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EDITORIAL 6
NEWS 8We've just flown bads from Chicago —bey, ere our arms tired (tatatatalllYee, it's CIS time again, where the soft-ware industry unveils its wares for thecoming months. Join us as reveal thehottest games of the show. Oh, andMira which is crap apparently.
PAUL'S TIPS 48Paul meditiened for the part of an extraI. tio NOW Flom Brosnan James Bondfilm, you know. So when you read thecredits, keep an eye out for 'SadWonnobe Cannery (3ed From Right)!Fame at last_
MEAN YOB 88After more poison letters from irateparents, Yob returns unabashed to fireoff a few more insults at the dim anddisadvantaged. Does he mean you? Hesurely do...
CNA 92It has been said that Steve knowseverything and has had his craniumespecially enlarged, you know.Honestly, people are always say*what a big-headed know-all he is...
MEGMUIRT 96It may not have Mark selling veg andkath's cafe offering big sausages tonosh on, but our very own Megamartdoes give you the chance to displayyour MIMS at a very reasonable rate—
NEXT MONTH 98Next month, Ws very nicety h elooking at some brand new games forMc assorted St-go systems. Yap, I'd saythat was very likely indeed. What didyou expect? Mystic Meg
4 MM SEGA
The Ifinehenes is the 1994 summer blockbustermovie, leMi Sony have stepped into produce a
,.me based an John Coodmort's capers as Fred.Illoodhos to soy, we saw it first, end ore ready to bring you time
MEGA SWIVA conversion of a amiably ohl Amigopoem What next, Mega Jet se Willy? Ourbreath remains bated.
EVIEWS)
SUPER STREET FIGHTER 60Sony, deal know anything about this one. Sorry.
SHINING FORCE 1172MARIO ANDREU! RACING 84
MORTAL KOMBAT (14-01111GEREVIEW GUIDE)We really like this. We do. Ws ace. Ws got oil Ste totarrties,talsolities and Friendship moves. And everything. Hey, have a"wick peek of our full le-page review in the middle of this verymai. We're dead proud of it...
BALLZamok* gavel a 'ma whore yaw coogot war aN1 a s a a s s a saohliors mahout baba sallossdi
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DINO RACED 32lading — oath dimisners. Isue exclusive Ant leek sleassid gyea the general picture.
SUPER STREET FIGHTERIS HERE!
s Westfor his analYO E MET TH I R • OZE n a s a l excavation
we've hod trembleNcart away horn Rad.
BRUTAL 80Gametek enter the Mega-CD arenaand bring a 'tinier bunny withthem. If Ws good enough forshell-wearing aquatic reptiles, it'sgood swoosh for mammals whose pactlooks like currants.
REBEL ASSAULT 66May The Force The le With You! The most
eagerly-awaited Mega-CD title of alltime is here, and we've hod firstcrock at it. Hey, why not read •what we think of it.-
V
FIFA CD 82STAR WARS CHESS 83Animated chess starring Star Wancharacters no less. Soon to tiefollowed by Doctor Who Ludoand Blake's Seven backgam-mon I'll be bound.
ASTERIX 76Yes! Vas! Yes! Ws a Master System game! Hoorah, soundthe bails! What? Ifs trap? Damn.
I-MEN 78Men in tights for your Game Gear? A scientific impossi-bility? Not if Acclaim are to be believed.
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hi JDDIINNaEDITOR
STEVE 'Mr MERRITTASSOCIATE EDITORLUCY 'Brush' HICKAUINART EDITOROSMOND 'Chilli' BROWNEPRODUCTION EDITORGUS 'Beardy' SWANDEPUTY ANT EDITORCLAIRE 'sweet thong' COULTHARDSTAFF WRITERPAUL 'super-smashing' BUTTONGROUP AD MANAGERMELANIE 'Herbal Hill' ROBERTSDEPUTY AD MANAGERSEAN 'less nee? NORMOYLEPRODUCT MANAGERNICHOLA 'memos' BENTLEYPRODUCTION ASSISTANTVICKY 'holdrags' JACOBSPUBLISHERMARC 'melonoma SWALLOWSPECIAL TKOIKS TO:Dominik Diamaad tarsuch a witty reply in CM—
EDITORIAL PIER: Platy Coin, 30-32lairingdoa Lane, London, IC IR 3AU.PHONE; 071 972 6700FAX: 071 972 6701SUBSCRIPTION ENQUIRIES: 0733 64146PRINTED BY: COOTER CLEGGCOLOUR: COLOURTICH, APTDISTRIBUTED BY: BBC FRONTUNEPRINTED IN THE UK
EMAP IMAGES 1994
SUBSCRIPTION RAINS (12 TSSUES)United Kingdom and BFPO: £3400Gverseas Surface Mail: E40.00Ahinail hrope and Eire: E44.00Airmail Zone I: £60.00Airmail Zane 2: E69.00BFPO: E34.00EIRE:04.00
MEAN MACHINES VGA is the ropyright ol(MAP Images. Everything belongs to us.Do pictures. Do words, Da design conceptsand tunny IWO straps and titles. Anyunauthorised duplication, use, trommis-sion or storage on electronic or otherinertia of this magazine may result inlegal action. You tell 'em boys.
COMPETITION RULESEmployees and their relatives of EMAPIMAGES ate not eligible tor competitor:mei.Editor's decision final. Mere is no tunnyway to extend ibis statement, it is afact.-1 want a Orel
GREAT UNANSWERED QUESTIONS OF OURTIME: Nos Band 9 Oh, and 10.IL What are hoe radicals' 9. Who pickedthe refs for the World Cup? 10. Does hereally wear a jacket with his face paintedon the bock? Egolkstkol sod...
DINGBAIS MESSAGE+ -1 J-1 0 1 • _b 3* MI:*
*-1_11). —11:34711**
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It has been aparticularlystressful issuethis month, but Iwon't begin tobore you withthe details —let's just soypulling off everyone of Modal
Kombat ll's Fatality, Ekibalityand friendship moves for yourdelectation caused more thana few grey hairs! Still, theefforts have been worth it, andthis month our unrivalledMortal Kombot II coveragereaches the review stage andreceives the full MEANMACHINES treatment withinour collectable 16-page pull-out. Also in this issue is SuperStreet Fighter, and fans ofCammy and ca. should bemore than chuffed with our 6-page review. Finally, the firstthing to hit you will be onextensive CES report, indicat-ing what's to appear in thefuture — and some of the new32-bit stuff is nothing short ofstunning. But more of that nextissue. See you then, me ormuckers...STEVE
SIEVE
NEWSHASILCHOCOMItFELONY!Readers following 'Cloire'schocolate valley', wherewe stick her confectioneryconsumption on our wall,will be dismayed to hearthat she is not playing foir_There hays) boon nvmoraus flagrant eatings ofbars while disposing of thewrapper evidence. Actionwill be token against theseoutrages!
•
HINTON HOCK!Update on our sojourn to Brighton last month As you remember,we promised to be on the Brighton Pier on a hot July Saturday,offering Konami goodies to anyone bold enough to demand them— and you did! Gus was accosted by numerous hopefuls bran-dishing copies of the mag (despite him hoving grown a cunning'beard of disguise' and eating donuts all the time). The result?Five happy gamesters, and the pics to prove it. But stem thosetears, as MEAN MACHINES will be riding out again — toBlackpool this time. Both Steve and Gus will be on the pier onAugust the 13th (a Saturday), armed with more games and good-ies. The some rules apply: accost us whilst holding a copy of themog and walk away with a Sony freebie. See you then._
A not atall stagedphoto takendeep inBrighton.Last monthsome when.
A "Ye u r 110111telGus Swan andclaim my copy ofCastlevarcia—•
tw 111 IP' f r .
SOWN MOTPeople often ask us where we go to eat (well they don't, but they could). Sohere's a quick guide to the MEAN MACHINES Good Grub awards.
REGIS SANDWICH BARInceptions, performance in the realmof white br ead sandwiches. Halves or;snorters a t year di i o n . Close tothe tube for year c l e n s *
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E Ifit VINYL INSULT111131
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ZAK'S
World renowned chkkenitaina paste(end two slices crusty, 'teasel ) endthe biggest range sif al l -day break-fasts outside, et, BreakinstWer ld.Cosy t o b l e-s h e r h v g a r r a nc o m en t s .
Sadly, Zak sulks • bi t i f you don't gothere every day..
STUDIOtife-savisto breakfast services inmasterful Marmite-on-toastexcellence. Hel len fl air when itcomes to lunchtime pasta. Piecefor coffee meetings.
CDs seem to hove become a bit of a thongin Editorial. So for we've hod Dennis Seaton(ex-Musical Youth) and Indian crooner JohnTrudell. Now Earache records present
und their debui 'Life ofDestructor' And boy, is it bad. Apparentlyinspired by video games it has charmingtrack titles like 'Digital Killing', 'Death Of AChild', 'Hiroshima' ond or, 'Joan'. Each is a selection of raffling noises, wailingand banging. Sounds like the council digging up the road outside your house.Nil Point.
. 00
Pik . 11 1.1 1 11 Al l. ri f THE 111 fROM FAME1
i 1 1.
The Kids muse on things they would like to
e invented, and how the world would hoveJCen very different if they hod...t EVE MERRE1-1
Humblitas Our Editor is, his contribu-tion to civiliscrtion would have beenmodest, "I would hove invented the lit-tle plastic tits on the end of your IcKesthat stop them fraying,' enthusesSteve 'Aren't they just the best? Thinkof the amount of laces we would gothrough without them And I'd alsoodd a magnet, so you wouldn't even need to tie them AndI'd invent the velcro shirt, too, with arms that came aft easilyfor hot summer weather,"CHOICE GAMESMKIC Virtua Fighter
CLAIRE COULTKARD"I wish. says Claire with a wistful lookon her face, "thot I hod been the fort todiscover chocolate. I would have beenCoulthard the Adventurer, bringing Labars and oven chips with a Southernstyle coating back from the New World.I would then go on to irmmt the calo-rie-free mars bar, which would alsohove a button on the wrapper to makeit invisible to workmates".CHOICE GAMES:Shining Force II, Rebel Assault
LUCY HICKMANLucy is unique amongst the team bythinking of an invention yet to beinvented. "I think its possible to makea personal flying suit using helium. I&Gem about it quite a lot, °dually. Itwould have to be tight block rubber,probably, to be air tight()" Lucy's boyf,Chris, came up with those keyrings-with-combat-sounds idea rears beforeit become reality. 'Ours would be special, with REALweapons attached neat bazookas. real machine guns and athroat-sloshing noise with nit& serrated-edoe hunting knifeincluded.CHOICE GAMES:MKIC, Micro Machines 2, Dune°
OZ BROWNEThe confident figure of Os OtOWneselects the Space Shuttle as his choseninvention o n l y the most complexdevice in the history of human engi•nearing! Os has noticed a crucialweakness in the current design "0you always notice how the files keepfalling off? It's obvious that the groutisn't strong enough, or they're gettingscene cowboy in to stick Item on. I'd octu U s e some wipe-clean heat-resistant Novymora poisoning instead and ovoidall that nonsense'.CHOICE GAMES:MK
ANGUS SWAN'I hove a great admiration for theinventor c0 the Bush toilet, ThomasCropper (it's truel r says Gus. -B u tthink I could improve on his inventionby making those push-button oneseasier to use, because let's fore it, theyain't gormo flush on the first attempt,and you gel besieged in the toilet withernbamassment I 'd also invent the sound-sensitive too,which responds to a handclap l i k e those alarm clocks'.CHOICE GAMES:Shining Force II, x-m e n G O , S u p e r S F ) ,
PAUL BLIFIONThe camcorder is the modem miracle
would like to have been'• le "I would hove mode them
, • like a packet of Smartiesnning/y, even the lens cover would
I . . . . .11 the aiekt16- .10 cp." th eside, to convince people it really
was the crunchesque chocolate pills. Iwould also remove the red light thattells people you ore filming, and I would lie in wait to film forthe Sun and News of.. (enough alniodyl)CHOICE GAMES.MK II
WA SEGA 7
SUMMER CISHello! Richard Leadbetter here. You might remember me, I used to be editorof this fine Sega-related tome until I moved onto the equally decent SEGAMAGAZINE. Still, enough of this banter — you want to know about the latestCES Show; what was good, what was bad and all of that. You want thehottest news from Chicago.First of all, pained though I am to soy it, Nintendo practically owned the show for two reasons. 1. Segodidn't have a stand as such (a small room in the basement was all we gat!) and since just about every thirdparty was in Nintendo's enclosure, they weren't allowed to show Sega gear. 2. Nintendo's Super NESDonkey Kong Country game is basically brilliant and was definitely the best game at the show, period.Still, there was plenty for Sego owners to get excited about, including the first public showing of the 32-bitMegadrive upgrade, now known officially as the Megadrive 32X.Sounds interesting? Read on...
M A M E 321: FIRST SHOTS!A pretty enorlmous Megadrive 32X development kit was in evi-dence at the CES Show. Imagine a tower PC, widen it about threetimes its length, put a little Sega sticker on the front and that'swhat it looks like. So what have coders managed to put together
so for on this system? Well, you've probably looked at the picturesalready. Now don your sturdiest incontinence underwear and readthis earth-shattering text. What's more we have even more linedup for the next issue...
IN'S UMW 31110113Julian Rignall (another ex-editor of
MEAN MACHINES) was
Itelling me how great this
game is supposed to be,and once I got hold of thispicture, my breath waswell and truly token away.Since golf is a pretty staticgame, the full graphicalmight of the 32X con be
-- u s e d to create visuals just• -----ieed....._..„..,a.m..... like this. Were really look-ing forward to this one...
STAR WARS ARCADESome early development shots. This is already looking good, butaccording to our source at Sega of America, there will be morecolours, more polygons and a greater turn of speed• How?Apparently up to a few weeks ago, developers only had kits withone of the SH2 chips installed. Now they can really get towork... Still, what was on show was pretty impressive already.
08 M M SEGA
METAL NWA texture-mapped game ofincredible proportions, this gameis less than five percent com-plete. It's just a rolling demothe moment. Expect to seevariety in the londscape alongwith texture-mapped robots (theone you're seeing there is a vebasic mock-up). Again, this dewas constructed around just oneof the two SH2s, which explainsthe game's current basic look.
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SHADOW Of ATIANlidShadow of Atlantis shows off the potential of the 32Xfor some incredible FMVaction, when combinedwith the Mega-CD. Oneto look out for,methinks... Having seen itin action, it reminds me ofSeaQuest DSV. We'll havesome more coverage soon.
What on earth is this? 1 1 'Dan t ask me, a in't got afive_
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FIRTH RAGING 0111111Again, a very early demo_ Originalcorn-op coders AM2 ore once ogaihandling the development chores,having already programmed theincredible SVP game. At the momethe game looks quite similar to theSVP version, but with a higher frarate (ie. its a lot smoother) and loadsmore colour. The team are currentlyadding a lot more detail to each frock— expect the finished version to be
NopelHowever,Sego ofAmerica puttogether thisdemo showingthe full-motion prowess of 32X, redigi-tising the intro from Ecco CD Lookspretty good eh? Gone are the days ofgrainy Mega-CD full-motion video.This demonstration was more than amatch for the digitised full-motion Jawsand Star Wars demos running on theAtari Jaguar stand.
DOOMDespite some rumours saying that 32XDoom has been scrapped, Sego ofAmerica did their best to scotch thisunsubstantiated slander at the CES. Thisis their vision of 32X Doom. At themoment, the actual game is underwraps. Expect less levels than the PC ver-sion, but smoother in-game action.Apparently this should be out byNovember. Perhaps someone should tellthe programmers as according to Emoilsthey've posted on the Internet, theyhaven't storted it yet.. leepers A bitfrightening when you consider that it'scoming out in November!
ACCLAIM ANNOUNCE 3211PRODUCTSWe've already revealed that Acclaim ore intending to bring Mortal Korribot IIto the 32X, but we have also found about another few titles in development.First up, there's Alien Trilogy — a game based on the "monster" series of films.Also, you con expect to see a specially extended version of NBA Jam comingyour way. Another title due to appear (which hasn't been officially confirmedyet) is Batman Forever. This game is appearing first in the arcades, usingSego's arcade Titan technology. Converting to 32X from Titan shouldn't posethat much of a problem.
jIBED 321UNDERWAYI've promised Sego not to give away too much here,but being the rebellious chap I most certainly am,here's a sneak preview of other 32X games comingyour way.
SUPER MOTOCROSSMore polygon action with 15 tracks and three differentclasses of bike. A 16MEG cart, if you're interested
TEMPOA musical grasshopper? That's the intriguing ideabehind Tempo. The new 32X sound chip pumps outtop-notch CD-quality audio in this cutesy platformer.
SUPER SPACE HARRIERSpeaks for itself really. An enhanced version of theoriginal coin-op using the 32X's super sprite scalingfacilities.
STELLAR ASSAULTNo details released at all about this one so far.Although the demo I've seen of a Frontier: Elite IIlookalike running on 32X could be this game. Wellcheck it out.
SUPER AFTERBURNERSee Super Space Harrier.CYBER BRAWLVirtue Fighter ISN'T (repeat, ISN'T) coming to 32X,despite rumours from Sega to the contrary. Instead,we're getting a similar-looking game based aroundrobots.
COLLEGE BASKETBALLNope. Haven't heard anything about this one, savethe name. At least you know whot type of game it'sgoing to be.
MIDNIGHT RAIDERSImagine Tomcat Alley with helicopters and you're get-ting close to what this CD-specific 32X title is allabout.
SURGICAL STRIKEIt's a another 32X CD title, but other than that little isknown.
WIREHEADSee Surgical Strike.FAHRENHEITConsidering that this is the first 32X CD title to bereleased, it's surprising how little has been seen onthis one (ie nothing). If Tomcat Alley was basically TopGun, Fahrenheit is the Backdraft equivalent.
MM SEGA 09
MA INVESTIN ROCKETSCIENCEFrom that headline, you'dthink that Sego have set them-selves up in competition withNASA. Which they haven't.What they hove done though isto invest heavily in a talentedteam of individuals who orepushing back the boundariesof graphics: 'bringingHollywood and Silicon Valleycloser'. They're promising tobring a new generation ofgames to Mega-CD. Check outthose graphics. Should besomething special, especially if32X CD versions appear,which is a strong possibility.As well as Mega-CD versions,Sega are also going to distrib-ute the PC CD-ROM versionsof these games in an all-newventure. Crikey. You just can'tstop those Sego people canyou?
ECCO IN Gil OnWIEcto II debuted at the CES, raising more than afew eyebrows with its smart graphics, super-smooth gameploy and suchlike. Basically, tho nlienVortex from the first game has made it to Earthand is again intent on domination of the cosmosEnter (cco, who must track down Hu& Vortcn, rInddestroy it for good. Helping him out is his newmystical morphing ability, which enables him tochange into other creatures, including a gull,which allows him to fly about!
10 PAPA SEGA
REST GAME Of NISNPChoosing which Megadrive game was the best atthe CES show is a bit of a toll order. Perhapsbecause the amount of decent 16-bit Sega gameson display could be counted using the fingers of justone hond.The best game was from the same people whodeveloped Sub-Terronio — German coders Zyrinx.Hard Wired is the name of their new epic, olthoughit was also known as Commando Raid at the showfor some strange reason riot fully understood by sci-entists... or journos for that matter.The game features incredible presentation (FMV ina cart? Yes!) ond is basically split into two sections.The first is an overhead helicopter bit which (anoth-er first here) fea-tures polygongraphics and tex-ture mopping!This is used todepict the veryrealistic land-scope (and noSW' chip either).The second sec-tion is a Gauntlet-style bit with incredible perspec-tives and calculated shadows. It looks as good as itplays and is basically ace.No news on any official UK release yet, but it'sinevitably going to appear when we're dealing witha game of this quality.
1 711
11111E.
HST GAME Of THE1110W, PART IWO
go to Sony's Mickey Mania,A special mentionpreviously knoas Mickey's 65Birthday. Youwant some ofbest 16-bitgraphics ever?You want decentplatformingaction? This hasgot it and thensome.Sony hove made us swear a vow of secre T h i sgame for the time being, but well have more soon.
VIRGIN'S LION KINGM S GREAT •Another contender for Goole of the Show, althoughnot too muchwas shown ofthe game. wasthe Megadriveversion of TheLion King.WestwoodStudios of DuneII fame) are per-forming the cod-ing chores, and let's just soy that this gome is look-ing extremely hot. There's some stunning animationand gorgeous graphics with loads of variety in thegame, too. There's a 3D buffalo stampede sectionthat looks especially brilliant. Examine these screen-shots and rest assured, for we'll have more soon.S990 are cortninly impressed by The Lion King, asthey're producing a Megadrive pack at Christmasbundled with the game, Huzzah'
CAPON HAVE APUNISHING SCHEDULELocated within the Nintendo enclosure, Capcomwere unable to show any Megodrive games at all.However, we did "get wind" of a couple of veryexciting projects.One that youmay have heardof in our GossipColumn isMegaMon: TheWily Years —compilation ofthe first threeNES MegaMongames !hatshould be a brilliant game.Next up is a conversion of an aging Capcom coin-op- Ihe Punisher, It s sideways suoiliny rip vi r iyi i iaction for one or two players, featuring both thePunisher (obviously) along with fellow Marvel hero,Nick Fury. Here's a pic of the game in action. Arewe nice to you or what?
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SAMURAI MINNMR M O MAlthough it hasn't been officially announced yet, itseems almost certain that Samurai Shodown isheading for the Megodrive and Game Gear_ AMega-CD version,being released bySony, has alreadybeen announced.This brilliant one-on-one beat 'emup, originallyreleased on NeoGeo, gave a newlease of life to thetired Streetfighter ll genre with many new features,including weapons for a lot of the characters!Expect to see a near perfect conversion for theMegadrive, minus the sprite scaling.
SUPER STRIIMEHIERIN GAME GEARSHOCKER!Yes, you did readthat headline cor-redly. Capcomhave droppedstrong hints aboutproducing a ver-sion of SuperStreet Fighterfor the GameGear. No releasedates or cart size specs have been announced asyet, but well keep you posted.
of
altilitet IS SERVEDThe JusticeLeague is DCComics' big namesuperhero team-up comic book,where the likes ofSuperman andBatman meet upto bottle theforces of darkness.Sunsoft have licensed the co r i e s aproduced a Street Fighter II d i n c o r p o I in gmany of DC's big names. Included in the game areSuperman, Wonder Woman, The Flash, GreenArrow and Batman. Oddly enough, the heroes mustfight each other until only one is standing. Only themay they do battle with the mysterious evil-doerbehind it all. We can't soy we've ever heard of aplotline quite as bizarre as that onel Having playedthe game, we came to the conclusion that it's okay,but nothing to worry Super Street Fighter or Mortal
MASK-A- IRONOne of the most stunning lookingmovies ever, The Mask, has nowopened in America to ravereviews. The story concerns aloser in life who finds a strangemask that enables him to morphhimself into an infinite number ofdifferent cartoon creationsThe movie looks terrific and THCIhove the license to produce theMegadrive version. And guesswhat they've done? Yup, you guessed it,yet another dull platform game. We can'texpress how disappointed we were whenwe played The Mask_
TRUE LIES ONM O MAcclaim hove the license to bring Arnie's latestflick to the Megadrive. True Lies is the story of asecret agent who performs all manner of daringmissions, while at the some time keeping his joba secret from everyone — including his wife(Jamie Lee Curtis). Only when the latest bad guyto come along gets 'interested" in Curtis doesshe find out Arnie's true identity, and then thefireworksbegin.Directed byJamesCameron, themovie looksabsolutely ter-rific andshould morethan make upfor the disappointing Last Action Hero,The game is still pretty early on in development,with Acclaim only showing small snippets of thegame in action on a monitor at their CES stand.What we saw looked like on overhead eight-wayblaster in a very similar mould to the BitmapBrothers' Chaos Engine game. We'll have morecoverage in MEAN MACHINES really soon.
Ill MORE WMNot content with WNW Wrestlemanio, RoyalRumble or Rage in the Cage, Acclaim are in theprocess of producing yet another WWF title.We had a quick play of an early work-in-progressversion onAcclaim'ssluild Lind Lanreport that interms of looksand eutompluy,WWF Raw (asit's known)
NEW STARTREK MOVIE:LICENSEANNOUNCEDOddly enough, the first Star Trekmovie license announced is theGame Gear version! Americancompany AbsoluteEntertainment are handling thetranslation. Little is known aboutthe game, but plenty is knownabout the film.The new movie is called StarTrek: Generations and startswith a scene from the Kirk peri-od, with the captain, Scotty andChekov launching on all-newEnterprise. The new shipresponds to o distress situationwhere a passenger ship iscaught up in a time vortex ofsorts. Kirk saves the ship, butapparently dies in the attempt.Most of the movie is set in theNext Generation period, wherea mad Vulcan is trying to masterthe vortex. Picard enters thetime disturbance and teams upwith a very alive Kirk in order tosave the universe. Sounds fairenough.The movie is already getting alot of attention in the US, owingto the popularity of The NextGeneration. Expect to see thegame appearing on ALL majorgaming formats.
1 :11P
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USHRA MONSTER TRUCK WARS POPEYE30 Megadrive truck gams Looked chum--pia4nting on Super NES.
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PENN IL TELLEWSSMOKE AND MIR-RORSA Megadrive gam. based °round therevealing comedy mogoc show. Me g o -,CDversion also planned
RAPID DEPLOYMENT FORCEMega-CD titlebased oroundSuperButtletarik
SUPER RATTEETANKGame Geer 3D tank game
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• t -••
RISE OF THEROBOTSGum* Geur version of the stunning-look-ing combat game
We've blown the lid off the CES thisyear, bringing you the hottest storiesHere's a round-up of the latest releas-es announced at that show, plus ourcomments on how the games in ques-tion ore progressing
STARGATEPh:Mormor bosed around great-lookingnew sci-fi movme
TRUE LIESArnie is backl Blaster similor in look to theChaos Engine. Magodove and GameGear.
WV4IF RAWGame Gear and Megoarive. I 6-bit versionis 24ME0, with four-players on-screen alonce
NFL QUARTERBACK CLUB '95Megodrrve and Game Gear too. I 6-bitversion looks quite similar to the originalJohn Modden game
NIGEL MANSELL INDY CARMeoadrive title Very little seen so tar.
• • • I I I • • • • • • • •
ACCOIAllUNNECESSARY ROUGHNESSMPlitadrive title based on very successfulPC g a m e
MATRIXOnly other new MegoOnwe title announcedby Accolade ai CES.
• • • • • • • • • • • • • • •
ACIIY181911SHANGHAI II: DRAGON'S EYEmiegadnve version of the beilliont puzzlegame Out on import very soon.
PITFALL: THE MAYAN ADVENTUREAll new Megadriveversion of the classic'80s gam. Looking alot like Flashback.
RADICAL RIXVery bizarre-lookingMegodove game ofthe platform variety.
•
IC
RETURN TO ZORKMega-CD version of the top-Se P CCD-ROM adventure game
IS DIRECTORsociety, Mod Dog style And domn thosepencil neck bureaucrats down in City Hall'
SPACE PIRATESStar Wars meets Mod Dog in anotherMego-CD shooting game.
MAD DOGEven more Mogo-CD first person perspec-tive shooting action
• • • • • • • • • • • • • • •
AMERICAN SAMMYVIEWPOINT*megadnve conver-sion of the NeeGoo's brilliant iso-metric 31) shootingg a m e
• • • • • • • • • • • • • •
AWN,' SOlIWORKS
SNOW WHITE —HAPPILY EVERAFTER'.Megodnve platformersure lo appeal toeveryone we're sure
TROLLADVENTURES
Megadnive platformertimilor to VOCIU•TYamusing Super NES version
AMERICAN N M
or
rew'
t-Ift W.• 4i!
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• •
CHAVEZ IISports title for Megodnve. Very littler e v e a le d.
TNN BASS TOURNAMENT OFCHAMPIONSBet you can't woit for this championmogodnive fishing simulation, eh/
SKIALIAGGER'S REVENGEOut early next year Very little known°boot this Mogodrive title.
• • • • • • • • • • • • • • •
POPEYE'S BEACH VOLLEYBALLGame Gear licenseds por ts g a m e B u t
r o p e y . ? V ol le y boi l TJust doesn't seemright, does it3
• • • • • • • • • • • • • • •
ATIO3POWER INSTINCTReasonably successfulVI I clone comes tothe M e g o O n v e
• • • • • • • • • I • • • • •
Atli
SHADOW OF YSERBILISInteresting-looking Megadrive RPG in themould of The Bards Tale
• • • • • • • • • • • • • •
CAPONMICKEY'S MAGICAL QUESTMegadrive conversion still not out, but duein t h e A u t u m n
MEGAMAN: THE WILY YEARSMegadrive compendium of NES MegoMontitles Should be very good indeed
THE PUNISHERAnother COOCOM coin-op gets emulated toMegodove Coln-op wasn't that hot to behonest
MUSCLE ROMBEPMegodrive conversion, o f c l a s s i c c o i n -o p
PAC-ATTACKIntr,guing mixture ofTens and PocPAan.Out alreody on SuperNES, coming out forMegodrive and GameGear
STARSLADEScaled down versionof th e r o i n-o p f o rMega-CO ownersLooks similar toSilphored in o.ocvtion
NagleU L UImagine Virtu°Fighter, b u t w it h the
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INMAN RETURNS £39.99 £25.00M AM A £3409 C20 00DRAGONS LAIR £39.99 £20.00ECCO THE DOLPHIN £39.99 £20.00FINAL FIGHT £31.99 C 1500GROUND ZERO HAAS £39.99 £20.00HOOK £39.99 £20.00JAGUAR XJ220 £29.99 £15.00JUSASSK PAM £39 99 £20.00LETHAL memoirs £19.99 £25.00MICROCOSM £39.99 £20.00ROAD HANGER C29 99 £15.00SHEPLOCK HOLMES C36 99 £20.00WOLF CHILD £29.99 £15.00WONDER DOG £39.99 £70.00
HARDWARE OPNIRSC19 99
SAEGADRIVE 7 WITH SONIC 3
WOW MACHINES C29 99
MIGADRIVE 2 WITH ALADDIN
MIGHT L MAGIC riele
CONTROL PADS
MUTANT LEAGUE ISOCAIY
*S11999
PESIPHERALSTuna icrodo
PGA EUROPEAN TOUR
CE2 ISTWED PAD LOGIC 3
PINK PANTHER
C12;CHImillA 3 JOYS/101.....-.
191 '94 £39.99
SO PROGRAM/AIM
SW ALE soca e C3A 99
*POSTA011t rAceume M r *
P/IX PAXALADDIN £39.99 C20 00ANOTHIERWOND C26 99 CIO 00MARLEY SHLIT UP A JAM DA 99 C20 00MISSY BOSCAT £24.99 £5.00CASTIEVAMA £17.99 £20.00CHUCIE ROCA 2 C34.99 CIS ODCOSAK SPACEHEAD C29 99 £10.00ECCO THE M AI N £29.99 £10.00MRNAL crsismrooeis £47.99 £25.00FIFA scKat £26.99 £20.00GODS C29 99 CIO 00GREATEST HEMPIWEIGHTS C49 99 E25.00HYPIRDUNIE C39 99 C20 CIOJAMES POND 3 £2499 £ 1 0
.0 0
AJIASSIC PARK C79 99 £15.00MEGA 1,0-MANIA C19 99 £5.00WOW MACHINES C29 99 £15.00MIGHT L MAGIC riele CI5.00MUTANT LEAGUE ISOCAIY £39.99 £2000PGA EUROPEAN TOUR £34.99 £20.00PINK PANTHER £39.99 £20.00191 '94 £39.99 £20.00SW ALE soca e C3A 99 £20.00SAITORN C39 99 C20 00SONIC 3 £49.99 £30.00SONIC SPINIRALI £39.99 £20.00steurrigince 2 £39.99 £20.09STREETS or RAGE 2 £24.99 CIO 00SUPER ITICA OFF £24.99 £10.00SUITERRAMA £39.99 170.00TOE JAM 4 UAL 2 C44 99 C35 00WINTER CAWS c19 09 CS 09WOES Ti M a INA .9 4
tai BDZOOL E i0,00,0
main characters mode out ol balls Initiallyquite p ro m isin g , °Ova l ly . On e f o rM a g i:Kir-m e o w ne r s to l oo k out for.
• • • • • • • • • • • • • • •
FLATMATES
EARTHWORM JIMDave Perry almost hi-'roily does it againwith another classyplatform game forMegodrive owners,
STAR TREK: DEEP SPACE NINEJoin the crew of Deep Spoce Nine in asideways scrollingadventure that looksrather promising
LX0SQUADFour-player blasterwith giant robots. From the creolors ofEcca the Dolphin.
• • • • • 0 . • • • • • • • • •
MYCOSIS
SCAVENGER 4Mega-CD translation of stunning looking
4 1 110 53 2
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PART EXCHANGEWELCOME
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IF THERES A G AME Y O UW A N T THATS NO T LISTED._
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• • • • • • • • • • • • • • •
NOWT SCIENCELOADSTARSc. Fi Mega-CD full-motion video spec-tacular created bycutting edge pro-gramming team,
CADILLACS AND DINOSAURSMore incred ib le g ra p h ics revea led a t C I S,but the gameplayremains on unknownquantity,
DARKRIDEsore fine graphics forMega-CD owners. Other thon 'hot, noth-ing announced.
• • • • • • • • • • • • • • •
= N i l =WOWAL U N SER JN R R AC iN G•
Megodrive sp lit -screen ra cin g g a m e basedon Indy Car racing
• .N.•111114..,%,
MEGADRIVE GAMES
N C AA FOOTBALL
Sports game forMegodnve. On e t ,tour playersOtherwise. little isknown.
NCAA BASKETBALLSee N C AA Foo tba ll.
STAR WARS CHESSStar Wars choroclorson a chess board,basically. Should be avery interesting Mega-CD title.
SONY INACISSIT
MALL RATSNowt revea led so f o r a b o u t th is M e o w:h ive
CHAMPIONSHIP POOLMegadrive sports title with up to e ightplayers able to take port
• • • • • • • • • • • • •
MARY SHELLY'S FRANKENSTEIN.'Megadrive and Mega CO product based
FREEP&P
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on t h e n e w m o vie pu ttogether by KennethBrannagh I t a plat-fo rm g a m e
NO ESCAPEDodgy looking plat-form game forMegodnve and Mega-CD, bosed on film,
THREE NOKIASKICKBACKMore
Megodr ive/Mego-CDaction. A film licenseOther than that kttle is known
• • • I • * • • -A • • • ;' I • • - • a 4
CHAMPIONSHIP SOCCER '94Again, for Megadrive and m e go-CD L i t t l eseen so for
ESPN BASEBALLTONIGHTFirst Mega-CD base-ball simulation Lookswelly good actually.Some very decent animation,
ADOIE51.
PHONE w o e *
ESPN SPEED WORLD RACINGExtremely dodgy Mega•CD racing game
EtilEglintNIktDYOU CAN wi n YOUR ORDER ON PIKE
OF PAPER If YOU PREFER! 4 46
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CHEOUES OR POSTAL ORDERS PAYAIRE To.3A I M I C K I IIIIIIINTSME III LID.5-9 PALINNO KRUSE ISAU VIDE I,LIED 139 SAG. W. TORIXSNERI
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from hell a t least in this early stage indevelopment. Hopefully. Sony will sort itout
Mogadrive behind Dornadt's Fl. Will be released by
BUBBLE AND SQUEAK
Domark in this country. Looking verypromising indeed.
Yet another extremely weird Megadriveplatform game
ROAD RASH IIGame Gear conversion of the hit
MYST Megadrove title. Al this stage. US Golds
Adventure that PC owners have been rav-ing about - ond now its coming for the
Rood Rash I looks a lot better.
Mega-CD Should be very decent indeedRBI BASEBALL '94Game Gear transla-
• • • • • • • • • • • • • •
TAIMIA
•tion of the Megadrivegame alreadyreviewed in MEAN 7 A,.MACHINES.S.
ESPN HOCKEY NIGHTMore ESPN Mega•CD action O n show atCES, and not looking that bad Not in thesome league as the EA series though
ESPN SUNDAYNIGHT NFLBasic looking Mega-CD American Footballgame. Madden'hasn't got much to worry about
ESPN BASKETBALLStill more ESFN Mego-CD stuff One tofour player ochon, out early next year.EXTERMINATORSMego-CD. Very little is known about this atthe moment
PRIME EVIL •See Exterminators.
SPECTRUM 1111108171
IRON HELIXVery interesting stro.l-egy title for theMega-CI) O ut in theUS on July, so expect a full review soon
AFRO THE ACROBAT 2Twice the cart capoci-ty means loads moreto see and do in thisMegadrive title Notlooking too bed at all
ZERO THE KAMIKA2E SQUIRRELA I 6MEG Megadriveplatformer basedoround a squirrel kit-led out with all sortsof weaponry andmartial arts Very interesting
DAZE BEFORE CHRISTMASUtterly dreadful Megadrive game whereyou control both Santo end his evil twin,'Anti Klaus" Ai l.. . noe lJUSTICE LEAGUEMore WI Megadrive action this time withthe likes al Superman and Boiman at yourcommand
SCOOBY 0 0 0Very interesting Megadtive arcade odven-ture in the mould of Monkey Island
THE D EATH AN D RETURN o r SUPER-MANSideways scrolling beat 'em up based onrecent Superman comics series. Very muchlike Final Fight. Coming soon for
14 MIA SEGA
E t — 1 1 0ememswei game I SA,
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KING OF THE MONSTERS 7Sideways scrollingmegodrive combatgame based on theNeo Geo originalDon't expect too much— the original gain* was crap.
• • • • • • • • • • • • • • • • • • • • • • • • • •SUNSUIT T I M M
SYLVESTER AND TWEETYGraphically. thisMegadrive toile isincredibly impressivewith huge sprites andd e c e n t C a r t o o n
action The quality ofthe gameploy isn't so hot
STEVEN SEAGALBasing a licensewound Steven Scrawl.Is a decent idea, butthe game itself islooking pretty dodgyat the moment
TINGINGENERATIONS LOSTIntriguing plattormingaction for MegadriveIt does bear morethon a passingresemblance toFlashback and X-Men
FATAL FURY SPECIALYes indeed, a GameGeer version of the hilarcade game, due ou•before Christmas.Should be interestingto compare with GG Super Street Fighter
SAMURAI SHODOWNA Game Geo( conversion of the incredibleNeo Geo combat game O ut early nerdyear
• • • •
asio**-
A 1 1 1 1 1 1m ,
• • • • • • • • • • • • • • •
1 • •;: 1 • ;•
A A l a
INTIRETTFNTARY LI ZARDSMcgadrive CCLOCia action game lui one ortwo players Very little is known otherwise
KAWASAKI SUPER BIKE CHALLENGEMegodrive b4k,na game coded by the guy
PGA TOUR GOLF IIAnother Game Geor conversion — looking
nght treat from our initial viewing at CES.• • • • • • • • • • • • • • •
THOTIME TRAX•Aegadrive title Litt le is known yet.
BASS IFISHIN'Another Magi:lame fishing title for twoplayers.
THE MASKDull, derivative plat-form game based onincredible movie
AK IRAAdventure RPG gamecurrently looking mostdire. Scheduled forMegodrive, GameGear and Mega-CD
SEM:WEST O WBased on American show. The Super NESversion looked intriguing, but little isknown about the Megadrive version.
JUNGLE STRIKEA Game Gear version of IA'; hitMegadrive title
URBAN STRIKEOddly, this is out al the same lime asGame Gear Jungle Strike Based on forth-coming Megadrive
• • • • • • • • • • • • • •
US GOI0
• • • • • • • •
VELOCITYSPECTRE VRThe cult Apple Mar
11•1* tk000 6 ko g n
CD treatmentNothing seen as ofyet
X
oto, 4164
WORLD CUP GOLFGraphically good-looking Mega•CD gall
41 • • • • •
9_11 A r rA t o
VIA GUM
BEAVI S AN D BU TT-HEADEven if you enjoy theMTV corloon, youwon't want to play thisterrible platformer.Coming out on Megodnve and GameG e a r
MTV SPORTS: EXTREMEA sports gamelicensed from a musicchannel? What abizarre idea Nothingseen on thisMegadrive title as of yet, save one screen-shot
• • • • • • • • • • • • • • •
VIC THAITOP GEAR 1Decent Megadnverood racer for one ortwo players Fast, slickand playable
Annudd
• • • •• • • • •
• • • •STONEPROTECTORSOdd sideways scrollingcombat game forMerged rive ownersNothing exciting to write home aboutDeveloped by the some coders who pro.grommed Megodrive Jungle Book
• • • • • • • • • • • • • •
DOUBLE DRAGON Vs THE SHADOWFALLSMore sidewaysscrolling action forone or two players.Coming Out forMegadrive and MegaCD.
TROY AITKEN NFLFOOTBALLMaaden esgueAmerican Footballgame for Megodriveand Mago-CD
NORM RESIGNS
• AA AAAn •tilE M o n ?I
IVAN STEWART'S SUPER OFF-ROADBAJA 1000New Super Oft-Road game with Bojo carsfor Megadnve and Mego.CD
• • • • • • • • • • • • • • •
V A,Al i ' e lm,. 1 .* * 1 0 1 e n O O P- i w w w 4 1 , * r m , l t • r t A tthe acclaimed Lunar. The Silver StarShould be out very soon now, so expect areview in on upcoming issue.
D O M A N I *REFLECTIONS OF FASHION
Domani shoes available from: Russell & Bromley, Charles Chnkard Ltd, Domani Retail Shops - also Domani at Childrens World, Jones Boo!maker,John Lewis Partnership stores, Milwarcts Shoes, Gordon Scot/ and main Start-rite stockists. Style shown: Axel.
E N C O V E R S T O R Y
of • z i l • • • •
'ae•,••
ith the dino-laden Jurassic Park already under hispie berg has returned to our cinemas with a more
iendly vision of the past. Yep, by the time ir
read this, The Flintstones moviebe playing all over the coun-
and, needless to say, ansed game is on its way.
teve jumped on to a passing•eradactyl for the complete
tory...
, 2 :• • ••• tst, . .
1 1 1 • 1 1 =1 1 1 1 1 1 1 0 E --
16mes'*'
RELEASE N O V I M B E R _BY S O N YparEPP—T---•GAME M I P E R F O R M _ J
PERCENT COMPLETE - - -IL]
PLAYERS
sI th
100t1 S l a t e
Cliff c a v e , announces he t , ndeportment intelligence test a Vi t , Barney.answer sheet for Fred's. Needless r e d winsthrown into a world of boardroom meetings, long lutable setretories — And his greed soon see him folkRubbles. In the mean time, though, and becouse of
,finds himself out of a job. It soon tranut to embezzle Mr Slate and the cornre. However, Fred eventually gets wind
rney, and sets out to stop him...
and isnd delec-with themolly lowhot Cliff
and leg it toof his plans,
M M SEGA 17
F or as long as I can remember, TheFlintstones have always been on telly. Evenas a mere ankle-biter I hove vivid memories
of Fred and Barney trying to outsmartWilma and Betty. Originally put togetherduring the late 50s early 60s to satirisethe problems of the time, TheFlintstones were the brainchild ofJoseph Hannah and William Barbera,ond Fred and his Bedrock buddiestook Hannah-Barbera Productions
into the big-time. Basically, whilstin the past cartoons had
been five-minute affairswhich ended with
one of a pursuingpair getting dicedor electrocuted, TheFlintstanes was the
animated equivalentof a sitcom. As such,
week after week, Fred and• B arn ey would go bowling, get into trouble at
the quarry where they worked, upset theirboss or their wives, and still find a solution in
time to go to their Grand Water Buffaloes clubmeetings. In addition, during the course of each
episode, numerous prehistoric versions of every dayappliances were recreated, with Mammoths acting as show-
ers, birds with long beaks doubling up as record players, andstone cars powered by simple fool power!
Such visual gags have been perfectly recreated in Spielberg's movieversion of The Flintstones, with Roseanne's John Goodman steppinginto Fred's skins, RickMoronis playing Barney,and ILM's stunning com-puter graphics ensuringthe dinosaurs taken forgranted in the cartoonwill wow cinema-goingaudiences. As Fred goesabout his every day busi-ness, Neradoctyls act asBoeing 747's, a pig isused as a waste-disposalunit, and a porrot provesuseful as a Dictaphone!The film's slim plotrevolves around Fred being pro-moted to the Board of SlateQuarries and used as a pawn in acorrupt employee's plans. Alongthe way, all the usual Flintstones gong are introduced, and in typicalstyle, Fred and Barney fall out!
As can be expected of what is being touted as THE movie of thesummer, The Flintstones is ripe for a Megadrive conversion. Ever
quick with the corporate cheque book, Sony hove leapt in tosecure the Megodrive version and this is what we EXCLU-
SIVELY sow_
AI&
' "bause me, Mr Mathieu., reald youpear, me towards Jurassa Park..."
1 11 1tWXLMAAAAAAAA!• The game picks up at the end of the film, with Cliff
holding both BamBom and Pebbles hostage somewherein Bedrock. As Fred, the player lumps into our hero'sYabba-dabba-doo-ing shoes as they prepare to embarkon o series of scrolling platform-laden levels Starting atSlate's Quarry, the Fred sprite relives the cartoon's introby sliding down a dinosaur's bock, and the first stagerapidly unfolds, revealing itself to be a sprawling eight-way-scrolling area, spanning some eighty screens. It'snot all platform malarkery, though, and as Fred nears..Cliff's hideout, the coders hove added a handful ofbonus stages and a car-based driving section whichsees Fred desperately trying to bounce Pebbles andBamBom across a busy Bedrock street using the soft r
1 of his car! l i M E M E
. , „ „ . . , • 1 0 ! O f t • e l Ippinhvb.••iikle4P •4111
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ZIN T1i IUNGLEIn all, The Flintstones spans 7 stages, each of which is broken up into smaller sub-levels. Following on from the quarry stage. Fred moves on to a iungle inhabited byall kinds of Neanderthal madmen, Velociroators (shades of another Spielberg filmperhaps?), and into Bedrock town centre, a volcanic cavern and Cliff's lair, with theassorted monsters changing to adapt to each level's graphical theme. Granted, thismay not exactly tie in with the film's scenario and goings-on, but DevelopmentManager and chief programmer, Mark Rogers, didn't want to be restricted by it:"it's all very well following the plot word for word," he offers, "but there's plenty of'
other potential within The Flintstones, tooThis way we manage to incorporate Fred'bowling by way of a weapon with Fredskidding the ball at the enemy, and canmake more of the driving scenes, too.Also, the film only features one main foe(Cliff), so we had to odd the assorteddinosaurs and cavement to keep theaction moving along,'
emonounousonournoloonsonemson
This it a pidoro of Sieve'snew company (Or. Good,
PIPUNXIMR3ALLIt
' I ILP
During the course of the game, the team hod con- Ilistant help from UIP, the company behind the film.We were given copies of the script ages ago, along
with sketches of the characters and their costumes,"says Mark 'However, LAP were far from strict. We'veiheard of licences where the company doing thegame can't use a person's face, for example(Ocean's Amiga version of Total Recall is o perfectexample), but we've had nothing like that. They'vealso given us early showings and kept us up to datewith flims stills, and we've managed to tie ourgraphics in with the general look of the game." Sowould they have minded if Fred hadn't looked likeJohn Goodman? "Yes, because the Flintstones car-toon is a completely different licence; Taito's, I think..As such, they did wont our Fred to look like JohnGoodman, but that's only to be expected — it wasn'treally that difficult, though, as our sprites ore formore detailed than any of post cartoon-basedFlintstone games."
MAi SEGA 19
These are sprites. Thesepear in the game. Theywe around the sueen.
•
301/N1nFAMILIARWhere would Fred Flintstone bewithout his trusty Yabba-dabba-doo? Thus, in order to keep hismany fans happy, Mark and theteam ore busy incorporating aselection of samples from thefilm, including the classicFlintstone quote. Similarly,Barney is also expected to makea cameo appearance and willhove a small speaking part,whilst 'BarnBam' will say thatwhenever prompted. Each levelwill also benefit from a selectionof in-game tunes and, of course,a version of The Flintstones sig-nature tune - as played by the 111BC-52s.
20 PAM SEGA
•1
"ISE D TriiiIn chorge of the design and coding of the Megadrive
Flintstones, is programming veteran Mark Rogers. Martescareer began in the distant days of the C64, where hewas part of the team responsible from Gremlin's classicThing On A Spring and Monty Mole platformers. After abrief sojourn at Ocean's Manchester base, he was trans-,ferred to their Californian offices, where he was given ttask of recreating Spielberg's Jurassic Park for the Super -NES. The Flintstones is his first Megadfive project, and hisnext project is an as-yet nameless Megadrive-32
'mg
Every kid's dream...every parent's nightmare!
P/OC- P:
He knew what to do witha million dollars.
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CROSS THE C O U N T !DAY AUGUST 5
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He fads, he burps, heflicks his snot — it's PaulBufton. With such anti-social behaviour, he wasthe only person capableof rolling up toInterplays' latest heroand taking him on at hisown game.
Originality has to be the order of the day in a
market dominated by platform heroes, andInterplay have certainly come up with the goods onthis front. Boogerman is quite unlike anythingwe've seen before. Adding a whole new definitiorto the word gross, the adventure is more than likelyto churn even the most iron-clod constitution. Setover twenty levels, our hero must battle throughlocations with nausea triggering names tike ThePits, Mucus Mountains, Flatulent Swamps, SewerCity, and Boogerville. Boogerrnan's task is to savethe Earth from the evil bad guy per-son, Booger Meister, who ishell bent on poisoningthe planet with aconcoction ofbad smells andsmeg. Takingthe BoogerMeister on athis own game,the coped herowill fight the tox-ins with his ownbrand of home-made gases andiuices.
Boogermanand his collec-tion of snot andfort-relatedtricks ore sureto make._ er,on impactwhen they hitour consoles inthe nearfuture. Stay -tuned for moredetails as we getpicking and flickingwith this unconven-tional computergame hero. If yourstomach is up to it,,that is... _
• - K I N P R O G R E S S
CUP OF C LEP311rCK
To achieve his array of body by-product attacks, Boogerman hosto charge his levels through finding collectibles. His snot metercon be replenished by getting hold of a big gooey lump of nosedirt. A can of beans will set those intestines brewing, and thehandy caches of chilli pep-pers stimulate flame-pow-ered fun that can lead to ourhero shooting off into the air.By collecting a milk bottle,the bogies will turn into whatare politely known to ourAmerican cousins as loogies.To you and me they're plainold green phlegm balk. Yum.
—.111L_
PLUFIGII ONWith the destruction of theevil Booger Meister as hisgoal, Boogermon must firstreach him But the path isstrewn with many a hazardand goblin type creature.Once the levels are complet-ed, it is essential to get clear.A task only surmountable bycollecting common house-hold toilet plungers. Puzzled? Well the answer lies in his abilitiesto knock up a quick, but sturdy ladder out of the sink and toiletclearing devices In a cloud of activity our hero can make his
% m y up to the next level and one step closer to victoly
BOOGERMAN
PUBLISHERINTERPLAY
INITIATEDGUST '93
RELEASE
FORMAIM I L I =7Z 1111
DEVELOPERS
PAM SEGA 2 i - -
W O R K I N P R O G R S S 1BOWEL MOVEMENTS
Along with the standard platform attack of jumping on the heads of your foes,Boogerman has on assortment of the most disgusting weapons you are ever likelyto see. The projectile attacks consist of flicking bogies and gobbing phlegm balls toeliminate enemies. Alternatively, he can go for the body gas special moves_ To takeon close range problems a small but polite belch will fit the bill, However, by charg-ing the power meter. Boogermon will let rip on almighty room rumbling burp whichwill clear any passage — literally! At the other end of the scale, it's bottom jinxesgalore when our hero's turbo-charged digestive system explodes releasing chuffs toput Johnny Fortpants to shame
-4,• I r t ! .
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IPINSSIMORO
41*
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A llotolou,' poostored Booporossowild-kotA hope fads ma lawy orVa la triable
SMELL CELLABoogerman's frolics ore brought to life with some finely-tunedanimation. At present the animation of the characters is runningat around 20 frames per second. But the final version* boasts onaverage 24 frames per second, picking up to a glorious 30frames per second for more important elements of the game-ploy. To generate a fully rounded bogey-flicking super hero, thedevelopers have packed over 1500 hand drawn animation cellsinto the character movement.
‘ ) HUNT DOWN
J A G I 0 I NAT
11001301-101WS•101—i*tollii-14141COME IN-STORE AND TRY JAGUARFOR YOURSELF - F R E E
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IL. ATARI6 4 - B I T
C T I V E M U L T I M E D I A S Y S T E M
• 64 EXPLODING BITS OE RAW POWER• UNBELIEVABLE 16.1 MILLION
SCREEN COLOURS• STUNNING PHOTOREAUSTIC
3D GRAPHICS• AMONG CD QUALITY STEREO SOUND**• 11 BUTTON MULTI-FUNCTION IMPAD• INCLUDES THE OUTSTANDING
30 SIM - CYBERMORPH
All MI C001-00CIASSIC CO1(011110FOR IHI IAGUAR64 PH PONERHULIST
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-!!" A t At u n d ou b t e d c l as s ic on the
miga, Cannon Fodder hasfinally found its way onto theMegadrive and from the earlyversions we've seen, it's lookinglike explosive stuff.
There's no storyline as such,just a constant deluge of shoot-ing, bombing, blasting, bazook-ing ond generally maiming andkilling.You control a non-specif-ic private army out to battersome evil dictator geezer calledEl Presidente.
You have a total of 360 menat your disposal lalthough youdon't get them all at once — ohno matey-boy, you have to earn'em). Every time you successful-ly complete a mission you getanother 15 men in a "queue".You only use about three orfour men per level, though, so if
Fancying herself as abit of a Kate Adie, LucyHickman immediatelyvolunteered for activeduty down at Virgin HQwhen rumours of a fullscale war on theMegadrive started com-ing in. Here's herr e p o r t . 1
a l * = I O N
SENSIBLE SOFTWARE
PROJECT
PUBLISHERVIRGIN
INITIATEDAPRIL 94
RELEASEDKEMBER '94
FORMATMEGADRIVI
DEVELOPERS
28 M M SEGA
they snuff it you can retry thelevel with other troops from thequeue. This effectively odds upto quite a few continues, andyou're gonna need them 1
11
because the latter group of the72 levels are rock hard!
With the aid of Uzi sub-machine guns, bazookas,grenades and — later in thegame —tanks,jeeps,ski-dus,
111onII 4
A ilex freesiseelere, Cowedheed is Seats.Elm a l m a ?
A Alm NgwEler's heeds&Sod Codes, I'm. f f. &Worm
out per.'
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boa* MeNee Pedlarpunka
heavy duty mounted guns andheavily-armed helicopters, themissions cover several differentterrains such as the Antarctic,Desert, Jungle, Moors andUnderground in the enemy HO.A s y o u p r o g r e s s , i f y o u M a n a g e
to keep one of your men alive,his ranking goes up and dra-matically increases the player'sfirepower. Many of the missions
hAk •e l m
pys. WsBee boxynears...ff
involve simply wasting all theopposing troops on the level buton others you rescue hostagesor blow up the enemy troops.
The strategy part of thegame comes into force whenyou split up your squadron.Some can be placed on guardduty whilst others go on theattack. Similarly, you can useone man as decoy while the rest
•
111
of the squad sneak past theenemy. V o w s
Originally pro-grammed by Sensible
41. Software (creators of A r. Sensible Soccer), this ver-
sion is being converted byPane!comp — the team ' I Presponsible for transportingPopulous onto Sega systems.But as 'Fodder's producer, PeteIF
IRK IN P R O G R E S S
t;
rW WI - - , _
OREN T R I M S GO TO 1WAR (ONE IS ALL THAT...) .41
onnon Fodder is obviously a war game so naturally you get
apons! Lots of weapons. How else would you be able toughter anyone or anything that crosses your path? Included in . .or arsenal is on unlimited supply of Uzi sub-machine guns os .
well as goodies like grenades and bazookas. The grenades ore .good for taking out long range targets while for good, cleandemolition fun the bazookas ore a must! Your 15-strong armyisn't restricted to infantry soldiers though; vehicles come intoploy on the later levels with the likes of jeeps, skidoos (a jeep onskis) tanks and helicopters, helping you to cross the tough ter-rains faster than on foot and inflict even more death anddestruction. Some of the ground-based vehicles can even beused to run down the enemy and contain their own weaponry.Oh, and keep an eye out for the self-detonating sheep!
".•
DO lot floatael laddr off meibioody lospocrool...
Hickman explained, Sensiblehas no intention of losing its
baby and the guys downin sunny Cambridgehave to approveevery stage before
release. There shouldn'tbe too many problems
though — it's a very faithfulconversion although withenhanced graphics to take into
Alt AILI L m a r — a-= 1 1 1 1 1 1-
l T 1 1 1 1 W- 1 -7 1 1 1 1 1 1
111
lotio, 1W the helitentor "faithmoors be the interior* Pm wirwilL
•
Three heroesleek es inmeeroomet atdisk loodoes41;:alA Lod of6.11111111111 1 1S 41 1 1 1 1 1den, the hymnforo to mink*
te,td.
Vz
M M SEGA 29
Mr 9, 8 , 7 , 8, 5, 4 8, 2, 1--• ColltaUlD
reedy or nett11
30 M R SEGA
g ib
4
account theincrease incolours from
16 possibleonscreen forthe Amiga to
64 for the. Megadrive. 1mi
Funnily-410r- y IP enough, it wasAm
the sound whichgame them the most problems.Said Pete: "The Amiga versionhas a lot of sample sounds suchas cracking ice and birds flyingwhich really made the game. ittook us a while to find a goodmusician who could recreatethis on the Megadrive." In theend they chose Alistair Brimble,an Amiga specialist responsiblefor the likes of Mortal Kombas,
•
%ANHIDEYOURSELVESWith all the recent controversy about blood and guts in videogames and promoting war and violence, how do Virgin justify thexercise in mindless violence? Pete explained that for from pro-moting war, Cannon Fodder is actually anti-war and takes a veironic viewpoint of the whole thing. He said: The game is verytongue in cheek and tries to show that violence is pointless. Weinitially hod trouble withthe British Legion whosaid that using poppieson the title screen was inbad taste. We eventuallychanged it to be morelike a real poppy insteadof the stylised BritishLegion version,"
1 11 11 11 11 11 11. ,.
LOT ist SFIVICE
M,1411111 2
JOOLS
Terminator 2 and Dragon.The game will be supported I I
by the Sega Mouse and Pete -said they had ensured that allthe unique humour of theAmiga version is still packed inthere (although some of thenaughtier mission names havehad to be toned down to get itpast the Sega censors).
So what makes this game sospecial then? Pete said: "It'sreally, really playable — defi-nitely the most playable releaof the last 18 months It'll pro-
vide 50 hours of gomeplay atleast which is pretty spectaculareven for a console game. We'vespent a long time getting it per-iod and I think it's the epitomeof good English development."
Okay, that's it For now butbe assured that as soon as wecan we'll bring you the first fullreview of this potential corker.
111111PP.-
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I
116431111T C A N T R I D O
G GAME RERENT THE LATEST GAMES
AT BLOCKBUSTER AND RITZ.
(Sorry/ u na va i la b le . )
•
111
1
As the MEANMACHINES crew sokindly point out asoften as possible,Lucy Hickman's look-ing a bit prehistoricthese days so she wasconsidered the perfectcandidate to flip backin time and take anose at Codemasters'latest dinosaurdoings.
I I T h e r e ore many, many racingi games for the Megadrive —• 1 0 D m e good, some bad and some
decidedly mediocre. Originality isundoubtedly the saving grace of H. ,many games and in this realm,Codies' own Micro Machines(and pending Micro Machines 2)immediately spring to mind. Nowthe firm wont to bring similarflair to this new 16MEG offering . .— DinoRacer.
The first original feature thathits you is that it's a racinggame... without any vehicles. Isuppose it makes sense really, asit's set in prehistoric times andthey hadn't invented the wheel
Ithen. Thus, the trick is to run like
nutter around the track usinger your plates of meat or the
back of a user-friendly dinosaur.The game is a 3D split-screen
affair with one or two playersprogressing through the manyisland tracks facing the obstaclesthe different terrains throThe story line revolves orthe King of DinoWorld inviting2 1 1 . 1
• -
various tribes of this long agoland to partoke in the famousDinoRaces which weave aroundthe world and end on the stepsof the Royal Palace. The winneris then ceremoniously awardedthe crown and becomes monarchof the realm. s e 4 0
The player controls the cavepeople, each of whom has indi-
111011111dual strengths, but not the'dinosaur. As such, although the
player can make their dino lump,it won't jump as high as the riderso if you're not careful you couldend up biting in the dust. In a lipsimilar way to Mario Kart, youcan attack or barge other oppo-nents in a number of inventiveways. The games not due Outuntil early next year, and as you
i 'el c a n see this is in fairly earlystages but you can be sure we'llbring you 1 1 1 1 1 . r- •••• nwe get i t1 1 o as
J I M M I E32 MAI SEGA 1 r
The programmers have tried to make the tracks as varied aspossible, with unique daunting tasks to conquer withineach For example, on the Glacial Island, racers ore upagainst slippery corners, cracks in the ice, hungry DinoFishand even a mammoth or two thrown in for good measure!On the Furnace Island, things really start hotting up whenvolcanoes spew out huge boulders, Similarly, whilstwhizzing around the Swamp Island, tracks are blocked byvegetation which the racers must eat! However, the morethey eat, the slower they become.
silk
This is Rock hinny!. Ws rock 'sodcod it's got rocks on it.
- ,
111•111111LPROJECTDINORACIR
PUBLISHERINITIATEDM O W '94
RELEASETIA
IORMAT
DEVELOPERSMAXIMUM EFFECT
CART SIZEI U M W A I r
• • • 1 1 1 1 1 1 r 1 p 1 M 1, ,
binamimmill1611111—111r - - 1 1 r
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Excuse me Mr Fluffy Elephant, can G o o d i e sdireit me to the nearest Wet? g a l o r e are up for
grabs in Stret's
I s lop.
Between playing each island, the player tackle a bonus sec-tion which involves being strapped to a pterodactyl in a prim-itive form of hang-gliding. By gliding above the ocean, youcan now collect more coinage, which just happens to be drift-ing round, for use in the next level.
The hostik natives of Ifillerge Islandhurl rocks and try to pinch your dine!
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Winning races brings in cashwhich, as in all the best rac-ing games, brings upgrades.These con be bought beforethe skid from Stan's mostexcellent hire shop. Here's ataster of some of the goodiesin store:
HELMET :This pi otectsagainst TailSpikes. Itmay also beused tocrashthrough rocks etc insteodjumping them and losingcontrol of the dinosaur.
TAILSPIKE:These swishanything try-ing to over-take. Whenhit with oneof these it's worse than losinga barging contest (which isdamn bad)!
BOOSTER:During nor-mal acceler-ation, thesegive theplayer thatextra bit ofoomph. Use to gain a headstart at the beginning of arace.
ARMOUR:Armourgrants extraprotectionand meansthat if you'relosing abarging contest you won'tsuffer speed loss
ICI BOOTStThis tastefullydesignedfootweargives addedgrip in icyconditions.Particularly handy on theGlacial Island. Funny that.
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IDesert I s l an d i s a lm os t i mp es si nt le without upgrades. As
you aro we, past competitors have already found this NM i t .
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•T. NM SEGA 33
i U
r — -GAD GAMES. 20A BELLE VUE,Please send me a free SOCCER£5.00. I understand I am underNameAddress
•
BUDE, CORNWALL EX23 8.11.SUPREMOS intro pack worth overno obligation to play.
Tel no
P o s t codeFavorite Clubs
PLAY BY MAILIts the fantastic way to play football by post.All you need is a rule book, pen and a stamp.With our beginners guide you'll soon be making all thedecisions that give you control over your club.Promotion, fame, fortune or relegation - it will all be inyour hands!
(TamesYour guarantee of value
HOW DO I START?With your FREE introduction pack you'll immediately begiven a game position and first weeks results. Using theturnsheets provided you select your team and tactics foreach weekly game. Then, send in the turnsheet to usbefore the deadline when your instructions are processedby computer. We mail-out your clubs results straightaway, alongside a new turnsheet for your next fixture.
WHIP SOCCER SUPREMOS?Besides being the biggest and best play by mail game inthe world, by sending in this coupon-
YOU WILL RECEIVE*A full colour comprehensive rulebook, including abeginners guide to postal football management, worth£2.00An immediate game position, worth £2.00.Your club's week results, worth E1.65.
• A free 24hr phone hotline and fax line to contact theteam of professionals that referee and run yourmatches!Reasonable weekly results prices at only E1.35 orE1.65.Regular newsletters and news sheets.Over 10 graphically laser printed pages of resultsevery week.An extremely realistic and detailed game system, thatcontains everything you'll ever want from a game,plus much, much more!
5 GAMES MASTER LINESA unique service for personal callers for advice,updates, results and much more.
Calls are welcome evenout of school times.Open all week Mon-Fri8am-6pm. Sat 9am -12noon.
SEND COUPON NOW MsGAD GAMES 20A Belle Vue,Rude, Cornwall EX23 13.ILAllow up to 7 davs delivery
YOU WONTSEE 11011EIA/ TH SPOTS.
Getting spots was no big deal. But given
the choice, I can live without them.
Its been a while since I've had one.
Nowadays I use Oxy* (lean Facial Wash.
191,FACtALWA SH
- - - - _ — • • • • •0 4 1 •
Twice a day, morning and night — no
more soap and water for me.
First, I wet my hands and clean them
thoroughly with Oxy (lean Facial Wash.
Then I lather up some more and rub it
all over my lace before rinsing it off.
Always redd the Wel Oxy 10 (oordios Benzovi Peroxide 4101Y and 0X1(UTE d r e trodemdrks.
That's It. That's all you need to know
about how to get clean, healthy skin.
And how to keep it that way.
Of course, even when I'm really careful
a persistent spot can slip through the
net. And II one does, I just use some
Oxy 10. But I hardly ever have to.
HARDLYEVER.
U N B E A T A B L E
T R E A T M E N TF O RS T U B B O R NS P O T SA N D A C N E
O X Y C L I T E c o 0 6 6 6 6 6 0 T O N J PA I K I N I ) N I
S T R E N G T H
RELIEMil l t _ NOVEMBERBY ' 11111rPRICE ' 4 1 1 m 1 1 . -, 1 1 1 1 A •GAME 1lPII P U Z Z L E
PERCENT COMPLETE1 P01 11 11 11 11 11
I t must be wonderful to be a lemming. Wanderthrough life being cute and furry, eating grass
and stuff, and then, if your wife/ husband/ mum/dad/ lover upsets you and you get a bit of a cobon, you leap off the highest cliff imaginable andmake your loved ones feel guilty for the rest oftheir lives — absolutely bril-liant!
Psygnosis obviously like thisconcept so much that they'rereworking their original smashhit game and releasing asequel for the Megadrive, aptlynamed Lemmings 2: TheTribes. Okay, so how can theyimprove on the original?
Well for starters, Lemmings2 has a plot The sickly-sweetintro tells us the Lemmingshave now split into 12 tribesand temporarily put their suici-dal tendencies on hold so theycan live in peace and harmonyand all that happy crappy.Each tribe possesses port of a special Talismanand the story kicks off with the tribes striving toreunite and make the Talisman whole again inorder to avert a monstrous disaster. This changein their routine has naturally freoked out ourfurry friends and sent them screaming towardsthe highest ledge. It's your job to play the FairyGod-Lemming and prevent the deadly results ofthese mass dashes.
E G A D R I V E P R E V I E W
are now over 50 lemming skills of six main types; wind skills, groundving, building, shooting, movement and miscellaneous. Many are yank
ations on the skills of the last game but others, such as the flying lemmings,ore a radical change with ballooning lemmings, lemmings on magic carpets
•zind even a super lemming who pulls on a pair of pants over his trousers andoots off like a bullet. Most of these need the new fan icon to direct their
course. The shooting lemmings are great fun, too, with a flame-thrower tobust through walls and a bazooka lemming which seems to do little exceptdaze your fellow lemmings but proves extremely amusing! As before, someof the skills are permanent while some con be changed. One innovation,though, is the combination lemming. For example, a stone-thrower lemming
ill lab further if he used to be a runn
,211111•111116..
•• •• • ,
lf
e l r
P
W E P R E V I E W
• •• •
• • *** * *** • • • • •
• ••
the first Lemmings game you had to get acertain percentage of lemmings past the postbefore moving to the next level. This gave youthe luxury of wasting a certain number if that'swhat turned you on. In this sequel you'reawarded a gold, silver or bronze medal accord-
*
• g to the number you save. Even if you just,IN e one lemming you can progress to the next
vel. However, you can't finish the game prop-erly until you've got a gold medal for everylevel.
4 :A ( . • ••111 I S 1 0 1 0 • • • • • •• I t /45. • p ••• • • % w
Menswear? Yes sa,up on the 3rd Hoer justpast the toy dept.
MASTER LEMMINGYou 8bit owners out there will be pleased to hear
Psygnosis ore releasing Game Gear andster Systems version of Lemmings 2: Thebes. The game's pretty similar to the 161130nversion with the some level map and number
of skills. However, 8bit machine restrictionsmean you con only hove eight lemmingsonscreen at the same. Still, it doesn't seem todetract too much from the gameplay and it's stillon the way to being a hot game as you may beable to gather from these screenshots.
MAI SEGA 37
TR E S ANDTR T I O N SThere are many more regions in this new game to explore — allcarrying the characteristics you might expect (buckets andspades for the beach; snow and ice in the polar region; and cas-tles in the medieval zone) and many of the pitfalls that youmight not, such as catapults, springs and cannons. Here's a maptelling you of the regions to be tackled:
1 • - Y I P.11•• • 1,4 %%au,:
• • ! i p • 1.: Y4
Look closely and you tan see Prince Charles crashing his plane into Balmoral.
A aht 1%•
i t 4 1 0 1 •01111,
Conclusive proofthat Columbus waswrong and that worldreally is flat
Caine under the guise alSitadowland, this is
4 actually a short cut toOr's house.
'IR T INWITH TWO FEAST WRAPPERS
Two people can have a go at Karting for the price of one at any of the Karting Circuits listed,on presentation of two Wall's Feast wrappers. Offer closes on 30th October 1994.
A VERITABLE BANQUETON A STICK!
0509 881667, Camborne Karting, 0209 711993;Cardiff Welsh Carting Contra, 0222 711475; Chatham
Buckmore Park Karting, 0634 201562; Chessington4 0 1 h : Challenger 2000. 081 241 0123. Chester TM Circuit,
0244 531652, Clapham Playscam Pro-Racing,
• A •e\ O i l 498 0916; Co. Antrim Kart Valley, 853377; Croydon• A t l a n t a Raceway, 081 688 4215. Fortham Spitfire0 d o o r -Karting, 011 193 2104. G l a m uu Karlin° Indoors,
1 / 0 d s 031 665 6525: Glasgow Scotkort. 041 641 O M ;Gloucester Karting Centre, 0452 311211, Grantham Grid,
0476 76427; Guildford Go Karting for Fun. 0483 440524;Hereford Speed Karting, 0432 340202; Ipswich Anglia
Indoor Kart Racing. 0473 240081, Kidderminster ScorpionIndoor Karting, 0562 863411, Leamington Spa Karting Arena,
0926 888112; Liverpool The kart Circuit, 051 448 0975; LiantwitMajor Liandow Motor Leisure Centra, 0446 795173; Maklenhead Kart
Trait 2000, 0628 32232. Milton Mynas Magna Karla, 0908 644844; NorwichIndoor Karl Centre, 0603 486655, Oldham Karting North West. 081 624 9221;
Reading Pr•rniet Kartino. 0734 448446: Rochester Fast Lane Lersura, 0634 713383;Rotherham Tram Motor Sport, 0709 837878; Shepherds Bush Daytona Raceway.
081 749 2271, Walsall Grand Prix Karting, 0922 724252. Woolwich Race Pro, ow 311 3151.
k e l l a : • Bristol Pro Sport Karting,0275 817011; Bu - t h e - W e l d s Formula 1 Karting,
This offer will not be available in conjunction with any other discount scheme or special offer.C he ck w i t h circu it s fo r m in im u m a ge in o rm a lly 8 ye a rs), p rice s a n d a va ila b ilit y.
Parental or guardian consent is required for under 16's Nor m al circuit l'ules will apply.
110
W s . 30 affair, which can even be playedon modem if it takes your fancy, with allsixteen balky characters pitching theirunique skills against each other in a varietyof locations. It's the Streetfighter-esqueone-on-one fighting method with the victorgoing onto the next opponent and the loserbreaking down — literally — into hundredsof litths bails which scatter around the floorwhile the winner does a little victorydance.
As you can see from these screen.shots, the 3D approach seems to workquite well with the fighters gettinglarger and smaller in perspective asthey move backwards and forwardsinstead of just left and right I lk . theusual 2 0 side-scrolling fi ghtinggames.
There's also a n action replay packedin the re so players can examine the i rtechnique over and over again andyou can also morph between characters as aspecial move. Taunting plays a big part inthe fighting strategy too — rude gesturesincreases the punch power of the next play-er to land a hit. Several taunts in a rowhave a cumulative effect causing motordamage when perfected. Balls is lookingpre tty damn cool so fa r , how i t plays we 'l lreveal in a future issue of MEAN MACHINESin our in-de pth review.
40 NIM SEGA
S ince the Megadrive was invented there ha - a e e nenough beat 'em up releases to form a small planet— complete with moons, suns and a few stars for goodmeasure. Accolade has now decided to lump onto thisparticular bandwagon and has come up with what canonly be described as a load of old balls or, more precise-ly, Balk — so called because all combatants are com-posed of spheres.
Each character has a basic selection ofpunch, kick and lump moves, each of whichIs activated by the A, B and C buttons.However, when these are combined, thegame really starts to tome to life. Forinstance, a combination of the jump buttonand one of the directional controls sends theplayer's fighter flying lust about anywhereon screen — even behind where the pla y e rviews the action! Similarly , should one ofthe players cop too many hits, they can holdon to their opponent for dear life,temporarily stopping them landing anybl ows.
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Naturally, the fighters have their own special moves — around 15-20•tech. The ballerina, Divine, for exampla, grabs and spanks baropponents or simply floors them with a lethal pirouette; the gorilla,Yoko swings back and forth from imaginary trees (not even steppingI . eat his imaginary bananas or speak to his imaginary friends);Tsunami bully charges, karate chops and performs flying somersaultkicks; while Kronk carries out his Krenium Krunch which involves
battering opponents with his club.
PAM SEGA 41
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42 PAM SEGA
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K onami's love affair with cartooncharacters is set to continue withAnimaniacs, an all-new platformproject we can expect to see at thetail end of 19 4 o r e a r ly n e xt y ea r .
Looking at the twinstrands of animationand platforms, twoelements featuringheavily in every bigKonami game of thelast year (well, exceptHyperdunk and Zombies), you'dexpect the ground to be thoroughlycovered. Sp how are Konami aimingto breathe life into a genre verymuch their own?
Firstly, the Animaniacs characters ore a prettyhot property. The sort of American importDisney-esque capering animal trio we Brits lapup, they carved a niche for themselves as the onewatchable part of ITV's What's Up Doc? (aSaturday morning TV show marginally lessunpleasant to watch than having root canalsurgery).
In fact, we're talking Post Modernist cartoon-ery here, as the Warner threesome spend theirtime commenting on cartoon cliches as they try to'find work' within a fidional cartoon studio (see,it's all deconstructionism and ironic analysis —SNIP!). The game fits snugly into the cartoon'spattern, as the characters tromp around a studiolot of separate sound stages, each housingscenery of familiar cartoon/film locations. As thelikes of Vic Morrow could tell you, film sets aredangerous places. Diverse props and construc-tions threaten the party, along with irate studiosecurity. Although the gameidea and a fair number oflevels are in place,Konami are renowned formaking major changes inprojects as they advance.Let our preview informuntil the full MEANMACHINES review is avail-able.
.6 Progress not possible beyond thispoint unless...
-.you wog* out bow to put the trio'spowers to work.
1
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1 1-mo r TRIUMVIRATI lir
Konami have used the triple-star element ofAnimaniacs to their advantage,rather than finding it a problem.During the game, the three sticktogether, with you selecting aleading character. The impor-tance of this becomes apparentwhen you acquaint yourselveswith each 'toon's abilities. Thebig guy (Vokko) is excellent for
pulling and pushing heavy objects about; thesquat one (Wakko) wields o huge hammer;and Dot, the girlie, has feminine charmswhich she uses in best 'girl bunny' cartoontradition to charm in•game characters. Thegame structure complements this set-up,with a fair degree of lateral thinkingneeded to pass some of the areas.The closest comparison could bemode with Virgin's Lost Vikings, asatisfying arcade adventure whichcame out earlier this year.
Animaniocs could spring into life withits appealing graphics and mix of both
thought and trigger-led play. Oh, ond it has asense of humour.
A k this port of the Indiana Jones experiente. ironic cross-seeding of movies; or just re-using the sprite? Discuss.
A In toon world, the word 'Senster• Iles no meaning.Terrorists carry large cherry bombs in their hand luggage.
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MOVIE MANIAThe six studio lots of the game house individual movies in produc-tion, split into various plot chapters. Moving to the next chapter issimply a matter of moving to the right-hand exit. Al the momentthe two complete stages have a Spielbergian feel, with TheAdventures of Dirk Ruggert (subtitled Bungle in the Jungle l lookingfor all the world like an Indian Jones adventure, and a space epicsend-up paying homage to the Star Wars trilogy, where the triohitch o ride on spaceships. To remind you that you're in themovies, there's the constant hazard of studio security, and obstruc-tions in the shape of film equipment. With the early stages shap-ing up to have eight chapters, this is working out to be o prettyhefty game. But what other film spoofs will find their way into thefinal version? Dinosaurs, perchance? Extra-terrestrials? Or per-haps a tribute to Kieslowski's Three colours trilogy...then, againperhaps not.
MM SEGA 43
E G A D R I V E P R E V I E W
emprDo you want to know how TimeWarner's latest blaster got its name?Well, when SCI (then known as SalesCurve) started writing the originalMegadrive version of SWIV severalyears back, they had hoped torelease it as a sequel to anotherblaster, Silkworm, which they hadconverted from a Taito coin-op forVirgin earlier. However, copyrightsbeing funny old things and all that,Taito pooh-poohed the idea, leavingSCI without a name for their rathersmart vertical scroller. After a bit ofmucking about, Silkworm II becameSWII and, skipping a sequel, SWIVI
Now, some four years after its Amiga debut,SWIV is heading for the Megadrive with on all-new 'Mega' prefix! Spanning seven stages, MegaSWIV is a blaster of the 'old school' with the play-er guiding a hi-tech helicopter into power-upsand bosses galore whilst battling through skir-mishes with the expected reams of ground andair-based foes. However, in order to add a littlesomething new to the proceedings, Mega SWIVhas a rather inventive two-player mode where asecond player gets to grips with a jeep and, assuch, must avoid any ground-based hazards.
So far, only one level exists with SCI busycramming the rest into the /MEG cart. Expectedfor a November release, a review should followshortly..
A As Budgie neared the seemingly empty gun turret his,rotors blocked out the noise of the inhabitants giggles.
11 4 4 N M SEGA
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For MI details of prices and distributors contact:Leda. •ucts Ltd., S•son's Hou Railway Street, Herd
SN8 —6 ButtonIndependenand Turbo Fire
VIDEO OMNI ACCISSORIIS
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Multiplayer Adaptor—Up to 5 player actionon multi playergames for SNES
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NAVE YOU MISSED OUT ON A BMX ISSUE OF RETAINS BEST-SELLING SEGA MAG? IF SO, ROWSTHE TIME TO FILL ANY HOLES IN YOUR COLLECTION. BUT BE QUICK, AS THEY'RE GOING FAST...
PLEASE SEND THIS COUPON WITHYOUR PAYMENT TO MEAN
MACHINES SEGA, BACK ISSUESDEPARTMENT, TOWER HOUSE,SOVEREIGN PARK, LATHKILLSTREET,LEICMER, LE16 DEF.
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M U M USA MI111101MNIMSATURN:FULLAPIC
MAY 94 ISSUE 19Le 1 1•• LMIo = M A I K W O HM
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N A M E* * * ** * * * . . • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • • Oe-11.00
* * * * * • • • • • • • • • • • • • • O a 1 1 1 • 0 0 0 . 0 O M .
• -• • • • • • • • • • - • • • • • • • • 1 1 • 0 • • • • • • • • 0 * • • • • • • • • • • • 0 0 . 0 0 0 . . 0 0 • • • • • • • • 0 . 0 0 0 0
Look ,0 are s I r s r ) .cats co..; i n t o The country!Some UbA Jaguars have been
imported info the UK unofficiallyThis imported product has been menu-
tor Amerta and is notArompatiblewith UK Jaguar p M e n t Look out for the UK sticker
above on The Jaguar p r o dtWc y o u b u y
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AWESOMSOFTWARE
The re a re a lm o st 1 0 0companies in partnership with Mar.Ion Jaguar software. with ove r 5 0cartndge ta le s in progre ss T h efollowing are the Current tales yeahM a ns re lease da te s R e turn thecoupon for a full listCrescent Galaxy • NOW E 3 9Evolution • Dino Diodes • NOW E39Ralden - NOW E 3 9Tempest 2000 - NOW E 4 9Worenstein 30 • AUG '94 E 4 9Alien v Predator • SEPT 94 E 5 4Clik Drive • SEPT '94 E 4 9Kasumi Nina • AUG 94 E 4 9
• Redline Raong • AUG E 5 4Brutal Sports FootbaN • AUG 94 E54
11 Doom AuGTBC
Rise or the Robots • SEPT 94 E49Tiny Tools Advemures OCT 54 E49
ACCESSORIESJaguar Controller E 2 4 . 9 9Composite Monitor Cable E16,99R; Switch Box itee Calle E16, 99.•-oart Cable E 9 99
11=MEPP• • ,A T
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THE WORLD'S FIRSTThe 64-bit Jaguar is hereto make other gamesconsoles look prehistoric!Atari, the inventors of video games. have developedanother world exclusive - the FIRST EVER 64-bitgames console. Why settle tor less, when theJaguar can deliver arcade quality sound andgraphics in games which would be impossible tOplay on other consoles. Check out Jaguar'simpressive specifications then visit your nearestSilica store for a demonstration. Or. it you can't waitlo get your hands on one. call our mail order hotlinelow, Stock permitting, we can make sure yourJaguar is delivered to you the day after we receiveyour order /upi -wand,. A n d . d e l i v e ry M o n -P / r i s F R EE I
CD-ROM add-onTo provide access to even bigger and better games.plus films and standard music CDs. Atari expects todeliver a CD add-on for Jaguar before Chnstrnas 94.
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64-BITCONSOLE
• 5 Processors• 64-BIT DATA BUS• 2mb 32-BIT RAM• Spectacular 32-BIT Graphics
including 3D Animation• 16.7 Million Colours• CD Quality Stereo Sound• 17 Button Controller• Plugs Straight into a TV• Free Cybermorph Game
JAGUAR CONSOLE, CONTROLLERPLUS CYBERMORPH GAME
kvai-4es-217 m e m Krum, Or Scow too
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PLEASE SENO A BROCHURE ON THE ATARI JAGUAR1
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chums, it is IJean-Paul zFrench cousrof Paul —Teep Masterof zeeUniverse. Hephoned mefrom his sumertime reton Atlantis say'zat his hydro force fieldlaps'ed and zee complebecome flooded. Ah! ZZee Inglish reeley shoulmore care. Still I 'ave se
••
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kevirtu-
al conference with all of zeegreatest teeping minds this sideof Alpha Centuri and we havefinded some of zee most mag-nifique teeps and cheats on zeeplanete. Excusez-moi, what is zis?I save just bin 'anded un faxurgente. Ah! It iz from zee master'imself, and it sez..."Greetings fel-low tipsters. I bear glad tidingsfrom my water-logged seabase.From this month I will award abrand spanking new cart for thebest tip of the month. Hurrah! Soget tipping Tip Stars! I must nowhand you back to my cousin whileI get down to some serious mop-ping up. Catch you next month."Bon, merci Paul, now let's getdown to some serious teeps. Sendyour own offerings t o :1L E S I N G EEST DANS L'ARBRE' SMALL TIPS,MEAN MACHINES SEGA, PRIORYCOURT, 30-32 FARRINGDONLANE, LONDON EC1R 3AU.
TIPSTERS HALLOF SHAMEMon Dieu! There are imposters on the planet ofTipsteranio. I wept tears of shame on reading onanonymous teep for Sensible Soccer. Iquote.. ."Here's a handy little lip for Sensible Socceron the Megodrive. In ony competition, make all theteams player teams. When it's time to play, grab con-troller two and score a load of own goals! It's thatsimple!". I'm afraid it's the Bostille for you traitor!
48 M M SEGA
Ah yes, my cross-Channel friends, don't you over say zat me and mon cousin Paul,'ow should I say it, fail to produce zee goodies. 'Ere iz zee most extensive collection ofteeps for zis rather excellent game. I 'ave been deep into zee head of Codemastersand come back with zee creme de la creme.
TWO SECRET GAMES!That's right two completelynew games on us already fobcart. To get zero do the fol-lowing:1. Select the World Tour.2. Choose any player.3. Select YES to entering apassword.A. Use ZEPPELIN as the pass-word.And zero you 'aye it, two newoptions appear on zee mainscreen. So shall we 'ovelook at zem, oui?
A De youtoot, hawlost
senors?About130ospit!
A This is one tip that mmet crash out in Names.
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CRAZY TENNISBut zis is 'crazy', as you Breetish say_ Just look atit, you can collect icons for bonus abilities, suchos big ball, speed up, boll, control, and slowdown, To play zee game both players much
Ireoch a target score to continue into zee next
round. Tres bionl
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very s mname Pa e r e n t wi ' Tter Gene m Stoke- -h a s f u r -ed moi w -p l e n di d e•nce
t. When you pass o billb ' t h a speedit sign lying down on the r e a romp,
hit the romp as fast as possible and go slopbang into zee billboard while doing a SpreadEagle. You will zen access a warp screen and beable to go to zee next level, what is more, you'llget Si 0 for a warp bonus.
• • • • • ..t.a
am where I t upontell us wh 'you think of our esteemed
o Y e p , it's MEAN MACHINES SEGA surveytime again! Listed below are reams of questionsall about assorted aspects of our mog. All we askis for you to tick the relevant boxes, and send thecompleted form into us. Ws a chance to say whatyou really like or dislike about the mag, so wecan go about putting it right. In addition, thethree randomly-picked entries will scoop £200WORTH OF f o r their troubles! So, getanswering, and send your completed form to:MEAN MACHINES SURVEY,MEAN MACHINES SEGA,Priory Court,30-32 Farringdon LaneLondon,EC R 3AU
1 Are you:
.me
2 How old are you?Under 810131624-2945-54
Male •
8 •11 •14., •17-19 •30-34 •55 or over
Female •
9121520-2335-44
3 What do you do?Junior schoolSecondary schooloth Form/6th Form CollegeHigher Education (University etc)Full time employmentPart time employmentUnemployedOther:
do in yoon each of the following (1Ploy video games •
••••
Watch TVWatch videosListen to the radioGo to the cinemaOther'
'Please rote how keen you orer keen, 1 = couldn't core less)
Play sportsWatch satellite IVListen to musicPlay arcade games
5 O n average how much time do you spend playing video gamesevery week?Less than 1 hour2-4 hours6-8 hours10-20 hours
1-2 hours4-6 hours8-10 hoursMore than 20 hours
6 How do you usually play your games?On my own • W i t h a friendWith a group of us •
7 O n average, how much money do you earn/get given each month?E0-9 •C50-99 •E500-832 •E1250-1666 •Over E2500 •
8 Which of the following do you regularly buy?CDs • T a p e sVideos • C l o t h e sShoes/Trainers • S w e e t sCrisps • D r i n k sTakeaway food • B o o k sComics •Something else, namely-
9 D o you have a bank/building society account?• N o
E10-49El 00-499E833-1249El 667-2499
•••
•
•Yes
If you do, who is it with?
10.Which Radio Station do you listen to ?
Kiss FM • Capital Gold •
MIR SEGA 49
1111, 11 '
e, • 14 i tdiva all A 1
01 t i j ILL!
;:i111 ;:i1J121
uJJJJJ y /say
_r.J.11:11 4
Capital RadioRadio 1Local Radio Station
12. Which computer based TV programme do you watch or used towatch and how do you rate it (10 excellent- 1 poor) ?
11. W h i c h one of these TV stations do you watch and which oneof them do you like best
BBC1BBC2ITVChannel 4Satellite/Cable
ProgrammeThe Net (BBC2)GamesmasterGamesworldBad InfluenceMovies, Games & Videos
Rove/DanceHeavy MetalReggaeOther
•••
Watch•••••
Atlantic 252Virgin 1215
Used to watch•••••
13.Do you participate in Teletext computer games competitions ?
Yes •
Chart/PopRockRap
Like best•
14. Which of the following is you favourite type of music (tick oneonly)?
Rote
No •
15. W h i c h of the following fast food stores hove you been to inthe last 3 months, and which one do you think is the best ?
McDonaldsBurger KingWimpyPizzolandPizza HutKFC
16. Which of the following machines do you (1) own or do you (2)have access to (perhaps via a friend)?
Sego Mega-CDSego Megad riveSego Game Gear
50 PAPA SEGA
Been to••••••
1: Own•••
•••
•••
Like the best••••••
•• Sego Master System
Nintendo SuperNESNintendo GomeBoyNintendo NESAtari JaguarAtari LynxAtari ST/FalconCommodore Amiga A500Commodore C0-32Commodore Amigo Al200Apple MacintoshAcorn ArchimedesPCPC CD-ROMPC EngineNeo GeoPhilips CD-i3 0 0
17. Which machine do you want to buy next?Sego Mega-CDSego Game GearNintendo SuperNESNintendo NESAtari LynxCommodore Amiga A500Commodore Amigo Al200Acorn ArchimedesPC CD-ROMNeo Geo3D0Sego Mors/Mega-32Nintendo Project RealityNintendo Super GomeBoy
18_How many games do you Own?None •6-10 •More than 50
19. On average how many goNever buy games •One every three months •One per month •Three per month •Five per month •
20. How many games do you••••
NoneOne every three monthsOne per monthOver two per month
One •11-25 •
•
Sego MegadriveSego Master SystemNintendo GameBoyAtari JaguarAtari ST/FalconCommodore CD-32Apple MacintoshPCPC EnginePhilips CD-ISego MultiMegoSego SaturnSony PSX/PlaystationNintendo VR
mes do you buy?A couple every yearOne every couple of monthsTwo per monthFour per monthMore than five
get given (as presents etc)?A couple every yearOne every couple of months •Two per month •
2: Access to•• 2 1 H o w many videos do you rent per week on overage?•
2-5 •26-50 •
•
AM mu ows
3 - 4
NothingEl 0-24E50-74E100-149E200-299
22. On average, how much money do you spend each month ongames and games equipment?
•••••
23. How many different games do you play in a month - either ofyour own, at a friend's or elsewhere?None6-1015-20
A month or less3-6 months12-18 months2-3 years4-6 years
WoolworthsCometToys R UsMicrobyte GamesHMVRumbelowsJohn MenziesBlockbuster VideoTandyMail order
••
•••
24. How long have you been playing computer and video games?1-3 months
• 6 - 1 2 months ••
•••
25. In order of preference, which of the following are the most impor-tant things that help you decide which game to buy? (1 is most impor-tant, 10 is least important)Games mag reviewGames mag previewRecommendation by a friendAdvert in a games mogEditorial coverage in other types of magazineSeeing it on TVSeeing an advert on TVSeeing a posterSeeing it at an exhibitionShop demonstrotionRent to try out firstSomething else, namely.
26. Where do you normally buy your games and games equipment?Dixons • V i r g i n
1 - 25 or more
Under El 0E25-49E75-100El 50-199Over E300
1-511-15Over 20
18 months - 2 years3-4 yearsOver 6 years
ArgosBootsWH SmithOur PriceCurry'sFuture ZoneGameRitzBeaniesLocal specialist shop
•••
•••
27. What you think of the following games publishers (please tick onebox only per publisher)?
•• G a m e s
Publisher
AcclaimAccoladeCopComCodemostersCore DesignCyberdreamsDomarkElectronic ArtsEliteEmpireGametekGremlin GraphicsI nfogramesJVCKonamiLucos ArtsMorubenimaxisMicroproseMindscapeNintendoOceanPsygnosisRenegadeSales Curve/SCISegoSierraSonySupervisionTekmagicTengenTHOUS GoldVirginOther favourite:
28. Where do youWH SmithMartinsToscoAsdaSafeway7-ElevenSuperDrugSubscriptionelse.
Good O K P o o r D o n ' tknow
• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •• • • •
usually buy your video games magazines from?• John Menzies
FourbuoysSainsbarysWoolworthsWaitrosePetrol StationLocal newsagentSomewhere
Neverheard
of•••
M M SEGA 51
1 : • • • • • . . fi elE too• • • • -• -
.•
1 1 1 1 M U M
29. Is your copy of Mean Machines Sego either:Saved for you by the newsagent?Or, delivered to you by the newsagent?
1 • 2 • 3 • 4 •6 • 7 • 8 • 9 •
2: See•
Good Average Poor 40 Your name
Covers • • •
•
Cover gifts • • •
•
News • • • CI. Your address
Previews • • •Reviews • • •Competitions • • •Cheats and hints • • •
2: See•
1: BuyEvery month •Once every couple of months •Once every three months •Less often •Only when there is o free gift
•
2: See• 38. How did you first find Out about Mean Machines Sega?• From a friend • In a newsagent •• From a magazine advertisement • At on exhibition •• From a TV show • From a radio ad •• From a leaflet in a hardware or software purchase •
Somewhere else, namely.
30. Who pays for the magazine?YouYour parents/other relativeA friend
31. How many other people apart from yourself will see your copy ofMean Machines Sega?Nobody else • O n eTwo • T h r e eFour • F i v eMore than five (please write in number)
32. How often do you (1) buy or (2) see (perhaps a friend's copy) ofMean Machines Sega?
One month3-6 months12-18 monthsOver 2 years
•••
33. How long have you been buying Mean Machines Sego?1-3 months6-12 months18 months - 2 years
34. Would you ever buy a game without seeing a review in MeanMachines Sega?
Yes • N o •
35, How do you rate Mean Machines Sega as a games mag?(10 = brilliant, 1 = very poor)
36. What do you think of the different sections of Mean MachinesSega?
52 NIM SEGA
37. What other magazines do you normally buy or see, or used to buybut don't any more - and how would you rate each of them out of 10(where 10 is brilliant and 1 is rubbish)?
Magazine• S e g o Magazine• S e g a Power
Sega ProMega
• Meg o t ech• S e g o Megadrive Advanced• G a m i n g
Sonic the ComicMega PowerSego Solutions
• Computer and Video Games• GamesMaster111 E d g e
Max OverloadGames WorldMatchShoot
M i l 39. If you could change one thing about Mean Machines Sega to• m a k e it better what would it be?•
IF YIN WANT ID BE INCLUDED IN TIlE PRIZE5 • COMPETITION, MAKE NH YOU MI IN Mtlo•COUPON MOW:
See U s e d to buy R o t e• • •• • •• • •• • •• • •
L41111E-11•-LI
HUGE TOLENot satisfied with just onebonus game, eh? Zen gelyour teeth around theHuge Tour zat allows youto embark on a full sea-son's world tour with upto eight individual play-ers, each with their ownpassword. To ploy theseason, select zee num-ber of players and enterzer passwords. If no pass-word is entered, zennew season starts. Youcon cycle through theoptions at zee bottom ofthe screen to control yourprogress;
GIVE ME A PASSWORDGives the current passwordrequired to continue
\ Ar o n
1 P L A Y E R,' •g l e
A_1 1 :"TFA-•
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LOOK AT RANKINGSDisplays the positions of all thecompetitors.
L O O K H A N K I \
HAVE A RESTDo not compete in the week'stournaments.If have to fulfil zee conditions ofall tournaments, that means noJeremy Bates playing in theWomen's Final at the FrenchOpen! If you can't compete zentake a petit breather. Phew!
;061.000: :1 1 11p ,
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ARGUE WITH THE UMPIREBut finally I leave the world of Pete Sampras with xis beautiful Argue Cheat. All you do is hold downDOWN-RIGHT and START when you ore about to serve.
Mais oui, I very much like your Rage music. All zose flashing lights and zumping speakers. You 'aveso many top rage bands like Cappello and zee Prodigy. I must calm down a bit it's all getting too'ectic. Mointenont to zee top teep from a top teepster going by the name of Alex Hodgson who livesin Londres. For a level select on Streets of Rage 3 when you come to zee SELECTION MENU, hold B,press UP and with OPTION highlighted hit the START. Et voila, you will 'ear a chime. For on addedbonus, I 'ave zee instructions to play zee boss Shiva, brrrrrl All you do is defeat him and then hold Buntil you get to zee next stage. Now die 'orribly and when you come to zee character selection,vous con choose 'im.
ERiiTer—ERIitaintiroTrErAG-7-er—
•BEAUTY
AND THEBEASTROAR Of NE m a rNow mon cousin Paul warnedme of the teeping prowess of theMiller brothers, but I 'ad no ideeas to their true ability. Voici, unlevel select for this hairy mon-ster, At the second title screen,press, UP, RIGHT, A, B, A,DOWN, LEFT, A, DOWN, B, UP,B, B, A, and then start the game.
r 4 vw Beast•731.111Ir
BELLE'S .ESTWhat you want more from zeeMiller brothers? Well here izanother level select, but xis timefor Belle's Quest. At the secondtitle screen pump in, B, UP, B, B,A, UP, RIGHT, A, B, A, DOWN,LEFT, A, DOWN, and zen pressSTART. Terrifiquel
The Purple Rose of Cairo, WoodyAllen tons!
M M SEGA 53
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,viz zis I • y garcon lt iz ' de difficult to d b,ou only' ve controller n e plugged in, andmegadn , press ond I d A, C. and DOWN.START I holding the uttons. Quickly unplug
ART. Finally u u g the controller from
ST I f it comess Two PLAYERit 'as worked.
ow during zeeame, to restoreoth energy and
tnutant power tosimply PAUSE
d UNPAUSE thg me Le
ventures dotint
zose in graI worth zoo off°
efore you swititc z e entroller one,o and put it
troubleMake sure
n zeeSS
p i t into twock into one, and
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As you know very well, France is a notion oflovers, we ore so romantic. Just think aboutit, we invented zee French Kiss. France: un,Grand-Bretagne null Of course us 'asabsolutement rien to do with on excellenthidden stage in Mega Turrican, but I justthought zot I'd rub it in a bit. To get to zeestage, go through zee first stage and collectevery single diamond. Bear in mind zat yourscore must end in double zero (00). Zen atzee bottom of zee escalator, run to zee rightto find zee stage hidden full of diamonds,power-ups, and 1-ups. A grand Merci toRobert Goodwin of Exeter for zat fres jolisteep.
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Do you know what we callDracula in French? Yes zot'sright, Dracula! If you want alevel select for zee one withfangs, zen roll up as youngTimothy Verrinder fromBradford-on-Avon doe zeebusiness. As the battlefieldscrolls press, DOWN, RIGHT,A, C, UP, LEFT, A. During thegame at any time, hit PAUSEand push UP to jump zee level
Wait a minute, cutto end of dreamsequence...wibble-wobble, wibble,wobble. Was it all'just a dream? Iremember muchexcept I was somebloke, and something about onunder sea summertime retreat.Bizarre! But not to worry TipStars, I'm bock to good ol' meand looking forward to yourtop tips to win a cart.Fantastiquel Moarghl
nch
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MsArt s STrAttilifYes we too in France Ova 'od zee pleasure ofmeeting zee crazy Chihuahua and 'iz stupid fat cat.If you're having a few problemes with zis, ChrisBiggar and Leo Kenny 'ave some codes:Level C o d e
8B20000 - 004C4SR8900004 - 884C2SI8310008 • D8N6250832000H - TB424SM
MACE,njour Ni - - g h ,
and merci for your top te f o o d of press-ing START on the title scr p u t A, B, C, A,B, C, B, C, B, A. You sho r a tinkle, andwhen the config mode is e l , the extraoptions will appear, corn g i g u e , at thebottom of the screen_ If g o to zeeNORMAL/EASY selection, k e e p tappingLEFT and A, Mutika, an i c t i b l e charac-ter, should appear. But make sure zot youkeep A pressed at all times to make it work.Delicieusel
. 1 E C I C C O C C D )
I 'eve a very good friend over 'ere who goes byzee name of Jacques Cousteau. Ee is an expertin zee world of marine wildlife, but I don't zinkzat he's ever 'ad zee chance to meet Ecco zeeDolphin. Young Bobby Beck from Reading hasprovided me with zee level passwords to zeeGame Gear version.1. Medusa Bay O M B R B2. Under Caves Y M C N V3 Ridge Water W R R K D
Open Ocean G S C I Eold Water Y A K S
•pen Ocean GCCUG
• 'cop Water SKSEH
The City of Forever E C I C K9. Origin Beach C K S Q J10. Dark Water E E K C K11. Deep Water Y O L G V12. The City of Forever MEMSK13. The Tube S W O U O14. The Machine E O P W W15, The Vortex V Q Q G W
A division ofSOFTWARE PLUS,
Britam's largest mdependentspeclaltst retailer ofcomputer games.
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111 111111 II!! III!EqxyDate 1111
Si9n811-NO
The Core comedy duo, Bubba
'N' Stix, have certainly set atough task for gamesters
everywhere. But fear not if you'rehaving problems completing all ofthe levels of this thinking man'splatform game, because theTipsmeister of the universe, PaulBufton, is here to guide you toeternal glory.
I t A a l low1,o,fi to Ism*
The perfect opportunity to moster Stix's abili-ties, the first level offers no great challenge_There ore a tow tricky teasers just to get youin the swing for the:
Ooohl Time for big springy mushies. Bounceup on thts, but beware, the green guy up onhigh wants totenderise youwith a ratherlarge boul-der_ As soonas you reachthe somelevel jumpaway, whichresults in him dropping the boulderveniently rebounds to flatten him.
ImmoThese two little critters are unaware thatthey can help out our heroes. All you haveto do is lob Stix to bonce the blue one on thehead, and so in true comedy style he gets abump with Stix resting on top. Take a leap
you're up to the top. m o i m i o n ob that o Stiz on your head or are you just
viewed to see me?
Now what do you do when you see a big
visfr alien with a gun? DUCK! It's as simple as
1r
that. When his blaster goes off,the recoil will send him flailing.
AlWas
Now you don't wont to try walking overspikes, so how are you going get across? Easy.Bung your friend - - •twig onto theledge above, andStix's weightshould unbalancethe boulder on theedge. The boulderknocks the zzz-ingalien on the nut,rebounds to createa step, and pizza blob starts to crawl away,ily keeping your tootsies clear of danger.
hand-
Don't worry about getting shot by the geezer atthe end of level. In fact, he's doing Bubb° afavour by teleporting him and the branch to thenext level_
L56 PAM SEGA
Our two heroes are doingbird in Waldo's clink. The onlymeans of escape is to findand switch five levers dottedaround the platforms.Teleporting is the only way totravel, so choose your level bystanding on the switch andthrow Stix at the lever.
. . 0 1 • 1 1 1 1 1 1 A
Kicking of/ tram here, thetask is to get out of the cell..1a..
THE ART OF STIRApart from being a weapon,
Stix is a very helpful toolduring Bubba's
guest.PLATFORM
If you see ahole in thewall, plugStix in togiveBubba aboost,LEVER-INGBy stand-
ing next toon object,
pushing in thesome direction
and pressing A,Bubba can lever
items obstructing his
'a; spev;gt atoll?Use Sfix to lever the i rre l fromthe bottom, sending it off on aroll, Avoiding the tumbling tub,take Stix ond stick him into thehole on the left.
Hit a lever tothe right, andpop-bang, a lit-tle red creatureappears. Take apop at the bar-rel with Stix toremove the lid.Then watch thelittle creaturedive in and eatuntil he olmostexplodes. Oncestuffed, jump offhis belly.
111MI P 111
s is an extremely tough level. Allnner of danger locks around the
innocent looking boulder. The aim is tohit the levers with the bulbs so that youhave a-
luvverfrset ofminations
in the topright.
Opir
ut youwant t o t an earthquake.Not to worry, by hitting thisrock, the earth will tremblereleasing essential debris to aidprogress.
vNow this is blirnmin' tough. The key to
ow listen very carefully. I will soy thisly once.olk to ther left of the
latform andm on the•cuum. Now
ad over tothis tube andremove the cover using Stix. find th d VSteamroller, smack it on the bock, and
stand clear. Return to the tube and waituntil the roller has finished flattening
e blue monster. Stand on the monsternd when he pops bock into shape, He.11 project you up and into the vocu-
f n .
fling across is by tapping RIGHT one 0-pod, but do not hold the direc-n for too long or you'll fall.
0 Take a trip to the far left and 1 . •find a lever that produces bi-pedal bottles of milk. Lead thebottle over to the monster, andhe will drink it dry. The milkmakes him inflate, allowingBubba to use him as a trampo-line to the door on the above ._ •level a l
Should Subba let this escapedalien psycho have his pint of milk?
ill1111111•11111111b
/ P
A r e d boll can be found byflicking this lever.To get to thenext door switch thump him onthe head and use him as a handybunk-up in tricky places. Hedoesn't mind, honest.
1 v Sabha volunteers for tarein the community.
Go and hit this bulb-lever, and watchStix become a very poor excuse for azero-G hotdog. Bubbo must guide himacross the dreaded balloon machineand hit the button to release him_
'PASSWORD — 8 X W O 7 D C Z A 1 1 1 1 .1. .m. . . . .
L
TD I ftt_1.!J
Place Stix on the hole to the left, jumpand Bubbo's sealed in a balloon. GiveStrix the famous Lone Ranger/Silver
buddy whistle, and he'll poploon so you can fall onto the unreach-able platform.
Oh yes, I'm afraid so. Go to the top ofhe left side, insert Stix into the hole
and some lava will foil onto the but
After the bowling ball hastumbled from the wall, useStix, in true Steve Davis style,as a handy snooker cue.Takeaim of the ledge, and pocket iton the lower platform. On thelower platform, poke the redball towards the blue thing,and hall eat him for you.
!VW! could just reach that last
Oen of Edam.'
ilaRD 6 N I N I ( V . 1 5
MM SEGA 57
It's time to get wet. Luckily Stix doubles up asa snorkel. No not a crap furry school coat,something that assists sub-aqua respiration.Watch out for the Puffo Fish and those peskydarts.
WET FEETStix goes in the left-hand hole to drainthe water, moveBubbo to the rightand call Shit Makesure you quickly d. l •stuff Stix into t h i e - -wall to get up the other side.
t-f009-Open the door a tad with Shit Hop into thepool and push the button to drain the water.Finish off the washed up fish and the last oneshould be in range of Stix's boomerang throw.Raise the water again and open the doorfully.
BACK RAFTThe key to this puzzle is the piece of log that
falls when you walon the left side ofthe platform. PiaStix in the hole onthe right, and iumpdown to use thebutton for the waterlevel. Get onto the.
section of log that fell down and use it as araft to that fabulous re-start point.
TONGUES OUTPut Stix in the first pipe to make him stick outhis tongue. Use this platform to jump to theleft and crawl under the spikes to plug thehole on the left tomake the watertopup. Now over to thetop right-hand cor-ner where the buttonwill make the watercompletely drain.Hurrah! Bubb° cannow descend without being spiked in the botby the blow pipes.
58 PAM SEGA
lyz.411ilaft
• " -
Impassible? Now. Drain t hd Vwater, throw Stix of the pill& tobust it open, raise the water andswim for your life.
Ift of a tricky one here. Hit thebutton on the right to lower thewater. Stand on the sphere andput Shit in the wall. The water will
This is the biggie. It's do or die time.Keep your head together and beware ofthe losers zapping around. At the end ofthe level it's time to do battle with themonster Robo-Stix.
F'
PARt;ii,
rrcc BAGGAGE
void thelosers of thesetwo ond smash'em with ShitWhile stunnedthey moke a very helpful bunk up.
To grab a liftup on a rocketpowered BBC),hit the buttonon the right.When on thetop left plat-form, push
the button. Skip to the right ledge andget the laser to blast the parcel onto thebutton below. Now it's a mod dash forthat re-start point.
wningBubb°, not to worrybecause when it hitshigh tide, call Stixand take a leap offthe bobbing boll tothe high platform.
An encore for the log bit as you loosen the rafthere. Insert Stix into the hole on the bottom
right and travel left.At the lower plat-form, slog the twoblobs into the waterand skip across.Now it's onward tthe final level.
PASSWORD - 1 257.4h1WHOL
Using Stix, lever the baggage over thehead of the collecting machine. It willbe swallowed by the hole and end upon the opposite side of the levelAnother handy bunk up
The answer to this tough section is tim-ing, oh yeah, and avoiding the redrobots and their laser blasts.
Bosh o l d tin con to kick starthim and whisk you to the final conflict.
The fi n a r e w i t h the evil Waldo is aStix-to-Stix combat round Using the
ood and wholesome Stix, Bubbo mustthwack the boddie remote-controlledRobo-Stix. But this is up to you. It takestime and patience, but keep at it, andthe end sequence is yours. Yippee!
smart ace games. Issue 8 — out now — featuresthe first Megadriue Super Streeffighter
review, plus Mortal Kombat 2, on emclu-siue review of the incredible ShiningForce 2, Virtual Star Wars, Rocket Knight
Baftlecorps, Konandis long-awaitedProbatector and yet more amazing land
very miduslue) Mego-32 coverage. And Ws fun-nier than usual as well.
IT WILL QUITE LITERALLY MELT YOUR SPINE WITH
BRITAIII A MAGAZIIIE
Once again, SEGA i s first for top
SEGA 1 i t!Irt 4111i ISSUE 8 - OUT ROUI PRICED 12.25
I i 1 1:1 iT(:
PAGE SUPPLEM
,
11-2PLAYERS
RELEASE
OPTIONS
( = S A M E TYPEADVENTURE
i PRICE I L T R ACAPCOM
IMPORT
CONTROL: JOY PAD( 6 NoncomCONTINUES: INFINITI
SKILL LEVELS: 5RESPONSIVENESS: EXCELLENT
GAME DIFFICIATT:MEDIUM
1ST DAY SCORE
ORIGIN I tAn @mod copy of Capcom's SuperStreetfighter II coin-op update.
GAME BREAKDOWND E E I L E ID E C I D E
EI•EIE:11:1M I E L E
GAME AIMDefeat each of the Idiom other
opponents over two counds of WWarrior competition.
60 PMA SEGA
B y chance, inspiration, ordogged dedication, Capcommanaged to create a videogame beyond their expectationsin early 1991. EntitledStreetfighter I I, i t w a s a s e q ue l
to a mildly successful combatgame of 1987, which featuredan array of strange charactersfighting one-on-one, whoserepertoire of fighting tech-niques went beyond physicaland into mystical attacks. Onlythis basic principle survived intothe sequel (with a couple of themore intriguing characters).Every other aspect of the gamewas expanded, improved andredesigned. Music, graphics,animation all received thetreatment that had earnedCapcom respect as on arcademanufacturer. But Streetfighterll had more.
Games players around theglobe appreciated its finerqualities. Each of the originaleight characters was a synergyof cool image and action. Theirmoves matched their personal-ities; even as personalities theycomplemented each other. Bestof all, in action there was a tan-gible link between player andcharacter. The potential forsubtlety was endless. It waspossible, with sufficient effort,to become a master of thegame, obliterating all comers,learning the intricacies of eachcombatant.
In the light of its success,Capcom have since worked oncountless money-spinningupdates without creating any-thing essentially new. The firstwas Streetfighter ChampionEdition, which included theoption of controlling the fourbosses. Next was Turbo, asouped-up version of theChampion Edition that Capcomreleased with the intention ofcurtailing the market in pirateStreetlighter machines. Finally,Super Streeffighter, the mostcomprehensive update of all,with four all-new charactersand locations, digital 0-sound,re-vamped graphics and ani-mations. This is the work thatcomes before you now.
The anticipation of Super M I has beennothing compared to that of the SCE conver-sion last year. I feel that the addition of thefour new characters isn't enough to warranta seperate cart. In terms of playability, thisis as playable as the Capcom coin-op everwas, and the graphics have also beentweaked to seem a little smoother.However, the sound is even worse thanbefore, with some unrecognisable samples.Cliched It may sound, but if you're still a
Streetligter addict, this is the perfect fix. Personally, I thinkit's time Capcom tried something new.
S T E V E
0111_,J1711t
Acquaint yourself with the challengers exclusive to Super Streetfighter IL New nation-alities, novel personalities and all-new fighting techniques.
12,4=11111"Capricious, her personality changes with the weather.Naive to the ways of the world, her childishness is coupledwith her ruthlessness on some days."Cammy is a British secret agent, who was originally found uncon-scious on the steps of the Secret Agency Academy. Her perfor-mance during guerilla training for the SAS was exemplary, rapidlyrising to become Special Forces' top agent, and the natural selec-tion for the World Warrior tournament However, once the competi-tion begins, her erased memories begin to return, revealing a hor-rible secret!
ORIGINUK, the stage set in front of a deserted Highland castle, with theAurora Borealis shimmering in the background. Gloomy, desertedand atmospheric.
FIGHTING STYLECammy combines beauty and athleticism to deadly effect.So many of her moves are kicks, as her long legs hove morereach and power than her arms. The height she achieves in
jumps makes her particularly effective in mid-air. Cammyis suited to fast, light attacks One weakness is her spe-cials, which generally leave her quite vulnerable.
011•1==1111•11C A N N O N D R I L L Cammy becomes a
human projectile, fly-ing horizontally atopponents. This spe-cial is quick and easyto execute, but ifblocked it leaves heropen to opponents'throws.
Her mostpowerfulattack, theThrust Kickis on aerialkick, whereCommystrikes thetarget at thepoint oflaunch andthenachievesincredibleelevation. Itmay be per-formedwithin avery tightran ye.
A The two camouflage kids swop writestips.
THROWS On the ground,Commy borrows theSuplex that Guile usesto great effect, but shehas her own sensa-tional thigh throw,putting those devastat-ing legs into actionagain.
SPINNINGKNOCKS,
411111rlii
ommy twists to deliv-double upper-
low. This cam-punch is liter-
nning, but onceagain puts Cammywithin the attackingrange of her targetTiming is all impor-
W a a l tont,
?AM SEGA 61
4A
111- j TA I P
- r w i m
"A smooth talker, he's cheerful though often fl ip-pant, he doesn't moss around. A hot trend-setter
he never stops smiling (even when hemasleep)."
The inspiration for Dee Jay came from Capcom's USdivision. Dee Jay has two passions: kickboxing andmusic, both of which complement his flamboyantstyle. He trained in Western-style kickboxing on hisnotive island paradise of Jamaica, but he eschews
the restriction of strict fighting rules for the freedom ofexpression he finds in streetfighting. He firmly
believes he's destined for fame in some shape or. , f o r m .
%ORIGINThe lush Corribean island of Jamaica. Dee Jay's
bouts take place against a magnificent indigo sun-set, as musicians entertain tourists, locals and dancers.
FIGHTING STYLEDee Jay is a joy to play because he fights with suchconviction. His kick moves are very powerful and areeasy to string into combinations. His main obviousdrawback is lack of speed. Dee Joy is suited to playerswho shore his showmonlike temperament,
ONNINIEZZI=M111111
Dee Jay's one long-range spe-cial. Performed like Guile'sSonic Boom, it's a similar sortof projectile attack. However, itis very slow-moving.
DOUBLE DREADKICK
.',140r4-1
AA
Very stylish combinotion kickattack that requires a masteryof balance It's mid-range andneeds timing, but takes amajor energy premium.
62 ?AM SEGA
A bizarre special. Dee Jaypowers up his trembling fistwhile standing still. It's mostlya defensive tactic, but has theadvantage of lasting for sometime.
Both leg-based, and groundlaunched, The shoulder tossrind bockflip toss are equallyeffective, if not overly excitingto witness.
Hot blooded and reckless he acts impulsively. He makesrash assumptions and is easily brought to tears.And hes always about to explode".
Like every other young oriental, Fel Long dreamedof stardom in martial arts movies, following thecareers of Bruce Lee and Jackie Chan, and assuch it led him to devote every wakingmoment to the pursuit of Kung Ft). But FeiLong's innate seriousness taught him to placehonour, discipline and perfection in his artbefore cheap glamour and acclaim. Still, hecouldn't resist the prospect of proving himselfagainst the best in the World WarriorTournament,
ORIGINNative to Hong Kong, Fei Long opts to train in thesolitude and tranquility of the Temple The figuresof mystical beasts encircle the simple arena.
FIGHTING STYLENoticeably, more experienced Streetlighters selectFei Long, probably as he's the best all roundfighter for fast attack, omple defence and substan-tial specials. It takes some practice to use his jittery,nervous style productively, but on balance, he's thebest of the new intake.
SPECIALS
This unusual special launchesFel Long into a headlong flurryof blows at his enemy. Byrepeating the action, three canbe linked together seomiessly.
topPg°'
Fei Long surprises many oppo-nents with the speed andstrength of his throwing. Also,the savagery of his hair throwtranscends the conventions ofeven streetfighting.
FIRE FURY MC Fei Long'ssecond spe-cial is a
/ spinningvertically
• •164 launched
• ,„4 kick that
41 Toe. p r o d u c e s a.4 fiery torna-
A tl i do. For all
the worldlike a lowerbodyDragonPunch.
11, • • • •
\
M E G A D R I V E R E V I E W
lo , . . E1 r7 - 171 77.3 1 1) )
mlinseciabie hot warm-hearted he has a., un
M g r a w e s t for ani mal s . He pr efer s not tofi ght , bu t once he gets a ngr y l ook e on" .
Indian spirit abides in T. Hawk, who hasentered the World Warrior Tournament in oneffort to reclaim his tribal homeland. Thearea was snatched by M. Bison's Shadoluorganisation. Despite his frightening size, hisgentle spirit arises out of a communion withnature, a deep sense of morality and a warmheart.
ORI GI NWith no Reservation to live on, T. Hawk hasmoved to a Mexican village, and fights his boutsin the midst of the village market. Entertainers,market sellers and supporters look on,
FIGHTING STYLEThe fighter's bulk inevitably places restrictionson speed, and to be honest, most players can-not be bothered mastering the disciplines thatplaying T. Hawk requires. A cumbersomewrestler, he's suited to close-range groundcombat, where his throws and holds workbest.
SPECIALS
With this, T.Hawk turns a nor-mal jump into a swoopingdive. Enough to knock anyopponent of their feet and oneof his quickest moves.
Like Zangief,T.Hawk wouldrather hold ontohis foes and smashtheir faces or chokethem, but he hasone high-tossingthrow
His powerful calves are usedto launch him at his oppo-nents. The impact is s a t i s f y i n g .ly damaging.
The pay-off forT.Hawk'sotherweak-nesses, amother of
• 111„ a throw.
Victimsare spunlike ragdolls andsustainmassivedamage
• o I on land-ing.
718L-• D I R T " DOZENThe twelve fighters from Streetfighter It CE and Turbo have beenretained for Super Streetfighter, but tweaks have been made to theirprofiles. For the most port, this is to extend their range and prowess,but it was felt that some characters were too powerful in the original
game.
• One t ime pupilof Shang Long,skilled in amystical artsimilar to
karate Good all round powers;strength, t iming and agility. Ryuis a one-time Streettighterchampion.sr • -• DRAGON PUNCH• HURRICANE KICK• CYCLONE PUNCH
SUPER( M OD IFIC A TION S )
AIR HURRICANEKICK
— —
simotor...; • -Y
Trained withRyu in Japan inthe some disci-plines but leftfor the USA to
fight more challenging opposi-tion. Desires fame and fortuneas well as fighting victory.SPECIALS• DRAGON PUNCH
HURRI CANE KICK• CYCLONE PUNCH
( S U P E R ) MODIFICATIONS
C O M M E N TUnlike last year, there's little sense of antic-ipation accompanying the release of SuperStreeffighter U. The previous SCE editionproved that a competent and faithfulMegadrive conversion was possible, andthis update is every bit as good, and in myopinion even better. However, the improve-ment, beyond the now characters andspruced-up graphics, isn't so great as torecommend buying Super SFII in addition tothe SCE edition. As beat 'em ups go, SuperSFII suffers from its own familiarity — the
format is so predictable it offers no surprises. As combatproducts go, though, it's almost flawless.
G u s
MM SEGA 63
M E G A D R I V E R E V I E W
*.•
•S P I NNI NG BI RD KICK• HUNDRE D FOOT KICK• O LI N FLAME FIREBALL
L.
Fully fledgedsister of thePeople'sRepublic, ChunLi revealed her
emotional side at the end ofSRI. She is simply the fastestexponent of Kung FL; in theworld. Of all fighters, she hasbeen the most modified.
SUPERMOD IFIC A TION J )
NEW ROUND-HOUSE KICK
Some think helooks like BettyTurpm (more hot-pot, Ken?), buthe's devoted to
his quest to make Sumo arespected fighting form.-- H e ' s trained for this
contest since child-hood.
SPECIALS* HUNDRE D
NAND SLAP' S UMO TORPEDO
GA
• The sub-human fromsub-tropicalforests inSouth Americo.
His appalling dental hygiene isenough to knock opponentsout, but he has other meanstoo,
SPECIALSELECTRIC
THUNDERSTORMCANNONBALL SPINVERTICAL
CANNONBALL
SUPER( MODIFICATIONS )
VERTICALCANNONBALL KICK
(SUPER MODIFICATIONS)
The flat-lopped, top-ranked masterof combatkarate, and
the strongest combatant of thegame. Even though the othercombatants have risen to hislevel, Guile still hos on enviablearsenal of moves.
SPECIALS- s o w ROOM
SOMERSAULT KICK
( S U P E RMODIFICATIONS
1111911
11 1 1 1 1 1 1 1 . . Once nomadBarry Bethell,
( : ) t h r e e yews of the.Slimfast•
plan andintenseyoga
trainingproduced
the owe-inspiring creaturewith powers
which defy the Lows ofNature.
Often ridiculedas a slow non-runner, manyregret comingwithin
Zongief's range. His deadlywrestling repertoire comes frombouts with wild bears on theSteppes. Probably.
S P r f 14 L S*DOUBLE LARIAT• TURBO LARIAT• S P I NNI NG PILEDRIVER
SUPERMODIFICATIONSL
Si•YOGA MRIF•VOGA FLAME•1111LEPORT
(SUPER MODIFICATION)
Boxer andthug, Ba!foghas the mostpowerful fistsin the game.
However, the discipline limitshim to upper body moves, andhe's susceptible to both speedyand low attacks.
S P FCIAISI TURNI NG PUNCH- DASHING STRAIGHTPUNCH
( MODIFICATIONS,Sur-z in
Once theacknowledgedWorld Warrior ofStreeffighter, hisstar has fallen of
late. His kick boxing style is asugly as he is, but very effective.Sadly, nothing has been done toenhance his skills in 'Super'
S p . P E 1 r* TI GER UPPERCUT•TI GER SNOT
Flamboyant.theatrical andPatin to thesoles of hisespodrilles r
Vega cuts a peculiarly androgy-nous dash for himself with hisflowing locks and tight breech-es. Perhaps the most athleticfigure in the game.
SPECIA.• ROLLING CRYSTALPLASHI. BARCELONA ATTACK
IZNA DROP
W P M( MODIFICATIONS )
NONEAbide0 0 1 1 1151- 7 - 7 .7 1 1 0
The fighting system is split into ological system of upper bodymoves (mainly punches) andlower body moves (mostly kicks).Using a six-button joypad allowsall of those to be accessed, but aconventional A, B and C podswitches between upper andlower via the Start button, mak-ing the newer pods a worthwhile
sr j investment.
His ronge ofspeciols isunparalleled,borne Out ofhis mysterious
'Shadow Fighting' technique,and he's learned even moresince Champion Edition! Ifyou're feeling really evil, M.Bison is the character to pick.
SP.41' PSYCHO CRUSHER
DOUBLE KNEE JERKFLYING HEAD PRESS
GRAPHICS
11 A Estiemely leek- I
hit rendering of thearcade's originalcharacters andbackdiaps. Highlydefined and smoothly aMmatedsprites.
SCMINThe weakest
ma of the wholepediage. Dak4-like speedi andcrackly soundeffects
IFIAYABILITYimiem b.t's. Iup gratification,
with o distinctlyimproved leerover SU edition.' Slightly spoiled by a feeling ifDelo-vu.
LASTABILITY-'Guaranteed inter-
est in a high-qualityconversion IraniCapcom' Surely not thesame durability with all the aka&lit gomes on the market.
is A lot ol memoryfor a competitiveprice.
The game itselfdoesn't conveyenough original features.
411111P'"11Pmita 9 2
OVERAL
75
91
89
r---I
111.--11
The fighters' original and stillextremely playable. TheStreetfighter II story has pro-gressed to its final chapter.Now for something new...
AIM SEGA 65
M E G A - C D R E V I E W
OPTIONSCONTROL: JOY PAD 1 1
CONTINUES: PASSWORDSKILL LEVELS: 3
RESPONSIVENESS: VARIES
GAME DIFFICULTY: .0
EASY
ORIGINRebel Assault appeared on PC CD-
I
ROM earlier this year. This is a closeconseision of the Star Wore instil
idle, also by Isnot Ms.
Complete each of the fifteen doges,which lead you from rebel rookie, toNero of the Republic.
GAME AIM gun
66 MIA SEGA
1P•••• 1
There are signs that the protracted struggle1 between the Imperial forces ond the
Rebellion may be corning to an end. Since thefall of the Republic, a band of dissenters hasdefied the advance of the Empire across thegalaxy. However, the Emperor has pouredresources into the construction of a deadly newtoy, which he has coyly named 'Death Star'.The size of a small moon, the Death Star hasdestructive power capable of obliterating onoverage-sized planet. With this weapon of ter-ror, it would seem that the days of rebel resis-tance are numbered. The Death Star alreadythreatens one of its outposts, Alderaan.
Whilst the Empire concentrates on con-structing the Death Star, the Republicanstrongholds across the galaxy are trainingeager young pilots for a variety of combattasks. Secret bases on Tatooine, Hoth,Koloador and Yovin ore the training groundsfor squadrons who will harass Imperial con-voys and Star Destroyers, repel landing partiesand support the rebel fleet. But with the DeathStar near completion, the parties are movinginto a decisive end-game.
However, all is not lost. By good fortune,and the martyrdom of countless rebel agents,the blueprints for the Death Star have falleninto the lap of Princess leia, RepublicanCommander. Analysts have quickly noticed aminor vulnerability in the main reactor, linkedto the battle station's exhaust ducting. If justone of those rookie pilots was good enough toexploit this tiny weakness, the Death Star couldbe destroyed and the course of the war turnedabout.
M E G A - C D R E V I E W
yomml r 1111 .11/
Rebel Assault is a fifteen stage epic, covering a wide array of duties for your pilot. It fol-lows the course of a career from the training stage, to designated missions, and eventhose dramatic moments when things don't go according to plan. Most, but not all of thestages are viewed from the cockpit of one of the Republic's fabulous space-craft, the X-wing, A-wing or Snow speeder. Some of the locations of the stages will be very familiarto Star Wars devotees.
There ore four separate training stages, presided over by rebeltrainers Commander Joke Farrell and Ru Murleen They will explain
the purpose and instructions for each mission, designed to develop your positioningskills, reflexes and shooting accuracy.
A T rai l jsheltiespot*
Woolf"
N M H M I M M I
Thrown in atthe deep end,you ore oneof three pilotsnegotiatingthe narrow,twistingcanyons ofTotooine.Follow yourwingmen andavoid wingtipcontact withthe canyon
k wall. This sec-tion is dis-played in 3DNOV.
Your shoot-ing occurocyis assessedby your per-formance onthis over-head shoot-ing section.Line up themoving andstatic groundtargets withyour sights,while avoid-ing highground.
ASTEROIDNAVIGATION
In control of on A-wing, thisperilous stage involvesweaving through an aster-oid field, following the rec-ommended evasion pathsfor larger rocks, and usingthe ship's lasers to destroysmaller debris.
Istalistkabeams la IleAsteroid hid.
ih
1 1 1 1 1 4 1
PAM SEGA 67
A barren rebel outpost,marked by peculiar rock for-mations which make it per-fect for expert flying practise.This section ploys much likethe FMV section Canyon, withmuch narrower gaps andfaster speeds CompleteKoloador ond you are a fully-commissioned pilot.
A tpmes seise wimpy le thisethos peeked swoon sabot
RebelAssaulthad thetask ofbeing aconversionof the PCgame, andwas alsoexpected
to bridge the gap betweenpresentation and playabili-ty. But what a debut! Sure,there are downsides: thegrainy NAV can be confus-ing in the high speedcanyon runs, and the aver-age gamer will find them-selves literally skippingthrough levels. It shouldalso be said that the gameIs on the most part pointand shoot. But this is allabout the Star Wars experi-ence. And boy, this is 100%experience! You will findyourself pumped full ofadrenalin as you go foranother attempt on anImperial Walker. If you area fan of the original trilogyof films I strongly suggestyou don't miss out on anabsolute treat.
68 l'ANI SEGA
Your first dulyis to lend on X-
wing attack on an Imperial StarDestroyer, a massive fleet ves-sel positioned above Tatooine.This daunting task means pick.ing off the ships defencesbefore attacking the heavily-armoured globe turrets of thebridor,
A I-Wing poetry in motion.
Familiarground to
those who completed train-ing, a thicker more demand-ing asteroid belt with theadded pressure of audaciousTIE fighter pilots chasingyou
BIRR O E S T R AT M I l l•
A t ;
IRT08111E
MOTH
TIE FIGHTERCANYON
You return to the surface of yourhome planet on on urgent mis-sion. Three Imperial TIE Fightersthreaten to reveal the presenceof the rebel base. Chase themdown the familiar canyons youtrained in, with the imperative todestroy them all.
WALKER ATTACKThe rebel base on Hoth has beenuncovered. Your role is to assistthe evacuation by halting theadvance of the monstrousImperial walkers, elephantinemetal beasts. Only by shootingevery armoured panel of thevehicle is the walker stopped
11111111111111111. 1 1 • •• • • •
INTERN BELT
at*, 1,,,•./.1
M E G A - C • R E V I E WviiiiImumiiiiiiiiuqiiiiiiiiiiiiiiii
0-0
lot list sight blot leo fight before,Anse TIE Fhpirisors cam to no corms
1111111MM
1111ifilliMMIIIMIMOTH BASE
At last, a chance to stretch yourlegsl The base section follows therookie through a series of cham-bers, taking out stormtroopersand selecting pathways. Somebeautifully rendered graphicsshow you pounding through thebase.
H I M M I I MIM M MM l l
The finalassault on the
Death Star is explained, but tobe part of the glorious force,you hove to prove yourself onYovin's training conyon. Muchlike the other canyons, but withsome torturous bends andracks of targets.
MOS EISLEY
Unaware of the rebel build-up,the Imperial forces at Mos Eisleyspace port are taken unawaresby your attack. Flying around theFMV landscape, take out asmuch kit — AT-ATs and groundartillery — as you can before theorder to pull out is given.
fill VII1
This shortsection
takes you back into space,charged with the protectionof the convoy fleeing Ho+.Fly around taking out TIEfighters until the transportsmake the jump to lightspeed — then follow them.
- . • • • • • • • • • . V. . • • • • • •
• • • • •
1111PERIRL MVO011111111111PS1
III
IIIIIIIIIIIIIIIII
Ann nsefod melon of Troia-
?AM S E GA 69
t t P
\ C ! -* S EN T
The expe-rience ofPC a m e -
M E G A - C D IRills - THE BERTH 5TH
APPROACH
L W
1444L• p l a y e r sand Sega••-•••• owners is4 t o t a l l y dif-
a m m o t e r e n t , soIt's inter-esting tosee how a
game that performs so wellon computer format doeson a console. In terms ofquality, Lucas Arts havemode on excellent conver-sion. The rendered imagesore rather grainy, and thecanyon sequences areslightly jerky, but still lookremarkable on the aver-age-sized IV. Having TIEsscreaming out the screen atyou makes it all the moreimpressive. Where graphicsscore highly, sound excels.The atmosphere created bythe original music andauthentic FX lift RebelAssault into the realms ofan experience rather thanmerely a game. Butalthough the 15 levelscover a lot of game materi-al, the first difficulty level isdismayingly easy to sailthrough. An average game-splayer will be tackling theDeath Star on his firstevening of play. That reallybrings down the longevityof a game with an incredi-ble atmosphere and somegreat play variety. Onceagain, it's a case of show-case over hard case.
loG u s
Imperial vanguardsprotect theapproach to thestation. As it loomsnearer, moments ofdrama threaten toabort the mission.It is vital you pro-tect your wingmenat this time
SURFACE
A chance to rack up mega points by hugging the surface of thestation and taking out turrets and targets Alter your elevationwith up and down on the joypaci.-
' i MPO
Ay• • •
A.
CANNON
A massive cannon is positioned at the end of the trench you needto fly down. It must be taken out in two stages. The first stageinvolves removingthe shield panelsthat flank its circularbase. This gives youaccess for stage two,where the relaysthat power theweapon are vulner-able to attack belowthe surface.
THE TRENCHThe trench is heav-ily defended byfixed emplace-ments and DarthVader's personalguard. The secondsection of thetrench featuresshield walls whichcon annihilate onX-wing on contact.At the end of allthis is the tiny port,vulnerable to justone manuallyaimed proton tor-pedo,.. May theforce be with you.
.a•Ka..14 ..e ._ • • • • • • ,
GRAPHICSWonderful in
most places.Seeder-Oar v i ew -
points and convinc-ing renderedimages.11" Canyon FMV is quite jerky.
SOUNDA Pristine Fr;Ise-We, esplo-dam screamingTIEs, pilot chatterand all the best onstirring musk from John Williams.Superb!
111,You could gm the
entire trilogy onvideo. plus a lot 01Virtue Star Warscredits for the price.
PLAYABILThe multiple
sections compriseI surprising vol.sty in play. ;OMWallioes, like the
are classic.
VSsaie sections ore too shod, 1 1
Willbers,
IASTABILITYIt will remain a
classic title in yourcol lection,
Rebel is clockedfar too easily. Thepasscode system was a bad idea.
' Something for Mega-CD own-ers to get excited about. It'slast a pity that the fun doesn'tgo on and on.
4
et
IF AN
26 MANOR HOUSE LANEYARDLEY
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Tea spar r is doe •tre is Her le tcree le at ba h e lawla rris le a t ie rthw•ra te ,
THE Games Exchange l a finnitteisdlq!!!1000$ upon 10006 of 'fair exchanges'! 1000s upon 1000$ 01 members (regular ones!!) Cheap (E8 00 TOTAL for 1 exchange, Ell for 2. E15 for 3), quick and efficient (normally 2-3 dayturnaround. same day handling. first class post etCI and the more you use us the more generous and flexible we become!, S e e c o n d i t i o n s ."You wanted a decent 'swapclub' and now you've beengiven one, USE
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Li
SEGA C DBatman Returns ( 3 9 .9 9
le Sna ck._ E C M
IFA SOONIIZero Texas. £ 4 2 . 9 9
E29.99icroown E 4 2 . 9 9vitrify Manatee, ( 3 9 .9 9
nsi eShedock Holmes 2 E39 99Solpheed E 3 9 99Sorsc CO E 3 9 99Thunderhava C 3 9 99Tomcat Alley .. C 3 7 99World Cup USA. E 3 4 9 9Wondwdog ( 3 9 9 9
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tee fr iStn. I U91 C D• noan As•rbger
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Pens6 Bunco Con000 Pad
EV 9 9
T I TLE
Agess4 Tenni* C 4 4 99Another World 1 4 4 99Aquatic Games.. ( 3 9 9 9Astons E 4 9 99Barkley Jam , . f 3 9 . 9 9Batman Returns . E 3 9 . 9 9Blades oil venoms._ .E44.99806 E 4 4 • 9 9Bony 1 4 4 . 9 9Chaken.. . C 4 4 . 9 9Chuck Rock 2 . C44,99Combat Cars E 2 9 99Coo! Spot E 4 4 99Double CluiCh E 3 9 . 9 9Or R OGOW; W a n BeanMachine ............. 1 4 4 9 9Duna 2 . E 4 9 , 9 9
Dawn .C 4 4 .9 9EA sHeader C 4 4 . 9 9
Eternal Champ E 5 9 99EX laJtents E 3 9 . 9 9F117 N Storm . E 4 4 . 9 9Fantastic Dizzy . E 3 9 . 9 9
• Fatal Fury 1 4 4 . 9 9row Soccer • ( 4 49 9Gods . E 3 9 99Orendsiam Tennis .....C39.99Greatest Heavyers ....C59.99Gunship
irnonnriel • , . . ( 3 9 99James Pond 3 . C 4 4 . 9 9John titacidem 93 E 4 4 .9 9Jungle E 4 4 . 9 9Jurassic Park C 4 9 . 9 9Kidr 011 C 4 4 99
ER ? O U RPR I C E
C19 99C19 99Cle 99C34 99E34.99El4 99C29,99£19.99E19,99E19.99C37 99C24 99C24 99£19.99
E35 99E42 99El9 99
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TITLE R R ? O U RP R I
Attack Chopper E44 99 E 14 9',Viking t e e 99 E3 7Olus Twit° 2 E 4 4 99 E2 4
Taaluellina.E49 99 E34ania . . . . . . E4 4 99 ( 1 9 9 9
o I Kombet .. 9 9 £ 3 9 9 9League Forstbee C 4 4 99 ( 1 9 9 9League Hoday __tee 99 E I S PS,BA Jam • , (4999 ( 3 9 9 9
HI 93 C 4 4 99 C le w,H e 4 9n . . .. . . .. . . .. . . . 89 E37
ru C 3 9 99E 1 4 99eta Sampms Tannist44 99 C36
GA European Totor C39 99 E3 4oPelous 2E 4 4 99 C 2 4 99warmonger' C 3 9 99 E I S Ge, nger X_ ( 4 4 9 9 E2 9 9901 P0
,9 0 1 .14499 (1999
et Knight Aced 1 4 4 .9 9 E2 9able Soccer C 4 4 99 ( 3 7 9 9International Ecirsontkitchen (4499 ( 3 7 9 9
C39 99 ( 1 9 9 9001e r igi l k e r 2 (5999 12999
ummer Challenge .139 .99 E2 4 99uniest Riders ........ E 4 4 99 E1 9 99uper Sten £44.99 E 1 9 99Lew manioc on 2 (4 4 9 9 ( 1 9 9 9E44 99 Ele a ?urea Tournament Fighters(4999 ( 3 4 9 9
male Soccer E 4 4 . 9 9 E2 4 99
irtua Racing. C 6 9 . 9 9 E, 7 9 9 99 99°rid Cup lit a . £ 4 4 .9 9 E3 7 99
E2 4 9P9ambleso01 C 3 0 99 E2 9 99E 4 4 . 9 9 E 1 9 99
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UrM 2• Old Bake House Lane. Chapel Sla tyPenzance. Corneal TR18 4AE
Tel r !-I F 1 1* ! ! to Rlerr r,prr,
•••••••••
111
Forger all the bad history on 'swap clubs' of old. Over 1E03 germs always In Mock (we DON'Tsell gamee) and growing aN the time (we DO buy games). AI forth. benefit of our mambeataV e i t = welcome by appointment We do not produce lists as we have or receive al Mae, newand old 'Even those tricky to cbtain onee
IF YOU WANT TOREACH OVER 100,000
SEGA GAMES PLAYERSEVERY MONTH
CALLSEAN NORMOYLE
ON071 972 6700
40
I-4PLAYERS
16M E G
IALIRE TYPEROLE PLAYING
1 1 1 1 4 n 1-7-D 1 9 . 9 9
BY S E G A
RELEASE AUGUST
OPTIONSCONTROL JOY PAD
CONTINUES: BATTERY/SAVESKILL LEVELS: I
RESPONSIVENESS: GOODGAME DIFFICULTY:
EASY MEDIUM
1ST DAY SCONEeArru 6
ORldiN —This is a coquet to Sonic Tanis orig-
inal Shining Force game of 1991,with similar choler), gameolev-
eGAME BREAKDOWN
EIEJEIDEI0E1E1 I E• D M I E E l lE0110131
GAME AIMAIM -
Solve the mystery of the re-opemdj
Ground Seal lower through o smileat set-piece bottles.
40
72 NIM SEGA
T ake me bock, to a place where I once1 belonged. A kingdom called Grans, a happy
place where we could laugh and sing our songs.For as long as anyone could remember, a towerstood at the heart of Granseal, the city. ThisAncient Tower was sealed, but no one knew whyor what lay behind.
It was to this tower that a precocious youngthieving rat, called Jippo, stole one night with twolight-fingered associates. His opal eyes werefilled with a vision of jewels he might find in theancient place. And he did. Cast into themasonry was a Jewel of light. He set to pris-ing it from the structure. As he did, a terri-ble rumbling shook the edifice, and darkforeboding crossed the three scav-engers' minds. Meanwhile, in thenearby Royal Palace, the King wasreceiving bad omens of his own.An awesome storm raged, andthrough thegloom, he couldperceive o mes-senger serving adarker purpose, aspirit sent to strikehim down.
The spirit'smanipulator hod amore nefariousproject than attack-ing a monarch.Even the entiredestruction of Grans was not the full extent of hisplans. Learn more of the second Shining Forceand realise why the people of Grans wore exiledto another land, for from Granseal,
M M E N TAs sequels go, this is in theFriday the 13th category—you wonder if you haven'tstepped into the first movieby mistake. Size is every-thing to the programmers:four extra MEG put intoextra battles, more charac-ters and a greater devel-opment of plot than previ-ously. Otherwise the gamemechanics, look and
mosphere ore identical. This shouldase, not disappoint, those who already
irsg Force. It was a very speciald those who bought it should beanother fix. Those who missed the
a r o l l out of Shining Force last Augustold benefit from a greater commitmentSega to push Shining Force II. It is slightlypressing to see no great innovation on a
game that's nearly three years old, but theShining Force saga is one of the best everuses of the Megadrive.
The— sealed door__Ancient Tower—.
THE BATILEGROUNDJust about all the action in Shining Force II occursduring bottles. Battles take place wherever theforces of darkness oppose. Like Chess, each of thecombatants takes turns to move, ond the distanceand direction of movement is limited by the battle-field terrain and the character's speed rating.When characters near enemy units they comewithin range (the exact proximity is determined bythe weapon type), In your role as 'General' youdetermine whether to attack.
The computer determines attacks by a combi-nation of the attacker's OFFENSIVE strength, thedefender's DEFENSIVE rating and a random ele-ment. The result will be a reduction in the defend-er's hit points (HP) When a character or enemyreaches zero HPs, they can fight no longer Battlesare won when oil units ore defeated
'FORM TORMTORMAttacks come in several forms. As a rule, thefurther into the game, the more powerfulthe attacks you will receive. Hopefully, yourHP level will advance enough to handle this.Here are the range of offensive manoeu-vres:
MELEEThe most common attack. Unit uses a hand-
held, close-range weapon {sword, club, axe,etc.). Lots of high-powered weapons later inthe game make this the most damagingattack form.
MISSILEUsed byarchers, spear-carryingknights andartillerymen.Longer range than melee, but compensatedfor by less attack power and greater chanceof 'fumble' (ie. missed attack).
MAGICALMages use powerful offensive spells likeBlaze and Freeze. These have a long range,and at higher levels take in more than onetarget. Magicalattacks ore lesseffective againstmagical creatures,and have a limitednumber of uses ineach battle.
POISONCertain gruesomecreatures may attackwith poisonedmeans. These havea prolonged effect,reducing the HP of victim until an antidote istoken.
CIREATI 'REThis category covers many of the otherquirky methods used in battles. Creatureslike Peter Phoenix use mystical energysources. This also covers animals like bats.These physical attacks cannot be 'damaged'in the way weapons can, but they don'tincreaseso muchin often•sivevalue.
N M SEGA 73
1
E NRPGs cer-thinly are,a low-key:breed inthis coun-•try, andthis is aterribleshamewhen youconsiderthe quality
of games S h i n i n g ForceIt is so k full of mon-
sters, pu • and charac-ter interaction, that it woulkeep even the most adeptRPG fan glued to theirMegodrive for ages. Theplot, central to any RPG, isso engrossing that makesyou want to get just a littlebit fus tiler before saving.The characters ore beauti-fully varied in ability, mak-ing the battles heart-thumpingly strategic.However, on a slight down-side, the control during theoverhead view tends toovercompensate, and thiscan lead to a lot of disem-barking and re-embarkingwhen navigating the rivers.Whether you're an RPGnovice or pro, this is one tomake you shine.
74 tAM SEGA
LEARN BYEXPERIENCEAny positive action your characters take, particularlydealing the 'final blow' is rewarded by eXPperiencepoints. XP is used to climb levels. When the requiredXP for a level is reached, the character's stats orereadjusted up
A Two different views of the some cave — overhead and bottle.
i l L
(. * • 1 , ,w . I v *
tI RAT' .s.aconti
liv MAY THE FORCECOME WITH YOUThe Shining Force consists of yourself at first, butpeople will join up along the way When a charac-ter joins, his powers and prowess are yours tocontrol in the bottle sequences. Also, tables ofinformation on his statistics, items and weaponsbecome available There are some characters youcan't help but meet, Peter Phoenix for example,but many more who ore only found by luck andexploration. They normally have fantastic abilities.
Huey is one of the early characters, and quite useful.
.00-7 Aria litt".40p!
tir
N i e l - - •
Huey defends against one of Golom's Horde.
HOPPINGere's a strong fiscal element
to the game, with every smallsettlement having places tospend money. You can be rea-sonably sure of finding aWeapon and Supply shopwherever you stop. Weaponsshops sell the following itemtypes-
KYLIE
Visiting the depths ofdungeons...
Tilting spears at the fortes ofevil...
M E G A D R I V E R E V I E W' 111•1111111=I lEr'
Supply shops offer health restoratives and anti-poisonpreparations. Occasionally a more interesting trinketmight be in the window.
A Weapons shops sell implements to boost your offensivecapability. Only certain weapons (swords, axes, daggers,lances etc.) are equippable with certain characters.
.11
SO THE STORYGOES..It's rare to find a console game with a plot, so itmay take you by surprise how involved ShiningForce II becomes. Storting with the mystery ofthe King's possession, it follows the reloca-tion of the people of Grans, the treachery of
Golom and the visit toMt. Volcano. It's adigital fairytale, aMegodrive Myth.
IRAPHICSCote ut met,
turn, with dynamicscrolling battlescenes set againstdetailed fantasybackdrops.'Sortie things are Pest too kicky.
1
SOUND
83
Shmng martialmow throughoutthe battles, andmood-chonginginterludes lot theplot.
The lepehlion 01 certain tunesand I I itrikdet,
79
RATABILITYA lantosteally
structured strategyscenario, waffledby great batikeresolion andrange ol characters.
The story takes a while krtevelop.
91
LASTABILITYEwen bigger then
Shining force,equally compulsiveand involved.
Not overly diffi-
cult, and ante completed, the,,no need la keep playing.
19
VFM
1
90
90v A larger gamethan the originalmeans basicallymore ploy for the
comet, at a prpmium.money. Otiginality
OVERALL
Every quest should hove aShining Force, everyMegodtive should have a copyof Shining Force ii. It's lab,basically.
MM SEGA 75
GAME TYPEPLATFORM
ELEASE AUGUST
OPTIONSCONTROL: JOT PAD
CONTINUES: 3SKILL LEVELS: 3
RESPONSIVENESS: OKAYGAME DIFTKULTY:
MEDIUM
1ST DAY SCORERUUD STAG. 1.4
ORIGINFrance's best loved Viking son,
Mi nk has twee the star al many a*often, This is the second Astern
game for the Mosier Sysieni.
GAME BREAKDOWNEl El El El ED E I E I D E
E I E L I M EizGAME AIM
Guide either Allem or his lot mote,°helix, through the platform puzzleonvironmoM.
76 PAM SEGAl .
I I est Francais, il est merde et iln'est pas amusant , in other
words, he's French, he's cropand he's not funny. However,last year's Master System offer-ing of our behorned hero wosobviously successful enough towarrant another bash.
This all-new, totally originaladventure has the quirky Vikingtrekking around the weird andwonderful landscape of Gauland an assortment ofRoman-infested land-scapes on a quest torescue his chum Getafixwho has been capturedby those nasty nastyRomans. It's familiarstuff, but let the platform-ing begin, mes petitchiens...
rMaster
This is del-initely anabove-average
platformer for the
„ I l tS y st e m —
unusually
IPquite chal-
L u c y l e n g i n gwith lots todo and see and many morelevels than the usual farewithin the genre. It's cer-tainly better than the lastAsterix game — I like thepuzzle element where youhave to decide which char-acter and/ or potion to usein certain situations toprogress. However, it's just
another platform game in i l lan already packed-to-bursting market soalthough it provided a fewhours enjoyment, it's cer-tainly nothing to get excited
In the lost game you had to assume the role of either Asterix orObelix then repeat every level as the sidekick (which was tediousto soy the least). In this new adventure, there is now onoption to swap roles mid-level. Indeed, you'll haveto change into Obelie every now and then as hispuny pal is too much of a wimp to positionballs, barrels and othersuch objects next toplatforms which are too high to jump_Coversely, though, Obelix is often too tubbyto fit into some of the narrow entrances whichAsterix can crawl into.
31 3UX3 UPIROCK 3TARA platform/ puzzlerjust wouldn't be thesome without aheap of pick-upsand the program-mers of Asterix's lat-est escapadehaven't let us downin the icon depart-ment Here's a rundown of what'scookin':
I F'
CHALICE:Rejuv-enates energy tofull power.
CHICKEN:Marginally topsup power.
4111111_, mh.4111 • •ariligra
MEGA:Invincibility for a shorttime.
ON:Providesthe guys withmogicol powersincluding theability to float,bomb, createplatforms anddon a shield.
PM 7 I M Inothinglike a bitof Gallicfun tobrightenup yourday, andthis is cer-tainly thecase withAsterix
nd his mate °helix. Thisme is plain good fun. Therites are colourful and
etailed and skip alongJoyfully to the cheery music.That said, though, thegame is incredibly pre-dictable and is too easy at
Nimes. Quite simply therearen't enough baddies tobash and the linearity offinding all the right items inorder can be infuriating.The control system alsotakes ages to get used to,resulting in some untimelyand frustrating deaths.Although lacking in plat-form originality, the end-of-level bosses ore nicelydesigned and offer chal-lenge in what is a pretty
un No t h in g spicy, just
L d . iiid gaming nutrition.
A Fumy mooting you keret
A My, fly yer goon
A hone me miler, &atI think wyswitt's a lose aosisreseked
GRAPHICS 41LA nice mainsplit• and somebig, bold bock.grounds.
Everything else isgenially scrappy.
Souv Nasty plinkety-plank music andoffests typicalMaster System tamrealiy.
Easy to get intoand loads to do.
The controls arainitially a bitdodgy and it'sutterly unoriginal.
PLAYABILI
178
Allot too easy,I NA of levels andnoes of hiddenNiels and cranniesto explore.
VFMN o r . one you're
going to whipthrough too easilyso you'll gel a forbit of play for yourdash.
ABILITY
OVERATI.
8(0
85
ki extremely playable and tunph:dimmer which should pre-sent a reasonable challenge ifnot any surprises.
M M SEGA 77
I
palley with Spidermant i t had been standing at theplace where the X-men hadsuggested they rendezvous fover an hour. Those paranotfeelings began to creep in —maybe the X-men don't wanti• i n their gang after all—
be they're embarrassedwalking down the street with a•man in a red and blue
lipandex jumpsuit with matcidtibialociava.
While pondering hisn p o pJ y S pi d e es
ight of Gambit approachut Wont they make c•d ,sinister garbage tru c o n -
raption abducts his m uer. Quick as a flash, O d o rrealises that he has t beioftstood up. In fact, hi mates m ghave been kidnapp b y arch-
ode and Wi n e d inhis demonic' m e r k .Despite the pe u s c u emission facing the e • l in g er,he's at least happy b i l lpart of the costu i mfighting fraternity
Ism!
M
E I D E C I E111 El
• E M I L I •• • • • •
Defeat Arcode with ad el the fives per ben) rho radios within thew
specifics A MARVEL1 , • S INC
CONTROL: JOY PADCONTINUES:NOMESKILL LEVELS: I
RESPONSIVENESS: FASTGAME NITKULTY:
NANO
sp in twool k1111641P rt-w
BA
AUGUST
116500
One of the first Marvel Cask? ea&sale games, first appearing on the
Soper NES 18 months ago. This is thefirst handheld version,
11.1111100VA
I remem-ber play-ing this onthe SuperNES agesago andcomingaway feel-ing a littlenon-plussed.For a more
powerful machine, Arcade'sRevenge is just anotherglossy platformer easily lostin the pile of similar games.For the Game gear, howev-er, Arcade's Revenge suc-ceeds perfectly. The fivecharacters and their differ-ing abilities allow for morevariety within the game-play, and the levels are dif-ferent enough to warrantfurther inspection. In termsof graphics, things often geta little muddled at timesbut, on the whole, this isone of the better GameGear releases I have seen.
S T E V E
PoXPILEUIVILANThe hest known character, but not actually affili-ated to the X-men His arachnid powers encom-pass web projectiles, web swinging, wall climb-ing and that sixth sense which is handy for locat-ing nearby objects and people.
LISPIDEY STAGEHis first stage is mandatorybefore you reach the others,and its a straightforward huntfor the beacons in order. Lateron, he has the onerous task ofdefeating Shocker, the cloningsentinels, and Arcade himself.
GrAIVILEIXTGambit is a telekinetic, whoseabilities enable him to turninanimate objects into explo-sive missiles. He gets his
name from the supply ofplaying cards he carries-es ammunition.
GAmart STAGEHe is dealt a verydodgy hand, havingto flee on inexorablespiked ball whichthreatens to nail him tothe deck. Reach the sec-
ond port, and it's a five-finger shuffle to scale the level
of the Black Queen — a formida-ble adversary.
G A M E G E A R R E V I E W1 1 1 1 1 1 1 1 0 1 1 1 1 1
alrolvavsAKA The Weather Girl but shecould give Sian Lloyd a run forher money. Breathingunderwater is effort-less for her, and shehas elemental pow-ers allowing her com-mand of lightningbolts and whirlwinds.STORM STAGEA sub-aquatic explo-rative section titled'Water Torture'. Thekey is to raise thewater level by break-ing the valve seals As she pro-gresses, Arcade's defensivemeasures come into ploy.
IMIMATEASAfter the first stage, whereSpidey infiltrates Arcade's lair,there ore five characters tochoose from. Each has to passthrough two stages of the lair,before the climax with theirnemesis. Each stage reflects thecharacteristics of each X-man.
Gontbilvon Deck —what a card!
V Follow the yellow (brick)trail, follow the yellow...
V IOLVILIVINEMan and beast combined,Wolverine has amazing powers ofrejuvenation, His healing power isenhanced by his own offensivecapability, focused on his unbreak-
able Adamantium claws,WOLVERINE STAGEArcade's idea of a sick jokeis a stage set in a toy box,with quicksand ball swamps,deadly toy soldiers andclowns with handguns.Wolverine's claws can penetrate some of the flimsierwalls.
a,
1A
I've likedthis gamein oil itsincarna-tions, andit fitssnuglyonto theGameGear. It'smore plat-form fod-
der, but classy at the sametime. The graphics are sim-pler than the Megadrive'sbut manage to convey theatmosphere well enough,and the characters repre-sent their comic counter-parts adequately. Whatmakes this a good game isthe variety within thestages, the stiff challengeand the wide range of con-trols. Success also requiressome strategic planning.The only annoyance comeswith the mandatory firststage with every new game.It quickly becomes a chore(but all the other versionshad skip modes, so thereshould be one to find).
G u s
circLotaziCyclops has the amazingability to prolect a 'concus-sive beam' from his eyes(let's just coil it a ruby laser),which is focused by his fetch-ing rose-tinted visor_CYCLOPS SIALAFirst, Cyclops finds himself inan underground cavern, withtrolleys running on electrifiedtracks Trains come regularly,helping 'clopsy collect thecrystal power-ups, but so dothe enemies. Mind The Gaol
MEE PIXILLThe game gives you a surprisinelement of choice in the orderyou play. You share four live
tween the characters, andcan allocate these as you
see fit. The stages may beplayed in any order. All havebasic platform style, but theaims of each level c s u b ofly.
Crisp, comic sadlast•moving. Notbeautiful, but anotch up hornNoma,
V Some of the background dellrut Stavsn's stagel is contusing.
The brilliantmusic al the otherX-men games,which has thatswingbeat feel toIt.v The Game Geer doesn't has theright voices fai it.
Five wholly alt.kient thoracic-1,and some wellplanned platlormstages.- The early stage is a choce ledo again and again.
ninrn'i ten tough• singes, loads 01
bosses and a realurge to play through.A looghie and a - •goodie
What %pot origi-nally LSO is now ot ahandheld price.
SOUND
9
A I wont to be a tree."
LLAMA LESSONSIts bock to school when it comes to specie'moves. Each character has to earn amove by defeating two opponents. Thenits off to the Dali's classroom where youore shown how to perform the move. Butit's not quite that easy. A thirty secondtimer ticks away, ond it's dunces cornerfor you if you overstep the time limit,
Leon s sonic goiteramp attack.
PLAYERSW A S TTIL - -
BEAT 'EM UP
PRICE E 3 9 . 9 9
. 1_ Di ImMI TEK 1
R E U F T—i S E S E PT E MB E R
OPTIONSCONTROL:CO NTROL: JOY PM
CONTINUES: 3SKILL LEVELS: Oil
RESPONSIVENESS:AVER/WIGAME DIFFICULTY:
MEDIUM—
1ST DAY S i O i t i
N M I FOUR OPPONENLIS)
ORIGINAnother graduate of the beat 'em upschool. Brutal opts for the cadoony
approach io mime.
GAME BREAKDOWND O D OL I E E I D
W O O D E DEIEEILJEI1:11111•110
SAME AIMiteoi the other monster to pulp.Jump on top al him and stamp hard- hey woo, vidorti
• wasfl a y veryImpressedby the pre-sentationfor Brutal.ThumpingIntro,loads ofanimationsequences,and cool
I. m u s i c . This reallyha pote nti a l to be a greatbeat 'em up on the Mega-CD. But in the heart ofevery good game must be -gameplay. Brutal is com-pletely devoid of this con-cept. Too few characters
d special moves all pointthe distinct lack of varie-r'. The character sprites
look average and lack fluidnimotion, tending tomain static unless forcedwalk. What's more theme is a way too easy,
and with no difficulty set-ting, this proves to beanother downfall. This is
at 'em up for the younger -gamer with not too manyexpectations.
80 PMA SEGA
y ou know how it is. Sitting on a tropical isle.You're soaking up the rays. Taking in some ofthe atmosphere. At last the chance to catch up onsome of that flower arranging you've beenpromising to do for the post few months. Whenout of the blue a bunch of cartoon animalsdecide to hove a big fight, make lots of noise,and hurt each other, a lot. Typical, innit?
The Deli Llama - bearing more than a passingresemblance to his name sake, apart from thespitting-has spent the last lour yeors drawing outthe invitations for the greatest cartoon martialarts caper this side of Papua New Guinea. Oneby one the invited guests make an entrance,enticed by either the prize money or the chance 41 ,to settle an old score. Final glory rests not only in ' -the competitor's fighting skills, but in a willing-ness to learn new powers from the Dail himself.But the question on everybody's lips is doesBrutal have the bottle to take on the beat 'em upprizefighters this autumn?
••
A - C D R E V I E W tty
I L I r y
ANI-MUTILATIONWatch out for eye-popping fun whenthese bunnies and bears get to a'fighting Noses stretch, tummies wob-ble, all manner of onimatecl frolics. Butnot to worry as characters being madefrom one hundred percent 'toon mate-rial bounce bock into shape even iftheir prides are a little dented.
C O M N TC-rash! Myfeelingson Brutalare a lot
arsher
LA's. Ink it's aly —d an
astonish-ingly bad
one when you consider thecalibre of beat 'em ups likeStreetlighter, MortalKombat and EternalChampions. Brutal tries tocloak its abysmal gameplaywith a voluminous presen-tation of options and ani-mation screens. All thesewill be looked at once thenignored. It's the atrocitymasquerading as a game
t will linger longest. Thearacter animation is sup-sedly 'wonderful' I begdiffer. The backgroundsivas if they were drawna two-year old withming difficulties, theponse to controls is
oil-like and the movesmselves ore more banal
than 'Morning with AnneQuite shameful,
FUN ROOMGametek have taken advantogeof the added Mego-CD capacityby including the Fun Roomoption. Here you will find in-game music performed by thecost of characters, a demo of theprototype version, and evensome of the new characters forthe planned Brutal II sequel.
tAGRAPHICS
SOUNDGoad thumps
accompanied by upbeat music.v The lighting FXdon't always coin-cide with the action.
This is a 100!ohit n Wpm. Plusthe action isdelayed by at leasta second betweenpod and screen.
VFM
60" A Nicely animatedintro sequence, buthow many limes doyou want to watchit?v The charade; sprites oreabysmal, worsened by a distinctlack oi any fluidity.
•••=inimnink
79
PPI7CYABILITY
336----mmor-
LASTABILITYOnce you've
watched the intro 2 8sequence twicethere's nothing leftto set.
. A Not too badlypriced with all theextra bits in the FunRoom, compared toothei combat games.
JOVERALL
A mere flea bite on the likesof MK II and Super SF II. Allpresentation and absolutelyno gameplay.
M M SEGA 81
The current trend of CD con
versions seems to be gather-ing some serious pace with thelikes of Mortal and Sensi hop-ping on the train. As such, FIFAwas never likely to be left out inthe cold, and here we have itthe long-awaited silvery discversion of what some consider.,to be the greatest footbollingconsole game.
Chanting the motto, 'If it's inthe game, it's in the game', EASports have built on the successof the cart version by promisingeven more features coveringfaster gameplay, sixteen newteams, eight secret play modes,and stocks of good old FMVclips.
the increased Mega-CO stor-age and thrown in on up-beat, action pocked intro. Thecamera sweeps into WembleyStadium on a collision coursewith the main scoreboard. Justbefore the imminent explo-sion, the screen bursts into lifewith the greatest footballingmoments in a high octanecocktail of fast edits andthumping music, all in glori-ous WV.
82 PAPA SEGA
FIFALiaciwselej
$mgThere's no disguising I'm one of FIFA'sgreatest fans, and as such I was quiteImpressed with this CD version. The superbgameplay of the original is still there andtweaked to make it even more playableand the opposition are harder to beat now,but I was a tad disappointed that the extraplay modes are hidden away — presumablyso FIFA themselves didn't get annoyed. Still,CD fans baying for a decent soccer game
should snap this up, enjoy the stunning FMV bits and gelready for the footy game of a lifetime.
STEVE
I was absolutely bowled over by the originalversion of FIFA, but I was even more gob-smacked by the tweaked up CD. The graph-ics are faithful to the original, and the M I /Is a winner. Even in fuzz-o-vision, theImages had great impact. What did it forme, though, was the sound. The crowdreacted instantaneously to an incident onthe field. Although identical to the cart interms of gameplay, the loading can be a
e, especially as it has to re-load at half-time. But theserely minor niggles and this is a blimmin' excellentyou have a Mega CD and didn't buy the original gobuy it now!
nf II vo n t o e of
On SRO
No game would be complete without thehidden extras and FIFA CD more than cov-ers this requirement. A vast array of hid-
den playing styles are pocked in, rangingfrom super kicks, that odd twenty five percent
to your power,to crazy ball which
makes the ball act like a rugbyball. If you're having probs withsome of the tougher matches,call up the dream team whohove never lost a match. Moredetailsof thehiddenstuff inTips inthenearfuture,
ritAPHICS 94
Identical to the tail with Ike bonusoil NW
As simple and accessible es the
LASTABILrry 9 2lite bones teams and hiddengames will keep everyone hap*
--. .m. . . . -
OVERALL 9 2the best just got better.
117041 don't have the cart, Isvp
GAME T IL L IRAT EG Y
Abrief history of Chess Pt 1.
Modern Chess developedout of ancient board gamesfrom Indo-Europe, some ofwhich had been played beforeChrist was born. Probably as aresult of the Crusades, Chessbecame a fashionable pastimeof the Mediaeval nobility. Sincethen, the game played on the64 square chequerboard with32 military characters has beenunflaggingly popular, helpedalong by personalities likeKasparov, Fischer, BarbraDickson and klaine Paige fromthe popular hit musical.
Someone at the SoftwareToolworks must have spottedthe parallels with GeorgeLucas Star Wars saga: twosides, good and evil, big bat-tles: and thought it ripe for con-version for the first Mega-CDchess game.
For abouttwo sec-onds theStar Warsangleseemsquiteclever,before itstrue dark-ish naturetranspires.
Chess is chess, and whatev-er you may think, everyoneprefers to play it on thesimple board without ani-mations for the sake ofspeed and clarity. The 3Dperspective is really badlythought out and impossibleto decipher, the battlescenes corny enough to beserved as Shredded Wheat.At heart the computer playsa workable, if uninspiringgame of chess, if you reallycare to know.
GUS
= E M I
41111 ,
ict .1
E G A - C • R E V I E A t -A-I
DING ID PIECES
Clam b e a d1, 041 S C u d I
Full Set-U I
Take your partners by the bead, swing 'cot, maim
nalrst is b o a
s their Star o rs opsave game positions,oard position, five computernents and some presentatio
in the Imperialmassage parlour,C3P0 makes his
excuses andleaves.
GRAPHICS 5Chess with Star Wars anditiationsbal were not talking Disney.•touND1116. tunes are played when in Male
and Check, plus other Ands
-PLAYABILITY 71
Chess, and nal such a great ver-sion minas the gimmicks.
• • • • 1 1 . •LASTABILITY 6 2(t1 The Slur Wars clement will pci l l jwithin a few games
VFMWe suggest a wooden board and
figures, or a dedicated computes_ Jo.
OVERALL 66,Siaggetingly, the onlyfilegadriveiCD chess game, butunavoidably miff with it
C O M M E N TI remember playing agame called Battlechess afew years back which usedanimated sprites which lit-erally fought each other. Itwas quite a laugh — untilyou hod seen every combi-nation of moves, that is.This very same problemafflicts Star Wars Chess.The use of Star Warsheroes as pieces is novel
enough, and the assorted animations areboth funny and well animated. At the end ofthe day, though, the humour is very short-lived, leaving nothing but a fancy-lookingbut no frills chess game. Granted, it's theplayability that counts at the end of the day,but chess is chess and that makes thelicence rather pointless really...
STEVE
MM SEGA 83
p.
Oh deary, deary me. Andrefti Racing is sucha Virtua wannabe, that it makes playing itall the more painful. It all looks so natl.Once again, it's a terminal case of alloptions and no gameplay. Three differentracing styles, more like three equally draband ugly excuses for steering a sadly drawnmain sprite around a course. Steer well
r of this oil slick on the track of race
Electronic Arts, Mario Racing. Billed as a racing gamebuilt on realism, with three dif-ferent types of car, AndrettiRacing is looking for pole posi-tion on the starting grid as therace begins.
,PLAYE111
I f En •••10,11,0010101"
A odd meld Ay *et d o e sky,kW m e , yes am, can't
w pm4 ' P C , 1 4 1 1 . • , 1 4 4 C O 5
• t I S M• B O B• B . I I I• • I D E
IfROOM WITVIEWIn the some vein as oliser greatracing games, the action can beviewed from a variety 04 iolions The full view includeswhereas the split screen otrack layouts and the boot-tto keep tabs on the enemy.
Oh comeon EA,what areyou play-
at?did
pieceof pap to'slipthroughthe net?Awful
graphics, dreadful sound,dull gameplay, crap con-trols and a fun factor ofzilch ore the nicest things Ican think of to say aboutthis dire excuse for a game.Enough said methinks. Oh,except, don't buy it.
GRAPHICS 5 5
SOUND 4 8
The options are numerous but ofno great value.
OVERALL 331
Repetitive and poorly animatedwish collision detection hoe hell.
MBroom, broom, 'aud, smash'That's about it
sorely locking from this can.
Pold keep saving for Inttuo,worth iti
A sub-standard product for lotsof cash, do not buy it at any
r r r m , brBr r m ! N e ee -o w , n ee e-
ow! Oops, you coughs memid race of the Office Chair •1 1. Y1000. Ten circuits of the MEANMACHINES track completed atgruelling speeds in excess of .5 -mph. Whoosh! Watch out forthat hairpin bend post Oz's andClaire's desk.
Hey, my formula 12, turbo-charged, height-adjustablechair is losing power. We'd bet-ter be pit-stop bound to take a
Andrelti 11:9_ PACHETTPININI
look at the latest from
Andretti has specialised in oilfields of driving excellence. Youtoo con follow in his footsteps byracing in his three favouritestyles, Indy, Stock, and SprintEach style has five tracks, andvaried driving skills are essentialFrom the million dollar hi-lec ofthe Indy to the dirt sliding of theSprint, the fuel efficiency is highoctane.
09--r
w.1,4 i
6:sylok-lriak q -
oe N i N1111i
_ 1 0
1:3'"1 111H11/6_ NIL
_ •84 MAI SEGA t t l i t i0 ;
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I t s not often YOB getsreflective, but the
other night I had justfinished going underthe rim with theDomestos anquestionme,'Witw
.St lta voicemy head,'Why?'. Ithought: SuPollard —why? The ITVMovie Awards —why? All these ques-
ns that you, readersver bother to ask.
ke, why doesn't LordEMAP let me call you abunch of wPiarirl inthis column when youknow that's what Ithink of you? We dowe put up with someof the dregs that passthemselves off as
88 MAI SEGA
games reviewers, " ra,when their reviews 'Tm6 - 40 .ead like Janet and
n books (alongth that funny
fling: Jungalok iz 2 eesy
grate fun: nineter sent). And t h e
swer came to me,e a calming soothingck rub: Because We
Must. If this has beenas good for you as ithas for me let me
ow, by writing toM A WACKY / -
WELLINGTON a f f e k , _WEARERBAG, MEANMACHINES SEG 0 -32 FARRINGDONLANE, LONDON EC1 R3ALI. Send money aswell
that you'llnot listen to me and
just insult me instead.Nonetheless, I shall pro-d. Why has Sonic 3 only
got 6 levels? This would be fineif there were three acts in each,like Sonic 1, but, no, only two
acts — when Sonic 2 hodeleven levels! By studying the
evidence (thelevel selecthelped) and aguess. I cannow concludethat Sonic 3hod nine lev-els, and three
them werepod
(Sandopolis,room
•, alley, and7 Flying
Battery).Why
, wasthis?Also,some ofthe
F i un es i n the
level selectare not in
t h el fg aArnree
these more lev-are they just
tunes that youcon record onto a
• tape? How manynames can you
make fromYob. I bet your
%opis hell hay-
name likethat (snigger). Mind you it's hell
ing a surname like mine,mn now you will make fun ofsurname,art Jee, Woolhompton, Berks.
08:Yes, Sonic 3 has less lev-
els, but they are considerablybigger than those of his pastadventures. As for the extratunes, that's because noteverything the coders plangoes into the final game. See,not an insult to be see, yousinus-sucking pet-worrier.Oops.
Dear YobThis is your Mother here. Will yoube home for dinner? I've cookedyour favourite, sousoges andAlphabites, and for afters I'vemode some Angel Delight. Ihope you ore feeling well. I'vemode your bed and Teddy can'twait for you to come home.Today I bought you a CaptainScarlet jumper to keep the chillfrom your chest when wintercomes around. As I've alwayssaid, please give up your job atMEAN MACHINES SEGA, it's justnot suitoble. Why don't you workfor something nice like the Beanoor Dandy? Oh, and while Iremember, why did you wet thebed lost night and not tell me?Bad Yob!Mummy.YOB:Ah Mother, thanks forthe letter. I'm pleased to saythat your pills hove arrived,and I've managed to get youInto that nice old peoples'home at Cromwell Rood. I'veput wheels on your zimmer tohelp you cross the busymotorway more easily, and Ienclose a firework to stickinto your cracksy for a littleextra boost. Now sod off andpop your clogs you old crone,so I can spend the inheritanceI found on top of thewardrobe. Luv Yob.
Dear King YobI am engrossed in Yobland. I loveyour vain and egotistical replieswhich gracefully take the rip outof porfedly cute and innocent let.
A No time for Iteastie, as Belle digstee latest NM Thanks to Stevenfasten for this offering.
tars And I love those very appro-priate titles you give to the letterslike 'Chocolate Factory and'Almond Slice'. They make merealty laugh I was wondering ifthere is a Yob Club that I couldjoin. I wish people wouldn't keepwriting against you when theyfully know you're the best thingsince cabinets with wheels Igather that you don't get muchfan-mail, so I'm hoping to start atrend here. I love your spikyblonde hair and your shiny EstherRontzen teeth_ In fact I'm gettingmine done like yours. Oh, I couldgo on forever, but I won't. I hopeyou insult me so that I con feedmy masochistic tendencies.Osman Yosin, London.YOB:Yes, you can join theYobland Club. Just send allyour money and possessionsto the editorial address andwithin twenty-eight years you
be a fully-fledged member ofC.O.N.Y.E.R — Cash Or NowYob Exposes Rear. As for get-ting your teeth done likemine: don't bother, a face likeyours wasn't made for smil-ing. I hear that the rest of theYasin family went out to get anewspaper. Don't you thinktwo years has been a longtime just for a copy of theMirror?
Dear YobAfter reading the letter in the Julyissue of MEAN MACHINES SEGAfrom a 'worried mother', Mrs HKynaston, I felt I hod to write toyou. This sod, neurotic womanfails to see that she doesn't haveto buy or even read the maga-zine, therefore avoiding your'foul-mouthed insults' I would
like to soy that people like myselfdo find the yobbed ono funnyand my house is full of laughter,chuckling, and guffawing when Iperceive these excellent pages.So perhaps Mrs Neurosis shouldhave thought before she wrotesuch a load of rubbish. Pleasedon't take any notice of peoplewhose numbers of brain cellsdon't even reach double figures.Motty Whyord, Nottingham.YOB:My, worried mothers arethe source of such amuse-ment. After all, there's somuch for them to worry about:kids not drinking bleach,ram-raiding dashes aroundTescos, and forgetting dis-count vouchers. With all thoselittle worries, I'm surprisedthey have time to read themag. Oops. I've accidentallyengaged sexist mode...
Dear YobWould you please tell me if myMegodrive gome orecrap because myfriend, who is a prat,says they ore rub-bish.These are mygames: Toejam andEarl 2, Sensi Soccer,World Carmen SanDiego, Monoco GPI,Golden Axe, Streetsof Rage, Revenge ofShinobi, MortalKombot, AlienStorm, SuperThunderblade, andM o n o L OM I OU X
Hockey. Tell himthat he is talkingcrap as usuol. Youare totally aceYob. You shouldhave your ownmagazine calledMEANMACHINESSEGA Yob'sStyle. Youwould kill allthe other mag-azines. Youshould have a game
made with you as the hero. Sonicwould be kidnapped by Nintendo(boo) and Yob will go to his res-cue, He would kill enemies byyelling replies to cock letters. Thespecial attack would be a mega-phone Please send me yourautograph as I am your biggestfan. Keep up the good work andask for a pay rise.Christopher Stewart Glasgow.YOB:Why can't you do it your-self, you've got a brainhaven't you? Actually, ludgingby the letter, probably not.Just because your mate says'so and so' is crap, doesn'tmean he's right. Blimey, doesthat mean if you soy hisNintendo's a heap of pigeonpap, he'll write into NMS andslag you off! If your gamesbother him so much, tell himto sod off, and in the mean-time do the some thing your-self. I hear Croatia is nice atthis time of year.
Elemoity yours, trom ChristianWord of Wolverhampton.
MN1 SEGA 89 ,
i f
M E A N Y O B
r Yobmake me sick, you pathetic
excuse for o smelly, burned, turdstained piece of rectum pubichair, I can't stand you, you smellybaboon's fart with a bad case ofanal halitosis. You smelly, sweatyleft testicle that has goneunwashed since the day itdropped. You incompetent, walk-ing, vomit-stained, flea riddencarpet of a hideous failure in life,whose only sin was to hove ledsuch a bogus childhood, beinglaughed at by one and all forbeing such a sad, shambling,ignoramic mockery. You're a dis-grace to mankind, you festering,rancid, ugly, no-style, wit-lackingKing of putrid. You cretinous,puerile, half-baked, armpit fea-tures, burst appendix face. Youbrainless, idiotic gimbold. I betyou smell worse than a skunkwith terminal flatulence, you stu-pid git. You incompetent, sadisticletter-answerer whose feeblereplies could be bettered by MrBlobby, Your grasp of the Englishlanguage is equal to that of aJapanese translator. You elderlypiece of hippo cock that has beenbasking in the sun for too long.What the hell do you get out ofinsulting poor defenceless tenyear-olds? Does it give you somesort of sadomasochistic pleasure?
M I SEGA
A All of the gong ere here inStevan Remolds peep shot.
Well, try insulting me you stupidpmt. You're the biggest pillockon the planet, you disgracefulobysmolly-minded, dog-breathedurinal excretion. How well oreyou educated? You know it'ssometimes alright to be construc-tive, although we don't have tobe nice to you, as you don't havethe grey matter tounderstand com-pliments I doagree with onething though,Margaret Shelly isa pea-brainedmule. By the way,did you knowthat your name isan anagram ofMay bone?Expect anotherletter Yob! — I'llbe bock.Darren Ellis(TheInsultinator),Wrexham.YOB:Did youknow thatwithin theMEANMACHINESSEGA officesDarren EllisIs slang for'pointlessgoit'? Ifyou hate
my answers so much, whybother writing? I'm surprisedI've managed to insult you. Iimagine turning the light onat night is enough to give youa nasty fright and make youfill your trousers. Incidentally,that would explain the smellemanating from Wrexham.That and the pathetic fool),team you've got there...
Dear YobI gave this letter to my Dad topost in London as he's goingthere soon to attend a confer-ence. I'm an Australian, I wasborn here, I live here and like it.I'd like to know a lot more aboutBritain because I was too youngto remember it when I first visit-ed. Do you know that it takes twomonths for MEAN MACHINES toarrive here? Anyhow I hove somequestions.1. How come you are never sat-isfied with a game's difficulty?You always complain that the
V l e Barak°, or not toIllorake?” is that AndrewSavage's question?
game is too easy or too hard. Itdoesn't matter if a game's tooeasy, it con still be more fun thana difficult game. As they soy afantastic shod journey can bebetter than a long tedious one!2. Do you get the obsolutely fab-ulous magazine, Hyper, inEngland?3- In your review on Gauntlet 4,Rich said that it was a great teamgame Bulldustl Whenever I playwith my friends all we do is fight,my friends always nick thepotions.4. Why do the English use theword 'brill'?5. How much do those coolKinder Surprise eggs cost?6. My British friend said that youcan get better things than KinderSurprises called Tombolos, is thistrue?Andrew Quay, ACT, Australia.YOB:This is 1381A territory andshould be left to that bozoMerrett, but d o what I canseeing as he can barely workout which end of a pen to use.1. Yeah, but would you payforty quid to travel a two-milejourney? 2. No, is It a sheep-
shearing mog? Orworse? 3. Yes, that's
because you'reall related tododgy charactersEngland exporteda few centuriesback. 4. BecauseIt's better thansaying 'ripper' or'bonzer'. 5. Whatam I? TheAmbassador fromthe Ferrero Rocherad? 6. Yes. They'refull of old peopleholding dirty greenraffle tickets hopingto win a joint of Porkto see them throughthe week.
Right, that's yerlot. I dare say I'llreturn nextmonth, so try tobe a bit moreinteresting nexttime...
3 1 E
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• MAN. CITY • LEICE TER DERBY • CHELSEA • FOREb E V E R Y TUESDAY!IPI fi rF
Dear Steve -Could you please use your vastamount of k a g.w.l e d g e t o a n s we r
some questions for me1. I am going to America and Iwant to buy some games for myMegadrive. Will I be able to playthese games on my BritishMegadrive without a converter?2. There is a brilliant footballmanagement game on theAmiga called Premier Manager.Do you know of any plans toconvert this go e or any other
version of it to the Megodrive?3. In your opinion what is theworst football game everreleased on the Megodrive?4. What do you think is the worstmotor racing game on theMegodrive?5. How good is Virtue Racing,
and how good does MicroMachines 2 look?
otioHow much do Megodrive
mes actually cost to make?Henry Beaudette, Barry.STEVE:l. Older games, prob-ably; more recent releases,no. 2. limeogineer have nowshelved plans for PlayerManager, so I'm afraid not. 3.Pelt.. Without a doubt. 4. Iremember really detestingTest Drive II. 5. Very good,and extremely promising. 6.It varies, depending onwhether the game's licensed,the number being made, etc.The base level is in the regionof E50,000 for cm originalproduct.
IFILLEroDear SteveI'll tut the cock and not say any-thing like 'your mag's the best'and leave that to the two-bitfools who trouble your trousers.Now down to the point(s).1. Via the Megadrive 32, will theMega-CO be abki to ploy CDvideos?2 Do you think 3D0 and Jaguarwill succeed?3. Will the Saturn have its ownjoypods, or N W & Megadrive's?4. Do you read through ev cryletter you receive?5. When will Monkey Island CDbe officially released?Chris Loveless
STEVE:l. Not asstand it. It will, however, fea-ture video-quality FMV —which is must better if youask us, and will make theMega-CDs FMV look evenworse than it is. 2. The 3130probably won't, and theJaguar's lifespan is limitedunless the software improves.3. Its own. 4. Pretty much all,yeah. The really banal onesare best ignored. 5. Virginhave now tied up Lucasarts,so it should appear soon.
.4 *Ise Racing, definitely the best
reser se the Megadrive.
M I C H A E LDear Steve,I am writing to ask if youwhere, or how I could get a cof Beavis and Butthead for theMegadrive on American imponeed on address so I con ordercopy. Also, willneed o converter toploy the gome?Robert Lee, Hull.
STEVE:It'snot out inthe LIS
yet. It's out September time,and you'll need a converter.
Dear StevePlease could you answer thesefive questions for me.1. Is it worth buying Barkley Shut
p and Jam for the Megadrive ifve already got NBA Jam?
Why do Electronic Arts put yel-low boxes on their carts?a Will there be another hensi
moor,. " I
I . _ d I fl . I • I I
Soccer on the Megadrive?4. What is tho bust racing gameon the Megodrive, besides VirtueRacing?
r---
Many have marvelled at the wonders of moderntechnology. The Saturn is wowing Sega ownersas much as the wave of DAT cassette deckswows the music press. However, in these timesof change, one thing has remained constant:Walls' Zoom lolly. What a feat of engineeringthe Zoom is. Just how do they get the custardybit to stick to the delicious red ice beneath?Even Steve doesn't know the answer to thatone, but when it comes to Sega stuff he's thecat's winnets. Put him to the test by putting yourworries on paper and send them to:SITTING ON THE GRASS AND GETTING CRISS-CROSS MARKS ON YOUR BUM M A ,MEAN MACHINES SEGA,Priory Court,30-32 Farringdon Lane,London.EC R 3AU
James To/bot, Reading, Berks
STEVE:l. Nope. 2. Ws a mar-keting/ branding thong. 3.here's an International ver-
sion out about now, but onlythe teams have changed. 4.Micro Machines,
Dear StarOM about to upgrocre to o
Megodiive so can you answerthese questions,1. Will an Amstrad O M 644colour monitor work on aMegadrive?2. What ore the best platfoghicand shoot 'em ups on IMegadrive?3,Con you list these fr I t oworst. Biohazard Battle,Subterrania, Atomic Runner,Mega Turricon, Robocop Vs.
Towinotor, Cyborg Justice,ION hen is Theme Pork comingout?5. Is Sim City looking good26. How come you used to ha
16 people working on MMS, butnow you only have 11?Sion Bonett, Cardiff,STEVE:l. Not without a hella lot of work. Even then, it's a
messy 1 112k. . M y h iv e p la t-
-
formersare Sonic 3,
DynamiteHieaddy, and
Rocket KnightAdventures. 3.
Subterrania, Mega Turrican,Robe Vs Term, Biohazard,Cyborg Justice. 4. In time for
4 1 11 k ri . There's nowt to
see y W e don't sharestaff writers with NMS any-more, that's
ODOURSYNDROMEDear SteveI would very much appreciate it ifyou could answer these fewquestions.1. Whatever happened toisometric game Aspect Warriorsby Electronic Arts? I saw it pre.viewed in December and itlooked pretty good.2. When I played Sonic 3 in thetwo-layer mode, I couldn't helpbut feel o little disappointed. Thegraphics were great, but it wasall over in the blink of on eye. Ikept thinking bock to Sonic 2'stwo-player mode and althoughthe graphics took a while to getused to, the gomeplay sodlongevity were much greaterWhich two-player mode do youprefer?3. Will the Megadrive Sum
Streetfighter 2 have the TurboEditigz features? Namely, thespesiel move energy bars at thebottom of the screen and thenew character Akuma.4_ Is the Pirates of Dark Water
getting a European release? If s oi kis it any good?Jason Jarman, Brighton.STEVE:l. Sadly, EA havescrapped it. A real pity, as itwas looking stunning. 2. I'mwith you on that one. 3. Yep,the Turbo mode has been hid-den away in a special cheatfermi 4. Yes, Sunsoft will haveit out in time for an Octoberrelease. See our review forthe full story (hello, and wel-come to cliche corner...).
2. Is there any firm information,like screen shots?3. Is there any news on EternalChampions 2?Phil Davies, Shrewsbury,Shropshire
Yup, the Japanesedivision are busy on it now. 2.Not yet. 3. Nope, but onenhanced Mego-CD versionwith six new chore i s onthe cardeglibb.
SCALES
Dear StevePlease answer my questions 'cuzI love your meg.1. Is it true that Sega have stori-ed work on Streets of Rage 4?
Dear StevePlease could you answer myquestions.1. Are EA going to bring out aPremier League Soccer game forthe Megodrive?2. Are there going to be anyLikket gullies ail the Muyudtive?
3, Is the Super NES version of
FIFA better than the lb .Megadrive's?
FINGERS
4, Which version do you prefer?Chris Moore, Chelmsford, Essex.
:STEVE:l. Nope. 2. Noise.Thank goodness. 3. Slightly,yes. 4. I hate to say it, but Iprefer the Super NES version.Mainly because it's more con-trollable.
Dear StevePlease put your brain to gooduse and answer my questions. 11111. What is the favourite game inthe office at the moment?2. Which shoot 'em up do you
Ithink should buy out of the fol.lowin : Subterrania, GunstorHeroes, Jungle Strike, ore UrbanStrike (when it's released)?3. Are there any plans for thefollowing: Sonic 4, MutantLeague PGA, Ecco 2, SonicSpinball 2, and Gunstair Heroes2?4 How highly r a t e
omork's Fl ?5. Are either ii W h i t e ' sWhirlwind Snooker or MicroMachines 2 worth getting?Steven Lawson, Port Seton,Scotland.
STEVE:1. Mortal Kombat 2. 2.Gunstor Heroes. 3. Yes, no(but what a great idea), yes,yes, and yesk,4 . V e r y h i g hl y .
5. Both ore looking verygood.
Mid SEGAJL3
Actually, thinkingabout it, I reckonWalls use glue. Yes,that's it: a special cus-tard based glue. Seeyou next month... A
' R E V I E W I N D E X
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Addams Family 13 74-5 55Aero the AcroBat 15 112-4 80Aerobiz 12 88-9 90Aladdin 14 66-8 82Art of Fighting 18 78-80 24Asterix and the GreatRescue 14 92-3 55Awesome Possum 16 54-5 39Barkley. Shut up and Jam 18 86-7 74Battleship 20 79 3
a b a r r a g eThis Index is the key to a wealth of information. Firstly, some rawdata: MEAN MACHINES SEGA reviewed 112 Megadrive titles and32 Mega-CD titles between issues 11 and 22. Out of thoseMegadrive carts, only 25 were import titles; as were 9 of the Mogo-CD titles. This belies the idea that there's a huge pile of foreignMegadrive games not being released. As is shown later, the qualityof import titles is consistently lower than official releases.Our next finding is that MEAN MACHINES SEGA devotes around6.6 pages of coverage a month to Mega-CD games reviews and awhopping 24 pages to Megadrive reviews. However, this is anaverage of the last year, and the peak issues of last autumn hidethe general slowdown in Megadrive releases.On quality, our findings may give some cause for alarm. Of the112 reviewed, 19 Megadrive games (17%) scored 90% or above Orearned Megogame status. 28 (25%) scored between 80 and 90,24% scored 70-80 as on overall rating. This means on impressive66% of games corn. either fairly or highly recommended. But, lookat this as a trend and you see a marked decline in games scoringover 80%, as a percentage of the games reviewed in the issue.Actually, quality peaked in issue 11, with 78% of games reviewedpassing the 80% threshold. This highwater mark declines in per-centage terms with the big Christmas issue, but the actual amountof games scoring highly stays pretty constant. In 1994, we see thetally recover slightly, then crash away to almost nothing. Qualityalert!It con be partly explained away by companies keeping their bestreleases for Christmas, but that's a bit rough on Megadrive ownersnow. It's also a happier story for the Mega-CD. Despite grumblesabout software quality, we find a higher percentage of good toexcellent gamer — 80% score over 70%. Over the long term thestory is even better, with 6 out of 8 CD games in the last threeissues scoring 75% or over.Mostly the Index is for your own personal convenience. Many of thegames listed here will soon be bearing reduced stickers or findingthemselves in budget ratings. The Index will help you locate themin back issues, for which there is a phone order number on theEditorial page. Happy hunting!
BACK CATALOGUE.*MEGADRIVE:
94 M A SEGA
Beauty and the Beast:Belle's QuestBeauty and the Beast:Roar of the BeastBlades of VengeanceBlaster Master 2BodycauntBoxing Legends of the RingBubba and StixBubsy The BobcatCaesar's PalaceChampionship PoolChaos EngineColumnsCombat CarsCosmic SpaceheadChuck Rock 2: Son of ChuckDashing DesperadoesDinosaurs for HireDraculaDragonDragon Ball ZDragon's RevengeDune II: Battle for ArrokisEternal ChampionsF-15 Strike Eagle IIF.117 Night StormFantastic DizzyFIFA International SoccerFormula 1 World ChampGauntlet 4General ChaosGoofy's Hysterical History TourGreatest HeavyweightsGrind StormerGunshipGunstor HeroesHardball '94HauntingHigh Seas HavocHookHyper DunkIncredible HulkJames Pond 3:Operation StarfishJungle BookLandstalkerLethal EnforcersLost VikingsLotus IIMagic BubblesMallet LegendMarco's Magic Football
McDonalds TreasureIsland AdventureMega TurricanMickey's Ultimate ChallengeMortal KombotMutant Leogue HockeyNBA JamNBA Showdown 94NHL Hockey '94Normy's Beach Babe-o-RamaOttifantsOutrunnersPele SoccerPete Sompros TennisPink Goes to HollywoodPGA European TourPiratesPopulous IIPrince of PersiaPuggsyPuyo PuyoRen and StimpyRBI Baseball '94Robocop 3Robocop Vs TerminatorRocket Knight AdventuresSensible SoccerShodowrunShinobi IIISkitchin'Slap Fight mbSnoke Rattle 'n' RollSocketSonic 3Sonic SpinballSpiderman X-MenStar Trek I NCStreets of Rage 3SubterraniaSuper Baseball 2020T2: Judgement DayTeenage Mutant NiniaTurtles: Tournament FightersTool:3m and EarlUltimate SoccerVirtue RacingWimbledonWinter OlympicsWiz 'n' LizWorld Cup USAWWF Royal RumbleVirtual PinballZombies
66-8 7360-2 9072-3 2950-2 8654-6 7580-1 6066-9 9074-5 ao76-7 5382 556-7 954-6 7486-7 9066-7 8978 9068-9 8748-51 9076-8 83106-108 8770-1 8542-5 8476-7 7586-8 87
PAGES OVERALL
90-2 7478 5490 55100 8284-5 82116 .77104-5 9280 8779 9282-3 84124-5 8876-7 9096-7 9386-7 8876-7 9264-5 8884-5 8998-9 7192-3 8590-1 8272-3 42
TITLE
BotilecorpsChuck Rock Son of ChuckDouble SwitchDroculo UnleashedDragon's LairDuneEccoGround Zero TexasJoe Montana's NFL Football
41
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OVERALL
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TITLE ISSUE PAGES OVERALL
Bottletoads 19 78-9 89Chuck Rock 2 12 52 84CJ Elephant Fugitive 18 72 53Dragon 21 70-1 80Dropzone 21 62 90Ecco 13 96 88Gear Works 17 66 71Jurassic Park 14 54 35Micro Machines 13 94-5 94NBA Jam 18 84-5 76Ren and Stimpy 19 74-5 65Sensible Soccer 17 67 900
•
14 1 2 0 - 2 8 120 5 2 - 4 8 920 6 2 - 4 7 211 7 0 - 3 7 918 7 6 - 7 5 917 6 0 - 2 8 918 8 6 - 7 6 613 6 6 - 8 8 818 6 8 - 9 5 314 7 6 - 8 6 822 6 4 - 6 5 016 5 6 - 7 3 020 5 8 - 6 0 9 319 7 6 - 7 6 018 6 0 - 6 2 9 315 1 2 2 - 4 8 311 6 4 - 6 8 918 7 4 - 5 8 312 7 8 - 8 1 8 913 5 6 - 7 9 017 5 4 - 5 6 720 6 8 - 9 8 815 1 1 8 - 9 5 214 6 2 - 5 9 0
S I M . 8 2 - 5 9 114 5 6 - 8 8 520 8 0 - 2 8 311 6 0 - 3 8 918 6 4 - 6 7 811 9 2 - 4 7 613 4 6 - 8 7 817 8 4 - 6 6 817 4 4 - 4 9 9 414 7 0 - 2 8 1
13 1 8 8 - 9 0 7 821 7 2 - 4 7 920 4 2 - 5 8 319 6 0 - 3 9 112 9 2 - 3 7 715 1 2 0 1 5
14 1 1 2 - 4 7 915 2 8 - 3 2 9 111 7 8 - 8 0 7 919 4 8 - 5 2 9 012 7 2 - 3 7 216 9 6 - 8 7 312 6 4 - 6 8 521 6 0 - 1 6 714 8 4 - 6 i l i l 8 514 1 1 6 - 7 5 713 7 0 - 3 9 2
Jurassic ParkKeio Flying SquadronLaughing Salesmanlunar: The Silver StarMansion of the HiddenSoulsMicrocosmMonkey IslandMortal KombotMy PointNFL's GreotestNight StrikerPowermongerPuggsyRise of the DragonSensible SoccerSherlock Holmes Vol.2SilpheedSonic CDSpidermon Vs The KingpinThird World WarThunder HawkTom Cat AlleyWWF Rage in the C
1913201718161620
WI 22
• 1 911191520211112131420132116
TITLE
AladdinBottlernoniocsBuggy RunCool SpotDeep Duck TroubleDesert Speed TrapDesert StrikeDr Robotnic's Mean Bean MachineEccoFlashJungle BookMasters of CombatMicro MachinesPGA Tour GolfPowerstrike IIRood RashRobocop Vs TerminatorSonic ChaosStreets of Rage IISuper Off-RoadUltimate Soccer
ISSUE
182016141615141921121415171312171514
171222
t 2 = 1 1 1 1 T- - -
tella bEGA 95
MEGAMARTATTENTION!
MEAN MACHINES Megamart is for private advertisers only. Anybody sending in a trade advert will not have it published.It will be ignored, your cheque will not be cashed and no correspondence will be carried into! due to deadlines.
allow six weeks for your advert to appear in the magazine.
FOR , ILEEIGHT PC ENGINE GAMES FORsale or swap E60 the lot or aroundE8 each. Inc New Zealand storyphone (0900) 826062.MEGADRIVE WITH MEGA CD, Forsale, Three ioypads. 7 games. andCDX Pro Cart, (Jap version) E200phone James (0703) 270878 after4pmMEGADRIVE GAMES, STREETFighter 2 E40, NBA Jam E32,Olympic Gold E20. Wrestle War E15,Strider E16. Carmen Sandie90 £16,Desert Strike £20. Greendog £19,Joe Montana £16, NHLPA HockeyE20, Phelious E16, World Cup Italia90 £10, 6 button loyead £15 Tel(0323) 505428.MEGADRIVE GAMES FOR SALEStreets of Rage 2 and Sonic 2 E20each or E35 for both. Each in perfectcondition with box and instructions.Hardly ever used or swap both forGameboy with just Tetris. Tel Gregon (041) 883 1775.TOP TITLES FOR SALE. FOR MD,Robocop vs Terminator E27,Gauntlet 4 £27. James Pond 3 E17,Toe Jam & Earl 2 £30, Mega Games2 E20. For SNES, Cybernalor £25.Aliens 3 E25, Mario All Stars £30.Phone Mat Miller (9am-4pmMonday-Friday) (061) 620 6322MEGADRIVE FOR SALE 14 Carts.21 Games, Carry Case, 2 Joypads,Magazines E265 ono Tel (0638)742888 after 4.30pm.MEGADRIVE WITH 2 PADS ANDten games including Zool, MutantLeague, Sonic 2. Alien 3, TazmaniaE200 Call (0252) 837453 atweekends only.GAME GEAR FIVE TOP GAMESExcellent carry case Super MagniGear car adaptor Mains adaptoreverything boxed Call (081) 4236130.GAME GEAR AND FIVE GAMES forsale 4 in 1 Game Pack. Columns,Sensible Soccer, Olympic Gold andSuper Monaco GPII. Boxed GoodCondition worth £200 sell for E90 Tel(0924) 848301 also Sony Discmanworth E150 new, unwanted giftboxed E 1 00,MEGADRIVE, 2 JOYPADS AND 12Games including FIFA Soccer (With4 way play). Fl. Tiny Toon& EAHockey, World of Illusion. Shinobi,Sonic 1 & 2, Road Rash E300 onoBuyer collects or pays postage. Tel:Abington (0235) 533326 Simon.SEGA MASTER SYSTEM FOR Saleincluding eight top games (Sonic
1,2,3 and lots more) E150 or gamesE15 each. Phone (0664) 568932(Master System includes Alex KiddE55) Only two months Old! And twopads.8 GAMES WHICH INCLUDES Sireetfighter 2. Sonic 2 and World ofIllusions for E95 roughly E10 a gameaverage includes Street Fighter (CD)(Music) and 13 free mags for furtherdetails Tel (071) 537 3491 and askfor ShaunMEGADRIVE, 2 T PADS, 12Games: SF2, Flash Back, JungleStrike, Alien 3, EA Hockey 93,Desert Strike, Buck Rogers,California Games. D. RobinsonsB.Ball, Maddens, Populous, Sonic,Sell E250 + Swap Al200 usualextras. Many games or Snes 10games Tel: (0533) 760339 Leicester,MEGADRIVE AND CD GAMES forsale Super Kick Off, Splatterhouse,Final Fight. Road Avenger, Silpheed,Thunderhawk All E15 each or E80for the lot will swap for Game GearHardware Star Wars and MangaStuff for sale Tel: Pete (0744) 21747.MEGA CD FOR SALE WITH 8Games. Its the Mega CD 1 and is onWS own. £200 Call Ben (0634)261991.SELLING MEGADRIVE THREEPads 5 Games E100 and MasterSystem two games two Pads £50. Allboxed Tel (0283) 716053Staffordshire.MEGADRIVE INCLUDING Elevengames Street Fighter, Desert Strike,Davis Cup Tennis etc.: MasterSystem adaptor and six games.Package includes two six buttontow:lads and two three button pads.Worth E700, Bargain at £300. TelDavid on (081) 958 8072.MEGADRIVE AND CD WITH 12 MDGames. Sol-Feace and CobraCommand Also six button loypadand extras E450 Tel (081) 688 4624.GAME GEAR FOR SALE WITH TVTuner, Maions adaptor. Master GearConvertors, Car Adaptor. Lemmings,Sonic Ninja Gatden, Chase HO,Defenders of Oasis. All goodcondition, Boxed and in carry case.Will sell seperately,or for E180 Tel(0932) 560474.N.E.S FOR SALE 11 GAMES 3Controllers one an advantage twocarry cases and and cleaning kit allin perfect condition all for E50contcat Richard on (0452) 418201on any day but Saturday.SWAP Fl AND INDIANA JONES forStreets of Rage 3 also Sonic SpaceHarrier WWF Wrestling MegaGames 3 for sale Tel (0304) 374741MEGADRIVE, 12 GAMES, 2
Joypads and Sega GamesOrganiser Games include UltimateSoccer, Grandslam Tennis,Flashback, Jungle Strike. Will sell forE165 ONO Phone Neil on (0224)315394. Buyer collects.MEAN MACHINES SEGA ISSUESOne to this present moment for lustE40 Other mags inc MeanMachines, GB Action. CVG, GamePro, MD Advances Gaming andMega Plus more. Tel (061) 980 5998and ask for Andy.MASTER SYSTEM, 14 GAMESincluding Sonic, Mickey Mouse,Populous and Spell Caster Availableseperately E5 • El 0 System £10 Tel(0798) 872863MEGA DRIVE PLUS 3 GAMES 2Pads, Boxed quick sale. E125 ono.Also SNES plus 2 games 2 padsboxed excellent condition E125 ono.Also Keyboard (Yamaha) over50,000 sounds sell for E50 ono.Please Phone James (0787) 224055(Quick!)ATTENTION! LANDSTALKER forsale. Excellent condition E30!Southampton area Buyer collects Tel(0703) 252441. Also many computermags, price negotiable_MEGADRIVE (1) AND MEGA CD (1)with 2 loyeads plus 7 CD games andSonic the Hedgehog_ Boxed withinStrUCtiOnS and in excellentcondition, worth E400 new, sell toronly E275. Phone Harry on (0753)854890.FOR SALE. MEAN MACHINESMags. Issues 1-22 for E50 ono MegaTech Mags. Issues 2-19 for E35Free Gift who ever buys first set. Allmags in Mint condition. Phone anytime on (081) 241 0179 ask forMatthew.FOR SALE MEGADRIVE E55 Boxesetc. J Strike E24, Thunderforce 4E19, Sonic 2 E17, Speedball 2 E18 +others, Tel Key (0920) 877343.MEGADRIVE FOR SALE 10 TOPGames including Road Rash 1 & 2SW II. Super Kick Off, MortalKornbal,3 joy pads Japaneseconverter plus five more games. Allboxed lor E150 ono. Call Joe after6pm on (0206) 561507.FOR SALE MEGADRIVE, 9 GoodGames, 2 Pads. Instructionsincluded for E200. Call (0705)370714 ask for A_J (4pm-7Ornl•AMIGA 500 AND PANASONICPrinter includes games MouseJoystick Printer Cable Dust Covergood condition just El 90 onoContar1 (0533) 671557
SWAP
ATTENTION!! I HAVE 11+ Gamesincluding Terminator 2. Streets ofRage 2, EA Sports Double Headerand Grand Slam Tennis to swap. Iwill also like to buy some games ifinterested phone Allan on (0870)620264.SWAP GAME GEAR, 4 GAMESJungle Book. Shinobi II. 1Ndy,Monaco GP for 4+ SNES GamesInterested Tel Marc (0993) 845775.MEGADRIVE I WILL SWAP EitherTiny Toons WWF X Men for RocketKnight Adventures Astenx GeneralChaos Ring Matthew (0773)5708771.SWAP MORTAL KOMBAT SpiderMan for any decent games or bothfor top titles. Also Desert Strike forJungle Strike or Micro Machines.Phone Valerie on (081) 993 1650after 6pm. Please no bad games.NE0 GEO MAX 330 MEGA 2Control Sticks 4 Games includesKing of the Monsters Ninia CombatBaseball Stars 2. I want Amiga 1200with 30 games all leads plus CDRom contact Ricky on (081) 3607486.
WAINSTREET FIGHTER TWO AND NBMJam must be good and cheap PhoneCarl (081) 252 1399 Desperate.Phone soon PLEASE"HAS ANYBODY GOT CHEATS orHints for Time Mega Drive am quitewilling to pay. Phone (041) 5581463
MISCWANEOLTSEXPERIENCED COMPUTERProgrammer required to convert awritten sports game onto screen.Must be able to do graphics as well.No time wasters. The game is ahorse racing one and includesJockeys. Trainers and horsesnames. Possible money spinner. 12Railton Terrace, Moston,Manchester.WFRP GM's WANTED FORNationwide role playing club. Phone(0594) 824102 for details and ask forChris.
II YEAR OLD BOY WOULD LIKEpen pal boy or girl. Write to RobertCartridge 21 Airdale Spinney, OultonGross, Stone, Stalls S 1lb dAL.
o mPLEASE REMEMBER THAT tIN MEGAMART IS AT YOUR OWN
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Got something to sell? Or wont to swapgames? Do you want something. or doyou have a special message? Perhapsyou just want a pen pal? Well, whateveryou want, the MEAN MACHINES Megamais the place for you.
For just it you can hove your veryadvertisement containing up to 20 woOr if you're feeling rich and verbose (lookIt up in the dictionary). /2 will tt iyAiou 40(count 'ern) words!!
So what are you wattlig for? FRI in thesquares below with your words. pop it tnan envelope along with a cheque orpostal order made payab le to MEANMACHINES and seficlitt to: kMEAN MACHINE E d A
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vertisers only. Anybody sending inact* advert will not v i t published.
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GOTCHAIMagazine impressorio and wild ani-mal of the games' kingdon, BlazePaisley, was being held by police lastnight after making a complete berk ofhimself. It is not the first time Blaze(actually Ma rq u i s Pa i s l ey o fStrothtosser) has been in trouble withthe law. Previous indictments are forhaving a goatee beard likely to causea breach of the peace, wearing a ban-danna without insurance, and being aknob-end. Crusading Paisley lost nightclaimed his devout followers wouldbuy his mag as a protest at the mis-carriage of justice. Blaze Paisley's IQis 46
SOCIETY MARRIAGEON ROCKSMagazine editor Steve Merrett s mar-raige to supermodel Elle Macphersonwas in tatters last night, when it tran-spired they ore not actually married atall In fact, their relationship hod beenone long dream sequence, much likeBobby Ewing's in Dallas, some yearsago. "When I found out is was allover, and Elle hod never really lovedme at all, I was shattered," sobbedSteve, offering one explanation forthe pile of tissues by his bed. Elle wasunavailable for comment. SteveMerrett is 33. Al least.
FUN SPOTA woman was killed by a large pileof oranges, somewhere in EuropeIsn't that funny!
FUN SPOTDino Noble of Northants is marryingPeter Rea of Leeds. So she'll be DinaRea, which sounds a bit rude! Isn'tthat funny!
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