N DIRT USER EXPERIENCE RNING UX : GOING MOBILE FROM WEB ADAM POLANSKY Twitter: @AdamtheIA #browndirt -LEARNING UX NG MOBILE FROM WEB ROWN DIRT ER EXPERIENCE
Jun 26, 2015
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEBADAM POLANSKY Twitter: @AdamtheIA
#browndirt
RE-LEARNING UXGOING MOBILE FROM WEB
BROWN DIRTUSER EXPERIENCE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
WHOAM I?
WHAT?Information
ArchitectDesigner
Mobile StrategistKvetcher
AuthorBacon Lover
LecturerDad
SpeakerCook
Military Veteran
WHERE?
Bottle RocketTravelocity
Rare MediumAmerican
ExpressRoyal Bank of
CanadaTexas
InstrumentsRadio City
EntertainmentStarwood
HotelsCorporate
ExpressIntel
Akamai
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
UPON AROCKET…
ONCE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
IF YOU HAVEN’TWORKED
ONMOBILEAPPS
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
HOW
READY ARE YOU?
IF YOU HAVEN’TWORKED
ONMOBILEAPPS
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
“TOTO
I HAVE A FEELING
- DOROTHYNOT IN KANSAS”
WE’RE NOT INKANSASANYMORE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
THE FIRSTCLUE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
ATTACHMENT
CONTRASTS
WEB & MOBILE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
PHYSICALITY
CONTRASTS
WEB & MOBILE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
AWARENESS
CONTRASTS
WEB & MOBILE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
INTERACTION
CONTRASTS
WEB & MOBILE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
INTERACTION
CONTRASTS
WEB & MOBILE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
LAYOUT
CONTRASTS
WEB & MOBILE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
CONTRASTS
WEB & MOBILECONTEXTCONTENT
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
MORE
USABILITY
IMPORTANTTHAN EVER!
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
PRACTICALACTIONABLE
SIMPLEQUICK RESULTS
PA
SQ
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
HEURISTICANALYSIS
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
REMOTETESTING
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
GUERILLAUSER
RESEARCH
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
…the iPad is that app. Switch to another app and the iPad becomes that app. If that's not magic, I don't know what is.
- ADAM ENGSTTidBITS 5 APR,
2010
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
CAN I DO?
WHAT ELSE
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
THE READING
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
THE READING
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
DESIGN ORBUILDSOMETHING
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
ANY
SO…THOUGHTS?
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
THANK YOU
@adamtheia
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICES
BOOKSMOBILE FIRSTLUKE WROBLEWSKIhttp://www.abookapart.com/products/mobile-first
TAPWORTHY – DESIGNING GREAT iPHONE APPSJOSH CLARKhttp://shop.oreilly.com/product/0636920001133.do
MOBILE FRONTIER – A GUIDE FOR DESIGNING MOBILE EXPERIENCESRACHEL HINMANhttp://rosenfeldmedia.com/books/mobile-design/
SIMPLE AND USABLEGILES COLBORNEhttp://www.simpleandusable.com
THE MOBILE BOOKSMASHING MAGAZINEhttp://www.the-mobile-book.com
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICES
TOOLSIOS HUMAN INTERFACE GUIDELINEShttps://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Principles/Principles.htmlANDROID USER INTERFAACE GUIDELINEShttp://developer.android.com/guide/practices/ui_guidelines/index.htmlTOUCH GESTURE GUIDEhttp://static.lukew.comTouchGestureGuide.pdf
INVISION – PROTOTYPING APPhttp://www.invisionapp.com
FIELDTEST – PROTOTYPING APPhttp://www.fieldtestapp.com
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESUSABILITY
HIBBITTS DESIGN - RESOURCE LISThttp://www.paulhibbitts.com/usability-ucd-ux-recommended-links-and-tools.html
BRAINSPARKS - UIE BLOG OF JARED SPOOL & COhttp://www.uie.com/brainsparks/
OPTIMAL WORKSHOPS – REMOTE TESTING TOOLShttp://www.optimalworkshop.com
USERTESTING.COM – REMOTE TESTINGhttp://www.usertesting.com
NIELSEN NORMAN GROUP – RESEARCH AND ARTICLEShttp://www.nngroup.com/articles/
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
1.HEURISTIC DESCRIPTIONS2.RATING WORKSHEET
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
Mobile Touch-Screen Interactive Design HeuristicsEASE OF USE System Status Feedback – “The app kept me informed with appropriate and timely feedback.”The application should give evidence of anything that changes in the UI whether invoked by the user or the app. Speak the User’s Language – “The app used language and words that were familiar to me. I understood the concepts in the app.”An application should speak the user’s language with familiar words, phrases and concepts rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order. Limit the use of jargon unless there is a reasonable expectation it will be understood in the context of the app. Recognition vs. Recall – “The app made all the information, images or controls visible when I needed them. I didn't have to remember content from previous screens in order to use it.”Make objects, actions, and options visible or easily discoverable. The user should not have to remember information from one part of the application to another.
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
Mobile Touch-Screen Interactive Design Heuristics – (Cont.)EASE OF USE Consistency and Standards – “The app was consistent in its appearance and language I was able to perform similar tasks in the same way.”Users look for patterns. Design conventions, navigation controls and interactions need to behave in consistent and similar ways. If general conventions exist for basic functions, are they followed or is there a good reason to depart from them? Flexibility and Efficiency of Use – “The app included affordances for either expert or novice users.”Advanced features should be optional and useful for speeding up usage and/or creating a better experience. Applications should enable immediate use for novices and short cuts or preferences for advanced users. Appropriateness for Device – " The app took advantage of my device capabilities.Does the application make use of hardware and software controls? Are keyboards, cameras and sensors integrated in logical and relevant ways? Does the UI take advantage of gestures, screen re-orientation and tappable controls vs. traditional web-controls? Are they easily discoverable?
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
Mobile Touch-Screen Interactive Design Heuristics – (Cont.)CONTENT & LAYOUT Streamlined Feature Set – “The purpose of the app was clear. It didn't seem overloaded with unrelated features.”Is the purpose of the application clear? Does the app do one thing extremely well or several things in a mediocre way? The apps with the highest adoption and retention rates are focused. They perform or support a limited, if not singular function very well. Aesthetic and Minimalist Design – “The app did not seem overcrowded with needless text, images or controls”Truer for mobile screens than the web; apps combine small screen real estate with the need to accommodate large touch areas. Applications may need new design patterns to work for both dynamics. Text, design elements and imagery must be considered carefully. (Consider the difference between the end of a cursor and the end of your finger)
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
Mobile Touch-Screen Interactive Design Heuristics – (Cont.)CONTENT & LAYOUT Content Organization – “The app was well organized. I could perform tasks and move between content areas without getting lost.”On mobile devices, deep hierarchies of information are difficult for users to navigate and make it hard to maintain a sense of place. Tiered indexes used to locate content can be annoying when users need to perform multiple searches in the same session. Sequences or steps may require multiple screens but informational content should not drill-down more than a few levels. Data Feeds – “The app made good use of real-time data or feeds.Mobile Applications are often used to reference data, like weather, news, friends social status, messaging, schedules or product inventories. Does the app integrate those feeds in logical and relevant ways?
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
Mobile Touch-Screen Interactive Design Heuristics – (Cont.)EXCEPTION SCENARIOS Easy to Escape – “I understood how to exit a screen if selected by mistake.”Users often choose functions by mistake. If it’s logical, does the application afford users a way to progressively return to previous screens including the main screen or menu in order to get back on track? Error Prevention – “I did not find errors that seemed needless or prevented me from accomplishing tasks. ”The best solution for error messaging is to eliminate the need for it in the first place. Does the application make interactions as foolproof as possible with validation or easy-to-understand controls? Help users Recognize, Diagnose, and Recover from Errors – “Error messages were clearly written and if possible, made it easy to recover and get back on track.”Error messages should clearly communicate the problem in plain language (no codes), the error cause if it’s relevant and a constructive recovery solution even if that means trying again later.
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS
Mobile Touch-Screen Interactive Design Heuristics – (Cont.)EXCEPTION SCENARIOS
Support – “Support information was easy to locate and use. It provided clear solutions.”If it is necessary to provide help or documentation, that information should be easy to locate and use without causing detours that prevent the user from continuing their task.
BROWN DIRT USER EXPERIENCERE-LEARNING UX : GOING MOBILE FROM WEB
APPENDICESHEURISTICANALYSIS