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The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director, Ubisoft
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The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director, Ubisoft

Feb 24, 2016

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The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director, Ubisoft. “The 4 Domains of Play”. I showed it to my sister. Prof. Hemovich. “Why are you using all these old models?” “ How does the Big 5 fit in to this? ”. My talk. Thanks, sis. - PowerPoint PPT Presentation
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Page 1: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

The 5 Domains of PlayMotivational Ergonomics

Jason VandenBergheCreative Director, Ubisoft

Page 2: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

“The 4 Domains of Play”

Page 3: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Prof. Hemovich• “Why are you using

all these old models?”

• “How does the Big 5fit in to this?”

I showed it to my sister.

Page 4: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Thanks, sis.

My talk.

Page 5: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Openness to Experience

Conscientiousness

Extraversion

Agreeableness

Neuroticism

The Big 5(O.C.E.A.N.)

Page 6: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Data?

Page 7: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

“What’s it good for?”

Page 8: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

What part of psychologyis so important to games that every designer must learn it?

Page 9: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

A psychological model is required to analyze any and all player behavior.

Page 10: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

We all start with the same model.

“Other people are like me!”

Page 11: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

User Test Interpretation

KnowledgeTaste

Page 12: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

“Motivational Ergonomics”

Page 13: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft
Page 14: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Instinctive Conscious

Page 15: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

User Test Interpretation

Play-Acting

KnowledgeTaste

Page 16: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft
Page 17: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Domains ofMotivation

(5)

Openness to Experience

Conscien-tiousness Extraversion

Agreeable-ness Neuroticism

Page 18: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ImaginationArtisticInterestEmotionalityAdventur-

ousnessIntellectLiberalism OrderlinessDutifulnessAchievement-SeekingSelf-DisciplineCautiousnessSelf-Efficacy GregariousnessAssertivenessActivity LevelExcitement-SeekingCheerfulnessFriendliness

TrustStraightforwardnessAltruismAccomodationModestySympathy AnxietyAngry-HostilityDepressionSelf-ConciousnessImmoderationVulnerability

Facets ofMotivation

(30)

Page 19: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Science!

This one.

Page 20: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

“Qualitative Research”

Page 21: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Openness to ExperienceDistinguishes imaginative, creative motivations

from down-to-earth, conventional ones.

Page 22: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

NoveltyDistinguishes open, imaginative experiences

from repeating, conventional ones.

(Openness to Experience)

Page 23: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ImaginationFact-OrientationArtistic InterestsPractical Interests

EmotionalityUnemotionalityAdventurousnessDesire for Routine

IntellectPeople & ThingsLiberalismTraditionalism

Openness to Experience

Page 24: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ImaginationFact-Orientation

AdventurousnessDesire for Routine

Openness to Experience

Page 25: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ImaginationFact-Orientation

Openness to Experience

Page 26: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

AdventurousnessDesire for Routine

Openness to Experience

Page 27: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ConscientiousnessDeals with the way we control, regulate, and direct our impulses.

Page 28: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ChallengeDeals with how much effort and/or self-control the player is expected

to use.

(Conscientiousness)

Page 29: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Self-EfficacyUn-Self-EfficacyOrderlinessDisorganizationDutifulnessResistance

Achievement-StrivingContentmentSelf-DisciplineProcrastinationCautiousnessImpulsiveness

Conscientiousness

Page 30: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Self-EfficacyUn-Self-Efficacy

Achievement-StrivingContentment

Conscientiousness

Page 31: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ExtraversionDeals with the tendency to seek out stimulation

and the company of others.

Page 32: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

StimulationDeals with the stimulation level and social engagement of

play.

(Extraversion)

Page 33: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

FriendlinessReservednessGregariousnessNon-gregariousness

AssertivenessReceptivenessActivity-Level (high)Activity Level (low)Excitement-SeekingExcitement-Aversion

CheerfulnessInexpressiveness

Extraversion

Page 34: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

GregariousnessNon-gregariousness

Excitement-SeekingExcitement-Aversion

Extraversion

Page 35: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

AgreeablenessReflects differences in concern with cooperation and social harmony.

Page 36: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

HarmonyReflects the rules of player-to-player interactions.

(Agreeableness)

Page 37: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

TrustSkepticismStraightforwardnessGuardedness

AltruismNon-AltruismAccommodationCompetition

ModestyImmodestySympathyIndifference

Agreeableness

Page 38: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

AccommodationCompetition

SympathyIndifference

Agreeableness

Page 39: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

NeuroticismReflects a tendency to experience (or not experience)

negative emotions.

Page 40: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

ThreatReflects a tendency to quit when the game is otherwise enjoyable.

Page 41: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Openness to ExperienceNovelty

ConscientiousnessChallenge

ExtraversionStimulation

NeuroticismThreat

AgreeablenessHarmony

Page 42: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Play Metrics

Page 43: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Measuring Playtesters

Page 44: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Designing for Demographics

Page 45: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Play-Acting

Learn to play like people you don’t naturally understand.

Page 46: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Implement

PlayAnalyze

Design

Page 47: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Implement

PlayAnalyze

Design

Page 48: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

The Q-Claw

Page 49: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

The Model?Shooter players don’t look up.

Page 50: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

“Motivational Ergonomics”

Page 51: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Killers

AchieversExplorers

Socialisers

The Bartle Types

Page 52: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

The Q-Claw

Page 53: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

User Test Interpretation

Play-Acting

KnowledgeTaste

Page 54: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Designer Play-Acting

Page 55: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft
Page 56: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Openness to Experience

Conscientiousness

Neuroticism

Extraversion

Agreeableness

Page 57: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Openness to Experience

Conscientiousness

Neuroticism

Extraversion

Empathy Blind-Spots

Agreeableness

Page 58: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Fantasy vs. Realism (Imagination)

Building vs. Exploring (Adventurousness)

Easy Play vs. Hard Play (Self-Efficacy)

Contentment vs. Achievement (Achievement-Striving)

Solo vs. Groups (Gregariousness)

Relaxation vs. Excitement (Excitement-Seeking)

Competition vs. Collaboration (Cooperativeness)

Indifference vs. Sympathy (Sympathy)

Page 59: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Fantasy vs. Realism (Imagination)

Building vs. Exploring (Adventurousness)

Novelty(Openness to Experience)

Page 60: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Easy Play vs. Hard Play (Self-Efficacy)

Contentment vs. Achievement (Achievement-Striving)

Challenge(Conscientiousness)

Page 61: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Solo vs. Groups (Gregariousness)

Relaxation vs. Excitement (Excitement-Seeking)

Stimulation(Extraversion)

Page 62: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Competition vs. Collaboration (Cooperativeness)

Indifference vs. Sympathy (Sympathy)

Harmony(Agreeableness)

Page 63: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Anxiety

Anger-Hostility

Depression

Self-Consciousness

Immoderation

Vulnerability

Threat(Neuroticism)

Page 64: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Designer Play-Acting• Improves production efficiency• Lowers costs• Increases quality• Little (if any) risk

• Completely optional

Page 65: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Conclusion• Psychological models allows us to interpret

user behavior.

• Designers must challenge and replace their incorrect models.

• Learning to play-act is kittens and rainbows.

Page 66: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

Make great games.

Page 67: The 5 Domains of Play Motivational Ergonomics Jason VandenBerghe Creative Director,  Ubisoft

The Big 5 test:http://www.personal.psu.edu/~j5j/IPIP/

[email protected]@the_darklorde

Thank You