Nicholas Helmstetter Bishestha Adhikari Morgan Auzenne Arthur Assamoi
Jul 18, 2015
Product Description Design Specification
Determine engagement with the
educational material by utilizing an
EEG headset.
The EEG headset will be used to determine the user's engagement towards the
material.
The engagement levels will be output as a progress chart detailing the user's
attentiveness towards the material.
Detecting Head and Eye movement to
determine engagement with the
educational material.
Hall effect sensors will detect the orientation of the wearer's head relative to the
board.
The eye tracking glasses will track the user's eye movement relative to the front
of the board.
Ease of Use The device must track the wearer's engagement without jeopardizing the
wearer's comfort.
The headset must be adjustable to fit most head sizes.
The eye tracking technologies must not obstruct the wearer during use.
The setup and operation times for the device must be no more than 15 minutes
Reliability The device must be sensitive enough to detect all of the different signals in real
time with negligible error.
The data must also be collected and analyzed in a manner which validates the
usefulness of the device.
Narrowed desired signal to only engagement or disinterest
Determined if patterns of engagement could be established and replicated using the Emotiv EEG headset
Three Patterns:
Long Term Engagement Stability
Short Term Disinterest Introduction
Short Term Engagement Recovery
Final test for response time between changes
Utilized video game medium to promote engagement (similar to Hatch medium)
Conducted in five random tests Test ran entire length of long term window
Test Start Point
Test End Point
Test were conducted in succession
Short Term Disinterest Introduction
Short Term Engagement Recovery
Test Start Point
Test End Point
Test Start Point
Test End Point
Short Term Disinterest Introduction
Short Term Engagement Recovery
Test Start Point
Test End Point
Test Start Point
Test End Point
Short Term Disinterest Introduction
Short Term Engagement Recovery
Test Start Point
Test End Point
Test Start Point
Test End Point
Conducted during disinterest introduction and engagement recovery tests
Recovery Start Point
Recovery End Point
Disinterest Start Point
Disinterest End Point
Eye tracking device indicates at which part of the board the child looking
Integrated with EEG headset to monitor the child’s engagement level
EEG and Eye Tracking
Positional Detector Hall effect Sensor determines the position of Head
Can detect the direction the wearer is facing relative to the front of the board
Two types of Hall effect sensor- Hall Effect switch- Hall Effect latch
- http://www.youtube.com/watch?v=9BFdGtvo9JE
Hall effect sensor switch will be used Magnet is placed on the smart board LED turns on when the student looks away
from the board