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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
CYIBRD Co., Ltd CYIBRD Co., Ltd Strategic Technology Planning Dept.
Akinori [email protected]
March 5th 2004
Paradigm Shift of User Behavior &Paradigm Shift of User Behavior &Effects of Mass Media to Mobile ContentEffects of Mass Media to Mobile Content
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
• Mobile contents market is fragmented.• Users choose only what they want.• Famous branded contents can be survived.
• Young generation uses mobile simultaneously.• Bridging mobile with mass media is a key driver for
content business.
Five points of my presentationFive points of my presentation
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
• Mobile contents market is fragmented.• Users choose only what they want.• Branded contents can be survived.
• Young generation uses mobile simultaneously.• Bridging mobile with mass media is a key driver for
content business.
Five points of my presentationFive points of my presentation
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
Paradigm Shifts in Japanese Mobile MarketParadigm Shifts in Japanese Mobile Market
NetworkInfrastructure
Era
ITInfrastructure
Era
LifeInfrastructure
Era
1993~ 1999~ 2004~
VoiceMobility
MultimediaMobile Internet
Ubiquitous UtilitiesBarcode readerIrDA, RF-ID…
Demand ofConnectivity
Demand ofEntertainment
Demand ofConvenient
Enhancing Enhancing Enhancing
Saturated Saturated Saturated
Consumers’Demands
Operator’sActions
ParadigmShifts
Rise andFall
Reference to a presentation of Takeshi Natsuno @NTT DoCoMo Inc. with modifications by Shibuya.
Entertainment contents business will be saturated.Contents providers will step down the position of the mobile market driver.
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
Potential content market is huge,but it’s fragmented.
1999 2004Users choose
Only what they want.
Users walk around the operator’s menu for killing time without a purpose.
Users go directly content what they want through the menu as a path.
Killing Time Usage Purposeful Usage
Market Fragmentation causes Market Fragmentation causes ……………………
Users get bored with general contents.
Only famously and strongly branded contents can be survived.
But niche market is insufficient for business.
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
ContentSource
MobileAdaptation Providing Marketing
Role ofContent Providers
[Ref.] Value Chain[Ref.] Value Chain
How adapt to mobile
How to deliver
Role ofContentHolders
Introductory period
Fragmented market requires powers of content and Marketing, So relative value of content providers is shrinking.
ContentSource
MobileAdaptation Providing Marketing
Role ofContent Providers
How Users know.
What Users want.
Role ofContentHolders
Maturation period
Relative value of Content provider
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
~\300 (=$3)
~\500 (=$5)
Cost for development
2001 2002 2003 2004
10k5k
10k100k
30k200k
100k400k
Application size :Memory size :
Ex) Java capability @ NTT DoCoMo
The more advanced technologies are installed, the higher content development requires cost.
[Ref.] Developing Cost Increasing[Ref.] Developing Cost Increasing
Monthly unit price
Almost the same capability of TV console game in 1980s, so its development is complicated and requires huge expense.
Only major game developers take risks in this fragmented market.
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
• Mobile contents market is fragmented.• Users choose only what they want.• Branded contents can be survived.
• Young generation uses mobile simultaneously.• Bridging mobile with mass media is a key driver for
content business.
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
When user contact Media?When user contact Media?
Female 20-29 YRS (Weekday)
Female 12-19 YRS (Weekday)
Data source: “Mobile Marketing” Sendenkaigi, June 2003
Mobile Internet is the second media following TV Media.
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
Q Do you Q Do you Q Do you Q Do you E-MAILE-MAILE-MAILE-MAIL during watching TV? during watching TV? during watching TV? during watching TV?
0 20 40 60 80 100
40-69 YRS
30-39 YRS
20-29 YRS
12-19 YRS
Female Total
40-69 YRS
30-39 YRS
20-29 YRS
12-19 YRS
Male Total
0 20 40 60 80 100
40-69 YRS
30-39 YRS
20-29 YRS
12-19 YRS
Female Total
40-69 YRS
30-39 YRS
20-29 YRS
12-19 YRS
Male Total
Q Do you Q Do you Q Do you Q Do you WEB-BROWSINGWEB-BROWSINGWEB-BROWSINGWEB-BROWSING during watching TV? during watching TV? during watching TV? during watching TV?
YES Almost YES Data source:Video Research Ltd. (2002 July)
N=766
Even during watching TV...Even during watching TV...
More then 30% of young generation uses mobile internet even during watching TV.
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
AAttentionttention
IInterestnterest
DDesireesire
MMemoryemory
AActionction
TV
News Papers
Marketing Model Marketing Model ““AIDMAAIDMA””
MobilePhone
Radio
Magazines
?
XNo more spam e-mail.
Media bridging is a market driver for mobile contents!
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
OnePushOnePush™™™™™™™™ for Digital TVfor Digital TV
BroadcastStation
Digital TV Tuner
TV Program + Data
OnePush™Center
Infrared or Bluetooth 1
2
Handset3
Commercial Client Site
OnePush: CYBIRD & Imagica DC21 Patent Pending.
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Copyright© 2003 CYBIRD Co., Ltd. All rights reserved.March 5th 2004 ITU Future Mobile Workshop @Seoul
Thank you!Thank you!
For more [email protected]
www.cybird.co.jp/english/