TC 448 Machinima Sept. 1st Class overview
Jan 05, 2016
TC 448 MachinimaSept. 1st
Class overview
Definition
• “Animated film making within a real-time virtual 3D environment “
– Paul Marino
• My Definition:– A video produced using a majority of
motion images captured in a video game environment
Definition Break Down
• Film making– Scenery, actors, story, editing
• 3D virtual environment– 2D also applies
• Real Time– No long render times
• Majority of images from a game– Can combine Special effects / live
action shots
Example
•Red vs Blue – Episode 1 video
Example Explained
•Uses the game Halo•The camera was another player
Example Explained
•Each character was controlled by a human
•Audio was over dubbed on top of the video
Skills Required
• Film / Video Editing• Audio Production / Editing• Special Effects
• Others include: – Writing– Storyboarding– Game Scripting / Programming– 3D modeling– Video Distribution and Presentation – Gaming Knowledge
Course Objectivies
• Learn the skills it takes to make Machinimas– Film– Storytelling– Pre and Post production– Audio – Teamwork
Get to know each other
• Introductions– Name.– Major.– Experience with Film production.– What you hope to get out of class?
Syllabus
• Time: 10:20am to 12:10pm Fridays+ 1 hour arranged
• Website: gel.msu.edu/machinima• Class Location: 242 Comm. Arts• Office: 253 Comm. Arts• Office Hours:
4:00pm – 5:00pm, on Wednesdays
12:10pm – 1:00pm, on FridaysOr otherwise arranged
Website
• Blogging– Need a blogger account– Need to email me your account name
so I can add you to the author list.
• Site will be used:– To show off work.– To talk about machinima.– A resource site to use.
Class Storage
• class.cas.msu.edu– User Name: TC448s2– Create a folder using your MSU ID
Name, from your email, in the students folder
• So mine would be (medlerbe) for example
Required Materials
• Access is what you need:– Access to games– Access to proper video capturing
software or equipment– Access to production software and
equipment
• It is required for your final project to capture footage with no water marks
Suggested Material
• Books:– 3D Game-Based Filmmaking by Paul Marino
– Machinima by Matt Kelland, Dave Morris, Dave Lloyd
• Software:– Machinimation– FRAPS
• Storage– DVDs, Flash Drives, Portable Hard
Drives
Provided Materials
• Room 242 Comm. Arts – Has Maya, 3DS Max, Photoshop,
Machinimation, Virtual Dub, DivX, Xvid, and FRAPS (free)
• Room 236 Comm. Arts – Has Final Cut Pro, Soundtrack Pro
Admin stuff
• Attendence• Academic Honesty• Work from other classes• Plagiarism • Copyright
Assignments
• Four main assignments– Sept. 8: Critique of Machinimas– Sept. 22: Preproduction and
Storyboards– Oct. 6: Individual Machinimas– Oct. 20: Group Machinimas
Grading
• 5% in class assignments• 10% Critique of Machinimas• 10% Preproduction and Storyboards• 25% Individual Machinimas• 50% Group Machinimas• (These will be broken down further
when they are assigned)