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Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Dec 19, 2015

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Page 1: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.
Page 2: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Research shows that 20% of all US & UK teachers use games, but up to 70% wants to.

They see few titles and their lack of quality as main barriers. The goal is to change that with high-quality educational game products!

What is the background

Research in action

Page 3: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

f

Material from Global Conflicts: Palestine online learning resource.

Page 4: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

In-game shots from the game Global Conflicts: Palestine

Page 5: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

”I learned more history from the game in one day than I have learned from the teaching the last 6 month”

Oliver Hansen, Student, 16 years

Page 6: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Feel and understand the tense atmosphere and problems of the conflict of Palestine

Page 7: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Through engagment with people you asa journalist make your mark on the media coverage

Page 8: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

A rich environment that students can explore and learn from getting to see the conflict from the inside

Page 9: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Eksempler på seriøse spilHvad er seriøse spil?

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Page 10: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Typer af undervisningsspilHvad er seriøse spil?

Der er flere typer af undervisningsbrug

1. Om computerspil

2. Inddrage computerspil

3. Bruge computerspil (2 typer)

Page 11: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Don’t take our word for it...What do other people think?

“Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years)

“You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years)

“It sounds very interesting and I look forward to see it finished... Can I receive a mail when it is ready for sale?” (Danish male teacher)”

"Our clear understanding that the approach behind Global Conflicts: Palestine live up to all demands for seriousness" (DK United Nations Association)

"Games are widely used as educational tools, not just for pilots, soldiers and surgeons, but also in schools and businesses” (The Economist)

Page 12: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Clues...

Social studies are increasingly seeing interest after a lot of attention on core topics for many years. There is also a great interest among teachers for trying new ways of engaging students in highly relevant topics like democracy, terrorism, globalization, conflicts and human rights.

20% of all US & UK teachers use games, but up to

70% wants to. They see few titles and their lack of

quality as main barrier.

What do other people think?

Page 13: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

90% students find it the be an interesting course

88% Students find it to be an interesting educational material

59 % of students find they learned more

90% of students wants to try a similar course again

Students want more...

Sample: 51 Danish High school low-middle class students after a one-week course

What do other people think?

Page 14: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

PR

+40 news articles the last year about us in Denmark,

Sweden, UK, Israel , Italy, Spain, Norway, Austria,

Netherlands, and US. Among first 5 hits on Google out of 1 mio. hits on

serious games in total +20 talks this year in Denmark, Norway, Sweden,

Finland, UK, US, Netherlands, Greece and Italy.

We intend to continue the success through a strong PR strategy

What do other people think?

Page 15: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

PR ClipsWhat do other people think?

Page 16: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

User groupsWhat is the product

share properties with potential

new target groups for games.

Waiting to jump ship (computer games)Maturing and tired of old games - want something different.

Seen it but not interested (serious books)Parents and teachers finding games too hard and violent

Never seen games for them (Discovery channel)Games not part of their world. Reach them through theme.

All students 13+ is a primary group (education).

Page 17: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Problems with edutainmentLittle intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.

No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.

Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.

No teacher presence: No demands on teachers or parents.

Simple gameplay: Built on a simple gameplay from classic titles.

Small budgets: Produced on limited budgets with limited technology.

What are serious games?

Page 18: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Global Conflict: Feel and understand the tense atmosphere

and problems of Palestine

You as the BBC Journalist will draft a way

out of the conflict

The productWhat is the product

Page 19: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Teacher’s manual: Outlining the way to use games and an exemplary course.

Small book: from leading authorities (unique content w. direct relevance to game)

Game: 5-7 hours of gameplay where you play a journalist. Rely on changing perspectives, personal stories & building trust.

Web-site: Resources, forum, shop, simple tests, timeline, encyclopedia & links

Blended learningWhat is the product

Page 20: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Learning

Experiential: From concrete to abstract by observation,

application, testing and reflection. Learning styles: Dynamic feedback, interaction that

makes a differences, multimodal, safe to make

mistakes, challenging throughout. Strong game universe: Compelling, realistic, engaging

& dynamic. Integrated approach: Game, talks, group, debriefing,

testing and evaluation.

What is the product

Page 21: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

Technology

Game is built with leading game engine tools through

joint-venture with OverTheEdge. We have a close partnership with leading game

technology company OverTheEdge. The technology have through research project been

moulded to serious games We have close proximity and personal ties with the game

technology company

What is the product

Page 22: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.

TeachingHow do you use it?

Teacher talks

Play Game

PlenumGroup

discussions

Read textbook Overview of theme

Explore perspectives Experience issues

Discuss experiences Write article

Debriefing Evaluation

Page 23: Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.