© 2007 GMT Games, LLC GMT 0712 FAB: Bulge – Bonus Scenario P.1 Overview This scenario focuses on the sector that the German plan set as the primary point of attack. The least effective progress was made by the German offensive in this sector. The goal is simple: seize and control as much territory as possible. Enjoy the game! P.2 Scenario Length Play Game Turns 1 – 9. P.3 Area of Play Only Zone 6 is in play. All areas where Allied units are set-up (even contested areas) and all areas to the west of this front line are Allied-controlled. The Germans control all other areas. P.4 Deployment at Start See tables below—German on the left; Allied on the right. ● ● GERMAN FORCES AT START No Area Name Units / Assets Marker 5 Losheim Peiper Reserve 6 Blankenheim 1st SS(-) & 150th Pz 7 Schleiden 12th SS 8 Kesternich 326th VG 9 Udenbreth 12th VG & 277th VG 10 Bucholz 3rd FJ Turn 6th Pz Army Assets / Events Notes 1 Engineer / 3x Fuel / 3x Rocket Artillery / 3x Artillery Assets 2x Zone 6 Reserve Markers GERMAN REINFORCEMENTS Turn 6th Pz Army Reinforcements Notes 2 2x Armor / Von der Heydte Assets Replacement—Infantry Event German Special Action (reusable) Block 3 HQ Asset Greif Team Bridge / Greif Team Interdict Events 4 2nd SS Pz / 9th SS Pz / 3rd PG Entry Area 6 6th Panzer Army Special Action Event 5 Armor Asset 10th SS Pz Released / Replacement—Armor Events 6 Elite Armor Asset 6th Panzer Army Special Action / Non-Elite Replacement—Infantry Events 7 Delayed Response Event 8 246th VG Entry Area 6 Delayed Response / 17th SS PzGr Released Events 9 none – ALLIED FORCES AT START No Area Name Units / Assets Marker 9 Udenbreth 99th Inf Field Works 10 Bucholz 14th Cav Field Works 25 Ligneuville CCB/9th Arm 27 Monschau 102nd Cav & 2nd Inf Field Works 32 Spa Garrison Asset Turn 1st Army Assets / Events Notes 1 2 x Zone 5/6 Reserve Markers other ALLIED REINFORCEMENTS [NOTE: All are US unless stated otherwise] Turn 1st Army Reinforcements Notes 2 1st Inf (1-step) / 7th Arm Enter at AC 2x Engineer / 3x Artillery / Task Force Assets Special Action (reusable) Block 3 9th Inf / 30th Inf Enter at AB Engineer / HQ Assets Delayed Response / Regiment for 1st Inf / Replacement—Infantry Events 4 Armor / Artillery / Task Force Assets Delayed Response / Regiment for 1st Inf Events 5 3rd Arm Enter at B 1st Army Special Action / Regiment for 1st Inf Events 6 84th Inf / 75th Inf Enter at CE British 43rd Inf Enter at DE Infantry / Engineer / British Armor Assets Air Mission / Replacement—Armor / Replacement—Infantry Events 7 4th Arm Cav Enter at CE British Guards Enter at DE Armor / 2x Artillery / British Artillery Assets 3x Air Mission / Replacement—Armor Events 8 Artillery Asset 2x Air Mission / Replacement—Infantry Events 9 Air Mission / Replacement—Armor Event P500 SCENARIO – COLD SHOULDER