Mega Man Battle Network 5: Team Protoman: FAQ/Walkthrough by
King of InlandVersion: 1.46 | Last Updated: 2008-05-09 |
View/Download Original File Hosted by Return to Mega Man Battle
Network 5: Team Protoman (GBA) FAQs & Guides
Would you recommend this FAQ? Yes No Megaman Battle Network 5:
Team Protoman
Walkthrough by King of Inland
Version 1.46
1. Table of Contents--------------------
1. Table of Contents2. Controls3. Walkthrough:
3a. Nebula Strikes Back3b. Scilab Chaos3c. Mission 13d. Mine
Madness!3e. Mission 23f. Air Raid3g. Dark Thunderclouds3h. Mission
33i. Cruise Ship Robbery3j. Mission 43k. The Clones3l. Castle
Craziness3m. Mission 53n. The Hikari Report3o. Poltergeist!3p.
Mission 63q. Server Madness!3r. Nebula HQ Takeover3s. The Final
Battle3t. The Ending3u. The Nebula Area
4. Chip List:
4a. Standard Chips4b. Mega Chips4c. Giga Chips4d. Dark Chips4e.
Chip Elements
5. PMD Locations
6. P.A List7. Navi Locations8. Souls and Chaos Unisons:
8a. Soul Unisons8b. Chaos Unisons
9. Shops
9a. Net Dealers9b. Bugfrag Traders9c. NCP Dealers9d. Subchip
Dealers
10. Icons
11. Version Updates12. Copyright Stuff13. Credits
2. Controls--------------------
D-Pad:For moving, obviously.
Start Button: Brings up the menu. Pauses the game in a
battle.
Select: Skips cutscenes.
A Button: Examines stuff, selects chips, uses chips, hold itto
charge chips in certain Soul Unisons.
B Button: Pressing this uses your buster, holding it chargesyour
buster. Outside battle, hold B while moving to run.
L: Used to talk to Megaman(when in the real world) or Lan(whenin
the cyberworld). Also open the Custom Window when in abattle.
R: Used to jack-in to things. Also opens the Custom Window ina
battle.
3. Walkthrough--------------------
----------------------3a. Nebula Strikes
Back----------------------
The game starts in 19xx where two scientists in a lab are saying
that theiroffspring will continue their work.
After the incident from the last game, we find Lan Hikari
asleep. Megamanwakes him up and he gets his PET. He is about to
jack-in when his Mom calls him.You'll get an e-mail once your in
control. To read it, bring up the start-menuand use the D-Pad to go
to e-mail. Then, press A to see your e-mails.
Go down and talk to your Mom. She wants you to deliver a recipe
to one of herfriend's navi. It's in the Kitchen Comp in ACDC Area
2. Go back to Lan's Roomand press R near his PC to jack-in. Once
you get in, you'll see that virusesare trying to invade Lan's
homepage. Yep, you guessed it. This is the tutorialbattle of this
game.
Mettaur x2
The Mettaurs basically hit the ground with their pickaxe and
send a shockwavedown their row. They only do this if you're in the
same row as them. Megamanwill explain the Custom Window and chip
codes. Two chips with the same nameor the same chip code can be
chosen together. Select both Cannon chips anddelete the Mettaurs.
The Cannon chips only hit what's in your row.
Mettaur x2
Now you will learn about support chips, like Areagrab. Select
Areagrab and then Widesword. Widesword hits the column in panel
ahead of Megaman. Use itto delete the first two Mettaurs. You can
delete the third any way youwant.
Mettaur x3
Time to learn about Full Synchro. Full Synchro allows the next
chip usedto do double damage. You can only gain Full Synchro by
countering an enemy.You'll know you have Full Synchro when a pink
ring swirls around Megaman.If you get git by an attack or use a
chip while in Full Synchro, you'lllose it. Select the Cannon and
then the two Airshots. Use the Cannon whenthe first Mettaur puts
its pickaxe back. Do the same with the otherMettaurs.
Once you're down with that nonsense, head through the portal at
the otherend of the Home Page.
ACDC Area 1
Head down the path and go into the second square to find a BMD
containinga Mini Energy subchip. Speaking of subchips, there's a
subchip dealer nearthe cube blocking Maylu's HP.
ACDC 1 Subchip Dealer
Mini Energy-100zSneak Run-300zUnlocker-4000z
The new viruses in this area are the Canguards. If they catch
you intheir row they'll send a cursor. If the cursor locks-on to
you, it willshoot the panel you/were on. If you're still on the
same row as theCanguard, it will keep on targeting your panel until
you get off therow. They are stationary,though.Go to the small
path, and head tothe dead-end with the BMD containing 800z. Follow
the main pathto ACDC 2.
ACDC Area 2
Head down the main path, there is a small path to the right
leading to a PMDcontaining Blackbomb R. Follow the main path and
head down the small pathnear the security cube blocking Dex's HP.
There is a BMD with Copydamage *.This area also has a new virus.
Though they're now called Powies, they werecalled Flappys in BN2.
They jump around the field and eventually appearabove you as a huge
statue and attempt to crush you. Their attack also cracksthe panel
it hits. Follow the main path and head down the small path near
theentrance to ACDC 3. Follow the path and you'll see a netdealer
on the way.
ACDC 2 Netdealer
HP Memory x3-1000z, 3200z, 5000zVulcan 1 C-500zSpreader
*-3200zHi-Cannon E-5000zLongsword C-6000zCustom Sword E-6800z
If you have the money, I suggest buying the HP Memories, or even
the Vulcan1.Anyway, head down the rest of the path to find a portal
leading to theKitchen Comp. Talk to the pink navi inside to give
the recipe. You'll thenget an e-mail from your Dad to come to
Scilab and you'll automaticallyjack-out. Talk to Mom before
leaving. Head into all of your friends' house(Maylu, Dex, and Yai)
and talk to them. Before going to the MetrolineEntrance, you'll see
a scientist selling subchips.
ACDC Town Subchip Dealer
Mini Energy-100zUntrap-500zLock Enemy-6000z
There are also other things to do before we go, In Maylu's HP
there isa Mini Energy subchip and an Energy Bomb P. In Dex's PC
there is a RegUp1and a HP Memory. In Yai's PC, there is a RegUp2
and a PMD withCannonball C. Finally, jack-in to Lan's doughouse to
find a RegUp2.
Head to the Metroline Entrance to trigger a cutscene where
everyonearrives after 30 minutes(except Dex, he's always late...).
Once Dex arrives,they all head into the Metroline and arrive
outside Scilab. Once Lan and hisfriends go up the stairs, a weird
black car will get parked near theMetroline.
There is a scientist selling subchips in this area.
Scilab Subchip Dealer
Full Energy-1000zUnlocker-4000zLock Enemy-6000z
Jack-in the the rightmost battlechip sculpture. It has a BMD
with an HPMemory. Jack-out and head into Scilab. Jack-in to the
flashing terminalnear the counter and get the BMD containing
Seaseed *. Jack-out and goup the stairs to the small trashcan near
the vending machine to get aRegUp1. Go through the door near the
vending machine.
A cutscene will take place where Dad is trying to access the
mainframe.However, he apparently doesn't have his ID card and he
forgot where heput it. Lan goes to look for it at the PC(which is
in a partly enclosedarea). Suddently, an alarm will sound and some
rogue navis take overone-tenth of the internet! Then, a gas bomb
will roll in. Lan's Dadwill say its sleeping gas before he, Lan,
and Lan's friends fall asleep.Three goons with gasmasks will then
come in. The goons will tell someonethat the gas wore off and then
Dr.Regal comes in! Aparently he's backfrom the asteroid incident.
He now has a funny-looking goatie, too.
The goons take Lan's Dad and confiscates the PET's of Lan's
friends. Landoesn't get seen because he was in the partly enclosed
area.
----------------3b. Scilab Chaos!----------------
Lan awakes in his bed and eventually jacks-in to his PC.
ACDC Area 1
The ACDC Area looks like hell since its been taken over. Head on
to ACDCArea 2 near the entrance of ACDC Area 3.
ACDC Area 2
You will see a Heel Navi. Talk to him and Megaman will ask about
Lan's Dad.He's not telling where Lan's Dad is and gets into a fight
with Megaman.
Mettaur x2Bugtank
Watch out for the Bugtank's bombs. They hit the column your on.
The Bugtanksonly move along their column.
Once the battle is over. The Heel Navi will run to the big gate
and it willlift up, letting him through. When Mega tries to go
through, the gate shuts.Megaman tries attacking it with his buster,
but to no avail. He says it'smade from darkness and he needs more
power to destroy it.
You'll then get an e-mail saying Nebula is back and something is
wrong atScilab. You'll then get automatically jacked-out. Talk to
Mom before leaving.Lan will lie to her before going out of the
house. Before going to theMetroline, talk to Maylu near
Higsby's(which isn't open yet) to get a Roll Rchip and her P-Code.
Take the Metroline to Scilab and once you get inside.You'll see a
guy run out a door scared and say something is wrong with theMain
System. try to go through the door only to find you need the ID
card ofsomeone that works at Scilab. Head back to Dad's Lab and
search his PC(inthe enclosed area) for the ID card. Jack-in to the
PC to find a PMD withBugfix H and a RegUp2. Go back to the door
where the guy ran from and headin.
You will be in the Main System Room. Lan will find it odd that
there's noone in there and jack-in to the Main System.
Main System Area 1
Talk to the program to find about about the Main System. This is
how theMain System works. There are letters and numbers that are in
the wrong order.You have to put them in the right order to continue
in the Main System.There's a catch, though. You have to put them in
the right order in a certainamount of turns. If you don't do it in
the right amount of turns, you fighta battle of viruses and will
have to start all over again.
The new viruses here are Champys. It's stationary, but if it
catchesyou in its row, it will appear on the panel in front of you
and slug youin the face with its meteor fist. The fire-elemental
punch only hits therow directly in front of the Champy.
The first puzzle reads 276. It should read 762. You have to fix
it in 4turns. Pick up the 7, and replace it where the 2 is. Next,
place the 2where the 6 is. Finally, place the 6 in th empty spot in
the middleThe numbers will come down, allowing you to proceed.
Follow the path and pass the the square to find a BMD with
Thunderball P.
The next one says PNA. It should say NAP. You have 4 turns to
again tosolve. First, pick up the N and replace it where the P is.
Next, put P wherethe A currently belongs. Finally, place A in the
empty spot in the middle.Go through when the NAP lowers. Near the
next square, turn left to finda dead-end with a BMD containing an
HP Memory. Take the right pathto get to the next puzzle. If you're
having trouble navigating, use Megaboy'smaps.
Now we have TWO sets of these blasted things. The scrambled
phrases areTWR and OLA. They should be OWL and RAT. You have 6
turns to dothis. Take up O, and place it where T is, Next, place T
where A is. Afterward,replace the A where L currently rests. Then,
place the L where R is. Finally,put R in the empty space.
There is a gate block the RAT path, so head down the OWL path to
find abutton. Walk on it to unlock the gate. Head through the RAT
path to getto Area 2.
Main System Area 2
There is another new virus in this area. The Cactikil. It's a
stationary virusthat rolls its head down the row it's in every few
seconds. If it rolls its headoff, only the head is vulnerable to
attack, not the body. It can be hitnormally when its head is on.
The Cactikil are wood-elemental.
Up ahead is another puzzle. It reads AOLK and CHLD. It should
read, DOCKand HALL. You have 6 turns to do it. Take up D and
replace it where A is.Next, place A where H is.The H will go where
C is. C will be moved to thelocation of L. Finally, L will go into
the empty space.
Since there is a gate at the DOCK path, go down the HALL path to
a switch.Walk on the switch to unlock the gate and go down the DOCK
path.
Almost immediately you'll see a puzzle with THREE sets of words.
Thankfully,it's the only puzzle with three sets. It reads EAP, IOM,
and HRT. It shouldread HIP, TOE, and ARM. You have 7 turns to fix
this puzzle. Take the H,put it where E is. The E will be moved
where M rests. M is replaced in thespot that T is. Then, T is
placed in the spot of I. Next, put I where A is.Finally, place the
A in the empty spot.
The TOE path has two gates. Therefore, you must go to the HIP
and ARMpaths and walk on the switches to unlock the gates. Before
going to theconveyor, go past it to get a BMD with a Full Energy
subchip. Head onthe conveyor to find another and head down that
one. Go down the pathwhile ignoring the single arrow(it leads back
to the ARM path) to find aBMD with Spreader E. Continue down the
path to get to a number puzzle.This is the last puzzle in the area.
Talk to the program to find out you needa WorkMemo. The control
will switch Lan. As Lan, go back to Dad's laband search the coffee
table to find a WorkMemo. Control will switch backto Megaman.
The puzzle says 12345. It should read 53214. You have 7 turns to
do this.Take 5 and place it where 1 is. Next, place the 1 where 3
is. Third, put 3where 2 rests. Fourth, place 2 where 1 is. Fifth,
place 1 where 4 is. Finally,place 4 in the empty space. Save before
going up the stairs.
Go up the stairs to trigger and cutscene and find...Protoman!
Megaman willask him why he infiltrated the Main System. He won't
answer and just wantsto fight. Looks like we'll have to teach
Swordboy a lesson.
------------Protoman.EXE------------
HP:300
Element: None
Movement: Moderately Fast
Attacks:
Step Sword: Protoman will appear on the column in front of
you(not necessarily on the same row as you), and hit you with a
Widesword.Simply move back to avoid.
Proto Sheild: If you hit Protoman with a straightforward attack
while he'smoving, he'll put up a sheild to block your attack.
Fighter Sword: Protoman will go to his front column(on your row)
and use asword that goes 3 panels ahead of him. Simply move out of
the row.
Strategy: Protoman's been weakened from past games. the best
time to attackhim would be after he uses Fighter Sword. Or even
after he uses Step Sword.He can wail on you if you're not careful.
Use recovery chips if your HP getstoo low.
After the battle Protoman will say you've passed a test. He says
talkto Chaud for more information. Jack-out an head through the
door at theother end of the Main System Room to trigger a cutscene.
Apparently thiswasn't any real danger, just a set-up. Chaud is
making a team to liberatethe internet from Nebula. Protoman's
Anti-Nebula Corps. Lan will agree tojoin the team.
Now head home and go to Lan's room. Go to the bed and press A to
sleep andend Day 1.
------------3c. Mission 1------------
The next day, Lan wakes up and gets an e-mail from Chaud. He
says it's timeto liberate ACDC Area 3. Jack-in and go back to where
that Heel Navi wasin ACDC Area 2. Once there, you'll see Protoman.
Talk to him to start acutscene where he destroys the gate blocking
the way in a single slash.Head to ACDC Area 3 and Megaman will ask
if you want to start theLiberation Mission. Be warned, you cannot
change your folder during aLiberation Mission! You must make all
changes before!
ACDC Area 3
Now here are the basics of the Liberation Missions. The place is
litteredwith dark panels. To clear a dark panel you have to fight
the viruses insidethem and beat them within 3 turns. The Custom
Screen automatically comesup during battle, so there's no delaying
of turns. A 1-turn liberation willliberate all the panels around
the one you originally chose. Liberating adark panel uses a navi's
turn.
You can press start or leave the area to quit. If you press A,
there arefour options. Liberation, the navi's out-of-battle
ability, save(onlyProtoman can do this), and rest. Rest heals HP,
but uses a turn.
Protoman uses your folder, by the way. He has 300 HP and his
out-of-battle ability is Widesword. It liberates a row of 3 panels
in front ofhim. Like this.
P-ProtomanW-Panels in range of Liberation
WWW P
His charged shot in-battle is Widesword. His special chip is
Step Sword.It allows him to go two panels ahead of him and use a
Widesword. Protomancan also use Proto Sheild. Just press Left(on
the D-Pad)+B when you'reabout to be hit by an attack to put up a
sheild. It sends back 50 damageto an enemy in your row when
hit.
Megaman's out-of-battle ability is Longsword. It allows him to
liberatetwo dark panels ahead of him. Using an out-of-battle
ability drainsOrder Points. The number of points the team has is
shown on the top-rightsection of the screen. The R-button switches
the navis when out of battle.The L-button and then control pad can
be used to look around the areayou're liberating.
The battlefield can vary. Sometimes, you'll be stuck with 2
columns orget into a 'pincer attack' depending on how you liberate
dark panels.If you are surrounded by dark panels you will be stuck
in a pincer attack.In a pincer attack you have 2 columns in the
middle of the field, whilethe enemies have 4(2 on each side).
Enemies can attack you from both sides.Use L to turn left in a
pincer attack and R to turn right.
The dark panels with purple squares in them are item panels. If
you liberatethem, they give an item. It can be a heart(restores HP
to max), a battlechip,zenny, or Order Points. The orange panels
with the question marks are BonusPanels. It gives everything that
item panels give except it works like aroulette. Bonus panels also
give invincibility and fatal hit(deletes thecloses miniboss nearby
or does major damage to the nearest boss). Bonuspanels don't cost a
turn to liberate.
The dark holes generate They create minibosses if there are none
around it.The minibosses are special viruses. The miniboss in this
mission is Bigbrute.It breathes fire in a '+' shape. Even though it
uses fire attacks, the Bigbruteitself isn't fire elemental.
The dark holes have to be liberated in order to remove the
barriers blockingthe boss. Dark holes contain a miniboss and other
viruses. If a dark hole isliberated, any minibosses created by that
hole will disappear. Those are allthe basics. The boss in this
mission a navi that looks similar to a snowmancalled
Blizzardman.
I suggest using Megaboy's maps during the Liberation Missions.
They helpA LOT. The target phase in this mission is 7. Have Megaman
liberate theleftmost dark panel in the trio. Then, send Protoman to
liberate the itempanel containing 500z. Your phase will then end
starting the DarkloidPhase. On this phase minibosses can move, dark
holes can create moreminibosses, and the boss can heal himself if
his HP is low.
On Phase 2 send Megaman to deal with the BigBrute and then
Protoman todeal with the dark hole. All panels around the dark hole
will be cleared,too. You'll also get the item panel containing
Order Points.
On Phase 3 have Megaman use Longsword on the group of two panels
ahead.You'll get a heart. Send Protoman to liberate the panel in
front of theBigBrute. The BigBrute's out-of-battle attack is Beast
Breath. it only usesit if there are any navis around it,
though.
On Phase 4 have Megaman delete the BigBrute and send Protoman to
the DarkHole. Now, all the dark holes are gone and Blizzardman is
open to attack.
On Phase 5 have Megaman liberate the dark panel in front of
Blizzardman.Then, send Protoman to get the Bonus Panel. Then send
him to Blizzardman.Blizzardman drops snowballs on every navi in his
area, doing 40 damage.
---------------Blizzardman.EXE---------------
HP:400
Element: Aqua
Movement: Moderate
Attacks:
Snowball Roll: He'll go to his back column and roll two
snowballs on tworows. Simply move out of the row a snowball is
rolling down.
Giant Rolling Snowball: Blizzardman will turn himself into a
giant snowballand roll down your row. When he gets to the end of
the field, snow driftswill fall from the sky, blocking your path.
They can be destroyed withbuster shots.
Blizzard Breath: Blizzardman goes to his front column and blows
snow twopanels ahead of him.
Strategy: Slightly harder than Protoman, but only slightly. You
have twocolumns in this battle. If you have thunderballs, use them.
The snow driftscan be annoying. Just shoot them if they're in your
way. Blizzardman isn'ttoo difficult, just don't underestimate him.
Also, remember what I said abouthaving 3-turns to delete an enemy?
The same applies with Blizzardman. IfMegaman and Protoman don't
delete him in one phase, he will heal HP.
Once Blizzardman explodes, all the dark panels will clear and
the ACDCArea will look normal again.
I won't be going through anymore Liberation Missions after this.
There areguides and maps for them.
Item Panel Chips:
BusterUp *
Bonus Panel Chips:
Boomer VGunDelSol1 ATornado DGeddon 1 P
Rewards:
Phase 5: Blizzardman SP BPhase 6-7: Blizzardman BPhase 8+:
1000z
Protoman and Megaman will jack-out and a cutscene will happen
where wesee Regal in his HQ. A goon will come in and tell Regal
something and thenleave. Regal himself then leaves, too. Back at
the park in ACDC Town,Lan's friends will start to worry about their
navis. Lan's friends leaveand when Maylu tries to leave, she gets
stopped by Lan. He reassures herthat he'll get her, Dex, and Yai's
navis back. You then get a mail fromChaud to find out if everything
is fine in ACDC Area 3. After the cutscene,you'll get an e-mail
about dark chips.
ACDC Area 3
In this area there is a golden program. You can talk to it to do
theLiberation Mission again. Head past where Blizzardman was and go
downthe right path to a portal leading to the Furnace Comp. There
are twoBMDs. One containing RegUp1 and another containing the HP
Memory.There are also CanGuardEXs in the Furnace Comp. They put up
a sheildwhen your not in their row. Head back to ACDC Area 3 and go
down theleft path where Blizzardman was and talk to the program. A
cutscenetakes place and we are automatically jacked-out. Once you
jack-out,you'll get an e-mail from Dex containing his P-Code.
----------------3d. Mine Madness!----------------
Head outisde the house to the Metroline to trigger a cutscene
where Lan'sfriends talk about going to a beach. There will be a lot
of cutscenes.Which includes Yai swimming using a jet-powered inner
tube and herchasing Dex. Lol.
Once that's done, you'll get an e-mail from Chaud telling you to
go andlook around the Oran Area. Jack-in to the speaker near the
dead tree.
Oran Area 1
The Oran Area looks just like the ACDC Area before it was
liberated.Go down the path and head right to find a dead-end with a
Quake1 A ina BMD. Also be careful here. Some battles have grass
panels. That and thefact that Champys appear here(not to mention
Cactikils who will get theirHP healed slowly). The Champys fire
attack will do double damage if ithits you while you're on a grass
panel.
Our destination is Oran Area 3 However, you can only get there
from theupper level of Area 1. Head down the main path and you
should she ashadow at the end of a small path. It's a PMD with
Snake M. Followthe main path and go up the stairs. The arrow halway
up the stairs leadsto ACDC Area 3. Head up the rest of the stairs
to the upper level. Onceyou see a small path, go down it to find a
Netdealer
Oran Area 1 Netdealer
HP Memory-2500z,6000z,10000zAirspin1 E-5400zRecovery 80 *Circle
Gun C-8200zMine Z-9900zGuardian O(You can get it this early!*world
shatters*)-10500z
Guardian is a very useful chip to have. Buy it if you can. All
the otherchips aren't too useful aside from Circle Gun and Mine. Go
back tothe main path and near the entrance to Oran Area 3, a
cutscene willtake place. Protoman will appear and they'll see three
gun batteries.They all attack Megaman and Protoman(who are about to
be pushedback). Protoman says they need another way to get rid of
the guns.They both jack-out.
Now we need stuff for fishing. We need a fishline, bait, and a
rod.Go to the other side of the beach and search the wall for a
fishline.Examine the bamboo trees to get bamboo to use as a rod.
Finally,search near the waterfall to find a worm.
Now, we need to find a fishing spot. Go over the bridge and
press A at thedead-end. A cutscene will happen where after 30
minutes, Lan catches aBIG fish, but it gets off the rod. Dex
catches the bigger fish so theycan eat his. Then, an earthquake
occurs. The group ignores it and Dex sayshe needs stuff to make a
fire.
Once in control, check the dead tree near the speaker to get a
branch.Examine the pile of grass near the dead tree to get dry
grass. Finally,go to the beach your friends are on and examine the
planks to find wood.Talk to Dex to trigger a cutscene where Lan and
his friends eat the fish.Afterwards Dex, Maylu, and Yai say they're
going to explore. They runaway and Lan is stuck putting out the
fire.
When in control, you'll get an e-mail containing the Navi
Customer.Time for the Navi Customizer tutorial...
Like the last two games, you get Undershirt, Attack +1, and
Speed +1.The First rule is to place any programs without the
mini-squares in themon the Command Line. The second rule is to NOT
place the programs withthe mini-squares on the command line. The
third rule is to never put twoprograms with the same color next to
each other.
Once done with that nonsense, follow the tracks to another area
of Oran totrigger a cutscene. When Lan's friends continue, they
fall into a pit!They're fine and he says this is a part of the
mine. Once in control, checkthe minecart on the ground for a
RegUp1. Head through the entrance on theGround Level and go up the
elevator to find a door. It needs the MineKey.First though, head
back to the Oran Area and go to the upper level of Area1. Go down
the first small path to find a portal leading to the ElevatorComp.
It contains a BMD with Holypanel *. There's also another BMD witha
RegUp1. Head back into the Old Mine(that's the name) and go left
atthe intersection and outside to find another speaker.
Follow the path to the navi. Pay him 1000z to get the MineKey.
Dex them callsyou on his SubPET and you automatically jack-out.
Head back up the elevatorand go through the door. Go through until
you get into another cave. Headdown the slope and make a left at
the intersection to get to another door.Before trying to go
through, head to the dead-end to and examine the rocksto find a HP
Memory. Move on to the door to find out it has viruses.
ChampyEX x2Mettaur
ChampyEXs punch twice, so be careful. Once the viruses are
deleted, go throughthe door to wind up outside. Head up the ramp to
another cave. In the cave,take the right path to get to another
door. There are more viruses to delete.
Cactikil x2Mettaur
Once they're dealt with, you'll get another cutscene of Dex
calling youand there's another earthquake. Head through the door
and outside. Headinto the first cave at the bottom of the ramp and
jack-in to the airfiltration machine to find a BMD with Tornado R.
Jack-out and head upthe ramp to another cave. Inside is another
door. You guessedit, more viruses...
Bugtank x2Windbox
It'll be harder to avoid the Bugtanks with that Fan pushing you
back.Take it out first. After the battle yet another cutscene will
take placeand Dex will call you. Head down the elevator to be in a
room with aHUGE drill. Dex will call and say a drill has appeared
above the roomhe's trapped in. You'll see that a woman is on top of
the drill. Lantells her to stop the drill, but she tells him to
have respect for hiselders(but she claims she's only 29). She says
she's drilling to relieveher stress. She tells Lan that there are
four control boxes. He has toturn off all four to stop the drill.
Lan will automatically jack-in tothe first control box.
Drill Comp Area 1
Talk to the program to get DrilProg. It allows you to break
rocks blockingthe path. Press A near a rock to punch it. These are
how many punches therocks take.
Brown-3Brown(cracked)-1Silver-5Silver(cracked)-2Black-10Black(cracked)-3
There's also a new virus here. Drixols move up and down two
panels. If itcatches you in its row, it will drill down the row and
then drill down thecolumn you are on. It also destroys any
obstacles it touches. Go up to thecracked brown boulder and punch
it once. Follow the path to the conveyor.You have to go up the
conveyor while punching rocks until you get to the end.If you get
pushed off a conveyor, you'll wind up in a small area with a
one-wayarrow. Once off the conveyor, destroy the silver boulder and
follow the path toa BMD with Invisible *. Follow the left path to a
BMD with an HP Memory.Quickly run past the two conyeyors with the
boulders. Go up another conveyorwhile punching rocks to get to a
silver boulder. Break it and you'll find thecontrol panel. You will
automatically jack-out after turning off the first box.
The situation with your friends hasn't changed. Once the first
box moves,head to the next control box and jack-in.
Drill Comp Area 2
Follow the path and go up the conveor belt while punching rocks
until youget to the other end. Break the brown rock blocking the
path to a BMD witha Charge +1 NCP(yellow). Follow the main path and
run past the conveyorbelt. Run past another conveyor belt and go
down the next conveyor belt.Follow the path and head up another
conveyor belt. Go off the main pathto find a BMD with Rockcube *.
Go down the last conveyor and break the brownrock blocking the path
at the end of the conveyor. Follow that path tothe control
panel.
Still, nothing has changed. When the second control box moves.
Jack-in tothe third.
Drill Comp Area 3
Before I begin I should say that there is a new virus in this
area. The Battysare stationary and flies up and down. If it's in
the air, it's invulnerableto all attacks. When it comes down it is
vulnerable. If it catches you in itsrow, it will shoot a pulse beam
down the row. If the beam hits an obstacle,it will hit all the
panels around the obstacle and stun you if you're in range.
Follow the path and head up the first conveyor belt. Break the
rock atthe end blocking a path leading to an HP +100(white). Go to
the other pathand head down the next conveyor and break the silver
boulder blocking themain path. Pass the black rock and go up the
conveyor while punching rocksto find a program. Talk to it and it
will give you the StopKey. Thiswill stop the conveyor with black
rocks right next to the program. Headback to where the black rock
was blocking the path and break it. Followthe path and go to the
second dead-end. It has a BMD with a Full Energysubchip. Follow the
main path and zig-zag around the conveyor belts to getto a control
panel. Examine it to stop the conveyor of black rocks. Headback to
that conveyor and go up it to the Control Panel.
The drill STILL hasn't changed one bit! Once the third box
moves. Jack-into the fourth and final control box.
Drill Comp Area 4
Right at the start,there is a group of conveyors together. You
have to goacross them. Punch rocks if you have to. It may take a
while. Go acrossthe next two sets of conveyor belts. At the second
set, going across leadsto a BMD with an HP Memory. Go down the
second belt and punch theboulder blocking the path and progress.
Head up the next conveyor beltand run across the next two. Go down
the next belt to the path and zig-zagacross the belt wit black
rocks. At the end of the zig-zag is a Control Panel.Mega will use
the StopKey to stop the conveyor. Head up the rest of theconveyor
and SAVE before going to the Control Panel.
Once at the Control Panel you'll see Magnetman! Mega will
remember himfrom the airplane incident back in BN2. Tesla will then
say she is thedaughter of Gauss Magnets, Tesla Magnets! She is the
CEO of his company.She blames you for causing her stress by sending
Gauss to jail(she claimsbeing CEO is a stressful job). She tells
Magnetman to delete Megaman soher stress can be relieved. Looks
like its time for another fight...
-------------Magnetman.EXE-------------
HP: 500
Element: Elec
Movement: Moderately Fast
Attacks:
Magnet Panel: At the start of the battle he'll turn the corners
of yourside of the field(and his side)to magnet panels. Magnet
panels push youoff of them if you try to go on them. He also does
this if his side ismissing magnet panels.
Magnetic Hole: Magnetman will put his hand out and a magnetic
hole willappear under you. It holds you on your panel if it touches
you. Whenit appears under your feet, move off the panel.
Magnet Missile: Magnetman will make a magnet appear. It will go
down therow its in and turn when it gets to your column. Works like
the Rattonchips from BN3. Simply move off your column when it
turns.
Magnetic Energy Ball: Magnetman will stop moving and shoot a
black ballof magnetic energy. It homes in on you. When the ball is
near you.Quickly use the magnet panels to be pushed around it.
NS Tackle: Only uses this if his HP gets low. Magnetman and a
blue copyof him self will dash down the row your on. VERY
painful.
Strategy: Well Magnetman is actually now much easier than he was
in BN2.Magnet panels now push you off instead of pulling you in.
The magnetpanels help to avoid a lot of Magnetman's attacks. If you
have Cactusballsfrom the Cactikills, use them. They do double
damage to Magnetman andmay remove magnet panels on the field. The
best time to attack him is afterhe shoots his magnetic energy
ball.
After the battle Magnetman is reluctant to accept defeat, but
Tesla tellshim to stop the drill. She says the battle relieved her
stress. Magnetmanstops the drill and Lan's friends are saved.
Follow the path and go downthe elevator and jack-in to the panel
next to the door. Once inside thecontrol panel, a cutsecne will
take place. Megaman pushes the big buttonto open the door, but then
the security system activates and sends bouldersrolling at Megaman.
Just in the nick of time, Magnetman appears and useshis Magnet
Barrier to block the boulders.
Lan opens the door and frees his friends. Yai seems to know who
Tesla is.Chaud calls and tells Lan he wants to try going to Oran
Area 3 again. Lanand Tesla appear outside. Lan asks Tesla if he
wants to join Team Protoman.Magnetman seems reluctant, but Tesla
will join since Nebula's been causingher company trouble. Once in
control, jack-in to the speaker and headback to Oran Area 1, where
the gun batteries are.
------------3e. Mission 2------------
Oran Area 1
Once there, Protoman will remeber Magnetman as a former Gospel
member.Megaman will say he has massive power. They all head for the
gunbatteries and Magnetman puts his Magnet Barrier up, causing the
gunsto shoot at him. Protoman then uses Step Sword while the guns
aredistracted and deletes them. Magnetman seems more interested
now.
Fix your folder before going to this mission. Bring some
recoverychips, too.
Oran Area 3
The boss you have to fight is...Shademan! How can HE be back! He
wasdeleted THREE times already(if you count when Django used the
Piledriverand in BN4.5)! Shademan's out-of-battle attack is that he
teleportsto one of your navis and swipes at them for 60 damage!
The new miniboss is the Tinhawk. Its out-of-battle attack is
likeShademan's except you have to be in range. The Tinhawk willdive
down the row its in if it catches you in that row. It's
onlyvulnerable after it lands from a dive. The panels will flash
where it hits.
Magnetman has 400 HP and his charged shot is Magnet
Missile.Magnetman's out-of-battle ability is Magnet Barrier. It can
protectall navis from attack for one phase. Magnetman's special
chip isNS Tackle. Magnetman also has Omni Shoes. He can float over
brokenpanels, has immunity to all bad panel effects, and can step
offcracked panels without breaking them. On top of this, Magnetman
hasSuperarmor, which is very handy.
The target time for this mission is 9 phases.
------------Shademan.EXE------------
HP: 600
Element: None
Movement: Fast
Attacks:
Shade Bats: Shademan will put his wings out and release three
bats. Theyturn when they get to your column. They are
destroyable.
Noise Crush: Shademan will get on the column next to you and
shoot asonic wave that goes a panel ahead of him and the column
after. Canparalyze or confuse if hit.
Claw Swipe: If you linger in your front column too long,
Shademan willgo to his fron column and swing his claw. This hits
the colmun directly infront of him.
Shade Drain: Shademan only does this when his HP is low, but
rarely on thisversion. Shademan will sink into the ground and
appear on the panel infront of you to drain your HP. Usually does
this after Noise Crush.
Strategy: Shademan can be hit normally now. He's faster than
before, but mucheasier. The best time to hit him is when he
attacks. Watch out for Noise Crushand possibly Shade Drain if he
uses it. You've also got two columns again tomake the battle even
more annoying.
Bonus Panel Chips:
Timebomb1 TQuake2 BSnake ZNavi 20 *
Item Panel Chips:
Hi-Cannon DAirHockey R
Rewards:
Phase 6-7: Shademan SP SPhase 8-9: Shademan SPhase 10+:
2000z
Once Shademan blows up, all panels will be liberated and the
Oran Area isfree! After that, Magnetman is undecided, but Tesla
tells him to stay onthe team. Megaman will then compliment
Magnetman on his defense and getMagnet Soul! Everyone says bye to
Tesla and board Yai's boat.
Back at Nebula HQ, evil mastermind,(well, not really) Dr. Regal
tries toget some information from Lan's Dad. Regal then calls a
navi namedCloudman and says that the team of navis are coming to
his area.
-----------3f. Air Raid-----------
Lan and his friends have a hangout and once his friends are
gone, a voicecalls lan. Then a guy with blonde hair and pink
glasses comes up to Lan.He wants to tell something to Lan in the
park. The guy introduces himselfas Charlie. He wants to learn your
netbattling technique. He also wantsLan to meet his navi in the
squirrel statue. Lan will automatically jack-into the squirrel.
Squirrel Comp 1
This area is like the Water God Comp from BN4. A maze with 16
identicalareas. We need to get to Area 16. You can use a map if you
need help.
There are also BMDs in some of the areas.
3: 100z4: 200z5: Charge +1(white)6: Gundelsol1 A8: HP Memory10:
300z11: 400z13: RegUp115: First Barrier(blue)
Before you can do anything, Chaud e-mails you a Soul Unison
tutorial.
MettuarEX x3
The MettaurEXs attack one-by-one. When they don't attack,
theyhide in their helmets and become invulnerable to most attacks.
Selectthe Thunderball chip and select 'unison'. You will fuse with
Magnetmanand become Magnet Soul. Delete the Mettaurs any way you
want.You'll get an e-mail about Magnet Soul when the battle is
done.
In this area is the Trumpy virus from last game. When it blows
music,it makes all the other viruses on its side of the field
invincible.
Try getting the BMDs before going to Area 16. In Area 16 is a
navi thatlooks like a walking helicopter. He's Charlie's navi,
Gyroman.
Talk to Gyroman. He'll talk to you and jack-out. Charlie will
then leave.Chaud then calls you and tells you there are some Nebula
navis leftin the Oran Area.
Before you do anything else, talk to the Netopian guy hiding
behind Higsby'sto buy a DarkSound E. The first Darkchip of 12!
Using dark chips lower yourHP by 1 PERMANENTLY. They also make you
a bit dark. Only Megamancan use dark chips. None of your team navis
can.
Higsby's is also now open! Higsby himself is absent, but his
assistantNanako from last game is there. Talk to her to find out
what's beingsold.
Higsby's Normal Stock
Yo-yo D-5800zBlinder D-6500zIceseed A-7800zGundelsol2
G-8400zSuper Vulcan S-9800z
Super Vulcan is nice. It's been priced down from 21000z and is
very useful.The other chips are kind of overpriced, especially the
Yo-yo and Iceseed.Check the bin for a few other chips.
Higsby's Bargain Bin
Minibomb *-300zVulcan1 *-400zBarrier *-600z
Minibomb shouldn't be priced that high even if it IS a
wildcard...
Check the left chip shelf to find BubbleWrap Y being sold for
4200z.
Since you can't jack-in from Oran Isle, go to the Oran Area
throughthe ACDC Area.
Oran Area 1
There's a Heel navi in Area 1. Talk to him to get into a
fight.
BugtankChampyEXWindbox
Get rid of the Windbox before it causes major trouble.
Head west to Area 2.
Oran Area 2
Head down the path and go down the small path between the bend
in the pathto find a BMD with Vulcan2 C. Follow the path and you'll
find anotherHeel navi near the skull gate.
CactikilEX x2MettaurEX
This one should pose little problem. Once done, follow the path
and goup the ramp to the upper level to find a Heel navi near a big
blue gate.
BugtankBugtankEXVacuumfan
The Vacuumfan can pull you in, so take it out fast.
Head down the left path near the gate to find a portal leading
to the CraneComp. Inside are two BMDs with a RegUp2 and 1000z. When
you're done, headto Oran Area 3.
Oran Area 1
Near the entrance to Oran Area 3 is Magnetman's "battle data".
You can fightit for a navi chip.
----------------Magnetman.EXE V2----------------
HP: 800
Element: Elec
Movement: Moderately fast.
Attacks:
Magnet Panel: At the start of the battle he'll turn the corners
of yourside of the field(and his side)to magnet panels. Magnet
panels push youoff of them if you try to go on them. He also does
this if his side ismissing magnet panels.
Magnetic Hole: Magnetman will put his hand out and a magnetic
hole willappear under you. It holds you on your panel if it touches
you. Whenit appears under your feet, move off the panel.
Magnet Missile: Magnetman will make two magnets appear. It will
go downthe row its in and turn when it gets to your column. Works
like theRatton chips from BN3. Simply move off your column when it
turns. Henow shoots TWO of those damned missiles, making them
harder to avoid.
Magnetic Energy Ball: Magnetman will stop moving and shoot a
black ballof magnetic energy. It homes in on you. When the ball is
near you.Quickly use the magnet panels to be pushed around it.
NS Tackle: Only uses this if his HP gets low. Magnetman and a
blue copyof him self will dash down the row your on. VERY
painful.
Strategy: Same strategy applies for this version. The two Magnet
Missilescould be hard to evade without using magnet panels. You're
going to haveto use magnet panels to go around the missiles when
they come near.
Once you get his navi chip, head to Area 3.
Oran Area 3
Fight the first Heel navi in the area.
MettaurEX x2Bugtank
Go farther to find another Heel navi.
CactikilEX x2MettaurEX
Go northwest to find a NCP Dealer.
Oran Area 3 NCP Dealer
HP +50(white)-1300zSoul Time +1(yellow)-3800zMega
Folder1-4700zAutoHeal-5500zHP +200(white)-6000zSuper
Armor-7800z
There's a third Heel navi where Shademan was. Waste him.
FanBatty x2
After the battle, Chaud will call and say to go to Scilab Area
2.Head through Oran Area 3. Go north of where Shademan was to
triggera cutscene. ANOTHER Heel navi will appear to fight you.
BattyEX x2MettuarEX
Once done with him, head through the arrow to the Scilab
Area.
Scilab Area 1
The Scilab Area looks like utter chaos...
In this area is a new enemy. The Catack will slowly advances
down its rowand steals any of your panels it comes across. After it
stops, it willshoot its cannon down the row which will cause an
explosion in the backrow. If the cannon hits an obstacle or
Megaman, it/he will be pushed tothe back row.
Go west to find a PMD with Geyser M. Use Megaboy's maps if you
have troublenavigating. It's like a maze in this area. Head to area
2.
Scilab Area 2
Another new enemy wil appear in this area. The Handis from BN2
are back.They still go to their front column and lay timebombs
which explode is4 seconds. The timebomb can be destroyed before it
explodes and hits allpanels of your side of the field.
In this area there are two BMDs with an HP Memory and the Sheild
NCP.Head down the easternmost path until you get a trio of black
clouds.When Megaman tries to go through, he will just get pushed
back. Chaudthen calls and tells Lan to come back later. When
Megaman jacks-out,Gyroman will come. Charlie tells Gyroman to keep
an eye on Megaman.Gyroman doesn't like the idea, but Charlie tells
him to do it.
After that cutscene is over, head home and sleep. Day 2 is
over.
---------------------3g. Dark
Thunderclouds---------------------
The next day you get an e-mail from Tesla that says a helicopter
navichallenged Magnetman and stole his vital programs. She needs
you to cometo Oran Isle. Head to Oran Isle and go to the Oldmine.
Go up the slopeoutside the Oldmine and head into the cave at the
top of the slope.At the end is a scientist that sells DarkTornado T
for 500z. That's thesecond dark chip! Head back to where the drill
is and outisde the mineat the top of the mine(before the fourth
door) is Mr.Famous! He now hasa new navi. Try your skills against
Gridman.
-----------Gridman. EXE-----------
HP: 700
Element: None
Movement: Moderately slow
Attacks:
Hell Tackle: Gridman or one of his two clones of the field will
charge downtheir row if they catch you in their row. The clones can
be destroyed, butreappear after a couple of seconds.
Magnum Kick: Gridman will kick a football into the air and it
will landon a 2x2 area of panels. Panels will flash before it
lands.
Football Bounce: Gridman will throw a football which will bounce
on yourpanels. Very annoying.
Death Touchdown!: Gridman will make a touchdown post appear on
theend of your side of the field. He will then dash diagonally to
thetouchdown post. If he gets to the post, an explosion will hit
all your panels.To stop the dash, hit him while he's moving. He
only does this when lowon HP, but rarely.
Strategy: Gridman has a special type of Super Armor. It keeps
him fromgetting stunned by multi-hit attacks(like Air Hockey and
Vulcan),but it allows his attacks to be stopped when he's hit.
Gridman movesslightly slow, so he's easy to hit. Watch out for his
clones and thebouncing football and you should be fine.
Once done with Gridman, head to the drill room and talk to
Tesla. She saysMagnetman's programs have been scattered throughout
the Drill Comps.There are four programs. One for each area. Don't
worry about the conveyorsand rocks. The conveyors have all
stopped.
At the end of Area 1 is the Thought Program. Area 2 has the
Language Program.Area 3 has the Movement Program. Finally, Area 4
has the Attack Program.
Once Tesla installs the programs, Magnetman is back to normal.
Tesla thentalks about the helicopter navi who dismantled Magnetman.
Charlie thenappears and says he did it. Then, he leaves. Lan tries
to catch him, buthe's gone. After the cutscene is over, you'll be
back outside.
Lan wants to ask Chaud about information on Charlie. Head to
Scilab andoutside is a kid. He's near the vending machine. He has a
quiz for you.
Select the answers in this order: 2,1,3,2,2.
After you answer his questions, the kid will give you Dark
Thunder M.The third dark chip! Go down the steps and talk to the
old guy tobuy Dark Sword Z for 500z. That's the fourth!
Go into the room behind the Main System room in Scilab and talk
to Chaud.He tells you the name of Gyroman's operator is Charlie
Airster. He's thetop pilot in a Netopian helicopter group.
After the conversation, alarms go off! Nebula's attacking the
Oran Area.Access from Oran Isle is cut off, so we'll have to go
through the ACDCArea again...
Oran Area 1
Once you arrive Gyroman is right there, but he turns into a
helicopter andflies away...
There are clouds all over the area that we can't get through,
but go downthe ramp to a program that will give you the Mega Vacuum
for free! Itcan suck up any clouds. It has a gauge which tells how
many cloudsit can hold. Clouds take up bars on the gauge. When the
gauge is full,go to a program to empty it.
These are how many bars the clouds fill up:
White: 1Golden: 1Gray: 3Thunder: 5
Golden clouds could contain a chip, zenny, or even viruses.
Vacuum all the clouds on the main path and near the entrance to
Area 2,you'll see Gyroman. He'll go into Gyro Form and fly away
AGAIN. Headinto Area 2.
Oran Area 2
There's a program near the beginning of the area that will be
takingthe contents of your vacuum for a while. Since the other
programcan't take all of the clouds. He can only empty the vacuum,
once.
After the second program, you'll see Gyroman again, and guess
what he does.He flies to the Scilab Area... Head all the way to
Scilab Area 1.
Scilab Area 1
There's only one program that can fully empty your vacuum. The
others can'tdo it completely. There's also one that can't empty at
all. On the way youmeet with Gyroman, but, you guessed it, he flies
away, AGAIN. Mosey ondown to area 2.
Scilab Area 2
There are three programs that can only empty your vacuum once,
but youhave to clear in a specific pattern. If you get it wrong,
leave the area.Your vacuum gets empty, but the clouds come
back.
For the first program, clear the gray cloud to the right and
then thethunder clouds. Clear the white cloud in front of you to
find the firstprogram. It won't completely clear your vacuum.
For the second program, head west and suck in the gray cloud.
Then, thewhite and golden clouds respectively to find the second
program.
For the third program, go back to near where the first program
was andclear the thunder cloud near the golden one. Then, clear the
golden cloudto find the third program. It will fully empty your
vacuum once.
Suck up the two thunder clouds nearby to find a program that
will emptyyour vacuum as many times as you want.
Now that the annoyance is over, head northeast while vacuuming
cloudsto find Gyroman. He doesn't run away this time, though. Feel
freeto let out your anger on him...
-----------Gyroman.EXE-----------
HP: 600
Element: None
Movement: Moderate
Attacks:
Gyro Attack: Gyroman will throw a propeller down his row.
Itturns like a Magnet Missile, but unlike a Magnet Missile, it can
alsomove diagonally. Very annoying.
Tornado Arm: Gyroman will go to his front column(on the same row
as you)and shoot a 3-panel long twister. The farther away you are,
the more it hits.
Gyro Machinegun: If you try to hit Gyroman with a
straightforward attack,he will go into Gyro Form and shoot your
panel with a machinegun. Worksalmost like antidamage.
Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb
randompanels on your three columns. Get off ANY flashing
panels.
Strategy: Gyroman's propeller can be annoying. Try to avoid
hitting himwith a straightforward attack. Gyroman isn't that hard.
Just try to avoidmost of his attacks or you'll lose HP fast.
After the battle, Gyroman will say was testing you. He wanted to
seeif you were strong enough to stay on the team. He tells you to
go backto the dark clouds.
Head back to the dark clouds and a cutscene will take place.
Gyroman willfly over the dark clouds and bomb the dark chip
creating them. The cloudswill disappear, allowing them to go
through.
------------3h. Mission 3------------
Head into Scilab Area 3 to start the mission when ready.
Scilab Area 3
Cloudman is the guy who created those annoying clouds! We also
have anew teammate as well.
Gyroman can fly over dark panels, but he can't fly over
minibosses orDark Holes. He starts with 250 HP. His out-of-battle
ability isBomb Liberation. It allows him to liberate any dark panel
he is flyingover without a battle. Gyroman's special chip is
G-Airforce. He basicallygoes into Gyroform and bombs the row he's
on. Gyroman's charged shot isTornado Arm and like Magnetman, he has
Omni Shoes.
There is a new thing introduced to Liberation Missions: barrier
panels.They block your path and you need a key to unlock them. The
keysare hidden in item panels.
There are also BigBrute2's here. Their attacks hurt more.
Cloudman's out-of-battle attack is Dark Cloud. It does 50 damage
andparalyzes any navi hit by it for one turn.
The Target Phase for this mission is 9 phases. Once you get to
Cloudman,feel free to release your anger on him for that cloud
vacuuming...
------------Cloudman. EXE------------
HP: 700
Element: Elec
Movement: Slow
Attacks:
Thunderball: There are clouds on Cloudman's side of the field.
If you're onthe same row as one for too long, it flashes yellow and
shoots a thunderballdown the row. Paralyzes if hit.
Thunder Cloud: Cloudman will stop moving and make a thunder
cloud appearnumerous times to shoot thunder in a '+' shape.
Elec Storm: Cloudman disappears. Then, a couple of clouds will
appear onhis side of the field, and a HUGE cloud will appear and
move around yourside of the field. Shoot out the clouds to find the
one that Cloudman ishiding in. Only then, will the cloud
disappear.
Strategy: Once again you only have two columns... Cloudman moves
along hisback column doing various stuff, which makes short-range
chips USELESS.Those clouds can be destroyed with a buster shot, but
respawn after afew seconds. Use Cactusball after shooting the
clouds. Cloudman isvery annoying to attack. Watch out for his Elec
Storm. It can damage youbadly if your not careful.
Bonus Panel Chips:
MegaEnergyBomb KWideblade AFirehit2 IPulsar2 G
Item Panel Chips:
Parabomb H
Rewards:
Phase 5-7: Cloudman SP CPhase 8-9: Cloudman CPhase 10+:
3000z
Cloudman will blow up and the area will be liberated. Gyroman
gets Gyro Soulin a cutscene. Then, a shadow appears under Mega and
a Dark Cloud lands onhim! The Dark Cloud takes off with Megaman
before the team can do anything.
After that, Megaman wakes up on a table. Roll, Glyde, and
Gutsman are in acage nearby and don't seem to notice him. A Heel
navi says Mega has humanDNA. He then infuses a dark chip inside of
him. Dr.Regal wants the darkchip to make Megaman dark.
Lan wakes up and checks his PET for messages. He finds one from
Chaud.Lan isn't too happy about Mega's kidnapping.
You can now head to Higsby's and check the middle chip shelf for
a Django Dbeing sold for 7300z.
Head to Scilab and go east of where the old man who sold Dark
Sword was toarrive at Scilab Docks. Near the bid red double doors
is a lady. She has aquiz for you. Answer the questions like this:
1,2,2,1,2,2,1,3,2,3. You'llget Dark Lance M, the fifth dark chip!
Down near the ship is a womanselling Dark Meteor F for 3000z.
That's the sixth dark chip!
Head to Chaud and he'll tell you about another mission. Lan
doesn't seemtoo happy and there's a black screen where Lan punches
Chaud. He doesn'twant to be on the team anymore. After the
cutscene, head back to Chaudto trigger a cutscene where he will
install Protoman into your PET.
He says the next mission is in End Area 2. We can get there from
the OranArea.
Protoman has the same abilities he has in a Liberation Mission.
TheNavi Customizer doesn't work on him. He also can't take HP
Memories.
Head to Oran Area 2. Go to the gate on the upper level.
Oran Area 2
Examine the gate to find out it is owned by Scilab. Head to
Scilab Area4.
Scilab Area 2
Gyroman's "battle data" is here. Fight him for a navi chip.
--------------Gyroman.EXE V2--------------
HP: 800
Element: None
Movement: Moderate
Attacks:
Propeller Throw: Gyroman will throw a propeller down his row.
Itturns like a Magnet Missile, but unlike a Magnet Missile, it can
alsomove diagonally. Very annoying.
Tornado Arm: Gyroman will go to his front column(on the same row
as you)and shoot a 3-panel long twister. The farther you are, the
more it hits.
Gyro Machinegun: If you try to hit Gyroman with a
straightforward attack,he will go into Gyro Form and shoot your
panel with a machinegun. Moveoff the panel when he's about to
shoot.
Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb
randompanels on your three columns. Get off ANY flashing
panels.
Strategy: Same as last time. His attacks just hurt more.
Scilab Area 3
In this area, there's a Bugfrag Trader.
Scilab Area 3 Bugfrag Trader
Auto Run-8 BugfragsWindRacket B-12 BugfragsMillions-22
BugfragsLavaSeed P-26 BugfragsFloatshoes-40 BugfragsPoltergeist
P-60 Bugfrags
Floatshoes is useful as well as Millions and Auto Run. Buy them
if you can.The other chips aren't too useful.Head to Area 4.
Scilab Area 4
The area has loads of conveyors. Use Megaboy's maps if you need
helpnavigating.
At the back of the area is an official navi. Talk to him to get
into a fight.
Handi x3
After the battle, he will give you the ScilabKey. In the eastern
part of thearea is a BMD containing a MegaFolder1 NCP.
In the southwestern part of the area is a female navi that sells
DarkWide Tfor 1000z. That's the seventh dark chip!
In the center of this area is a portal that leads to the Server
Comp.It has a BMD containing an HP Memory but Protoman can't take
it.Come back later. The other end of the Server Comp has a portal
leadingback to Oran Area 2. Head for the big gate.
Oran Area 2
The gate will unlock and you can head through.
End Area 1
This area looks very dark and chaotic... Head down the first
slope to finda PMD containing the Collect NCP. You can also find an
invisible pathleading to a Heel navi that sells DarkDrill D for
3000z. That's the eighthdark chip!
This area also has two new viruses. The Whirly moves
slowlyaround its side of the field and stops. It then turns into a
water tornadoand moves down the top row and turns when it gets to
your column.Then, it moves down the the bottom row. It's aqua
elemental.
Mettfire isn't actually new. It was in BN2 and BN3. It will move
aroundfor a bit and then flatten itself and send meteors on random
panels of yourside. It loves to hide behind any obstacles on the
field. There are grasspanels here so be careful. It's fire
elemental.
This area is a big maze. You may want to use Megaboy's maps to
make yourlife easier.
In the southwestern part of this area is a Netdealer.
End Area 1 Netdealer
HP Memory x3-6000z, 10000z, 14000zVulcan3 L-5800zM-Cannon
G-7600zBarrier100 P-8800zWideblade V-10000zJealousy J-12000z
Jealousy is very annoying in netbattles. The other chips are
slightlyuseful.
In the northwesten part of the area is a BMD with RegUp2.
When you arrive at the entrance to End Area 2, Dark Megaman will
appear.The real Megaman breaks through the control and tells
Protoman toquickly leave. Then, three Heel Navis will appear in
front of DarkMegaman, who will jack-out. Protoman says he can take
them, but thennine more Heel Navis jack-in. Lan says there are too
many navis.He jacks-out Protoman.
Head back to Chaud and he mentions he needs a navi with a lot of
power.He will then send you on another mission to find someone with
a navilike that. He wants you to go on a ship called Queen Bohemia
at theScilab docks. He can't go because the party on the ship is
beingsponsored by UberCorp(XD!) and his company is a competitor to
it.Chaud says Lan needs an invitation.
Head to Oran and talk to Tesla. She has an invitation. She'll
give itto you. The party isn't until next day, so head home and
sleep. Day 3is over.
----------------------3i. Cruise Ship
Robbery----------------------
Once Lan wakes up, head to the docks and talk to the guy near
the shipto show him your invitation. He'll ask if you want to get
on. Say yesto get on the ship.
The ship looks like a movie presentation. The red carpet pretty
muchgives away this is some rich person's party. Once we get
inside,Lan will see a Netopian guy lurking around. Hmm. There's
also a 10-Chip Trader in here.
Jack-in to the Nebattle Machine to get a HP +50 NCP(pink).
Then,talkto the blonde guy nearby he'll give you a stamp card. He
wants youto collect three stamps.
The first is at the front end of the ship. The second is at the
ship'ssteering wheel above the deck. The third is at the pink
couches insidethe ship.
There is also a Subchip Dealer on the deck.
Queen Bohemia Subchip Dealer
Full Energy-1000zSneak Run-300zUntrap-500z
Head back to the blonde guy once you get all three stamps. He'll
giveyou 1000z.
A cutscene will then happen where a guy with a bandana is
netbattlingsome rich dude and beat him. The rich guy claims he
spent 10 millionzenny buying valuable NCP's(Whoa!).
Lan then goes to netbattle the guy in the bandana. They are
about tonetbattle when the ships starts to shake. Something is
wrong in theEngine Room. Head into the ship and go to the door at
the left endof the hall. It needs a code. The code is 11922911.
We now need a place to jack-in. Jack-in to the fourth
machine.
Radar Comp
In here, Protoman sees a Heel Navi right there, but he runs
off.
Here has a BMD which has Spin White. Get it and go through the
portal atthe other end of the area.
AirConditioning Comp
Here has a BMD with the Battery NCP. Head through the next
portal.
Screw Comp
The BMD in here has a RegUP2. Take it and head through the other
portal.
Engine Comp
Head up a bit to trigger a cutscene where Protoman finds the
Heel Navi.The Netopian guy we saw before jacks-out the Heel navi.
Apparently, heworks for Nebula. Protoman gets jacked-out, too.
Head back to the Engine Comp to get two BMDs with Yo-yo F and
aSubmemory.
It's time for the party. Head through the big double doors
inside theship.
A cutscene will take place where UberCorp's new Booster System
isbeing displayed. It could power up anything. The bid starts
at3,000,000z. One guy says it's a bargain and can afford it.Inside
the display case, eight official navis powered up by the
BoosterSystem are guarding it. Almost immediately, the lights go
out and theofficial navis are knocked-out! The Booster system is
also gone.Lan asks the doorman if he saw anyone. He says no. The
people inthe room find the Netopian guy hiding under the table.
They thinkthe Netopian guy did it. Lan then says he's a member of
Nebula. Theguy says he was going to steal it, but someone else got
to it beforehim. Hmm.
Before doing anything, jack-in to the wine case on the table to
finda PMD with Lance C. There's also a BMD with an HP Memory in
thedisplay case. Protoman can't get it, though. Come back later
withMegaman.
Talk to everyone in the room. Check all the tables and all the
mirrors.Also inspect the display case. Protoman will ask you what
do you thinkhappened. Select Mirror and then choose Reflection. Lan
says theperson who stole the system used the light rays reflected
from themirror to jack-in their navi and steal the Booster System
withoutanyone noticing. This means that someone else swiped the
system.
Head to the Engine Room and inspect the ladder to end up on
thedeck. You'll see the blonde guy unconcious and the guy
wearingthe bandana. His name is Fyrefox(weird name) and he stole
theBooster system because he wants to make better fireworks.
Hewants you to find his navi in the Ship's computer.
Lan will automatically jack-in.
Ship Comp Area 1
The REAL Ship Comp 1 was cut out in the American Version(this is
Area2 in the Japanese Version). Talk to the program to find out
about theShip Comp. You have an air gauge. It tells how much air
you have left.If you run out of air your HP starts to deplete.
There is an ocean inthe Ship Comp with various stuff. The whirpools
spin around and takeaway some of your air if you touch them. The
currents push you back,but you can prevent yourself from being
pushed back by going in theopposite direction of the current. You
losesome air while doing this,though. You can refill your air by
going to bubbles. This is actuallyShip Comp 2 in the Japanese
Version. Use Megaboy's maps if you havetrouble. The Ship Area are
like a maze.
There are sea panels in battle here. Like sand panels from
Battle Network3, they slow you down a little. They also boost the
power of aquaelemental chips by 30 if you stand on them. Elec
elemental chips also dodouble damage to any enemy standing on them.
Fire elemental enemiesalso lose their HP when they stand on these
panels.
The new virus in this area is the Marina. It moves slowly and
stopsto shoot bubbles with anchors in them. The bubbles move
arounddiagonally. If a bubble is popped, the anchor inside of it
goes downthe row. If a Marina is on a sea panel, it can hide inside
that panel,thus making itself invulnerable to all attacks except
electric andcursor attacks.It's aqua elemental.
There is a gate blocking the way. Head down into the ocean to
findit. Follow the path and go in the opposite direction of the
current.Go down the right path near the second current to find air
bubblesat a dead-end. Follow the path more to find another current.
Goin the opposite direction of it. On that path is a dead-end with
anHP Memory. Head down the path more to find air bubbles and the
firstkey. Near the key is a warp leading back to the surface.
Unlock the gate and you'll find another gate that need to be
unlocked.Head into the ocean again. Go down and pass the currents
when theystop. Follow the path to get air and then there are two
currents.Let the rightmost one push you to a BMD with a RegUp3. Go
past thewhirlpools and get the key. Then, go to the warp and unlock
the gateon the surface. Go to Area 2(3 in Japanese Version).
Ship Comp Area 2
There is only one gate here, but it needs three keys. Head down
intothe ocean to find them. There are three ways to go. Go right
and goup at the square with the moving whirlpools. Follow the path
up andgo left to find air bubbles. Go right and let the current
push you toa platform with a SubMemory and more air bubbles. Go to
the end ofthe platform and let the current push you across. Follow
the path andgo up the ramp to find a key. Before going to the warp,
go back downthe path and head to the dead-end to find a BMD with
GrassSeed A.Head to the warp.
Go back down into the water and go right, then up. Ignore the
platformwhere you got the SubMemory. Follow the main path while
passing currentsto get the second key. Go to the warp.
Go back into the ocean and go down instead of right. Follow the
zig-zagpath while avoiding the currents and the whirlpools near the
end of thepath to get the last key. Go through the warp and unlock
the gate withall three keys. Head to Area 3(Area 4 in the Japanese
version).
Ship Comp Area 3
Here we go, the last area. This gate only needs one key, but the
areais a HUGE maze. Megaboy's maps help a LOT here.
There are also ice panels in this area. They don't double the
damageof electric attacks any more. You still slide on them,
though.
There are also two new viruses here. The Bomboy and the
Shakey.
Bomboys are as annoying as ever. They still push a bomb down
their rowand it explodes when it gets to your side. You can delay
it by shootingthe bomb with your buster.
Shakey is actually Sparky from BN2. It moves up and down the
field anddamages anything it comes in contact with. It orbits
around any obstaclesit touches. It's elec elemental.
Go into the ocean and head down to get the BMD near the
current.It's an ExpMemory. Head down the other direction and let
the current blow you onto the platform. Head up from the square
andtake the left path. Let the current blow you to another
square.Get the air bubbles at the square. Head up from that square
andgo up the ramp for air. Go back down and and follow the path
tolet another current hit you. Follow the path and get the
airbubbles along the way. Avoid whirlpools on that path. Ignorethe
other path for now and go to the end of the path and letthe current
blow you to a platform with an Attack +1(white). Goto the other
path and follow it to find some bubbles at a dead-end.Go back on
the path and let the first current blow you to aplatform. Go to the
end of that platform to find a currentwhich will take you to the
platform with the key. Take the keyand go through the warp.
SAVE before opening that gate. An annoying fight is ahead.
Behind the gate you'll find Napalmman back from BN2. Apparently,
he'sFyrefox's navi. He wants you to battle him.
-------------Napalmman.EXE-------------
HP: 800
Element: Fire
Movement: Moderately Fast
Attacks:
Vulcan Arm: A gun will come up from the ground, lock on to you,
and shootdown the row its on. It shoots three times. It also blocks
direct attacks.It can only be destroyed by piercing chips. If the
gun is destroyed on aspecific row, it won't appear on that row
again, but it will appear onother rows.
Napalm Bombardment: Napalmman will lift his two arm cannons into
the airand shoot two Napalm Bombs on two random panels of your
side. The Bombshit in a '+' shape.
Napalm: A green circle will search every panel on your side of
the field.If it locks-on to you. Napalmman will shoot Napalm from
the cannon on hishead and it will hit all the panels around the one
it lands on. The panelswill flash where it lands.
Strategy: Napalmman is much easer than he was in BN2. His Bombs
don'tcrack panels on this version. If you have any aqua chips, use
them. Youcan also use SeaSeed to lower his HP. Since he's a fire
navi, his HP depleteson aqua panels. Watch out for his Vulcan Arm
and its tendency to blockattacks. Other than that, you have nothing
to worry about.
Once you beat Napalmman, Napalmman will say that was a good
fight. Fyrefoxthen notices the Booster system is missing. Protoman
says he swiped itduring the battle. Protoman also notes Napalmman's
power. Protoman asksif he wants to join the team. Fyrefox will say
yes. The Netopian guy isblamed for stealing the Booster System.
Lan will be outside the ship, since the party was cancelled
because of therobbery. You can go back on the ship and examine the
life jackets inthe Captain's area to find a RegUp2. Head to End
Area 1 when in control.
End Area 1
The 12 Heel navis will jack-in again, but Napalmman will shoot
Napalm atthem, which will cause all of them to blow up. Go to End
Area 2 when yourready to start the mission.
------------3j. Mission 4------------
Napalmman starts with 300 HP. Napalmman's out-of-battle ability
is Napalm. He can liberate panels in the shape of a cross. Like
so:
X XXX X X N
X-range of NapalmN-Napalmman
Napalm destroys any items in its range, except keys.
Napalmman loses HP on sea panels. He also takes double damage
fromaqua elemental attacks since he is fire elemental. He doesn't
have a chargedshot. Instead, if you hold B he'll fire a vulcan that
keeps on shooting untilyou let go of B. It's very handy for
lowering an enemy's HP fast. His specialchip is Napalm. He shoots
Napalm four panels away which hits all thepanels around it.
The boss you'll be fighting is Dark Megaman. His out-of-battle
attack ishis Mega Buster. It hits anything within range for 50
damage.
The Tinhawk2 is now here. It basically hurts more and is faster
than aregular Tinhawk.
There is also a new miniboss here. The Bladia. Its
out-out-battleattack is Dark Slash. It has the same range as a
BigBrute's BeastBreath. In battle, Bladia can sporadically block
your attacks withits sword. After a while it lifts up its sword and
attacks the columnyou're on. The column it hits is cracked.
You have 10 phases for this mission. GO!
------------Dark Megaman------------
HP: 800
Element: None
Movement: Fast
Attacks:
Mega Buster: He uses his buster to attack you. He can shoot
charged shotswithout charging them.
Chip Usage: He can use any chips you have in your folder.
P.A. Usage: He uses any P.A.s you may have used recently.
Strategy: Dark Megaman is easy enough. Just watch out for any
powerfulchips or P.A.s he uses. You also still have two columns to
cope with.Other than that, he's easy enough.
Bonus Panel Chips:
Geyser GWind Racket FCactusball2 QYo-yo E
Item Panel Chips:
AquaWhirl2 O
Rewards:
Phase 5-8: FullCustom *Phase 9-10: AntiNavi MPhase 11+:
4000z
After the mission Lan tries to get through to the real Mega, but
DarkMegaman has heavy control over his body. He pulls out a
cannonto delete the navis, but the real Mega keeps him from firing
it.They start to fight over his body, but the real Mega wins andthe
darkness is gone. He then collapses. Protoman takes Mega backto
Lan's PET and Protoman goes back to Chaud's PET. Napalmman'ssoul
then joins with Mega's and we get Napalm Soul! The screen thengoes
black.
-------------3k. The Clones-------------
Regal isn't too happy and calls upon a navi named Cosmoman.
Cosmoman hasa plan to stop the navis. Regal then talks about
something called theHikari Report.
In Scilab, Chaud, Lan, Tesla, Charlie, and Fyrefox are in a
meeting.Chaud says the team has a new member. Then, Raika from
lastgame comes in. Charlie seems to know who he is.
Apparently,Charlie was in a no-flight zone in Sharo and got
deported by Raika.Tesla seems to like Raika, but he says he doesn't
like women whowear a lot of make-up(Lol!).
Chaud says the team needs to go to End Area 4. There's a way
from thereto the Undernet, apparently. You'll then get three
e-mails about GyroSoul, Napalm Soul, and Chaos Unisons.
First though, head to Higsby's and check the right chip shelf to
buyNumberBall N for 9500z.
You should also get the HP Memories that Protoman couldn't get
backin the ship scenario. Now, head to End Area 4.
End Area 1
Go down the first slope to find Napalmman's "battle data" in a
square.Battle it for a navi chip.
----------------Napalmman.EXE V2----------------
HP: 1000
Element: Fire
Movement: Fast
Attacks:
Vulcan Arm: A gun will come up from the ground, lock on to you,
and shootdown the row its on. It shoots three times. It also blocks
direct attacks.Can only be destroyed by piercing chips. If the gun
is destroyed on aspecific row, it won't appear on that row again,
but it will appear onother rows. Napalmman now has TWO of these
annoying guns.
Napalm Bombardment: Napalmman will lift his two arm cannons into
the airand shoot two Napalm Bombs on two random panels of your
side. The Bombshit in a '+' shape.
Napalm: A green circle will search every panel on your side of
the field.If it locks-on to you, Napalmman will shoot Napalm from
the cannon on hishead and it will hit all the panels around the one
it lands on. The panelswill flash where it lands.
Strategy: His attacks hurt more and its harder to hit him since
he movesfaster. The best time to hit him is when he shoots Napalm
Bombs or whenhe shoots Napalm. He isn't that hard. Just watch out
for his guns.
In End Area 1, where the RegUp2 was, there is an invisible path
leading toa warp. The warp leads to...
Undernet Area 1
Wasn't expecting this place, huh? Be careful. There is a new
virus here:Skelly. It moves around the field and then throws a bone
that followsyou around. If hit by an attack, it will crumble and
take no moredamage(the bone will disappear when it's crubled) for a
few secondsuntil it reforms again. Chips that paralyze will just
keep it solid for afew extra seconds until it crumbles.
Follow the path and go down the slope to find a bird-like navi.
His nameis Larkman and you can netbattle him.
-----------Larkman.EXE-----------
HP: 900
Element: None
Movement: Moderately fast
Attacks:
Lark Cutter: Larkman stops and shoots a white bird that zips
down the rowit's launched from. When it gets to the end of your
field, it will turnaround and go down the row your on. Very
annoying.
Lark Drive: Larkman will disappear off the field and panels will
flash.Larkman will the zip along the flashing panels very fast.
Air Dive: Larkman will disappear off the field and dive along
the rowyou're on. Breaks any chips you have loaded if hit.
Strategy: That Lark Cutter is annoying to avoid. Watch out for
it. Larkmanisn't affected by any type of panels by the way. He can
even float overholes. His Air Dive can break your chips, but it's
easy to avoid anyway.Larkman should be easy enough to defeat. Head
back to End Area 1 and headto End Area 2.
End Area 2
In this area is a Heel Navi who will give you Dark Recovery H
and thenfight you in a battle.
Marina x2Fan
That's the ninth dark chip! Only three more left. Head through
to End Area3.
End Area 3
This area is a big maze. There are also sea and grass panels in
battle.Use Megaboy's maps if you have trouble navigating.
Follow the path and don't turn right at the three-way
intersectionto find a BMD with an HP Memory. Go right at the
intersection andhead up the slope at the end. Follow the path and
go down the secondramp. Follow the path and go up the next ramp. Go
past the squareand head down the ramp nearby to find a path leading
to End Area 4.Going past the entrance to End Area 4 leads to an
area with a PMDthat has RainyDay G.
End Area 4
This place looks like a mess. There are also magnet and grass
panelsin this area, so be wary.
This place is a big maze with one-way arrows. It's very annoying
tonavigate. Use Megaboy's maps if you're having trouble.
In this area is a new virus. The wood-elemental WuNote. It
movesalong its column and creates three shrubs on your front
column. Itwill then become the shrub on your row and stretch its
nose to attackyou. The nose has a range of two panels ahead of the
shrub. Cominginto contact with any of the shrubs is damaging. A
shrub can bedestroyed by a buster shot.
Go down the slope and to the dead-end ahead to find a PMD with
VariableSword V. Head right and go over the one-way arrow pointing
up. Followthe path past the square to find a BMD with SpinYellow at
a dead-end.Continue down the path and ignore the first arrow. Go on
the secondarrow down the path. Go up the ramp and go up at the four
way intersection(ignore the arrow) to find the team. Searchman is
trying to unlock thegate blocking the way, but Raika gets a call
from Sharo and has to leave.The team will jack-out.
Go into Dad's lab and you'll see Raika, but he'll leave. Go to
the bigsystem and examine it. Megaman says the system has tight
security thathe can't decode. Who do we know that can get through
security? Hmm...
For now, leave Scilab and head back to Mr. Famous on Oran.
He'supgraded Gridman to V2.
--------------Gridman.EXE V2--------------
HP: 1000
Element: None
Movement: Moderately slow
Attacks:
Hell Tackle: Gridman or one of his two clones of the field will
charge downtheir row if they catch you in their row. The clones can
be destroyed, butreappear after a couple of seconds.
Magnum Kick: Gridman will kick a football into the air and it
will landon a 2x2 area of panels. Panels will flash before it
lands.
Football Bounce: Gridman will throw a football which will bounce
on yourpanels. Very annoying.
Death Touchdown!: Gridman will make a touchdown post appear on
the end ofyour side of the field. He will then dash diagonally to
the touchdown post.If he gets to the post, an explosion will hit
all your panels. To stopthe dash, hit him while he's moving. He
only does this when low on HP.
Strategy: Gridman uses Death Touchdown more often and he moves
faster whiledoing it. Other than that, he should be as easy as last
time.
There's also a quiz man in the last room of the Old Mine past
the drill room.The answers for the quiz are:
2,3,2,3,1,3,3,2,3,2,2,3,2,3,2.
You get the Chivalry NCP for doing that quiz. Head back to
Scilab and gonear the entrance of the docks to see Raika. Talk to
him and Lan will askhim if Searchman can get thorough the security.
Raika tells him yes and theyboth eventually agree to meet in Dad's
lab. Go to Dad's lab and a cutscenewill take place. Raika comes in
and tells Searchman to get through security.After breaking through
security, Searchman finds data that contains a letter.It's a letter
from Tadashi Hikari(Lan's grandfather) to his son(Yuichiro,or Lan's
dad). It says that Yuichiro has to feed a dog named Gow. Andthen
there's some kind of symbols after that.
Head home and talk to Lan's Mom. Then, check the window to find
a clue.
Head to the Old Mine at Oran and jack-in to the Air Filter
Machinein the cave before the ramp leading up to Mr.Famous. Press A
at thenortheastern corner of the area to find Memory Data. It says
Gowlikes big fish. Mega will then mention the fish gargoyles in a
placecalled End City. Lan will then appear back outside the Old
Mine. Wenow need to head to End City. Go to Yai's boat and choose
to go to EndCity.
Once in End City, go down the stairs to find a Subchip
Dealer.
End City Subchip Dealer
Full Energy-1000zUnlocker-4000zLock Enemy-6000z
Go back up the stairs and jack-in to the Dumpling Cooker to find
a BMDwith Metagel T. Talk to Raika and he'll walk off. Talk to the
guyoutside the castle. He'll say you can't go in because
something's wrongwith the system in End Area 3. Go down the stairs
and jack-in to thestatue.
End Area 2
Just walk ahead and into End Area 3.
End Area 3
Head to the shrine near the way to End Area 4 and you'll see
Searchman doingsomething. He'll jack-out without saying anything.
Megaman will then fixthe system. Jack-out and talk to the guy
behind the counter. You can nowgo in.
Go through the castle and when you're in the room with the man
sitting down,jack-in to the branch thing to find a BMD with
Airspin2 B.
Head to the roof of the castle and examine the eye of the right
fish tofind a DataDisk. It has an OldKey and TextData. Check the
right eye ofthe left fish to find an HP Memory. Head to ACDC 3
after this.
ACDC Area 3
There's a square with an official navi. Press A at the north
part of thatsquare to trigger a cutscene. Mega uses the OldKey and
a door appears.Head through and you'll be in a place that looks
like the real world.
A woman will pass by and say Lan's Mom had two babies named Lan
andHub. Lan then says this must be ACDC Town when they were born!
Gobehind the house to find a dog. That is Gow. ACDC Town looks
different.Maylu wasn't born yet, Dex's house didn't belong to him,
and Yai's mansionwas being built. There was also an old run-down
store in the place ofHigsby's.
Viruses appear on holy panels here. Talk to everyone and then 6
Heel naviswill appear. They don't see Mega, but they plan on taking
over the area.
Talk to the leader to get into a fight.
PowieEX x2WuNoteEX
PowieExs can hit to the panel above and below them with an
explosion whenthey land.
There are also five more Heel Navis to deal with.
Marina x2Shakey
HandiEX x2
Shakey x2Mettfire
BugtankEX x2WuNoteEX
Bomboy x2Shakey
Once all of them are deleted, Searchman will appear and say he
has joinedNebula! Jack-out and talk to Chaud at Scilab.
Chaud doesn't really seem surprised. Go home and sleep. Day 4 is
over.
While Lan is asleep, we cut to Searchman who has a Heel navi
trapped.Megaman then appears and shoots Searchman with his buster.
Megamanand the Heel navi both jack-out. How could that be Megaman,
when we'reasleep!? Hmmm.
-------------------3l. Castle Craziness-------------------
Once you wake up, you'll get an e-mail saying that something is
wrong inEnd Area 3. Head to the shrine there.
End Area 3
Once you examine the shrine, an official navi will come and ask
what areyou doing. Mega tells him he's trying to fix the system.
The officialnavi says you have to do it from the main server inside
the Gargoyle.
Jack-out and head into the castle to find the way blocked by a
steel gate.Examine the hologram of the guy and Lan will say he's
missing something.Jack-in to a katana to find a BMD with an HP
Memory. Talk to the naviin the center to fight.
DrixolEX x2Eleogre
Eleogres move around and then stop to shock your column with
electricity.Stay off lit panels. It's elec elemental.
The navi will give you the KatanaData. Jack-out and jack-in to
an armor.
Inside the Armor is a BMD with the HP +100(yellow) NCP. Talk to
the naviin the middle to get into another fight.
Ninjoy x2
Ninjoys were called Snappers in BN2. If you try to hit them with
a directattack, they disappear and then appear of the panel next to
you so theycan hit all the panels around them.
The navi will give you the ArmorData after. Now jack-in to a
helmet.
In the helmet are two BMDS with a RegUp2 and MegaEnergyBomb C.
Talk tothe navi to get into another fight.
Zomon x2Batty
If a Zomon catches you in its row, it'll zip to its front column
and use aWidesword and then a Longsword. It can use a Longsword
first if you are twopanels away from it. It also has an Areagrab,
so watch out. Its swordattacks don't make you flinch.
After the battle you get HelmetData. Examine the holographic man
again toput the stuff on him and the steel gate will go up. Head up
the stairs andcheck the statue to get a WoodenSword. You have to
play a mini-game whereyou have to hit 100 warriors with the sword.
You use diagonals to turn andB to swing the sword. It's HIGHLY
ANNOYING. It's probably THE hardest thingto do in the game. It may
take you multiple tries depending on how goodyour fingering is.
Once that nonsense is done with, the green statue will move and
allow youto proceed. Head up to the top of the castle. At the top a
guy will rundown and say the castle is going to explode! Jack-in to
the left gargoyle.
Gargoyle Comp Area 1
Talk to the program to find out about the areas. You have to
bring acolored ninja program to the button with the color that
matches itscolor. Pass through a ninja to make it follow you. Talk
to the regularprogram to make all the ninjas go back to their
original positions.If there is a regular program, talk to it first
before picking upninja programs.
In this area are the Larks, back from BN4. They still shoot
widewalls of water down the field. They're aqua elemental.
Head to the dead-end and take the red ninja to the spear trap.
Itwill dash past the spears and press the red button.
Take the white ninja and head right to switch the white and
blueninja. Go left and switch the blue ninja with the red one.
Then,switch the red one with the silver and go over the arrow to
theceiling trap. The white ninja will jump over the trap and land
onthe white button. Head in the opposite direction of the trap
tofind a dead-end with a BMD containing Speed +1(pink).
Head past the ceiling trap and the program will tell you about
taking twoninjas at once. Take the white ninja and circe around the
square to switchit with the blue one. Take the blue ninja and go up
to switch it with thered ninja. Go to the one way panel and go back
to where the square is. Goand replace the red ninja with the blue
one and head right to replace theblue ninja with the white one.
Circle around and replace the white withthe blue and head to the
water trap. The blue ninja will go over the waterand push the blue
button.
Head past the trap and take the red ninja. Switch it with the
blue ninja andcircle around to get back the red ninja. Switch the
red ninja with the whiteone and head left to a BMD with a HP
Memory. Head back and switch the redninja with the white one. Go to
the trap so the ninja can disarm it. Go on toArea 2.
Gargoyle Comp Area 2
The American version has the REAL Area 2 taken out. This is
actually Area 3.
Go left and take the blue ninja near the arrow. Head right and
take anotherblue ninja. Go past all the arrows and switch a blue
ninja with a white one.Take the BMD with HP +100(pink) and go back.
Go down the first arrow andtake the red ninja. Go on the arrow near
the white ninja. Go left and throughanother arrow and take the
white ninja. Get the red ninja and circle aroundthe square until
you get two red ninjas. Go past the blue ninja near the exitof that
area a few ti