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Introduction to Solid Modeling Using SolidWorks 2007 PhotoWorks Tutorial Page 1 The PhotoWorks Add-In for SolidWorks® is a tool to provide photorealistic renderings of SolidWorks models. In these photorealistic renderings, materials, textures, lighting, and backdrops can be added to produce near-photographic images of your solid models. This tutorial will contain two rendering exercises: the first involves photorendering of a part model, and the second involves photorendering of an assembly model. In addition, a tutorial on adding decals to your photorendered images is included. 1. Photorendering a Part Model To begin, we will ensure that the PhotoWorks Add-In has been installed. Start the SolidWorks program, and from the main menu select Tools:Add-Ins. From the dialog box that appears, make sure that the PhotoWorks box is checked, as shown in Figure 1. Click OK to close the dialog box. In this first example, we will perform a photorealistic rendering of the flange part created in Chapter 1 of the text. Open the flange part file, as shown in Figure 2. From the main menu, select PhotoWorks:Render Wizard, as shown in Figure 3. The Render Wizard will begin, as shown in Figure 4. Click the Next button, starting the Materials portion of the process. Both the Material Wizard box and the PhotoWorks Items Manager will open. Figure 2 Figure 1 Figure 2 Figure 4 Figure 3
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Page 1: PhotoWorks_Tutorial_2007.pdf

Introduction to Solid Modeling Using SolidWorks 2007 PhotoWorks Tutorial Page 1

The PhotoWorks™ Add-In for SolidWorks® is a tool to provide photorealistic renderings of SolidWorks models. In these photorealistic renderings, materials, textures, lighting, and backdrops can be added to produce near-photographic images of your solid models. This tutorial will contain two rendering exercises: the first involves photorendering of a part model, and the second involves photorendering of an assembly model. In addition, a tutorial on adding decals to your photorendered images is included. 1. Photorendering a Part Model

To begin, we will ensure that the PhotoWorks Add-In has been installed. Start the SolidWorks program, and from the main menu select Tools:Add-Ins. From the dialog box that appears, make sure that the PhotoWorks box is checked, as shown in Figure 1. Click OK to close the dialog box. In this first example, we will perform a photorealistic rendering of the flange part created in Chapter 1 of the text. Open the flange part file, as shown in Figure 2. From the main menu, select PhotoWorks:Render Wizard, as shown in Figure 3. The Render Wizard will begin, as shown in Figure 4. Click the Next button, starting the Materials portion of the process. Both the Material Wizard box and the PhotoWorks Items Manager will open.

Figure 2

Figure 1

Figure 2

Figure 4

Figure 3

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The PhotoWorks Items Manager contains a long list of materials and finishes that you can apply to your flange part. They are grouped in folders, organized by material type. Navigate through the choices; notice that as you select various materials, they are previewed in a small “preview” window. Open the Metal folder and Aluminum subfolder. From the options available, select polished aluminum, as shown in Figure 5. Note that the small preview window now shows the flange with a shiny aluminum finish. Note that other tabs (for illumination, texture, etc.) are available in the Materials Manager. We will not use these in this simple tutorial, but these can be used to further enhance the photorealistic rendering. Click Next in the Material Wizard box. The Scene Wizard will initiate. This allows the backdrop for the image to be selected. In the preview window, the default backdrop is a room with brick walls. Different backdrops can be selected by navigating through the menus of standard backgrounds, bases, environments, and showrooms. You may navigate through these choices; your selections will be previewed in the small window. Under the backgrounds folder and scaled_image subfolder, select the “image clouds” choice, as shown in Figure 6. Click Apply in the Scene Editor, and Next in the Scene Wizard box. In the Wizard box that appears, click Finish to complete the rendering process.

Figure 5

Figure 6

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Your photorendered flange will appear as in Figure 7.

Save the flange, which will include the information on the photorendered image. Note that the Render Manager (located on the left side of the screen, where the FeatureManager is during the modeling process) contains entries for Scene, Materials, Decals, and Lighting (although the Decals entry is empty, since no decals have been employed). These can be edited as desired. From the main menu, select PhotoWorks: Material…, as shown in Figure 8. A new material can now be chosen from the PhotoWorks Items Manager. Under the Stone folder and the Architectural subfolder, click on the Marble subfolder. Select the “blue marble polished” choice. Click the check mark to apply the material and close the Materials Editor. Note that while the Render Manager has been updated with the new material, the photorendered image on the screen has not been updated. We must re-render the image to apply the new material. From the main menu, select PhotoWorks:Render. The new photorendering is shown in Figure 9.

Figure 7

Figure 8

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Close the flange file. 2. Photorendering an Assembly Model In this tutorial, an assembly model will be rendered. The tutorial will describe how individual parts in the assembly can be rendered with different materials. Begin by opening up the hatch assembly created in Chapter 6, as shown in Figure 10. From the main menu, select PhotoWorks:Render. The assembly is rendered with all parts using the default material, and the default background “showroom” used. We will now render the individual parts of the assembly with different materials. With the FeatureManager shown, click on the + sign next to the door subassembly (if necessary) to expand it and see all of the subentries (it may already be expanded). Locate the hatch component, and click to select it from the FeatureManager, as shown in Figure 11.

Figure 9

Figure 10

Figure 11

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From the main menu, select PhotoWorks:Material. This will initiate the Materials Manager, and open the PhotoWorks Items list. In the Organic folder and Wood subfolder of the PhotoWorks Items list, click on the Oak subfolder. Select the “unfinished oak” choice. Click the check mark to close the Materials Manager, as shown in Figure 12. We will now specify the material for the hinges and pins. With the FeatureManager displayed, and the control key depressed to allow for multiple selections, select all four instances of the hinge component, as well as both instances of the pin component. From the main menu, select PhotoWorks:Material again. In the Metal folder and Brass subfolder, select the “polished brass” choice. Click the check mark to close the Materials Manager. Select PhotoWorks:Scene from the main menu, as shown in Figure 13. This will invoke the Scene Editor. From the backgrounds folder, and plain subfolder, select the “plain white” background, as shown in Figure 14. Click Apply, and then Close. We have now defined all of the properties of our components. If you expand the entries in the Render Manager, you can see how the materials are assigned. To finish the process, select PhotoWorks:Render from the main menu.

Figure 12

Figure 13

Figure 14

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The rendered image is shown in Figure 15. If the rendered image is too dark, you may need to adjust the lighting. Click on the Render Manager tab. Expand the Lighting entry. Right click on each of the lighting choices, and click to select “On in PhotoWorks” to toggle lights on and off, as shown in Figure 16. Rerender the image to see the effect of the lighting change. The properties of each of the lights (brightness, color, location, direction, etc.) can be edited from the FeatureManager. Expand the Lights and Cameras entry, right-click on a light, and choose Properties. 3. Adding Decals PhotoWorks has the additional capability to add realistic-looking decals to photorendered parts. This can enhance the “finished” look of a rendered model. We will add a manufacturer’s decal to the flange model rendered in Part 1 of this tutorial. First, however, we must create the decal. In this tutorial, the decal will be created using the Microsoft Paint program that comes with Microsoft Windows. Note, however, that any graphics program that can output a bitmap image (*.bmp) can be used. Start the Microsoft Paint program (it can generally be found under the Accessories listing of the Programs menu). Select Image:Attributes from the main menu, as shown in Figure 17. The Attributes dialog box will appear.

Figure 16

Figure 15

Figure 17

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Set the image size to be 8” wide by 1” high, as shown in Figure 18. Click OK to apply the new image size. Create the picture shown in Figure 19. Save the file under the name “flangedecal” in a convenient folder. Close the Paint program. This bitmap image will now be applied to the rendered model of the flange. Start the SolidWorks program, and open the flange model. Rotate the model into the position shown in Figure 20, and select the surface shown. This is the surface where we will apply the decal.

Select PhotoWorks:Decal from the main menu. The Decals Manager will initiate. Click the Browse button, and navigate to find the “flangedecal” bitmap that you saved, and click Open (Figure 21). Click the Save Decal... button in the Decals Manager (Figure 22).

Figure 18

Figure 19

Figure 20

Figure 22 Figure 21

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The decal will be previewed on the flange, as shown in Figure 23. We can adjust the decal as necessary. In this case, the decal needs to be flipped upside-down. Click the Mapping tab, as shown in Figure 24. If necessary, set the Orientation angle to 180 degrees, as shown in Figure 25. You can also adjust the decal’s size, if desired. Render the image by selecting PhotoWorks: Render from the main menu. The rendered image with the decal is shown in Figure 26. Note how the decal conforms to the curved surface of the flange.

Figure 26

Figure 23

Figure 24

Figure 25