the digital reading age by @peterluit and @bebook
May 17, 2015
the digital reading ageby @peterluit and @bebook
the 90’s
past and present
iRex, Sony, Amazon, BeBook
and many more to come
widely used
iPhone
iTunes
scanning 1200 pages/hr
e-book stores
e-newspaperhttp://www.plasticlogic.com/
http://www.plasticlogic.com/
e-newspaperhttp://www.plasticlogic.com/
Liquavistahttp://www.liquavista.com/default.aspx
Livrehttp://gizmodo.com/361324/livre-a-compromise-on-the-e+book
Samsunghttp://www.ubergizmo.com/15/archives/2008/10/samsung_demonstrate_carbon_nanotubebased_color_epaper.html
Readius - Polymer Visonhttp://www.readius.com/
more apps to come
LUIT Consultancy = T h i n k i n g - I n - C o n n e c t i o n s
e-magazines?
LUIT Consultancy = T h i n k i n g - I n - C o n n e c t i o n s
it only just started
LUIT Consultancy = T h i n k i n g - I n - C o n n e c t i o n s
when mainstream?
LUIT Consultancy = T h i n k i n g - I n - C o n n e c t i o n s
challenges: standards
content & standards: BBeB - Mobi/Prc - AZW
LUIT Consultancy = T h i n k i n g - I n - C o n n e c t i o n s
challenges: DRM
copyright and DRM:the publishers nightmare
challenges: connectivity
challenges: technology
- Touchscreen- Screentechnology - color- Usability - Daisy- Competition
fuji - colorhttp://www.fastcompany.com/blog/kit-eaton/technomix/forget-kindle-2-fujitsus-e-reader-screen-bigger-color
KDDI - colorhttp://gizmodo.com/5064221/kddi-develops-color-wireless-e+paper-display
• copyright - 28%• DRM - 22%• standards (like epub) - 21%• retail price - 16%
challenges
business models
Dutch Market for books 2008
printed digital
consumer books*
545 M€’s 1 M€’s
educational books
367 M€’s 2 M€’s
professional books/manuals
289 M€’s 11 M€’s
Source: PriceWaterhouseCoopers: Entertainment & Media Outlook towards 2012
Dutch Market for books 2012
printed digital
consumer books*
600 M€’s 11 M€’s
educational books
395 M€’s 25 M€’s
professional books/manuals
280 M€’s 40 M€’s
business modelsSource: PriceWaterhouseCoopers: Entertainment & Media Outlook towards 2012
players & business models
- Aggregators - distributors- Telcos - datacontracts- Publishers - authors- Retailers
channel
Content
Conversion + DRM
Hardware
Retail
• Consumers - 22%• Amazon - 21%• Google - 20%• Telcos - 13%• Publishers - 7%• Authors - 2%
who will be in control?
thanks for listeningby @peterluit and @bebook