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WE DESIGN EXPERIENCES
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Page 1: PAN Studio - Experience Design

W E D E S I G N E X P E R I E N C E S

Page 2: PAN Studio - Experience Design

“PAN ENGAGE WITH CLEVER IDEAS IN A FUN, ACCESSIBLE AND THOUGHTFUL WAY”

- It’s Nice That

WE CREATE UNIQUE, AFFECTING EXPERIENCES AT THE INTERSECTION OF

TECHNOLOGY, THEATRE, GAMES AND ART

Page 3: PAN Studio - Experience Design

CREATE VALUED, LONG-LASTING MEMORIES

ENGAGE CUSTOMERS ON A MULTI-SENSORY LEVEL

BRING AUDIENCES ALONG ON A STORY

HELP YOU ELICIT POWERFUL EMOTIONAL RESPONSES

WE CAN

Page 4: PAN Studio - Experience Design

PAN was founded in 2011 by Ben Barker and Sam Hill, who saw an opportunity to apply their critical design process and technical skill to specialising in work with lasting emotional and sensory impact.

Based in Shoreditch, London, they have spoken internationally about the intrinsic value of experience and its relevance in a changing consumer-driven and progressively technology-orientated world - including, UnBox festival in New Delhi, Replayce The City in Zurich, SxSW Austin and TEDx Cities 2.0 in Hamburg.

They are both visiting tutors atGoldsmiths College, University of London.

Page 5: PAN Studio - Experience Design

INSTALLATIONSPACES

INTERACTIVESYSTEMS

IMMERSIVETHEATRE

GAME DESIGNOUR WORK

Page 6: PAN Studio - Experience Design

IMMERSIVE THEATRE

Creating stories through performance that audiences

can interact with and journey through.

GAME DESIGN

Playful mechanics –systems for creative expression,

digital ineraction and transmedia narratives.

INSTALLATION SPACES

Redefining the use of space - exploring new ways to provoke sensory or emotional responses

and create discussion.

INTERACTIVE SYSTEMS

Smart objects & communication systems - recording and sharing information; objects engaging with people or other objects.

Page 7: PAN Studio - Experience Design

CULTURAL INSTITUTIONS

PUBLIC AND THIRD SECTORS

COMMERCIAL BRANDS

CLIENTS

Page 8: PAN Studio - Experience Design

E X A M P L E W O R K1 . H E L L O L A M P P O S T2 . T I M E M A C H I N E3 . S W I N G V O T E4 . S O U N D O F F F O R J U S T I C E5 . T H E B U I L D I N G ’ S B R A I N6 . S E L F I E - T A K I N G R O B O T7 . R E S I D E N T E V I L P R O M O

W A T E R S H E DT H E T O M S A W Y E R E F F E C T

H O U S E S O F P A R L I A M E N TT H E L A W S O C I E T Y

L A G A I T É L Y R I Q U EM A R K S & S P E N C E R

C A P C O M

Page 9: PAN Studio - Experience Design

HELLO LAMP POSTWATERSHED ARTS TRUST

Hello Lamp Post invites players to converse with street furniture via text message.

A playful SMS platform to help people share their thoughts, observations and memories about the city

- Winner of the Playable City Award

METRICS- 1,161 objects spoken to- 3,968 players- 25,674 player messages sent- £470,000 equivalent advertising value

panstudio.co.uk/folio/hello-lamp-post/

Page 10: PAN Studio - Experience Design

TIME MACHINETHE TOM SAWYER EFFECT

An entry setpiece for immersive showWilfred Bagshaw’s Time Emporium.

Audiences entered the performance space though a spinning mechanical portal whilst a version of the Sheppard Tone was used for disorientating effect.

panstudio.co.uk/folio/time-machine/

Page 11: PAN Studio - Experience Design

“Swing Vote...is a machine that literally translates the power of public opinion into a physical force” - Dexigner

SWING VOTEHOUSES OF PARLIAMENT/DESIGN MUSEUM

A Twitter-controlled voting swing-o-meter, which controlled the destiny of a 3D printer.

panstudio.co.uk/folio/swing-vote/

Page 12: PAN Studio - Experience Design

SOUND OFF FOR JUSTICETHE LAW SOCIETY

Branding and collateral for a social campaign – including two interactive films controlled by volume.

panstudio.co.uk/folio/sound-off-for-justice/

Page 13: PAN Studio - Experience Design

THE BUILDING’S BRAINLA GAITÉ LYRIQUE

As part of The Building Is... exhibition, the sentient museum would occasionally summon players to a hidden room. Inside a malleable heart could be plucked to change it’s emotions.

panstudio.co.uk/folio/the-secret-room/

Page 14: PAN Studio - Experience Design

SELFIE-TAKING ROBOTMARKS & SPENCER

A robot made from recycled laptops, automatically capturing and uploading photos to Flickr when people interact with it.

panstudio.co.uk/folio/selphie/

Page 15: PAN Studio - Experience Design

RESIDENT EVIL PROMO CAPCOM

A responsive laser-defence grid, a hackable computer interface and an armoury of customised Nerf guns for an interactive play experience.

panstudio.co.uk/folio/resident-evil-live-game/

Page 16: PAN Studio - Experience Design

WE DESIGN BESPOKE SOLUTIONS BASED ON THE REQUIREMENTS OF THE BRIEF,BUT HERE ARE SOME STARTING POINTS FOR REFERENCE:

IMMERSIVE THEATRE

- Interactive stories

- Trans-media performances

- Digitally-augmented promenade theatre

INTERACTIVE SYSTEMS

- Data visualisation/ physicalisation

- Object re-purposing and ‘hacking’

- Websites, applications and digital platforms

- Data capture and sharing tools

GAME DESIGN

- Digital and physical mechanics for 1-1,00,000 players

- Assault courses, labyrinths and puzzle rooms

- Systems to encourage creative expression

INSTALLATION SPACES

- Exhibition design and curation

- Large-scale interactive pieces

- Events management

- Reactive environments

Page 17: PAN Studio - Experience Design

GET IN TOUCHTO TALK ABOUT WHAT WE CAN DO FOR YOU

[email protected]