Page 1
Foreword....................................................................................................5
The Story So Far... A Shattered World..........................................6
Where do we go from here?.............................................................11
Starting a New Game.........................................................................12
Key Concepts.........................................................................................13
The User Interface..............................................................................24
Government Departments...............................................................26
Game Strategies, Tactics, & Rules...............................................53
Appendix A – Military Equipment..................................................60
Appendix B – Facilities & Complexes...........................................73
Credits......................................................................................................81
Page 4
THE STORY SO FAR... A SHATTERED WORLD
Page 9
WHERE DO WE GO FROM HERE?
Page 10
STARTING A NEW GAME
TUTORIAL
PLAYER PROFILE
CAMPAIGN
SCENARIO
MULTIPLAYER
MY OPTIONS
Page 11
KEY CONCEPTS
CABINET MINISTERS
EMAIL SYSTEM
Page 12
COMPLEX ECONOMIC MODEL
Ore (Nickel, Iron, Silver, etc.)
Uranium
Electricity
Consumer Goods
Industrial Goods
Military Goods
Agriculture
Fresh Water
Timber
Petroleum (Oil and Natural Gas)
Coal
Page 14
CIVILIAN APPROVAL
MILITARY APPROVAL
MILITARY UNITS & MISSILES
Page 15
RESERVE UNITS & PERSONNEL
LINE OF SIGHT
Page 22
THE USER INTERFACE
SUMMARY OF SCREEN ELEMENTS:
Page 23
DEPENDING ON MONITOR RESOLUTION...
IN GAME MENU (HOTKEY “ESC”)
TOOLTIPS
Page 24
GOVERNMENT DEPARTMENTS
LAND DEPARTMENT
Page 27
PRODUCTION DEPARTMENT
Page 29
RESEARCH DEPARTMENT
Page 31
FINANCE DEPARTMENT
Page 40
OPERATIONS DEPARTMENT
Page 42
DEFENSE DEPARTMENT
Page 50
GAME STRATEGIES, TACTICS, & RULES
GOVERNMENT TYPES
Page 51
PLAYER ELIMINATION
ECONOMIC / COMMERCE / DOMESTIC POLICY TACTICS
Page 53
DIPLOMATIC TACTICS
RESEARCH TACTICS
MILITARY TACTICS
Page 55
CAPTURING COMMODITIES AND TREASURY
DAMAGE EFFECTS TO FACILITIES
DEFICIT SPENDING RULES
Page 57
APPENDIX A – MILITARY EQUIPMENT
MILITARY EQUIPMENT INTRODUCTION
LAND UNIT CLASSES (EACH UNIT REPRESENTS A BATTALION)
Page 59
SPECIAL CAPABILITIES OF SOME LAND UNITS:
AIR UNIT CLASSES (EACH UNIT REPRESENTS A SQUADRON)
A
P
P
E
N
D
I
X
A
Page 61
SPECIAL CAPABILITIES OF SOME AIR UNITS:
A
P
P
E
N
D
I
X
A
Page 62
NAVAL UNIT CLASSES (EACH UNIT REPRESENTS A SINGLE SHIP)
Page 63
SPECIAL CAPABILITIES OF SOME NAVAL UNITS:
A
P
P
E
N
D
I
X
A
Page 64
MISSILE UNITS (EACH UNIT REPRESENTS A SINGLE MISSILE)
POSSIBLE MISSILE PLATFORMS:
MISSILE ROLES
Page 65
UNIT SPECIFICATION ICONS
A
P
P
E
N
D
I
X
A
Page 67
A
P
P
E
N
D
I
X
A
Page 69
A
P
P
E
N
D
I
X
A
Page 70
APPENDIX B – FACILITIES & COMPLEXES
BUILD TIMES AND COSTS
INDUSTRIAL FACILITIES
Page 71
PETROLEUM PRODUCTION FACILITIES
A
P
P
E
N
D
I
X
A
Page 72
ORE PRODUCTION FACILITIES
Ore Mine Industrial complex
Composite Ore Industrial complex
Tech required
City complex
COAL PRODUCTION FACILITIES
Coal Mine Industrial complex
URANIUM PRODUCTION FACILITIES
Uranium Mine Industrial complex
TIMBER PRODUCTION FACILITIES
Timber Mill Industrial complex
Page 73
FRESH WATER PRODUCTION FACILITIES
Water Works Industrial complex
Water Reclamation Industrial complex
Tech required
City complex
ELECTRICAL POWER PRODUCTION FACILITIES
Power – Coal Industrial complex
City complex
Power – Petrol Industrial complex
City complex
Power – Hydro Industrial complex
City complex
Power – Other Industrial complex
Tech required
City complex
Power – Nuclear Industrial complex
Tech required
City complex
Power – Fusion Industrial complex
Tech required
City complex
A
P
P
E
N
D
I
X
B
Page 74
FINISHED GOODS PRODUCTION FACILITIES
Goods – Consumer Industrial complex
City complex
Goods – Industrial Industrial complex
City complex
Goods – Military Industrial complex
City complex
SPECIALIZED INCOME FACILITIES
Tourist Attraction City complex
Business Sector City complex
MILITARY FACILITIES
Page 75
Barracks Military complex
City complex
Land Fabrication Military complex
Barracks required*
Produces Military Land Units
Air Field Military complex
City complex
Air Fabrication Military complex
Airstrip required*
Produces Military Air Units
Sea Pier Military complex
City complex
Naval Fabrication Military complex
Sea pier required*
Produces Military Naval Units
A
P
P
E
N
D
I
X
B
Page 76
Research Center Military complex
City complex
Air Defense Military complex
Tech required
City complex
Industrial complex
Radar Station Military complex
Tech required
City complex
Emplacement Standalone upgrade
Fortifi cation Military complex
Supply Depot Military complex
City complex
Industrial complex
Intelligence Academy Military complex
Creates Spies
City complex
Page 77
Missile Fabrication Military complex
Produces Missile Units
Aerospace Fabrication Military complex
Tech required
Mission Control Military complex
Orbital Launch Pad Military complex
Aerospace fab. required*
Mission control required*
Ballistics Fabrication Military complex
Tech required
Launch Control Military complex
A
P
P
E
N
D
I
X
B
Page 78
CREDITS
BATTLEGOAT STUDIOS
Page 79
A
P
P
E
N
D
I
X
B
Page 80
PARADOX INTERACTIVE
Page 81
LICENSE AGREEMENT