1 THE BUSINESS OF MEDIA DISTRIBUTION, THIRD EDITION: MONETIZING FILM, TV, AND VIDEO CONTENT IN AN ONLINE WORLD BY JEFFREY C. ULIN ONLINE SUPPLEMENTARY MATERIAL Contents Chapter One: Market Opportunity and Segmentation – p.2 Chapter Two: Intellectual Property Assets Enabling Distribution – p.18 Chapter Three: Financing Production – p.45 Chapter Four: Theatrical Distribution – p.55 Chapter Five: The (Non-Download, Non-Streaming) Home Video Business – p.73 Chapter Six: Television Distribution – p.145 Chapter Seven: Internet Streaming and On Demand Access – p.175 Chapter Eight: Ancillary Revenues – p.222 Chapter Nine: Marketing – p.245 Chapter Ten: Making Money – p.254 Significant portions of the e-Resources included in this supplementary material are reproduced without modification from the 2 nd and 1 st editions of this book. To the extent that markets or concepts have materially changed over time, I have strived to address those changes and the current landscape in the current (3 rd ) edition. By reproducing sections without change my goal, in part, is to document/maintain a snapshot of key industry fundamentals that were at the time critical to the ecosystem. For example, the video market has dramatically changed over the last ten years, from a segment that represented nearly half of all motion picture studio revenues and sustained a vibrant retail business (both for renting and purchasing videocassettes and later DVDs), to a revenue stream that is a fraction of its peak, continues to decline, and is being replaced by VOD options; accordingly, I deemphasized the discussion of the video market in the 3 rd edition, but felt it is important to maintain access to an overview of the fundamentals of this multi-billion dollar consumer retail market (including its roots, evolution, and economics). Similarly, physical film prints are now an artifact, yet the economics of that pillar of the
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THE BUSINESS OF MEDIA DISTRIBUTION, THIRD EDITION: MONETIZING FILM, TV, AND VIDEO CONTENT IN AN ONLINE WORLD BY JEFFREY C. ULIN ONLINE SUPPLEMENTARY MATERIAL Chapter Two: Intellectual Property Assets Enabling Distribution – p.18 Chapter Three: Financing Production – p.45 Chapter Four: Theatrical Distribution – p.55 Chapter Five: The (Non-Download, Non-Streaming) Home Video Business – p.73 Chapter Six: Television Distribution – p.145 Chapter Seven: Internet Streaming and On Demand Access – p.175 Chapter Eight: Ancillary Revenues – p.222 Chapter Nine: Marketing – p.245 Significant portions of the e-Resources included in this supplementary material are reproduced without modification from the 2nd and 1st editions of this book. To the extent that markets or concepts have materially changed over time, I have strived to address those changes and the current landscape in the current (3rd) edition. By reproducing sections without change my goal, in part, is to document/maintain a snapshot of key industry fundamentals that were at the time critical to the ecosystem. For example, the video market has dramatically changed over the last ten years, from a segment that represented nearly half of all motion picture studio revenues and sustained a vibrant retail business (both for renting and purchasing videocassettes and later DVDs), to a revenue stream that is a fraction of its peak, continues to decline, and is being replaced by VOD options; accordingly, I deemphasized the discussion of the video market in the 3rd edition, but felt it is important to maintain access to an overview of the fundamentals of this multi-billion dollar consumer retail market (including its roots, evolution, and economics). Similarly, physical film prints are now an artifact, yet the economics of that pillar of the 2 distribution chain remain instructive, as is the evolution of D-cinema in general. Accordingly, I moved material sections here: from chronicling the videocassette market, D-Cinema growth, the demise and underpinnings of studio joint ventures, and the fundamentals of TV syndication (and barter) market, as well as describing the nature of calculating TV runs (free and pay), understanding Internet AVOD roots (e.g., Hulu’s prior incarnation), grasping market fears and factors of Online/VOD/Internet distribution, and delving into case studies of leaders that faltered in adapting to changing market conditions. Please apply a filter and perspective to these supplementary materials, some of which still describe current elements but may have been moved given the nuanced detail (e.g., variations on structuring types of profit participations), while others capture a snapshot of elements that may have waned or in cases entirely disappeared. For markets/elements that may have disappeared, been restructured, or are experiencing an ongoing decline, there are still interesting lessons to be gleaned (management of a consumer product such as a DVD/videocassette on the retail shelf)— especially as parallel elements or models may develop downstream. CHAPTER ONE: Market Opportunity and Segmentation – The Diverse Role of Studios and Networks STUDIOS AS DEFINED BY RANGE OF PRODUCT — RANGE OF LABELS AND RELATIONSHIPS [The following material is reproduced from the 2nd Edition eResources without modification] Range of Relationships In addition to subsidiary film divisions that specialize in certain genres or budget ranges or simply add volume, studios increase output via housekeeping deals with star producers and 3 directors. Studios will create what are referred to as first look deals where they pay the over- head of certain companies (e.g., funding offices on the studio lot) in return for a first option on financing and distributing a pitched property. These deals take all forms, but the most common are puts and first look deals. Puts Under a put arrangement, a producer or director may have the ability to force the studio to finance and distribute a project, as long as certain defined specifications have been met. These deals are rare: no one wants the obligation to blindly make a film, no matter who is involved. Puts are, accordingly, usually limited to joint equity arrangements in which a filmmaker with a preset deal can invest in a project and force the studio to co -invest and release the property. Even in this scenario there will be very specific hurdles to trigger release including budget parameters, on-time delivery, ratings, approvals over attached elements, etc. Under the deal the parties will have pre-agreed key economic terms, such as: (1) the studio’s commitment to pay for defined tiers of prints and advertising/media to release the film, (2) distribution fees, (3) recoupment of production and release costs, (4) ownership, and (5) relative splits of profits from defined revenue streams. First Look Deals Much more common than puts are first look deals. Under a first look deal, the same lit- any of economic terms are agreed up front, so that the only issue the parties face is literally whether to make the film, rather than what are the terms between them if the film is made. 4 In many regards, a first look deal is the goal of every producer and director. What they gain is financing to develop story ideas with studios covering a fixed portion of their overhead, including in cases funding to hire writers. In essence, a first look deal pays the rent and allows directors, producers, and writer–producers the freedom to create. As they say: It’s a good job if you can get it. What is required in return? In simple terms, a first look. In practice this means that when a producer is ready to present a project to its studio partner/banker, he formally submits and pitches the project. The studio then has a defined period of time to make up its mind whether or not to accept the project. What needs to be submitted for the project is deal specific, but the following items are often required: A finished script Visual development materials Budget parameters, including costs to date and any other economic items that would significantly influence the viability of the project (people are obviously cagey about budgets and costs at this early stage) Accepting the project has two consequences. First, it means that the producer cannot present or even talk about the project to another party. Basically, it grants the studio an exclusive, and with the exclusive absolute confidentiality of the project if it so chooses. Oddly, as with many quirks of the media business, while confidentiality may be the better business decision, studios and networks will frequently announce the acquisition of the project. Whether this serves as mere bragging rights, or a conscious declaration to competitors that an exclusive has been sewn up, is in the eye of the beholder. The second consequence to accepting the project is that the studio triggers some of the 5 pre-agreed economic terms. There may be a payment triggered to option the property, or a lar- ger payment to outright acquire it. More important, the decision to accept the property cues it up in the production pipeline as a commitment is made to further ready the property for production. The property enters a nebulous area between script development and pre- production and the parties then have a period to set the remaining elements. This could include: More drafts of the script to get to a shooting script Signing key talent including actors, a director, and line producer New or additional visual development Delivery of budgets Commitment of financing if there are other parties involved All of these items cost money with some costing millions of dollars. Accordingly, the decision to accept the project, which is still not guaranteed to be made at this stage, is not a trivial elec- tion. The idea that one would not sink this additional money into a project (remember, the studio has likely sunk hundreds of thousands of dollars, if not millions of dollars, to develop the property up to this juncture) if they did not want to produce it is true; however, no project in the development pipeline is ever guaranteed to be made and Hollywood is filled with more projects that almost got made than projects that the public has seen. Many pieces have to come together before the magic greenlight, and even then a plug can be pulled. In the end, when the studio accepts the project it controls its destiny and takes it off the market — all things it wants, but all things for which it will pay dearly. For the producer (and I will continue to use the term producer liberally here, for it could be a director or writer), it means he is one step closer to the goal of filming the project and transforming an idea into a movie or TV show; additionally, it means more funding can be secured. 6 All of this supposes that the studio likes the submission: But what happens if they are on the fence? Despite the studio sitting in the enviable seat as a buyer with lots of properties from which to choose, the decision is a difficult one and different from many other supply chain situations where purchasers tender a request-for-proposal and review the pros and cons of sup- pliers’ bids. There are similarities in that issues of reliability, quality, relationship, and cost will all be taken into account. However, because of the first look relationship on which the decision is premised, many of these issues are already set and the decision comes down to two fundamental questions: how much do I subjectively like the project, and what are the chances that if I pass on it my competitor will produce it and make me look like a fool? The second question is made more difficult because you are likely dealing with someone either famous, or if not outright famous than likely highly regarded and well connected; if that were not the case, there would be no first look relationship to begin with. The threat of taking a project across the street to a bitter rival and having the ability to actually produce it with them is very real. Hollywood is littered with the lore of so-and-so passed on that project or he had the courage/vision to get behind X. Careers are literally made and broken on these decisions. Despite all of these complications and tough decisions, first look deals are still a staple of Hollywood because studios want to make movies and they want first access to the people they want to make them with. Paying for what amounts to a type of option on an exclusive has therefore evolved as a hedged economic alternative. As the business has matured, and individuals have gained more clout, it could now be prohibitively expensive to keep individuals on the payroll. Gone are the Studio System days when stars literally worked for the studios and were contracted to make a certain number of pictures. 7 Accordingly, first look deals have evolved as a middle ground. For a price studios se- cure access to ideas and talent, but gain flexibility by not actually committing to make any picture or a specific number of pictures with an individual. Producers/talent have someone else pay for what they want to do anyway (without a first look deal they would still be developing properties, but on their own nickel), and maintain the freedom that if the studio is not keen on the project they can take it across the street to a competitor because the first look deal creates no barrier to getting the project made. From an economic standpoint, a first look deal is the ultimate hedging of bets on both sides. RANGE OF ACTIVITIES—DISTRIBUTION ENCOMPASSES MANY MARKETS Format Variations The following Figure 1.4 depicts what is arguably the peak of format variances, and assumes a film that is: initially released in theaters, in at least 35 markets around the world released worldwide in the home-video market on DVD and VHS, and that consumers are offered a range of formats, such as a letterbox version (a “widescreen” version that leaves black on the top and bottom of the screen) and a “pan-and-scan” version that is reformatted from the theatrical aspect ratio to fill up a traditional square television screen (note: VHS releases and pan and-scan are largely phased out, but the analogy remains, as for example, there will be Blu-ray and traditional DVD SKUs) released into major pay TV markets worldwide (channels may have different specs) 8 compressed for Internet/download and streaming viewing requires miscellaneous other masters, with different specs, for ancillary markets such as airlines Historical Joint Ventures Studio joint ventures grew in the 1980s with the globalization of the business. The number of titles a studio released fell within a relatively static range, and even a significant percentage increase in product still meant a finite number of major films (e.g., 20 or 30). What changed dramatically was the importance of the international markets. In the early 1980s, the international box office as a percentage of the worldwide box office was in the 40 percent range, then grew to over a 50 percent share by the mid-1990s, by the mid-2000s had grown to more than 60 percent,1 and by 2010 started to approach 70 percent (e.g., 68 percent in 2011; see Figure 1.7 and also Table 4.1 in Chapter 4). (Note: In 2010, foreign sales accounted for roughly 70 9 percent of total receipts, both for industry and for the movie Avatar.).2 Demise of Historical Joint Ventures When individual territories outside the United States started to represent the potential, and then the actual, return of tens of millions of dollars, the studios needed to build an infrastructure to manage and maximize the release of their products abroad. Moreover, this matured market by market. First, the growth of the international theatrical market warranted the expansion. Shortly thereafter, with the explosive growth of the videocassette market in the 1980s and 1990s, including the 1990s expansion of major United States retailers such as Blockbuster to international markets, studios needed to mirror theatrical expansion on the video side. Distribution of videocassettes (now DVDs and Blu-rays) and of movies into theaters utilizes the same underlying product and target consumers, but the similarities stop there; the differences of marketing a live event in theaters versus manufacturing a consumer product required different manufacturing, delivery, and marketing, and with it a different management infrastructure. Three studios joined together to form United International Pictures, better known in the industry by its abbreviation UIP. Headquartered in London, UIP was historically a joint venture among Paramount Pictures, Universal Pictures, and MGM (MGM later dropped out, but the volume of titles remained high as DreamWorks titles were put through the venture). The three parties shared common overhead in the categories described above: general management, finance, marketing, sales, and legal. Additional efficiencies were gained by sharing office space and general sales and administrative budget cost lines. What was not shared is perhaps more interesting—the parties shared costs, but did not share revenues. A cost-sharing joint venture is a peculiar instrument of fierce competitors in the film 10 community. Natural adversaries came together for two common goals: protection of intellectual property and the need to establish sales and marketing beachheads around the globe for as little overhead as possible. Both goals could be completely fulfilled without sharing revenues on a per-product or aggregate basis; perhaps more importantly, the structure of the business likely would not have permitted the sharing of revenues even if this was a common goal. Because each film has many other parties tied to it, with complicated equity, rights, and financial participation structures, it is unlikely that all the parties who would need to approve the sharing of such revenues would ultimately agree to do so. Why, for example, would Steven Spielberg and Universal all agree to share revenues on its film Jurassic Park with Paramount or MGM? Similarly, why would Paramount Pictures and Tom Cruise want to share revenues on Mission: Impossible with Universal? The simple answer is they would not, and they do not. Every one of these parties, however, has a vested interest in the films released under a structure that: (1) minimizes costs and therefore returns the greatest cash flow; (2) protects the underlying intellectual property and minimizes forces such as piracy that undermine the ability to sell the property and generate cash; and (3) maximizes the sales opportunities. Once this formula is established, it is relatively easy to replicate for other distribution channels. UIP, for example, spun off a separate division for pay TV (UIP Pay TV), a market that exploded in the early 1990s. The same theatrical partners joined forces to lower overhead and distribute product into established and emerging pay TV markets worldwide. Additionally, two of these partners, Paramount and Universal, teamed up for videocassette distribution and formed CIC Video (where I once worked, based in UIP House in London). CIC, similar to UIP and UIP Pay TV, set up branch operations throughout the world headquartered in 11 the UK. Table 1.1 is a representative chart of countries served by direct subsidiary offices. 2nd Edition Table 1.1 Countries Served by Direct Subsidiary Offices/Territory Australia Malaysia Brazil Mexico Japan United Kingdom In addition to direct offices, the venture would service licensees in countless other territories. These are examples of territories, which at least historically/initially, were typically managed by studios as licensee markets: Argentina, Chile, Colombia, Czech Republic, Ecuador, Finland, Greece, Hungary, Iceland, Indonesia, Israel, Philippines, Poland, Portugal, Singapore, Taiwan, Thailand, Turkey, Uruguay, and Venezuela. (Note: This is not an exhaustive list.) Whether it makes sense to operate a subsidiary office or even to license product into a territory at all depends on factors including market maturity, economic conditions, size of the market, and the status of piracy/intellectual property enforcement. Many of the largest developing markets, which historically have been licensee territories throughout most of the span of the era of joint ventures, including Russia, China, and India, have been transitioned by studios into direct 12 operations. Russia serves as a prime example, as rapid economic growth propelled the theatrical market from insignificant to among the top 10 worldwide markets in just a few years. UIP and CIC, although among the longest lasting and most prominent joint ventures (UIP was formed in 1981), are simply examples, and many other companies similarly joined forces in distribution (e.g., CBS and Fox formed CBS/FOX Video, partnering to distribute product on videocassette worldwide). Demise of Historic Joint Ventures None of UIP, CIC, UIP Pay TV, or CBS/FOX Video exists today in their grand joint-venture forms. First, UIP Pay TV was disbanded in the mid 1990s, then the video venture CIC was largely shuttered by 2000, and finally UIP’s theatrical breakup/reorganization was announced in 2005 and implemented in 2006 (though the partners still distribute via the venture in limited territories). Why did this happen? The answer is rooted partly in economics and partly in ego. The economic justification in several instances was less compelling than when the ventures were convenient cost-sharing vehicles enabling market entry and boosting clout with product supply. In the case of pay TV, for example, the overhead necessary to run an organization was nominal when compared to a theatrical or video division. Most countries only had one or two major pay TV broadcasters; accordingly, the client base worldwide was well under 50, and the number of significant clients was under 20. This lower overhead base, coupled with growing pay TV revenues, made the decision relatively easy. Additionally, given the limited stations/competition and the desire to own part of 13 the broadcasting base, the studios started opportunistically launching joint or wholly owned local pay TV networks. Over time, services such as Showtime in Australia or LAP TV in Latin America, both of which are owned by a consortium of studios, became a common business model. Fox was among…