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Center of Excellence PRESENTS: “Fun with Visual Studio!” Shahed Chowdhuri, Sr. Consultant
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Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

Dec 14, 2015

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Page 1: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

Center of ExcellencePRESENTS:

“Fun with Visual Studio!”Shahed Chowdhuri, Sr. Consultant

Page 2: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

Tools & Technologies

Page 3: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

1. UI Design: predicting human behavior2. Product Backlog vs Artificial Deadlines3. Scrum, especially in lone-wolf projects4. Re-using existing code: refactor or not?5. Targeting multiple platforms and screen sizes…

Agenda

Page 4: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

…6. Memory allocation and code optimization7. Publishing to consumer devices8. Work-life balance9. User feedback10. Playable demo!

Agenda

Page 5: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

1. UI DesignHUD in “safe area”

Focus on primary user action

Special items

Page 6: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

2. Backlog vs Deadlines

Page 7: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

3. Scrum & Lone-Wolf

Page 8: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

4. Refactoring Old Code

Refactoring vs. Rewrite

Page 9: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

5. Target platformsHDTV via Xbox 360 console

Windows

Page 10: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

6. Optimization

Page 11: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

7. Consumer Devices

Page 12: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

8. Work-Life Balance

Page 13: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

9. User Feedback: Good

The Good

Page 14: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

9. User Feedback: Bad

The Bad

“I'm sure by now my readers are wondering if I would buy this game, and to be honest I'd have to say that I'd skip it.”

“The game is colourful and cheap and does feature a very good background song but there is nothing much to the game and could have done with having more of a platforming puzzle element to it.”

Page 15: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

9. User Feedback: Ugly

The Ugly

Page 16: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

#Twitter Feud!!!

Curious

Demanding

Angry

Calm

Helpful

Page 17: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

* Anonymous Ratings

Anonymous ratings from Xbox Marketplace on XboxIndies.com

Page 18: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

10. Review + Demohttp://youtu.be/Vd3zgcSz4KY

Page 19: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

* Business Intelligence• Measuring Sales and Performance• Spotting Trends• Pricing and Competition• Making Better Business Decisions• Learning From Past Success (and Mistakes)

Page 20: Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.

* Community• XBLIG Sales Data Analyzer

• XNA Basic Starter Kit

• Platformer Level Editor