Macross 30: Voices Across the Galaxy Translation FAQ/Guide Version 0.75 D!"#AM$%: This FAQ is meant for personal use only, if you wish to host this guide on your own website, please ask for permission. The latest version of this FAQ will always be available at http://www.gamefaqs.com and at my blog, http://www.red-shoulders.blogspot.com . & '0(3 )y *.F. Fox Traducci+n al es,a-ol de este a)y eyla 1 ,s3,irata.co2 To dos los crd itos a * .F. Fox ,or esta excelente 4ua 6T%D8""6 ¡ Bienvenido a mi traduccin !u"a para el #across $%& las voces por toda la gala'ia. (#across $% es un )uego de *+! de accin especial desarrollado por dArtdink -tudiopara celebrar el $% aniversario de la animacin de la -uper imensional Fortress #across, /ue primero salial aire en octubre de 0123. +roducida por -tudio 4ue, escrita por 5awamori -hou)i y dirigida por 6shiguro 4oboru, -uper imensional Fortress #across es conocida como una de las series de anime cl7sico todos los tiempos y ha sido profundamente influyente en tanto medio, as" como )apon8s ciencia ficcin en general. 9s mi esperan:a /ue esta gu"a puede, en cierta medida pe/ue;a, ayudar los fan7ticos occidentales de #across apreciar me)or ese legado fino<<)ugando un gran partido al mismo tiempo= -eg>n mi mantra habitual& he intentado montar toda la informacin contenida en este documento en tan lgica, concisa y organi:ada una manera como sea posible. 9sta gu"a es actualmente ?y perpetuamente@ un work<in<progress y como tal no puede esperarse /ue sea un recurso completo, infalible. on el tie mpo, debo procurar este documento Ay ude a convertirse en una gu"a cada ve: mayor, a>n me)ores, cada ve: m7s >til. 6ndependientemente de su estado actual, espero /ue usted encontrar7 esta gu"a para ser un recurso valioso mientras )uegas el )uego. Te nga en cuenta /ue esta gu"a est7 escrita con la suposicin de /ue el lector tiene al menos un familiaridad de paso con las convenciones y el vocabulario de )uegos, as" como la fran/uicia #across. omo ea detenidamente a esta gu"a, te dar7s cuenta muchas im7genes del )uego. 9n un intento de hacer m7s f7cil seguir las diversas traducciones de men>, me he tomado la libertad de edicin de im7genes del )uego para sustituir el te'to )apon8s con te'to en espa;ol. 9s mi esperan:a /ue estos foto<traducciones har7 /ue los segmentos de la traduccin de la gu"a m7s accesible, aumentando as" la eficiencia y la utilidad de esta gu"a como una herramienta de referencia.
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Macross 30: Voices Across the Galaxy Translation FAQ/Guide Version 0.75
D!"#AM$%:
This FAQ is meant for personal use only, if you wish to host this guide on your own website, please ask for permission.
The latest version of this FAQ will always be available at http://www.gamefaqs.com and at
my blog, http://www.red-shoulders.blogspot.com.
& '0(3 )y *.F. Fox
Traducci+n al es,a-ol de este a )y eyla 1 ,s3,irata.co2
Todos los crditos a *.F. Fox ,or esta excelente 4ua
6T%D8""6
¡ Bienvenido a mi traduccin !u"a para el #across $%& las voces por toda la gala'ia.
(#across $% es un )uego de *+! de accin especial desarrollado por dArtdink -tudio para
celebrar el $% aniversario de la animacin de la -uper imensional Fortress #across,
/ue primero sali al aire en octubre de 0123. +roducida por -tudio 4ue, escrita por 5awamori
-hou)i y dirigida por 6shiguro 4oboru, -uper imensional Fortress #across es conocida como una
de las series de anime cl7sico todos los tiempos y ha sido profundamente influyente en tanto medio,
as" como )apon8s ciencia ficcin en general. 9s mi esperan:a /ue esta gu"a puede, en cierta medida
pe/ue;a, ayudar los fan7ticos occidentales de #across apreciar me)or ese legado fino<<)ugando un
gran partido al mismo tiempo=
-eg>n mi mantra habitual& he intentado montar toda la informacin contenida en este documento entan lgica, concisa y organi:ada una manera como sea posible. 9sta gu"a es actualmente ?y
perpetuamente@ un work<in<progress y como tal no puede esperarse /ue sea un recurso completo,
infalible. on el tiempo, debo procurar este documento Ayude a convertirse en una gu"a cada ve:
mayor, a>n me)ores, cada ve: m7s >til. 6ndependientemente de su estado actual, espero /ue usted
encontrar7 esta gu"a para ser un recurso valioso mientras )uegas el )uego. Tenga en cuenta /ue esta
gu"a est7 escrita con la suposicin de /ue el lector tiene al menos un familiaridad de paso con las
convenciones y el vocabulario de )uegos, as" como la fran/uicia #across.
omo ea detenidamente a esta gu"a, te dar7s cuenta muchas im7genes del )uego. 9n un
intento de hacer m7s f7cil seguir las diversas traducciones de men>, me he tomado la libertad de
edicin de im7genes del )uego para sustituir el te'to )apon8s con te'to en espa;ol. 9s mi esperan:a
/ue estos foto<traducciones har7 /ue los segmentos de la traduccin de la gu"a m7s accesible,aumentando as" la eficiencia y la utilidad de esta gu"a como una herramienta de referencia.
Currently, this is the first iteration of my Translation Guide for Macross !. "t#s $ery much a
%bare bones% affair, but hopefully it should still be a useful resource. " am $ery busy with school this
semester, and ha$e little time to play the game myself&let alone write a guide for it&so " am
relying on community contributions 'from Game()*s, the Macross +orld (orum and the apanese+ii site to fill out this guide. $en so, " am sufficiently busy that it would not be wise to e0pect to
see this guide fully completed any time soon.
6F%MA"6 D$# *8$G
#across $%& Coces a trav8s de la gala'ia es un trepidante )uego de accin<combate con
fuertes elementos de *+!, /ue incluyen subir de nivel mec7nicos, actuali:aciones estad"sticas,
mech personali:acin, retos, etc.. Fue desarrollado por el enorme talento y e'periencia Artdink
-tudio, /ue han sido responsables de una serie de fant7sticos )uegos #across y !undam publicados
en +laystation +ortable, +laystation Cita y +laystation $. 9ste t"tulo marca el cuarto titulo de la saga
#across de Artdink en la +laystation $, sino /ue ?e'tra;amente@ es su primer )uego reali:ado
completamente en la plataforma.
#across $% presenta una flamante historia tiene lugar despu8s de los acontecimientos de
#across Frontier, fusin de los moldes ?y mecha@ de cada serie animada de #across ?e'cepto
#across 66@ en una historia bastante elaborado estilo crossover con un elenco original. 9l )ugador
asume el papel de piloto de pruebas -#- eon -akaki despu8s 8l aterri:a en el planeta misterioso
Duroboros.
*elease ate February 32, 3%0$ ?Eapan@
+latform -ony +laystation $
+rice 2,$2%
*ating 9*D BG
+ublisher 4amco Bandai !ames
eveloper -tudio Artdink
4ota& 9*D es la computadora entretenimiento valorar organi:acin, /ue clasifica a los
)uegos electrnicos en Eapn usando la siguiente escala&
9*D A onveniente para todas las
edades.
9*D B onveniente para las edades
de 03 y para arriba.
9*D onveniente para las edades
de 0H y para arriba.
9*D onveniente para las edades
de 0I y hasta.
9*D J 4o recomendado para ni;osmenores de 02 a;os.
Kay tres es/uemas de control predefinidos para $% de #across. 9l primero se basa en los
controles utili:ados anteriormente en Artdink #across t"tulos en la +-+ de -onyL el segundo se basa
en controles de shooter en tercera personaL y la tercera se basa en el c7mara<con el ob)etivo de
mec7nico. +uede alternar entre estos es/uemas de tres control en cual/uier momento a trav8s de losmen>s de opciones o sistema.
uando se utili:a el men> de opciones, te dar7s cuenta /ue hay dos tipos de controles de
vuelo disponibles. ontroles normales son, como era de esperar, el valor por defecto. *eales
controles le permiten volar su avin como un luchador en un )uego de Ace ombat M balanceo con
movimiento hori:ontal stick analgico, /ue le da un mayor control sobre su trayectoria de vuelo.
+or desgracia, tambi8n seleccionar controles de vuelo *eal presenta varios elementos KN molesto
/ue son gran distraccin, por lo /ue no lo recomiendo.
+or favor tenga en cuenta /ue $% de #across, como la mayor"a de los )uegos )apones,
invertir no las teclas por defecto confirmarOcancelar. 9sto significa /ue el botn c"rculo
?correctamente@ est7 relacionado con el comando (confirmar( y el botn cru:ado para el comando(cancel(. mo guardar y cargar el )uego, sin embargo, utili:a los mismos botones de comando
como regin del hardware de la +-$. 9sto significa /ue los )ugadores /ue )uegen en consolas
europeas y americanas deben ser conscientes de /ue los botones de confirmarOcancelar se
(invierten( .
De los tres ,lanes9 2e encontr con control de esue2a A ser el 2s natural y eica;9
aunue < ta2)in ue 2uy =til. >o reco2endara contra el uso de control ?lan A9 co2o
utili;ando el ,ad direccional ,ara el 2o@i2iento y el stic anal+4ico ,ara la transor2aci+n es
irectional +ad eftO*ight Transform ?!9*PA5@irectional +ad own Transform ?Battroid@
ircle Peapon -election #enu
ross Boost
-/uare ash
Triangle #elee
*0 +rimary Peapon
*3 -econdary Peapon
*$ enter amera
0 ock<Dn
3 !uard
$ Joom
-tart 6n<!ame #enu
-elect 6ssue Drders
9n el modo !9*PA5, usted necesitar7 el doble clic en el botn de impulso ?ru:@ para
descender.
omo es el caso con otro mech )uegos de combate de Artdink, tienes un medidor de -+ /ue
llena poco a poco mientras usted toma y recibe da;oL 9ste medidor puede ser agotado para usar
movimientos especiales y ata/ues.
Action !? "ost "o22and
A#- Anti<#issile -ystem 0 !uard ash
*eload Peapon 0 +rimary Peapon ?double<tap@
Activate -kill 0 !uard Peapon #enu
harged *anged Attack 0 !uard -econdary Peapon
harged #elee Attack 0 !uard #elee Attack
harged Boost 0 !uard Boost
Activate -upport -kill 3 Triangle ircle
-pecial Attack 3 ircle ross
1ota que dio el nombre de la funci2n de costo 3 45 acciones en lugar de los botones porque
$a a cambiar los comandos de entrada para habilidades de 45 3 costo basado en cu6l de los
esquemas de tres control usas. 7as habilidades de 45 8-costo, sin embargo, se acti$an con el mismocomando de entrada no importa qu9 esquema de control utilia.
#across $% may be an action<*+! based on a long<running series of action<combat games,
but it also introduces a number of new skill<based mechanics. 6d like to take a moment now to point
out some tips for new players to help them better take advantage of these new mechanics, as well as
to point out some basic tips to help make your e'perience with the game less frustrating and more
en)oyable.
General Ti,s
• *emember to manage your inventory= 6f you have a full stack of any item, you will not be
able to ac/uire any additional items of that type. 6f your inventory itself is full, you will not
be able to receive any additional itemsMincluding /uest rewards.
• -ell your )unk parts= Phen assembling new aircraft, you want to use /uality applicable parts
?you want to use a CF<% 9ngine while building a CF<%-, not a Eunk 9ngine, for e'ample@.
This means )unk parts are a very useful means of additional income.
• -ave your game at every opportunity= 9nemies can re<spawn at random, andOor gang up onyou en masse suddenly and une'pectedly. Kigher level enemies with special weapons can
dish out a lot of damage very /uickly, and if you are destroyed you have to start over from
whenever it was that you last launched from your ship.
• 9very time you launch from your ship, head to the nearest town and make certain you have a
decent stock of recovery items and ammunition bo'es for your secondary weapons.
Ammunition bo'es for your secondary weapons are applied automatically when you run out
of ammoL if you dont have any ammo bo'es, you wont be able to reload your secondary
weapons, and you do not want to suddenly find yourself without any missiles.
"o2)at Ti,s
• 6n Battroid and !9*PA5 modes, locks tend to RslipS off enemies, re/uiring you to
actively aim. This third<person shooter mechanic allows for skill<based gameplayMnot only
do you have to lead the target to score hits ?aim where the enemy aircraft will be, not where
it is@Mand mechanics. 6f you score hits in the central body of an enemy aircraft, you will do
e'tra damage ?critical hit@L if you score hits on the cockpitOhead of an enemy aircraft, you
will do even more e'tra damage ?headshot@.
• #ost aircraft have two types of missiles& multi<lock ?usually assigned to -ub<0@ and rapid<
fire ?usually assigned to sub<3@. #ulti<lock missiles are ?obviously@ best for taking out
multiple targets simultaneously, but because the missiles e)ect away from the aircraft before
they ignite, they are not well suited for use while in Fighter mode. ?Phen used in Fighter
mode, they tend to over<shoot the target and miss@. 6t is, therefore, best to use multi<lock
missiles in Battroid and !9*PA5 modes, and save rapid<fire missiles for Fighter mode.
• Phile in Fighter mode, your primary weapon will automatically lead the target provided you
are RpointedS directly at it, more or less. This makes strafing a very viable tactic.
• Phile in Fighter mode, dashing causes your aircraft to roll to in the direction you hold the
analog stick. This is very useful for breaking, as well as avoiding enemy weapons fire. Also
keep in mind that for situations where you cannot avoid incoming fire, you can use your
A#- ?Anti<#issile -ystem@ to shoot down incoming missiles ?!uard ash@.• amage effects two separate variables on enemy aircraft& permanent damage and
momentary damage. This means that if you do not completely destroy an enemy /uickly, it
will slowly regenerate a portion of its K+. For larger enemies that regenerate K+ /uickly, try
alternating between primary and secondary weapons while reloading ?thus maintaining a
constant stream of fire@ to stall this process.
• Phen enemy aircraft e'plode in pro'imity to the player, you are awarded tuning points ?T+@
and e'perience, regardless of whether or not you destroyed the enemy yourself. estroyed
enemies also drop items in the form of glowing orbs& yellow orbs are money, purple orbs are
items.
Tunin4 Ti,s
• Though you have the option of purchasing tuning points ?0,%%%T+ for 0,%%%!@, 6 would
strongly recommend against doing so. 6 think its important to get a good feel for an aircraft
before deciding which stats andOor weapons you want to upgrade, as well as to get an
appreciation for an aircrafts base stats.
• our primary weapons have infinite ammunition, which makes them absolutely essential to
your survivability during long<term flights. 6 would, therefore, recommend tuning the primary weapon?s@ before anything else, especially bolstering power, accuracy and
pro)ectile speed.
• #ost Calkyries third secondary weapon ?-ub<$@ is a head<mounted laser turret. These
weapons are not entirely worthless ?in fact, they can be very useful@ but they are very much
a stop<gap measureMso dont bother investing any T+ into them. ou wont get enough of an
increase in effectiveness to )ustify the cost.
• Phen you apply tuning points, you e'tend a yellow bar marking the increased stats.
9ventually this bar will turn red. Phen you reach the Rred threshold,S each additional
upgrade will cost more T+. *ed tuning is called Rover<tuning,S and should not be done until
after you have fully tuned all of the aircraft and weapon stats to their ma'imum yellow valueunless you are specifically setting out to make a speciali:ed build.
• -ome aircraft have multiple primary weapons. !enerally speaking, its better to choose
whichever primary weapon suits your play style best, and only tune that weapon.
M$68 T%A6!#AT6!
#across $% is an open<world style game, so there is no central menu tree to navigate. There
are three basic menu clusters you will use as you play the game& the #y -hip menu, which serves as
your game hubL the 6n<!ame menuL and the Town menu. 9ach menu is accessed from the field. Toview the #y -hip menu, you must enter the circular blue field pro)ected underneath your
mothershipL to view the 6n<!ame menu, you must press the -tart button while in the fieldL to view
the Town menu you must land in the blue field of a Town building.
The R#y -hipS menu is actually the bridge of your -#- carrier, the !efion, and it serves as
the central hub of the game. ou can manage your aircraft, items and s/uadron from the KangarL
move your ship to a different field ?over<world@L view movies, sound files, and loading screen
wallpaper, or even peruse through a #across encyclopedia in the !alleryL save or load your gameL
or alter your options.
Take special note of the general information window in the upper right corner& it displays
your ?eons@ level, the total amount of money you have, your current play time and selecteddifficulty. 6t also informs you of your current position in the main /uestMthose first two numbers in
the photo<translation above, U<0, indicate that the player is currently in mission 0 of chapter U.
ou can launch ?e'it the !efion and return to the field@ at any time by pressing -tart, or buy
selecting the aunch option from the menu.
Ban4ar Menu:
6f the R#y -hipS menu is the heart, the Kangar is the brain. Kere youll find all of the really
important stuff. ou can manage your characters and aircraft, as well as purchase and apply tuning
points from the Flight eckL you can construct new aircraft in the #echanics *oomL manage yourinventory and item storage in the 6tem Bo'L go back to the carriers bridge ?#y -hip menu@ or take<
off immediately.
The -/uadron -ettings menu should look very familiar to anyone whos played any of
Artdinks other #across or !undam games.
Nntil you clear the game and move into 4ew !ame +lus, the player character will be locked
as eon -akaki. The window on the left side of the screen is your s/uadMcan select your pilot
?after clearing the game@, the pilots for your allies, and your aircraftMas well as a support character,
who brings a uni/ue -upport -kill to the game. 6ts all very simply and efficiently set up, so you
really shouldnt have any trouble selecting pilots, support characters or aircraft.
ou can view the respective stats of your pilot here, as well, but beyond setting a skillgrowth type ?which effects how skills grow when you level up@ and selecting up to three auto<skills,
The real RmeatS of the -/uadron -ettings screen is the tuning menu, on the right. Kere you
can spend Tuning +oints, or T+, to enhance the stats of your aircraft and its weapons. There are two
things you need to know about tuning& first, tuning upgrades are not permanentMyou can remove or
redistribute tuning points at your leisureL and second, there are two levels of tuning. Phen you
apply tuning points, you e'tend a yellow bar marking the increased stats. 9ventually this bar will
turn red. Phen you reach the Rred threshold,S each additional upgrade will cost more T+. *edtuning is called Rover<tuning,S and should generally not be done until after you have fully tuned all
of the aircraft and weapon stats to their ma'imum yellow value.
Also note that each aircraft can only be tuned so farMsee the T+ limit displayed as a fraction
in the upper right.
9ach aircraft has si' stats that can be tuned& K+ effects your total amount of healthL ranged
defense effects how much damage you take from ranged weaponryL melee defense effects how
much damage you take from melee attacksL speed effects your normal ?unboosted@ movement
speedL boost effects the consumption rate of the boost gauge, allowing you to boost or dash for
greater lengths of timeL mobility effects your general Rturning ability,S or maneuverabilityL radarrange effects the ma'imum distance at which you can detect enemy aircraft.
-econdary weapons, or sub<weapons, appear in the menu screen in the same order as they do
in the weapon selection menu. -ub<0 will be the secondary weapon linked to TriangleL -ub<3 will
be the secondary weapon linked to circleL -ub<$ will be the secondary weapon linked to ross.
Before moving on to the other menus, 6 should point out that you e/uip secondary
e/uipmentMarmored packs, ghost boosters, etc.Musing the small sub<selection function of the
aircraft selection bo'. Eust play around with the menusMits all straightforward enough you should
be able to easily figure things out without help from me.
The #echanics *oom is where you go to upgrade old aircraft and construct new ones. To
construct a new aircraft, you will need two things& a blueprint and parts. +arts come in three color<
coded categories& blue represents frame parts, green represent armor parts, and red represents
engine parts. 9ach new aircraft re/uires a certain total value of points in each category, and each
part has a certain intrinsic point value.
4ote that you cannot use more than twelve parts total to build an aircraft.
Phen youre able to upgrade aircraft ?rank 3, rank $@ its important to fill out all of the ranks
Mbuild a rank 0 before a rank 3, both a rank 0 and a rank 3 before rank $, because the part values
used in the construction of one aircraft affect the re/uired part values of its ne't incarnation.
61GAM$ M$68
The in<game menus consist of five separate menus, and defaults to the third menuMthe item
screenMwhen you open it. For clarity, 6 will describe the menus in left<to<right, in the order of
-tatus, Quest, 6tem, #ap and then, finally, -ystem.
-tatus menu& this menu depicts the status of your aircraft, specifically. ou will see your pilot character at the top of the screen, along with all of his ?or her@ stats listed. These are the same
stats ?in the same order@ as what appears in the pilot select screen ?see hangar menu@.
The Quest menu displays you active /uests ?both story and !uild@ as well as /uests that have
not yet been turned in. ou can see /uest descriptions and clear conditions on the right side of the
screen.
The 6tem menu displays all of the items in your inventory. -ee the 6tems section for details.
4ote that some items cannot be used in certain aircraft forms. Kand grenades, for e'ample, can only
be used while in Battroid mode.
The map is fairly simple. -ee the !uild Quests section for translations of town names.
Towns appear in gold, cavesObases appear in green.
Finally& the system screen. The first option here is R*etry #issionS V selecting this will
all play a role in this new story in the #across saga.
!T%> ?%$M!$
6t is the year 3%W% A... Dne year has passed since the Frontier olonial Fleets battle with
the Ca)ra ended, and since then the gala'y has been at peace. eon -akaki, of the -#- -ephira
branch, is sent to the vicinity of planet Duroboros on a mission, but is forced to crash<land on the
planet after being attacked by an unknown enemy.
eon is rescued by Aisha Blanchett, head of the -#- Duroboros branchMbut she is unable
to recover his prototype CF<3H due to a mysterious phenomenon known as the RDuroboros Aurora.S
eciding to work together to solve the mysteries of Duroboros, eon and Aisha set out to
e'plore the planets underground ruins. There, they discover a mysterious sleeping girl.
This is the story of what transpires when she awakens.
eon -akaki, allied with the legendary singers and pilots of the past, must fight not only for
the fate of Duroboros, but for the fate of the gala'y itself.
"BA%A"T$%!
• #eon !aai: The main character of #across $%. A passionate test pilot with e'ceptional
skill and a strong sense of )ustice. The story opens when he arrives at planet Duroboros.
Coiced by 6rino #iyu.
• Aisha <lanchett: The first heroine of #across $%, she is a Jentraedi prodigy who was given
command of the -#- Duroboros branch at a young age. -he is very positive and has a bright personality, and is primarily focused on studying the ruins that litter Duroboros
landscape. Coiced by 6noue #arina.
• Mina Forte: The second heroine of #across $%, she is a mysterious, amnesiac girl who was
discovered sleeping in ancient ruins. The story will unravel as she recovers her memory.
Coiced by higusa Karuka.
• %od <alt2ar: eons rival *od is a 4.N.4.-. +ilot assigned to the special task force
RKamaval.S Ke has known eon since they where children, but the two became estranged
from one another after a certain incident. Coiced by #iyano #amoru.
• 8shio Todo: ommanding officer of the 4.N.4.-. -pecial task force RKamaval,S he seemsto be conducting an independent investigation in the ruins of Duroboros.... Coiced by
"8!TM M8!"#across $% uses has a very limited custom<music feature. From the options menu, can can
choose to replace certain game tracks with music saved on your +-$. +lease note that you can only
replace music that is used for support skills. ?Phen you have a singer as your support and activate
their support skill by pressing circle and cross@.
-elect which tracks you want to replace from the options menu accessed via the #y -hip
menu ?see #enu Translations section for details@. ou are allowed to make $ sets of combinations<< playlist 0, playlist 3 and playlist $. Nse the shoulder buttons ?*0 and 0@ to cycle between playlist
tabs.
Dn the left hand side of the screen are the songs currently assigned to the set. ?By default, all
three sets are the same, so you wont notice any change when you press *0O0@. -elect the song you
want to replace and press circle to see a list of the audio tracks you have stored on your +laystation
$s K. -imply choose which of your own music you want to replace the game music, and when
youre done press -/uare and confirm by selecting (yes.(
6f, at any time, you want to remove all of the custom audio selections, simply press the select
button to return everything to its default state.
Before e'iting the menu, make sure youve got the playlist you want to use highlighted
?remember to use the shoulder buttons to cycle between all three playlists@. +ress the start button,and you should be good to go. The ne't time you activate a support skill with a musician ?Triangle
ircle@, you should hear your custom music instead of the default song.
D#" A%"%AFT#across $% has a small number of Aircraft, all of which ?so far@ are re<skins of aircraft
that e'ist in<game. All aircraft are available in the hangar upon completion of the tutorial
missions ?at the commencement of chapter 0<U@.
Aircrat %elease Date "ost
CF<3H -heryl Z *anka #arkings Feb. 32, 3%0$ Free with all first<printings of the game.
aircraft do not have different color sets to choose fromL the special skins are typically
RshowS colorsMvibrant, detailed illustrations of songstresses from the #across franchise
embla:oned across the Calkryies fuselage.
M!"$##A6>The #iscellany section is, well, a dumping ground for miscellaneous content that, while
important enough to )ustify inclusion in the guide, is not important enough to necessitate its own
uni/ue section. Pant to see the FAQ part of the FAQO!uideY This is where youll find it. Pant to
see what fine people have contributed to the construction of this guideY This is where youll find
them. Pant to find my email address so you can forward me your /uestionsOcommentsOconcernsY
Again& right here.
F%$Q8$6T#> A!$D Q8$!T6!
Pill this game ever be locali:ed in 4o. There is absolutely :ero possibility of this or any