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PHY205 Ch2: 2D Kinematics 1. Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2. Discuss Pre-lecture and Check Points 3. Sticky Points
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PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

Dec 15, 2015

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Page 1: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics

1. Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically)

2. Discuss Pre-lecture and Check Points3. Sticky Points

Page 2: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics1.

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Vectors: Components

Coordinates of P in 3D Cartesian Coordinates

Components of displacement from O to P in 3D in Cartesian Coordinates

Page 3: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics1.

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Vectors: Components

Components of vector PQ

Page 4: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics1.

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Vectors: Addition Graphically

Vectors: Addition in terms of components

Page 5: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics1.

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Vectors: Multiplication by a number (scalar) in 2D Graphically

Vectors: Multiplication by number in terms of components

Page 6: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics1.

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Application: Vector displacement in 2D

Application: Vector acceleration from vector Vel.

Application: Vector velocity from displacement

Page 7: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics1.

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Projectile Motion in 2 D: General equations

Page 8: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics1.

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Projectile Motion in 2 D: Problem example-Range

Page 9: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

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Checkpoint 1. Ball Launch: Vertically and with initial vox

Page 10: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics2.

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Checkpoint 2. Three ships: Same initial vo Which one is hit first?

Page 11: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics2.

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Checkpoint 3. Three ships: Same initial voy (both shells go to same height) Which one is hit first?

Page 12: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D KinematicsYou are a vet trying to shoot a tranquilizer dart into a monkey hanging from a branch in a distant tree. You know that the monkey is very nervous, and will let go of the branch and start to fall as soon as your gun goes off. In order to hit the monkey with the dart, where should you point the gun before shooting?

A) Right at the monkeyB) Below the monkeyC) Above the monkey

Page 13: PHY205 Ch2: 2D Kinematics 1.Recall main points: position, displacement, velocity and acceleration (geometrically and algebraically) 2.Discuss Pre-lecture.

PHY205 Ch2: 2D Kinematics

A flatbed railroad car is moving along a track at constant velocity. A passenger at the center of the car throws a ball straight up. Neglecting air resistance, where will the ball land?

A) Forward of the center of the carB) At the center of the carC) Backward of the center of the car

vtrain carvtrain car