Persuasive Design in Mobile Applications for Mental Well-being: Multidisciplinary Expert Review Ting-Ray Chang 1,2 , Eija Kaasinen 1 , & Kirsikka Kaipainen 1 1 VTT, Technical Research Centre of Finland 2 University of Cambridge MobiHealth 2012, Paris
11
Embed
Persuasive design in mobile applications for mental well being
Smartphones are a promising channel for health promotion interventions. Mobile applications can track behaviour and provide real-time guidance and support. Research on mobile interventions has mainly focused on physical health and disease management, whereas promotion of mental well-being has received less attention. This paper presents results of a multidisciplinary expert review of twelve currently available mobile applications for mental well-being. The aim of the study was to identify what kinds of engaging and persuasive features are used in the applications and to assess how well the features were implemented. The expert reviews were carried out from user acceptance, mobile intervention design, and persuasive design points of view. Current applications were assessed moderately good from all three perspectives but improvement needs were identified in more versatile utilisation of mobile technology, leveraging social support, and providing a wider range of personalized intervention features.
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Persuasive Design in Mobile Applications for Mental Well-being:
Instead of one-way sharing on social media, provide social support mechanisms that allow users connect and share with a selected group of friends or peers with similar goals. For gaining feedback and feeling belong.
1110/04/2023
Thank you! Questions?
A copy of this presentation can be found on SlideShare shortly, or on linkedIn: http://www.linkedin.com/in/designresearcher
Follow-up of this study – MUM 2012 , ”What Influences Users' Decisions to Take Apps into Use? A Framework for Evaluating Persuasive and Engaging Design in Mobile Apps for Well-Being” (11th International Conference on Mobile and Ubiquitous Multimedia, Ulm December 4 – 6, 2012)