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#4 , MEGADRIVE • SUPERSTREETFIGHTER H • URBAN STRIKE • DRAGON REBELASSAULT SENSIBLESOCCER FLASHBACK MEGA-CD • ECCO DOLPHIN • DRA GAME GEAR DROPZONE DRAGON ci .CM) AS ti l 7000 LIRE 0' "NJ EXCL MASTER SYSTEM k n FIRST M c p A I I V E M I L
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Mean Machines Sega

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Page 1: Mean Machines Sega

# 4,2 BRITAIN'S BEST-SELLING CONSOLE MAG: OFFICIAL!

MEGADRIVE• SUPER STREET FIGHTER H• URBAN STRIKE• DRAGON

• REBEL ASSAULT• SENSIBLE SOCCER• FLASHBACK

MEGA-CD

• ECCO DOLPHIN• DRA

GAME GEAR• DROPZONE• DRAGON

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Page 2: Mean Machines Sega

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Page 3: Mean Machines Sega

WorldCup Li SAWdt odan i l i t tI 40

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OfficialLicensedProduct

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...of a missed penalty in a SHOOT OUT thatcould take you to the World Cup final.That's the reality of World Cup USA '94from U.S. Gold.

Serious game play and the only oneserious enough to carry the official license.

Yo u get more options, more;111

CIISTOHISATID', m o r e f r a me s

of animation and more playabilitythan any game ever, plus a few

unique itipnisEs guaranteed to keepyour opponents guessing.What

game

o u t o n J u n e 3 r c l a n d i t ' s t h e o n l yo n e w o r t h w a i t i n g f o r

WoridCupUSP,9111*:•••••••••••••••

we're talking about is a footballthat gives you the

feel, guts„ smar tthinking and downright

IT HURT S

MEGA-CDMEGA DRIVE

MASTER SYSTEMGAME GEAR

SUPER NINTENDOGAME BOYAMIGAIBM PCCD-ROM

JJWorleup U SA94

th 1 0 1 1 11 1.1 1 .1 .

I • 0 110.111111

miaow '11"11 '

inspired moves of real World Class Football.So if you want to play real football, put your brain in gear

and get U.S. Gold's World Cup USA '94.

6%fi listRy6rs-

Page 4: Mean Machines Sega

LINN year's biggest gams,Mortal Kombat, is this

year's biggest news: the sequel. MEANMACHINES SEGA has moved heaven andearth to secure the world exclusive look atthe Sega versions of this monumental pro-ject. And, by Zeus, we have it.

FIRETEAM ROGUE/THE NEW BREED 16Accolade look to the future with • beet 'em up which odes thelatest in computer animation techniques, and a game whichtries to cram every genre imaginable into one cart.

URBAN STRIKE 20The third pert of til's plueomenally successful helkopter com-bat series. This time the bottle rages in the head of the city —bringing new hazards like zebra crossings and traffkjams. We investigate.

PSYCHO PINBALL 24The original programmer of Micro Machines bus slavedon this pinball extravaganza which is Codies Christmasstormer of 1994 (they hope). loin us for a peek over his shoul-der as he works.

MICRO MACHINES 2 26Part 2 rtif our Weds In Progress,. revealing even more of the lit-tle car game with big Movability and massive potential.

PROBOTECTOR 28The second port of our look at Konomi's currversion of Ccretro,at the moment an Ideas Central of shoot 'era up odious.

THE 32-BIT FEATURE &IDetail like yew would not believe 'boot the gums in develop-merit for leiger's Itherb47 and Setwn mochieses. Stop hearingconjecture end shut reading the facts.

FEATURES

Ala b ewithbelieve with you, doodl-ers, end live in hammy,harmony, hanesay...

NEWS 8awes o toss up hatemenMom liwent's love life,sad the reel Sege newsAbodes — we knew whid,

would rather readshout. Tore to page IDtor a right royal rumpus!

MEAN YOB 32ob's mailing a conneriedIffort to be as offensive,unfriendly and objection,allOe as he can thismonth. Hurrah!

(MA .36Why does M Brand keep repeating kmnoletiel? Sadly a question that evesthe mighty Steve cannot uniwer. Yoe%find him moiling at Beecher's Brook,CHIS Wefi r l irM IS INS i n fe c t

PAUL'S TIPS 40It says Paul, it smells like Ptak bit hPeal? Alter being assaulted by*silence police and their rubber Wm-dims, Pad dkIn't feel up to writingVim Ibis month

REGIONAL SPOTLIGHT 82A commoro has maser ports, and essaypospies. bed many needs, and WMvides games outporitems. The sans korause Me ages we like.

MEGAMART 87Atissmort will be the death of me. Eachmode Ace contents entry gots lessforecy. This one isn't even homy.Illegowort has to go.

NUT MONTH 97ke ewe we odeally know • bit ofwhirs coming—bet we'll probably fillthis poge up with some 'witty' incom-prehensible rubbish. ion appatit!

4 WA SEGA

0111AI%I

AIM %OW a

UMAT

Page 5: Mean Machines Sega

(PREVIEWS)HARDCORE U • 4 ,The Swedish dream team, Illusions, present • blaster perks*suited to • malefic idyll—

PLINK 92Now am games gel any more grargasim Ask Psygnosis, who aropreparing this exquisitely-formed reasaber.

GOAL 94Do we need another football game? Well, we needed another pro-vinyl

SONIC SPINIALL 95Stuff Kirby! This is lire handheld pinball game that's going tosweep up.

C ICSTAR TREK: THE NEXT GEN-

ERATION 72

411, CHAMPIONSHIP POOL 80

DRAGONBALL Z52you thought the beat 'em up

bed explereid all avenues—you dis-co funny little road called 'Drawn/boll

GLE BOOK 56I conspare the. to a Summer's day?'

so beautiful you could dedicateto it. Itert did Shakey know about

WORLD CUP '94 60E INCREDIBLE HULK 64

kolle.

DRAGON 66s Br uc e look spruce hi hi. best '1ln up.

Or have Virgin cooked his goose?

TOMCAT ALLEY 76Technically, a dew step forward for the

And the soap Owyhee is merecompulsive than !kookier!

SENSIBLE SOCCER CD 78

ECCO THE DOLPHIN 79Ne's oar fovesesite exeart-gaing aeaturo,

(epterin a n d we neshe's come over to the Master

MASTER SYSTEM 1

DROPZONEMimic Aladean's Defender homage goesstraight for the playability lone.

DRAGON 70

MEGAD

ASSAULTPC CD-R0111 ram dot is twains, and is are just a whisker gamya Mega-CD release. And in too.

with !VC and Lucas Arts you ared enough to see 14le very first

preview. Only in NUN MAEHINISPete 4‘•

Page 6: Mean Machines Sega

WHODUNNIT I 4.1111.1111111, S a l l " 1 1 1 1 41

11110Air

EDITORSTEVE 'drum rider rum' MERRITTASSOCIATE EDITORLUCY 'holdings' HICKMANART EDITOROSMOND 'bookleis' BROWNEPRODUCTION EDITORGUS uneaamble' SWANDESIGNERCLAIRE 'aloyairm COUAINARDCONTRIBUTORSTOM 'semi detaclud GuiseGROUP AD MANAGERMELANIE 'operetn' ROBERTSDEPUTY AD MANAGERMARIE adiou' LAWLORPRODUCT MANAGERNICROLA ton' BENTLEYPRODUCTION ASSISTANTVICKY i l l ' JACOBS:PUBLISHERMARC Auegies SWALLOWSPECIAL THANKS TO Once ogem to Hail San orAtcry Bea at Sago Amusements Also le DreamMachines ? and George at ICE Distribution

EDITORIAL DOMICILE. Priory Court 3032 Fomngdon Lane, LEMON', ECIR 3AUPHONE. 071 972 6700FAX 071 972 001PRINTED BY COOPER CLEGGCOLOUR. COLOURTECH, APTDISTRIBUTED BY B1K FRONTLINEPRINTED IN THE UK

(MAP IMAGES 1994

SUBSCRIPTION RATES (17 ISSUES)SUBSCRIPTION ENQUIRIES:01158 414811Untied Ilimgdoin and BFPO 177 DOOverseas Surface Mod- C34 00Airmail Eutrope and Eire 137 00Airmail log I: EONArmed lore?. 16900BACK ISSUES ENQUIRIES 0056 461211

MEAN MACHINES SEGA is the copyright ol (MAPImages Any duplication, tooriarinsion or use of anyall the tut or pictures contairied within these pagesrollout prior permission of the unthaws vii resultin legal action And etterninottoc

COMPETITION RULESThe mks is Mere mat no roles You takes yourchows like the rest of es Sorry, James (slimylapse Anywer, toe don't lel (MAP emokrrees or theirkindles um, bemuse they could peak over Sr.,.'shoulder and read the dead difficult cutters

GREAT UNANSWERED QUESTIONS or OUR TIMENos 3 and 43 BI( TV s The Net, Why? 4. Am Me guests in theFerrero Roth.. od tidos the mock out of rite'Ambassador'

THE MOATS MESSAGEIFor self-indulgem DTP types end lbwOverklatess-type cohorts end tesele)* + * * + l e + bleell 0 *• * IV **410,,, 6 AIM SEGA

Were feel-ing ratherpleasedwith our-selves thismonth. Asyou'veprobablyseen on thefront cover

a n t Acclaimspecial bagged with thisissue, we've scoopedeveryone to the hottestgame of the year —Acclaim's Mortal KombotYep, we were the first peo-ple outside of Acclaimthemselves to get a peek atthe eagerly-awaited con-version, and by golly it'slooking good. We didn'tjust stop there, either.Rebel Assault finally fellinto our grasp for a lost-gasp preview — a properone, too, none of this nick-ing shots from Americanmags! On the whole, it hasbeen a good month forgames. We've seen UrbanStrike, Accolade's newies(and a very early Bubsy ll'slooking smart, too), andProbotector and MicroMachines II were sopromising we went backfor more! And that's with-out even mentioning ourlook at the first 32bit titles.Basically, this a really smarttime to own a Megadrive.The software scene hasnever looked so promising,and we're the only mac)who can give you a fulloverview of what's hap-pening — none of this 'twoscreenshots equates a four-page preview' crap here,moteys. If you want themost up-to-date info onthe Sego scene, you've gotit in your hands, Why both-er with anything else?See you next month...Steve

FIN

11,

I N 1 1 1 1* 1 1 1 1 11 . 1 1 1 11 1 .

111111eIs there no depths to which readers will stoop to get a mention in oursuper soaraway Editorial2 Having no truck with gutter journalism, wecan only say how disgusted we were to receive this picture (which wefiled under 'Fat Clark Kent Crops his Whack'), from somewhere inWales (well, that explains it). Tell us what you think of our 'page fivefella'

OMNI SPECTACLEA company called Gepro asked us to promote this tasty little item, a'breakthrough in optical technology'. 'Stop the invisible killer!' it sayson the press release, 'provides 99.99% protection from harmful radi-ation'. You' re meant to wear these when playing your deadlyMegodrive At MEAN MACHINES we also recommend you wear thewhen using the microwave, since everyone knows you get cancer ofthe eyeball if you look at it. Probably. And don't stand too close wheyou're doing baked potatoes.

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Page 7: Mean Machines Sega

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MYSTERY MANWho is this man? More importantly, who can help his mon?Vincent Bailey sent us a signed copy of Dennis Seaton singing'What Yo Talkin"Bour his not-so-hit single of a couple ofyears ogo It's maof work. And, qhorreur,was producedthe oncegreat StevieWonder..Can theman whmode'Superst•really bebehind this? -We suspectthe culpritwas once inUK 'supergroup' MusiYouth whowere one-hiwonders withe immemo-rable 'Pass thedutchy on thehand side'. Pass th• razor bm o r e like. Itsending crop CDs, tapes an f o r our amusement (pleasedirect Wendy James records

This month Le team apply themselves topop videos: whose would they like toappear in, and how woult h e y change

ithem.-.18111111ils-

STEVE MERRET1The Vid: 'I think we're alone now' by Tiffany,says Steve. 'I really liked it because it was setin all these interesting American shoppingmalls. Just like Dawn of the Dead, in fact,which is one of my favourite horror movies.'Steve's improvement: When all the shoppersore watching Tiffany strut her stuff, you seeme in the crowd picking pockets and bogsnatching.CHOICE GAMES: CICKI I, Mortal II

LUCY HICKMANThe Vki 'It's my life', by Doctor All-bran.Actually, Lucy would prefer to be in the advertthat uses this provocative theme. Women ridealong the beach in skin-tight lycm and awoman gets excited playing football.Lucy's improvement:I appear on roller-skatespulled by half a dozen rotweillers that savageanyone on the beach that gets in my way.CHOICE GAMES:Stor Trek NG, Micro Machines 2

OZ BROWNEThe Vid: 'Give me just a little more time byKylie Minogue. The Aussie stor is in a cafe,and while waiting for a cappuccino and but-tered scone she launches into a major songond dance warbling routine.Oz's improvement: I'd be, like, the waiter orthe barman, and I'd soy 'cut that rocket out,or I'll have to put you out — I've got othercustomers, you know'. And Kylie would be dead apologetic, and I'dsay 'tuck yer blouse in girl, you look like a trollop'. (Oz likes Kylie)CHOICE GAMESNirtua Racing, Streets of Rage II

ANGUS SWANThe VieDeeper and Deeper' by Madonna.Ms Ciccone visits a really Seventies club inNYC, wearing a feather boo, has a few'lies' (drinks) and turns up her nose at all andsundry.Gus' Improvement:Wel, I'd be there in pennyround collar, Crimplene flares and other retrogear from Vivienne Westwood, and I'd lookten times better than Madonna, who would come out of the ladieswith her skirt tucked into her knickers and we'd all laugh at her.CHOICE GAMES:Vidua Racing, Skitchin'

CLAIRE COULTHARDThe Vid:'Pray' by Take That. Set on on isolated beach, prob. justoutside Great Yarmouth. The boys temporari-ly lose control of their shirts, which frequentlyleave their bodies.Claire's improvement:, turn up on the beachin espadrilles with a picnic box and a deckchair. And then Jason (the one nobody fan-cies — the beardy-weirdy) stands on a jelly-fish and I apply some Savlon to it, and we getto talking, and eventually go for a snag in thedunes (Claire's usual holiday routine).CHOICE GAMES:Dragonball Z, Space Invaders, Facman

DENNIS SEATON \‘ bat 1,t Titian' 'Bout

Welcome to Shop Your Parents — the port of the show where WEinvite YOU to reveal the utter sadness of your elders and betters.This month- remote control curtains. Hard to believe, but you conget a handheld that controls your Draylon drapes, thus makingthat tiresome trek to the window a thing of the oast. Have yourparents been misguided enough to buy them? Let us now, inreturn we after a little incentive.

AMENDear Mean Machines,I've noticed the remarkablesimilarity between yourStreets of Rage Ill cover ofMarch and the box artworkof the SOR3 game fromSego. Are they in any wayrelated? I think we shouldbe told.ANSWER:Gentle reader,

GREATEST?they are in fact one andthe same So impressedwere Sega by the magnifi-cence of our cover, thatthey bought the artworkfor themselves. The artist isSimon Williams, and isn'the clever.

?AM SEGA 7

Page 8: Mean Machines Sega

8 M M SEGA

' EXCLUSIVE! WORMBynowweimagineyou've hada good lookthrough theAcclaim supple-ment attached to thefront of this very issue and mar-velled at the exclusive Mortal Kombot IIshots printed there. Well, here for your delecta-tion, ore a few more,Megodrive Mortal II currently weighs in at a stag-gering 48MEG, but developers, Probe, have yet tocompress the data down to the 24MEG cartAcclaim have planned for, The version of thegame seen in these very pages and those of thesupplement are token from the first ROMs Acclaimhave seen of the conversion, and MEANMACHINES SEGA were the first people outside ofAcclaim to get a glimpse of this eagerly-awaitedconversion. At the time of writing. Probe havecompleted the recreation of the twelve fighters,and were busy onimating the backdrops.However, such is the complexity of the game sofar, the version we sow used Sub-Zero, Reptile,and Scorpion — which are coloured variants ofthe same sprite! Nevertheless, we were impressedby what we saw.Mortal Kombot Irs sprites ore considerably largerthan those of the first game, and the extra 8MEGavailable is right where it should be - up onscreen All the arcade game's •Babolities','Friendships' have been odded, and Acclaim arealso hoping to leave the gore intact. After therelease of the bloodless Super NES original, theyreceived a lot of flak regarding its ommission, so itseems likely the blood will remain but the gamewill be categorised on '18' by ELSPA's new rulingsystem. A welcome decision if it happens.Mortal Kombat II is currently scheduled for releasein September, but for the definitive guide to whatmust rank as the most eagerly-awaited game ofthe year see next month's MEAN MACHINESSEGA for the complete lowdown.

111111 TT 11 1

lay/ _11'11,1

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Mort& Hs animation is twice as good as before.

IC lapis 7 5 0 0 ISIS11111111111111k—_11

lb. • "16.—__ 1 1 1 _

Page 9: Mean Machines Sega

WORM INCLUSIVE!f ricnr i

A

VU1DDN' ISAL.let's play Marvin Gaye andhear it through thegrapevine...

has been a bit of a quietmonth on the chit-chat front,but what soy we start with aduo of new film licences?Well, Acclaim ore ratherchuffed to announce thatthey're probably going tobring Arnie's sword-wieldingromp, Crusade, to theMegadrive sometime in 19 5,with the Geeno Davis all-girlpirate escapade, MadameCutlass, also due to the con-version process at the sametime. And, hey, another dickybird tells us that Allen 4 —which is currently undergoingscripting in Hollywood — willbe snapped up, too.On the home front, Konamiore busy searching for UKdevelopers so they can puttogether a development centreover here, overseen by theteams responsible forProbotector and Rocket Knightin Japan. Over to Psygnosisnow where the scouse devel-opers have got a neat-lookinglemmings clone calledBenefactor, and hove finallyconfirmed that Dropzone isheading for the MegodriveAbout time, tooLet's talk hitches now. It seemslike Core's Chuck Rally hasgot a flat, as gameplay prob-lems ore likely to delay it untilAugust. And as for Kick Off 31Imagineer's first Megadrivetitle isn't likely to appear untilat least September due to allmanner of problems atEnigma Variations, the teambehind it. Original Kick Offgraphic ortist, Steve Screech,is now beovering oway on theexisting code, and it sems like-ly Imagineer will add aEuropean tog to its title asthey've missed the World Cup.Also, Master System ownerslooking forward to Dropzoneshould un-bait their breath. Itmay never happen.Sorry if this all sounds verydepressing, but let's end on ahigh note, shall we? The goodnews is Codemasters areindefinitely postponing furtherDizzy games See, life's notall bad._

Page 10: Mean Machines Sega

N E W S

IIIIPLY Z11111 -P i l l I f A.1 1 1

2:-If 1111.11111111 2:1 11121

4 . N E W C A M

R V C A PC40

Cost your your eyes over these pics.Nope, your eyes do not deceive you, theseore indeed the first Megodrive screen-shots of Capcom's forthcom-ing conversion of SuperStreet Fighter! Currentlyweighing in at a rathermassive 40-MEG,eorlyreports indicate that it's avery close translation ofthe mighty coin-opindeed-Fel-Long, Cammy, T-Hawk, and Dee-Joyhave survived the transi-tion with all..their specialmoves intoct — althougha few of Dhalsim's ele-phants seem to hove dis-appeared! — and the 40-MEG used ensure that thegame is as close to thecoin-op os feasibly pos-sible.The one snag is that,because the game is so mem-ory-intensive, Super StreetFighter could weigh in at ohefty E100! As such, there isno news about a UK release.As soon as there is,though, you'll be thefirst to know,

1 0 hthi SEGA

We really likethese pictures of theStreet Fighters. Marewley we've printedthem Do you likethem? We hope 3 0 •

Page 11: Mean Machines Sega

DEMON DINOSAURS

rs feel the need for speed later this yearsome seriously manic action in a brand new

racing extravaganza on the Megadrive — courtesyof Codemasters.Set in the prehistoric ages, Dino Racer is a 3Dsplit screen, two-ployer challenge where ancientcreatures of all descriptions race over eight fanta-sy islands — Glocial Island, Furnace Island,Jungle Island, Desert Island to name but a few.There are eight different characters to choosefrom but you can forget about groovy vehicles —the wheel hasn't been invented yet — you'll justhave to make do with bore feet or climb aboard amighty dinosaur to solve the posing problems fac-ing you. Each dino has its own special abilitieswhich can be topped up with the wide range ofpower-ups scattered around. Looking good butwe'll bring you more news when we get it.

A Stages inevolvementnot standing undera dinosaur's bum.

Inky, this Mob Aralike Chuck Rally.Without tors, mind.

4110 N E W C A M E

411) B Y C O D E M A S T E R S• M E G A D R I V E

/II A M OMAN frog]

One of the Megodrive's great-est platform heroes - -Sparkster — makes a dra-matic comeback in Octoberof this year. l'ep, Konomi'ssequel to Rocket KnightAdventures is currently 65%complete, we are proud topresent a smattering of screensfrom it.Set directly after events in Rocket Knignt, theDevotnidos Army has returned and has pro-voked civil war in the land of Elhorn. And justto add to the mayhem, the leader of a satan-ic sub-division of the Devotnidos wantsSparkster's head on a a plate.Thus, the only way Sparkster can save himself and Elhorn is to destroy theDevotnidos troops as he propels his way across the games eight stages. Well bringyou on exclusive Work In Progress next issue. Stay tuned...

See Sporkster run. SeeSparkster fly. See MEANMACINNES SEGA stoopeveryone to the preview...

STAY N MWe men-tioned thereturn ofKonami'sTiny Toonmates a fewmonthsback, but

here are the first shots of their new sports sim:Acme All-Stars.A one or two-player game, All-Stars offers bothBasketball and Soccer action, as Buster and Cobring a series of special moves to each sport.As ever, Montana Max is in charge of theopposing side, but thankfully the Toons hove aseries of tricks up their sleeves. A release dotehas yet to be finalised, but it should hit yourMegadrives sometime in October.

I N N E W C A M E

4110 B Y K O N A M I4110 M E G A D R I V E

AIM SEGA 11

Page 12: Mean Machines Sega

DAMANINEIVAL.,"

1N E W C A ME40 B Y ACCLA

40 M E G A D R I V

Acclaim's licence cupboardhas token delivery of anotherfilm, as Batman Forever issnapped up by theKnightsbridge-based guys andgals. Joel Schumacher hasbeen signed to direct, butcasting or plot details have yetto emerge from the Warner

s Batcove,loim ore planning bothadrive and Mega-32 ver-

iions, although work has yetto start on either. Needless tosee, if you see it anywherefirst, it'll be within these hal-lowed pages.

kiMONDCONINE

N EW C A ME

BY P S Y G N O S A111 ME G A D R I V E

We mentioned that Psygnosis werereleasing Second Samurai in thegossip column a few months back,and we were right — and here's apicture to prove it.Second Samurai is a crossbreed ofslash 'em up and platform genres,with the player controlling the titu-lar hero across a series of demon-ridden locations.

12 PAM SEGA

HASHAll-AAilli411, N E W G A ME4 . B Y SONY

MEG A CD 1Sony have ripped the guts out ofthe hit Megadrive arcade adven-ture — Flashback — andreassembled it with alleged hugeenhancements for a brand newMego-CD experience.The scenario's the some: eminentscientist, Conrad B Hart freaks outa little on discovering the Earth'srulers ore extra-terrestrials.Rather than do the sensible thingand keep shtum about this andthe fact that the worlds moleculardensity has gone off the scale, hestupidly writes a thesis about itresulting in the aliens spiritinghim away to a faraway planet,wiping his memory and leavinghim to rot.The aim's to return Conrad toEarth pronto achieved over fivemassive levels, by asking ques-tions, collecting clues and gad-gets, splattering hostile life forms,eorning dash. Whatever it takes,whether it's walking, running,fighting, skiing, ducking, diving orchatting, Conrad must get homeand save the world. Check out thenext issue of MEAN MACHINESfor further details.

Vivid Image, the team behindthe Amigo original, are con-verting the game, but it willbe their lost freelance titlebefore they commit them.selves to Gallic Soft co andnew Sega licensee, URI Soft.Details of the fruits of Vivid'snew callaberation are scarce,but word has it that a drivinggame is on the drawingboard.

Sega orunderphin swimmideter foes, sand sundry

ng onto the Megodrive inwry near future is the star

of the smash hit underwatericyd of '92 in o brand new

episode. It's Ecco thein and he'sbigger, better and wetterever.Ws t h e watery plot very much

no doubt it will star our hive dol-s of the ocean, using his radar system to

ries of the deep, interacting with allhimself going with pints of fresh air and

highly nutritional fish and things. Sounds good and you can besure we'll bring you the full low-down next issue.

illNEW G A M er m 1 1 1 1 1.1 1 1 1

0 B Y SEGAME G A D R IV

ED C O MP O0 M A R S

have to do to win one of these ratherfollowing multiple-choice question:

A Mars a day helps you...

A. Work, rest and play.B. Keep the Doctor away.C. Feel Olc

W01110 CUP ROMSWITH MAW

Yeah, we know Englandaren't in the World Cup thisyear, but you can always con-sole yourselves by stuffing

your face withchocolate. That'swhat Mars confec-tionery are offering,anyway.To celebrate Mars'tie-in as the officialWorld Cup choco-late supplier, they'reoffering ten 1966-style England foot-ball shirts, ten WorldCup footballs, and100 Snickers bars!Not bad, eh? All you

neat prizes is answer the

Done that? Good, now write the answer on the back of a post-card and send it to:

CHOC-A-DOOBIE COMPETITION,MEAN MACHINES SEGA,Priory Court,30-32 Forringdon Lone,London,EC1R 3AU

Page 13: Mean Machines Sega

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Page 14: Mean Machines Sega

" T o t a l l y a w e s o m e . . . i t ' sa n a b s o l u t e m o n s t e r . . . "

• 1 9 9 4 W K . All A r t l m e o w() T . , ks t, ,t o l b i e I . i I I . w e t t h e & M u l c t . , i d,, e , , , s e s L O W C O / i , t e 4 9

• 1 1 2 0 4 I) I Go4P ad M r g, ,, t ) G o k d U n i is 2 ., 3 , H o to W Wm , H o ll l ,. d 11 . 71 1 i4 i m. NI 1 Oa E rV and TM 021435

1111.1•8,,* O f S EG A E . 1 *,P,S e • EDO C 1994 SEGA Entegrises L•wied Nontende Super SwItepao Entartorwriont Sydon. old um

of hilertWOO. S ayan Shot, o w Omn wangol ke rne ls amt 5 5 1,,,ERI WM, offame ,"1 1 , Ord 5 5 H s screen itap lu cs le g al

Page 15: Mean Machines Sega

(rarap , m u d me ,raod rara•• C , P r a i r 'GAME G . P Arad -1 1 . 6 1 1 E R r a,

mut O h o mrafra, oputpape d r a l rkrannts.

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1 - I n s e r t c a r t r i d g e2_ N a i l d o w n a l l v a l u a b l e s3- P r e s s s t a r t

Get into a RAGE and the bicep-bulging actionbegins as you get to grips with The Leader"

and y o u r dead liest f o e s , in clud ing t h ethick-skinned R h i n o , Tyrannusni, AbsorbingM a n , a n d Abominationlo, Th e Incredible

HuIkTM. with 5 pumped up levels, eye popping

3-D graphics and pulverising special effects,i t ' s HULKINGgreat.

AVAILABLE ON T H E MEGA DRIVE,GAME GEAR,MASTER SYSTEM & NI NTENDO. S U P E R N E S .

Page 16: Mean Machines Sega

les beat m up a e usong sGraphics, 3D models, and a new technique call

ltechnology which "captures" the movements ofOh, and no gore. Lucy Hickman checks it o

Fiddling about with nature

never did anyone any good— as seen in The New Breed.Things go hcwribly wrong whenscientists stumble upon a reces-sive gene in the field of DNAwhich causes incrediblestrength and near invulnerabili-ty in its recipients.

Only one in a million indi-viduals ore capable of housingthis gene so the powers that beselect four parahumans osguinea pigs and form theMatrix Alpha — a genetically-enhanced crime fighting forcewho fight the;r way to justice.

But, as usual, the genemutates and four potentialMatrix candidates go astray,become bad guys, form a dan-gerous mercenary crime organ-isation called the Overlord andwe generally cause a giganticpain for the good guys.TheOverlords are a deadly combi-nation of genetic enhance.ments, black market cyberneticsand lethal martial arts trainingso it's going to take all yourfighting skills to put 'eat in theirplace.

Choose from eight charac-ters or play the Team Modewhich is a no holds barredfight. Battle alone, against amate or hone your talents inthe training room. But what'sgoing to set this game apartfrom the many other beat 'emups doing the rounds? All thecharacters ore drown using 3Dcomputer-generated models,using Motion CaptureTechnology technique in agame they claim produces ani-mated characters with the mostrealistic movements ever.

The New Breed has a biggerfighting area than most, span-ning several screens. In addi-tion, the characters can pick upand use weapons. More newson this game when we get it —it's still early days, but checkout the screens on this page fora first taste.

SEGA

the-art Silication CoppreI Martial Arts mas

A gigantic mass of muscle and ablack belt in Aikido. Ironclad'sbody ports ore super-resilientand he's ultra-strong, and morethan capable of lifting a tankabove his head or performing arunning leap over 50 metres. Hisparty trick is to leap from a planeinto the combat zone — without

% a porachutel — which shocksopponents into submission.

Page 17: Mean Machines Sega

NEER1

Tracer formed the Overlord afterhis underling. Recoil, was pro-moted over his head. His speedis super-human — often appear-ing as a motion blur. Subdermalarmour protects him from mostattacks and sockets on his armsallow him to plug into a numberof lethal weapons.

MOO ZEROAlmost indestructible, this guycan walk through buildings,moves fast, and is a skilledboxer. His body courses withenergy which is released as afearsome blast in combat. A bornsadist, he was thrown into prisonafter killing a boxer in the ringbut was then snatched by Tracerand transformed into the killingmachine he is today.

- --4-411111111111111,- -1111-4- -- --

-r

THE BM MOSHOCKIIIRVEThis guy was banished from theMatrix for over-using his powers.Somewhat miffed, he joined theOverlord where he wouldn'thove to hold bock. He conmanipulate electrical fields foreither attack or defence as longas he con find conductive materi-al to channel them. His specialtrick is the ability to teleport.

NIMBIThis girl's one of the one in amillion' who already possessedthe recessive gene which sheactivated herseff. She's one ofthe best martial artists in theworld and carries a number ofweapons, her favourite being herkatano blade which has beenknown to cut through steelbeams.

MM SEGA 17

RECOILThe leader of the Matrix, Recoil'sgot the strength of on Olympicweight lifter, the dexterity of agymnast, and amazing co-ordi-nation. His almost telepathiccombat sense combined with hisself-healing powers, which healwounds in minutes, makes him aformidable leader.

PITHIILLA natural born warrior evenbefore he was given the Matrixtreatment, Pitbull's speed andbalance is unsurpassed. His mar-tial arts training is as finely tunedas it gets. He, too, has theincredible ability to heal himself— even gunshot wounds.

HIITEHOTAn Olympic level fighter and acemarksman, Hotshot also projectsraw beams of energy from herbody which can punch holes intoughened steel. Her control ofthese powers is limited, though,so she needs devices which helpher channel them. She has limit-ed powers of flight but her com-bat imaging helmet projects a

r-

FORMATMEGADRIVE

PUBLISHERACCOLADE

DEVELOPERSACCOLADE US

CART SIZE16MIG OR 24MEG

INITIATEDJANUARY 19 3RELEASECKTOBER '94

PLAYERSk W A

Page 18: Mean Machines Sega

W O R K I P R O G R E S S

_ . 1

Video game legend says there are but seven game genres. Thus,playing it safe, Accolade bundled as many together as possibleIt's hard to describe what makes a good MegodriveIgame. Some games look pretty overage, but hove onelusive quality which keeps you coming back. If its atruly excellent game.. you'll still give it a bosh even afteryou've finished it The most attractive games ore thosewith loads of gameplay variety so you never becomebogged down with the some old thing.

For the success of their latest project, Accolade arebanking on the games-playing public feeling the sameway because, in Fire Team Rogue, they've taken the mostpopular games genres — platform, RPG, flight sims, puz-zle, beat 'em up and shoot a m up — and packed themoil into one 16MEG cart.

Using a lantasy/sci-fi theme, Fire Team Roguerecounts the story of Ammon DUm (Earth) being caughtup in a power slruggle between the two great powers ofthe universe: the Spiral Arm and the evil forces ofUmbra. The balance of power T h e wormed s ahangs with the Dark Toils — a distant svoweapon of incomparable power.

Starting off as one of theheroic FireTeom Rogue team —Chance, AO, ShadowBladeand Broc m u s t escape yourbonds and, strive for the pos•session of The Dark Talk. •

PUBLISHERACCOLADE

• DEVELOPERACCOLADE US

16 OR 24 MEG

INITIATEDJANI93

- R I M ENOVEMBER '94

PLAYERS ".

18 AVA SEGA

Detailed sketches of the gome's Jules Verne A * -hardware.

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Wings of splendour in Fireteam Rogue.

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Page 19: Mean Machines Sega

CHANCEFULL NAME:Chance TorokosiRACE:HumanoidSTRENGTHS:A Martial Arts expert and keen philosopher, his mental powers ore formidable I twas he who chanced upon the Dark Toth and so formed the FireTeam Rogue

SHADOWSLADEFULL NAME:Shadowlillode of the Thunder RainRACE:Saikaran, originally from Sciiioor.STRENGTHS:Rom a Prince of the Thunder Rain tribe, ShadowBlade, like most cats, cansee in the clerk. He's a natural hunter and fights with silent weapons, though hemost comfortable with his twin Tycu swords A trained Soikanon warrior, he is also onexpert in Martial Arts and metes with a dancer's grace_

FULL NAMENim Koumol Brombito Bra<RACE:BokourvioSTRENOTHS:Broc is the thinker of the team Logic rules his actions but his massivestrength is such that if logic coils for knocking down a wall with his bare hands, so beit He prefers shooting weapons — this bigger the better This guy is on a personalcrusade to avenge the slaughter of his ancestors and to stop the Umbra from spread-ing.

FULL NAME:Ala DoeRACE:Eiwynn (Elf)STRENOTHSLA highly competent fighter, Aia, with, her higky tuned senses oats asthe group's rcKkir — spotting disturbances and detecting new life forms. She's also adab hand on the engineering front — effortlessly diagnosing any problems the shipmay hove Ajo turned to the 'room when her father was killed by the Umbra as hetried to guard the Dark Talis

FULL NAME:Unknown.RACE:Iola life formSTRENOTHS:Zeut is Chance's lieutenant. He communicates throughsounds, body language, and by changing the shape of his visor ere.piece He bus two main forms but con morph into Othen The firstis oval shaped which hovers a few feet off the ground. The 54K0

o full suit of r with a weapon morphing ability. Ground torgeh lined up tot destruction.

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Page 20: Mean Machines Sega

20 MAII SEGA

First there was Desert Strike— a game with helicopters init. Then there was JungleStrike — a game with heli-copters in it. Now there'sUrban Strike — a game withhelicopters in it. LucyHickman flew down to EA HQto rendezvous with theAmerican top brass via avideo-link.

n o sed Strike caused a storm when released on the MegadrivingLOpublic in 1992 — selling phenomenally well, no doubt due toit's addictive, 30 shoot 'em up style gameplay (although cashingin on post Gulf war jingoism undoubtedly helped). Then last yearcame Jungle Strike — a truly ace sequel with bigger, better, moredifficult missions and a vast choice of vehicles. The question is, willUrban Strike be a good game in its own right or has EA sequelitisstruck again with more of the some being trotted out?

Game Director, John Manley argues that there's a lot of life inthe Strike series yet: "A lot of what makes the Strike series work isthe storyline and there is always a new story for an action game.When we are making a game, particularly a sequel, we'll keepwhat was great in the original game and build upon that. We trynot to make just an upgrade, but to make a game that's great inits own right so that it doesn't destroy the first one and so peoplewill go bock and ploy the previous games and still hove a greatexperience." More on the game's unique features in a moment.But first the scenario...

The year is 2006, the countries of the world are finally at peacewith the New World Order protected by the United NationsSpecial Task Force. But media mogul and multi-millionaire, JohnSmythe, is tired of all this girly peace and fancies a bit of aggro.So, after stock-piling a mass of cutting edge weaponry, he setsabout taking over the world — starting with the destruction of theUSA.

Over 13 levels, which ore 50 percent bigger and a good dealharder than those of Jungle Strike, you must stop him in your new

high-tech air/land! sea crafts, start-• g off in the Phoenix Thunderhowk

Attack Chopper

This chopper isn't bringing ciga-rettes and Mors bars. Ifs trouble.PROJECT

I URBAN STRIKEPUBLISHER

EA I MINITIATED

NOVEMBER 13 aRELEASE

OCTOBER '94

FORMAT1 1 1 1 MEGADRIVE

DEVELOPERS1 . 1 (U.$)M

Page 21: Mean Machines Sega

W O R K IN P R O G R E S S

MISSIONPOSSIBLEYour Yank-saving quest lakes you all overthe States where weother and light changesall seek to thwart your progress. There's SonFroncisco's fog-shrouded bay area, a flightover the skyscrapers of New York where air-borne enemies give you a hard time; an off-shore oil rig to explore; Alcatraz prison; anda night time escapade in Las Vegas to namebut a few, Since the UN Special Forces teamis now international, some of the people youfought in previous games, such as the Iraqisore now on your side in the internationalcast of co-pilots, all of whom hove differentcapabilities and strength

• •• • •• • •

• • •• •

••

• •

VERITABLEVEHICLESSince Urban Strike is set in the future, the develop-ers have come up with ficticious hi-tech craftsbosed on what they believe the future will hold.There's the Phoenix Thunderhowk Attack Chopperwhich is loaded with the best in 21st Centuryweaponry; the 20-seat Osprey III TransportChopper which is heavily-ormoured but carries lessweapons which is ideal for rescue missions; andthere's good old-fashioned feet. The latter adds anentirely new aspect to the Strike series whichinvolves hopping from your 'chopper. During theAlcatraz mission, for instance, your aim is to rescuea downed pilot, and to shoot holy hell out of anyenemy in sight, of course in true arcade fashion. Ifyour feet get a bit weary, though, you can alwaysclimb aboard one of the enemy's abandonedGround Assault Vehicles which are equipped witha gun and a side-mounted rocket launcher.

M M SEGA 21

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Page 22: Mean Machines Sega

W O R K I N P R O G R E SSTRIKINGFEATURESAs well as the new levels, weapons and vehicles,Urban Strike includes o wealth of new featuresincluding smaller objectives during the course of alevel such as defusing bombs by cutting the correctwires via on interactive control panel. You mustalso collect and drop objects in the right locationsbefore progress con be made. Said John: 'In thelevel where Air-Force 1 has crashed on the subur-ban area, you may hove to go into the wreckage ofa highway, remove the wreckage, carry the car onyour hook and take it to the emergency services.You may also hove to pick up a water tank anddrop it on a burning house. There will also be moreair-to-air combat — there can't be many tanksmoving around the roofs so you have to stop theplones screaming by. "Other new features includebetter power-ups and smart bombs which destroyeverything on the screen, time limits on some sec-tions, and new audio-visual movie stunt effects suchas car explosions and flame outs"

This leversfor SpItinxerboys.

22 MAI SEGA

Raid over San frandsta. Bomb Karl Maiden.

From dawn to dusk and beyond.

Page 23: Mean Machines Sega

WIN' WIN! WIN!WITH THE 11111601 ACCLAIM CHALLENGE

1H

I N A

£1500 OFArARGOS GOOD!BAGS OF NBAMERCHANDHIRIC I I —rnWhere can you walk into a store and flick through a jampacked catalogue full of the best and latest software andhardware?Where can you choose at will £1500 of the hottest homeentertainment systems around, from Sega to PC fromNicam Digital Videos to seriously mind blowing stereos?The Argos Superstore catalogue that's where. In thismonth's Argos Acclaim competition there's another M O Oof the best gear around, whether its Sega, Nintendo or anarmful of the greatest games from the huge range cur-rently on offer at the Argos Superstores, they've simplygot to be given away!And what have you got to do to grab this veritableAladdin's cave of goodies? Simply race down to your localArgos Superstore, tear through one of their cataloguespacked full of possible prizes and pick out the cataloguenumber for a SEGA Gamegear (withColumns). Pitt it on the entry couponand post it to us here at Emap!It couldn't be simpler!So what are you waitingfor Get Thumbing!

A D V E R T I S I N G F E A T U R E

N W

I' N B A JAMSOFTWARE!!

IN THIS MONTHS ARGOS ACCLAIM TIE UP YOU COULDWALK AWAY WITH NOT ONLY THE SOUND OR COMPUT-

ER SYSTEM TO TURN YOUR MATES GREEN BUT ALSO

: $ ( 4/ COP IE S OF THE BIGGEST GAME THIS YEAR AS WELL AS

A BUNDLE OF THE SERIOUSLY CRUCIAL MERCHANDISETO GO WITH IT!

ALTITUDE WITH AN MIME!!!C., THE NON-STOP FULL-

COURT ACTION OF NBA BAS-KETBALL FEATURING REAL-ISTIC ARCADE OUALITY 16MEG DIGITISED GRAPHICSAND SOUND FOR THE SUPERNES/MEGADRIVE/GAMEGEAR.

ALL 27 OF THE NBA TEAMS WITH THE TOP TWO STARSFROM EACH TEAM INCLUDING - EWING, DREXLER, MALONEAND PIPPEN IN THE ULTIMATE TWO ON TWO CONTEST.

SHOOT, PASS, BLOCK ANDSTEAL JUST LIKE THE REALNBA STARS. PLUS THE AWE-SOME TURBO FEATUREHEIGHTENS THE ACTIONWITH DAZZLING DUNKS,OUTRAGEOUS DEATH-DEFY-ING SLAMS AND ALL THOSEFAMOUS SIGNATURE MOVES.

ALSO WITH THE UNIQUE FOUR PLAY-ER OPTION ON THE SUPER NES ANDMEGADRIVE.

LAglaim

QUESTION 1: WHAT IS THE CATALOGUE NUMBER FOR A SEGA GAMEGEAR (WITHCOLUMNS)?ANSWER 1QUESTION 2 : WHAT DOES NBA STAND FOR?ANSWER 2.NAMEADDRESS

TELEPHONE NO A G E

HOW TO ENTERPut the answer to the two questions on the voucher oilthe tell.Post it to us at:NSA Comp.,Emap Images. Priory Court, 30-32 FarringdonLane.Loncion. ECIR 3AU0 Entnes must be in by 15th June.0 Winners will be notified by post0 No correspondence will be entered into0 Employeas.inends.tamity, dugs. window cleaners andother relations of Emap. Argos or Acclaim are notallowed to enter

Page 24: Mean Machines Sega

W O R K IN P R G R E S S

1

Front rocogh sketch to fin- - -,shed sprite — Psycho in kitWild West gear.

Thepinball releases of late, it has to be said, have

been pretty sub-standard — Sonic Spinball,Virtual Pinball and Dragon's Revenge (the sequel tothe cracking Dragon's Fury) all got a lukewarmresponse and deservedly so. Codemosters ore nowtrying to break the mediocrity mould with 16-MEGsworth of Psycho Pinball which, if first impressionsare anything to go by, looks like it could be a win-ner.

For starters, there's a tat packed into this gamewith one main table which leads off onto themedsub-tables which lead onto bonus games or one ofseveral mini-panel games — all with different play-ing styles — so it's going to take a long time towade through it all (provided the difficulty setting isat the right level, of course, and all indications arethat it will be).

As is the Codemasters style, Psycho Pinball isvery bright and carioany with the most bizarre"ball" ever. As the graphic designer, Paul Adamssaid, Psycho looks like a mixture between an aard-vark, a panda and a cat but he's quite versatile andchanges his costume for each of the themed tables(the ball that is, not Paul Adams).

Codies boast that this is the most realistic pinballgame ever with a ball which really does go whereyou flick it, instead of following one of a few setroutes. Mind you, it should be good — programmerAndy Graham (the creator of the original MicroMachines) has spent more than two years alone ongetting the ball movement spot on!

As,FORMAIMEGADNIVE

PUBLISHEREIP co mm i s J

DEVELOPERCODEMASTERS

CART SIZE16-MEG _ A

INITIATEDJANUARY '92

RELEASEt NOVEMBER '94

PLAYERS1 1 1 .1 1 -2 ler

As The Who once said thatdeaf, dumb and blind kid sureplays a mean pinball.Unfortunately, Steve wasn't freeso Lucy Hickman rolled down toCodemasters to get in on their newpinball experience.

ME NIM SEGA

• • • • • • = = . _

SUB-STANTIALSUB-GAMESThe main pinball table has a fairground theme withmore than a hundred different bonuses and fea-tures, and, when enough points hove been scored,players can shoot off, via a foirgound tent, to otherthemed tables. These include Casino Cowboy whichis set in the Wild West and has Psycho as an outlawwho has to break the bank in order to reach therunaway train sub-game. This has our boy runningalong, avoiding baddies, collecting bonuses until hereaches the front of the train and stops it. There's aspace table leading to a Moon Squares sub-gamewhere Psycho has to move across the dissolvingsquares to reach the other spaceship. The Ghosttable leads to Terror Towers — a Gauntlet-esquesub-game where speedy retrieval of bonuses andkeys and a quick dash to the exit is the name of thegame The underwater table leads to a whale'sbelly where Colin the Crab, Codemasters' unsungcameo hero also makes on appearance (he turnedup in most of the Dizzy games) — you chuck him ata whole's ulcers to burst them and raise the waterlevel — rather gross really!

Page 25: Mean Machines Sega

A Take Psycho to the other spaceshipin the Moon Squares sub-goose.

PANEL POWERAs well as the bonus games leading off from the sub-tables(god, this is getting confusing) there ore also a number ofpanel games up for grabs — at least three for each sub-tableso for These include games like Blackjack, Shoot the Cowboy,and even a mini-Space Invaders to name just threeCompletion of these, of course, leads to points galore andthere are certainly enough points to be had. The biggest hi-score is going to be 99 BILLION'

A The origiaal shot& of NW 'mitt funtak table.

Blocis plhere.mini.gaacto isshooting cow-boys whichpop uparound thetable.

Blow up thejail torelease yourmates andhood intoneulti ball.

tight thecards toreach theInackjackmini-game.

Break thebank to steal

own

reword.

tight therodeo letters,

then theengine

letters whichreleases atrain to takePsycho to thesub-gome•

Light allthe lettersthe

Rewardposter tobump up yourjackpot.

Page 26: Mean Machines Sega

W O R K IN P R O G R E S S

Last month webrought you theEXCLUSIVE first look at this poten-tially-stunning racing sequel fromCodemasters. Muchos work hasgone on since then so once againLucy Hickman zoomed down toCodies' HQ to see what was goingdown.

T h e story sofar_ The

original Micro.Machines,with it's cor-toony graph-ics and zanymini-racinggameploycaused a storm in the Megodrive world lost year.Capitalising on its success, Codies ore now workingflat out on the sequel — provisionally coiled MicroMachines 2 — which they plan to make bigger, withtwice as many tracks, vehicles and players. Soupingup the graphics, sound and bosic gameploy arealso on the agendo.

One of the more ambitious ideas that Micro 2'sproducer and main programmer, Pete Williamson isworking on is to hove EIGHT players competing atthe same time. It sounds impossible, but if you costyour minds back to the first Gome Gear version,simultaneous two-player action was made possibleby one player using the A + B buttons to steer andaccelerate and the other using the D-Pod. He'sgoing to try the some thing on the Megadrive. Petefreely admits the idea might not work (particularlyfor people like me who suffer from chronic flight,. -tus— the tendency to 'steer" the joypad - - whenplaying a racing game) but he's going to give it adamn good try

Another extra touch Pete has included is formore interoction with the backgrounds. Every levelwill hove at least one of these unique features suchas high winds blowing you in the Treehouse level, acorn on the cob bridge spinning at high speed inthe Dining Room and a cooker which fries you inthe kitchen. - - - -

There are many ways to play Micro Machines 2— various combinations of ployer numbers, aloneor in teams, Challenge games, a League for oneplayer, Time Trials and even a Mini Micro Machineswhich makes the vehicles even smaller. Moreadvanced players will be relieved to hear that ifthey achieve a record score they re allowed to by-pass the easier levels should they snuff it.

26 ?AM SEGA

FORMAT

1-4

MEGADRIVE

CODEMASTERS

DEVELOPERSSUPER SONIC SOFTWARE

CART SIZE12-MEG

INITIATEDNOVEMBER '93

RELEASENOVEMBER '94

PLAYERS

EmmlC = 0L i m

c ic BATHROOMOver toilet seats, baths and •for three levels of drogster fu

1‘161L i mL i m

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CICglom

111mLoaC i =Li6111L a m

Logi III II IIIIII I

PRINT PER PDI,IERDECORATING

ROOMDrive the convertible up steplad-ders, over fast-moving pointrollers and through spilt paint inthe three decorating rooms,

\It esrmit fit BERRA ]••77,/,

IN A CARFor three levels you drive a VWBeetle through another full sizecar, around pedals, past gear-sticks and over the dashboard.Later on you jump in a helicopterfor more of the same.

Page 27: Mean Machines Sega

1

—r-

W O R K ! r 4 1 .1 1P O G I R E S S

111 There are more than twice as many trac s an v e ices in i s segue o -7-• • — • - • - • -

ed but each will become progressively more difficult and feature a unique interactive feature. Here's a rundown of the tracks on offer, the vehicles to be used on each and the special feature involved:

YAWATATwo levels of boots. 'Nuff said. B i g balls galore to ovoid over

four levels of Le Mans control-ling.

TABLEThe dumper truck is used forthree levels then one in a 'copterwhere you find a jelly jump, winespill and a rotating Corn on theCob.

BEACHFunnily enough, beach buggiesore the vehicles used duringthese four levels of sandcastles,sea, buckets and spades.

POOL POOL TABLE

KITCHENTreacherous plates in the sink, ahotplate that frazzles yourPorsche and more irrepressiblejellies daunt you on these threelevels.

BEDROOMFour levels of stockcar racingwith a possible nice twist ofhuman feet sticking out the endof the bed.

MUSIC ROOMMonster truck fun over three lev-els of caterwauling.

Protect your Indy Car from theballs 'n' bumpers in these two.

TABLE

The garden's a bit of a triothlonevent where you start in ATVs forrough and tumble in the grassand flowers then it's into a hov-ercraft and onto the pond forsome fraternisation with frogs.

/• •.amb

ATTIC AND CELLARJeeps and kopters ahoy for levelsof high flying ond low level rac-ing.

WORKSHOPManic buzzsaws and killer screw-drivers are just some of the haz-ards your jeep encounters in thethree workshop levels.

TREEHOUSETear around the four treehouselevels in a four-wheel drive.Unstable tree knots, wonky roofgutters, high winds and searingrainfalls are the specials on offer.

• • •

4••••••

FAM SEGA 27 —

Page 28: Mean Machines Sega

W O R K

It's not often that KonamPs development team open their doors, but MEAN MACHINES SAWAwere given an open invite, and Probotector was the first thing we saw. In the last part ofour exclusive Work In Progress, we get right behind the scenes of this eagerly-awaited con.version...

/-N

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Aiwa bon started kb exa serial elsheaf& Imes innitnto at, gad Weeversa Owes Peet-Medormilun, foiha

EM M A SEGA

T he story so far: Meantime we have learnedthat Colonel Bahamut, hero of the Super NESbattle against the alien invaders, has amassed anarmy of cybernetic allies following his failedattempt to seize control of the surviving humans.The Earth government hove created a special

'Contra' team totrate Bohamurs lairand kill him. This teamis mode up of twohumans, a wolverinemutant, and a smallspecial-weapons droidcalled Brownie. •We also discovered that

Konami's Japanese development team were aim-ing to expand upon the original Nintendo gameby adding a plot where the player con choosetheir route through the game's scrolling levels,and a wider variety of weaponry which differedfrom character to the character. This month, how-ever, we bring exclusive information on thegame's bosses and talk to the programmersabout the ideas they hope to include in the com-pleted game.

GONNA DOSS-I YOUR ASSThe programmers are keen to ensureProbotector's bosses are as varied as possible.Whereas most boss creatures appear at the end ofa stage and require a number of hits before theygive up the ghost, Probotector's span severalscreens and provide a running theme throughouta level. For example, during one of the stages, onoval robot appears using a claw to pull itselftowards the player. Shooting it seems to have noeffect, but it continues its pursuit across severalwinding corridors — sprouting gyrocopter bladesin the process — until a second claw emerges andfastens itself to the ceiling. Only now is it remotelyvulnerable, but when shot the device's 'arms'extend to take it out of harm's way, so only shortbursts of fire have any effect. Another rather neatidea is what is currently entitled 'Zodiac,' At theend of this stage, Bahamut drags the player into acomputer-generated world before dissolving intostars. These then reform into astrological signssuch as Taurus the bull, Sagittarius the Archer andthe Gemini twins which then attack the player!

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Page 29: Mean Machines Sega

41111When it comes to describing what goes into aKonomi game, the programmers are extremelytight-lipped. They refuse to go into fine detailregarding the games development systems,and reveal who does what during the produc-tion of the game. When it comes to detailinginspiration for the games levels, though,they're full of enthusiosm. Initially, the teammeets to toss a number of ideas together. Thebasic scrolling/blasting action had to be left l ointact for the game to continue the existingProbotector series, but from here they hodpretty much carte blonche to do what theywonted. All the best ideas thrown up from themeetings are then road-tested for feasibility,but the team confess that a mere 10% surviveto the final game. During this time, the teamare given individual responsibilities which theysplit up and carry out — including referencevisits to museums, librories and the like. Theythen pool the finished code together andsmooth off any rough edges.

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Page 30: Mean Machines Sega

We will refund the difference on the spot if you can Find the same product with 0,The product must be new, complete and available for immedicht delivery. This qua, u

r e ole, antona Papin? So you y o u r g 1 korers. Matthaus, Guilli Platt,—II and our midfield maestro's.But did yOu know that Dixons stock tilt premier fdótball games? I l k NFIFA Soccer, Ultimate Soccer, Super Kick Off. The boys done good? But the boys done evenbetter if our bag is golf, motor racing, ice hockey, American football, athletics, or skiing.In fact 'cons has more choice for sports gm than any other store.

8IAN

offer, cheoper locally. Just can boric to us within 7 days al purchase, with the details.(lodes mail order prices/offers_

Page 31: Mean Machines Sega

,111 J11Our boys will ills° do you proud when it comes value for money.With more stores in more towns we always get the best deals on Sega gamAnd with our price promise, if you can get a gawp clapper, we'll refundthe differences. 1 11 1 1IP' SostElhey say in this funny old game: if you don't pop along to Dixons for ousports games, you're likely to be as sick as a parroti.1-:

A A A „ 1 1

Page 32: Mean Machines Sega

L A N Y O B

Dear Yob,I am on extremelyworried Mother, I

believe you are poi-soning the minds

of young innocent children, withyour foul-mouthed attitude andabusive temperament. Are youobsessed with throwing insults atpeople? Is it the only pleasureyou have in life? People hove toresort to writing garbage to youbecause it seems it's the onlytype of language you under-stand_ Why don't you try beingkind for once? You might gainsome respect.I realise you will probably pro-ceed to call people new devil-ishly funny names, whichshould please all the halfwits who think yo u ' e lk- 11111% ,

funny. But I assure y i rthere ore many who thinkyour poor attempts athumour are in very badtaste.In your magazine youaccuse games of beingunoriginal and put themdown for this. I believe thatyou are the most predictableperson with the least originalityand talent I've ever came across.Every week you churn out repeatsof lost month's unamusinginsults, why don't you dosomething new for once inyour life?

Youmust have

a fair amount of intel-ligence to be allowed

to write articles in thismagazine, why don't you try

and use it? Just try and be alittle more creative than JohnMajor for once in your boring lifeMrs. H Kynoston,CamorthenYOB:Thanks,'Worried Mother'.

I'm perfectly 4happy to takeadvicebeing._ =

'original' and adventur,from your good self. I'm sureyou even pick the trolley withthe dodgy wheel at Tesco's,for that extra thrill in life, A N SIblow me if you don't take lib- itedicts with your knitting pat.terns. On consideratiyour bad taste jibes,thought about getting LesDennis to take over the let-ter's page, but he's much toofunny for our readers. Hay,but you can join my 'caringcircle'

Dear Yob,I am writing to you from thespace ship 'Yo Man. My wholecrew were killed when we collid-ed with a rogue elephant's but-

tock- Currently, I am # 11orbiting the planetGormos My only com-

a panionsureanew-bornowl and

c Ines readn ask me if

d n y t h in g exceptedit this mungy lettepage. Well, last week:I was meant to standin as presenterthe LittlePicture Show,that cra pyvide

reviewpro-grammehosted

• by Helen-lb a Thrushed-• Anyway she'd

an occident withPhillips' Ladyshd had to take apie of days off

tic. So I was dotmy hive vids of all-time. And first up i'Pink Flamingos' byJohn Waters, whichreally cool, and l'telling them about thebit where's there'sthis big dog turd onthe pavement, andthis fat maddy calledDivine gets down onall fours and...Anyway, it's the firstvideo REVIEW pro-gramme with an 1certificate. Send yodross to the same oladdress: I AM AN

NARCHIST, I AM TTI-FREEZE MAIL

BAG, MEANMACHINES SEGA, 30-32 FARRINGDONLANE, LONDON EC1RAU.

Page 33: Mean Machines Sega

M E A N Y O B

a Megadrive with Altered Boostand Dynamite Duke which I hod

breakfast yesterday. The onlyI have left ore 100 years'

worth of bird food, a tin of meat-balls, an owl, mushy peas and apacket of custard. I was wander-ing if you had interesting recipesyou might share with me? Maybeyou could send a team of crazycrocos to save me, if it's no trou-ble Please write back I'm lonely

d I'm losing my sanity.Yours with a pinch of saltJones, Somewhere In Space.YOB:Yes, try this: take the owl,the meatballs, and the bird

(Trill is preferable). andthem up your ass. Then

nd the rest of the timerting breadcrumbs and not

wasting our time. This recipeis available on a sheet to any-

you, enjoy y(as it's the only chance of re-entry you'll ever get...

CABBACEVDear Yob,I am extremely sod. For •Christmas I asked my Mum for agame called Super Street FighterTurbo on the Megadrive. OnChristmas I did not get what Iwanted I owned the Megadrivefor two years Now I can't playSuper Street Fighter Turbo I wasvery sad. I wonted to completethe game I was extremely sad.Anthony and Louisa Cel,YOB:No, no, no. You ore STILLextremely sad. You cannotwrite properly, your sentencestructuring is abysmal, andyou probably uidn's got to

time, and then geton improved version of VirtueRacing? I will have no social WILLanymore. And then the Saturn 10arrives! I'm going totally crazy! Ialso like other games, such asthe Streets Of Rage games andall Street Fighter games Whereshould I get the money to buythem all? Sego is totally rippingme off,' I ' m d es pe ra te , and I

don't know what to buy, soplease print this letter and giveme an honest answer

machine withno punch buttons, a SnowBros machine without a two-play-er option, and a Sonic machineThe said Sonic machine hodexactly the some title screen anddemonstration of different zones

'but the demo only lasted twoor three seconds!Has this arcade bought new cabi-nets ond placed the old gamesinside? Is this legal? As for the

MM SEGA

Christian Word's Hulk's fore moods

with the six-I) ,n p a dneeded for the game anyway.

You ore both an example ofhow the sale of video gamesshould be strictly controlled. I

hope when they separate y oltdol l o

the one that's left canbe a t O w n-U .11 ,4111

10"TRUMPETDear Yob,After reading yincluding some i

t issueabout the

'Sego Mors' I was quite SWprised. 7This has got to be a 'joke,right? What's next? The 'SegaVenus' obviously. If this istrue, what should I buy?Look. I 'm a great fan of theVirtue games which ore alsocoming out on the 'Mars'and the Saturn. What shallI do? Buy Virtuo Racing onthe Megadrive, then workfor three years to get aMors — which will bythat time be an old

machine for its

Kuripers, Gernert, TheNetherlands.YOB:You HAVE a social life?Oh, you must be fitting in yourletter-writing to video games,snags between dates with your

many girlfriends. I f I wereyou, I'd be really interested ina new development called the'Sega Life'. It's so real, it'sunreal. Rather than lust a sin-gle room and monitor screen,there are literally thousandsof locations, and loads ofinteractive characters! Don'tdelay — get one today! I can'treally blame you when I thinkthe Smurfs are the onlynotable thing to emerge fromHolland. Apart from that hor-rible cheese with the red

1 1 1 0

LADY-POPSDear Yob,Recently, whilst on a holiday inRhyl, I discovered an arcade fullof seemingly 'bogus' machinesFor instance, a Street Fighter 2

••

,01

1 3 = = = 1 1 1

Page 34: Mean Machines Sega

Sonic machine, I'm dead certainthere is a Megadrive inside thecabinet So should I contad Segoand give them the whereaboutsof this arcade? Please help...Nonameago;n, Clwyd (Probably)

At YOB:They've probably just

lumped a few old boards intoeven older cabinets. There's achippy lust down the rood

)m the MEAN MACHIMS •offices which has a StreetFighter machine without anyhard punch buttons! As for theSonic 'machine', it's probablyone of the clapped outMegaTech cabinets whichappeared and disappearedyear or so back. Certainlyenough to get your undies

for - especially sinceto your Mum...

Dear Yob,am writing to you to complain

about your extremely scathingME insul ting review of Dracula

for the Mergadrive a few monthmago I have recently acquired acopy and I am absolutely disgust-ed that you gave it such a badrating. You included the mostboring screenshots and you nit-picked at every little detail. Thesound is very good almost all the

MM SEGA

waythrough, and that goes forthe graphics, too. Some of thelevels have very atmospheric andwell-drawn backdrops and thebosses are great, too If you hadtaken the time to actually get intothe game and finished it, youwould have realised that the laterlevels ore a lot better. Ihove now completed thegame and the endsequence is spectacular,with a large digitised shotof Dracula from the film,and then a scene where thecastle collapses.I usually think your mug isone of the best for reviews,but this time I think maybeyou've gone o bit too for withyour criticism. I doubt very muchthat you used an earlier copy ofthe game so you have no excuseI have never hod reason to corn-

in about your excellent maga-- sine before so please, don't give

me the chance to again.Simon McCollum, LetchworthYOB:Don't bleed my head,man, I just do the letters. A sa l bfar as Steve's concerned, 1111FDracula is one of the worstgames ever. Ws lust a blatantrip-off of the existing Galahadcode, and an attempt to makea few quid on the back of adecent licence. Also, shoula game try to impress at thestart, and not force p l a y e rto keep playing ont e -

thing smart happens? If youask us, Psygnosis inherited

Dracuikes blood-suckingtendencies when theyreleased it Anyway, whatshould we know, withodd years of combined g oating experience and years in

colours, which can't produceimpressive polygons without aDSP chip.if I'm right about this,send me a game (or aSaturn???). I would be veryhappy with the following: VirtueRacing, landstalker, Sonic,Spinball, Eternal Chi:mules,

bu r n . ? Mallet Legend or the Sonic extralevel update disk.

WHISTLER A l nymoA N o u s , N Fixed AbodeYOB:At the t imo e o f t h e

Dear Yob, . R o b e / T e r m issue, it wasn'tI bought issue 19 of your ratherfob mug and found the April Foolinside. I was looking at theSaturn, and I was very excitedwhen I read about The Mars' Butthen I remembered what you'veprinted a few issues back, theone with the Robocop Vs. Termiecover. In the Saturn-special, yousaid that it wasn t possible tomake it compatible with any pre-vious systems, because it's thatdifferent from anything seen yetYou connot make a 32-bit con-sole with thousands of coloursout of a 1 6-b i t o n e w i th

much less

deemed possible to create a32bit add-on. However, It canbe put down to a thing celledprogress. by the way, I'm sureyou would be very happy witha Saturn or any of the above -me, I'd be happy with a largelaser or a wad of cash stickingout of my back pocket. Thedifference is, I don't write intomagazines d e m a n p them...

Page 35: Mean Machines Sega

E L E C T R • N I C.A R T SII G GAME

RENT THE LATEST GAMESAT BLOCKBUSTER AND RITZ.

(Sorry, unavailable.)IIE

Page 36: Mean Machines Sega

As he toss i n gdream. A g g o l e m was k i n g down

the houses in f d h o o d hom o u th b o u rn e . •Then he saw it plunger. Steve d it fromwhere it was stuck to the pavement. Miraculously,the golem stopped. Steve replaced the plunger andthe stone goliath resumed its destruction. Rushingthe plunger to the village council he showed themits powers. Heroically, he burned the plunger andthe creature collapsed. A tin of Quality Street washis reward, but it vanished when he woke up. Justas it had when he saved Southbourne from ants bypouring boiling water over them...If you require f . w r i t eTHE 'BAN THE COFFEE REVELS' CLUB O a kMEAN MACHINES SEGA,Priory Court,30- 32 Farringdon Lane,London,E C M 3AU

-ONE&

atICDear Steve,Could you please answer somequestions for me.1. Will there ever be a footballmanagement game for theMegadrive. If so what, and whenwill it be released?2. What is the best joypod for theMegadrive?3. What is the best adventuregame for the Megadrive?4. Will Super SF Turbo bereleased for the Megadrive in thenear future?5. is PGA Euro Tour any good?

AIM SEGA

6. Are EA thinking of makinganother FIFA?7. Will the coin-op, Tait() CupFootball, ever be released for theMegadrove or any other console?8 And, lostly: how can you soyEternal Champions is any good- it's crop!James Pretty, HammersmithSTEVE:My, that's an unfortu-nate surname you have there,my Pretty (snigger!). 1.Imagineer are working onKevin Keegan PlayerManager, but there's still nofirm release date. 2. The six-

button one from Sega. 3.Landstalker. 4. It seems likelyCapcom will incorporate theTurbo moves into the forth-coming Super SF conversion.5. Yea, but not if you've gotPGA 2. 6. Yup. 7. Nope. 8Like this: 'Eternal ChampionsIs any good.' Easy, huh?

'I JOEDear Steve,Please answer these few humblequestions for me (beg, sniffle),1. Who in your opinion is thebest all-round character in StreetFighter 2?2, Will Body Blows on the Amigoever come out for theMegodrive?3. Does World Heroes look anygood?4. Is Art Of Fighting 2 going tobe converted to the Megodrive?5. If you had a modem, would itbe possible to hove a twenty-player beat 'em up or a racinggame where everybody con•trolled a fighter or a driver?6. Can you soy hi to Whitam?Fred, AffordSTEVEI. Ken. 2. Probably not- but who needs it! 3. It's anaverage beat 'em up. 4. Yes,but not for a while. 5.Theoretically the drivinggame should be possible, butthe beat 'em up would proba-bly only be a tournamentwhere two players fought at atime. 6 . No.

IRON-k NTRANSFERSDear Steve,Could you answer these ques-tions for me please.1. When will the VR unit bereleased for the Megadrive in theUK?2, How much will it cost?3. When will the Saturn bereleased in the UK?4, How much will it cost?5. How much will Saturn gamescost, such as Virtue Fighters andVirtue Soccer?6. Are there going to be any

add-ons for the Saturn?7. Are there any other Mega-CDone-on-one beat 'em upsplanned apart from Rise Of TheRobots?8. Are there goingto be any new sys-tems released with-in the next twoyears?

9. If so, when will they be com-ing out?10. Is Fatal Fury 2 coming out forthe Megadrive?11. If so, when in the UK?12, Are there any new wrestlinggames on the way?S.I Morrison, IrvineSTEVE:l. No firm date, butSega ore still hoping to haveit out for Christmas. 2. I thasn't been confirmed. 3. Notuntil mid-1995. 4. See 2 .5 .See 2 and 4. 6. Yes, a foodmixer, a sandwich toaster anda full car add-on completewith gears and steering wheel- in other words, see 2 and 4.Again. 7. Nope. 8. There'srumours of a 16-bit handheld,but nothing new from Segoapart from what we've toldyou about. 9. See 2, 4 and 6.10. It 's out on imp o rt now. 11.This is becoming a litany. I'llgive you a clue, the answerappears somewhere in thisparagraph. 12. Yes, Acclaimhave another PAW game onthe cards.

Page 37: Mean Machines Sega

IE ANDWyatt"'Dear Steve,Please put your large noggin togood use and answer these ques-tions.1. Does the Mega-CD play audioCDs?2. How about a cheat for RoadRash 2?3. Is Cliffhanger on theMegodrive any good?4. In on American comic I sow onad for a Sega game requiring 3-D glosses. When's it coming outin Britain?Jamie Glkhrist, EdinburghPS: What's 49x6527 divided by62?STEVE: 1. Yes. 2. How aboutyou get stuffed? 3. One of theworst things I've ever had themisfortune to see. Last ActionHero being the worst! 4. It's agame called Jim Power.There's no release date forthe UK yet, but I can tell younow it's nothing more thanaverage and the 3D doesn'twork that well. The answer is5158.4354839, can I go now?

POLYTHENEPOSTMAN - 1SUITDear Steve,I own a Master System, so here

ore some questions I needto ask you.1. On Mortal Kombat is there

a cheat which allows you toget the spiked pit working, sothat when the 'Finish Him/Her'message appears they can bepunched into it?2. Will there be a Mortal Kombotfilm with all the gore in it. If sowhat certificate will it be?3. When MK2 hits the streets willit be coming out for the MasterSystem? If so, will it include allthe fighters, their death moves,the bonus character rounds. Andwhen will it be out?4. Please list these games frombest to worst: Robocod, FantasticDizzy, Krusty's Super Funhouse,Cool Spot. Cosmic Spocehead,Jungle Book.Martin Smith, SouthshieldsSTEVE:l. Nope. 2. Only a SFfilm is planned, with Jean-Claude Van Demme starringas Guile. 3. Acclaim aren'treleasing an MS version. 4.Kru sty, Cool Spot, JungleBook, Robocod, Spacehead,Dizzy.

STEM

Dear Steve,Here ore some challenging ques-

tions for your brainy self.1. What ore the Friendship andBabolity moves in MK2?2. I am totally mad about com-puters (especially Sego) and I'mquite good at art I t is my dreamto design computer and consolegames. Please con you tell hehow old I have to be to get a jobwith either a console magazineor a leading company?3. Is it me or are Nintendo totallycrop?Becky minter, GratelySTEVE:l. When you havedefeated your opponent theyare either given a gift orregressed to a baby. Basically,Midway were going to theother extreme to appease thecensors who kicked up a stinkabout the gore. 2. You couldstart approaching the compa-nies now, and send in plansand things. However, design-ers need fluent Mac skills anda good eye for design, so it'llbe a while before you'reready to join a mag or comp°.fly full-time. 3. I don't know,are you crap?

A COPY OFPELEDear Steve,Please answer these questions forme.1_ I'm pleased with Tengen's con-version of Gauntlet. Is a conver-sion of Atari's Gauntlet 2 on thecords?2. Will 1993 Fl WorldChampionship HeavenlySymphony be released for theMega-CD in the UK?3. What about Monkey Island?4. Why don't Mean Machines usemore photos for screenshots thanscreen grabs?5. Please explain the differentbetween pulse code modulationand frequency modulation.Gareth Crowley, ThirskSTEVE:l. Nope. 2. Nope. 3. Assoon as JVC get their UK Segalicence. 4. because screen-shots take ages and are neveras good or flexible as grabs.S. No.

Ill'ENCIL SETSDear Steve,Please answer these questions forme.1. What's the best platform gameon the megacinve at the momentapart from Sonic 3?2. Do you think I should get50R3, Super SF2 or MK2 for myMegadrive?3. Is Castlevania any good?4. Will the following games beout for the Master System andGame Gear: SOR3, Sonic 3, anyStreet Fighter 2 games, SonicSpinball?5. Are there any Snooker gamesfor the Megodrive? If so wherecan I get them?6. I have a Japanese Megadrive,why won't the following gameswork on it: SF2, Jurassic Park,Robo Vs Terminotor, Sonic 3,Rocket Knight, Aloddin, TinyToons?7. When is SOR2 coming out forthe Game Gear? And willLemmings 2 be coming out for it?Chris Chin, SherborneSIEVEl. Dynamite Headdy -but it's not out yet. Hatt! 2.Well, as only 50R3 is actuallyout and is the only one likelyto be out before September.I'd recommend you get that.3. Yup. 4. Spinball is headingfor the Gear, but that's it. 5.The only decent one is Virgin'sJimmy White licence, andthat's not out yet. 6. becauseof a little device known as a'Lock Out Chip.' 7. No releasedate yet, and no.

His eyelids e r e dOs he fell i R E Msleep. Steve tossedand turned, but astrange smile over-took his peacefulface and his left legtwitched every few

conds for noarent reason.t what was heaming about...

Page 38: Mean Machines Sega

CI l i r V 4 0 ILS 1:1u i i a i n 0 . 1 1 - i r t 4 0 1101-11111-510

Page 39: Mean Machines Sega

man d A l l i mow'.THE CONSUMER ELECTRONICS S H O WE A R L S C O U R T • L O N D O N2 0 - 2 5 S E P T E M B E R 1 9 9 4

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See the Nintendo Challenger andPanasonic 3D0 Showliner. Quiz the gurus fromyour favourite magazines* in the GamesArena. Get the lowdown on some incredibletips, hints and cheats.

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Page 40: Mean Machines Sega

4E1

MAII SEGA

Hi there Mean Machiners.Welcome to the Mean Machinessatellite, orbiting twenty milesabove the Earth. I am CaptainPaul! Here I sit at the CentralControl Podule playing gamesday in day out, but I care not. Itis my trusted duty to the fair cit-izens of Earth to explore thedark infinity of the Multi-Dimensions, seeking out newand better gaming tips. Sod?Yes. Lonely? YES! But it my cho-sen path, for I am The GroovyGaming Guardian! The JoypadJive Commando! Proud servitorof the dark cosmic force knownonly as VIDEON! Of course, Iam not without friends. Well,visitors anyway. Often, myintergalactic chums stop by.There's Xantos-9 from PlanetTheron, the League of Squid-o-nauts and my dear pal WhitleyStrieber, alien investigator. Allhove joined me in my manydaring games adventures atone time or another. But don'tgo thinking I've forgotten you,my chuckling gamesters.Without your perpetual streamof gaming lips, my cosmic taskwould be impossible. So stayvigilant and if you find any con-sole secrets contact me via yourCaptain Paul communicatorwatches or, if you're not amember of my Cosmic GamesLegion, send them to thisaddress, CAPTAIN PAUL, HEARMY CALL! I HAVE A TIP TOBEAT THEM ALL! MEANMACHINES SATELLITE, PRIORYCOURT, 30-32 FARRINGDONLANE, LONDON, EC1R 3AU,EARTH. Now, seeing as you'rehere I may as well give you atour of the inner sanctums ofthe Mean Machines Satellite.Gamesters Assemble!

Join me now, gamesters, Os Ienter the Brain Room of themighty Mean Machines Satellite.To the ungamed eye, it mightlook like this chamber is filledwith a mish-mash of flashingcomputers and whirringmachines, but to any member ofmy trusty Cosmic Games Legionit's obvious what is here. Noneother than VIDEON-1, theSupreme Intelligence! It isVIDEON alone that writes,

d o n t h e pages ofMac r o w i n g on

row cosmic flux from beyond theMulti Dimensions, he combinesthis untamed matter using thebrute power of his galacticmind. Even for such a mightymental force,VIDEON can onlyperform this task once on Earthmonth. Normally only ProfessorMerrett is allowed to read theuntreated words of V1DEON, butjust this once I'll let you

First stop, Professor Merrell's laboratory( Its here that oursuper-psychic leader spends his days constructing bizarrenew gadgets for the crew. In fact, here he is now, fittingClaire's brain bock into her Robe-Girl body. Why if it wasn'tfor The Prof she'd still be nothing more than a brain in acryogenic pickling jar, just like that Walt Disney fellow. Andspeaking of Disney, here's a pair of top tips for his Aladdin game.On the desert stage, stand underneath the washing line, facing right, so that when Aladdin leans for-ward his head is directly underneath the Mickey Mouse ears. If it's done correctly he should gain anextra life. That one comes from R Robinson of Rotherhom.Also, enter the option menu by pressing start and then enter A, C, A, C, A, C, A, C, B, B, 8, 8. A digi-tised picture of Dave Perry should appear together with a level select and infinite energy option.Gamester David Yelland of Stafford supplied that one.

Page 41: Mean Machines Sega

gamesters take a sneaky look.Why, here comes some hot infonow.

LEM SELECTKrrrk... kchk...Videon has a hotnew tip for Sonic 3. Krrr-b-b-b-chk...Level Select. WithoutGame Genie! When Sego logoappears at beginning of gamewait until background turnsblack and—kr-IA...quickly enterUP, UP, DOWN, DOWN, UP,UP, UP, UP. A chime shouldsound. Nrrk. Now when the titlescreen appears, press down anda new option should appearunderneath the normal ones.Select it and, by the moons ofZontos, the level select is yours.

DEBUG MODEWhen selecting akrrk...chug...chug...level usingthe Level Select cheat, hold

down A. Now when Sonicappears press B. He should turninto a ring. Use A to cyclethrough the different objects,press C to put them down andB to turn back into Sonic. Bypausing the game and press-

ing A you can return to theLevel Select screen. Krrk.

Wow, thanks VIDEONI What ahot tip. The_

INVINCIBILITYSilence fool! Krrk. When the

title screen comes up, pressUP, UP, DOWN, DOWN, LEFT,LEFT, RIGHT, RIGHT, A, A, 8, B,C, C, A. 8, C and Start. Sonicshould now be invincible for thewhole game. Krrk. There ismore. Input. Input.

WIN 111T-PL4YIRMODE EVERYIIMEIWhen playing the two-playermode...krdc...seleict Tails andpick Balloon Pork as the course.Now fly over the balloon nearestthe check point and drop onto itwhen the timer reaches 1. Pressleft when you hit the balloonand keep it held down. Tailsshould go through the sceneryand fly right up to the top of thelevel, thus beating your oppo-nent every time Krrk. Videonout.

ECCOHere we are in the Mean Machines Hall of Fame. This is wherewe hang all the pictures of our good buddies who've helped us inour many adventures. This picture, for instance, is of Ecco theDolphin. Why, n e v e r forget how he helped us when the evil MBison attacked the Satellite with his army of robot warriors. Usinghis mastery of Aquatic Kung-Fu, he defeated the strike force sin-gle-handedly, giving Professor Merreft time to crack the code onBison's deadly Graviton Bomb! Anyway, here's a level select forEcco's own game, entitled Ecco the Dolphin. You con thankgamester, P Brodie of Sydney, Australia for this one.Enter a level and make make Ecco turn around to face in theopposite direction. As he turns, pause the game so that he's fac-ing you. Now enter RIGHT, 13, C, B, C. DOWN, C and UP. Do itcorrectly and a Debug Menu will appear allowing you to selectany level, make Ecco invincible, speed up the tempo of ony tune,read all the messages and even face off against the final boss.

Ah, here we are in theLethal Lounge. It's herethat the Mean MachinesCrew hone their gamingpowers under the closeobservation of ProfessorMerrett, up there in theviewing booth. Boy, youshould see it when he setsthe Fatal Factor up to Ten

rap-ray beams fly around, circular sows slice through thealmost-indestructible Throngdinium walls and of course, there'sThe Incredible Folding Floor to face! Still, this training is essen-tial if top crime-busters like Oz-Man expect to survive the hozards of Superspace. Why next time he could be faced by thedreaded THREE HIDDEN CHARACTERS FROM MORTAL KOMBATas discovered by gamester, A Mothers of Belfast Okay consolefiends, here's how to get 'eml

ATRIALKOMMT

RERUN SONYAYou may select any character except Sonya.1 Enter the DULLARD cheat (Lost seen in ish #14, game-freaks!) and set the PLAN BASE to 4.2. Now enable FLAGS 0, 2, 5 and 6.3. Set the 1st MAP to 'WARRIOR SHRINE' and get fighting!DON'T get Reptile out on the first PIT stage you come across. Bepatient, gamesters, and wait until you get to the second PITstage which should be on the 1st Endurance Match. Try and geta double flawless and a fatality (if you get hit, you won't be ableto reach Reptile, so just keep getting beaten until you getaround to the PIT stage background ogain. You have infinitecredits remember!). Now you get to face the Reptile! Never feorthough, you only have to hit him once, all thanks to Flag O.Sonya will now appear, except that she looks messed up andperforms some all new moves such as a freezing Sonic Blast anda strange hologram attack that acts like Scorpion's harpoon.

REPTILIANTo get Reptile Royden to appear in The Pit, use the samemethod, but do not select Rayden as your character and set thePLAN BASE to 1 Reptile Royden can perform a cannonballaftack, a wrestling clothes-line and a squishy uppercut amongother things

REPTILIAN CAGEGetting a Reptile Cage is a little more complex. Firstly, you can-not use Kano, Liu Kong or Cage. With the four characters thatore left you con use the some method, but, with the exception ofRoyden, the PLAN BASES must be set as follows! Scorpion • 2,Sub Zero 2 and Sonya - 4. Also for Sub Zero the 1ST MAPmust be set to PALACE GATES. Reptile Cage can perform agreen freezing fireball, a Dragon Elbow punch and performs adeadly floating spine-removal fatality.Stephen Buckley of Rochestown has sent in this tip to make SubZero or Scorpion look like Reptile. Go to secret options screenand enter FLAG 3.Pick Sub-Zeroand get toReptile. Thenhalfway throughthe match pressA, B, and C onjoypad 2 andpress START.Now, when play-er 2 goes toselect Sub-Zeroor Scorpion, theyore green justlike Reptile.

M hi SEGA

Page 42: Mean Machines Sega

E G A D R I V E T I P S

Gosh, that name bringsmemories. Why I haven'tthose chappies since theCosmic Superheroes ColouringAnnual lost year, when we oilteamed up to defeat thedreaded Krool and his InsectLegion. If only we'd known thischeat, maybe Claire would stillhove her human body!On the fifth level, there aresome barrels on the ground.The last barrel cannot bedestroyed because there's abad guy in it who runs off thescreen. Shortly after this hap-pens, an icon-dispensing birdflies onto the screen from theleft. If you follow it you con getright to the end of the levelwhilst continually rechargingyour energy.

SHICHIN'Of course, between adventuresthe Mean Machines Crew oftenenjoy some light recreation,which is why we hove the mas-sive Games Arena! Here we racearound on roller-boots, catchinglifts on the back of maintenancedroids. Unfortunately, Yobalways wins thanks to his tele-scopic throngdinium °rms. Still,maybe we'll stand a betterchance thanks to Ed Haydenfrom Windsor.He's sent in thesecodes for all the levels ofSkitchin", which come completewith large sums of money andawesome arrays of weaponry.STAGE 1: OANU NGRC Y001STAGE 2: SJSU C1A1P AFROSTAGE 3: S2FLI YYCIP DLRNSTAGE 4: F21K 0016 WEF4STAGE 5: 010U 5XSL YYJHSTAGE 6: R11W YBY5 XA3GSTAGE 7: 4U32 4YZC AHVJSTAGE 8: 2AZU ECGL MBNWSTAGE 9: WO K 5CFU R2DESTAGE 10: F4PM 3NV4 R11-110STAGE 11: 00MK JXFY SAZHSTAGE 12: TCPU1 13Also, by entering 1GBCW youcon start ontheWashingtstogeSi 6

PAM SEGA

Who is the mysterious Ranger X? He who travels the cosmic high-ways on his space tricycle and commands the power of the awe-some Energy Galactic! Who knows, but one thing's for sure, helikes fruit! On the third level of his game there ore tiny redapples on the trees. Shoot them down and then catch them torecharge your energy.

[ I nLast month, you'll remember how the Mean Machines Crewuncovered a dastardly plot by the Miniature Man, who'd shrunkPresident Clinton and hidden him in on NBA Jam cartridge! Wellafter we rescued him, Professor Merrett was contacted byDennis Huddleton of Odsal through his psychic stethoscope,informing him that yet more people were still trapped in there!To free them, just select "YES" to enter your initials and theninput the following three letter codes. Don't enter the last letterof each code though, just put the cursor over it. Then hold downSTART together with the corresponding Joypad button.CHARACTER I N I T I A L S B U T T O NRED NINJA N I N AKABUKI Q B ASCRUFFY R O DWEASEL S A X

\ : - F U N K D I S

MICROMINN

MNLotus II? Is that foul space-slugback from the OuterDimensions? The last time thatbloated parasite attacked us itate Gus whole! we thought we'dlost him for good, but then we'dforgotten about Gus oberen-bou• body structure. He is, afterall, the Sub-Plutonic Man! Withits first bite, Lotus II expandeduntil it popped and out flew Gus,much to our relief. But how couldLotus II have survived such ablast? Oh, I see, this is aboutLotus II - the game. Heh. wellanyway, if you type in PODPLEASE as the name for PlayerOne and start the game, a hid-den game of Space Invaders willappear. Now you con blast asmany galactic bugs as you like.That one comes Flom AndrewBates of Cangresbury.

Now here's on interesting item.Inside this jam jar is ShrunkenCity Of Kalibas, capital city ofplanet 0oberon-10, the home-world of Lucy Hickman AKA LadyLightning Why is it so small?Well, it was miniaturised by theevil warmonger Borakus as a dis-play for his trophy room. Thatwas until my CosmicLegionnaires rescued it from hisrocket-powered Battle-Planet.Unfortunately. Professor Merrettcouldn't return the city to its nor-mal size, but if you peek insideyou con see they're quite happy.Why, right now they're having alittle race and from the look of itthey're using these oil-new MicroMachines tips toolUNLIMITED CREDITSDuring a race, pause the gameand press 8, DOWN, C, DOWN,UP, DOWN, LEFT, DOWNUnpause the game and you'llhave unlimited credits,TOUGHER OPPONENTSFirst, go out and find friends whocan ploy Micro Machines betterthan you. Then ploy °gains,therm Ho ho, just a joke,gamesters Actually, pause thegame and press LEFT, DOWN,UP. DOWN, RIGHT, DOWN, Aand DOWN. Tougher opponentsore now yours.FASTER VEHICLEPause the game and press UP,DOWN, A, 13, LEFT, RIGHT andUP Don't forget to unpause the

the ' v e r y

Page 43: Mean Machines Sega

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THIS IS A STEREOG RAM. STARE AT THE IMAGE,DO NOT FOCUS ON IT AND EVENTUALLY ALL WILL APPEAR.

Trust Marko

4•1=1.F.- • • •-. 1 • = 1- I MP

Page 44: Mean Machines Sega

IG A M EG E A R

rit1717*,Ahl finally. This is my room -Captain Paul's grotto! It's herethat I often hove tea ponies withmy dear friends, Poc-Mon,Sporkster and The Lemmings.And Mel the Little Mermaid. Ifshe doesn't have a head ocheor isn't washing her hair. Orgoing to Skaroid-6 for the restof her life. Why, those cheekyyoung hams, they're always hid-ing sausage rolls under the set-tee and throwing cream buns ateach other. But I love them any-way, so here's a level select fortheir game.Turn on machine, hold downbuttons 1+2 and press UP,DOWN, LEFT, RIGHT, UP,DOWN, LEFT, RIGHT A chimeshould sound. Go to passwordscreen and find a level select.That one comes from StephenBuckley of Rochestown.

1;11113111(TE

Gosh, isn't the Game Gearincredible; Why, with gameslike Wimbledon Tennis it givessporting superstars such asJimmy Conners and JohnMcEnroe the chance to keep uptheir training whilst on secretmissions behind enemy lines,Anyway, here's a password fromStephen Buckley of Rochestownwhich I just hodda call TOPPOINTS ON THE LAST MATCH!ilK KLHXEH OJM

Oh, ond when you're on game3 !when you are serving) on theleft hand side of the court servethe boll from the ploce the com-puter puts you, push right andthe boll will go out. Serve again,"push left and the opponentmisses every time, Until nextmonth gamesters, See yolThe secret meoning of

Aberenbou will be revealed nextmonth!

A L L F O R M A T S

Hey gamesters!Come over hereand look at this.It's one of the ZumGuns used by the

rror Men ofrs. After we

battled thembeyond the glassgoteway, Sub-

PI ( a s he was called then) wrestled the device offthev i c e that reverses any image! And look, it seemsSega u s e d it on their new game, Viriva Racing , becauseit has a mirror model Just consecutively attain pole position ineach course and a new reversed Virtu° Racing icon will appearon the game select screen. Choose it and you can race all threecourses the wrong wayl

Prepare yourselves now,as we enter the MeanMachines Museum. It'shere that we keep all thestrange artifacts we'vefound on our adventuresLike this, theCosmicroscopel Peerthrough it and you cansee into THE MICRO-COSM. There, trapped forall eternity is our oldfriend, test-pilot ChuckPower sitting in his minia-turised jet-fighter as heraces through its manytunnels in search of free-dom. If only he could seethese passcodes fromRyan Hunter of GreenHills, perhaps he couldescape!

LUNG

0 9

FEMUR

BRAIN

••

HEART VALVE

a•-•(.-lik--) 0 >I<

ict)

1

M A S T E RS Y S T E MTilt JUNGLEINKHere in the Mean Machineslibrary can be found the JungleBook, a mysterious tome docu-menting every known shrub inthe Multiverse I t was broughtbock from one of ProfessorMorrett's expeditions to PlanetJungulus. Unfortunately, he alsobrought back a symbiotic alienvegetable that stuck to the backof his neck and tried to take himover. After much struggling we(Molly removed it, but the Profstill shows the scars — he nowhas tomatoes instead of ears.Here's a cheat.Turn on the game and when theSe-go logo oppeors, hold downbuttons 1 and 2 together androtate the D-pod. A chime willsound when the Virgin logoappears, showing the cheat hasworked Start the game ond youcon select ony level you wantMark Richardson of Liverpoolprovided that one,

Mt KICKBOXINGCHAMPOtherwise known to you regulargamesters as Oz-Mon. Yap,having trained himself sincebefore birth in the secret orts ofKenryu Kyokendokro KungOz-Mon is the ultimate foot-fighter in the universe. Still,even for the Oz these passcodesfrom Mott and Jamie Hankinsonof Orford could prove useful!ROUND 1- BLAZESROUND 2 - FIREWAYROUND 3 - MAGMAROUND 4 - VOLCANICSROUND 5 - NITROGEANSROUND 6 - NEATRONROUND 7 - DRAGONROUND 8 - MONSTERROUND 9 - SLAYERROUND 10 - FREEWAYROUND 1) - IFONLYROUND 12 - PAULINESROUND 13 - CROSSROADSROUND 14 - FIGHTERROUND 15 • TAKEOUTFINAL ROUND - KNOCKOUTEnter BARWARS and you canwin each fight with one hit.

Page 45: Mean Machines Sega

• AI M

1

1

-m m E P t i n . • .M1111•11•ER um. ,A mm on —i d mi l ra w all• WE" -1,•

• 1 . %k •

1•Ea-7.ino—a

Welcome to the world of Marko, a world of cartoon madness. Experience the addictive blendof football skills and platform action that combine to make a superb gameplaying experience.Add the most incredible graphics ever to be seen and the result is Marko's Magic Football.

It's just like playing a cartoon.

Page 46: Mean Machines Sega

e, STOP PRESS PREVIEW

just as we were

putting this issue tobed, we got a call

from JVC. 'Come andsee Rebel Assault', theysaid. Bearing in mind _o rit's one of the mostanticipated Mega-CDtitles ever, we couldn'trefuse. So, here foryour pleasure, we areproud to present thefirst PROPER and com-pletely exclusive look atJVC's tribute to the StarWars trilogy...

0

46 PAPA SEGA

.10

time ago, m a galaxyfar away...In 1977 BS (Before Spielberg), GeorgeLucas introduced us to a plucky band offreedom fighters. Starting on the desertplanet of Tataaine, we met adoptedfarmer's son, Luke Skywalker, and his tworecently-acquired droids, R2D2 and C3-PO.Whilst prising lumps of grit from R2's shell,Luke inadvertently triggered on SOS fromwhat appeared to be a princess. The rest, asthey say, is history. Luke consequently teamsup with Jedi master, Obi-Wan Kenobi, smug-gler Han Solo and his Wookie sidekick, andPrincess le i°. Together, they joined the rebelalliance against Lord Voder and the evilempire, and a classic trilogy of films wereborn.Such is the popularity of the Star Wars filmsthat, even in these days of Jurassic Pork-styleeffects, they still make fascinating viewing.Star Wars, The Empire Strikes Back, andReturn Of The Jedi were, at the time, ground-breaking films which not only had a solid plotrunning through each, but featured more alienspecies than countless B-movies.

JVC's Rebel Assault is predominantly basedon the first film, with the player making theirway through a series of attacks on the empirewhich culminate on the epic journey along theDeath Star's trench as the rebels attempt tolocate its weak point — a small exhaust port —and split it open with a missile. However, onyour way to this target, the player is dropped

into a series of ice stages, reminiscent of L u k : A Ladventures on Hoth during The Empire StrikBock, which also mark the appearance of the M o r t alert, haircuts taming in atempire's AT-AT Walkers. m i d n i g h t

As of yet, JVC don't hove a UK Sega licence,so Rebel Assault is stuck in limbo. However,the CD is currently with Sego for analysis andshould be cleared for release for inSeptember. Fingers crossed...

Page 47: Mean Machines Sega

S T O P P R E S S P V I E W 40

A Death valley rally in the very lint mission.

A The Grant brothers 'clock' somesnowspeeders in their repair par*.V This sequence shows the spectacle-kor AT4r stage.

ROW HUDEll

A Aisle evasive action! We ate undone (etc.)

The daunting presence el the Death Star.

A Making as muck en insomnia' on Ike r as possible at this distance seway te campieht this stags

•MNI SEGA 47

Game stills C LucasArts. Artwork20Ih Century Fox.Reproduced with permission.

In the past, Mega-CD titles hove been criticisedfor the lack of interaction on the player's part.Tomcat Alley has gone some way to redress thebalance, but NC claim Rebel Assault will com-bine film footage with playability more so thanany other CD title, There are three distinct gamestyles within Rebel Assault's chapters, For themost part, the action is viewed from behind theplayer's current ship, with the it:typed movingthe ship within a narrow area as the pre-filmedbackdrops whizz by. Similarly, there ore severallevels viewed from within the ship, and theseoffer the player slightly more control as theypick their way through a maze-like caverns.Finally, stand up battles ore viewed from behindthe unnamed Rookie, as he is shuffled to the leftand right and mode to duck as he returns fire at

iopncoming Stormtroopers.

Page 48: Mean Machines Sega

Everyone's going on aboutthe gap between films andgames shrinking with theadvent of CD technology, butLucas Arts aim to reduce iteven further. Rebel Assaultfeatures a key cast of fiverebel members, each ofwhom the player is in contactwith throughout the game.The player, however, isn'tcast as Luke as originallythought, but as the unnamed'Rookie One' — and theseare his wingmen...Commander Jake Farrell:A space veterandrawn out of retire-ment for this last-ditch attempt to over-throw the empire. Aparticularly usefulteacher, but scornfulof cocky new-bloods.

Commander RuMurleen: Despiteher youth, Murleenthe gal responsiblefor getting new pilotsthrough their train-ing.

CaptainMerrick Sims:Another veteran, withmore kills than anyother pilot. He's incharge of BlueSquadron, and is o nessential ally in thebattle for the Death Star.

Harris: Harris'sfather was one of thekey figures of theold' rebel alliance,

and as a result thr isexpected to live up tohis dads reputation.

Lieutenant TurlandHock: In charge ofcommunications onTatooine.

This sequestershows Lukeintihrating theimperial baseon ;loth, in a'shootinggallery' stylechapter.

01' Always shoot a

storiotr000erwhen he's down.

WITCH $101111

1110

Lucas Arts have strived to make Rebel Assault asclose to the George Lucas movies as possible —even down to the way the screen fades in andout. The action starts on the planet Tatooinewith the Rookie player training to join the rebels.From here, the action progresses on a quick tourof duty to a rebel-held ice planet which is underattack from the Empire. Last this long, andyou've earned your wings, and ore whiskedaway to the rebel loose on Javin where the plansto attack the Death Star are being hatched. Eachof the stages leading on to these key points areshown in chapter form, with each stage of theplot mode up by four or five chapters.

A

Page 49: Mean Machines Sega

A A steepersection of ChapterOne's canyon.

1 1111 11 1P '

cannon takes aconcededeffort todestroy

11 lord Wader's personal lusi•loo.

IPM M SEGA 49

YOU A LITTLE SMALL FORSIORITROOPEA?

S T O P P R E

I.

As you can see from the screenshots smattered across thesepages, Rebel Assault is the Cindy Crawford of video games - - ie.a real looker, As the player's X-Wing tears across the canyons ofTatooine, the sand dunes and hills whizz by as such speed it'seasy to miss the detailing used. Lucas Aris have used ray-tracingtechniques to combine the detail with speed and, even thoughthe Mega-CD's typical graininess is noticeable, no other Sego CDtitle can touch them. These techniques ore exploited further intothe game as the player roars across the surface of the Death Starand past Star Destroyers, and the effect is further enhanced asfootage from the films is interspersed with the action.

1

A

Page 50: Mean Machines Sega

S T O P P R E S S P R E V I E W

Orsperialcrobbv! O okra•

A A *aka- Imoroom

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50 MM SEGA

THE FORCE IS STRONG IN THIS ONRebel Assault comes at a time when speculationregarding a new Star Wars film is rife GeorgeLucas has confirmed he is planning to make thefourth instalment, and rumours indicate that it willbe set during the 'Clone Wors' before the events oftile trilogy take place. As such, it is believed it willfollow the Emperor's route to power, and thevaunger lives of Obi-Won ond Anakin Skywalker,ow latter of which turned to the dark side andbecome Dorth Vader. Other than that, little else isknown. Shooting is supposed to start sometime in1995. but let's just hope that the rumour aboutmccouley Culkin being in it is a wind-upl

A My God! bony Boon has crossed totile Dark Side. Holy Tory MPs of the25M century!

PLAYER!

ar115. .k ,. .. _1_11111

rr, .rnor 'EN UPPiR(ENT

:J1111B11 NO W011611111Whilst ideas such as the AT-

AT attack and the tunnel runtowards the Death Star'sexhaust pipe have been liftedstraight from the film, extrameat has been added to theshoot 'em up action. forinstonce, before the playergets to use their tow cablesagainst the legs of the imper-ial walkers, first they mustlocate and destroy the probedroid sending info to theempire Similorly, a hugelaser stands between the X-Wings and the trench to theport, and con only bedestroyed by destroying itsshielding. As such, severalfly-pasts are needed to blastaway the shields and thendestroy the gun itself.

Page 51: Mean Machines Sega

//Maim

Save an astonishing C14.999.960.01 on the worlds greatest footballing talent and buy yourself the Ryan Giggs ofvideo games. Start playing this May. See if you've got the skills to be the games next superstar. c t ,„ * MIT2 N R

SUPER MONOE IM E M ILL IK E IK A M ID

E39 99 on Sega Mega Drive 49 . 99 on Super Nintendo

RYANnamoo

Page 52: Mean Machines Sega

PLAYERS

wstelltillowue

16M E G

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PR ICE E 5 9 . 9 9

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- OPTIONSCONTROL: JOY PAli(A SOTTO)

CONTINUES: 3SKILL LULLS: 3

RESPONSIVENESS: m o a nGAME DIFFICULTY:

MEDIUM

M O W1ST DAT SCORE

BEAT 4 FIGHTERS-

ORIGINDrogonbolli 1 cones trom Jape%

where d ie u SUCCMIVI COMIC boaaol toy lomat.

GAME BREAKDOWNE I D E I E I DE l fl E I D EEINCEIDE•171LILIEI•1111111111E1

GAME AIMIktoot opponents in the one-on-onebent 'em up style, by knoxking

energy out oh them.

aioMAI SEGA

I n Japan, comic series of the likes of DrogonbollZ ore immensely popular with children and

adults alike. The volume of material pushed outon sagas like 3•3 eyes and Ronma might seemhuge to us, and the lurid-coloured paperbackback-to-front format of the editions, stacked intheir thousands in Japanese bookshops are forremoved from our Dillons and Woterstones withtheir glossy seasonal novels and hardbacks.

But the Japanese go one step further and turntheir literary creations into digital forms.Dragonball Z is just the latest. The exploits ofGoku and the Super Soya people of Vegita intheir struggle against Friza and his robot cohortshave been distilled into a one-on-one beat 'emup. Before you groan, it's an idea not totally lock-ing in originality...

. 3 1 . 3 . 1 1 1 1 1 1 1 3 3 1 1 3 , ,

r t I M I M M M M11 = 1 6 1 1 1 ,

"FL A 111 krtelo

I 4 (Each player has two bars. The top oneshows energy level, consistent with most

beat 'em ups. The bar underneath, signifies the power level of each fighter.1, This creeps up during a bout, but may

be boosted by the players performing amove which envelops them in mentalenergy. When suitable powered up,

' fighters con perform immense specialmoves which rocket across

the screen as huge beamsof energy, doing massivedamage.

8ALL3TNANk3

To Georgeat ICEDistribution(0302 340 079), who supplied uswith Dragonball Z is his own ines-timable fashion.

WORLDSThe fighting arena in Drogonballgames. Freedom of movement is

the player's seporote, a verticalplayer takes to the air, using

divide splits the ploy

APARTZ covers a larger area than otherpossible by the screen splitting. Asdivision appears. Also, when onehis levitation powers, a horizontal

ing area.

Page 53: Mean Machines Sega

'yaw

1 - rdkillti710 Muir 0 4 1 L P I I L L

The secrets of the squigglesrevealed! The essential guideto the characters of DragonballZ and their foibles.

CrOPCI)He is adescendantof the SuperSoya, a peo-ple of secretpower. He studied martial artsunder Mutenro (the turtle wisemon) ond joined the greatestever Martial Arts society. He isthe number one warrioramongst the Soya, but wishesto garner even more power.

GOPIANAlsodescended ofthe Soya, heis in factGoku's son.In the courseof his life, his many battlesenlightened him in the way ofthe Super Say°, making himmore powerful than his father.

TRANX

PXCCOLOHe hails fromNamek, planetof theDragonballs,and was son ofthe Evil King Piccolo, the personaof evil in the earthly Gods(spook!). After achieving his dei-fied form, he enhanced his pow-ers by intense training.norrAA Super Soya,he is extremelypowerful, but ithas in bred asense of arro-gance andaggression within him, He hassome endearing qualities.

Vegita's son, hehas animmenseunderstandingof combat. Hedespises the robotic legions ofDoctor Ger°.

Also a pupil ofMutenro, and aclose friend ofGoku• Hisfavourite tech-nique is 'Kienzan' our 'roundmind cut', when he casts hismental energy into a devastating'Immehame wove'

arm?'"Member of theGinew specialsquad. Thisruthless fightercarries on,even when he's down. Hismouth-based eraser gun canchange the pattern of the stars,such is its power.

G INO '?Chief of theGinew squad,Friza's trumpcard, He usesdopplegangerpower to match the form of hisopponent, which he calls'Kinapoazo'.

nurAitThe ring-leader whobroughtabout thedestructionof \legit°, home of the Say°.His ambition is no loss thanrule of the entire universe,leaving fear in his wake.

ROBOT NOA now generation robot basedon life-like human form. Poweris of supreme importance toartificial', so it has an inex-haustible energy source,meaning it never tires.

CELLCell is a biotechnical experi-ment — creating a fighter outof the cell cultures of martialarts experts.The finalform hasacquiredimmensepower.

_J

PAM SEGA

Page 54: Mean Machines Sega

M M SEGA

TR: A P O IApart from the screen split, Dragonball Z is setapart with its range of moves. Each player hasaround eight to nine specials, covering allsorts of conventional combat manoeuvresand plenty of 'fantasy moves. Many of theserequire fiddling of the joypod, in

\ S.t.r ee tfight er vein.

C O M M E NNot beinga huge fanof beatsem ups, itwas withreluctancethat Iagreed todo thecomment sfor Dragonball Z and,

like Gus, my first impsion was that my relicwas justified. The graphicsare far from stunning, thecontrols dodgy until you'reused to them and itappeared for to slow to beany fun. However, once Igot into it, I found it wasjust another Streetfighterclone and actually had anenormous depth to it withIts plethora of specialmoves, fighting styles andunusually large playingarea. Dragonball Z reallydoes offer a new slant.

C O M M E N T.'4111wrofi rst t h e

rid 'poxy'springs to

preltnd, but

rh i n d aathershambolicexterior,DragonballZ is ratherfun. Firstly ithas a differ-

ent feel to most one on onebeat 'em ups. The largerplaying area allows you todraw back and decide tac-tics before going on forclose contact, and many ofthe special attacks are longrange. And there are manyspecial attacks, includingthe amusingly over the topenergy beams. The visualsare a bit jerky, and thecharacter animation isn'tstate of the art, and yes, thesplit-screen is sometimesmore confusing than help-ful, but whether by accidentor design, the programmersseem to have got the playa-bility just right. At the priceIts a luxury, but don't beafraid to indulge.

IRONY CORNERIt is slightly amusing to find Dragonball Z pro-grammed by Bandai, a Japanese toy companywho hove always had an association withNintendo. Indeed, until 1993, Bandat were thelicensed distributors for Mario•s wares in the UKond would have blanched at the thought of amegadrive game.

A The main charade, spends a fortune on Shockwares get andMe te hairspray

4111GRAPHICS

A The firstillegadrive beat'eat tip to split the

1 mein window.- Some ol thesprites and backgrounds lookplaintive.

SOUNDA'Peppy energetic

-

soundtracks whichdrive the gamealong. GINA sound

, affects.V Not mach variety to be found inIke musk.

PLAYABILITY•A There's a huge

range of moves,some of themquite satisfying toperform. A verytactical beat 'err up.

The jerky performance gives itan amateurish feel.

m in im

1rLASTABILITY 4

_A Eleven oppo-nents. and variousgame modes.

Some enemiessuccumb to'repetitive move syndrome'.

16111111MINIMP--

the COO tog is dis-couraging for a gamethat, at its heart, isan imitation of many°them

OVERAL-481

84

73

Intriguing, quirky, enjoyableand off-beat. Drogonball Z isfor those who like their beet'em ups unusual (if that ispossible).

1

Page 55: Mean Machines Sega

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Page 56: Mean Machines Sega

P1911

GAME TYPEPLATFORM

P R I C i l n 7 A

VIRGIN

REL

,111rOPTIONS

PLAYER16M E G

CONTROL: JOT PADCONTINUES: 3

SKILL IEVILS: 3RESPONSIVENESS:6000

GAME DIFFICULTY:EAST

BREAKDOWN

GAME A l

on ihe clasuc Wall Disneyanimated feature film.

M E E '.5 ••11

Guide yenng Mosingh °moss the lenplatform levels and lire bonus sec-Own, collecting gems and boding

his chums,

1

A th e s e city slickers who moan that it's a jun-gle out there must be blind. Surely they cansee that the answer to all there problems is towear a loin cloth! Look at Tarzan: surrounded byferocious beasts aplenty, but did they ever touchhim? Nape. It's the loin cloth ysee — they werescared to give him any grief or otherwise thatflimsy pouch would go flying! The some sort ofprinciple wasemployed by the Celtarmy. The thought ofthousands of Scots'willies waving in thewind as they ran atyou at full speedwas enough to freakthe bravest warriorout.

This idea cer-tainly workedfor Mowgli theman-cub,which brings usnicely to thepoint of this introas its platformaction aplenty asRudyord Kipling'sand later Disney's)

Classic Jungle Bookwings onto the

Megadrive.Having lived in

the jungle sinceinfancy, Mowgli isnone-to-pleased at theprospect of returning tohuman society butreturn he must as ShereKahn — the man-eating tiger — is backand wants nothing more than to fill his facewith tender man-cub.

Mowgli's guardians, Sagheera thepanther and Baloo the bear, are along tohelp the young 'un on his quest over theten jungley platform levels wherebonuses, extra weapons and pointboosters orethere for thetaking whilethe beasts ofthe jungle trytheir best tothwart theman-cub'sescape plans.

I,

1

Page 57: Mean Machines Sega

_;eapCARTOON CRON1113

A D R I V E R E V I E W

Mowgil Head:An extra life usually found for outof the man-cub's grasp. Can only be reached byleaping energetically on on obliging snake.

Gems:A certain number of these must be foundper level before Mowgii can progress to the bossand ultimately the next level.

Wowee, whoopee-doo and salutations — it'sanother platform game from Virgin which isnot at all like Cool Spot, Global Gladiatorsor Aladdin. OK, you've caught me out: it issimilar. Very similar. But to be fair, I do likethis one more than all the others. Thegraphics are spot on — typically lavish,colourful and Disney-esque with massivesprites and excellently represented charac-ters from the cartoon and the jolly JungleBook tunes are present and correct. Butwhat about the all-important playability?

Well, platformy it may be with the usual leaping from placeto place, collecting power-ups and shooting foes, but it isgood fun — especially with the bonus levels and hiddenareas thrown in for good measure. However, like manybefore it, this game is much too easy — I reached the eighthlevel on my first go and although I probably didn't reach allthe hidden areas. This doesn't bode well on the lastabilityfront and, sadly, unless you're a Disney freak, it means it justain't worth the cash..

King Lot& Another fruitthrower, but a lot more fero-cious than Boloo

II

I

• 1rShere Kahn:The final and tricki-est boss to tackle which we'renot going to give you even a hinton — you'll have to watt andsee.

p.

WANT TO BE LIKE YOULike Cool Spot, Global Gladiators and Aladdinbefore it, The Jungle Book is an unashamed aplatform game. And like most games of thisgenre there ore pick-ups aplenty en route Here'sa run down of some of the more useful ones:

On the first level you get a free ride as far as bosses are concerned — it's lust o matter of collecting your gems and finding Bagheera who'sbasking in the sun Thereafter, though, it gets a bit more tricky. Here's the gen on a few of the guardians:

ErKaa the Snoke:AttockingMowgli from all angles, this slimycreep shoots hypnotic homingmissiles from his eyes which theboy must ovoid while shootingKaa's head for all he's worth

Baloo the B•ar:Mowgli's palstill holds the m a n-c u b u pbecause he thinks it's a realhoot to chuck fruit at him.Mowgli must balonce on two.'rocks in the river, catch the 'IPfruit and chucks it bock_

Page 58: Mean Machines Sega

AV'

A Coe yes stemma this ;reel?

AI Priddy pieffeno problems.

A fewweeks agoVirgin'sAladdinwas given'Game ofthe Show'at the ECTSIn London.I thoughtit was aridiculous

decision, judged entirely onappearance alone. JungleBook has been conceivedout of the same mould, andmay receive the same fatu-ous accolades. In fact,Jungle Book is nothingmore than a re-styling of aconcept which was a re-styling of Cool Spot whichwas a restyling...There's nodoubting this game's beau-ty. A phenomenal amountof work has gone into tinydetails like flies, MowgII'sanimation, pastel-shadedbackgrounds, and fallingleaves. But in gameplayterms it's appallinglyregressive. How can agame be piaytested proper-ly when you traverse three-quarters of its levels withina day? It 's on attractive,seductive game, but with alethal lock of lastability.Virgin are innovativedevelopers, and have pro-duced many breakthoughgames (Dune II comes tomind), and will no doubtwrite many more but, sadly,Jungle Book is not amongthem.

G u s

PAM SEGAdmillb_ J i l t •

Nuts:Slightly more powerful than the standardshot..

Mask:Makes Mowgli temporarily invincible when-ever he chooses. Handy for tackling bosses.

Double BananastAnother nice one for taking onbosses

Iliktom•romg:Surrounds the man cub with fast-moving boomerangs — great when confrontinglots of baddies at once.

FRUIT AND NUT CA•SEAlthough Mowgli con waste some of his foes bybouncing on them, he couldn't survive without hisweapons. Luckily, there are a number of power-ups at his disposal He starts with a limitlesssupply of bananas to throw but these can beexchanged for

SONI113 1414143XTICE3Hidden throughout the game are five bonus levels which can onlybe accessed when Mowgli discovers a secret spode_ He then findshimself in a cove where mosses of power-up icons ore lying, justgagging to be picked up

Ai GRAPHICS

• • 1 1 =0 ,• • • • • • •

spot on.lieoutilul back.grounds and huger,detailed spieswhich ere allfaithful representations of theDisney characters.

• • • • 1 1 1 1

SOaDAll the old

lavourites from theleatwe film are inhere.

The effects ore abit moll, though.

PLAYABILITY-'geti "i ntiol lwet tli thil aTs

of places toexplore.Viet it's thewoe old thing with nothing newet Oki,

J.TABILITY

eke some finding.The bonus levels

111,The ten levels can

be zipped throughfar too quickly andonce completed there's nothing tobring you bock.

66

vFivI

A game which will 6 8Poke you only acouple of days at themost to complete lustisn't worth the cashdemanded nowadays totIttlepadrive carts.

This game's rather like • Mingwase — beautiful lo look al,but empty, too easily crackedand not worth the money.

91

88

Page 59: Mean Machines Sega

r - —GAD GAMES. 20A BELLE VUE, BUDE, CORNWALL EX23Please send me a free SOCCER SURREMOS intro pack worth overL5•00. I understand I am under no obligation to play.Name T e l noAddress

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HOW DO I START?With your FREE introduction pack you'll immediately begiven a game position and first weeks results. Using theturnsheets provided you select your team and tactics foreach weekly game. Then, send in the turnsheet to usbefore the deadline when your instructions are processedby computer. We mail-out your club's results straightaway, alongside a new tumsheet for your next fixture.

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OU WILL RECEIVE'A full colour comprehensive rulebook, including abeginners guide to postal football management, worth£2.00An immediate game position, worth £2.00.Your club's week results, worth £1.65.A free 24hr phone hotline and fax line to contact theteam of professionals that referee and run yourmatches!Reasonable weekly results prices at only £1 .35 or£1.65.Regular newsletters and news sheets.Over 10 graphically laser printed pages of resultsevery week.An extremely realistic and detailed game system, thatcontains everything you'll ever want from a game,plus much, much more!

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Page 60: Mean Machines Sega

WorldCup 94 .' ba

xui • T o g ran wsn c, 4,, ,,o t o

atimi M kn ic tr,

4

PLAYERS 1

1 - 2 I lit I /

ILGAME TYPE

SPORT

£44.99

US GOLD 1 1JUNE

OPTIONSCONTROL: JOY PADCONTINUES: \ A

SKILL LEVELS: TEAM DEPENDENTRESPONSIVENESS: AWFUL

GAME DIFFICULTY:HARD

1ST DAY SCOREWON WORLD CUP

_WEIMIOL,1

Football teams all over the workiwee up evert. l a u t p e on f or t he

Mild Cup. US Gold hove retreatedthe tournament,

GAME BREAKDOEIEJEIDEIE E I D O

U . . . . 1 CIID E E E I EI D E E I M E

• • •

111110

i liTrl

I C I LGAME AIM

Lead your chosen team to victoryhaving beaten virtually every

Foalballing nation known to man.Do Hon, and a nice gold trophy is

fours.

1

orr 4

Ii

I t has been 28 bloody years1 since England have won theWorld Cup. In fact, the last timeon English player held the tro-phy it was in its original JulesRimet shape, which has sinceretired to Brazil's cup cabinetbecause they won it threetimes.

What's worse, we won't getanother crack at it until 1998,because Graham Taylorcouldn't select a team capableof demolishing the port-timefruit-pickers (or whatever) ofSan Marino. Still, even al''Turnip' ond LaurieMcMenenenenemy can haveanother go at lifting the trophy,as US Golds official licenceruns on field. It boasts moretactics and options than anyother of its kind, and allows theplayer to customise the game invirtually every department —including the addition ofEngland to the squads avail-able. If only it was that easy inreal life...

111Work"

World Cup '94 exists on two levels:either as a straight kickoround or atactician's dream. Whereas contin-ued ploy of some foot), g a m e s o f t e nreveal an unbeatable way to score

every time, US Goldhave tried tocounter this byallowing theplayer to tinkerwith their team formation before and during

match. For example, having found your side'sdefence exposed by long passes, a quick trip to the tac-

tics menu allows the player to drag a player icon tocounter such on attack Lo and behold, the next time

the attackers try the same move, they'll find adefender waiting for them!

a

Page 61: Mean Machines Sega

M E G A D R I V E R E V I E W

CupLJSA911If there's one thing World Cup '94 has in bucketloads, it's options. Inaddition to the usual one/two-player games, weather conditions, andthe like, the game's many options also allow the player to determineeverything from how well the boll sticks to the ployers feet, the colourof the kit, and even the names of the teams — what's more, themode-up players in the game can also be replaced with the realthing. Minter

C O M M E N T

A l 4STEW— E

World Cup'94 is theBurgerKing oflcHsty

ames.u wantalter the

theball sticksto a play-er's foot?

You got it. You want toselect an upfront formationto outflank the oppositionon the wing? You got it.Sadly, however, there isvery little meat behind allthese options. I've spent alot of time playing WorldCup but at the end of theday, the actual footy sectionjust can't cut it. It hasmomentary glimpses ofgenius, including the bestpassing action of ANY soc-cer game, but the action isa little too pedestrian.Similarly, it's breath-tak-ingly easy to beat the oppo-sition with the usual tacticsnearly always resulting in agoal. To be fair to US G,they have tried to counterthis by adding a series oftactics screens which can beaccessed during the game,but this only serves to inter-rupt the flow of a matchand, to be honest, I doubt ifmany people could be both-ered. World Cup '94 is aslick-looking footy game,but is completely outplayedby the likes of Sensi andFIFA.

A /Wily bow les alel kagala

0A Ow Awns shall march tofootatalliag

C O M M E N TI thinkSteve hasbeen mothan fair

In os shei ss s -

16 _Ar a men t.

l iaMayb e aN O Y l l i rl i t t le too.•

fair. World6•

G S C u p hidesbehind itsmenus, its icons and Itsoptions. But we are living inthe age of FIFA, and this lit-tle lot has been found out!The in-game presentationIs pathetic. Minusculesprites, minimal animationand zeroid atmosphere.Where's the tumult whenyou score a goal — it'smeant to be the world'sgreatest soccer tournament,for heaven's sake!Someone wake the crowd.Every time someone tack-les, the game stops for asplit-second. Now just takea look at these players.They exhibit about as muchintelligence as the realEngland squad (and I'm notdoing 'ver lads' down, asI'm from Scotland,thankvermuch). Take a freekick and any nearby playeris likely to run in the oppo-site direction from the ball.Thankfully (or not, you maythink) the CPU teams are •about as useful as a bag ofspanners. With afour-player, isometric, ani-mated extravaganza of onalternative from EA, howcould you even consider?

10; GRAPHICS 'AThe presentation I

1. i s faultless, rind thein-game sprites oresmall but behaveand look realisticC.pommervo—

/1101, SOUND

V For hom impres-sive. The music isblonder Ikon aWorlds Apart CD,the crowd is apa•thetic to soy the least and theeffects ate similarly dull.

lolimr-1.FEAYABILITY

I 701

The terrify sec.lion is easy to pickup, and tacklingand passing soonbecome second

rccolering seems to Wow a

idblISTABILITIf

1 • The game can bechanged in everyway, so on infinitenumber at tourna-ments are yours_

This doesn't disguise tlse slowFace al the all-Important matchsectiont. •

A There's a lot In ittot your money...

But it Int isn'taddictive enough tostand up to anyperiods of play.

A tacticians de li ght , W o r l d

• Cup '94 is the Cameroon oflooly games: it tries hard butultimately Co.'? cat the mus-tard.

?AM SEGA

Page 62: Mean Machines Sega

G A M E G E A R R E V I E W

1

Plla= Z I N NIT

Imam O E MSAM M I

62 N M SEGA

M MI've playedevery ver-soon of

I liaDropzone

, there is,and for me

s a gameI never

dates.Forgetspecialmoves and

huge bosses, Dropzone isjust a fast-moving shoot'em up set across the samebland planet — but there'ssomething about it whichproves immensely •playable.lt doesn't takelong for the aliens to startspeeding up, andCodemasters have man-aged to faithfully recreatethe C64 game's brilliantcontrol system, resulting ina stunning conversion. Ihave to admit that I'm not afan of the new fat sprite,but for sheer seat of thepants addiction, Dropzonecan't be beat. Perfect GameGear fodder.

E V E

T he word classic is bandied about rather too often, but if onegame can live up to the moniker it's Archer Maclean's C64 andAtari 400 blaster, Dropzone. Now it has been updated for the 90swith a scenario which goes on about Ionian crystals and the like.However, at the end of the day, Dropzone isstill a Defender clone with the player savingscientists whilst blasting aliens out to kidnapthem.

As such, forget complex scenarios andfancy crystals. Dropzone boils down to clusterof small sprites being hoisted away by largergreen ones. As a jet-packed spaceman, blastthe green guys and drop blue ones into anearby haven. Repeat until your three lives

) a r e gone.An d don'tforgetyoursmartbombs. It's as easy as a Sainsbury's recipe...

tA7aCHI3 UGZLEJ-J1c1V

I fi l o olt t t f t )

ENEMY MINEGame Gear Dropzone featuresall the monsters made famousin Archer Maclean's original. Inaddition to the customarygreen baddies, there are redmutants which chase the play-er around the screen; lightningclouds which unleash deadlybolts of electricity, and seem-ingly innocuous balls which,when shot, release a pack ofworms which arc very hard tohit.

The same planet rowmilkatt madtiny and uninteresting sprites.

The meal blasting YAM andexplosions.

MATURITY 9 2Superb. No holds bomml blastingaction,

IASTAIILITT 8 7The alien patterns get haslet andthey put up a really tough tight.

IFFIA 9 0Ono al the but Masten tho GoonsGem is ever likely to see.

OVERALL 9 0 jA wekome and my dose comet-siert alike C64 dassic. The butblaster available loq the 'Gem.

Things tend to fall apart quitefrequently.

E N TNever hasa game

• more suit-' t o its

at.pzone

atme

Gears aremadefor:instant,addictive

• Meatier'. Really, there'sdistant goals, no corn-* interface to learn —

*I pick it up and playInstinctively. Also, thinkyourself lucky. Fifteen yearsago you required a fewhundred pounds and threehundredweight of cabinetto enjoy a game ofDefender. Now the miracleof modern technology andCodemasters (many saythey ore one and the same)brings it into the palm ofyour hand. Probably themost fun you can hove withfive fingers.

Page 63: Mean Machines Sega

-----,,

'1111111---"Enotiaron.,....11En/J'Ir

NetMum

r -1[t

THE BEST OF

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So_ you're quite interested in allthis -n e xt g en er at io n- con-

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eration Saturn games! Includedin the line-up are Daytona USA, (Pinar' Fighter and thrtuaRacing! You con see loads of pictures of these hat games WILYin SEGA MAGIUME.

Only SEGA MAGAZIDE brings you coverage of all the hottestMegadrive titles around. You wont The Jungle Book, A s arather enthusiastic Burger King employee might say, "Yougot dr Interested in Pete Sampros Tennis? We have oil theinformation you need. Perhaps you're a 11lego-TO ownerotter a bit of Tomcat Alley high-flying action? SEGA MAGAZINbrings you both the review AM on in-depth feature!

LET'S FACE FACTS: IF YOU'RE AT ALLMTERESTED M SEGA - AND THE NEXTGENERATION OF VIDEO GAMES - YOUSIMPLY MUST BUY ISSUE SIN OF SEGAM A M E . OUT MAY 14, PRICED AT APIFFLING 1225.

Page 64: Mean Machines Sega

m

a

1

PLAYER

PLATFORM

16MEG

CONTROL: JOY PADCONTINUES: NONESAILA LEVELS: 3

RESPONSIVENESS: O WGAME DIFFICULTY:

MEDIUM

The Hulk was the serood MarvelCOMIC M O M * of SICM LOO, Offal' The

Fontein( tout.

Defeat each ot Hulk's five foes, whoawait him at the ead of platform

levels.

IN IM M SEGA

C O M M E•

-H ulk is somewhat different from the averagesuper-hero. Icons like Superman, Spidermon,and the X-men shore common characteristicswhich make them super-beings: handsome,seemingly impregnoble, inspiring. By contrast,the Hulk has always inspired pity. He's a freak; aJekyll and Hyde mistake. He possesses power,but it cannot be controlled.

You might expect the most poignant characteron the comic canon to be approached with corewhen a video game goes into production. Afterall, it's not all storming ond superpowers with theHulk. Which is perhaps why US Gold have takenso tong to produce their licensed game. So, justwhat have they done?

This has so icommon withMarvel's green-skinnedanti-hero It defies belief.Since when did the Hulkrequire several hits to

'rash something? And why

Id Banner need specialds to become the Hulk?

-- A n d why should he want toE V Es i nc e he was always

searching for a cure?Granted, we could let such laxity to charac-ter detail go by if the game was any cop, butthis is yet another dull platformer with crapbeat 'em up bits thrown in for good mea-sure. This is no better than Data East'sDragon Ninla coin-op released four yearsback, and in this day and age this is unfor-givable. The Hulk has been in developmentfor over a year now — surely something alittle better than this should have emerged.If I was Marvel I'd be well ticked off–.

CHANGELING

, • I I) „ I A

In the Hulk stories, the transformation to the Hulkoccurs when scientist Bruce Banner is enraged. Inthe game you spend most of your time in thegreen-skinned role, helpfully allowing you to beatup the robotic legions standing in your way. Youonly become Banner again when your energy levelfoll3 to a certain amount, and death nearly olwaysfollows a few seconds later. Becoming the Hulkagain depends on collecting the necessarytransformation pods.

Page 65: Mean Machines Sega

BRAWNINDEPENDENTHulk uses a small selection of combat moves: headbutts,throws and punches. Previously, one strike from the biggreen monster was enough to silence most opposition, butthese robots con withstand anything up to three hits.

41k

• 10 --r N it • • •

met

Anotherchillingepisode.Not for theHulk, butfor videogaming.This hasbeen inthe handsof devel-opers,

Probe, for over a yearand a half. They evenreceived advice from asenior figure in game jour-nalism (his anonymity isrespected here), but theend result is a completenon-event. All the rage,action and brute power theHulk represents has beenlost in this pathetic, produc-tion-line platform beat 'emup. It's not even a goodexample of the genre. Justlike Virgin's Supermandebacle, console program-.mers have an unerringability to make superheroesinto super dorks.Excitement? My heart bare-ly skipped a beat.

.e.

1

- • • •

a N Z W = LI I I I I° 1 4 1 1 110 6.

111111/111012•All

Being BruceBruce Banner hos one advan-tage. You con fit into some narrowpipes and passages, often leading tobonus rooms. Hulk also has to use hishead later on, as progress is linked tosecret doors and switches

SHRINK TO FIT

_ • • • • • •

PlAYABILIA mudiLum of

gratikation,Mort-terns

•t- There's no real

sense of either achievement orpurpose.

GRAPHICSe.,• The Hulk spire .s

magnificentlydrawn: very green.VIM not quite bigaNeb. Thebedirounds ere bland

SOUNDExcellent swing-

beat style sound.track, just like thecartoon would lea.lure.

Very standard FL

It will be diffi-cult to tromp throughill fire stages withone credit_' Hulk's mainproblem is Mai it's very forget.table.

VFM1 There are more 1Ingenious platformtames for the price_Just read the comics.

6

59

The epithet 'missed ospoolunl-ty' Is a cliche, but lust soapplicable in Hulk's case.

WA SEGA El

Page 66: Mean Machines Sega

G A D R I V E R E V I E W

IiPRICE

BY

1Brace Leo is probably the siedleemost lomous martial arts eXIMMI

all nine. Dragon is based on the filmal ha life.

GAME BREAKDOWNDOIDEIE ID E I • E E ID E J E • E l

OPTIONSCONTROL: JOY PAD

CONTINUES: 3SKILL LEVELS: 3

RESPONSIVENESS: SLUGGISHCAME DIFFICULTY:

EASY

GAME TYPE -

BEAT 'EM UPi. j

' 'NILT IC6111REACH SAMURAI

0

ORIGIN

TIA jVIRGIN

..•11111•11•11•111••

, , •• •• •1

GAME AIMAs Bruce, your one task in life is tosmash seven shodes out of payee*you meet II ihot's mut of his life,

I'm glad i net mei him.

1

k W SEGA

I t seems to us that Dragon: The Bruce Lee Story,was a very flowery interpretation of the actor's

life. Granted, he was indeed the greatest martialartist in cinema history, but some of the stuff he gotup to in that film? Like scrapping seven or eightcleaver-swinging chefs at once? Hmmmm.

Still, if the film was a true representation of hislife, Virgin have every right to breathe a sigh ofrelief. If Hollywood is to be believed, Bruce made hisway through life via a series of superb fights whichstart with him taking on a load of American sailors,doing the same to the aforementioned chefs, andeventually making his mark in films like 'The Big Boss'by... or, fighting more people. Virgin hove recreatedthese im the 11 stage beat 'em up that is Dragon, set-ting each battle within a scrolling play area. Mind you,I hope they've skipped over the soppy lovey-dovey bitsand the bit where Bruce breaks his back, as they werereally dull. And the latter wouldn't allow for anyspecial moves...

Fortify Craddock gets a kick to theboard!

ENTER THE FILE) DRAGONthDragon picks out key fights scenes from e ilm, starting with his fightagainst a chain-wielding sailor, and moving on to a fight against a cookarmed with a meat cloKiver_ Digitised pictures lifted from the film set thescene for the forthcoming fight scenes and keep the player posted ofBruce's life. Similarly, the gamefollows Bruce's entry into theworld of films, most notably atwo-stage fight on the set of TheBig Boss.' Other aspects havebeen taken from the film andcleverly used in the game, too,including three mirrors Bruce'sdad gave him which ore used tosymbolise his remaining lives,and a series of sub-gameswhich test his speed and agilityand were used to gouge hisincreasing prowess on the bigscreen,

T H E : (I I fl

5••

H E B R U C 1

Page 67: Mean Machines Sega

BRUCE LEE 2In addition to the one-player mode, asecond player can join in for a bit of ascrap, too. Virgin's developers hadoriginally hoped to use, Bruce's wife,Linda Lee, as the secondary player,but this never come off, so a secondBruce sprite has been used instead,albeit in a different coloured pair ofstrides. This second fighter does hasthe disadvantage of removing the sec-ond chef who appears in the kitchen,though

Dragon isthe perfect

e for at 'em

up licence.the film,

ott-takesup to eigpeople ata time,

characters come ready-made as cleaver-wielding

fs, and cinematic ene-mies attack Bruce as hegoes through life. From theearly version I saw, Dragonseemed like it was going tolive up to the film'spromise, but the final gameis let down by some hideousgame flaws. For example,during the heat of a fight,Bruce is often stunned andthere's no way of bringinghim around, thus allowingthe opposition to claimeven more of his energy. Inaddition, the assortedmoves ore a little slow topull off and this makes thelevels even more frustrat-ing. Dragon could havebeen such a good game. Itlooks good with its massivesprites and clever moves,but fundamental mistakesleave Dragon in the 'rniSsdpdopportunity category

r• ---

it :

L E E S T C D R y

I N I E M OI m m .

Me te &vices ere not on sato tokith.

CHI FORTWOAs with most beat 'em ups,BitiCe'S energy is shown as abor at the top of the screen.Directly below this, though, isa secondory bar which denotesthe power of Bruce's 'Chi' —mystical power. By moving tothe left-hand side of thescreen and pressing the Startbutton in conjunction with thepad, Bruce's move configura-tions ore altered slightly,adding such special moves as

somersaults and speed kicks tohis inventory.

M M SEGA

Page 68: Mean Machines Sega

E G A D R I V E R E V I E W

I'm not aBruce Leefan, and Ihaven'tseenDragon,bull knowa goodbeat 'emup when I

G U Ss e e

one...andthis isn't on example.Dragon falls prey to thekind of gameplay flaws thatImperil every beat 'em up.First, as Steve mentioned,the 'powerless whilestunned' syndrome. Thistrick is used when an oppo-nent is too easy to beat, sothe programmer takes thecontrol of the characteraway from the player.Secondly 'repetitive movesyndrome', in this caseBruce's flying kick. I'm alsounhappy with the lack ofmoves — even taking thetwo other Chi modes intoaccount — hardly matchesup to Eternal Champions 60odd moves, or its choice ofeight characters, for thatmatter. Dragon's anattempt to give a new glossto combat games, but themechanics lust aren't r e . SAMURAI SHOWDOWN

In the film, at key turning points in his life, Bruce's dreams are haunt-ed by a towering Samurai demon. Bruce finds himself in a smoke-filled graveyard with the spectral warrior bearing down on him for afight to the death — one Bruce eventually loses. The game uses theSamurai as its final boss, but wheneverBruce's three lives ore lost, a timed fightagainst the warrior allows the playerto continue. Providing they beathim, that is...

..-- GRAPHICS - 1

Tinge sprites,and superbly.detailed backdrops.instantly morns-able from their

filmk counterparts..- •

4.1.11111••••

SOUNDand all the usual

Varied musk

bills, punches andgroans.

The &techagent exactly all they could be,

I L

ii PLAYABILITY

get to grips with.'- But Dragon's

me always hal to

. Beat 'em ups 1glaggish match

' and unfelt uonotplay faults pee.vent full allayment

Atr- - - - ,

LASTABILITYPlenty of oppo-

nents, and the finalboss is lough.

irritating faultsruin what could havebeen an eicellent licence_

101E6, thisgame lust doesn'thove enough playa-bility to warrant abat.

84

76

76

78OVERALL

The petted beat 'em uplicence is wasted in it gamwhkh is just it like a Bruce Leefilm: impressive to look at butno real content.

Page 69: Mean Machines Sega

THE Games ExchangeThe Original, th

SWAP ANY GAME FOR ANY OTHER GAME OF YOUR CHOICE. NAMEBEATS PAYING £40 FOR A NEW ONE!!! A D D R E S S

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Page 70: Mean Machines Sega

G A M E G E A R R E V I E W

1

VIRGIN I

TBA I

BEAT SECOND BOSS

CONTROL JOY PADCONTINUES: NO CHANCE

SKILL LEVELS: 3RESPONSIVENESS: ADEOUATI

GAME DIFFICULTY:AVMS&

A plotionner based an theerreedelWe of Bruce Lee, as 10#111 la the

biapk, Dragon.

[vi m platform stages collodiumbonuses and kicking the crap olatthe games many assailants_

70 fAhl SEGA

1A s a child, Bruce Lee was known as the 'LittleDragon', which proves quite prophetic for thishandheld recreation of the events of his life.Charting his progress from petty crook to martialarts expert and movie star, Dragon is a scrollingplatformer reminiscent of US Gold's C64 licenceof way back.

Starting on the boat from Hong Kong toAmerica, the action contains both fight scenesand object collection, with the former coming intoplay via a series of kicks and punches, and theletter used to replenish any lost energy or add afew extra points to Bruce's score. This mixture isthen repeated as the player guides Bruce tomovie stardom and into countless scrapes.

- W h i l s tGame -GearDragonmay notlook much,it doesplay rathwell — Ifonly for a

1 1 f I j . while. Thefighting

action is limited to a hand-ful of moves (with onedespatching virtually every-one with minimum effort),but the platform part of thegame throws up some real-ly smart ideas. HandheldDragon was never going towin any awards for its simi-lathy to the movie, but thegame has more thanenough neat ideas inspired

by the film's fight s c e n e s .oPeople jump Out of iceblocks, and band saws area real danger, and theseideas gel together to createa playable, but never tax-ing, game. Game Gear fansare a bit tight for good stuffright now, and whilstDragon isn't the exact solu-tion to the drought, it's aworthwhile filler.

rat 1171 Ai II -II AT

4111111M

1IT'S THE STORYOF MY LIFE...Unlike the Megodrive game,Game Gear Dragon's levels arcloosely based on large parts ofLee's life as opposed to specificfight sequences As such, the firstlevel sees a young Bruce fightinghis way across the steamer tak-ing him from Hong Kong back tohis native America, whilst lateron the game jumps forward afew years to the set of 'The BigBoss.' Each stage is made up ofthree smaller levels, with a largerfighter acting as a level 'Boss.'

1T H E B R U C

A The ice factory is trickier than aWails tangle twister..

Page 71: Mean Machines Sega

=11

BEHINDY0000OUIAs befits a mprtials arts legend,Dragon presents Bruce with motehazards than the likes of Van-Demme and Seagal could evercope with Band saws, spiked pitsand an assortment of chain andweapon-toting fighters and nin-las. Bruce's energy is displayedas an energy bar to the top-leftof the screen, and is whittledaway whenever he concedes apunch or lands on somethingsharp.

ION

:tE LEE STCD RV

The factthis istotallyunconnect-ed withtheMegodriveDragon isa goodthing. Theclosenessis bears to

VirgTerminator is not so goLike RVT, It's nippy, slickand reasonably playable.

t The graphics ain't too badas well. But in common withtoo many Virgin games ofthe mo it's a bit too easy.

„Play it only on hard, andeven then another notch onthe challenge ratchet wouldhave been nice. All in all,It's rather well suited to the

ame Gear: pick up Brucend give him a spin as and

en you feel like it

obocop vs

1,11. *11111Ki41111111011111K141,Kli PM F . ..1 1 6.^

ON MASTER SYSTEM TOOThe Master System version of Dragon is identical incontent to that of the Game Gear. In terms of levels,the two games are exactly the some, but for some rea-son the Master System version seems to run a littleslower. It also suffers from the 'Exploding Fist' syn-drome of the handheld game where every foe can befelled with a sly leg-sweep. As such we're going toaward it._76%

A A aka variety ofsmall smiles.

Thc hatidtopsdon't change agreat deal.

SOUND 1"A Nice introductory

tone, and morethan adequatesound effects,

71

PlAYABILITYA The simplistkpaseplay meansVs doddle toMei eftA New hazards

raile constantly added throughoutillta game.

LASTANAMA Some of the boss•as are tough, andthe addition ot moreand more hazardsinvoke it a toughie.

The levels ace a Mtn sindkr,and dm hardly laminas angeress.

Not an awned@licence, but aplayable game forreasonable macand that whatcounts.

1

Simplistic but playable stuff. Byno means a classic, but one ofthe most original Game GearplaHormen for quite a while.

PAPA SEGA 71

Page 72: Mean Machines Sega

GAME TYPEARCADE ADVENTURE

fp ONIONS

RELEASE IMPORT

1ST DAY SCD

This century, the twenty fifth, willbe the one for exploration, for

explanation; for reconciling theparadoxes of the known galax-ies; for discovering that whichis unknown.

Starfleet is committed tothis endeavour through itspan-galoctic armada. We arenot the 'Space Police'. On thecontrary, the maintenance ofthe Prime Directive, forbid-ding unecessary interfer-ence in other cultures, isour strongest aim. Weseek to bring understand-ing, conciliation andsecurity to those withinthe Federation.

Nevertheless, ourenvoys, like the GalaxyClass Enterprise under thecommand of Capt. Picard,are ever vigilant for threats to thissecurity. Only a quarter of thisGalaxy is known to us, and theinfluence of mankind is limitedeven in this narrow sphere. But weare ready.

Weapons are the last-ditch option when encountering craft. You arenormally given a chance to negotiate with interlopers like Romulansentering the forbidden zone. If you do fight, the battle takes place ona 2-D grid, with the state of the Enterprise shown on the right-handside

The Enterprise enters a nebulous area el space.

•1

R 11 71=1"

n —

PLAYER16ME G

CONTROL: JOY PADCONTINUES: BATTERY SAVE

SKILL LEWIS: 1RESPONSIVENESS: ADEQUATE

GAME DIFFKUITY:

'GAME BREAKDOWN

N/A

The game is licensed from the char.otters Enid elements of the ING tele-

vision series, created by GeneRoddertherry.

E E L =•El l ; IL ILQ• E N • MM E M E111 •

Save the Galary from destructhre Otthe hunch of the MI. Perform the

duties of a Starfleet craft.

Spectrum Holobre havemade an admirable job ofcreating an original gameconcept out of the materialprovided. The NextGeneration provides awealth of background, andthe detail contained in theship's computer is just oneillustration of how it hasmade its way into thegame. The presentation is

also adequate, even if the graphics are notcutting-edge Megadrive stuff. It also givesthe impression of a being a massive game.The downside is that it's frequently long-winded. The away team segments, especial-ly the mining one, involve a lot of back-tracking and fruitless searching. Space ba t-tles are also in quite short supply. All thisprevents this being a great game, but it'scertainly a good one.

G u s

Page 73: Mean Machines Sega

TERRA INCOGNITOThe secondary section of the game is set on plane-tary surfaces. The Enterprise transporter may send

'away teams' of four persons to investigate planets.These take the form of overhead scrolling levels,

with a fair amount of shooting and a strong puzzleelement. Selecting members for the team is done

in the Transporter room, from a personnel grid. It'sworth getting a good mix of Ensigns (military per-

sonnel), a Commander, and a trained medicalpractitioner. In the TV series, Riker always leads

away team.

PERILIN

The TNG series has covered somuch territory in its seven seasonrun, that any game couldn'thope to fit it all in. SpectrumHolobyte hove opted to take asingle storyline and turn it into agame. The Enterprise crew comeacross a disabled alien vessel. Byaiding the unknown hulk, theylearn of a device called the FDIwhich threatens the Federation.Eliminating the threat is the ulti-mate objective_

hem in Is Zkli century, the side-pert* rules

1101f SKMJUMPMovement between planetsis effected by Impulse andWarp power. The naviga-tion panel splits the galaxyinto systems and satellitesin a series of sub-menus.You need to note the direc-tions of Starfleet and sub-space messages to keepyou on the right track (ifnot, Picard's log cannormally assist).

MM SEGA

• • • . • - • . . .

T I T V ID SP P OI T., V CP Pt Oa T O P t OP IUM — 0 OPSi, IP c o n w 1 4 1 T e l 0 IP T P I IL 1- PO V' •

'11:1A74:;1:

Page 74: Mean Machines Sega

M E G A D R I V E R E V I E WCIRCUITRY C O M M E N TYour task will be easier if you get to know the ship's less obviousfunctions. Sensors provides extra information about anything on themain viewer. The ship's computer has a wealth of (authentic) informa-tion on the Enterprise, Its easy enough to scroll around the bridge to

these stations.

GRAPHICS

It's going to robea while to crack thisbaby.

tdi SOUND

The scrollingbridge section bnifty.v Evenii the char-acters are all SiGM.The games colour scheme Is *Jaidowdy.

The tart is ovef-pwed, but that's duela a full 16NIEG ofmemory.

Loads of sam-ples ft0411 the showhave been used:nom ina tion, ti t.cordon and more

The tunes are hcalble renditiatiof the TV music.

GUM' depth tobe had, and thegame doesn'tspoon feed you.'Us slow to gelinto, and there's less action thanyou might expect.

I III I

Full marks in the ingenuitystakes, and not a hod littleeitod for the tole-playing .minded amongst vs.

NIT IORMAGE111

Page 75: Mean Machines Sega

• Itigh Sneed 8 MT Were Proonsat• Pronrammehilit Turitoribecto Fire Fuoirtiene

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Page 76: Mean Machines Sega

iag M E G A - C D R E V I E W

CONTROL: JOY PADCONTINUES: PASSWORD

SKILL LEVELS: 2RISPONSIVINIESS:40011

GAME DIFFICULTY:MEDIUM

DAY S E R ECOMPLETE MISSION 2

GAME BREAKDO

GAME AIM

Developed as an original InteractiveMovie, Tomcat MIley's scenario is

sort lop Goo in flavour.

Down all the designated targets midreturn olive horn ocmh mission.

M A I M SEGA

It's so incredibly risky, you shouldn't even consider it. You'll be out on a limb, nolone to protect you, and it could live with you for the rest of your life. Many havetried — but few have come bock with even a vestige of honour and dignity.

Okay, so you INSIST on being an actor in a Mega-CD interactive movie.Don't say I didn't warn you. Here's one.. Tomcat Alley. It's like that TomCruise movie, er, Top Gun. They were even going to get Kelly McGillis,but she's doing panto. Listen big mouth, you can forget yourStanislavski — You basically take to the skies and blow the crap outof anything with wings.But it's a serious movie,you know? Itraises issues. Pityno one will :-appreciate it asart.

A The cost of this plane could feed a 3rd world nation!

• C O M M E N T 11111 It's hard not to be

Impressed by Tomcats bril-liant FMV scenes, and someof the action scenes rivalthose of Top Gun. However,as is becoming the normwith these 'movies on CD',it's only a matter of timebefore the links becomerepetitious and it comesdown to the gameplay tosave the day. This time,

though, things are a little different —Tomcat Alley is quite an addictive blast. -

Granted, there's not a massive amount of 111Interaction on the player's part, but theatmosphere generated by the conversationsbetween your wingmen add a sense ofurgency to the missions. Similarly, althoughmost of the blasting is lust a matter ofputting a crosshair on a target, this is neveras easy as it sounds and adds to the chat-lenge. This still isn't the perfect CD game,but it's a lot closer than Sega have gotbefore...

S T E V E

FLY BY WIRELucky Tomcat pilots use on advanced HUD (HeadsUp Display) that oversees all the functions normallyassociated with joysticks and flip switches. The iconson the HUD ore ranged in columns on either side ofthe display.

SMALL MISSILESThese ore the standard sidewinders armed for mis-sions Your plane carries up to 15.LARGE MISSILESMore powerful, these missiles ore retained for larg-er targets. They take longer to 'lock-on'.AIR/GROUNDThis control toggles between air and ground target-ing_

RADIOOccasionally you need to respond to a messagefrom base or your wing-men using this control.CAMERAActivate recording on reconnaissance missions withthis icon.EVASIVEYour Tomcat comes fitted with electronic anti-mis-sile technology. It's activated from here. You orelimited to nine 'evosives' per mission.

Page 77: Mean Machines Sega

L I V I N G S O A PTo make you feel you're flying

with real buddies, and not justdummies in uniform, the 'goodies'

have personalities. These are devel-oped in the video sequences between

missions. Your navigator, Dakota, has theserious hotsfor the hotshotfemale of thesquadron, Ratchet. Watch hispathetic attempts at getting a dateThere's also a bullish commander,who looks like Father Dowling.

5 -10talt

rno<r

41 i ts not quite Charlie's Angels,Bosley. But that's no had thing—

TRIGGER H A P P Y

-

The game is a mixture of reflexes and non-interac-tive film_ First select a 'waypoint' from the HUD,then one of the enemies to chase. You'll see aplane in front, which you try and lock-on' to withyour crosshair, Split-second timing is needed to suc-cessfully shoot down o Mig. Miss and they mighthave a chance to shoot you.

Interactimovietimeagain, butthis one'smore likeinteractiveMTV. The

film cut- 1ling isslick andfast, with

brilliant use of the Mega-CD's access. Also, theCinepak FMV shows anoth-er gradual improvement Inquality. With the standardlimitations of the format,it's not hugely interactive,more a reflexes game. Iwould have been happier ifyou hod a chance to selectvarious evasion routesrather than be presentedwith a limited number ofavoids. However, it's anoriginal concept, executedwell and once more inferiorCD hardware comes up withsomething better than thetawdry CD-1 can manage.

G u s

S N A F UMissions vary from takingout bombers to getting pic-tures. Later missions lead onfrom their predecessors.One involves taking out abridge you already pho-tographed It's sometimesnecessary to fly a rescuemission if your wing team isbrought down

As This is a bang.

GRAPl iet

A.Best CinepokFMV ever? We liketo think so.Fast cutting ofscenes and comfier-ing Special FL

'SOUNDIn the air, the

confusion of battleis simulated bygreat FA.

The masic isappalling 'Rocky Movie' style stall.CD quality is sometimes poor

1111EYABI

1

Fast and ratherlurious to beamwith, it strikes youas interactive TopGun.

Limited and slightly repetitivegameplay over the succeedinglevels.

••••111.•••

1 t ABIBy mission lour

the 'window' oftolerance is verynarrow. Muchpractice will beneeded.

The active elements of thegame ore limited.

VFMA full CD of video

of a reasonably highquality.

Showpiece gameslike this ore more ofa games-player's lusury.h

92

91

69

771

meTlereMew ?tah-:Dtescuhrnpirclase once

technicallyimpressiveimpressive showpiece. But thequalms about lasting valueremain.

M M SEGA E l

Page 78: Mean Machines Sega

M G A - C D R E V I E W

T he pursuit of lootballing excellence continueswith Sensible Soccer CD. The Megodrive cartwas a No.1 hit for Sony, amidst on otherwisepatchy year. It was also a truly deserving success,against the chilling backdrop of releases like PoleSoccer (will we ever let Accolade live thatdown?).

As Take That sagely put it in their song,"everything changes but you". At first glanceSensi CD would appear to a copy worthy of theSensible Canon. Do deeper benefits lie beneathownership of the shiny disc version, or is this justthe second round replay?

.111 PAM SEGA

C O M M E N- This is

sible,right. I

wasn'texpectingmuch

ngem a

perusal ofthe pre-viewgame, and

e e c t proves meright. However, no tears,since Sensible Soccer is agreat soccer game and noharm has come to it. Mostof the gripes mentioned inthe cart review have notbeen tackled, notably alack of experimentationwith the graphics. No onewith the original shouldeven consider this, ofcourse, but those whomissed it might.

eNortsgawHibrOp

MERCY CHANTSound is one of the main areasof change to the CD version.Using the CD as an audio accesssource, games ore accompaniedwith the life-like noise of the ter-races (Tronmere Rovers, actch).Chants, songs, and individualvoices may be picked out, andclimactic moments find aresponse from the 'crowd'. Theonly snag lies with the discaccess. The slight delay meansthe crowd response logs behindo goal. Not a big point, but itadds a surreal edge to the game.

A koHand, Scotland, on ye march!

PIUS CA CHANGER...Most of the game options andcontrols ore preserved, and dif-ferences in ploy ore barelydetectable- Sensible is still a fast-moving, high-scoring easy-to-play game, attracting the someadmirers and its occasionaldetractors.

ARENAA presentational addition is thestadium fly past, performed justbefore each match There areseveral stadia, depending onwhether a local, national orinternational match is beingplayed. Then the players get towalk along the tunnel to thepitch. Sadly, the effects ore overin seconds.

When Ifirstplayedthis, I

cored and

°thing- h ap p en ed .

Then, afterwhatseemed oneternity,the crowd

started roaring! There'sonly a second delaybetween the action and FX,but it's rather odd when thecrowd go 'ooh' when noth-ing is happening! Asidefrom that, this is just asplayable as the cart.

C O M M E N TWINO

ei

GRAPHICS 6 3No mann maphicalimprovements la this CD update.

SOUND 8 3• The CD ctowd noise is autism&

hat lisis a disappointing daisy.

YABILM'

ABILITY aSensible reveals itself to havesurprtsing tong tom oppml.--

Not a great deal snore lot a linkbit less, A lair deal.

OVERALL 9 0Still the second greatest foot-ball game. Still a firmfavourite. Still Sensible.

Page 79: Mean Machines Sega

P LAY E R

• T B A

SY S E G A

JUNE

EXPLORATION

Thisdelightfulconversionis evenmoreappealingIn that itadds agame styleto theMasterSystem's

large catalogue that itdidn't previously have.There's no other 8134 equiv-alent for Ecco in terms ofdepth, detail and enjoy-ment. The dolphin handlesbeautifully, and the newlydesigned level layout startsto test the player muchmore immediately. Thislooks much like the GameGear version, but I felt thatthe screen area was just toosmall to playsatisfactorilyon the hand-held. On theother hand,this is sub-aquatic bliss.

T heJapanese love dolphins. Especiallywith chips. But the worldwide successof Ecco the Dolphin on Megadrive signalsthat they suspended the advice of theirpalates for an even yummier gaming expe-rience. At MEAN MACHINES we wereSimilarly impressed with Novotrade's firstgame, lavishing abundant praise and a 96%rating. Wisely, Sega have chosen Novotradeto pilot the Master System through the treach-erous waters of conversion. The spirit andessence of Ecco is retained in the basic gameoland sequence of levels has been changed. Savispace aliens is still itie hidden premise, though.

Ecco communicates using sonarbeams directed at other sea mam-mals (not fish — he just eats them)The Sonar beam also triggers puz-zle switches and, together with theswim button, becomes a weaponArguably its most useful function isproviding a circular mop of the sur-rounding cavern

v This wall of Noearly

the Iworld from

A The legendary lostcity of Atlantis crops up as the plot

I s t a r t s to twist.

Ecco's gameplay garnered pro'sfor its originality_ Ws a combina-tion of puzzle solving and learn-ing to control the dolphin's fine

&controls. The Master System Eccois just as flexible as the original.twists, leaps and somersaults ore

I possible.-

Progress in Ecco is controlled byGlyphs, mysterious crysla I line / i tprisms which block the underwatercaverns. 'Key Glyphs' provide ahidden signal that empowers Eccoto remove other locked prisms Afew glyphs provide essential infor-mation when Ecco 'talks' to them

O M M E N T

MAI SEGA

MasterSystemownershave hada bit of arough timeof itrecently,but thisconversion

of Ecco should more thanmake up. Ecco is a massivegame full of depth andfresh ideas, and in additionto all this it's completeyoriginal — including thelayout of the caverns!Master System owners fedup with their current collec-

tions, should get it now. . .4 1

S T E V E

M U T T •

AA greet dolphin sprite especially

Ettris range ot , r t

A Cnt tht best produced products oftbe rear Ifs a burets market

OVERALL 9 2

A Immediately tom% or ekes eswill as lawn

hi it's way, just as stunning on theMaster System as it was on theMeeadree. A sow song of the see.

Page 80: Mean Machines Sega

pool has always been associat-

ed with bad living. Oncetermed 'a misspent youth' (a crit-icism now usually reserved forvideo games), pool evokes visions of smokyrooms, grimy pint glasses and large pot-belliedbikers wearing Metallic° T-shirts. A rather accu-rate description actually, but what would yourather have? Spotty Stevo Hendry and thepaunchy middle-aged Snooker nerds? Naythanks!

If you are too scared to get mum's newtrainers scuffed by entering an iniquitous denof a Pool room, then I suppose this is the safe

POCKETBILLIARDSPool comes in many forms. The most commoncalled 'Eight Ball'. Played with fifteen balls, playerschoose to pot either solids (numbers 1-7). orstripes (9-15) Whoever pots their quota first getsto sink the block to win.

, O M M E N T°o f

features realistic ballmovement and plenty ofoptions, playing it on oMegadrive was nevergoing to be as good fun asthe real thing. Mindscopehove tried to incorporateloads of different gamesstyles to counter this, butthe end of the day it stillresults in a rather tedious

art. if you want to play Moot, stick with th ireal thing. Like fruit machines, you're neve

going to got a decent Megadrive adapta-tion.

tothi SEGA

YE L

VERNEADo see the whole tablet

setting.

CLOSE UPThe area around the cueand target The close-up coscroll across the table.

ANGLEDAn isometric view of the lay-out which may aid position-ing_ The view can be rotated.

he game is vi ' t h r e e different posi-.ons, for pin-point accuracy. When you line up

shot, the projected path is shown by 'im'. The aimer makes the game sosier than you might imag-

e.

T P I N KThis game has more variations than the aver-age Haydn sonata Each is a subtle twisting of ( -the rules. Some use less balls, others feature atime limit, and others require you to name theboll before you pot it There's also a 'party'option for up to eight players, or a Tournament setover US cities.

P C 1 kAi I RA

0. 0681 0.1

N M t • • • r i s c 4 t W , P a !

e t 1, • " E V A .

GRAPHICS 5 11 Dr a b Simple balls and balm umi 1

umnspaing presentation warm.

SOUND 5 6Horrendous tunas, just like theorating 'Side Pocket' musk.

-

171TIYABILM' 5 6The pici-oimet seems to takeaway Woe shill, and the point.

LASTABILITY 5 0the option% extend game like.

1 But it isn't an smention holders.1

VFM 4 41 A boil idiot when you consider thepace of a teal Pool game.

OVERALL 51Pool for the most desperate ofsocial inadequates.

There isnothingspettacler abothis conversionall. Tomake Pwork onconsole*needs amore radi-

ch than is shore. In the end,ampionship Pool givesu near total control of allctors, except those in theme itself. Variations,plays, spin ore all cote, but the actual game-,lay is not that satisfying

I'd really advise anyonewho likes Pool to get out

a real club aplay it. CAObuys a lot of

games.

Page 81: Mean Machines Sega

MEGAMARTATTENTION!

MEAN MACHINES Megamart is for private advertisers only. Anybody sending in a trade advert will not have it publishedIt will be ignored, your cheque will not be cashed adn no correspondence will be carried into! doe to deadlines,

allow six weeks for your advert to appear in the magazine,SEE PAGE 114 FOR MEGAMARTS ORDER FORM

MEGA DRIVE WITH 7 TOP gamesincluding FIFA. SFII. Gunstar Heroes,SOP II 3 Joypads. 1 Six button. OnlyE200 ono Tel (0386) 750394.MEGA CD WITH 6 CO'S including Sonic.Thunderhawli. Final Fight £160 ono.James Turnbull 37 Alexandra Road,Malvern. Worcs WR14 1HE.MEG ADRI.VE A N D M EG A Co 1 wi th two

,oypads. Python Ill, j o y s t i c k , t w e l ve

games including Ground Zero Texas,Batman Returns, Another World etc AlsoCO+G of Anita Baker, Magazines also ifwanted. Sale lor E360 ono. Tel Medway(0634) 388113 and ask for Darren.MEGADRIVE EXCELLENT condition.Two loyeads and eight lop gamesincluding Flashback and Royal RumbleAll tor E240. Call Chris 40233) 732020.Also Master System II with two gamesand one loypact All for E20 (Boxed) CallChris on (0233) 732020MIEGADRIVE GAMES FOR SALEassorted tales: Tazmania. Shining in theDarknness. Desert Strike, Decap Attackplus more Tel (0773) 718753 eveningsonlyMEGADRIVE AND 3 Controllers for sale.Comes with 10 games (Mega) like MortalKombat and FIFA. All offers considered.Tel (0436)676788GAME GEAR GAMES FOR sale, Pricesrange from El ° to E25 each Tel Robertson (081) 568 2247, London Area only!MEGADRIVE GAME FOR SALE, NBAJam Basketball Game (New). unwanted

E45 one Phone Dean on (0304)362213.7 MEGADRIVE GAMES FOR Sale. Allboxed with inSIMCIIOn5 Prices start at E8up to E28. Must collect Telephone (081)509 3851MEGADRIVE GAMES FOR SALEAladdin, NBA Jam. PGA Golf 2, StreetFighter 2 Cyborg Justice and WWFWrestling. All games between EIS andE30, Also Mega CD tor sale with 7 gamesE120 ono. Ring Mike on (0782) 519382.MEGADRIVE WITH JOYPAD, Powerstickand 8 great games including MortalKombat, Jungle Strike, Super Kick OltJohn Madden '92 and many more. PlaysUSA carts fully boxed with instructionsExcellent condition. worth E485, sell lor£164) ono Tel (0622) 735064.MEGADRIVE AND 13 GAMES includingJungle Strike, Sensible Soccer, VitzmateSoccer and Mega Lo Mania. Includes 2control pacts. All boxed. VGC. Sell forE180. Phone Neil on (0224) 315394.

Buyer collectsGAMEBOY WITH CARRY CASE Tetns,Robocop 2 and Fl Race MO. Also ChuckRock for sale £20. I will also swapDoamed Megalopals 3 for Galgo 13 theProffesional or uratsokictisli 1-2 or cryingfreeman 1-4 phone (0387) 720660.FOR SALE MEGADRIVE WITH 9 gamesFIFA Soccer. Street Fighter 2 and MortalKornbat Also includes 2 impads goodcondition sell for E300 Telephone Zac on10272) 420592 atter 5.30 pmMEGA CO WITH OVER TWO yearsguarantee, 9 games including Sonic CDbrand new condition. Hardly used.Complete with insertions Bargain atE200 ono. Tel. Maria after 6pm on (0993)811304.GAME GEAR 5 SUPERB GAMESMaster System converter and 3 moregames for Master Syste, plus carry case.All worth E400 sell for only E230 or bestoffers also for sale (Gameboy) games EISeach phone Greg on (0543) 579352.MEAN MACHINES ISSUE 1-1990. May-94 E40 the lot. CVG Issue June 88 • IssueApril 1994 E50 the lot + 4 CGTC.Gamesmaster issue 1-7 E15 the lot MegaIssue 1.3,5.9.16 E8 the lot_ Sega MDAGissue 12.13,14 1993 17,21. 1994 E5 thelot. Mega Action issue 1,6,7, 1993 E5 thelot. Megalech issue 1.6.7.8,9.10, 1991.92El 0 the lot, Sega Power issue 31-37 199239-47, 1993 E15 the lot, Sega Zone issue2.3.41.10 £5 the lot. Sega Pro issue6,8,14,15.16.17,1925,27, 1992-93 E10the lot. Sega Force issue2,5.9,11,13.14.15, 1992-93 CIO the lot.Phone Mark on (0703) 421557MEGADRIVE 16 GAMES 2 PADSMenacer Sonic I &2, Fifa, Street Fighter,Road Rastil&2. Streets of Rage II E300ono Phone Anthony (0483) 222585MEGADRIVE, 2 ARCADE Powersticks,Master System Convertor. Jap/USAConverter, Scart Kead. 23 Gamesincluding Streets ol Rage 1&2. DesertStrike. Jungle Strike, John Madden, EAHockey. Good Condition, Cost over£1000. Bargain at E350. Tel (0792)774967 between 5,30-6 30pm weekdays.GAME GEAR. MICKEY MOUSE,Leaderboard. Wonclerboy, Super OffRoad, Donald Duck. Sonic 2. Everythingboxed like new' E140 also Sony Disternan.Rechargable LCD display. Foldingheadphones with Remote, Charger, CarryCase. Boxed. Instructions. High qualityplayer telephone Dave I081) 531 6157[150.SNES 4 GAMES ALIEN 3, Mario All StarsMario Karl Addams Family 2 worth E300selling for E200 good condition all boxed.II interested call John (0711 231 5967

alter 5pmSNES FOR SALE WITH Starlox and F•Zero plus two control pads. Pro universaladaptor for only E75 Tel Oliver 10494)783304PHILLIPS SCART MONITOR. Superbcondition Phillips CM8833 with Scanoutput Gives arcade quality picture OnlyE80 Ca l l (0753) 892441FOR SALE MASTER SYSTEM 2computer with one great game and oneloypad in excellent condition for only E40.For sale Sonic 2 for EIS and Sonic I forE8 both in excellent condition for theMegadnve Tel, 519 1290.MEGADRIVE, 2 JOYPADS. StreetFighter 2, Jungle Strike. Fifa Soccer,NHLPA 93, Madden '93. Sonic 1&2,Golden Axe 2. All for E240 ono (0324)628671FOR SALE, GAME GEAR WITH TVTuner, Car Adaptor, Master GearConvertor. Mains adaptor, Lemmings.Chase HO, Degenders of Oasis, NinjaGaiden and Sonic and Carry Case. Allgood condition. Worth E260 will sell for£180 or sell severally call (0932) 560474COLLECTORS ITEMS. MMS Backissues From 1 to 20. E3.50 each or thewhole lot Ior £60 Tel, (0273) 559301.MEGADRIVE GAMES FOR SALE/ SwapEoco, Lemmings E22 Mega-Lo Mania.Super kick Off E25 Sonic. Fifa (SwapOnly) AU boxed and include instructionsand tips Send to Robi n Leigh. 2Sunderland Close. Melksham, Wilts SN126TZ Telephone (0225) 706304FOR SALE MO GAMES PackageAnother World, Super Kick Oft, SuperHang On. Super Thunder Blade, OlympicGold. All good condition E80 the lot TelDave after 6pm on (081) 304 1136.UK MEGADRIVE FOR SALE. Twocontrollers and nine games includingMortal Kornbat and Etta Soccer. Sell (orE250 or swap with Amiga with games andaccessories, Tel (0525) 872689 and asktor Daniel. Offers taken.MASTER SYSTEM II PLUS 12 excellentgames including Arcade loypact, All boxedas new in mint condition E180 contact 9079021AMIGA CD32 FOR SALE, WITH Oscar,Diggers. Liberation, Zool and Xastles II,Cost over E400. E200 takes all Phone(051) 498 4398GAME GEAR FOR SALE, (dudes NubyCarry Case. Mains adaptors. Master GearConvertoer, 4 games including SOnic 2E90 boxed (097e) 717677I WANT TO SWAP CONTRA ON theGameboy for Super Manoland one or twoon the (3arneboy. Tel. 319 2183.

SWAP FLASHBACK. TWO CrudeDudes, Another World. Cool Spot, RoyalRumble FOR Jungle Strike. Poggsy.Sonic 3. NBA Jam, NBA Showdown, ToeJam & Earl. Landstalker, Tiny Toons,Gunstar Heroes, Telephone (0642)243502 between 5 and 9pm,GAME GEAR FOR SALE OR Swap.WIttouse, Popes, Steel Cage andColumns, Master Gear and Game PowerSupply. Will Swap for game box and alew games, E70 ono,Tel Chris after 4pmon 40411632 3230,SWAP GAME BOY WITH 10 Games forSnes with 314 games Phone (0983)855025SNES GAME TINY TOON Adventureswilling to pay E25 Tel (0688) 2147 after613111,

WANTED PC ENGINE GAMES mosttales taken must have box andins tr uc tions . P h- On, A n d y a f t e r C o m o n

(081) 440 009-

viESSAGE‘WANT TO JOIN A PBM Featuresinclude World Tranier Market GroundNewspaper colour. Pooch Players, NewsLetter. Groundsman. Police, Plus muchmuch more The best PBM Club around.Wnle to Scott Seville 87 Fairgarth Drive,Kirkby, Londsdate Camtodh. Lanes_ LA62DT

I WANT A PEN PAL MUST HAVE a Nesand Gameboy and like, Music, NewcastleUnited, Orlando Magic. Girl or Boy I dontcare, Age 10 - 13 must like football,

-Basketball or games. Must like CPR.Newcastle, Southampton, Write to: AirstaiVincent McRea, 24c Station Road.Harlesden. London NW I 0 4 UE

NliSCELLANE0ABT TO THE KILLER & MOH E 1 .1 2 e a c htor Itst send SAE to Max 52 DrydenStreet, Nottingham NIG1 4EY

Page 82: Mean Machines Sega

MEGA SHOP GUIDE

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Page 84: Mean Machines Sega

Not since the first rumblings of

a 16-bit console emergedfrom Sego's Japanese offices

has there been such excitement inthe video game market. Whilsteagerly-awaited games come andgo, new developments on the tech-nology front cause much more of astir. The Saturn rumour mill begannearly two years ago with storiescirculating of a 32 /64)4 systemboasting.° C D d r iv e and c ap ab le of

producing games even better thanthose of any arcade. During thistime reports have stated that itwould/wouldn't be Megadrive com-patible, it would/wouldn't be 64bit,and Sonic/Mortal Kombat/VirtuaRacing would be the first game forit.It was at last January's CES that thedreams became a reality, as the firstpics of the 32bit Saturn and con-crete details were unveiled — alongwith the first games for it: VirtueFighters, Virtue Soccer, a namelessplotformer and a shoot 'ern up. And— gospl — Daytona Racing. Andthen came the Mega-32: an add-onfor your Megodrive which offerssemi-Saturn compatibility.The Mega-32 plugs into the top of aMegodrive rather like the 8bitPower Bose, and Sego aim to haveit in the shops in November for ameagre E150. The machine is com-patible with both the Megadrive andmega-CO, and Sega claim the newunits processing power will give CDusers the VHS-quality FMV theyhave craved.Everybody is eagerly awaiting the32bit stuff, ourselves included, andmost of the major software housesand developers are readying them-selves to jump on the 32-bit wagon.Psygnosis, Acclaim, Virgin, and Core(amongst othersl are busy planningfor the future, so we spoke to thosein the know about their plans forthe Mega-32 and also take a closerlook at three of the biggest gamesset to coincide with the unit'srelease. r

84 /AM SEGA

A

If there's one game everyone wants to be able to play at home, its Sego's

Daytona Racing coin-op. Never before has there been a game so graphicallydetailed yet so playable, and Sego's Mego-32 conversion is even faster than the arcade

game! The Daytona coin-op differs from the likes of Virtu* and post road racers in that it is themost realistic-looking game yet. As the cars whizz around the assorted circuits, light reflects offtheir surfaces and the graphical detail is so intricate it's possible to see the tread on the tyres!Similarly, the cliffs, trees and rocks which make up the backdrops are equally detailed, creatinga movie-like feel to the action.The Mega-32 conversion contains all the coin-op's impressive features, and is currently 60%complete. All the racing graphics have been completed, and Sego's Japanese coders are nowbusy ensuring the game logic is correct — including the original's spectacular crashes — whilstadding a series of options screens and generally tidying the game up. Sega ore aiming to haveDaytona Racing ready for the Mega-32's launch in November, and if the conversion gets anybetter it looks like we'll be having very merry Christmases one and all_

Highresolutionensures immense

The other refers show o level of intelli-gence unknown previously.

t LII

Page 85: Mean Machines Sega

F E AT U R EThe future starts here.After much rumblingand speculation, at lastSega are ready to unveilthe first games for theirnew 32bit machines.With the Mega-32 add-on due out in November,and the Saturn some-

ROAD TONOWHEREIn terms of gameplay,Daytona runs along similarlines to Virtue and countlessother racers you could mention.Initially, the player competesagainst thirty other cars in a race against theclock. The basic aim is to pass one of severalcheckpoints within the allotted time and also try toensure you're within the first three past the post. In all,there ore three courses, and the number of computer-con-trolled racers competing are reduced until just the eliteremain.

If you've got any PC or Amiga-owning mates, you may alreadyhave heard of light sourcing and Gouraud shading. Basically,these are what combine to create the assorted effects whichodd so much realism to Daytona's sprites and backdrops. Lightsourcing basically gives a point from which light strikes eachsprite, and the Mego-32's powerful processors then adjust thisso the car's shading is altered whenever it turns — just likesun reflecting off any moving abject Gouraud shading is acomplex algorithmic process that makes smooth blends out ofshading tones, letting colours merge instead of being placedstarkly against each other. Gosimiliatilibiliestk texture-mapped

rock&

time in 1995, MEAN MACHINES went behind thescenes on the first titles for both and found out who'sworking no what for the systems...

11101' WHO'S 1 11DEVELOPING,THEN?

A tt the time of writing,

UK developmentearns ore as of yet

to receive theirSaturn/Mega-32 develop-ment kits, However, Segohove already sent out abook of specifications onthe machine's sprite han-dling, palette and pro-

cessing power, andfrom these a num-ber of teams haveput together aseries of sketches

for proposedgames. As weunderstand it,

Acclaim and

1 0 Virgin's US develop-

ers are the onlyteams with 32bit kit,and they are in the

- p rocess of putting. together Duel — see

OP' last month's news for

more details — andHoopz respectively for thesystem. Sega, on theother hand have a slightadvantage in terms oftime, and Virtue Fighters,Virtue Soccer, Daytonaand Virtue Racing Deluxeshould all be ready intime for the machine'slaunch — along withanother 25 home-growntitles and, according toSega, 30 third-partygames.

MM SE GA 85'

Page 86: Mean Machines Sega

F E AT U R ETHE REST...

Duel: A small demoexists in which ahumanoid characteruses whatever objectscome to hand in a fightto the death Accla imused real actors linkedup to movement analy-sis computers toensure the animationwas as realistic as pos-sible. Acclaim are alsousing Sego's 32bit sys-tem as an entry pointas a coin-op manufahirer.Batman For ever : Anew licence (of thethird Batman fi lm noless) and one for the32bit systems late nextyear_Acclaim's Americandivision have puttogether a rather smartAlien demo, butwhether this will even-tually evolve intosomething else isn'tknown.

ARGONAUT

Creature Shock: Afew PC shots of thishave appeared else-where, but Argonautore awaiting their kitso the Sega conversioncan begin. A morphingalien is attacking ospace station, and asport of a tough marinecore you've got to sortit out. Creoture Shockresembles a 3DOperation Wolf-styleblast from what we'veseen of the PC version,but we're told there's alot more to it.

CORL ULSIGN

A few sketches hovebeen put together foran as-yet-nameless 3Dblast.

IMAGINER

Kick Off 3: Well, it'sset to appear on everyother format known toman, so why not the

86 PAM SEGA

VIRTUA FIGHTERS treet Fighter II brought One-on-one beat 'em ups bang up to date by

adding a series of increasingly intelligent opponents, special moves galoreand the kind of pier:ability the likes of Tie Ar Kung-Fu and Kung-Fu Master

would have killed for. But where does the beat 'em up go from here? Easy, intothe third dimension...Although the basic aim of Virtue Fighter is the same as that of any other beat'em up you hove ever played (best of three timed rounds, etc, youknow the sort of thing), it's the polygon fighters which have to beseen to be believed. As the screen pans around each bout, thefighters behave more realistically than their sprite-based rivalscould ever hope. Over 1500 polygons go into each fighters, andthese are then light-shaded and coloured to create images whichresemble surreal cartoons.The Mega-32 version of Virtu° Fighter is identical to that of thecoin-op, and Sega are also rather proud that the home versionruns even foster than the arcade game! We're all massive VirtuaFighter fans here at MEAN MACHINES and, as such, can't wait toget to grips with this version. As soon as we've seen it, so will you...

Jody performs •bane-trunching throw

WHAT'S TODAY'S SPECIAL?There are eight Virtu° Fighters in all, each with an individual style and aseries of special moves. Including good all-rounders such as Akira andJacky, but more specialist fighters including Jeffry — who's particularlyadept at throwing people — and Lou, who has a neat line in leaping onfallen opponents' stomachs!

LET'S SEE THAT AGAINOne aspect which has been improved for the Mega-32 version is the'Action Replay' mode. Although a panning comero keeps tabs on theaction mid-fight creating a movie-like atmosphere to the game, aftereach game a series of new viewpoints are given during the action replay— including on extremely impressive behind-the-head view of the pro-ceedings. Just watch those kicks hit homel

When blows conned, they reallyFeel like they conned.

Page 87: Mean Machines Sega

F E A T U R E

Saturn! Imagineerhave yet to startK03's 32bit develop-ment, but they aim tohave it in the shops atthe time of themachine's release_

KONAMI

Apparently theJapanese develop-ment division havetoken delivery of thefirst kits, but news ofwhat they're up to hasyet to be revealed.

PROBE

Croydon-based Probeare currently workingon the preliminarydesign of ten gamesfor the machineDisclosure agree-ments mean theycan't reveal exactlywhat, but secondaryrumours indicate thatAcclaim's JudgeDredd and AlienTrilogy licences makeup two of them. Sofar, the programmershave put together sixmonths' worth ofpreparatory work, andProbe were expectingtheir developmentmachine by the startof June.

PSYGNOSIS

Scavenger 4: Existsin an early PC CD ver-sion as a series of sta-tic images, but actualgameploy has yet tobe designed.Psygnosis ore as com-mitted to Sego's 32bitmachines as they areto the PC CD formatand, as such, any

MIA SEGA 87

Page 88: Mean Machines Sega

F E AT U R E

VIRTUARACINGDELUXESo, you've bought your copy of

Virtua Racing for the Megadriveand have been suitably

impressed by the its playability andlast vectors have you? Well, cop aload of these screenshots, and pre-pare yourselves for Virtue RacingDeluxe.With the Mega-32 using the samehardware as the Virtu° coin-op,Deluxe is a carbon copy of the spec-tacular Sega arcade game, with thethree tracks recreated in every detail.Virtue' Racing Deluxe isn't just a con-version: it IS the arcade game. Thecoin-op quite literally will be broughtinto your homes, but we at MEANMACHINES reckon it's thunder willprobably be stolen by Daytona. Evenso, this is going to be one hell of aconversion...

A Ono second to the Wert of mayhem.

That tunnel,Bay Bridge. KnowIS wet

T h e — view isgoing to blow yousway

SO WHERE DOES THIS LEAVE THE SATURN?

With the Mego-32 set to plug into

our Megodrives later this year, you may beasking how the Saturn still fits into

Sego's plans. Quite simply, the Saturn isn'tlikely to be aimed simply at games. At thetime of writing, very little had been decid-ed. A price for the machine has yet to beset, as hove the precise specifications, andeven the mock-up we showed you a fewmonths bock wasn't the final version — infoci, Sega haven't decided if the unit willhove a cartridge slot yeti According torumour, Sego are currently looking athow the Saturn will measure up against

Sony's forthcoming PS-X system, andthis in turn willdetermine theentry level theydecide for theirmachine.Whatever theydecide to do,though, we'll let youknow.

Tait es old as time, songas elides Alone—

games announced forthe later will eventual-ly be converted

SE GA

Daytona Racing:Seemain Preview.Virtu° Fighters: Seemain Preview.Virtu° Soccer:Imagine FIFA viewedfrom an assortment ofMatch of The Dayangles, with the screencutting to give theoptimum view of theaction. Voila! VirtueSoccer...Knight Game (titleto change): A stun-ning-looking plat.former starring aclockwork knight mak-ing his way through apuzzle-filled world oftoys. As the knightstumbles acrossobjects, the viewchanges to give a bet-ter look at what theyare Stunning...Dragon Flight (titleto change): The bestexample of the 32bilmachine's screenupdate capabilitiesyet. The player guidesa dragon and its riderto and fro across afractal landscape,shooting the oncomingenemy sprites — thedragon can be viewedfrom a number ofangles and the detailmakes PC flight simslook like a Spectrumgame.

VIRGIN

Hoopz:Virgin's first32bi1 title is aBasketball sim.Apparently, the USHQ has a completeoffice given over to itsdevelopment, and thegame will featuremassive sprites and aseries of games view-able from a successionof viewpointsCreature Shock:SeeArgonaut .Virtual RPG:Expectthe title to change, butit seems this will bethe first RPG for thesystem_

88 PAM SEGA

Page 89: Mean Machines Sega

0 1 2 0 0 CI ® 41.1

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l* m a d e to your design• • • • • • • • • • • • • • • • • • •

flOW TO ENTERSend your entry on an A4 piece of

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Closing date for entries 30th June 1994•Winners will be notified by post•N o Purchase necessary•Judges decision is final•N o correspondence will be entered into• No employees of Joe Cool Jeans orEmap Images or their relatives may enter.

'NAME.••ADDRESS••••'POSTCODE:AGE.,TEL No

A L_

Page 90: Mean Machines Sega

Hardcore is still in mid-development, so aplot line hasn't been firmed yet. However, dueto the ultra-violent manner of the gameplayand the story screens already inserted, it shouldcover an alien invasion line, with you playingthe crack commando out to free one of theEarth's colonised satellites from oppression.

The six levels of action feature three changesof scenery. Only the first is up and running andit looks very nice, thank you, with intricatemetallic bas-relief backdrops plus the heavily.armoured main character. Several weapons willbe programmed into the game, which will beneeded with this amount of sprites flyingaround screen.

Hordcore is determinedly non-linear indesign, making players think their way throughthe game. Access to different areas of the basedepends on finding ond activating door switch-es, and some of the bose defenders appear as

111,- characters to be rescued. Hardcore is looking

lean, mean and ripe for review in a futureMEAN MACHINES.

G A D R I V E P R E V I Eancy a bit of Swedish hardcore?Just before you reach for the

en, Mrs Shelley, relax. Hardcores a very above-board project fromwedish coders, Illusions, to beublished later this year bysygnosis. As part of the recentevival in side-scrolling platform

' hooters (Probotector, Megaurrican) it's probably the timeliestand tastiest) titbit that thesyggies have lined up.

MM SEGA

a ' " • • " " ' " ' i i , -Ns

Small details abound, like asnig the blast doors to smash olio

ELE R I C DREAMSThe developers behind Hardcore are Swedishteam, Illusions. An unknown quantity on themegadrive, they have received acclaim for theirAmigo pinball hits: Pinball Dreams and PinballFantasies (with justification, as these ore acegomes). With those successes behind them,they sent demos of Hordcore to a long list ofUK developers. But only two bothered to con-tact theml The fact that one was Psygnosisdelighted Illusions, who intended to developHardcore as a joint Megodrive/Amiga game.Project Director, Fredrik liliegren is quick toreveal though, how the Megadnve game hasthe edge over its computer rival: "you con hovemore things on-screen on the Megadrive thanyou can on the Amiga. So the Amigo versionwon't see quite as much action".

Page 91: Mean Machines Sega

D R I V P R E V I ECRACKERHardcore is being packedfull of secrets for eagle-eyed players to discover.At the moment, manypower-ups are hidden inin roof caches, revealedby shooting crocks, butmore devious hidingplaces are planned. Onthe first level, usingbaddies Os stairs insteadof shooting them yieldsrewards,

11:

t rt f o l i f

2111

en

IT 4J I I E S V O W C O M A A A E B

.i4LATo IMPIRAPI AV 51ATI1F"5

5URI14.1)E A i i _ t I S —1 1 A C H I M E S—,

M A E E o u i r m u t ' S T A T E O FTHE n i v u UET IPAI T A 1 1 5 5T W A A A m e m T VOESTROVEO A L L T h LCRUCIAL O U T PO ST S R A OI S A O U I M F E S T I A G T H EEA T I R E A N S E .

A There is a story to he told, and ifs revealed with these natty cut-screens.

•4 ,*II gm W

fi •1 4* Pr . a l t r1 1 1 11 Ze i l: .1 11.;

-.!!,11.3e 111211* 841/ 101t is w

A selection of guns is to be offered — every onea hiller, baby.

MOM

PRO I W O A LLICENCEIn addition to the side-scrolling levels, anoverhead-viewed driving section is planned. Thistakes the form of a Jeep mounted with a largerotating cannon, and a brief to destroy every-thing in sight. Illusions want to make the wholebackground trashable, to make this section asenjoyable as possible Concerns about memorymay mean this idea only ever sees the light ofday in the proposed Mega-CD version.

) 1 - 114 1 , 1r

Ip, NM SEGA ,

Page 92: Mean Machines Sega

ENT COMPLETE

stramillitPSYGNOSIS

TBAAMMO.

GAME TYPE PLATFO RM

1 a . _ 111111111111111••

A n evil demon has smothered Flink's villageand the surrounding area with a blanket of

smog. As a typical video game hero, Minkembarks on a mission to chase the fog back toits source, and this involves leaping and jumpinghis way to the end of each scrolling stage. As hedoes so, he encounters the locals who hove beenturned into maniacs by the fog, and these mustbe avoided or killed — either by jumping onthem or by lobbing objects at them. In all, Flink'sjourney spans six themed worlds made up offifty-three levels, each of which throws up moreand more vicious foes.

The version of the game we played wasroughly 80% complete, with the main bulk of thegraphics up and running. However, the gamegot too hard too soon and Flink's Germanprogrammers are busy tinkering with gameengine to rectify the problem. Mink is set toleap on to your local software emporium'sshelves sometime in September. Expectmore news between now and then.

mta SEGA

Psygnosis have got Mario in their sightsas Flink, their new platform-leapinghero, makes his Megadrive debut.Originally entitled Troll, Flink firstappeared in Mean Machines severalmonths ago in our news pages. Sincethen, though, Flink has undergone sev-eral changes adding a more arcadeyfeel to its oncepuzzle-ladenlevels.

TAKE ONE EYEOF NEWT...One of the game aspects still underconsidertion is Flink's spell-castingcapabilities. As Mink meanders acrossthe levels, he comes across stoopedtroders carrying large rucksacks ontheir backs. Jumping on these guysstops them in their tracks, and repeat-ing the process adds whatever theywere carrying to our hero's inventory.These items are then used at predeter-mined points in the game — forinstance, at one stage Rink needs ashrink spell so he can enter a tinyentrance — by calling up a cauldronand mixing them together. Getting theexact recipes, however, is anotherstory

Page 93: Mean Machines Sega

r•_%

Iiat

CLUES

A WALK ON THEWILD SIDEThe games as yet unnamed boddie is holed upwithin a large volcano, which is producing thesmog blighting the landscape. Flink's queststarts in the forest near his home, but eventuallytakes him through some outlandish townships,a river setting, a rockfoce,and into the very heartof the volcano itself. 41As he does so, the - ' 1110enemies he faces •alter to blend in t t i t 4with the environ-ment andchange from

•zombie-like localsto snake demons,spinning devils andshield-bearing warriors.

It's obvious that the game's programmers have looked toa certain Brooklyn plumber for their inspiration — not least

for Flink's wide assortment of platform styles. All your oldfaves ore there: collapsable ledges, rotating ones, and even good ollilypads to bridge lorge expanses ofwater. Severalrather neatnew ideashave alsobeen incorpo-rated, though,including whatappears to bean ordinaryclimbing vine,but is revealedto be a mon-key's tail —with a suitablypoined simian atthe top!

Page 94: Mean Machines Sega

G oalt uses Kick Off's over-head viewpoint but withone major addition — thescreen now zooms in and out ofthe action. Thus, whenever thegoalie is ready to punt the ballinto play, a distant view dis-plays the position of your col-leagues before the sprites aretripled in size to give a betterview of the action. Similarly,should this prove too confusing,a quick prod of the Start buttonfixes the screen in one of thetwo modes.As for as the actual actiongoes, Goal! is remark-ably close to the excel-lent Amiga version ofKick Off II. Dino hasopted for realistic con-trol which keep the balltrundling ahead of aplayer, but has includeda better trapping andpassing system than USGolds limp Super Kick Offconversion. Goal! is cur-rently 75% complete withDino busy adding leagueand cup competitions tobulk out the game. Thus, with abit of luck, a review should beforthcoming very soon.

lo ICRL D L e p O t k a i t p o l A l l-

O NI O AL 4 l o I k a t m e m A I L D S O u l e

MAE SEGA

r-Had enough of footy games yet? Virgin hope not, as they are currently

just tidying up their conversion of the Amiga hit, Goal! Written by theguy responsible for Kick Off all those years ago, Dino Dini, Goal! usesthe same game engine but has been tidied up for the Megadrive.

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Page 95: Mean Machines Sega

G A M E G E A R P R E V 1 E

the sub-gamesections, which have

been revamped, GearSpinball is a straight con-

version of the mammal-flip-ping hit. Robotnik has unveiled

his Volcanic Veg-0 Fortress, and haskidnapped even more of Moebius's

cutesy inhabitants. Oddly enough, theinside of the building is made up to look like a

pinball table, so Sonic bolls up to bounce aroundthe five stages between him and evil Ivo — killingBodniks as he goes.All the usual flippers and bumpers are there, butwith all-new bonus rounds adding to the action.

ever, whether the handheld version faresr in the lasting appeal stakes than its 161,4

Cousin remains to be seen. MEAN MACHINES willbe ntvealing all very soon...

PLAYERS SEGA

IBA

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Page 96: Mean Machines Sega

S IMPLY S OFTWAREE24.99 or any two for £45.00

Aquabc Gamma r lT-2 Judgarnonl Day A d oRobocop 3 B u b a yKin; Salmon T w o TribesCool Spot A d a m . FamilyDizzy S u n s e t RidesJames Pond 3 H y p e TuteesMutant Le lia .* FoothiM WOwid C l iluDon!JOUJOU F Dry Z o o lLotus 2 M i g 29Bob T a i m a n i aJunasic Park C O r D o r a t i o nSlaw" 3 G o d sBatman Rotuma S e S e p o c k e lSow 2 P o e t a / m o n g e rT flow, A g a s s i T a m 'Xing Cl Monste,' H o o kWIreor Challenge C l a t h a n g e rWAVY. R a n g e rRobocop V Terminator X-M e nAnsi Mormed

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Page 97: Mean Machines Sega

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Page 98: Mean Machines Sega

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Page 100: Mean Machines Sega

Ra % m b e r one i n the world. Pete Sampras can turninto a ballistic missile. When he pulls the trigger.

Y , .fi rs t priority is to get out of the way.Scorching serves, fearsome forehands, blisteringbackhands and smashes to make a ball-boy wince.Ws all here - full-blooded, full-on extreme tennis.Pete Sampras Tennis is packed with features likeinteractive sampled speech and realistic sound fxthroughout, after-touch ball control, 18 differentworld locations, action replays, actionreplays and a repertoire of shots Britishplayers would give both arms for.Pete Sampras Tennis comes on thenew .1-Cart a revolutionarycartridge with 2 additionaljoypad connectors built in forsimultaneous 4-player power!No adaptor needed - justplug in and before you cansay 'New balls please% upto four of you are givingthe ball a seriousthumping.The ultimate tennisgame is here - exceptits not just a game.Have you gotthe balls?Megadrive out June 16.Game Gear outAugust 19.

"The best tennissimulation and abrilliant multi-playerexperience"

SEGA MAGAZINE 9 2 %

"The only tennis gameyou'll ever need -absolutely brilliant!"

SEGA PRO

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"The most playable, easy to pickup and fun tennis game i've everplayed"

MEAN MACHINES 9 3 %

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Codemasters

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