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What is Design?

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Tell me about the chair you are sitting in.

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Design is...

Design is all around us.

Design is creative problem-solving.

Design is art people use.

Design is a way of learning.

Design improves what already exists and creates what does not.

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Design is about creative problem-solving.

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What is design?

Design is art people use.

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Design improves what already exists and creates what does not.

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What is design?

Design is all around us.

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A system or experience can be designed.

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Big challenges can have simple design solutions

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QuickTime™ and a decompressor

are needed to see th is p icture.

Qu ickTime™ and a decompressor

are needed to see th is p icture.

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critical thinking skillsresearch and analysis

designing solutionspresentation & critique

Design-thinking enhances

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critical thinking skillsmultiple ways of problem

solving designing solutions

presentation & critique

Design-thinking enhances

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critical thinking skills multiple ways of problem

solvingcommunication skills

Design-thinking enhances

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critical thinking skillsmultiple ways of problem

solvingcommunication skills

team building and collaboration

Design-thinking enhances

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critical thinking skills multiple ways of problem

solvingcommunication skills

team building and collaboration innovation and invention

Design-thinking enhances

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Design thinking in the classroom is not about design elements or the end product. Design thinking is about the process.

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What is the design process?

• Investigate the challenge or opportunity

• Frame/Reframe the problem

• Generate possible solutions

• Edit + Develop ideas

• Share + Evaluate your process and ideas

• Finalize the solution

• Articulate the solution and process

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Break[5 min.]

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• Break into teams of 4

• Each team gets one paper bag

• As a team solve the design challenge

• You can only use the supplies in your bag

• You may use scissors, but NO tape or glue

• Do not design what already exists

Design Challenge

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Generate/Brainstorming. The best way to get a good idea is to get a lot of ideas.

• encourage wild ideas

• defer judgment

• go for quantity

• write everything down

• leverage

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Selection. How to harvest your ideas.

• Post-it voting

• Three Categories

The wild idea

The darling

The rational

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Develop/Prototyping. A picture is worth a thousand words.

• build to think

• fail early to succeed sooner

• don’t fall in love with your idea

• if a prototype fails are there elements you

could

still use?

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Articulate your solution.

• Read your challenge question.

• How does your solution address the

challenge.

• Stand-up

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What can Cooper-Hewitt offer you?

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QuickTime™ and aH.264 decompressor

are needed to see this picture.

Youth Programs

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Teen Design FairTuesday, October 18, 2011

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T+W=DesignSchool field trips to Cooper-Hewitt

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SmithsonianCooper-Hewitt, National Design MuseumEducation