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Across the Universe……. Multi- User Virtual Environments to the…… the Metaverse M U V E
17

Sloodle Project Presentation

May 06, 2015

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Education

Prem Chandran

Sloodle presentation at Temasek Poly-Specialist Diploma in Interactive Edutainment.
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Page 1: Sloodle Project Presentation

Across the Universe…….

Multi-UserVirtualEnvironments

to the…… the Metaverse

MUVE

Page 2: Sloodle Project Presentation

The focus of this project…• Using M.U.V.E in Teaching and Learning…

(this would never end!...too many strategies with too many players)

• Using M.U.V.E for collaborative design(which should I focus in getting results with? ..2ndLife is is popular…hmmm…)

• Using SLOODLE platform for collaborative design.(finally!...some direction!)

1) Experiment with SLOODLE environment2) Replicate Virtual Design Studio for 3D

modelling in SLOODLE

Page 3: Sloodle Project Presentation

Using SLOODLE platform for collaborative design.1) Experiment with SLOODLE environment2) Replicate Virtual Design Studio for 3D modelling in SLOODLE for

COLLABORATIVE design

COLLABORATIVE: 2 or more users in the same VIRTUAL environment designing concurrently.

Limitations of current 2nd Life Platform:We have inbuilt PRIMS in 2nd Life InterfaceHowever complexity is limited.

Page 4: Sloodle Project Presentation

Sculpting “Prims” in 2ndLifeLimitations:Only Standard Shapes, does not allow customisable complex 3D forms

Possible solution? Turn to 3rd Party software that can create complex 3D forms that can be imported into 2nd Life.

$ Plug-in for MAYA:http://www.simtools.jp/sltk/en/index.php

Free ware?: http://wiki.secondlife.com/wiki/Advanced_Sculptie_Exporter_From_Maya

Page 5: Sloodle Project Presentation

Using as a M.U.V.E

for Collaborative DesignMulti-User Virtual Environment

Page 6: Sloodle Project Presentation

Why Sloodle (Moodle meets 2nd Life)?

• Pedagogy 2.0 (made possible courtesy of web 2.0 architecture)…..students customizing their own education…ITERACTIVE & IMMERSIVE= ENGAGING!

• Social constructivism-active participation of students (learning from each other!)

• Moodle allows STRUCTURED lessons and monitoring of assignments submitted.2nd Life gives aspect of IMMERSION

• Learning happens outside the classroom even after school!

Page 7: Sloodle Project Presentation

Setting Up Sloodle(v0.3) Module in Moodle(v1.8 or 1.9)

SloodleController

Chat “Prim” Drop Quiz

Page 8: Sloodle Project Presentation

Walk through of Sloodle Design EnvironmentInteractive(Clickable )Learning Objects in 2nd Life Environment • Toolbar• Webintercom• Quiz Chair• Pile on Quiz• Prim Drop• Choice

Page 9: Sloodle Project Presentation

What can 2nd Life do?…………………specially for those of us without a life…

Page 10: Sloodle Project Presentation

Crafting a Lesson using Sloodle• Pedagogy 2.0-

Social Constructivism using Digital Tools

• Treasure Hunt in a Digital Virtual Landscape

Page 11: Sloodle Project Presentation

Why do this?……………….WHY? WHY? WHY?WHY

• Digital Tools are become more pervasive as a medium of expression

• Pedagogy has to crafted INTO student’s lifestyle…

• To capitalise on the TRUE potential and worth of the digital medium…if a lesson can conducted just as effectively without the medium, then why use the medium?Whats so special about 2nd life? To overcome physical barriers allowing users to enter a shared immersive environment to interact in.

Page 12: Sloodle Project Presentation

Comparing Paradigms

Page 13: Sloodle Project Presentation

Content features for Sloodle Environment

• Blogs• Video• Podcasting• Chatting• Interactive 3D animations

Page 14: Sloodle Project Presentation

The Future for

Page 15: Sloodle Project Presentation
Page 16: Sloodle Project Presentation

This project would not have been possible if not for..

• Mr Rick Toh for helping install the SLOODLE module and keeping the MOODLE server alive.

• Mr Andrew Tan, Mr Douglas Finnigan,Mr Joshua Liew for granting access to TP island to set up SLOODLE.

• The developers of SOODLE for having documentation.

Page 17: Sloodle Project Presentation

The illiterate of the 21st century

will not be those who cannot read and write,

but those who cannot learn, unlearn, and relearn.

http://tednellen.blogspot.com/2008/06/pedagogy-20.html