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    Megaman Battle Network 6 (Falzar and Gregar)Version 1.0Author: Ice T. Gressa and Panterror FlamesEmail: [email protected] [email protected]

    Disclaimer: All characters are the sole copyrightproperties ofCapcom (www.capcom.com)

    Disclaimer 2: This FAQ/Walkthrough is the copyright ofTigresa andPantera Steel. If you want to use this FAQ on any ofyour sites, give

    us a ring-a-ding-ding on our email addresses.

    TABLE OF CONTENTSI. IntroductionII. Copyright InformationIII. StoryIV. Meet the CastV. Systema. Controlsi. Battle

    ii. Netiii. Lan Controls

    b. Battle Infoi. Elementsii. Battle Groundsiii. Emotions

    VI. Getting Starteda. Starting Optionsb. Pet Mode

    VII. Walkthrougha. Chapter 0: Basic Trainingb. Chapter 1: New kid on the blockc. Chapter 2: Blast Offd. Chapter 3: Watch the birdiee. Chapter 4: Under the Seaf. Chapter 5: New teacher introduction

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    f1: Chapter 5a: All washed upf2: Chapter 5b: Feel the Heatg: Chapter 6: The beasts awakenh: Chapter 7: Ghost Hunt 1i: Chapter 8: Ghost Hunt 2j: Chapter 9: No clowning aroundk. Chapter 10: Hello Ladiesl. Chapter 11: Tell it to the judgem1. Chapter 12a: Gone with the windm2. Chapter 12b: Slicin' and Dicin'n. Chapter 13. Locked up, won't let me out.o. Chapter 14. Let's buster some heads openp. Chapter 16. Que tiempo hace? (How's the weather?)q1. Chapter 16a: Chop Chop your pee pee

    q2. Chapter 16b: Watts happening?r. Chapter 17. Moonstone hunts1. Chapter 18a. Murder Death Kill (Erase em')s2. Chapter 18b. Choo Choos3. Chapter 18c. Drill Times4. Chapter 18d. Eat my dustt. Chapter 19. Daddy's homeu. Chapter 20. Beast unleashedv. Chapter 21. The love you savew. Chapter 22. Invitation n' Expo Time

    x. Chapter 23. Old scenarios revisitedy. Chapter 24. The final fightz. Bonus Chapter - Stuff to do after you beat thegame.VIII. Chips Lista. Standard Chipsb. Mega Chipsc. Mega Chips - Falzard. Mega Chips - Gregar

    e. Mega Chips - other navis + restf. Giga Chips - Falzarg. Giga Chips - GregarIX. Program AdvancesX. Beast Out/Beast Cross/Cross FusionXI. Customizer PartsXII. Key Items

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    XIII. Enemy ListXIV. UpgradesXV. Number TraderXVI. CreditsXVII. Updates/HistoryXVIII. Contact Information

    -------------------------------------------------------------------------------I. INTRODUCTION

    And all must come to an end sadly. Welcome everybody tothe final storylinerelated episode of the Megaman Battle Network series

    called Megaman BattleNetwork 6 (available in 2 packs: Falzar and Gregar). Atleast in chronologicalorder its the final episode. There is still a window ofa game similar to thatof Network Transmission which is in between 1 and 2storylinewise. Enough jibbajabba. On with the show.

    -------------------------------------------------------

    ------------------------II. COPYRIGHT INFORMATION

    We do not own Megaman or any of the characters at all.They all belong toCapcom of America, Japan, Europe and other regions.However, this FAQ is thesole copyright of yours truly and cannot be usedwithout proper permission and

    credit.

    -------------------------------------------------------------------------------III. STORY

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    A dark day has come for the class in ACDC school's 6thgrade. One of their ownfellow students is moving away and that student is...LAN HIKARI?!! NO WAY!!!Sadly it's true. Lan's father, Yuichiro, jas beentransferred to a new towncalled Cyber City. It's so sad that even Lan's teacher,Ms. Mari is crying. Onthat Sunday, Ms. Mari and all of Lan's classmatesgather in front of the Hikarihouse (well not the Hikari house anymore) to see himand his family off as theydrive away to a new town. A new day, a new town, a newadventure begins.

    -------------------------------------------------------------------------------IV. MEET THE CAST

    -------------------------------------------------------------------------------V. SYSTEM

    ~~~~~

    a. Controls

    =====i. Battle

    D-pad: move within the gridB: shoot normal weaponA: use chipL and R: open custom menu (bar must be full)

    L during custom menu: attempt to runR during custom menu: descriptionStart: Pause

    =====ii. NetL: Talk to Lan

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    R: Jack outB: Talk to navis/check itemsA: actionD-pad: movementStart: menu

    =====iii. Lan controlsB: check items/talk to people/pick upD-pad: movementL: talk to Mega ManR: jack inStart: menu

    ~~~~~b. Battle Info

    =====i. Elements

    In previous games there were 4 elements (non-nullelements). They still workthe same way. Fire beats Wood, Wood beats Electric,Electric beats Water, and

    Water beats Fire. Starting with Megaman Battle Network4, there are otherelements and in MMBN6, there are 4 extra elementalstrengths and weaknesses.

    Break: armor means nothing,Summon: objects on the field has HP of their ownVariable: add damage to an attackSword: Sword attacks

    Cursor: seeks enemyWind: Knocks objects or enemies backwards

    Cursor beats Break, Break beats Sword, Sword beatsWind, and Wind beats Cursor

    =====

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    ii. Battle Grounds

    Cracked: breaks if stepped off of.Broken: Can't be stepped on without airshoes butrestores itselfHole: stays there for the whole fight. Can't be crossedover minus airshoesIce: Slippery. Aqua attacks freezes enemyGrass: Double Fire Damage and Wood-Types regain HPPoison: HP gradually drainsHoly: Half damage

    =====iii. Emotions

    Normal: nothing special

    Angry: Being counterhit, doubles Megaman's next attackexcept and enemiesdon't flash red before attack.

    Full Synchro: COunterhitting put Megaman in full-sychroand gives him a chanceto score more counterhits since enemies flash red

    during their counteranimation.

    Tired:

    Exhausted:

    -------------------------------------------------------------------------------

    VII. WALKTHROUGH

    ~~~~~a. Chapter 0: Basic Training

    Speak to Haruka and Yuichiro and exit the huse. Speakto everyone outside. One

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    boy speaks about virus busting, another tells you aboutthe town locations, Anold man talks about jacking in. A grown man talks aboutPETs, a grown ladytalks about dashing. Finally, there is a girl beingattacked by a robodog. Jackin to it by pressing R. Fans of the series know whatthe expect next and forthe ones that are noobs... First lesson teaches youabout using same chips inbattles, another lesson teaches you about chips withthe same code and then thelast lesson is about countering and full synchro-mode.

    The dog is back to normal and Lan checks on the girland she seems to be a shyone and she walks off. Lan gets an email from Yuichiroand he says that Lan'scomputer is now connected to the net and you have aspecial mailbox to recievemail from friends in ACDC in the shape of a Prog.

    Head home and jack in to your computer and head toCentral Area 1.

    Central Area 1--------------Take the time to get accustomed to the net and you'llnotice that you will needto fufill conditions to move onto the next area of thenet only one time andthat's it. Here you need a Reflector1 chip which youshould have at the very

    start of the game.

    Central Area 2--------------There is a net dealer at the entrance. Speak toeveryone you come across. You

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    need a key to get into Central Area 3 which you don'thave yet so with schoolbeing tomorrow, it's time to jack out and go to bed.

    ~~~~~b. Chapter 1: New Kid on the block

    Old habits die hard as Lan wants to sleep some more butMegaman is not going toallow that to happen. Exit the house and go to school.As soon as Lan walks inpast the screener, an alarm goes off and a bunch ofsecurity bots emerge andthey think that Lan is an intruder. Lan says he's the

    new student and one ofthe bots speaks. He asks for Lan's StudentID but Lanjust transferred to theschool. This infuriates the security bots and Lan getsready to take action butthe head bot tells the others to back off. It soundedlike a human voice thoughand the bot asks if Lan is Lan Hikari which he confirmsand the bot says Lanhad a lot of guts to not run from the security bots and

    get ready to fight theminstead. It introduces itself as the homeroom teacher.A security bot is thehomeroom teacher? WTF? Oh wait the real teacher isusing a speaker that's onthe security bot. He motions you to the Teacher room onthe left. On the way,Lan spots a wierd doll. Enter the Teacher's Room andspeak to the guy in red.

    It seems that Capcom is bringing back the FILA clothingline for the game. Hisname is Joe Mach! He gives you your student ID. Exitand head to classroom 6-1through the front door (2nd door on the second floor).Lan is nervous.

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    Mr mach introduces Kan to the class. One kid got a sourass attitude. That kidis Mick and he too is sporting the FILA outfit and he'sa fuckin' turd as youwill find out soon. Talk to everyone to move onto thenext segment where Mickapproaches Lan and asks him to show his stuff. BreakTime is over. Everyonejacks in. Mick's navi volunteers Megaman to take on thevirus. Ooh that Mickmust be up to some evil shit to be grinning like thatand he yep he did. Youfight a OldStov instead of the Mettaur. You have nowater but their flames only

    reach 3 panels ahead. That period is over noww. Mick issent to the Teacher'sRoom and class is dismissed. Before you jack out,collect the 2 Blue MysteryDatas for 700 Zenny and Thunder* and leave.

    ~~~~~c. Chapter 2: Blast off

    Mick is still reeling from the toungelashing he got

    from Mr. Mach. After he andhis navi have a falling out, the Navi leaves. Mickreally wants to crush Lannow. A new navi appears by the name of Blastman and heoffers to help Mick withhis plans and Mick accepts. Class starts again. Thenext lesson deals with Copybots. A kid later known as Tab explains the basics andfunctions of the copybot

    and says it gives navis the ability to explore the realworld. Lan transfersMegaman into the copybot. So cool! Is this for real?Lan finds out the hard waywhen Megaman pinches his cheek to hard. Walk around andspeak to everyone. One

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    of the girls notices the resemblence between Lan andMegaman. Megaman wishes hecould be in the real world forever. He is now back intohis PET. Mick and hisnew pal Blastman put their plan into action and thesecurity bots go haywireand Mr. Mach gets knocked the fuck out. The securitybots trap all the studentsin the classroom with flamethrowers. It's impossible toget past them as Lanbut transfer Megaman into the copybot and exit theclassroom. Go downstairs andtalk to the kid with a bucket on his head to get thebucket. Run back upstairs

    and into the classroom an Megaman will put out thefire. The copybot is almostout of power so Megaman goes back into the PET.

    You now control Lan again, run down and it says youneed a TeacherID so run onback to Mr. Mach for it and double back into theteacher's room. The securitybots are disobeying Mick's commands and go the teacherscornered and ready to

    burn. It turns out that Blast man is a badder applethan Mick and cuts him off.Blastman is in the system. Megaman jacks in.

    RoboCtrl Comp 1---------------Talk to the Prog at the entrance. He is heat-resistant.He gives you WatrData.Watc out for the direction that embers are blowing

    because that is where thefireballs are going to come from. Hide behind the steelcubes to avoid the fireassault. These also indicate that you are going in theright direction towardsthe burning Progs. There is a Blue Mystery Data nearbythe nothwest Prog that

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    has a HPMemory in it and one with a Spreader1 M nearthe southeast one. Put outall three fires to move onto the next part.

    RoboCtrl Comp 2---------------Things are starting to heat up litterally. Megaman issurrounded by flames. Lanneeds a Navi to operate the fire extinguisher but thereis none in sight.. oris there? Speal to Mick a few times for clues and youmay have noticed that amonitor behind you was on. Examine it and Mick's navi

    is there. After a briefcutsence, Mick is on fire. This worries his navi who inturn saves him by usingthe Fire Extinguisher system and putting out the fires.Ok now rescue the fourburning Progs before facing Blastman. This is a RegUp2near the south Prog.

    -----------------Boss Fight: Blastman

    Element: FireWeakness: AquaHP: 400Attacks: Blast Fire (20 dmg), Air Bomber (10 dmg),Blast Hurricane (10 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Blastman EXElement: FireWeakness: AquaHP: 800Attacks: Blast Fire (80 dmg), Air Bomber (50 dmg),Blast Hurricane (50 dmg)

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    Blastman SPElement: FireWeakness: AquaHP: 1400Attacks: Blast Fire (150 dmg), Air Bomber (90 dmg),Blast Hurricane (90 dmg)~~~~~~~~~~~~~~~~~

    There are two steel cubes in this fight. They willblock the Blast Fire andAir Bombers but the Blast Hurricane can go throughthem. You have no waterattacks at this point so only your most powerful andmost useful chips will

    suffice. He has AirShoes so CrakOut is not going towork on him except fordamaging him.

    -----------------

    Blast man retreats to fight another day. It was anoutsider in control of Blastman but Mick got in trouble with the teachers anyway.Speaking of Mick, he's

    still the same wannabe toughguy but he apologizesanyway. He still wants todefeat the Hikari boys. Tab walks in and introduceshimself. After a chat, Mickgives Lan "Graffiti." It's to show him the key toCentral Area 3 and he walksoff. Tab's house is the chipstore called Asterlandwhich is in construction.

    Grafitti is in the key Item section, "There is apicture of a Navi digging ata place on a wide green road where a shadow falls. Goand log into the net. Youget an email that your ACDC mailbox got it's first mailand it's from Mayl whogives you a Roll R.

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    Central Area 2--------------on the way to Central Area 3, there is a piece of greenroad that you cannotpass through, examine it and the key is there. Use theKeyData to open the gateto Central Area 3

    Central Area 3--------------A HiCannon L is up the stairs leading to a cloud. Walkto the stone beasts toread about them. Well its now time to bed, get any

    mystery data you can, jackout, and go to bed.

    Yuichiro hands the mayor (who is also the viceprincipal), part of a program.Although it's not complete, it's enough to fufill aproject.

    ~~~~~d. Chapter 3: Watch the birdie

    Isn't that cute? A lost penguin has followed Mick toschool and for some veryodd reason, it seems to be very attached to him in asense of affection (thissorta reminds us of how the metroid larva was to Samusin the Metroid series).When school is out, the penguin seems hungry but whatdo they eat? Run to the

    teacher's room and speak to the guy in the lab coat, hedirects you to the kidin classroom 6-2. Penguins eat fish but he got none.His grandpa may have onethough so he calls him. Head to the station and defeata StarFish, Puffy and a

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    Piranha to open the lid and the grandpa give you afish. Run back to Mick andfeed the penguin to feed it. Where did the penguin comefrom? Megaman suggestssearching the Net for a BBS. Mick says check out theone in Seaside Area 1, theare you can reach through Central Area 3.

    Uh-Oh! There seems to be a crazy ass navi in a panic onroute to your way toCentral Area 3. Talk to him to see what's up. Hebasically says it's nothingbut something is definitely wrong. This is also yourchance to do a netbattle

    with a navi in Central Area 2. You face a Shaker,Mettaur, and Shooter. Win thematch for a SubMemory.

    Central Area 3--------------There is a leak that blocks access to Seaside Area 1.Speak to the girl navi,she mentions a plumber navi but he is nowhere to befound but may be closer

    than you think. Run back to Central Area 1 and speak tothe now calm blue naviand he admits he is the plumber navi and he losr aToolPrgm and he needs it forwork and needs it to fix the leak. Him and Megamansplit up to loof for it andthe plumber navi says he went to several houses thatday. Only accessible houseis Lan's and the only place that requires repairing is

    the toilet so head therewhere Haruka is standing. Haruka says the toilet isbroken even though it wasfixed by a repairman,. Jack in to the toilet.

    A mettaur with a plunger on it is in there. That's theToolprgm? Megaman is not

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    up to defeating the virus despite Lan badgering him todo so. He finally fightsthe virus. Defeat a Mettaur, Mettaur2, and Mettaur3 forthe ToolPrgm. The ownerof the plumbernavi calls and says to meet his navi atthe site of the leak. Theleak is fixed and you are free to go on.

    Seaside Area 1--------------Head to the northeast area to reach the lower bluesection and from there, headsouthwest to the corner and read the BBS. The directorof an aquarium lost the

    penguin and says to contact him. After a while, Megamanjacks out. Return tothe school and Mick is waiting for you along with thepenguin. LOL! It evenaccompanies him to the toilet. Take the bus to SeasideTown, Mick reluctantlyshares his food with the penguin. Head to the aquariumand a strange guy hasjust lost his job there. The penguin seems scared. Thetrio get ready to enter

    but the doors are locked. Tough luck Mick! Head homeand go to bed.

    ~~~~~e. Chapter 4: Under the sea

    After Lan awakens, you are to meet Mick at the aquariumentrance. But beforeyour trek begins, you get an email with a new NaviCust

    that comes w/ a Speed+1,UnderSht, and Attack+1 and a GiftFldr.

    Megaman takes you through the same old tutorial onusing the NaviCust. Solidblocks must pass over the pass line and textured bloclsmust stay off. Blocks

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    with the same color must not touch each other and youcan have up to 4 colorsin your NaviCust. Run to the Aquarium to meet Mick.Mick's night was hell. Thepenguin even snuggled in the bed with him. Ahhhhhh!Enter the aquarium and goup to the man. He is the owner and says the penguin'sname is plata. They arehappy to reunite. After some talking, it turns out thatPlata was not fond ofstrangers before he met Mick. As a reward, Mick and Lanwatch the show for freeof charge. View all the exhibits to move on to the nextsection. Run into the

    entrance of the dolphin n' seal show. Lan even gets toride the dolphin. Timeto go and Mick is desparate to leave. On the way out,the evil trainer is backand says the shows sucked and that he'll give them areal show. This worriesMick. AAs Lan and Mick head home, the animals are onthe loose. Out of worryfor Plata, Mick runs back into the aquarium. Chase himback and head for the

    penguin cage. Mick is fending off a gator for Plata andhis fellow penguinswith a broom. Lan rushes to the director, and he saysthe way to stop all theanimals and return them to the cages is to broadcastthe feeding chime at topvolume. Rush back to the area behind admissions. Theseal blocks the door. Youneed to get the ball from underwater but the jellyfish

    will prevent that fromhappening. Go back downstairs and Lan spots themysterious girl again but shevanish again.

    She reappears outside to point out a Copybot thendisappears. The copybot is

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    located by the fishsticks shop. Use Megaman in theCopybot and run to the ball.Megaman transfers out of the PET. Run back to the sealto make it move awayfrom the door. Enter and the man behind the ruckus isthat evil train CaptainBlackbeard (how original). After a chat, Lan jacks in.

    Aqua Comp 1-----------The trick here is to reunite the Progs with the tanksthey belong in. Here arethe clues:

    Sunfish = short tailPiranhas = eats cowsTropical fish = hates cod water

    Matching the wrong animal sets off the alarm and putsyou in battle.

    Aqua Comp 2-----------Nautilus = Long ago

    Turtle = like a rockKing Crab = Snobby

    Aqua Comp 3-----------Penguin = I can flyElephant seal = noseDolphin = whaleAlligator = Lizard snap

    You are free to move onto Diveman. He's blocking theaccess to the chimeplayer.Let's fight.

    -----------------Boss Fight: Diveman

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    Element: AquaWeakness: ElectricHP: 500Attacks: Dive Missle (10 dmg), Dive Bomb (20 dmg), GigaWave (30 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Diveman EXElement: AquaWeakness: ElectricHP: 1000Attacks: Dive Missle (20 dmg), Dive Bomb (40 dmg), Giga

    Wave (60 dmg)

    Boss Fight: Diveman SPElement: AquaWeakness: ElectricHP: 1500Attacks: Dive Missle (50 dmg), Dive Bomb (100 dmg),Giga Wave (150 dmg)~~~~~~~~~~~~~~~~~

    Dive Missiles constantly cime out of two of the rowsyou are in. Quickly moveinto the row that is safe to stand in. While all thisis going on, Diveman willspend mpst of the fight, submerged beneath the panels.You definitely have alot of Electirc Attacks here. The Elecsword does majordamage to him with itshigh already high damage attack and the fact that

    Diveman takes twice as muchdamage from electric attacks. Maybe four times more ifa starfish gets him anda electric attack is followed but we haven't testedthat out yet. His can alsoattack you with a Dive Bomb (sends two bombs atMegaman's location) and the

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    Giga Wave which leaves only the back column safe. Be onthe lookout for thislast move when the area shakes.-----------------

    Diveman blows up after his defeat. Megaman plays thefeeding chime and all theanimals return to their cages and the aquarium is backto normal. Blackbeard'sgone and he's got a hold a Mick. Luckily Mick isrescued by Plata, his penguinfriends, and the elephant seal (the latter whom tacklesBlackbeard). He is soonturned into the Net Police. But earlier, he mentioned

    an organization! Lan andMick help clean up the aquarium and Plata stayed byMick's side the whole time.Lan an d Mick head on home but not without pulling afast prank to get awayfrom Plata.

    There is a meeting of the organization. The next for toface is Yuika and hernet navi, Circusman (Clownman?) who is said to be able

    to absorb the beasts.

    ~~~~~f. Chapter 5: New teacher introduction

    Megaman is in trouble, nevermind... it was a dream.This lands Lan in detentionfor sleeping in class. He is to write 30 vocabularywords 100 times each for a

    total of 3000 words. After school is out, exit the roomand Lan gets an email.It's the director of the Aquarium,. He gives you a TagcChip system. It allowsyou to tag two chips together for use in battle like asword with an area grab.

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    Press Select at the Folder Edit and choose the twochips to tag up and the MBtotal limit is 60MB. Go to the Teacher's Room and talkto Mr. Mach. Hm. A guestfrom Lan's past arrives.

    ~~~~~f1. Chapter 5a: All washed up (Falzar)

    It's Shuuko Kido from Megaman Battle Network 4 and shebrought her net navi whois now named Spoutman here in the US but he is reallyAquaman. Why Capcom choseto go with his US MMNTWarrior (the name of the cartoon)

    name instead of Aquamanis beyond us especially since Aquaman was his name inMMBN4. Anyway, she is nowa student teacher and working to pay for her twinbrothers' (you remember Apoand Da?) tuition and she is working multiple part-timejobs. Mr. Mach noticesthat the two know each other and Shuuko mentions thatLan has helped her beforein the past. Shuuko plans to teach students about using

    water to fight and shewants to show Lan something in the Teacher Room behindthem. Mr. Mach leavesand Shuuko goes into the Teacher's Room and trips nfalls. She's still the sameol' Shuuko LOL! Go to the classroom to pick up Lan'sstuff. That girl isthere.Her name is Iris. Lan tries to talk to her but the

    "attempted romance" is cutshort by a call from Shuuko. Go to the teachers room.

    Here you get to control Aquaman but right now Shuukohas to head to her otherjob at the aquarium. Jack into the comp where she wasstanding and when Shuuko

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    arrives, her klutzy ass floods the Seaside Areas. Speakto the orange navi andyour task is to use Aquaman to get all 5 wish in eachof the 3 areas. There arewhirlpools in the areas. You use those to boost you upto the surface to swimand chase the fish but the water meater goes down. TOreboost it, go back tothe tornado and recharge. If the water meter isdepleted then Aquaman faintsand you have to complete the task for that area again.To move on to SeasideArea 3 you must 3 battles.

    Battle 1: Mettaur, Piranha, ShooterBattle 2: Puffy, Piranha, ShooterBattle 3: Mettaur3x2, Puffy

    To lower the gate between Seaside Area 1 and SeasideArea 2, you must have aTrnArrw1A. Also in Seaside Area 2 there is a toll cube.

    Once you get all 15 fish, talk to the orange navi andthe water drains. The

    director tells Shuuko, "YEEEEEEEEEEEEEEEEEER FIRED!"and now she is headed backto the school. Jack out and it's time for the finalexam, a net battle againstShuuko and Spoutman/Aquaman.

    -----------------Boss Fight: Spoutman/AquamanElement: Aqua

    Weakness: ElectricHP: 600Attacks: Aqua Bomb (20 dmg), Aqua Stream (40 dmg), DripShower (40 dmg)

    ~~~~~~~~~~~~~~~~~Later on

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    Boss Fight: Spoutman/Aquaman EXElement: AquaWeakness: ElectricHP: 1300Attacks: Aqua Bomb (60 dmg), Aqua Stream (120 dmg),Drip Shower (120 dmg)

    Boss Fight: Spoutman/Aquaman SPElement: AquaWeakness: ElectricHP: 1700Attacks: Aqua Bomb (110 dmg), Aqua Stream (220 dmg),Drip Shower (220 dmg)

    ~~~~~~~~~~~~~~~~~

    With an AreaGrab, Spoutman/Aquaman is easier to beat.Since the ElecSword cutshis HP in half and combined with Full Synchro orBubStar, he's dead instanlywhen you fight him the first time. Shoot. Full Synch +Bubstar + A powerfulElec ship aginst his EX and SP version will be hisdeath or close to it. The

    attack you will mostly see is the Aqua Stream, he willshoot into the center ofthe column where you stand and it will attack the wholecloumn. Unlike the AquaBomb you use when controlling him, his Aqua Bomb byhimself does not crack anypanels/ His Drio Shower attacks four panels at a timeas he spins. Move aroundin a circle safely to avoid this one but an AreaGrab

    eliminates the need forthat.-----------------

    Congrats, you passed. Aquaman is your new Link Navi.

    ~~~~~

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    f2. Chapter 5b: Feel the heat (Gregar)

    It is Mr. Match from all the other Megaman BattleNetwork games except for Part5. Mr. Mach notices that they know each other and Matchsays Lan is like hislittle bro to Lan's dismay but Match says he's not upto anything. He is goingto college now. Mr. Mach wants to teach students aboutusing fire in battle.Mr. Mach leaves and Match goes into the Teacher's Room.Go to the classroom topick up Lan's stuff. That girl is there. Her name isIris. Lan tries to talk

    to her but the "attempted romance" is cut short by acall from Match. Go to theteachers room.

    Here you get to control Heatman, your task is to haveas many Fire Chips inyour folder because you have to find 4 Kettle virusesin the Central Area andraise their temperature to 100 degrees celsius todefeat them. Only fire will

    work on them and once they have reached 100 degres backaway to avoid takingAqua damage from their death. There are 1 in CentralArea 1, 1 in Central Area2, and 2 in Central Area 3. You fight 2 of them in onebattle and 3 of them inanother one of the battles.

    Once you're successful, Jack out and it's time for the

    final exam, a net battleagainst Match and Heatman.

    -----------------Boss Fight: HeatmanElement: FireWeakness: Aqua

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    HP: 700Attacks: Heat Wave (20 dmg), Heat Press (20 dmg), HeatBurn (40 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Heatman EXElement: FireWeakness: AquaHP: 1500Attacks: Heat Wave (60 dmg), Heat Press (60 dmg), HeatBurn (120 dmg)

    Boss Fight: Heatman SPElement: FireWeakness: AquaHP: 1900Attacks: Heat Wave (110 dmg), Heat Press (110 dmg),Heat Burn (220 dmg)~~~~~~~~~~~~~~~~~

    You should have a whole bunch of Aqua Chips tahns toyour battle during the

    Diveman saga. Heatman is one dirty fighter especiallywhen his HeatWave seemslooks troublesome but Crackout series chips will keepyou safe from it. TheHeat Press unlike the one you had when controlling himcan crack panels, andthe nastiest but avoidable attack is the Head Burnwhich burns one whole rowin which you stand in and he does this attack the most.

    the TrnArro series isgood for counter hits.

    -----------------

    Congrats, you passed. Heatman is your new Link Navi.---

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    Leave the school. The cowd is gathered around Yuika.She is promoting a Compu-Dance jamboree in Central Area 3. Tab announces thathis store opens the nextday. Iris doesn't like the looks of this. Match/Shuukotell you about Heat/AquaCross. Time for bed. A net official has a bad feelingabout what it being tooquiet on the net.

    ~~~~~g. Chapter 6: The beasts awaken

    Lan gets ready to jack in but he is cut shortly byHaruka who tells him that hehas a guest downstairs. Talk to Haruka and she saidthat his guest had left. Itwas Lan's new "girlfriend" Iris that was thereaccording to the descriptionthat Haruka gave and she might be closeby. Iris waitsfor you in the park. Shewarns you not to jack in to the Net. And her intuitionproved helpful as navis

    gather around a dancing Circusman who steals theirlifeforces. He then uses thelifeforces and drops them into the huge hole and thebeasts: Gregar and Falzarare awaken now. Depending on the version of the gameyou have, Circusman willcapture the other cyberbeast. The navi officials stopCircusman from gettingthe other cyberbeast and with one large growl.

    Circusman retreats and the naviofficials faint. Run home and jack in. Everyone in thenet has passed out. Goto the Cyberbeast in Central Area 3 and before Megamancan fight the beast, heis overpowered by the flash of light and forced to jackit.

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    ~~~~~h. Chapter 7: Ghost Hunt 1

    Talk to the fainted official navi, he mentions thatevil spirits are unleashedon the net and he gives you Soul Weapons to fight them:

    Soul Knife - attack evil spirits in frontSoul Sword - attack up to 2 evil spiritsin frontSoul Axe - attack up to 3 evil spirits horizontallySoul Gun - attack evil spirit 3 squares away.

    Evil Spirits come in 3 colors: red, yellow, and blue

    and changes color when hitand the red ones die in one hit. But if you attack fromthe rear then it willdie regardless of color. If your attack fails to killthe spirit or there werenearby evil spirits adjacent to you then you will behit by one of them for 10hp do damage. Any unused soul weapons become bug frags.

    Central Area 1

    --------------Weapons: 2 soul knives, 2 soul swords, 1 soul axe, 1soul gun

    Walk to the red spirit and use soul knife, then walk upto the next red spiritwho is behind the yellow spirit and use soul sword andfishish the other onewith a soul knife. Now use soul sword on the red spirit

    blocking the cafe thenget behind the red navi in the middle and use soul axeto wipe all three out.Proceed to the next area.

    Central Area 2

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    --------------Weapons: 2 soul knives, 2 swords, 4 axes, 1 gun

    Use a soul sword on the first red spirit, soul axe thenext 2, knife the lastin the group. Take the blue road and use the soul gunon the yellow spirit anduse soul axe to kill it and the other two. Use a soulsword then use two soulaxes to move on.

    Central Area 3--------------Weapon: 3 knives, 4 swords, 4 axes, 2 guns

    Walk up to the red spirit next to the blue spirit.Stand 2 squares back and usethe soul sword on the yellow spirit. Another sword andthe last 2 spirits aredead. Use the soul sword on the red spirit, soul axethe net, and soul knifethe last. Use a gun on the rear of the blue spirit.soul axe on a red spiritand finish with a soul knife. Chase the Cybeast to

    outside the entrance toSeaside Area.

    ~~~~~i. Chapter 8: Ghost Hunt 2

    Megaman gets ready to absorb the beast but Yuichirotries to talk to Megamanlike a son and calls him Hub (Megaman's human name

    before he died in infancy).He tries to talk Megaman out of absorbing the beast butgoes through with itanyway and is now in pain. Go up to Shuuko/Match anduse Aquaman/Spoutman andgo to Seaside Area 1. Your mission is to get theHealWatr to cure Megaman of

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    his pain.

    Seaside Area 1--------------Weapons: 4 Knives, 4 swords, 3 axes, 3 guns

    Use 2 soul swords to start, go around and use the soulknife on the rear of theblue spirit. Go forward and soul knife the red spirit.use the soul gun on therear of the yellow spirit. Go to the lower area and goto the back and use thesoul gun on both of the rear yellow spirits and use the

    soul swords. Use thesoul axe on the rear of the blue spirit to wipe allthree out. Get between the2 yellow spirits above and use 2 soul axes and move on.

    Seaside Area 2--------------Weapons: 3 Knives, 3 swords, 3 axes, 3 guns

    Pay the toll. Manuever to the back of the blue spirits

    and use the soul swordto kill them both instantly. Go to the back and soulknife the red spirit byitself then use the soul axe on the red spirit near it.Wipe out the others inthe group with a soul sword. Go to the dark flame areaand use a soul sword onthe red spirit then a knife on the next one. Go behindthe blue spirit and use

    a soul Gun, go to the group in the northwest, soulknife the red, soul axe therear of the blue and soul knife the rest.

    Seaside Area 3--------------Weapons: 3 Knives, 5 swords, 4 axes, 3 guns

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    Soul axe the red spirit. Go around and soul gun therear of the blue spirit inthe back of the other three. Soul knife the next oneand soul sword the last 2of the group. Soul sword the yellow from afar, soulknife it then soul knifethe rear of the blue spirit. Go to the final clusterguarding the HealWatr anduse soul axe on the first red spirit and soul sword thespirit next to it andit will kill the blue spirit behind it. Use the soulaxe between the yellow andred spirits and finish the last four anyway you like.

    Go to the HealWatr.

    ~~~~~j. Chapter 9: No clowning around

    Circusman confronts you and sends a Mettaur3, Sniper,and Quaker at you. Jackout and jack back in and go to Lan's HP. The beaststarts to resist theeffects

    of the HealWatr and goes into beast mode.Heatman/Aquaman bring Megaman back tohis senses despite damage taken and jacks out. The nextday, Lan gets some shuteye and wakes up and Megaman is alright. Mick runsupstairs and says that clownnavi is in Central Area 3. Jack in and head to thestatues and fight Clownman

    -----------------Boss Fight: CircusmanElement: NullWeakness: NoneHP: 700Attacks: Happy Clap (20 dmg), Fire Ring (20 dmg), GloomCage (69 dmg)

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    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Circusman EXElement: NullWeakness: NoneHP: 1200Attacks: Happy Clap (50 dmg), Fire Ring (50 dmg), GloomCage (150 dmg)

    Boss Fight: Circusman SPElement: NullWeakness: None

    HP: 1600Attacks: Happy Clap (100 dmg), Fire Ring (100 dmg),Gloom Cage (190 dmg)~~~~~~~~~~~~~~~~~

    Circusman stays in the back all the time unless youforce him out. He will usean attack whenever he lands from a jump. Happy Clapattacks a column, Fire Ringsends 3 lions, Gloom Cage is a deadly attack which will

    hit you multiple timesif it lands on you. There is no elemental exploits sono weakness will beat himany faster. Use your most powerful attacks to win.-----------------

    The leader of the evil orginization seems to know Lan.Hmmmmmm!

    ~~~~~k. Chapter 10: Hello Ladies

    School is out and everyone is gathered around a posteroutside classroom 1-2.It's about searching for an operator navi for the ExpoPavillion. Neither Lan,

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    Mick, or Mick's navi don't know what a pavillion is.

    ~Falzar version~An old man surprises Lan with the ability to moveswiftly. He tells Lan aboutusing the power of wind and moves on.

    ~Gregar version~A woman dressed like a chef stops Lan and Mick fromrunning in the hall. Hername is Ms. Fahra (Pachika in the JP version) and sheis a teacher from Yumlandwho teaches Home Ec. She hails from Yumland which is aplace that Lan knows of

    all too well. She came to Central Area to learn aboutthe food there and lookslike Lan proposed a sort of date. Been a while sinceLan got his mack on withan older woman (black-haired chick at the airport inMMBN2or3, Ms. Millionare,Princess Pride to name some).

    Jack into Lan's comp and get the Roll2 R chip from theACDC mail then head for

    the Central Area Cafe in Central Area 1 and talk to thetwo lady navis. Firstclue and the clue after that one are easier if you goto Seaside Town first.Cyberseal is located in the Aquarium HP (jack into thepicture next to the picnext to the show entrance). Talk to the ladies for thenext clue which is fishthat can't swim. That would be fishsticks. Jack into

    the comp there and talk tothe ladies again. Last clue "Always looking atcrayfish". Mick says he could'vesworn he seen them all the time so that clue leads toclassroom 6-1 at school.Look at the crayfish in the holder then jack into thecamera by the front door

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    and the ladies are there too. That concludes the firsttest and you get theExpoFldr.

    ~~~~~l. Chapter 11: Tell it to the judge

    Homework time, Lan! But lan gets an email from theAquarium Director. CaptainBlackbeard is on trial in Green Town and Lan is neededthere to testify againsthim at the GreenTown COurthouse. Take the LevBus toGreenTown Get a RegUp2 andsome Zenny from the statue ans as you walk up to the

    courthouse, a hooded mantries to stop Lan but Lan ignores him and goes in andsets off the alarm. Notthis shit again. The security bots come and harass Lanas usual but called offby the Aquarium director who explains that he forgot toput Lan on the list andthey go away. You need a pass to get into theCOurthouse. Jack into the "Truth"tablet. The Director gave you a CybBrdAx beforehand.

    For those wondering whatthat is, that's the approval for the pass you need togive to the NetCafe inGreenArea2.

    There is a group assembled in the GreenHP. Talk to theblue navi. Enter GreenArea 1.

    Green Area 1------------Take the first warp to reach the BookHP which hasSubmem and Yoyo*. Go back andtake the one further from it then the next teleporterto take is down south.

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    Take the northern (right) ramp and work your waynortheast to the gate. You areasked a question which Megaman doesn't know the answer(Punishment for bonkingMr. Prog) so go back to the group you say in GreenHPand pay 1000 Zenny to theblue navi then speak to the green one for the answer,go back to the gate andyou pass on to Green Area 2. That was the dumbest shitfor an answer. Even Lanand Megaman thought so.

    Green Area 2------------

    Proceed to the cafe. There is a maze to reach it butthe battles are worth theprizes. It helps to start of going southeast first andyou can work your way tothe cafe from there. Talk to the bartender for the AuthData and jack out.

    Lan can walk on in now. The director introduces Lan toProsecutor Ito. Lan andIto have a nice chat. Go inside and speak to everyone

    and then appear in frontof the Judge Tree. After failed attempts to speak toit, an alarm goes off. Lanthinks he did something but the hooded man from beforecame in and causedtrouble. Once order is restored, Lan testifies andBlackbeard is led away toface justice after the guilty verdict. Leave thecourthouse

    ~~~~~m1. Chapter 12a: Gone with the wind

    Talk to Mr. FengTian and open the book to book tooperate Tenguman. The object

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    here is to gather all the scrolls wothout being peckedby the crows who chaseyou around. Press A to spin around and ward them off.There are leaves aroundthat can be used to get extra spins. Once all eightscrolls are gathered, youget to fight Tenguman.

    -----------------Boss Fight: TengumanElement: WindWeakness: SwordHP: 800Attacks: Tengu Thrust (30 dmg), Wind Tornado (30 dmg),

    Tengu Glider (40 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Tenguman EXElement: WindWeakness: SwordHP: 1200Attacks: Tengu Thrust (70 dmg), Wind Tornado (70 dmg),

    Tengu Glider (120 dmg)

    Boss Fight: Tenguman SPElement: WindWeakness: SwordHP: 1500Attacks: Tengu Thrust (130 dmg), Wind Tornado (130dmg), Tengu Glider (220 dmg)~~~~~~~~~~~~~~~~~

    One sucessful LifeSwrd hit and he is a goner the firsttime you face him and itis all due to his weakness to Sword-element chips.Tengu Thrust is a Pinnochiomove that allacks a whole row. Tengu Glider is a rushmove that attacks two of

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    the rows and leaves a safe one. Wind Tornado sendsthree tornadoes that move.If you got an AreaGrab and a LifeSwrd advance to use,he's fucked because hehas nowhere t hide that is not unless he hits you outof the move beforehand oruse Tengu Thrust which can be countered.-----------------

    ~~~~~m2. Chapter 12b: Slicin' and Dicin'

    Ms. Fahran is outside at the wooden logs. Talk to herand take her class on

    cyber cooking. Open the book to activate Slashman. Yourtask is to chop up theveggies each before they go bad (within the timelimit).It's a piece of cake ifyou played Dance Dance Revolution and use your fingersinstead to press thedesignated buttons. You get bonus points for perfectsequences. First you need40 grams of cabbage in GreenHP. In Green Area 1, youneed 120 grams of carrots

    and in Green Area 2, you need 160 grams ofcyberradishes. Directions are onlyneed for cabbages, A and B come into play for carrotsand then L and R are forthe radishes. Good Job! Time to fight Slashman

    -----------------Boss Fight: SlashmanElement: Sword

    Weak: BreakHP: 800Attacks: Wide Slash (30 dmg), Triple Edge (30 dmg),Rolling Slash (60 dmg)

    ~~~~~~~~~~~~~~~~~Later on

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    Boss Fight: Slashman EXElement: SwordWeakness: BreakHP: 1200Attacks: Wide Slash (70 dmg), Triple Edge (70 dmg),Rolling Slash (140 dmg)

    Boss Fight: Slashman SPElement: SwordWeakness: BreakHP: 1500Attacks: Wide Slash (120 dmg), Triple Edge (120 dmg),Rolling Slash (240 dmg)

    ~~~~~~~~~~~~~~~~~

    He moves around a lot but Break chips are totally nothis friend as he is weakagainst them and worse, some of them even hit themmultiple times for even moreexcessive damage especially the AirHoc, IronShel,Groundman (if he reaches theend of the screen and drops rocks on Slashman), andDrilArm. There may be more

    but those are the only Break Chips we got. Triple Edgesends three waves ofkunai knives with one save row each. Wide slash needsno explanation but he isslow with it and easily counterattackable. The RollingSlash is hard to avoidbut an early chip attack will become a counter. He iseasy to attain S rankingagainst.

    -----------------

    The soup is done and Megaman says it is delicious andloves it.

    Back to Central Area. Yuichiro has left Lan's schooland is happy to hear about

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    Lan's testimony. Nothing left to do but go to bed.

    ~~~~~n. Chapter 13: Locked up, won't let me out.

    Lan is sleeping in class again, there is a wierd noisecoming from somewhere.Lan falls asleep again. When school ends.. Lan gets anemail from Haruka andYuichiro has been arrested. Rush home and speak toHaruka. Yuichiro was allegedto have hacked the Judge Tree System. Time to go toGreen Town. Yuichiro isfound guilty and sentenced to 100 hours of zapping.

    Talk to Prosecutor Ito andhe gives Lan a Report of the crime. It seems thatYuichiro has no alibi... ordoes he? Remember when he left Lan's school after doingblackboard maintance soMr. Mach may have saw him there and know something. Hecan hardly remember athing but he knows the time of the maintenance was 4pmand it took 2 hours sothat is a step in the alibi's direction. The person

    (actually object) that mayhave saw Yuichiro was the security camera in 6-1. Jackinto it and head to themonitor. DAMN! a virus battle. Defeat 2 MegaCorns and aKillerEye. It seems asif the real culprit has framed Yuichiro and even erasedall data from 4pm andafter that. A Prog for the camera comes to Megaman saysat 10pm a mysterious

    navi that was tall entered the comp. The Prog did showLan and Megaman allthat]occured the day before yesterday and it shows Micjkshoving the security botinto a closet. Free it and Mr. Mach enters and drops ahint of Yuichiro's alibi

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    by saying the security bot records everything and sendsit to the Robo ControlPC downstairs in the teacher's room so that is yournext spot.

    Go down stairs and jack into the Robo Control PC andhead for the control boardand success as the camera feed ahows Yuichiro workingon the blackboard. Thereal culprit arrives and ... OH SON OF A BITCH!!! It'sProsecutor Ito. You getthe ImgData. Back to the courtroom, Yuichiro is aboutto be electrocuted in thePunishment Room which is to the side. Lan reaches

    Yuichiro and after talking tothe baliff. Go in through the back way ahead. Thatpunkass Ito is there and heconfesses that he did the dirty deed under orders. Itoforces the Judge Tree tosend security bots to zap everyone. You gotta get nearthe Judge Tree, Go tothe newly repaired door where the old man once stoodand you need a password toenter the door. Talk to the blue navi in GreenHP and he

    says the password is153. Go back and enter the code. Go up the ladder. Itturns out Ito doesn'tgive a shit about justice at all.

    JdgTree Comp 1-3----------------The panels turn to grass when stepped on and you lose100HP for backtracking on

    the green panels. The object is to hit all the buttonswithout doubling backand in turn unlocking the gate. There are dead ends inComp 3. You now confrontJudgeman and.... COLONEL?!!! He is the one responsiblefor Yuichiro being put

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    in jail. He gets ready to attack Megaman but stoppedshort by two mysteriousslashes. Judgeman steps in and takes over for Colonelwhen he leaves.

    -----------------Boss Fight: JudgemanElement: NullWeak: NoneHP: 800Attacks: Bind Chain (30 dmg), Arrest Book (20 dmg),Strange Shield**Punch (60 dmg), *Bubble (30 dmg), *Burner (60 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Judgeman EXElement: NullWeak: NoneHP: 1100Attacks: Bind Chain (50 dmg), Arrest Book (50 dmg),Strange Shield**Punch (100 dmg), *Bubble (50 dmg), *Burner (100 dmg)

    Boss Fight: Judgeman SPElement: NullWeak: NoneHP: 1600Attacks: Bind Chain (80 dmg), Arrest Book (100 dmg),Strange Shield**Punch (160 dmg), *Bubble (80 dmg), *Burner (160 dmg)

    ~~~~~~~~~~~~~~~~~

    Judgeman has a wide variety attacks. This is your firsttough battle. Sometimesa book will act as a shield and it will flip throughthe page and attack with

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    bubble, punch, and burner. His Arrest Books home in oneyou but they can takencare of with a strong enough attack. Bind chain is hismost common attack, hemight use it to do double damage after the bubbleattack. Get out your mostpowerful attacks on this guy.-----------------

    Judgeman blows up and Ito is brought to justice andstripped of his Prosecutorstatus. It seems that Baryl is reviving the WWWorganization. As expected, hewas the hooded man. Meanwhile, Mick is punished for the

    security bot incident.

    ~~~~~o. Chapter 14: Let's buster some heads open

    Round 2 of the Expo Pavillion is about to start in SkyTown. You also get aclass invite from Ann Zap (Gregar) or Dingo (Falzar).Talk to the man in thesuit then go up the elevator. There are several jack-in

    points with variousitems. Get them all and enter the door. Talk to theblue navi and listen to therules. Go down the elevator shown and down the stairsto meet Mr. Weather. Youalso meet the last two future link-navi operators inthe same room. OH BOY!Some real fighting. There are four judges in Sky Area.Once you are outside,

    go up the elevator. There is a 10-Chip Trader theretoo. head for the SatteliteDish and jack in. 2 Judges are in Sky Area 1 and 2 arein Sky Area 2.

    Level 1 Judge is in the NetCafe of Sky Area 1

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    Battle 1: OldBurnr and OldHeatrBattle 2: Piranha2 and Piranha3Battle 3: GigaCorn and MegaCorn

    Level 2 Judge is in the south of Sky Area 1

    Battle 1: Chimpy and OldHeatrBattle 2: Puffy3 and ShakerBattle 3: HnyBmbr2 and Shrubby3Battle 4: PulsBulb and PulsBulb3Battle 5: HnyBmbr3 and OldHeatr

    Level 3 Judge is near the exit of Sky Area 2Battle 1: GunnerSP and MettaurSP

    Battle 2: Breaker and QuakerSPBattle 3: CraggerSP and HnyBmbr3Battle 4: FgtrPln3 and FgtrPlnSPBattle 5: Aramdil3 and StarFsh2

    Level 4 Judge is in the northwest corner of Sky Area 2Battle 1: Mettaur2 and MettaurSPBattle 2: OldHeatr and ShooterBattle 3: Shaker and StarFsh2Battle 4: Puffy2 and Shaker

    Battle 5: CraggerSP and Shrubby3Battle 6: PlsBulb3 and ScrCrowSPBattle 7: ChampySP and MettaurSPBattle 8: Piranha2 and PuffySPBattle 9: MegaCorn and MetlCrgrBattle 10: FgtrPlnSP and ScrCrow2

    Obtain all WinCards and talk to the Blue Navi in SkyArea 2. You get the

    vacData which removes the clouds in Central Area 3.Mick's navi is mad at hisloss. He blames Mick for the loss. Uh oh now the Naviis in trouble. Some navistook him to the undernet. With the Rush Food in theright spot, it's easy to

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    reach the Undernet. Tehere are many twists and turns inthe Undernet and youhave to make it ti the spot where Mick's navi is passedout in front of thebeast statues. Megaman helps him up. It turns putMick's navi was an offering.Megaman struggle with himself and goes into beast mode.It's easier to useHeatman to reach Megaman since Central Area is nearby.Megaman goes beserkagain but is stopped by a mysterious navi. That swordlooks similar toProtoman's. Could that be him dressed up?

    ~~~~~p. Chapter 15: Que tiempo hace? (How's the weather?)

    The weather keeps changing o_o. What's going on here.Lan runs home. Iris thenexits Lan's school. Go inside the house. The newsreveals that the weather isunstable. An earthquake occurs. Lan saw Iris on TV.Time to check on your girl,Lan. Head to Sky Town. The elevator is busted so go

    down and jack into thecontrol panel. Examine the lamp and defeat a Shrubby 3and HnyBmbrSP. You cantake the class on the Helipad and skip to the respectedsections listed below.

    Iris is gone. But the admin of the building is the onebehind the chaos. Hesends a gauntlet at you with a Fan that projects a

    tornado, an Air Conditionertha t projects an ice breeze, a heater that projects aflame and a shower headthat projects a shower of course. These are the battlesyou face. An ElementalTrap chip will be good in these battles.

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    Fan: FgtrPlne, FgtrPlnSPAir Conditioner: Pirahnha3, StarFsh3, WindBox (toughestbattle of them all)Heater: OldBurnr, OldHeatr, OldStovSPShower: Puffy 2, Puffy3, PuffySP

    Run inside and Iris is not there either. A noise isheard and Iris is seen tothe left going into a door. The clanking continies.It's coming from a closet.Free the man, and it turns out that the guy outside wasan impostor after theForce Program which lets Sky Town stay afloat much likein Sonic and Knuckles

    where the Master Emerald kept Angel Island in the air.Go out the door Iris hadgone out through and the bridge collapses. Go back inand send Megaman into theCopybot you passed by. Go out the front door and to theupper area then go downthe other stairs to the ledge that protrudes. Megamanleaps across and then hecatches Lan. Head to Mr. Weather and the impostorreveals himself to be Vic

    from the earlier meeting with Baryl.

    MrWeatherComp 1-3-----------------In the first area, talk to the Prog and it says to ridea cloud along the upperlevel and collect all seven colors of the rainbow andmake a ring around eachtyphoon to mak e it disappear. It will get rid of the

    cloud and let you proceedbut if you take three hits, you fall. Time to faceElementman

    -----------------Boss Fight: ElementmanElement: Varies

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    Weak: VariesHP: 900Attacks: Downburst (60 dmg), Diamond Dust (30 dmg),Meteorite (60 dmg), TallestTree (30 dmg), and Lightning Drive (60 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Elementman EXElement: VariesWeak: VariesHP: 1300Attacks: Downburst (100 dmg), Diamond Dust (50 dmg),

    Meteorite (90 dmg),Tallest Tree (50 dmg), and Lightning Drive (50 dmg)

    Boss Fight: Elementman SPElement: VariesWeak: VariesHP: 1700Attacks: Downburst (140 dmg), Diamond Dust (100 dmg),Meteorite (120 dmg),Tallest Tree (70 dmg), and Lightning Drive (140 dmg)

    ~~~~~~~~~~~~~~~~~

    Elementman has a tendency to switch elemental statesbut the changes are in aset pattern. Null, Wood, Fire, Elec, Aqua and the cyclerepeats. He has attacksto commemorate each state. No matter the element, heuses Downburst a lot which

    is a Wind element attack. His weakness varies dependingon his state. DiamondDust freezes the panel where you stand, Meteorite firesmeteors, Tallest Treeworks like a Tree Bomb from previous games and leavesgrass panels and thenLightning Drive sends bolts at you.

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    -----------------

    Elementman is down and out. Mr. Weather captures Vicbut Colonel saves him. Hegets ready to kill Lan but Iris comes to the rescue.Ha! now it's the damselwho comes to the rescue. Sky TOwn falls but Iris stopsthat and saves the day.Lan and Iris sure do make a better couple than Lan andMayl. But it won't bemeant to be as you'll later find out much later in theguide.

    ~~~~~

    q1. Chapter 16a: Chop Chop your pee pee.

    Take Dingo's class and jack into the panel next to him.There are 4 Totem Polesto find and the first one is at the moment you arrive.The test consists of youpressing B to chop the Totems and L and R to turn inthe direction of the TotemPoles. Each slice has LifeSword range and be sure notto let the Totems rise

    too high. Chop up enough Totems to fill up the life barand win. 2 are in Area2and the others are in Area 1.

    Destroy 30 for the first, 50 for the one blocking theSky Area 2 entrance. 70for the first one you meet in Sky Area 1 and 100 forthe last. Eagles will helpyou if you chop a totem with one on it.

    -----------------Boss Fight: TomahawkmanElement: WoodWeak: FireHP: 1000

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    Attacks: Dash Eagle (20 dmg), Tomahawk Swing (40 dmg),Tomahawk Boomerang (40dmg), Eagle Tomahawk (80 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Tomahawkman EXElement: WoodWeak: FireHP: 1500Attacks: Dash Eagle (40 dmg), Tomahawk Swing (80 dmg),Tomahawk Boomerang (80dmg), Eagle Tomahawk (160 dmg)

    Boss Fight: Tomahawkman SPElement: WoodWeak: FireHP: 2000Attacks: Dash Eagle (60 dmg), Tomahawk Swing (120 dmg),Tomahawk Boomerang (120dmg), Eagle Tomahawk (240 dmg)

    ~~~~~~~~~~~~~~~~~

    Burn this dude at the stake with your best fire chipsyou have on hand. With aGrass seed and you got a Program Advance with a fireelement like WideBurn orFlameHook series, then nail him for an instant kill. Hesends his eagle at youa lot but it only attacks the middle row. Like beforewhen you operated him,his Tomahawk Swing has LifeSword Range but does less

    damage than when you arein control of him. Tomahawk Boomerang attacks theentire back column and EagleTomahawk is a more powerful version of the Shockwaves.Do not use Tengu Crossor Tengu Beast in this fight unless you sure you won'tget hit and Tomahawk has

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    Super Armor so you cannot interrupt his attacks either:/

    Quick tip. If you use an Area Grab with in the Area,you have a good safe spotright in the stolen panels and the Tomahawk Swing won'thit you. Only the EagleTomahawk can get you here.

    -----------------

    You win the Tomahawk Cross.

    ~~~~~

    q2. Chapter 16b: Watts happening?

    Ann Zap is Count Zap's wife. She is the operator ofElecman now. Take her classthen jack into the panel next to her. Go to the NetCafe in Sky Area 1 and thegoal here is to gather 3 batteries in Sky Area 1 and 5in Sky Area 2 withoutgetting caught by the ghoul navis.

    -----------------Boss Fight: ElecmanElement: ElectricWeak: WoodHP: 900Attacks: Sequence Bolt (40 dmg), Elec Sword (80 dmg),Thunderbolt (40 dmg)

    ~~~~~~~~~~~~~~~~~

    Later on

    Boss Fight: Elecman EXElement: ElectricWeak: WoodHP: 1400

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    Attacks: Sequence Bolt (80 dmg), Elec Sword (160 dmg),Thunderbolt (70 dmg)

    Boss Fight: Elecman SPElement: ElectricWeak: WoodHP: 1800Attacks: Sequence Bolt (110 dmg), Elec Sword (220 dmg),Thunderbolt (110 dmg)

    ~~~~~~~~~~~~~~~~~

    Get the Wood out. You should have lots of Wood chips bythe time you face off

    againg Elecman. CornFsta PA is not much help hear sincethe attacked panels arerandom. Watch for the flashing panels prior to hisSequence Bolts, his ElecSword has a paralyzing effect but he rarely follows up.Watch out for the tworods because his Thunderbots can be redirected in across pattern if they touchthe rods.

    -----------------

    You win the ElecCross.

    ~~~~~r. Chapter 17: Moonstone hunt

    The final piece of the puzzle is the moonstone. Go toUndernet 1 and talk to

    the spike navi at the entrance then go to the gate. Youneed a password to getpast the gate to Undernet 2. The spike navi nearbygives you a hint on gettingthe password. The operator of one navi was arrestedsome time ago and the best

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    place to the Punishment Room in Green Town Courthouse.The warden says that theprisoner has been rehabilitated and working near theocean. Go to Seaside Townand you'll see a girl in uniform that was not therebefore near the toy shop.Talk to her till she gives you the password: Moneyhats.Return to the gate andMegaman gives the password.

    Undernet 2----------Upon entering, Megaman is confronted by a gang of spikeNavis who worship the

    Cybeasts and try to awaken the one in Megaman but arestopped short by Dustman(Falzar)/Chargeman (Gregar). You go through a maze. Upthe ramp and along theright path then swing around to the very left and godown the ramp and to anarea where there is free ground. Go up the ramp thereand you should reach thevery east via teleporter where two spike navis arestanding. The moonstone is

    located along the invisible path but is within site.Jack out and go to CentralTown or exit the house (if you were jacked in there) toclaim your victory anda HP Memory.

    Boy, Megaman is now an instant celebrity if he wasn'talready. TV commercialsand posters, etc. Talk to the 3 losers for some info on

    them. 2 are holdingclasses. Time for bed Lan. The mayor is up to no goodand was behind the failedattempt to awaken the beast in Megaman and working withthe WWW. Megaman's TVcommercial is on and he's embarrased. The phone rings.It's Mayl, Lan old main

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    squeeeze. She saw the commercial and then she invitesto ACDC to see the othersbut first...

    ~~~~~s1. Chapter 18a: Murder, Death, Kill (Erase em') -Gregar

    You meet up with Dark Scythe in the Research Lab 2 inthe Teachers Room'. He isa student of Dusk (operater of Shadowman). Log into thecomputer. You controlKillerman (Eraseman). Sneak upon the spotter when he isnot looking and press

    the A button for an instant kill. If you are spottedyou go to a net battle. Ifyou press the A button when not killing, you turninvisible but cannot move.The spotters can't see you though. Once all spottersare killed, you log out toface Killerman (Eraseman).

    -----------------Boss Fight: Eraseman/Killerman

    Element: CursorWeak: WindHP: 800Attacks: Hell's Sickle (60 dmg), Misty Demon (30 dmg),Eraser's Deathbeam(100 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Eraseman/Killerman EXElement: CursorWeak: WindHP: 1200Attacks: Hell's Sickle (90 dmg), Misty Demon (50 dmg),Eraser's Deathbeam

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    (170 dmg)

    Boss Fight: Eraseman/Killerman SPElement: CursorWeak: WindHP: 1600Attacks: Hell's Sickle (120 dmg), Misty Demon (70 dmg),Eraser's Deathbeam(240 dmg)

    ~~~~~~~~~~~~~~~~~

    Wind Chips are your friend and the best wind chip touse is the Tornado chip as

    they hit up to 8 times for up to 320 damage per use or640 if its following acounter hit. His Hell's Sickle range is the same as theTornado's (strikes twocolumns ahead if him. Misty Demon's appear throughoutthe whole fight but take1 shot to get rid of. His most deadly attack is theEraser's Death Beam whichscans the outer panels and if it touches you, you getzapped by the Death Beam.

    -----------------

    You win the KillerCross/EraseCross.

    ~~~~~s2. Chapter 18b: Choo Choo - Gregar

    Meet Mr. Ferry in the Aquarium. Log into the vending

    machine and go to thecyberstation down the ramp. You se chargeman totransfer Progs from one stationto another. Move up and down to change tracks and pickup Progs n' avoid rocks.The first ride is easy, the second one adds Mettaurs tothe fray, and the last

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    ride requires the Crazy Locomotive move near the end.Piss off 4 prog and therides end prematurely so pick up all Progs and avoidrocks and mettaurs. Timeto face Chargeman

    -----------------Boss Fight: ChargemanElement: FireWeak: AquaHP: 1000Attacks: Volcano Charge (50 dmg), Panic Train (30 dmg),Crazy Locomotive (100dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Chargeman EXElement: FireWeak: AquaHP: 1500Attacks: Volcano Charge (80 dmg), Panic Train (50 dmg),Crazy Locomotive (150

    dmg)

    Boss Fight: Chargeman SPElement: FireWeak: AquaHP: 2000Attacks: Volcano Charge (160 dmg), Panic Train (100dmg), Crazy Locomotive (300dmg)

    ~~~~~~~~~~~~~~~~~All attacks involve him using charging moves. Thatmeans if you put holes inthe field then he's fucked. he can't harm you. He maynot look like it but fire

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    is his element and that makes aqua his weakness. Thebest chip is the TrnArrowseries used at the very left which shoots more arrows.This works best if youcapture him with a starfish which is double damage tohim already then followwith an electric attack for more double damage andstuns him too then finishwith a multi hitting Aqua Chip for a whole sequence ofsevere damage. VolcanoCharge shoots two fireballs at you. Panic Train attackswith accompanying cartsthat are made of wood and steel respectively. CrazyLocomotive is a direct

    charge.

    -----------------

    You win the ChargeCross.

    ~~~~~s3. Chapter 18c: Drill Time - Falzar

    You meet up with Moliarty in the Research Lab 2 in the

    Teachers Room. Log intothe computer. You control Groundman. Take Groundman toCentral Area 2. The goalis to drill all the rocks before the dynamite explode.Press A next to a rockand a meter appears indicating how many rocks worth ofdrilling will you do ina line. Ex: there are 4 rocks (or 3 rocks with a gapwithin them containing no

    Progs) stop the meter at 4 (max) and you will drill allthe rocks in that line.If you stopped at 3 then 3 out of 4 are drilled. Do notdrill the Progs, theywaste your time limit. Press A to make them move. Thereare 35 rocks in CentralArea 2 and 40 in Central Area 1.

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    -----------------Boss Fight: GroundmanElement: BreakWeak: CursorHP: 1000Attacks: Drill Attacker (90 dmg), Ground Upper (60dmg), Rock Crush Breaker(120 dmg)

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Groundman EX

    Element: BreakWeak: CursorHP: 1500Attacks: Drill Attacker (150 dmg), Ground Upper (100dmg), Rock Crush Breaker(200 dmg)

    Boss Fight: Groundman SPElement: BreakWeak: Cursor

    HP: 2000Attacks: Drill Attacker (230 dmg), Ground Upper (150dmg), Rock Crush Breaker(300 dmg)

    ~~~~~~~~~~~~~~~~~

    He is vulnerable to Cursor attacks and MachGun serieschips will lead to his

    downfall especially when they autotrack him. If younail him when he is in themiddle row, he'll take 4 hits and if its a counter hit,another Machgun willdo severe damage. Drill Attacker is a 3 row attack andone drill has his HP

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    Boss Fight: Dustman SPElement: BreakWeak: CursorHP: 1800Attacks: Dust Breaker (200 dmg), Scrap Reborn (110dmg), Flying Dust (70 dmg)

    ~~~~~~~~~~~~~~~~~

    Like Groundman, he to is weak against Cursor chips. Hehas different attacksbut fight him the same way you fought Groundman, theMachGun will pound his assif he's in the middle row for up to 4 hits. Dust

    Breaker pulls you in and triesto crush you within the arms. Scrap Reborn is a dashingpunch that you usedwhen you controlled him and Flying Dust fires 3 columnbits that can hit youup to three times.

    -----------------

    You win the DustCross.

    ~~~~~t. Chapter 19: Daddy's home

    Off to ACDC where Lan's friends are waiting for him atthe entrance. Speak tothe people in the neighborhood. The doghouse is still ajack-in point. Where isMs. Mari? She's surely woulda loved to see Lan. Once

    done, jack into the pinksquirrel in the park and speak to Roll, she sent a Progon an errand but it gotlost. Megaman goes out to find it. It's locked behind agate. Dex's the culpritso go to his space and get the key from the shogi pieceand go back to the gate

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    to free the prog and get the area pass. Return to Rolland it turns out thatthe AreaPass was a present for Megaman go between ACDCand Central City overthe net. Meet up with Roll, Gutsman, and Glide at Yai'sspace. Lan and Dex getready to netbattle but Blastman and Diveman barge inand kidnap Roll, Glide andGutsman. ACDC connects to Sky Area 2. make your way toUndernet 2 in the upperyellow area. Defeat the EX versions of Blastman andDiveman one after the otherand Circusman kidnaps Megaman.

    ~~~~~u. Chapter 20: Beast awaken

    The WWW agents plan to branch off and turn on Baryl butMach is still holdingon to his WWW ties and leaves. Yuika arrives and theyplan to collaberate withthe cybeast worshippers. Lan gets a phone from Mick.Something bad is going onin Seaside as a navi using a copybot is wreaking havoc.

    Cybeast Megaman hasgone wild. Lan tries to stop Megaman to no avail butIris arrives to the rescueagain. Lan is still puzzled about Iris. Iris has Lankeep calling Megaman'sname but Megaman escapes. Lan and the mayor get into anargument before thehooded man stops Lan from probably introducing themayor's face to his fist and

    the judge walks in. All 3 of them leave. Meet Mach inSky Town above the areawhere the bridge used to be and he confesses to hiscrimes. He tells Lan thatMegaman is in the underground located in the big holein Central Area 3. It

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    seems that Mach is caught in conflict between bring ateacher and being a WWWmember since he cares for the students he teaches. Usea Link Navi to reachthe hole and talk to the official navi. The Link Naviis not strong enough togo diwn there and you have to get the mayor, who isalso the school principal,to release the seal. A security bot blocks your way tothe principal's office.Talk to Mick and he'll create a diversion.

    Run to the office and he mayor/principal and Blackbeardare conversion and Lan

    overhears them. Blackbeard says a girl has put a riftin the plans. This shocksthe mayor as if he knows who she is (they are referringto Iris in case youhave forgotten). When they realize that Lan heard thewhole thing, the mayorconfesses what he was up to and he tells of how thecybeasts came to existance.Gregar was created by bug data just like Gospel (ofMMBN2) was. His grandfather

    created Falzar to combat the beast but something wentwrong and the net was putin danger. The hooded man appears and it was none ofthan Eugene Chaud thewhole time. Mayor Cain and Blackbeard are arrested.Take a Link Navi and jumpdown the pit. Colonel notices you fall.

    !!!!Ghost Hunting 3!!!!

    You are on your own here since you basically got thehang of it earlier but wewill tell you your weapons.

    underground 1: 4 knives, 6 swords, 4 axes, 6 gunsUnderground 2: 3 knives, 4 swords, 5 axes, 3 guns

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    One word of advice: Concentrate on getting rearattacks.

    !!!!End Ghost Hunting!!!!

    Megaman begs you to delete him then turns into hisCybeast form depending onthe version of the game you have. Have your best chipsready. Not because ofthis battle but for the next battle too as you'll seebelow.

    *Gregar Version*

    -----------------Boss Fight: GregarBeast MegamanElement: NoneWeak: NoneHP: 900Attacks: Gregar Claw (60 dmg), Beast Claw-Buster (30-90dmg), Thunder (30 dmg).

    ~~~~~~~~~~~~~~~~~

    Later on

    Boss Fight: GregarBeast Megaman SPElement: NoneWeak: NoneHP: 1800Attacks: Gregar Claw (240 dmg), Beast Claw-Buster (120-360 dmg), Thunder (120

    dmg), Beast Breath (300 dmg).

    ~~~~~~~~~~~~~~~~~

    Megaman is a strategist even without Lan operating himand that is made fact by

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    him attacking with buster shots after stunning you viaThunder or Beast Claw.His SP version has a Beast Breath which is the same asthe Great Fire attackthat you use in Heatbeast form. Stay on your toes andrely on wide attacks, theattacks that stun, and the ones that hit multiple timesbecause this is goingto be a rough fight but it's not too hard. Watch forhim to move 5 times thencounterattack.

    *Falzar Version*

    -----------------Boss Fight: FalzarBeast MegamanElement: NoneWeak: NoneHP: 800Attacks: Falzar Claw (240 dmg), Beast Claw-Buster (20-90 dmg), Aqua Needle (20dmg), Mega Boomerang (40 dmg).

    ~~~~~~~~~~~~~~~~~

    Later on

    Boss Fight: FalzarBeast Megaman SPElement: NoneWeak: NoneHP: 1600Attacks: Falzar Claw (160 dmg), Beast Claw-Buster (80-360 dmg), Aqua Needle(80 dmg), Mega Boomerang (160 dmg), Hawk Storm (240

    dmg).

    ~~~~~~~~~~~~~~~~~

    Just like GregarBeast Megaman, he moves 5 times beforeattacking. He shares the

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    Claw Attacks and the buster shots upon stunning yournavi. FalzarBeast relieson more elemental attacks like the Mega Boomerang andAqua Needle. His SP formhas a Hawk Storm whid is a long T-shape attack (upgradeof Gyroman of MMBN5'sattack somewhat). Fight him like you fought GregarBeastMegaman.

    -----------------

    Megaman is okay but knocked out. Circusman arrives butis thwarted by a hoodednavi who is Protoman as expected. He heals Megaman but

    is injured along withyour Link Navi by Colonel. Megaman and Lan arereluctant to fight but they doso anyway.

    -----------------Boss Fight: ColonelElement: NoneWeak: NoneHP: 1200

    Attacks: Screen Divide (80 dmg), Colonel Army (90 dmg),Induct Missile (50 dmg)Aspire Break (150 dmg).

    ~~~~~~~~~~~~~~~~~Later on

    Boss Fight: Colonel EXElement: None

    Weak: NoneHP: 1600Attacks: Screen Divide (120 dmg), Colonel Army (150dmg), Induct Missile (80dmg), Aspire Break (220 dmg), Neo Screen Divide (150dmg).

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    Boss Fight: Colonel SPElement: NoneWeak: NoneHP: 2000Attacks: Screen Divide (190 dmg), Colonel Army (210dmg), Induct Missile (130dmg), Aspire Break (350 dmg), Neo Screen Divide (240dmg).

    ~~~~~~~~~~~~~~~~~

    This battle is easier than you would think it is. Hisattacks are telegraphableand easy to avoid thanks to the flashing panels that

    flashes. To be safer, haveyour air shoes ready. Colonel Army sends a drone toshoot at Megaman in thesame row in Megaman's field. Screen Divide is asideways V-shaped attack butalso is a diagnoal attack if you are in the back row.Induct Missile strikesthe panel you are on and the Aspire Break is meant tofinish you off as he usesit when your HP is equal or lower to amount of damage

    it causes. The Neo ScreenDivide leaves to same panels on the middle left andmiddle right of the fieldand is shaped like a Z. Only EX and SP versions usethis move.

    -----------------

    Colonel and Baryl accept defeat and leave. Wily puts

    his plans in motion.

    ~~~~~v. Chapter 21: The love you save

    The ex-WWW members show up at Lan's school and askwhere his "girlfriend" Iris

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    is. Lan refuses to tell them but after a brief torture,the ex-WWW realize thatLan doesn't know her whereabouts either. Mick and Tabget ready to fight butthey to are in danger. Iris shows up and the bots tryto bumrush her but shemakes them stand down and voluntarity goes with the ex-WWW as their hostage.Lan wakes up and here's all about what happened. Tabspeaks of a BBS located inUndernet 2. Lan sets off to save her. Head for the BBSbut on the way, 5 SpikeNavis block your way. The battles are as followed inorder of how you confront

    them.

    #1: 3 MettaurSPs#2: 2 ArmadilSPs and a KilerEye SP#3: 2 PuffySPs and a PlsBulbSP#4: 2 HnyBmbrSPs and a KettleDX#5: OldStovSPs and 2 QuakerSPs

    Check the post at the top and it turns out that the ex-WWW are at Sky Town. Go

    there and head for the Heliport. Baryl is knocked outand Iris is out cold likesleeping beauty. The ex-WWW have officially rebeled.Mach shows up and knockVic and Ito the fuck out. Mach tells Lan why he decidedto join WWW. They hadsaved his daughter's life from an illness in the pastand in college, he andBaryl were rivals in karate. Mach and Baryl leave while

    Lan carries Iris backto school. After speaking to Tab and Mick, thelovebirds speak again before Lanjoins up with Mick and Tab at the park. Navis walk inand say the expo is stillon. On home you go. Lan gets an email to invite peopleto the Expo.

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    ~~~~~w. Chapter 22: Invitation and expo time

    After school, invite Mick, Iris, and Tab to the Expothen jack in at home andin your ACDC mail, Ms. Mari emails you. Go to the ACDCArea and speak to Roll,Gutsman, and Glide and Protoman. Jack out and go tobed. The expo is now open.Dex, Yai, and Mayl surprise Lan in bed. ROFL! Lanalmost pissed on himself.Talk to Haruka and meet everyone in the park.

    Dex and Mick fight to a draw. Tab, Mick, Dex, Mayl, andYai do their intros andLan walks to the park with Iris. Will Mayl bejealous...? Guess not! Enter theexpo, get the stamp card and check the pavillions.Enter the Central one. Sidenote: we even get to see Iris happy and laughing. Shitgoes bad as Wily appearsand he was behind the whole Expo and he wants Megaman'scybeast and Iris. How

    does Wily know her? The copybots take the form of SpikeNavis and attack.Protoman saves Lan and Chaud arrives. Lan and Chaudreturn to Classroom 6-1.Mach saves them and tells of a hidden path in theprincipal's office. Head tothe principal's office and avoid the copybots. Pull abook in the bookcase andthe passage opens.

    ~~~~~x. Chapter 23: Scenarios revisited

    You play old scenarios over again and they work thesame way. For Seaside Area,the clues are

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    Attacks: Beast Pressure (180 dmg), Burning Breath (100dmg), Lightning Breath(100 dmg), Gatling Tail (70 dmg), Beast Out ImpactClaw-Fang (60-100 dmg).

    ~~~~~~~~~~~~~~~~~

    Gregar does two Beast Pressures before he does his nextattack. It's dangerousto attack with non-wide, non-autotarget attacks. Asmost attacks will hit youif you stand in front of him. If you must use thesechips, wait for him to usethe Gatling Tail which provides a window of opportunity

    to strike with a PA.The Beast Out Impact Claw destroy the chips you plan touse if they hit youand his head takes damage if you attack it during theFang Part. Since Gregaris big, he tends to take an additional hit from certainchips for double damageto him.

    -----------------

    *Falzar Version*

    -----------------Boss Fight: FalzarElement: NoneWeak: NoneHP: 2000Attacks: Strike Feather (80 dmg), Beast Hurricane (150

    dmg), Sonic Wave (100dmg), Claw Shot (100 dmg), Firebird Breath (80 dmg).

    ~~~~~~~~~~~~~~~~~

    Falzar moves around twice before howling and attacking.Most attacks shatter

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    barriers. Strike Feather adds the wind effect to pushyou backwards. The BeastHurricane destroys the chip you plan to use if it hitsyou. Falzar has no fieldso all ground chips, seed chips, and area steals won'twork.

    -----------------

    The beasts are defeated. But the cybeast you foughtends up in Megaman again.Iris obviously was going to say "I love you" to Lan butstops and says it'snothing since she is a NetNavi. She and Colonel become

    one and explode to freeMegaman and destroy the Cybeast and help Megaman jackout. The place begins toblow up and Lan n' friends escape. Wily survive. Barylis gone. Everyone gotto graduates. Mick has a crush on Ms. Mari. Mach walksin and his students arehappy. Everyone meets in front of Lan's house and theyLan introduces Megaman(using the copybot Iris used) as Hub. The kids talk

    about what they want to dowhen they grow up and Lan narrates the fate of everyone20 years later. He andMayl had gotten married and they have a kid namedPatch.

    ++++++++++++++++++++++++++++End of Game (and theseries)+++++++++++++++++++++++

    z. Bonus Chapter: Stuff to do after the end of the game

    -------------------------------------------------------------------------------VIII. CHIPS LIST

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    There are many chips to get in this game (200 StandardChips, 60 Mega Chips and5 Mega Chips) for each version. There are somemegachips that are Navi chips(5of them are exclusive to Falzar and Gregar version eachfor library purposesbut can be obtained as Secret Chips in the version itdoes not belong in thelibrary. Also listed is the attributes, elementaleffects, damage, memory,codes, panel needed for the chip to work, rarity, andwhere to gain them from.

    Rarity Guide

    * = Very Common** = Common*** = Moderate**** = Rare***** = Very RareU = Unique, can only get it once periodU+ = Unique can only get it once normally but can beobtained through trade

    Glossary3CT = 3-Chip Trader10CT = 10-chip traderG/B/Y/PMD = Green/Blue/Yellow/Purple Mystery DataNT = NumberTraderBGMD = Battle Green Mystey DataND = Net DealerBFD = Bug Frag Dealer

    BFT = Bug Frag TraderCO = Chip OrderFZ/GG = in Falzar or Gregar only

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++STANDARD CHIPS

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    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-------------------------------------------------------------------------------Chips List

    There are many chips to get in this game (200 StandardChips, 60 Mega Chips and5 Giga Chips) for each version. There are somemegachips that are Navi chips(5of them are exclusive to Gregar and Falzar version eachfor library purposesbut can be won as Secret Chips of the library in the

    version it does not belongand also listed are the attributes, elemental effects,damage, memory, codes,if a panel is needed for the chip to work, rarity.

    Rarity Guide

    * = Very Common** = Common*** = Moderate

    **** = Rare***** = Very RareU = Unique, can only get it once period

    ~~~~~a. Standard Chips

    ------------------S001: Cannon

    ------------------Code: A,B,C, *MB: 8Damage: 40Element: NullPanel needed: NoRarity: *

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    Attributes: A big bang that attacks one enemy in frontof you.

    ------------------S002: HiCannon------------------Code: L,M,NMB: 24Damage: 100Element: NullPanel needed: NoRarity: **

    Attributes: A big bang that attacks one enemy in frontof you.

    ------------------S003: M-Cannon------------------Code: R,S,TMB: 38Damage: 180Element: Null

    Panel needed: NoRarity: ***

    Attributes: A big bang that attacks one enemy in frontof you.

    ------------------S004: Air Shot------------------

    Code: *MB: 6Damage: 20Element: WindPanel needed: NoRarity: **

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    Attributes: Pushes foe back a square and lauchesobjects on the field

    ------------------S005: Vulcan1------------------Code: B,D,S,*MB: 6Damage: 10 per hitElement: NullPanel needed: NoRarity: ***

    Attributes: 3 Quick shots that also hits the panel

    behind target

    ------------------S006: Vulcan2------------------Code: D,F,LMB: 18Damage: 15 per hitElement: NullPanel needed: No

    Rarity: **

    Attributes: 4 Quick shots that also hits the panelbehind target

    ------------------S007: Vulcan3------------------Code: A,G,R

    MB: 30Damage: 20 per hitElement: NullPanel needed: NoRarity: ***

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    Attributes: 5 Quick shots that also hits the panelbehind target

    ------------------S008: SuprVulc------------------Code: VMB: 75Damage: 20 per hitElement: NullPanel needed: NoRarity: ****

    Attributes: 10 Quick shots that also hits the panel

    behind target

    ------------------S009: Spreadr1------------------Code: L,M,N,*MB: 30Damage: 60Element: NullPanel needed: No

    Rarity: *

    Attributes: Damages the object and all panelssurrounding it

    ------------------S010: Spreadr2------------------Code: A,B,C,*

    MB: 18Damage: 60Element: NullPanel needed: NoRarity: **

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    Attributes: Damages the object and all panelssurrounding it

    -------------------------------------------------------------------------------IX. PROGRAM ADVANCES

    When three of the same chip are selected in order ofthe way the chip codeappears in the alphabet or a combination of 3 relatedchips with the same chipcode are selected in a certain order, you get toperform a one time only perturn move called a program advance. There are 30

    program advances in total. Wewill describe the attributes in the same way we did thechips: damage andelemental effects. Note, the final PA was removed fromthe US and maybe EUROversion

    ------------------GigaCan1: Cannon A,B,CAttributes: Super powerful cannon blast

    Element: NullDamage: 300------------------GigaCan2: HiCannon L,M,NAttributes: Super powerful cannon blastElement: NullDamage: 400------------------GigaCan3: M-Cannon R,S,T

    Attributes: Super powerful cannon blastElement: NullDamage: 500------------------WideBrn1: FireBrn1 F,G,HAttributes: 7 panel flame attack that cracks panelsElement: Fire

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    Damage: 300------------------WideBrn2: FireBrn2 S,T,UAttributes: 7 panel flame attack that cracks panelsElement: FireDamage: 350------------------WideBrn3: FireBrn3 C,D,EAttributes: 7 panel flame attack that cracks panelsElement: FireDamage: 400------------------FlmHook1: FireHit1 D,E,FAttributes: 2 Firey Duo Fists attack the enemy field

    Element: FireDamage: 300------------------FlmHook2: FireHit2 R,S,TAttributes: 2 Firey Duo Fists attack the enemy fieldElement: FireDamage: 350------------------FlmHook3: FireHit3 A,B,CAttributes: 2 Firey Duo Fists attack the enemy field

    Element: FireDamage: 400------------------PwrWave1: WaveArm1 E,F,GAttributes: A trio of shockwaves that piercesElement: NoneDamage: 400------------------PwrWave2: WaveArm2 L,M,N

    Attributes: A trio of shockwaves that piercesElement: NoneDamage: 500------------------PwrWave3: WaveArm3 R,S,TAttributes: 2 A trio of shockwaves that piercesElement: None

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    Damage: 600

    -------------------------------------------------------------------------------X. BEAST OUT/CROSS FUSION/BEAST CROSS

    Coming Soon

    -------------------------------------------------------------------------------XI. CUSTOMIZER PARTS

    Coming Soon

    -------------------------------------------------------------------------------XII. KEY ITEMS

    Coming Soon

    -------------------------------------------------------------------------------XIII. ENEMY LIST

    Coming Soon

    -------------------------------------------------------------------------------XIV. UPGRADES

    Coming Soon

    -------------------------------------------------------

    ------------------------XV. NUMBER TRADER

    Coming Soon

    -------------------------------------------------------------------------------

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    XVI. Credits

    Capcom - making this gameWhoever hosts this FAQYou - For reading

    -------------------------------------------------------------------------------XVII. Updates/History

    09/09/2006 - game finished. need to add all tidbits andafter game quests08/13/2006 - Elementman defeated

    08/06/2006 - Judgeman defeated7/27/2006 - up to the part where you are supposed totestify7/16-17/2006 - all you see here

    -------------------------------------------------------------------------------XVIII. Contact Information

    Our contact info is listed above but email us if you

    want to chat with us onAIM or MSN.