Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Design Drawing – 2.2 Design Drawing fig. 2.36 When you enter a design studio you will find out that drawing by hand is an integral part of the decision- making process, used in the early stages of design, in brainstorm sessions, in the phase of researching and exploring concepts, and in presentation. Drawing has proved to be a versatile and powerful tool for exploring and for communicating. (see: Sketching, Eissen 2007). Exploring Explorative drawing enables the designer to analyse visually and to generate and evaluate ideas throughout the entire product design cycle, and especially in the synthesis phase (see section 1.3 - The Basic Design cycle). That also includes: • Analysing and exploring the perimeters of the problem definition • Using drawings as a starting point for new ideas, by means of association • Exploring shapes and their meaning, function and aesthetics • Analysing and structuring principle solutions and visualising structural and formal concepts (see section 1.5 - The Fish Trap Model). Hand drawing is also beneficial to the development of the designer’s visual perception, his or her imaginative capacities and perceptiveness of form in general. Communicating Next to verbal explanation, a designer also uses drawing to interact and communicate with several groups of people, with different levels of understanding of professional jargon: • Fellow-designers or team members • Model makers • Marketing managers • Clients and contractors • Public offices. Effective Drawings The significance of a drawing depends on the context in which it is made. A drawing serves its purpose when it is efficient. Therefore a certain phase in the design process may require a certain type of drawing. Time is an issue and in many cases, a quick, suggestive sketch is preferable to a more time- consuming rendering. Keywords Idea generation Concept generation, Sketch, Drawing Presentation Detail
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Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Design Drawing – 2.2
Design Drawing
fig. 2.36
When you enter a design studio you will find out that
drawing by hand is an integral part of the decision-
making process, used in the early stages of design,
in brainstorm sessions, in the phase of researching
and exploring concepts, and in presentation. Drawing
has proved to be a versatile and powerful tool for
exploring and for communicating. (see: Sketching,
Eissen 2007).
Exploring
Explorative drawing enables the designer to
analyse visually and to generate and evaluate ideas
throughout the entire product design cycle, and
especially in the synthesis phase (see section 1.3 -
The Basic Design cycle).
That also includes:
• Analysing and exploring the perimeters of the
problem definition
• Using drawings as a starting point for new ideas, by
means of association
• Exploring shapes and their meaning, function and
aesthetics
• Analysing and structuring principle solutions and
visualising structural and formal concepts (see section
1.5 - The Fish Trap Model).
Hand drawing is also beneficial to the development
of the designer’s visual perception, his or her
imaginative capacities and perceptiveness of form in
general.
Communicating
Next to verbal explanation, a designer also
uses drawing to interact and communicate with
several groups of people, with different levels of
understanding of professional jargon:
• Fellow-designers or team members
• Model makers
• Marketing managers
• Clients and contractors
• Public offices.
Effective Drawings
The significance of a drawing depends on the context
in which it is made. A drawing serves its purpose
when it is efficient. Therefore a certain phase in
the design process may require a certain type of
drawing. Time is an issue and in many cases, a quick,
suggestive sketch is preferable to a more time-
consuming rendering.
Keywords
Idea generation
Concept generation,
Sketch,
Drawing
Presentation
Detail
Design Guide | Part 2 | Creating Product Ideas and Concepts | Design Drawing – 2.2
Preliminary
Concept
Sketching
When several ideas
are combined to
develop preliminary
concepts, the
designer has a
general idea about
the materials being
used, the shape, its
function and how
it is manufactured.
Colour and
expression of the
materials (e.g.
matt or reflective
plastic) become
more important and
drawings become
more elaborate.
(figure 2.39) Side-view sketching can be a quick and
easier way of making variations in shape, colour,
details, etc. (figure 2.40).
Mixed Media
With a PC and tablet the designer can easily adjust
colour and shading in the (scanned) drawing and add
textures or the brand name.
Computer sketching also has some advantages.
It can speed up the drawing and enhance the
designer’s eye-hand coordination and muscular
movement. A relatively new explorative medium in
generating ideas is called Intuitive Sketching (van
den Herik and Eissen, 2005). This method uses a
simple doodle as a starting point (figure 2.41), as a
means to break free from conditioning, to express
feeling without hindrance, and to expand your visual
language.
For generating and evaluating ideas, hand drawing is
more versatile than CAD rendering and prototyping.
A rendering can look very definite and unchangeable,
which is not appropriate, for example, when a
studio is still conferring with its client about design
directions and possibilities.
A (brainstorm) sketch can also easily be upgraded
into a more presentable drawing, on paper or digitally
by using a tablet and e.g. Adobe Photoshop or Corel
Painter.
Early Phase
In the early phase of the design process, drawing
tends to be simple: basic shapes or configurations,
(grey) shading and casting shadows (figure 2.37).
This kind of drawing incorporates the basic skills
and rules of perspective, construction of 3D shapes,
shading and constructing cast shadows (figure 2.38).
Colour is not always used and very often this kind of
drawing will suffice for idea sketching or structural
concepts (fig. 2.38, and see section 1.6 - The Fish
Trap Model).
fig. 2.37
fig. 2.39
fig. 2.40
fig. 2.38
fig. 2.41
Design Guide | Part 2 | Creating Product Ideas and Concepts | Design Drawing – 2.2
By combining or integrating several drawings with
other types of images (figure 2.42a and b), layers of
information can be presented in a coherent way and a
suitable context can be provided: the meaning of the
product, user environment, etc.
Material Concept Sketching or
Preliminary Design
When concepts become definitive, when you want to
explore or explain how different manufactured parts
are assembled, or when you are communicating with
an engineer, choosing an exploded view is effective
(figure 2.43). Side-view drawings for exact
dimensions, detail drawings, ‘ghost’ view or
shaded cross-sections can also be very useful in
communication. Drawings of user interaction can
serve to get feedback from users, prior to the testing
of prototypes (figure 2.44).
fig. 2.42a fig. 2.42b
References and Further Reading
Eissen, J.J., van Kuijk, E. and de Wolf, P. (1984) Produkt
Presentatietechnieken, Delft: DUP.
Eissen, J.J. and Steur, R. (2007) Sketching: Drawing
Techniques for Product Designers, BIS Publishers.
van den Herik, Y. and Eissen J.J. (2005) Intuitive sketching: a
new and explorative medium in generating ideas, CAID&CD’
Delft 2005: applications of digital techniques in industrial
design engineering. pp. 708-713. Beijing: International