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ITANA GIMENES OPEN UNIVERSITY, JANUARY, 2012 OULDI applied to the design of an experimental software engineering course
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Page 1: Ouldi project presentation

I T A N A G I M E N E S O P E N U N I V E R S I T Y , J A N U A R Y , 2 0 1 2

OULDI applied to the design of an experimental software engineering

course

Page 2: Ouldi project presentation

Professional master in software engineering to be developed by a consortium of Brazilian institutions

Educators support

Student support

Course design

•  Curriculum GSWE-2009

•  Explore Web 2.0 resources on the task versus around the task.

Customised OER for SE

Page 3: Ouldi project presentation

The course: Experimental Software Engineering (ESE)

�  It is a relevant subarea of the software engineering discipline.

�  It aims to provide evidence of the validity of software engineering methods and tools, in particular, novel approaches proposed by research groups.

�  It has strong research groups in Brazil. �  It is an important topic of a postgraduate software

engineering programme where students may propose new approaches, and therefore need to learn how to provide evidence of their feasibility.

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Experimental Software Engineering (ESE)

�  SE experiments require human participation – it is a social process.

�  Samples require advanced skill and practical experience. �  Experiments have been made with small samples, e.g. 3

– 8 individuals. �  Samples usually include academics (postgraduate

students), often from the same place.

Support ESE courses with a group of experiment participants using social networks

Page 5: Ouldi project presentation

ESE Scenario

Course activities

students educators tutors practioners

tools

existing books

websites assessments plans

Page 6: Ouldi project presentation

OULDI

�  It is a learning design approach produced within a research project led by IET (http://ouldi.open.ac.uk), funded by JISC (2008).

�  Developed a set of concepts together with computer-supported tools that allow the explicit representation of a course design and provide mechanisms to foster sharing of material and collaboration amongst course team members.

Page 7: Ouldi project presentation

ESE design process

Determine objectives Think about four meta-aspects:

“Guidance and Support”; “Content and Activities”; “Communication

and Collaboration”; and, “Reflection and Demonstration”.

-> Course map view

Develop course Develop course workflow (LOs, activities, tools and assessment)

-> LOs view -> Task swimlane view

Evaluate & plan Reflect on the course activity

balance ->Pedagogy profile

-> Course dimensions view

Page 8: Ouldi project presentation

OULDI course map view

!

Page 9: Ouldi project presentation

Determine objectives: ESE course map view

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Develop course: LOs view – 1st level

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Develop course: LOs view 2nd level

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Develop course: task swimlane for the Develop experiment activity

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Evaluate & Plan: Pedagogy profile

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Evaluate & Plan: Pedagogy profile

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Assimilative Finding and handling

Communicative Productive Experiential Interactive and Adaptative

Assessment

Task distribution

Page 15: Ouldi project presentation

Final comments

�  CompendiumLD �  Cloudworks – Google+ �  Course map view - Table �  Leaning outcome view in two levels �  Task swimlane view �  Pedagogy profile – Excel �  Course dimensions view