A A A F F F I I I R R R E E E & & & F F F U U U R R R Y Y Y S S S P P P E E E C C C I I I A A A L L L S S S C C C E E E N N N A A A R R R I I I O O O F F F O O O R R R W W W A A A R R R G G G A A A M M M E E E S S S I I I L L L L L L U U U S S S T T T R R R A A A T T T E E E D D D The Battle of Mockern 16 October 1813 Scenario Design & Layout – Colonel (Ret) Bill Gray Original Fire & Fury Design – Richard Hasenauer Map from William Blackwood & Sons, painting “Landwehr at Dennewitz” by Richard Knoetel, both in the Public Domain
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Scenario Design & Layout – Colonel (Ret) Bill Gray
Original Fire & Fury Design – Richard Hasenauer
Map from William Blackwood & Sons, painting “Landwehr at
Dennewitz” by Richard Knoetel, both in the Public Domain
L’ ARMEE FRANCAISE
Page 1
BBaattttllee ooff MMoocckkeerrnn
16 October 1813
Napoleon’s concept for fighting the battle of Leipzig was essentially the famous “strategy of the central position.” At Leipzig this was defined by Marshal Auguste Marmont’s
reinforced VI Corps which would hold off the advance of Field Marshal Prince Blucher’s Russo-Prussians in the north while Napoleon with the bulk of the army defeated the Army of Bohemia in the south. Marmont was outnumbered by at least a third, some 50,000 to 32,000, but nevertheless accomplished his mission competently. Only barely and with a huge advantage in numbers was Blucher able to secure the village of Mockern by the end of the day and force Marmont to withdraw. French losses were 7000 men to include 53 guns, while Blucher’s casualties stood at over 9000. Scale. Each infantry stand represents 360 soldiers, each cavalry stand 180 troopers and artillery stands a single battery of 6 - 12 guns. Ground scale is one inch equals 120 yards while each complete turn represents 30 minutes of historical time. Players. For the Allies, one player per corps is adequate. For the French, split available forces between two players. Tardy players can be assigned reinforcements arriving several turns into the battle. Terrain and Weather. The gaming table should be seven feet long by five feet wide, laid out per the accompanying map. Urban areas afford a – 2 die roll modifier (DRM) benefit to any target within and under fire, and a similar + 2 DRM benefit to a defender in melee. Forested areas likewise provide a – 1 and +1 benefit respectively, as do hill slopes for melee only when the defender is attacked entirely by forces downhill. The French fortifications also provide a -1 and +1 benefit to the defender for fire and melee. Hill slopes, forests and urban areas are considered rough terrain for movement. All streams are fordable, but artillery may only cross where a road intersects a stream or river as a bridge is considered present. Movement along roads allow for the road movement bonus. The Elster and Luppe Rivers may not be crossed by any unit of leader, nor may command radius be traced across them. Weather is cool and clear. Playing Time. The game begins at 1:00 pm and ends with the 7:30 pm turn, a total of 14 game turns. The French have the initiative Turn 1; otherwise an Initiative roll-off between army commanders at the
beginning of each turn will determine which side moves first. For this roll Marmont receives a 0 DRM if uncommitted, while Blucher similarly receives a +1 DRM. Deployment. Units set up per the accompanying map with formations deployed as shown at the beginning of the game. Brigades represent Lines or Supported Lines while artillery sets up limbered or unlimbered, but must deploy as depicted or no more than 12 inches away from a leader stand within their chain of command. Leaders deploy within 12 inches of any unit from their command. Note some units are already engaged with the enemy. The Armies. The infantry of both armies are three-rank. Skirmish capable units are so labeled. Blucher is Charismatic. Reinforcements. Units automatically arrive (no die roll) per the following Order of Appearance charts. All units enter in Road or March Column unless there are enemy forces within 18 inches of the entry point. In such cases units enter the board deployed within 12 inches of the entry point. If there is not enough physical space for all units scheduled to arrive to enter the table, they are considered “backed up” off table and may automatically enter next turn. Use the Reinforcement Table on page 16 of AOE to vary arrival times for a more intense game. Brayer is a semi-historical reinforcement that historically arrived at the end of the battle. Special Rules. The urban combat rules from the AOE Supplement are in effect with each town icon on the map capable of holding four stands of troops. Likewise and also per the Supplement, Prussian line infantry is Skirmish capable. Victory Conditions. Determine success or failure using the Casualty Point Chart (Figure 6) on page 17 of AOE. Award also 5 points for holding the town of Mockern at game’s end. Sources. References include George Nafziger’s Napoleon at Leipzig (1996), Digby Smith’s 1813 – Leipzig: Napoleon and the Battle of the Nations (2001) and Rudolf Friederich’s, Die Befreiungskrieg, 1813-1815 (1913). The map for this scenario came from Nafziger and Friedrich.
Page 2
Wahren
Podelwitz
Breitenfeld
Seehausen
Gross
Wideritzsch
Klein
Wideritzsch
Lindenthal
Lutzschena
Mockern
Stahelm
27th XX
6th LC XX 4th HC XX
Reserve
VII XXX
I XXX
Silesia
D
C
B A
L’ ARMEE FRANCAISE
Page 3
Battle of Mockern Order of Battle Labels and Order of Appearance
FRENCH
Starting Force __________________________________________________
Normann – Wurttemburg 2d, 4th Chevauleger
Marmont
Compans
Compans
Compans
Compans
Marmont
Lagrange
Lagrange
Lagrange
Lagrange
Compans 20
th XX
Pelleport R 7/5/4 Sk
Joubert R 7/5/4 Sk
R Foot Btty
R Foot Btty
Lagrange 21
st XX
Jamin R 8/6/4 Sk
Buquet R 7/5/4 Sk
R Foot Btty
R Foot Btty
XX
XX
Pelleport – 32d Legere , 1st Marines Joubert – 20th, 25th Provisional Ligne, 3d Marines Jamin – 37th Legere, 4th Marines, Joseph Napoleon Bn Buquet – 2d Marines
Coehorn – 23d Legere, 15th Ligne, 11th, 13th Provisional Ligne Choisy – 70th, 121st Ligne, 16th Provisional Ligne
Delmas enters within six inches point C, in Road or March Column, Brayer likewise at point D. Turn 5 ______________________________________________________________________
Esteve – 2d Provisional Regt, 2d, 4th Legere, 136th Ligne 2d Bde – 138th, 145th Ligne Boney – 28th Legere, 22d, 59th, 69th Ligne Fournier – 6th Legere, 16th, 40th Ligne
French
Marmont
Foucher
Foucher
Foucher
Foucher
Marmont
Normann
Marmont VI XXX +
Foucher Artillery
R Hvy Btty
R Hvy Btty
R Horse Btty
R Horse Btty
Normann 25
th X
25th
X E 6/4/2 L
XXX XXX
X
Marmont
Friedrichs
Friedrichs
Friedrichs
Friedrichs
Friedrichs 22d XX
Coehorn R 8/6/4 Sk
Choisy R 6/5/3 Sk
R Foot Btty
R Foot Btty
XX
Marmont
Lorge
Lorge
Lorge
Marmont
Fournier
Fournier
Fournier
Lorge 5
th XX
Shea R 6/5/3 L
Merlin R 3/-/2 L
R Horse Btty
Fournier 6
th XX
Mouriez R 4/3/2 L
Ameil R 4/3/2 L
R Horse Btty
XX
XX
Marmont
Delmas
Delmas
Delmas
Delmas
Marmont
Brayer
Brayer
Brayer
Brayer
Delmas 9
th XX
Esteve R 7/5/4 Sk
2d Bde C 7/6/4 Sk
R Foot Btty
R Foot Btty
Brayer 8
th XX
Boney R 8/6/4 Sk
Fournier R 8/6/4 Sk
R Foot Btty
R Foot Btty
XX
XX
L’ ARMEE FRANCAISE
Page 4
Battle of Mockern (continued)
ALLIED
Starting Force ____________________________________________________
Silesia
Blucher
Blucher
Yorck
Yorck
Yorck
Yorck
Yorck
Blucher +1 (C)
Pioneer
Yorck I Korps
R Foot Btty
R Foot Btty
R Hvy Btty
R Hvy Btty
R Horse Btty
XXXX XXXX
XXX
Infantry – Leib, West Prussian Grenadiers, East Prussian, Brandenburg Line, Jaegers Landwehr – 12th Reserve, 13-15th Silesian LW Cavalry – Leib, Brandenburg Hussars and Brandenburg Uhlans Landwehr – East Prus National, 5th Silesian LW
Landwehr - 5th, 13th Silesian LW, East Prussian , Silesian Grenadiers Infantry – 1st, 2d East Prus Line, 6th Silesian LW Hussars – Mecklemburg Regt
Russians enter within 12 inches points A or B (either or both), in Road or March Column. Turn 4 ________________________________________________________________
The author anticipates that those using this scenario will have at least a cursory knowledge of the period. Thus, there has been little attempt to label units with a designation that specifies French, or Russian or whatever. There are a couple of exceptions. Where a formation has units attached from another country, those attached units will be designated somehow. For example, a Prussian corps with a couple of Russian artillery batteries tagging along for support will find those gun stands marked with Rus. Likewise, all minor powers’ units will be similarly defined, with
Sax for Saxony, Bav for Bavaria and so on.
Other Abbreviations. A – Armored Heavy Cavalry, H – Heavy Cavalry, L – Light Cavalry, Ln – Lance armed cavalry, I – Irregular - Sk – Skirmish capable infantry brigade, E – Elite Troop Rating, R – Regular Troop Rating, C – Conscript Troop Rating, (C) – Charismatic, XXXX – Army Commander, XXX – Corps or Column Commander, XXX+ - Wing Commander, XX – Division or Equivalent Commander, X – Brigade or Equivalent Commander, Adv Gd – Advance Guard, Bn – Battalion, Regt – Regiment, Btty – Battery, Arty – Artillery, Vol – Volunteer, Grn – Grenadier, DB – Demibrigade, and IR – Infantry Regiment (Austrian). Numbers represent Fresh/Worn/Spent status.