Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Contextmapping – 2.2 Contextmapping What Is Contextmapping? Contextmapping is a user-centred design technique that involves the user as ‘expert of his or her experience’. By providing the user with design tools and approaches, he or she can express a particular experience. In the past decades, the role of researcher within design has grown considerably. Previously designers could focus on the product with its additional inner technology, whilst these days design often begins with a thorough understanding of the user and the usability context such as the what, where, how, when, with whom etc, which surround the interaction between user and product. The term context is defined as the context in which the product is used. All the factors that influence the experience of product use, such as: social, cultural, physical aspects as well as goals, needs, emotions and practical matters. The term contextmap indicates that the acquired information should work as a guiding map for the design team. It helps the designers find their way, structure their insights, recognise dangers and opportunities. The contextmap is meant to be regarded as an inspiration, not a validation. When Can You Use Contextmapping? A Contextmapping study should help designers to understand the user’s perspective and to translate the user’s experience into a desirable design solution. To design desired (product) solutions, designers create a vision for future use, which pays special attention to the deeper layers of meaning. These layers are expected to be valid in the long term and can be attained by calling up memories from the past. How Can You Use Contextmapping? Step 1: Preparing • Determine what you want to learn • Determine the topic of study • Define the scope around the focus that is to be explored • Capture your preconceptions in a Mind Map • Start selecting participants in time • Make a planning • Conduct preliminary research (first interviews, study background literature) • Design expressive tools such as workbooks or probes. Step 2: Sensitising Some time before the session, users receive a sensitising package, which helps them to observe their own lives and reflect on their experiences of the study topic. It can consist of various elements derived from cultural probe packages, such as an exercise book, postcard assignments, fill-in maps and cameras. Here are some tips: • Make it personal but well cared for • Make it inviting and playful • Always conduct pilot tests before creating your materials fig.2.54 Example of a sensitizing package
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Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Contextmapping – 2.2
Contextmapping
What Is Contextmapping?Contextmapping is a user-centred design technique
that involves the user as ‘expert of his or her
experience’. By providing the user with design tools
and approaches, he or she can express a particular
experience.
In the past decades, the role of researcher within
design has grown considerably. Previously designers
could focus on the product with its additional inner
technology, whilst these days design often begins
with a thorough understanding of the user and the
usability context such as the what, where, how,
when, with whom etc, which surround the interaction
between user and product.
The term context is defined as the context in which
the product is used. All the factors that influence the
experience of product use, such as: social, cultural,
physical aspects as well as goals, needs, emotions
and practical matters.
The term contextmap indicates that the acquired
information should work as a guiding map for the
design team. It helps the designers find their way,
structure their insights, recognise dangers and
opportunities. The contextmap is meant to be
regarded as an inspiration, not a validation.
When Can You Use Contextmapping?A Contextmapping study should help designers to
understand the user’s perspective and to translate
the user’s experience into a desirable design solution.
To design desired (product) solutions, designers
create a vision for future use, which pays special
attention to the deeper layers of meaning. These
layers are expected to be valid in the long term and
can be attained by calling up memories from the past.
How Can You Use Contextmapping?Step 1: Preparing
• Determine what you want to learn
• Determine the topic of study
• Define the scope around the focus that is to be
explored
• Capture your preconceptions in a Mind Map
• Start selecting participants in time
• Make a planning
• Conduct preliminary research (first interviews, study
background literature)
• Design expressive tools such as workbooks or probes.
Step 2: Sensitising
Some time before the session, users receive a
sensitising package, which helps them to observe
their own lives and reflect on their experiences of
the study topic. It can consist of various elements
derived from cultural probe packages, such as an
exercise book, postcard assignments, fill-in maps and
cameras. Here are some tips:
• Make it personal but well cared for
• Make it inviting and playful
• Always conduct pilot tests before creating your
materials
fig.2.54 Example of a sensitizing package
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Contextmapping – 2.2
• Invite the user to extend rather than answer
• Meet your participants in person.
The sensitising process takes about a week. The user
is encouraged to spread the assignment throughout
the week, which gives him or her the opportunity to
generate memories and associations and sharpen
their sensitivity to the topic.
Step 3: Meeting
After the sensitising step, the researcher and user
meet. This can be in a group session with typically
up to six users, or an interview at the user’s home
or work location, whereby one of the researchers
facilitates the process and the other makes notes and
observes. In the session a number of exercises are
done to gradually deepen the insight into the topic.
Here are some tips:
• Record it on video if possible
• Write down your impressions immediately afterwards
Facilitating
• Instruction: ‘you are the expert of your experience’,
‘anything goes’, ‘respect each others’ stories’
• Ask questions like ‘how do you feel about it?’, ‘what
does it mean to you?’
Exercise
• Use diverse images and words
(nature, people, interactions) 80-90
words/ pictures often work well
• Select ambiguous pictures
• Balance between positive and
negative emotions
• Invite
• Don’t make it too beautiful.
Step 4: Analysing
Sessions and workbooks provide large amounts of
data, which must be interpreted to find patterns and
possible directions. The data contain photographs and
workbooks that participants have made, expressive
artefacts from the session and often a video
recording and full-text transcript from the session.
Quotes are selected from the transcript, interpreted
and organised. On the basis of the first impression, a
qualitative analysis is performed.
How toContextmapping
WORKBOOK
NEW CONCEPT
make & say discussing analyzing capture & share conceptualizingsensitizingpreparing
session
collecting user insights share with and communicate to the design team
fig. 2.56 Analysing; Selecting and interpreting chunks of
data, often a group activity
fig. 2.55
Users create
expressions
of their
experience,
which are
presented to -
and discussed
with their peers
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Contextmapping – 2.2
Researchers sift through the material, make
selections and interpretations and try to find patterns
of similarities and differences.
The researcher typically creates a rich visual
environment of interpretations and categories which
he or she then analyses. Here are some tips:
• Immerse yourself in the data
• Clarify your interpretations
• Give it some time
• Do it together (triangulate)
• Be surprised
• Find patterns.
Step 5: Communicating
In practice, designers often do not meet the users.
Therefore the researchers have to translate the ‘user
experience’ to the designer and convey the user’s
perspective, needs and values. Here are some tips:
• Do a workshop
• Sensitise the designers
• Leave room for users’ own interpretations
• Make it personal
• Show that your contact was real
• Show real people
• Combine raw data with interpretations
• Combine results with other (market) research results.
Step 6: Conceptualising and beyond
Communications often serve to improve idea
generation, concept development and further
product development. Users are often highly
motivated to look at the results again and can build
on the knowledge they generated many weeks
after the original study. In the meantime they often
have become aware of the new insights into their
experience which they enjoy sharing.
fig. 2.57 Example of an Infographic; to communicate insights
Watch interview with Sanne Kistemaker (Muzus)
via the OpenCourseWare version of this guide:
http://ocw.tudelft.nl
fig. 2.58 ‘Piece of Family’ (graduation project)
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Contextmapping – 2.2
Here are some tips:
• Keep user and experience in mind
• Tell stories
• Make storyboards
• Do role-playing.
References and Further Reading
Sleeswijk Visser, F., Stappers, P.J., Lugt van der, R. and
Sanders, E.B.-N. (2005) Contextmapping: Experience from