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Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Mar 29, 2015

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Greta Madeley
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Page 1: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)
Page 2: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Concept

Originally thought of doing Real-time Strategy

Settled on Tower Defense subgenre instead (less content creation required)

Page 3: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

What’s Unique

It supports co-operative play Controller based rather than

keyboard/mouse based

Page 4: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Artwork

Blah

Page 5: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Levels

Page 6: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Levels

Built level editor tool to ease mapping of tiles to background image

Page 7: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Levels

Level editor in action

Level 3 Background Image Level 3 Having Tiles MappedIn Level Editor

Page 8: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Sound Effects & Music

Audacity used to edit, clean up and add effects sounds

Page 9: Originally thought of doing Real-time Strategy Settled on Tower Defense subgenre instead (less content creation required)

Sound Effects & Music

Under Creative Commons Licensewww.newgrounds.com/audiowww.freesound.org (most effects from here)