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PLAYTESTING GAM E MO D WORKSH OP – BRIAN SCHRANK
27

PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

Dec 17, 2015

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Edward Dawson
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Page 1: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

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Page 2: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.
Page 3: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

YOUPLAYERS

GAMEX

Page 4: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.
Page 5: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

TISSUE TESTSFind people who’ve never seen

your game. Why? They have fresh eyes.They tell you what should

be obvious.

Page 6: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

TISSUE TESTSThey have open minds.They reveal LOW HANGING FRUIT.

Page 7: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

HOW TO CONDUCT PLAYTESTS

• Say as little as possible before they play.

• Let the game speak for itself.• Show them the controls and

that’s it.

Page 8: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

HOW TO CONDUCT PLAYTESTS

Let Players Be:

• Free to fail… AND

• Free to find fun.

Page 9: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT’S THE THINK ALOUD PROTOCOL?

Page 10: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT’S THE THINK ALOUD PROTOCOL?

Encourage the player to verbalize all their internal thoughts.

It’s supposed to be a stream-of-consciousness ramble.

Page 11: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT ARE THE 4 TYPES OF GAME TESTING?

Page 12: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT ARE THE 4 TYPES OF GAME TESTING?

1. Focus Testing

2. Quality Assurance (Bugs)

3. Usability

4. Playtesting

Page 13: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT ARE THE 4 TYPES OF GAME TESTING?

1. Focus Testing

2. Quality Assurance (Bugs)

3. Usability

4. Playtesting

Page 14: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

DURING THE PLAYTEST ASK THESE

QUESTIONS IN YOUR HEAD:• What are the bugs?• Do players understand how to

play?• Where do players get stuck?• When do players have the most

fun?• What could be added/removed to

add fun?

Page 15: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

IMMEDIATELY After playtesting:

1.Give a short Google Doc survey.

2.Then give an in-person interview.

Page 16: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

OKAY INTERVIEW QUESTIONS:

• Will you be brutally honest, please?• 3 favorite things in the prototype?• 2 changes we should make?• 1 least favorite thing in the

prototype?• What game(s) does it remind you

of?

Page 17: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

• Overall, what were your thoughts of the game?

• What were your thoughts about the game play?

• Were you able to learn how to play quickly?• What is the objective of the game?• How would you describe this game to

someone who has never played it before?• Is there anything you didn‘t like about the

game• Was anything confusing? Take me through

it.

BETTER INTERVIEW QUESTIONS:

Page 18: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

SURVEY QUESTIONS• I understand what to do in the game.• The controls are balanced for the game.• The game is appropriately challenging.• Level One is as long (big, hard, etc.) as it

should be.• The prototype 1 is fun to play.• The prototype 2 is fun to play… and so on.• The display (health bar, etc.) is easy to

understand.

Page 19: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

SURVEY ANSWER FORMATUse 5 Scale System (it’s proven

to work):

5=strongly agree

4=somewhat agree

3=neither agree nor disagree

2=somewhat disagree

1=strongly disagree

Page 20: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

PlaytestQuestions?

Page 21: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT DO PLAYERS REALLY WANT?

Page 22: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT DO PLAYERS REALLY WANT?

x x

x

Every Game Should Provide 4 Types of Fun:

x

Page 23: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

WHAT DO PLAYERS REALLY WANT?

x x

x

Every Game Should Provide 4 Types of Fun:

x

Page 24: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

EMOTIONAL TIMELINE + LEVEL DESIGN = FUN

FieroHard fun Curiosit

yEasy fun

Page 25: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

IT’S A LESSON TAKEN FROM FILM:

Page 26: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

PLEASE BE MORE SOPHISTICATED THAN THIS:

Page 27: PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.

FunQuestions

?