Top Banner
User Manual Match! for FIFA World Cup Soccer 2010 Email: [email protected] #v6 Website 2: http://worktimesheet2014.blogspot.com.es (see post #18) Website 1: http://eigersoftware.tripod.com/match.htm Version Match: 6.0 (30-5-2014) Version User Manual: v2 (30-5-2014) This is an adaption of manual for Match v5 (Worldcup 2010) for Match v6 (Worldcup 2014). Differences are marked with #v6. v1: 21-4-2010
67

Match v6 UserManual for WorldCup2014

Nov 23, 2015

Download

Documents

eigersoftware

UserManual for Match v6, database application (MS Access) to track 2014 FIFA WorldCup Soccer.
For more details about Match, see my blog:
http://worktimesheet2014.blogspot.com/2014/05/match-access-app-to-track-world-cup.html
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • User Manual Match! for FIFA World Cup Soccer 2010

    Email: [email protected]

    #v6Website 2: http://worktimesheet2014.blogspot.com.es

    (see post #18)

    Website 1: http://eigersoftware.tripod.com/match.htm

    Version Match: 6.0 (30-5-2014)

    Version User Manual: v2 (30-5-2014)This is an adaption of manual for Match v5 (Worldcup 2010) for Match v6 (Worldcup2014). Differences are marked with #v6.

    v1: 21-4-2010

  • Index--

    Introduction .............................................................................................................................. 5STEP 1: Install Match.............................................................................................................. 5STEP 2: Choose competition:.................................................................................................. 6STEP 3 (optional): Enter sub-player data ............................................................................. 6STEP 4 (optional): Enter Parameter values .......................................................................... 8STEP 5 (optional): Enter Gambler-data ................................................................................ 8STEP 6 (optional): Generate Gambler-Input form............................................................... 8STEP 7 (optional): Read Gambler-Input forms .................................................................... 8STEP 8: Enter match-results................................................................................................... 9STEP 9 (optional): Enter match-details ................................................................................. 9STEP 10: Calculate Player-ranking ..................................................................................... 10STEP 11 (optional): Calculate Subplayer-ranking ............................................................. 11STEP 12: Update active Round............................................................................................. 11STEP 13: Update active Phase .............................................................................................. 11STEP 14: Generate matches from virtual matches ............................................................. 11STEP 15 (optional): Calculate Gambler-ranking ............................................................... 12STEP 16: Check End Ranking .............................................................................................. 12STEP 17: Run Queries ........................................................................................................... 12STEP 18: Create Reports....................................................................................................... 12FIGURES ................................................................................................................................ 14

    --

  • Figures--

    Figuur 1: Setup-file .................................................................................................................. 14Figuur 2 : Directoy Match ....................................................................................................... 15Figuur 3: Start Match (Windows XP-menu) ............................................................................ 16Figuur 4: Form Select competition........................................................................................... 17Figuur 5: Form Main-Menu ..................................................................................................... 18Figuur 6: Form Menu Data....................................................................................................... 19Figuur 7: Form Subplayer (List) .............................................................................................. 20Figuur 8: Form Subplayer (Details) ......................................................................................... 21Figuur 9: Form Subplayer - Edit-mode .................................................................................... 22Figuur 10: Warning for delete record....................................................................................... 22Figuur 11: Form Subplayer (Details ) ...................................................................................... 23Figuur 12: Button Filter in Form Subplayer (list) .................................................................... 24Figuur 13: Form Subplayer (list) after applying Filter............................................................. 25Figuur 14: Parameters .............................................................................................................. 26Figuur 15: Parameter -Values................................................................................................... 27Figuur 16:Form Gamblers (list) ............................................................................................... 28Figuur 17: Gambler Input-doc (Excel ).................................................................................... 29Figuur 18: Directory Gamble Input-docs ................................................................................. 30Figuur 19: Form Gamblers (Details) ........................................................................................ 31Figuur 20: Form Match-Gambler ............................................................................................. 32Figuur 21: Form Virtual Match -Gambler................................................................................ 33Figuur 22: Report Match-Gambler........................................................................................... 34Figuur 23: Report Virtual Match -Gambler ............................................................................. 35Figuur 24: Form Match (list).................................................................................................... 36Figuur 25: Selection Filter in form Match................................................................................ 37Figuur 26: Form Match after applying Filter ........................................................................... 38Figuur 27: Match after applying Filter "1 Player".................................................................... 39Figuur 28: Form Match (details) .............................................................................................. 40Figuur 29: Form Match (details) in edit-mode......................................................................... 41Figuur 30: Function "Fill Table" in form LineUp.................................................................... 42Figuur 31: Form LineUp (list).................................................................................................. 43Figuur 32: Form Goal............................................................................................................... 44Figuur 33: Form Match-event .................................................................................................. 45Figuur 34: Table Match after calculating points ...................................................................... 46Figuur 35: Table Ranking......................................................................................................... 47Figuur 36: Field "Manual Correction Rank" in table Group.................................................... 48Figuur 37: Report Ranking Player-1 ........................................................................................ 49Figuur 38: Report Ranking Player-2 ........................................................................................ 50Figuur 39: Ranking SubPlayer ................................................................................................. 51Figuur 40: Table Gambler after calculating Points .................................................................. 52Figuur 41: Table Match-Gambler after calculating Points ................................................... 53Figuur 42: Table Virtual Match - Gambler after calculating Points..................................... 54Figuur 43: Table Round -1: first round is active ...................................................................... 55Figuur 44: Table Round -2: last round is active....................................................................... 56Figuur 45: Table Phase -1: first phase is active........................................................................ 57Figuur 46: Table Phase -2: last phase is active ........................................................................ 58Figuur 47: Table "Virtual Match" ............................................................................................ 59Figuur 48: Table Match with 1/8-Finals................................................................................... 60

  • Figuur 49: Query with parameter ............................................................................................. 61Figuur 50: Table End-ranking .................................................................................................. 62Figuur 51: Cross-Reference in this doc.................................................................................... 63Figuur 52: Web-toolbar with button Previous ('Vorige') (top-left corner)............................... 64Figuur 53: Access-report Match Results .............................................................................. 65Figuur 54: Excel-report "Match Schedule" ............................................................................. 66Figuur 55: Word-report "Match result with details" ................................................................ 67

    --

  • Introduction

    This document is the user-manual of Match! for FIFA World Cup Soccer 2010 (WC2010), aprogram with which you can track WC2010, register all match-results, calculate team-rankings, topscorer-lists and various statistics. Besides that, you can use Match also toorganize a pool for WC2010 (gambling to predict who will win WC2010).#v6: I also made an Excel for betting on the WorldCup (or any other event), which usesanother (more simple) system: you only have to predict the finalists of the event and the scorein the final. See Website 1, post 16 (see page 1 of this doc.).

    Because Match! has already been prepared for WC2010 (e.g. the whole match-schedule andall the teams are already included in Match!), in this manual we only explain the things youneed to know to use Match! for WC2010, for a full description of Match, we refer to docMatch User Manual (which you can download from our website).

    This document has an appendix with several figures. In the document the references to thefigures are hyper-links, so you can easily find the figure, by clicking on the reference, seeFiguur 51: Cross-Reference in this doc. And to go from the figure back to the text (with thereference), click on the Previous-button in the Web-toolbar, see Figuur 52: Web-toolbar withbutton Previous ('Vorige').

    Now follows a step-by-step guide how to use Match!

    The following steps: 1-7 you should do before the start of WC2010.

    STEP 1: Install Match

    #v61. Download file Match_v6_installer_v4.zip from our website1 (see page 1 of this doc.).

    2. Copy it to a folder on your hard-disk, e.g.: C:\Match_WC210_Installer.

    3. Extract it using Winzip, see: http://www.winzip.com/downwzeval.htm

    4. Look for file Setup.exe in dir Installer\Compnet and execute it, see Figuur 1: Setup-file

    5. Choose option Standard installation.

    NB: If you have different language settings then the Match-default (Dutch), the Installer willshow a message-box about conflicting DLLs, say Ignore.

    After installation, you should see this folder and files: see Figuur 2 : Directoy MatchYou then can start via Windows Start-button > All Programs > Match, or directly viaStart > Match (see football-icon), see Figuur 3: Start Match (Windows XP-menu)

  • #v6Or click on file: Match_v6_FE.mde in dir. C:\Match.NB: FE means: 'Front-End', which is the Match-application ('client') while the other Match-file, Match_v6_BE.mdb is the 'Back-End', the Match-database ('server'), so Match has a'client-server' architecture.

    Another way to start Match is via Start > Execute, and then type (in 1 line, see also fileC:\Match\ Match_start_cmd.txt):

    #v6--

    "C:\Program Files\Microsoft Office\Office\msaccess.exe" /runtime "C:\Match\Match_v6_FE.mde"--

    or create a desktop-shortcut with this 'target'-text.

    NB: You must install Match in dir C:\Match (this location is part of the source-code ofMatch!).

    STEP 2: Choose competition:

    Competition with id 80 is the one you must use for WC2010, see Figuur 4: Form Selectcompetition.After pressing OK, you enter in the main-menu, see Figuur 5: Form Main-Menu.

    STEP 3 (optional): Enter sub-player data

    Choose menu Data, which shows all the tables in the Match-database (see Figuur 6: FormMenu Data), and then menu Player Data > Subplayer. This opens List-form of tableSubplayer (see Figuur 7: Form Subplayer (List ), which is read-only, to enter data, clickbutton Details, and then opens the Detail-form, see Figuur 8: Form Subplayer (Details .On every table you can do 3 operations: Add record, update record and delete record:

    *Add record:To enter a new record, press button >* (with tool-tip Nieuw Record) in the toolbar. Afterentering the data for the new record (see Figuur 9: Form Subplayer - Edit-mode), pressSHIFT+ENTER to save the record. After closing the Detail-form (press cross (x) in top-right corner of form, with tool-tip Venster Sluiten (see Figuur 11: Form Subplayer (Details),you ll go back to the List-form. To see the just added record, press the filter-button on thelower part of the form (with tool-tip Filter Toepassen), see Figuur 12: Button Filter in FormSubplayer (list) , and see Figuur 13: Form Subplayer (list) after applying Filter for the result.

    *Update record:If you want to change an existing record, put the record-pointer (the arrow on the left-borderof the grid with the subplayer-list) on the record you want to change, press button Details, andin the Detail-form, put the mouse-pointer on the field you want to change and make thechange. In the left-border will appear a pencil (see Figuur 8: Form Subplayer (Details ) andsave the record (with SHIFT+ENTER), and the pencil will disappear.

  • *Delete record:If you want to delete a record, press the button next to the new-record button >X, with tool-tipRecord verwijderen (see Figuur 9: Form Subplayer - Edit-mode ). This will ask for aconfirmation, choose Ja to confirm (see Figuur 10: Warning for delete record ).

  • STEP 4 (optional): Enter Parameter values

    The parameters which you can change for WC2010 are:

    *Gambler-pointsIf you want to use Match for a Pool (for gambling), you should know the (default) values forthe gambler-points, you can see in Figuur 14: Parameters and Figuur 15: Parameter -Values(names parameters begin with GAMBL). To see the explanation of the point-system forgambling, see the manual: UserManual_Pool_FIFA_Worldcup_2010.doc

    *REP_INCL_PICDefault-value = 0, so in the Excel- and Access-reports, there will not appear any pictures (e.g.flags of countries, logo WC210). Change it to 1 if you want to see them.NB: including pictures in Excel-reports makes it considerably slower to generate them.

    *SCORE_SPECIf you want to register in Match the details of the goals, set the value to 1, so Match willcheck if the score you specified in table Match and the number of goals you specified intable Goal correspond.

    STEP 5 (optional): Enter Gambler-data

    If you want to use Match for a Pool (for gambling), you should fill table Gambler, see Figuur16:Form Gamblers (list) .

    STEP 6 (optional): Generate Gambler-Input form

    If you want to use Match for a Pool (for gambling) and you have completed step 5, go tomenu Reports, and generate Excel-report Gambler-Input form. When the report isgenerated, save it as: MatchScheduleReportX.xls. Check in this Excel-doc if in worksheet-3(Gamblers) all gamblers are listed (see Figuur 17: Gambler Input-doc (Excel ) . Then emailthis Excel-doc to all gamblers, together with docUserManual_Pool_FIFA_Worldcup_2010.doc, which explains the gamblers how to fill thereforecasts etc. When they return (by email) their forecasts in Excel-docs with namesMatchScheduleReport1.xls (for gambler with ID 1), MatchScheduleReport2.xls (for gamblerwith ID 2) etc, you should copy these docs to dir C:\Match\GambleInput, see Figuur 18:Directory Gamble Input-docs .NB: First delete the 2 demo-Excel-forms MatchScheduleReport1.xls andMatchScheduleReport2.xls from dir C:\Match\GambleInput.

    STEP 7 (optional): Read Gambler-Input forms

    If you want to use Match for a Pool (for gambling) and you have completed step 6, go tomenu Functions, and press button Read Gambler Input. When the function is finished, itwill display the message Ready. Then press button Check Gambler Input, and if allgamblers filled their Excel-doc correctly, the result of this function will be empty, and if not,

  • it will display for which Excel-doc (gambler) there was an error. In this case, go to MenuData > Gambler Data, and press button Gambler and then go to the Detail-form, in whichyou should press button Delete Gambler (on lower part of screen), see Figuur 19: FormGamblers (Details) . Do this for all gamblers, until table Gamblers is empty, and then repeatstep 5-7.When the function finished succesfully, go to menu Data > Gambler Data, and press buttonsMatch Gambler and Virtual Match Gambler, to check if all data of the Excel-docs isread correctly, see Figuur 20: Form Match-Gambler and Figuur 21: Form Virtual Match -Gambler . And the corresponding reports (see Figuur 22: Report Match-Gambler and Figuur23: Report Virtual Match -Gambler ) you should email to all gamblers.

    The following steps: 8-18 you should do during WC2010.

    STEP 8: Enter match-results

    Goto menu Data > Proces-Data > Match, and select the match for which you want to enterthe result, e.g. match with ID 1 (see Figuur 24: Form Match (list) ). To enter the match-result,press button Details, and youll see the Detail-form like in Figuur 28: Form Match (details).You should fill the blue fields, like in Figuur 29: Form Match (details) in edit-mode (if theresult RSA (player A) -MEX (player B) was 2-1). NB: To fill the field Played you must putthe mouse-pointer in the check-box and click in it (and to uncheckit, click another time).

    NB:To find a match easily in form Match, you can use filters:

    * Column-selection filtersTo filter the matches in round 1, put the mouse-arrow in column Round, and in the cellwhich has the value for which you want to apply the filter, e.g. 1 (for round 1), and thenpress the Filter-button in the toolbar (with tool-tip Selectie-filter), see Figuur 25: SelectionFilter in form Match and Figuur 26: Form Match after applying Filter for the result.

    * Player-filterTo filter the matches of one player, put the mouse-arrow in column ID of Player A/B forwhich you want to filter (e.g. player with id 1, South Africa), and then press button Filter 1Player id (A/B), see Figuur 27: Match after applying Filter "1 Player" for the result.

    To undo the applied filter and restore the default-filter (= competition id), press the Filter-button on the lower part of the screen (next to button Details).

    STEP 9 (optional): Enter match-details

    Match-details can be stored in 3 tables: Goal, Report, LineUp, see the buttons below on theform of table Match. Click on a button to go to the corresponding table.NB: before you can do this step, first you must do step 3, to fill the table Sub-player for allthe players (teams) for which you want to store detail-information regarding the sub-players(players in team)

  • *GoalSee Figuur 32: Form Goal (result match NED-CMR: 3-1)

    *ReportReferee-report of match, with yellow- and red cards, see Figuur 33: Form Match-event .

    *LineupTo fill table LineUp, there is a function FillTable (see Figuur 30: Function "Fill Table" inform LineUp , lower part screen). After the function executed succesfully, close the Detail-form, and in the List-form, click on the Filter-button on the lower part of the screen, andyoull see the inserted sub-players, see Figuur 31: Form LineUp (list)

    STEP 10: Calculate Player-ranking

    After a match is played, you must go to menu Functions and press on button UpdateRanking Player. When the function is ready, table 'Ranking Player' and table Match (fieldsPoint # Player A/B) are updated (to check this, go to menu Data > Proces-Data, see Figuur34: Table Match after calculating points and Figuur 35: Table Ranking ). To check theranking, you can also go to menu Reports > Access-Reports >Ranking Players, see Figuur37: Report Ranking Player-1 and Figuur 38: Report Ranking Player-2 .

    NB:After the last round in the group-phase, there is a (very small) possibility that the number 1and 2 of a group have exactly the same number of ranking-points according to the FIFA-criteria A, B and C:

    --

    The ranking of each team in each group will be determined as follows:a) greatest number of points obtained in all group matches;b) goal difference in all group matches;c) greatest number of goals scored in all group matches.If two or more teams are equal on the basis of the above three criteria,their rankings will be determined as follows:d) greatest number of points obtained in the group matches betweenthe teams concerned;e) goal difference resulting from the group matches between theteams concerned;f) greater number of goals scored in all group matches between theteams concerned;g) drawing of lots by the FIFA Organising Committee.--

  • In this case, Match cant determine which team is number 1 and 2 (in Match, the tie-breakingsystem is not implemented), and you should do this yourself, in this way:

    1. change in the table Player-ranking the value for column Rank, see Figuur 35: TableRanking. NB: see the text on the status-bar in this screen, which says this column iseditable.

    2. in the table Group, set field Manual Correct Rank to True (checked), see Figuur 36:Field "Manual Correction Rank" in table Group .

    STEP 11 (optional): Calculate Subplayer-ranking

    If you have entered goals (in step 9) and want to calculate the topscorer-list, go to menuFunctions and press on button Update Ranking SubPlayer.When the function is ready,table 'Ranking SubPlayer' is updated. To check this, go to menu Reports > Access-Reports >Ranking Subplayer, see Figuur 39: Ranking SubPlayer .

    STEP 12: Update active Round

    In Figuur 43: Table Round -1: first round is active you can see the table Round, with allrounds of which consists WC2010. At the beginning of WC2010, round 1 is the active round ,see column Active = Ja (Yes). During the competition you must update this column when around has been played, e.g. when the 1st 16 matches have been played, round 1(Qualifications 1) has terminated, and round 2 (Qualifications 2) is the new active round.To do this, go to menu Functions and press button Update active Round. When thefunction has finished, you can go to menu Data > Time Data > Round, and check if the nextround is now the active round, see Figuur 44: Table Round -2: last round is active (situation atend of WC2010, where active-round is Final-round)

    STEP 13: Update active Phase

    In Figuur 45: Table Phase -1: first phase is active you can see the table Phase, with allphases of which consists WC2010. At the beginning of WC2010, phase 1 (Qualifications isthe active phase , see column Active = Ja. During the competition you must update thiscolumn when a phase has been played, e.g. when the 1st 48 matches have been played, phase1 (Qualifications) has terminated, and phase 2 (1/8-Finals) is the new active phase. To dothis, go to menu Functions and press button Update active Phase. When the function hasfinished, you can go to menu Data > Time Data > Phase, and check if the next phase is nowthe active phase, see Figuur 46: Table Phase -2: last phase is active (situation at end ofWC2010, where active-phase is Final-phase)

    STEP 14: Generate matches from virtual matches

    At the beginning of WC2010 it is not known who will play in phase 2 (1/8-Finals), phase 3(1/4-Finals) etc. To be able to represent the matches in these phases, Match! uses tableVirtual Match, using variables for the teams, see Figuur 47: Table "Virtual Match" . During

  • WC2010, every time a phase has ended and a new phase becomes the active phase (see step13), Match! can calculate who (which teams) will play in this phase, by substituting thevariables for the (virtual-)players by the real players (who won in the previous phase). To dothis, go to menu Functions and press button Generate Match from Virtual Match. Whenthe function has finished, it will give a message how many matches it has generated, whichyou can check in the Match-table, see Figuur 48: Table Match with 1/8-Finals for an exampleof the generated matches for phase 2 (1/8-Finals), after all the 48 matches of phase 1(Qualification) have been played.

    #v6!! Before running this function, check if for all the matches in the round (phase) which hasfinished, the fields 'point # player A/B' have a value, see Figuur 34: Table Match aftercalculating points. If this is not the case, you forgot to first run fuction 'Update ranking Player'(see step 10).

    STEP 15 (optional): Calculate Gambler-ranking

    If you want to use Match for a Pool (for gambling), every team you have calculated the newplayer-ranking (see step 10) and, in case of the end of a phase: when you have calculatedwhich players go to the next phase (see step 13-14), you also should calculate the gambler-ranking. To do this, go to menu Functions > Update Ranking Gambler. When the function isready, tables Gambler and Match - Gambler (for matches in the group-phase) or VirtualMatch - Gambler (for matches in the finals-phase) are updated, see Figuur 40: Table Gamblerafter calculating Points and Figuur 41: Table Match-Gambler after calculating Points andFiguur 42: Table Virtual Match - Gambler after calculating Points , or the correspondingreports, see Figuur 22: Report Match-Gambler and Figuur 23: Report Virtual Match -Gambler

    STEP 16: Check End Ranking

    After the last match (final) has been played, and you have done step 10 (for the last time), youcan check the end-ranking of WC2010, see Figuur 50: Table End-ranking .NB: You can change column End ranking if necesary.

    STEP 17: Run Queries

    To get statistics for the whole competition or for a specific player, Match has a few queries.NB: For the queries in the box For a specific player, you must enter as parameter value theID of the player (e.g 17 for Netherlands), see Figuur 49: Query with parameter

    STEP 18: Create Reports

    Match! has 3 kinds of reports:

    Access (RTF)-reports (which you can export to Word) , see for an example Figuur 53:Access-report Match Results

  • Excel-reports, see for an example Figuur 54: Excel-report "Match Schedule"(NB: you should open Excel before creating the report)

    Word-reports, see for an example Figuur 55: Word-report "Match result with details"

  • FIGURES

    --

    Figuur 1: Setup-file--

  • --

    Figuur 2 : Directoy Match#v6:--

  • --

    --

    Figuur 3: Start Match (Windows XP-menu)

  • --

    Figuur 4: Form Select competition--

  • --

    Figuur 5: Form Main-Menu--

  • --

    Figuur 6: Form Menu Data--

  • --

    Figuur 7: Form Subplayer (List)--

  • --

    Figuur 8: Form Subplayer (Details)--

  • --

    Figuur 9: Form Subplayer - Edit-mode--

    Figuur 10: Warning for delete record--

  • --

    Figuur 11: Form Subplayer (Details )--

  • --

    Figuur 12: Button Filter in Form Subplayer (list)--

  • --

    Figuur 13: Form Subplayer (list) after applying Filter--

  • --

    Figuur 14: Parameters--

  • --

    Figuur 15: Parameter -Values--

  • --

    Figuur 16:Form Gamblers (list)--

  • --

    Figuur 17: Gambler Input-doc (Excel )--

  • --

    Figuur 18: Directory Gamble Input-docs--

  • --

    Figuur 19: Form Gamblers (Details)--

  • --

    Figuur 20: Form Match-Gambler--

  • --

    Figuur 21: Form Virtual Match -Gambler--

  • --

    Figuur 22: Report Match-Gambler--

    NB: columns Score A, Score B and 'Match Point A, 'Match Point B are the gambler-input

    columns Gambler Total, Gambler Toto and 'Gambler Goal are calculated by Match(after executing function Update Gambler Ranking)

  • --

    Figuur 23: Report Virtual Match -Gambler--

    NB: columns Score A, Score B and 'Match Point A, 'Match Point B are the gambler-input

    columns Gambler Total, Gambler Toto and 'Gambler Goal are calculated by Match(after executing function Update Gambler Ranking)

  • --

    Figuur 24: Form Match (list)--

  • --

    Figuur 25: Selection Filter in form Match--

  • --

    Figuur 26: Form Match after applying Filter--

  • --

    Figuur 27: Match after applying Filter "1 Player"--

  • --

    Figuur 28: Form Match (details)--

  • --

    Figuur 29: Form Match (details) in edit-mode--

  • --

    Figuur 30: Function "Fill Table" in form LineUp--

  • --

    Figuur 31: Form LineUp (list)--

  • --

    Figuur 32: Form Goal--

  • --

    Figuur 33: Form Match-event--

  • --

    Figuur 34: Table Match after calculating points--

  • --

    Figuur 35: Table Ranking--

  • --

    Figuur 36: Field "Manual Correction Rank" in table Group--

  • --

    Figuur 37: Report Ranking Player-1--

  • --

    Figuur 38: Report Ranking Player-2--

  • --

    Figuur 39: Ranking SubPlayer--

  • --

    Figuur 40: Table Gambler after calculating Points--

  • --

    Figuur 41: Table Match-Gambler after calculating Points--

  • --

    Figuur 42: Table Virtual Match - Gambler after calculating Points--

  • --

    Figuur 43: Table Round -1: first round is active--

  • --

    Figuur 44: Table Round -2: last round is active--

  • --

    Figuur 45: Table Phase -1: first phase is active--

  • --

    Figuur 46: Table Phase -2: last phase is active--

  • --

    Figuur 47: Table "Virtual Match"--

  • --

    Figuur 48: Table Match with 1/8-Finals--

  • --

    Figuur 49: Query with parameter--

  • --

    Figuur 50: Table End-ranking--

  • --

    Figuur 51: Cross-Reference in this doc--

  • --

    Figuur 52: Web-toolbar with button Previous ('Vorige') (top-left corner)--

  • --

    Figuur 53: Access-report Match Results--

  • --

    Figuur 54: Excel-report "Match Schedule"--

  • --

    Figuur 55: Word-report "Match result with details"--