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TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY
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TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

Jan 03, 2016

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Page 1: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

TEAMWORK&BACKLOGSGAME CAPSTONE – WINTER 2014

BRIAN SCHRANK – DEPAUL UNIVERSITY

Page 2: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

MEET TOGETHERAT LEAST FOUR TIMES / WEEK

Two classes / week

Two meetings / week outside of class

Page 3: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

SCRUM 4X WEEK1. What did you do since last meeting?

2. What are you doing today?

3. What will you complete by next meeting?

4. What will block or might block you from doing that?

Page 4: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

CHECK IN WITH EACH OTHER EVERY DAYSkype

Google Chat

Page 5: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

BACKLOGS

Page 6: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

BUILD YOUR BACKLOGCreate user stories for all of the major aspects of the game.

User stories are structured like this:

• As <user type> I want <some goal> so that <some reason>.

Make a list of these for all areas of the game.

• Art• Play• Code• Interface• Sound

Page 7: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

ORDER AND PRIORITIZE BACKLOG

Gather

• All of the user stories that participants have created.

Categorize

• Use a spreadsheet or database

Prioritize

• A good way to prioritize is to use PLANNING POKER

Page 8: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

PLANNING POKER1. Each team separates into estimators and one moderator

2. Moderator reads the description of a user story. The moderator answers brief questions from the estimators.

3. Every estimator writes one of the following numbers:0, 1, 2, 3, 5, 8, 13, 20, 40, or 100 (estimated days to complete) on a scrap of paper and places it face down on the table in front of them.

4. After all estimates are in, all scraps are flipped over.

5. If the estimates vary widely, the owners of the high and low estimates discuss the reasons why their estimates are so different. All estimators should participate in the discussion.

6. Repeat from step 5 until the estimates converge.

Page 9: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

COMPILE SCORES

After the planning poker you’ll have a bunch of stories with estimates associated with them.

Review the new list with the estimates attached.

Low numbers are easy to get done.

High numbers are points of concern because of the work involved.

Page 10: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

RISK VS. REWARD

Now look at your current list with the estimates

Go over this list, keeping the estimates in mind.

Rate each story by comparing their RISK vs. their REWARD

Page 11: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

RISKHIGH RISK

Takes a lot of time to do/Can take a long time to balance and may break a lot of your game. May not be doable in the current time frame. Has too many dependencies

MEDIUM RISK

Takes a moderate amount of time to get done. Needs some balancing. Has a few dependencies but they’re low risk/low score

LOW RISK

Can be done relatively quickly, has no real dependencies, can be balanced or disabled without affecting the rest of the game

Page 12: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

REWARDHIGH REWARD

This is a big win for the game and would make it an overall better experience for the player.

MEDIUM REWARD

This has the potential to make the game better but it may not be immediately visible to the player.

LOW REWARD

This might be nice to have but it doesn’t significantly affect the game experience.

Page 13: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

REVIEW1. Weigh the risk vs. the reward for each user story.

2. Discuss all of the stories so the team gets a sense of what is important and what is not.

3. Order your backlog accordingly.

4. Assign tasks to each team member.

Page 14: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

ASSIGN TASKS IN BACKLOG SOFTWARE

Page 15: TEAMWORK & BACKLOGS GAME CAPSTONE – WINTER 2014 BRIAN SCHRANK – DEPAUL UNIVERSITY.

CHECK IN WITH EACH OTHER EVERY DAYSkype

Google Chat