Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue to my Robotech Uprising story game. It follows the Marine Aviator squad on board the SDF-1 during its space fold and subsequent journey back to earth. The campaign is designed for 2-4 players. The two factions are the RDF forces and the Zentraedi Armada. This small campaign mostly features small battles. The forces for every mission are fixed, including the hero units. The first section features the Hero units that RDF players use all other Units and Heroes can be found in the main book. The second section contains the scenarios of this campaign, these are mostly designed for new and casual players to RPG tactics. Depending on the outcome of a single mission, certain sides might gain a minor advantage or disadvantage in the next. For example, the RDF player losing one mission, might mean he instead plays the next mission with half is normal forces. Alternatively, the RDF might win one mission and deploy in Super Veritech’s for the next one. This varies case by case and should be read carefully. Overall winning a match makes the next one easier but they are not cumulative but extra incentive for players to win. Adding extra challenge for both sides.
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Robotech: Viva Macross (RPG tactics story campaign) · Robotech: Viva Macross (RPG tactics story campaign) Intro: This story campaign designed for RPG tactics players is a Prologue
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Robotech: Viva Macross (RPG tactics story campaign)
Intro: This story campaign designed for RPG tactics players is a Prologue to my Robotech Uprising story
game. It follows the Marine Aviator squad on board the SDF-1 during its space fold and subsequent
journey back to earth.
The campaign is designed for 2-4 players. The two factions are the RDF forces and the Zentraedi
Armada.
This small campaign mostly features small battles. The forces for every mission are fixed, including the
hero units. The first section features the Hero units that RDF players use all other Units and Heroes
can be found in the main book. The second section contains the scenarios of this campaign, these are
mostly designed for new and casual players to RPG tactics.
Depending on the outcome of a single mission, certain sides might gain a minor advantage or
disadvantage in the next. For example, the RDF player losing one mission, might mean he instead plays
the next mission with half is normal forces. Alternatively, the RDF might win one mission and deploy in
Super Veritech’s for the next one. This varies case by case and should be read carefully.
Overall winning a match makes the next one easier but they are not cumulative but extra incentive for
players to win. Adding extra challenge for both sides.
Hero Units: RDF Player Hero Units:
UEDF Marine Aviator ‘Murder’ squadron.
The Murder Squadron is Marine Support squadron composed of Specially trained Marine Aviators.
Despite being mostly new recruits fresh from the academy, they are trained for Special Forces action
and advanced operations. They are also equipped with modified prototype Valkyrie’s designed for
stealth operations.
All of the Hero Characters have VF-M1 Valkyries. These are normal Valkyrie fighters of whatever kind
they are be it 1A,1J or 1S. Except cover grants them an extra +1DF and they can dodge missile volleys
of more than 4. All other special abilities are solely dependent on the characters and are listed in the
profiles below. (All hero Units are assumed that if they destroyed were either recovered or retreated)
Hetalia ‘Winter’ Jeagher:
A Fresh graduate from the Robotech Defence Academy, Hetalia is a white haired Huntress
famed for her excellent sniper support skills that her fellow marines value. She pilots the VF-
M1S known as the ‘Murder 1’. She is a serious, no nonsense pilot.
Mecha: VF-M1S.
Abilities:
+2GN
-GU-11S > Instead of a normal GU-11, Hetalia and the ‘Murder 1’ are outfitted with a special
sniper version based of a powerful autocannon designed for powerful Sniper support. It has
RNG: 24”, MD: 12, Accurate. Its range is doubled in Battloid Mode.
Jay ‘Fury’ Arrens:
Another fresh graduate of the Robotech Academy and former child soldier and mercenary from
the Global War. He as experience and is a skilled pilot working as the second in command to
the Murder squadron. He is brutal and known for daring flying.
Mecha: VF-M1J.
Abilities:
+1PIL.
> may re-roll all dodge rolls.
> may re-roll all to strike rolls.
Elizabeth Von Einricht:
A pilot from a wealthy family that joined the Robotech Defence forces. She is another of the
new generation of soldiers that have become the front line against the alien invaders. While
she is an average pilot she has excellent command skills however she is somewhat arrogant.
Mecha: VF-M1A.
>Leadership +2.
-Overconfident > Elizabeth must always advance towards and attack the nearest enemy.
Shirou ‘Sun’ Natsume:
A young pilot of the RDF assigned to the Murder squadron he assumes a front line pilot and
specialises in piloting both Spartan Destroids and Veritechs in close combat. He is typically
quite and honest, co-operating earnestly with the squad.
Mecha: VF-M1A.
> May attack one additional time in HtH combat.
> may automatically SPD boost once per turn.
Alex Louse:
The final member of the Murder squadron who is a missile expert and runs interception to
flying enemies for the Murder squadron. Something of a loud screaming wild card who is
bright cheerful and prone to being shot at but tends not to be hit easily.
Mecha: VF-M1A.
+2 DF.
+1 to strike rolls with weapon that have the Missile ability and +1 to Anti-Missile rolls.
Mission 1: Macross Base. “The Zentraedi are attacking Macross Island. Forces from all over have been deployed to the city to
defend the population and the SDF-1 leaving Macross Base, the local military and training base on the
island lightly defended. Emergency protocol initiated by the command staff of the SDF-1 mean that
supplies and personnel are being transferred from the base to ship. Murder squadron is to support the
Marines on the ground and hold the Base from incoming enemy attack who wish to cripple this major
supply depot.”
Forces: RDF player Forces: Zentraedi player forces:
Zentraedi assault Force= -Grell in officer pod. -Khyron in officer pod. -24 Battlepods with veteran upgrade. -4 Light Artillery Battlepods. -2Light Artillery pods. -2Recover pods. -2 scout pod.
Objectives:
Objectives: Take and Hold (pp.77):
-during deployment each player sets up 3 tokens on different locations of the map as per the Take and
Hold scenario rules. The player who controls the most objectives at the end of 5 turns wins the game.
The RDF player also wins if the result is a draw.
Deployment: This is a head to Head deployment (pp.76)
Use the Head to Head deployment. We recommend sparse terrain for this battle. Hills, rocks and the
likes. The RDF veritech squad begin in reserves and arrive on second turn as per strategic deployment
rule (pp.82). If the RDF have the Spartan destroids, they arrive on 3rd turn.
This mission uses the Poor Visibility special rule (pp.81)
If the RDF won the previous mission: they add 2 Spartans with GU-11’s to their reserves and Grell
does not deploy for this mission. Instead replaced by a normal Officer pod.
If the Zentraedi won the previous mission: The RDF player gains no extra units. Additionally, the
Zentraedi player does not have to pay any C.P to deploy reinforcements this game.
Mission 8: Force of Arms. “After a 2 years the SDF-1 returns to Earth only to be order back into space. Finally after 4 years of
constant warfare, the entire Zentraedi Armada has arrived. After bombarding Earth’s surface,
humanity lies in ruins. Unwilling to accept defeat and hungry for vengeance the last human forces
including the SDF-1 and traitor Zentraedi forces who join them launch a final desperate battle against
the Armada of 4 million ships. The battle for mankind begins!”
Forces: RDF player Forces: Zentraedi player forces:
Zentraedi Armada= -3 Female Power armor. -3 Gult female power armor. -6 male power armor. -3 rocket male power armor. -6 Gnerl fighters. -Malquinn. -Polus-Mjor
Objectives:
Objectives: Pitched Battle (pp.78-79)
Both sides are attempting to destroy each other. Any units killed generate Victory Points equal to their
Point cost. Any of your units that end the game inside the enemy’s deployment zone also score half
their victory Points total.
The player with the most Victory points at the end of 5 turns wins the game. A draw is a RDF victory.
Deployment: Distant Engagement (pp.77):
This is a Space Battlefield and uses the Space Battlefield special Rule (pp.82) use almost no terrain for
this battle. Any Mecha destroyed can become terrain if you wish but we advise not to do this.
If the RDF won the previous mission: upgrade all Valkyries to their ‘Super’ or ‘Armored’ Versions
or any mix of the two. Also, start with an extra 2 Valkyries.
If the Zentraedi won the previous mission: start with an extra 6 Gnerl Fighters and a Officer Pod
booster.
Mission 9: Operation Tyrant Fall. “2 years after the final Battle against Dolza and the Zentraedi Armada, humanity and the Zentraedi
who were adopted after the battle have begun to rebuild. The progress is slow and not all the
Zentraedi are happy with their new life. Many have become rogues and returned to their warring
ways. One of them is Khyron. After several major terrorist attacks, including one of Christmas Eve,
Admiral Gloval has sent the Marine Special Forces Aviator ‘Murder’ squadron on its first mission in
since the last battle. Their mission infiltrate Khyron’s downed Warship and kill the Warlord! A mission
that the loyal Zentraedi will do anything to stop.”
Forces: RDF player Forces: Zentraedi player forces:
Using the Distant Engagement deployment both players deploy. The Zentraedi will deploy first this
mission and can hold as many units as they want in reserve for use in the Strategic deployment special
rule (pp.82).
If the RDF won the previous mission: They may Upgrade any of the Veritech’s to either ‘Super’,
‘Armored’ or ‘Jotun’ Versions.
If the Zentraedi won the previous mission: The RDF player looses all the bonuses given by having
VF-M1 variants (permanently).
Mission 10: Khyron’s Revenge. “Khyron has repowered his Warship and is heading towards the SDF-1. The members of Murder
squadron that made it on board are powerless to inform command of the destruction heading their
way. As Khyron launches his attack, the squad has little time. They must fight their way to the bridge
and defeat Khyron before he destroys New Macross City. Will the Murder squadron save the day or
will the mad warlord Khyron kill them and destroy the SDF-1?’
Forces: RDF player Forces: Zentraedi player forces:
Murder squadron= Varies (see victory bonus section)
Zentraedi assault Force= -Grell in Male Power armor. -Malquinn in male power armor. -Polus-Mjor in male power armor - Pirion-Galarr in Battlepod. -6 Male power armor. -3 Rocket Male power armor.
Objectives:
Objectives: Custom:
-The RDF player has 8 Turns to reach and destroy the door to the Ships Bridge.
-The Zentraedi player need only stop them.
Deployment: Use this Custom map.
The map below shows the red area as the RDF deployment and Green as Zentraedi deployment and
orange as the Bridge door.
For every Unit that RDF player got got inside the Zentraedi deployment zone during the last
mission (regardless of if they were destroyed) is deployed in the same mecha as last mission.
If the Zentraedi won the previous mission: the RDF player can only deploy 2 VF-1R’s, Hetalia and
Alex in whatever their mecha was from the last mission. (the Others were damaged and unable to
make it onboard in time
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Epilogue: Congratulations!
You have finished the campaign.
Sadly, the ‘Murder’ Squadron’ no matter the outcome failed to stop Khyron in time as he plunged his
Warship into the SDF-1 destroying both. The desperate pilots made their escape moments before.
However, the squadron lost both Hetalia and Alex who died of their wounds in battle. The Murder 1
passed to Jay as the new commander of the squadron but following Admiral Gloval’s death, the
Special Forces Marine Aviator squadron was retired, command finding no more use for them however,
their story would not end there. In fact it is just beginning.
For an overall result of who won the campaign, tally up the total victories across all 10 missions. The
player with the most is the overall winner but really, so long as people had fun. If you wish to keep
playing, the Uprising Campaign is currently being written. It involves many of the same heroes and
new ones on both sides fighting in a Zentraedi rebellion 6 months later in the South America. There is
a section in it for players who have completed this, giving the winning faction of this campaign a bonus
in that one. Feel free to use the characters from this campaign as well in other games. I have no claim