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Motion Control For Remote Archaeological Presentations issues, solutions, future design potential Professor Erik Champion, Faculty of Humanities, Curtin University, Western Australia
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Motion Control For Remote Archaeological Presentations-Digital Heritage 3D conference Aarhus Denmark 21-22 May 2015

Jul 28, 2015

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1. Motion Control For Remote Archaeological Presentations issues, solutions, future design potential Professor Erik Champion, Faculty of Humanities, Curtin University, Western Australia 2. My interest in Virtual Heritage Background in architecture, (art history) and philosophy PhD with Lonely Planet in virtual environments for travel and tourism Taught interaction design and game design at UQ, UNSW, Massey Past-Project Manager at DIGHUMLAB (Denmark) Professor of Cultural Visualisation, Curtin University, Perth, Western Australia 2 3. Lack tools to present 3D remotely 4. Oculus lacks social presence 5. Second Life Lacks Attentional Focus 6. Presenting on a curved screen Curtin HIVE (Hub for Immersive Visualisation and eResearch) 7. Also issue with game mods can use NPCs -Eric Fassbender, Macquarie University UNSW 8. the museums of tomorrow https://twitter.com/plevy/status/433058523836985344/pho to/1 9. Place-ness required for Cultural presence To evoke +communicate historical situations or heritage values find deeper understandings not simply memorize facts (Bloom, 1956). Place is a cultural setting, it gives cultural interaction a time and a location, Crang (1998, p.103), Spaces become places as they become time-thickened Places do not just organise space, they orient, identify, and animate the bodies, minds, and feelings of both inhabitants and visitors. Cultural presence: a feeling in a virtual environment that people with a different cultural perspective occupy or have occupied that virtual environment as a place. 9 10. Definitions NEW MEDIA: the act of reshaping the user experience through the innovative use of digital media. VIRTUAL HERITAGE: convey the appearance, meaning, significance and social agency that designed and used cultural artefacts and sites, (through the use of interactive and immersive digital media). NEW HERITAGE: re-examine the user experience that digital media can provide for the understanding and experiencing of tangible and intangible cultural heritage Erik Champion, in Y. E. Kalay, T. Kvan, & J. Affleck, New Heritage: new media and cultural heritage. New York: Routledge, 2008.10 11. UPF: CAVE + Kinect: how to interact? 12. UPF: how to present info? 13. UPF: Catch creatures in net 14. Engagement - selfie (MS Kinect-Sesame St) 15. APA game - Bologna CINECA 16. At CURTIN HIVE we have similar challenges 17. Jeffrey Jacobson Narrator in Way of Audience www.publicVR.org 18. Example: Narrator not facing audience, pointing to? 19. Tiled Displays Arent Immersive 20. Puppetry but evaluation issues 21 21. How to involve the audience? 22. Also Issues with Domes 23. 3D film studio but how to incorporate? 24. Using a Turing Test Try to disguise yourself as an NPC or take over their role in society and see how long you last before being discovered. 25. Biofeedback could affect.. Triggered or default behaviours of the avatar. Control camera views (based on heartbeat). Change trust (galvanic skin response-sweat). The field of view (music or character anger). Control other NPCs (calmness). 26. Touchscreen Taoism Chinese Taoism Touch Screen by Neil Wang and Erik Champion (VSMM2012 conference) Opening: Game Hua - http://youtu.be/DiGDezTM8hY Game Qi1 - http://youtu.be/jP9nfdUFDTU Game Qi2 - http://youtu.be/orCga2CQBjs Game Qin - http://youtu.be/iC2BGT5IbDE Game Shu - http://youtu.be/dv_TOnl_sbc 27. 3D film studio but how to incorporate? 28. 3D presentation + slides 29. 3D objects with physics 30. Pix4D SA, EPFL Innovation Park, Switzerland, www.pix4d.com https://sketchfab.com/models/7f022938bee44f36bde778d affdbea8e 31. Camera tracking:mirror+puppet + replace avatar 32. Panoramic movies+ 3D models + scholarly archives 33. Biofeedback, Rituals Worlds + Roleplaying, Violence, Interactive Narrative/Drama, Virtual Heritage, Heuristics [email protected] [email protected] www.erikchampion.wordpress.com twitter: @nzerik