.0932 0.0932
60 1 12 0.8 0.57 0.7088 0.0912 0.0912
76 3 15 1 1.39 0.9115 0.0885 0.0885
15
Based on the figure above, it showed that the the Lo of the data is 0.1115. L table for
n= 15 on the level significance 0.05 = 0.220. It means that Ltab > Lo or 0.220 > 0.1115. It
can be concluded that the sample distributed normally.
b. Normality test of Post-test score of Experimental class and Control class
The normality test of post-test score of the classes is presented below.
Mean Score and Standard Deviation of post test in experimental class and
control class
Class Mean Score Standard Deviation
Experiment 80.8 81.78
Control 67.5 18.77
Table 4.6
Normality Test of Post-test in Experimental Class
xi F
fk
(a) Sn(xi) Z P(Zi) Sn(xi) - P(Zi) ISn(xi) - P(Zi)I
40 1 1 0.06 -0.50 0.2912 -0.2314 0.2314
48 1 2 0.13 -0.40 0.3264 -0.1964 0.1964
56 1 3 0.2 -0.30 0.3632 -0.1632 0.1632
64 1 4 0.27 -0.20 0.4013 -0.1313 0.1313
72 1 5 0.33 -0.10 0.4404 -0.1104 0.1104
80 1 6 0.4 -0.01 0.5199 -0.1199 0.1199
84 1 7 0.47 0.04 0.5199 -0.0499 0.0499
92 2 9 0.6 0.14 0.5596 -0.0404 0.0404
96 4 13 0.87 0.19 0.5596 0.3104 0.3104
100 2 15 1 0.23 0.5987 0.4013 Lo = 0.4013
based on the figure above, it can be seen that the significant value from normality test
of shapiroo-wilk shows 0.550 therefore the significant value is highre than α 0.05
(0.550>0.05). H0 is accepted and it means the data is normally distributed. For the calculation
see appendix 7.
Table 4.8
Normality Test of Post-test in Control Class
xi F
fk
(a) Sn(xi) Z P(Zi) Sn(xi) - P(Zi) ISn(xi) - P(Zi)I
36 1 1 0.06 -1.68 0.0495 0.0105 0.0105
44 1 2 0.13 -1.25 0.1056 0.0244 0.0244
48 2 4 0.27 -1.04 0.1469 0.1231 Lo = 0.1231
60 1 5 0.33 -0.40 0.3264 0.0064 0.0064
64 4 9 0.6 -0.19 0.4404 0.1569 0.1569
76 2 11 0.73 0.45 0.6736 0.0564 0.0564
80 1 12 0.8 0.67 0.7422 0.0578 0.0578
92 1 13 0.87 1.31 0.9115 -0.0415 0.0415
96 2 15 1 1.52 0.9394 0.0606 0.0606
15
Based on the figure above, it showed that the the Lo of the data is 0.1231. L table for
n= 15 on the level significance 0.05 = 0.220. It means that Ltab > Lo or 0.220 > 0.1231. It
can be concluded that the sample distributed normally.
2. Test of homogenity
After calculating the data using normality test, the researcher got the result that
data in pre-test of both experimental and control classes have been normally
distributed. The next step of the calculation was finding the homogenity of the data
to see the data in both classes were homogenous or not. The pre-test data of
experimental class and control class is presented in the table below.
Table 4.9
Homogenity Pre -test of Experimental and Control Class
Class Number of Score Mean Score Sample Standard Deviation Variant
Experiment 9 55.73 15 12.04 144.96
Control 9 49.07 15 19.33 373.6
F hit = 𝑠1
2
𝑠22
= 373.6
144.96
= 2.58
FtabRight = F (V1,V2)
= 0.05 (8.8)
= 3.44
FtabLeft = 1
F∝ (V2,V1)
= 1
F0.05 (8.8)
= 1
3.44 = 0.2
It can be concluded that the data was homogenous because Fobtain located
between FtabLeft and FtabRight. 2.58 located between 3.44 and 0.29. Ftableleft <
Fobtained < Ftableright or 2.58 < 3.44 < 0.29
Table 4.10
Homogenity Post -test of Experimental and Control Class
Class Mean Sample Standard Variant
Number of
score Score Deviation
Experiment 10 80.8 15 81.78 6685.5
Control 9 67.5 15 18.77 325.5
Fhit = higher variant
lower variant
Fhit = 6688.5
352.5 = 18.97
Then, consulted to the Ftabel with the level of significant 0.05
Ftabelright = F∝ (V1, V2)
= F 0.05 (9,8)
= 3.39
Ftabelleft = 1
F∝ (V2,V1)
= 1
F 0.05 (8.9) =
1
3.23 = 0.30
It can be concluded that the data was homogenous because Fobtain located
between FtabLeft and FtabRight. 18.97 located between 0.30 and 0.30. Ftableleft <
Fobtained < Ftableright or 18.97 < 0.30 < 3.39.
C. Testing the Hypothesis
The researcher analyzed the data using T-test formula. The hypothesis of this
research was tested as follow.
a. First Hypothesis
The first hypothesis of this research, there is significant effect of using jeopardy
game towards students’ vocabulary mastery at seventh grade of SMP Nurul Ikhlas
Padang Panjang. To measure whether the researcher accepted or reject the
hypothesis, the researcher used the formula two tails test to find whether H0 or Ha
is accepted or rejected through comparing the pre-test and post-test of experimental
class.the value of t-obtained was compared with the value of t-table. If the value of
t-obtained located before t-table, it means that Ha accepted and Ho rejected (as
explained below:
Class Mean StDev SE Mean
Experiment 80.8 20.1 5.2
Control 67.2 18.8 4.8
t = �̅�1− �̅�2
√(𝑛1−1)𝑠12+(𝑛2−1)𝑠22
𝑛1+𝑛2−2 (
1
𝑛1+
1
𝑛2)
t =80.80−67.20
√(14)20,072+(14)18,772
15+15−2 (
1
15+
1
15)
t = 13.6
√377.56 (0.13)
t = 𝟏. 𝟗𝟒𝟏
From the calculation of pre-test and post test scores of experimental class,
the mean score of post test is 80.80. It was greather than the mean score of pre-
test is 67.20. T-obtained is 1.941 is greather than T-table=1.701.
Figure 4.1 the curve of the t-test result of pre-test and post-test of
experimental class
Region of Ho rejection Ho acceptance region of Ho rejection
-1.701 1.701 1.941
From the curve above, it means that the alternative hypothesis (Ha) was
accepted and null Hypothesis (Ho) was rejected because of T-obtained 1.941 is
higher than t-table 1.701. So, it can be concluded that there was significant effect
of using jeopardy game in student’s vocabulary mastery.
b. Second hypothesis
The second hypothesis, is there any significant different between students
who are taught by using jeopardy game and the students who are not taught by
using jeopardy game. To measure whether the research would rejected or
accepted the hypothesis, the researcher used the formula two tails test to find
whether Ho or Ha is accepted through comparing the post test of experimental
and control class. The value of t-obtained was compared with the value of t-table.
Ha will be accepted and Ho will be rejected if -ttable ½ > tobtained > ttable ½ ).
t = �̅�1− �̅�2
√(𝑛1−1)𝑠12+(𝑛2−1)𝑠22
𝑛1+𝑛2−2 (
1
𝑛1+
1
𝑛2)
t =80.8−67.2
√(14)81.782+(14)18.772
15+15−2 (
1
15+
1
15)
t = 13.3
√27.911
t =13.3
5.28 t = 𝟐. 𝟓𝟐
from the calculation of post test score of experimental and control classes, the
mean score of the pos-test in experimantal class is 80.8. It was greater than the mean
score of post test in control class 67.5. The the standard deviation of each class was
obtained and were analyzed using T formula to find value of tobtained. It was found that
tobtained is 2.52 and t table 1,701 for degrees of freedom (df) (na+nb-2) =(15+15-
2)=28 with level significance (∝) 0.05/2 (0.025) is 1.960. Through comparing the
Zobtained and the Ztable, it could be seen that -Ztable ½∝ > Zobtained > Ztable ½∝.
Figure 4.2: The Curve of the t-test Result in the Post-test of Experimental
and Control Classes
Region Ho rejection Ho acceptance region of Ho rejection
-1.701 1.701 2.52
From the data above, it means that the alternative hypothesis (Ha) was
accepted and null hypothesis (Ho) was rejected because the value of Zobtained was
bigger than the value of Ztable or -Ztable ½∝ > Zobtained > Ztable ½∝. So, it could be
concluded that there was significant difference of the students’ vocabulary mastery
between the students who were taught using jeopardy game and the students who
were taught without using jeopardy game.
c. Third hypothesis
The third hypothesis, is the students’ vocabulary mastery of students who
were taught using jeopardy game better than the students who were taught
without using jeopardy game. To prove the third hypothesis, the researcher used
the formula one tail test-right to find whether Ho or Ha is accepted or rejected
through comparing the post- test of experimental and control classes. The value
of tobtained was compared with the value of the ttable. If the value of tobtained bigger
than the value of ttable or tobtained >ttable, it means that Ha will be accepted and Ho
will be rejected. The explanation is below.
t = �̅�1− �̅�2
√(𝑛1−1)𝑠12+(𝑛2−1)𝑠22
𝑛1+𝑛2−2 (
1
𝑛1+
1
𝑛2)
t =80.8−67.2
√(14)81.782+(14)18.772
15+15−2 (
1
15+
1
15)
t = 13.3
√27.911
t =13.3
5.28
t = 𝟐. 𝟓𝟐
From the calculation of post-test score of the experimental and control classes, the
mean score of the post-test in experimental class (�̅�1) is 80.8. It was greater than the
mean score of the post-test in control class (�̅�2) 67.5.
Then, the standard deviation of each class was obtained and they were analyzed
by using t-formula to find the value of tobtained. It was found that tobtained is 2.52 and the
ttable for degrees of freedom (df) = (na + nb – 2) = (15+15 – 2) = 28 with level of
significance (∝) 0.05 was 1.701. Through comparing the tobtained and the ttable, it can be
seen that tobtained > ttable or 2.52 > 1.701
Figure 4.3: The Curve of the t-test Result in the Post-test of Experimental
and Control Classes
1.701 2.52
From the data above, it means that the alternative hypothesis (Ha) was accepted
and null hypothesis (Ho) was rejected because the value of tobtained higher than ttable or
tobtained > ttable. So, it could be concluded that the vocabulary mastery of students who
were taught using jeopardy game better than the students who were taught without
jeopardy game.
D. DISCUSSION
Based on the hypothesis that explained, the researcher had answered the three
formulation of the problem in chapter 1. In this research, the researcher had seen the
effect of Jeopardy Game. There were two classes involved in this research. One class
was assigned as the experimental class and the other as a control class. The
experimental class was treated with Jeopardy Game while the control class was treated
without Jeopardy Game in seventh grade of SMP Nurul Ikhlas Padang Panjang.
First, from the calculation of the pre-test and post-test scores in experimental
class, it could be concluded that the alternative hypothesis (Ha) was accepted because
t-obtained was higher than t-table (1.92>1.701). so that, there was significant effect of
Jeopardy Game in students vocabulary mastery.
Second, the data obtained in this research through pre-test and post-test
indicated that the mean scores of experimental and control class were significantly
different. The mean score of the student’s post-test in the experimental class was 80.80
while the mean score of students’ post test in control class was 67.20 the different result
of two classes could be seen from the testing of hypothesis. It means that the alternative
hypothesis was accepted and the null hypothesis was rejected. It can be concluded that
there was any significance difference of students’ vocabulary mastery who are taught
by using Jeopardy Game and the students who were taught by conventional way SMP
Nurul Ikhlas Padang Panjang.
Third, the data of the experimental and control class were also obtained. It was
found that the mean score of post-test of experimental class (81.9) was higher than the
mean score of control class (67.2). The curve of t test result was shown that the tobtained
was higher than the ttable (11.43>2.048)the result prove that students’ vocabulary
mastery are taught by using Jeopardy Game better than students who are taught by
conventional way.
The result prove that there was significant effect of using jeopardy game
towards students’ vocabulary mastery. It is in line with the Friedman said that jeopardy
game is good to review the material and can increase students’ vocabulary.43 The
students who were taught using jeopardy game had significant different of vocabulary
mastery and students’ vocabulary mastery were taught using jeopardy game were better
than students who were taught conventionally. It was same as what the other researcher
found that jeopardy game has moderate effect in developing students’ vocabulary
mastery. 44
Based on the observation, it was found that the students were motivated in
learning English and the classroom atmosphere was really good. The students focused
on learning activity and asked to do the same method when they are learning English
with the teacher.
43 Friedman, Harry, classroom Jeopardy: teacher’s guide (USA: Jeopardy production. 2011), p iii
44 Novian Chiniami, the effectiveness of jeopardy game on students’ vocabulary mastery on seventh grade of
SMP DUA MEI Ciputat (jakarta: UIN Syarif Hidayatullah 2015)
CHAPTER V
CONCLUSION AND SUGGESSTION
A. Conclusion
Based on the findings and the discussions in the previous chapter, the researcher
concluded this research that focus on the students’ vocabulary mastery.
The students’ vocabulary mastery post-test score in experimental class was
higher than the students’ vocabulary mastery pre-test score. It means that there was
significant effect of using jeopardy game towards students’ vocabulary mastery. It was
supported by the data, in which the mean score of the students pre-test from the
experimental group is 49.06 and had increase 67.2. The t-test result was shown that the
tobtained was higher than ttable (1.941 >1.701). it means that hyphotesis (Ha) of this
research can be accepted that jeopardy game gave significant effect towards students’
vocabulary mastery.
There was significant difference between the students who were taught using
jeopardy game and students who were taught without jeopardy game. It was found that
the tobtained was higher than ttable (2.52 >1.701). Moreover, the mean score of post-test in
experimental class was greater than the mean score of post-test in control class.
The using of jeopardy game in teaching vocabulary was better than without
jeopardy game. It was proved by the data of post-test of both class where the mean
score of experimental class is 80,8 and the mean score of control class is 67,5
meanwhile both of classes had the same level of ability in the pre-test. It also compared
with t-test result, t obtained was greater than t table (2.52 > 1.701).
B. Suggestion
Based on the findings of the research, the researcher would like to propose some
suggestion as following:
1. Based on the result of the research, the English teacher is recommended to use
jeopardy game as an alternative teaching especially to increase students’ vocabulary
mastery. The teacher is hoped to facilitate the students on practicing the media or
provide students with varying materials to be learned.
2. The teachers are hoped guiding students in using jeopardy game in learning as
media to help students more mastering in vocabulary.
3. The other researcher suggested to conduct a research on the effect of using jeopardy
game to explore the use of this in the other component or skill of English .
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