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User Manual Match! for FIFA World Cup Soccer 2010
Email: [email protected]
#v6Website 2: http://worktimesheet2014.blogspot.com.es
(see post #18)
Website 1: http://eigersoftware.tripod.com/match.htm
Version Match: 6.0 (30-5-2014)
Version User Manual: v2 (30-5-2014)This is an adaption of manual
for Match v5 (Worldcup 2010) for Match v6 (Worldcup2014).
Differences are marked with #v6.
v1: 21-4-2010
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Index--
Introduction
..............................................................................................................................
5STEP 1: Install
Match..............................................................................................................
5STEP 2: Choose
competition:..................................................................................................
6STEP 3 (optional): Enter sub-player data
.............................................................................
6STEP 4 (optional): Enter Parameter values
..........................................................................
8STEP 5 (optional): Enter Gambler-data
................................................................................
8STEP 6 (optional): Generate Gambler-Input
form...............................................................
8STEP 7 (optional): Read Gambler-Input forms
....................................................................
8STEP 8: Enter
match-results...................................................................................................
9STEP 9 (optional): Enter match-details
.................................................................................
9STEP 10: Calculate Player-ranking
.....................................................................................
10STEP 11 (optional): Calculate Subplayer-ranking
.............................................................
11STEP 12: Update active
Round.............................................................................................
11STEP 13: Update active Phase
..............................................................................................
11STEP 14: Generate matches from virtual matches
.............................................................
11STEP 15 (optional): Calculate Gambler-ranking
...............................................................
12STEP 16: Check End Ranking
..............................................................................................
12STEP 17: Run Queries
...........................................................................................................
12STEP 18: Create
Reports.......................................................................................................
12FIGURES
................................................................................................................................
14
--
-
Figures--
Figuur 1: Setup-file
..................................................................................................................
14Figuur 2 : Directoy Match
.......................................................................................................
15Figuur 3: Start Match (Windows XP-menu)
............................................................................
16Figuur 4: Form Select
competition...........................................................................................
17Figuur 5: Form Main-Menu
.....................................................................................................
18Figuur 6: Form Menu
Data.......................................................................................................
19Figuur 7: Form Subplayer (List)
..............................................................................................
20Figuur 8: Form Subplayer (Details)
.........................................................................................
21Figuur 9: Form Subplayer - Edit-mode
....................................................................................
22Figuur 10: Warning for delete
record.......................................................................................
22Figuur 11: Form Subplayer (Details )
......................................................................................
23Figuur 12: Button Filter in Form Subplayer (list)
....................................................................
24Figuur 13: Form Subplayer (list) after applying
Filter.............................................................
25Figuur 14: Parameters
..............................................................................................................
26Figuur 15: Parameter
-Values...................................................................................................
27Figuur 16:Form Gamblers (list)
...............................................................................................
28Figuur 17: Gambler Input-doc (Excel
)....................................................................................
29Figuur 18: Directory Gamble Input-docs
.................................................................................
30Figuur 19: Form Gamblers (Details)
........................................................................................
31Figuur 20: Form Match-Gambler
.............................................................................................
32Figuur 21: Form Virtual Match
-Gambler................................................................................
33Figuur 22: Report
Match-Gambler...........................................................................................
34Figuur 23: Report Virtual Match -Gambler
.............................................................................
35Figuur 24: Form Match
(list)....................................................................................................
36Figuur 25: Selection Filter in form
Match................................................................................
37Figuur 26: Form Match after applying Filter
...........................................................................
38Figuur 27: Match after applying Filter "1
Player"....................................................................
39Figuur 28: Form Match (details)
..............................................................................................
40Figuur 29: Form Match (details) in
edit-mode.........................................................................
41Figuur 30: Function "Fill Table" in form
LineUp....................................................................
42Figuur 31: Form LineUp
(list)..................................................................................................
43Figuur 32: Form
Goal...............................................................................................................
44Figuur 33: Form Match-event
..................................................................................................
45Figuur 34: Table Match after calculating points
......................................................................
46Figuur 35: Table
Ranking.........................................................................................................
47Figuur 36: Field "Manual Correction Rank" in table
Group.................................................... 48Figuur
37: Report Ranking Player-1
........................................................................................
49Figuur 38: Report Ranking Player-2
........................................................................................
50Figuur 39: Ranking SubPlayer
.................................................................................................
51Figuur 40: Table Gambler after calculating Points
..................................................................
52Figuur 41: Table Match-Gambler after calculating Points
................................................... 53Figuur 42:
Table Virtual Match - Gambler after calculating
Points..................................... 54Figuur 43: Table
Round -1: first round is active
......................................................................
55Figuur 44: Table Round -2: last round is
active.......................................................................
56Figuur 45: Table Phase -1: first phase is
active........................................................................
57Figuur 46: Table Phase -2: last phase is active
........................................................................
58Figuur 47: Table "Virtual Match"
............................................................................................
59Figuur 48: Table Match with
1/8-Finals...................................................................................
60
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Figuur 49: Query with parameter
.............................................................................................
61Figuur 50: Table End-ranking
..................................................................................................
62Figuur 51: Cross-Reference in this
doc....................................................................................
63Figuur 52: Web-toolbar with button Previous ('Vorige') (top-left
corner)............................... 64Figuur 53: Access-report
Match Results
..............................................................................
65Figuur 54: Excel-report "Match Schedule"
.............................................................................
66Figuur 55: Word-report "Match result with details"
................................................................
67
--
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Introduction
This document is the user-manual of Match! for FIFA World Cup
Soccer 2010 (WC2010), aprogram with which you can track WC2010,
register all match-results, calculate team-rankings,
topscorer-lists and various statistics. Besides that, you can use
Match also toorganize a pool for WC2010 (gambling to predict who
will win WC2010).#v6: I also made an Excel for betting on the
WorldCup (or any other event), which usesanother (more simple)
system: you only have to predict the finalists of the event and the
scorein the final. See Website 1, post 16 (see page 1 of this
doc.).
Because Match! has already been prepared for WC2010 (e.g. the
whole match-schedule andall the teams are already included in
Match!), in this manual we only explain the things youneed to know
to use Match! for WC2010, for a full description of Match, we refer
to docMatch User Manual (which you can download from our
website).
This document has an appendix with several figures. In the
document the references to thefigures are hyper-links, so you can
easily find the figure, by clicking on the reference, seeFiguur 51:
Cross-Reference in this doc. And to go from the figure back to the
text (with thereference), click on the Previous-button in the
Web-toolbar, see Figuur 52: Web-toolbar withbutton Previous
('Vorige').
Now follows a step-by-step guide how to use Match!
The following steps: 1-7 you should do before the start of
WC2010.
STEP 1: Install Match
#v61. Download file Match_v6_installer_v4.zip from our website1
(see page 1 of this doc.).
2. Copy it to a folder on your hard-disk, e.g.:
C:\Match_WC210_Installer.
3. Extract it using Winzip, see:
http://www.winzip.com/downwzeval.htm
4. Look for file Setup.exe in dir Installer\Compnet and execute
it, see Figuur 1: Setup-file
5. Choose option Standard installation.
NB: If you have different language settings then the
Match-default (Dutch), the Installer willshow a message-box about
conflicting DLLs, say Ignore.
After installation, you should see this folder and files: see
Figuur 2 : Directoy MatchYou then can start via Windows
Start-button > All Programs > Match, or directly viaStart
> Match (see football-icon), see Figuur 3: Start Match (Windows
XP-menu)
-
#v6Or click on file: Match_v6_FE.mde in dir. C:\Match.NB: FE
means: 'Front-End', which is the Match-application ('client') while
the other Match-file, Match_v6_BE.mdb is the 'Back-End', the
Match-database ('server'), so Match has a'client-server'
architecture.
Another way to start Match is via Start > Execute, and then
type (in 1 line, see also fileC:\Match\ Match_start_cmd.txt):
#v6--
"C:\Program Files\Microsoft Office\Office\msaccess.exe" /runtime
"C:\Match\Match_v6_FE.mde"--
or create a desktop-shortcut with this 'target'-text.
NB: You must install Match in dir C:\Match (this location is
part of the source-code ofMatch!).
STEP 2: Choose competition:
Competition with id 80 is the one you must use for WC2010, see
Figuur 4: Form Selectcompetition.After pressing OK, you enter in
the main-menu, see Figuur 5: Form Main-Menu.
STEP 3 (optional): Enter sub-player data
Choose menu Data, which shows all the tables in the
Match-database (see Figuur 6: FormMenu Data), and then menu Player
Data > Subplayer. This opens List-form of tableSubplayer (see
Figuur 7: Form Subplayer (List ), which is read-only, to enter
data, clickbutton Details, and then opens the Detail-form, see
Figuur 8: Form Subplayer (Details .On every table you can do 3
operations: Add record, update record and delete record:
*Add record:To enter a new record, press button >* (with
tool-tip Nieuw Record) in the toolbar. Afterentering the data for
the new record (see Figuur 9: Form Subplayer - Edit-mode),
pressSHIFT+ENTER to save the record. After closing the Detail-form
(press cross (x) in top-right corner of form, with tool-tip Venster
Sluiten (see Figuur 11: Form Subplayer (Details),you ll go back to
the List-form. To see the just added record, press the
filter-button on thelower part of the form (with tool-tip Filter
Toepassen), see Figuur 12: Button Filter in FormSubplayer (list) ,
and see Figuur 13: Form Subplayer (list) after applying Filter for
the result.
*Update record:If you want to change an existing record, put the
record-pointer (the arrow on the left-borderof the grid with the
subplayer-list) on the record you want to change, press button
Details, andin the Detail-form, put the mouse-pointer on the field
you want to change and make thechange. In the left-border will
appear a pencil (see Figuur 8: Form Subplayer (Details ) andsave
the record (with SHIFT+ENTER), and the pencil will disappear.
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*Delete record:If you want to delete a record, press the button
next to the new-record button >X, with tool-tipRecord
verwijderen (see Figuur 9: Form Subplayer - Edit-mode ). This will
ask for aconfirmation, choose Ja to confirm (see Figuur 10: Warning
for delete record ).
-
STEP 4 (optional): Enter Parameter values
The parameters which you can change for WC2010 are:
*Gambler-pointsIf you want to use Match for a Pool (for
gambling), you should know the (default) values forthe
gambler-points, you can see in Figuur 14: Parameters and Figuur 15:
Parameter -Values(names parameters begin with GAMBL). To see the
explanation of the point-system forgambling, see the manual:
UserManual_Pool_FIFA_Worldcup_2010.doc
*REP_INCL_PICDefault-value = 0, so in the Excel- and
Access-reports, there will not appear any pictures (e.g.flags of
countries, logo WC210). Change it to 1 if you want to see them.NB:
including pictures in Excel-reports makes it considerably slower to
generate them.
*SCORE_SPECIf you want to register in Match the details of the
goals, set the value to 1, so Match willcheck if the score you
specified in table Match and the number of goals you specified
intable Goal correspond.
STEP 5 (optional): Enter Gambler-data
If you want to use Match for a Pool (for gambling), you should
fill table Gambler, see Figuur16:Form Gamblers (list) .
STEP 6 (optional): Generate Gambler-Input form
If you want to use Match for a Pool (for gambling) and you have
completed step 5, go tomenu Reports, and generate Excel-report
Gambler-Input form. When the report isgenerated, save it as:
MatchScheduleReportX.xls. Check in this Excel-doc if in
worksheet-3(Gamblers) all gamblers are listed (see Figuur 17:
Gambler Input-doc (Excel ) . Then emailthis Excel-doc to all
gamblers, together with docUserManual_Pool_FIFA_Worldcup_2010.doc,
which explains the gamblers how to fill thereforecasts etc. When
they return (by email) their forecasts in Excel-docs with
namesMatchScheduleReport1.xls (for gambler with ID 1),
MatchScheduleReport2.xls (for gamblerwith ID 2) etc, you should
copy these docs to dir C:\Match\GambleInput, see Figuur
18:Directory Gamble Input-docs .NB: First delete the 2
demo-Excel-forms MatchScheduleReport1.xls
andMatchScheduleReport2.xls from dir C:\Match\GambleInput.
STEP 7 (optional): Read Gambler-Input forms
If you want to use Match for a Pool (for gambling) and you have
completed step 6, go tomenu Functions, and press button Read
Gambler Input. When the function is finished, itwill display the
message Ready. Then press button Check Gambler Input, and if
allgamblers filled their Excel-doc correctly, the result of this
function will be empty, and if not,
-
it will display for which Excel-doc (gambler) there was an
error. In this case, go to MenuData > Gambler Data, and press
button Gambler and then go to the Detail-form, in whichyou should
press button Delete Gambler (on lower part of screen), see Figuur
19: FormGamblers (Details) . Do this for all gamblers, until table
Gamblers is empty, and then repeatstep 5-7.When the function
finished succesfully, go to menu Data > Gambler Data, and press
buttonsMatch Gambler and Virtual Match Gambler, to check if all
data of the Excel-docs isread correctly, see Figuur 20: Form
Match-Gambler and Figuur 21: Form Virtual Match -Gambler . And the
corresponding reports (see Figuur 22: Report Match-Gambler and
Figuur23: Report Virtual Match -Gambler ) you should email to all
gamblers.
The following steps: 8-18 you should do during WC2010.
STEP 8: Enter match-results
Goto menu Data > Proces-Data > Match, and select the match
for which you want to enterthe result, e.g. match with ID 1 (see
Figuur 24: Form Match (list) ). To enter the match-result,press
button Details, and youll see the Detail-form like in Figuur 28:
Form Match (details).You should fill the blue fields, like in
Figuur 29: Form Match (details) in edit-mode (if theresult RSA
(player A) -MEX (player B) was 2-1). NB: To fill the field Played
you must putthe mouse-pointer in the check-box and click in it (and
to uncheckit, click another time).
NB:To find a match easily in form Match, you can use
filters:
* Column-selection filtersTo filter the matches in round 1, put
the mouse-arrow in column Round, and in the cellwhich has the value
for which you want to apply the filter, e.g. 1 (for round 1), and
thenpress the Filter-button in the toolbar (with tool-tip
Selectie-filter), see Figuur 25: SelectionFilter in form Match and
Figuur 26: Form Match after applying Filter for the result.
* Player-filterTo filter the matches of one player, put the
mouse-arrow in column ID of Player A/B forwhich you want to filter
(e.g. player with id 1, South Africa), and then press button Filter
1Player id (A/B), see Figuur 27: Match after applying Filter "1
Player" for the result.
To undo the applied filter and restore the default-filter (=
competition id), press the Filter-button on the lower part of the
screen (next to button Details).
STEP 9 (optional): Enter match-details
Match-details can be stored in 3 tables: Goal, Report, LineUp,
see the buttons below on theform of table Match. Click on a button
to go to the corresponding table.NB: before you can do this step,
first you must do step 3, to fill the table Sub-player for allthe
players (teams) for which you want to store detail-information
regarding the sub-players(players in team)
-
*GoalSee Figuur 32: Form Goal (result match NED-CMR: 3-1)
*ReportReferee-report of match, with yellow- and red cards, see
Figuur 33: Form Match-event .
*LineupTo fill table LineUp, there is a function FillTable (see
Figuur 30: Function "Fill Table" inform LineUp , lower part
screen). After the function executed succesfully, close the
Detail-form, and in the List-form, click on the Filter-button on
the lower part of the screen, andyoull see the inserted
sub-players, see Figuur 31: Form LineUp (list)
STEP 10: Calculate Player-ranking
After a match is played, you must go to menu Functions and press
on button UpdateRanking Player. When the function is ready, table
'Ranking Player' and table Match (fieldsPoint # Player A/B) are
updated (to check this, go to menu Data > Proces-Data, see
Figuur34: Table Match after calculating points and Figuur 35: Table
Ranking ). To check theranking, you can also go to menu Reports
> Access-Reports >Ranking Players, see Figuur37: Report
Ranking Player-1 and Figuur 38: Report Ranking Player-2 .
NB:After the last round in the group-phase, there is a (very
small) possibility that the number 1and 2 of a group have exactly
the same number of ranking-points according to the FIFA-criteria A,
B and C:
--
The ranking of each team in each group will be determined as
follows:a) greatest number of points obtained in all group
matches;b) goal difference in all group matches;c) greatest number
of goals scored in all group matches.If two or more teams are equal
on the basis of the above three criteria,their rankings will be
determined as follows:d) greatest number of points obtained in the
group matches betweenthe teams concerned;e) goal difference
resulting from the group matches between theteams concerned;f)
greater number of goals scored in all group matches between
theteams concerned;g) drawing of lots by the FIFA Organising
Committee.--
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In this case, Match cant determine which team is number 1 and 2
(in Match, the tie-breakingsystem is not implemented), and you
should do this yourself, in this way:
1. change in the table Player-ranking the value for column Rank,
see Figuur 35: TableRanking. NB: see the text on the status-bar in
this screen, which says this column iseditable.
2. in the table Group, set field Manual Correct Rank to True
(checked), see Figuur 36:Field "Manual Correction Rank" in table
Group .
STEP 11 (optional): Calculate Subplayer-ranking
If you have entered goals (in step 9) and want to calculate the
topscorer-list, go to menuFunctions and press on button Update
Ranking SubPlayer.When the function is ready,table 'Ranking
SubPlayer' is updated. To check this, go to menu Reports >
Access-Reports >Ranking Subplayer, see Figuur 39: Ranking
SubPlayer .
STEP 12: Update active Round
In Figuur 43: Table Round -1: first round is active you can see
the table Round, with allrounds of which consists WC2010. At the
beginning of WC2010, round 1 is the active round ,see column Active
= Ja (Yes). During the competition you must update this column when
around has been played, e.g. when the 1st 16 matches have been
played, round 1(Qualifications 1) has terminated, and round 2
(Qualifications 2) is the new active round.To do this, go to menu
Functions and press button Update active Round. When thefunction
has finished, you can go to menu Data > Time Data > Round,
and check if the nextround is now the active round, see Figuur 44:
Table Round -2: last round is active (situation atend of WC2010,
where active-round is Final-round)
STEP 13: Update active Phase
In Figuur 45: Table Phase -1: first phase is active you can see
the table Phase, with allphases of which consists WC2010. At the
beginning of WC2010, phase 1 (Qualifications isthe active phase ,
see column Active = Ja. During the competition you must update
thiscolumn when a phase has been played, e.g. when the 1st 48
matches have been played, phase1 (Qualifications) has terminated,
and phase 2 (1/8-Finals) is the new active phase. To dothis, go to
menu Functions and press button Update active Phase. When the
function hasfinished, you can go to menu Data > Time Data >
Phase, and check if the next phase is nowthe active phase, see
Figuur 46: Table Phase -2: last phase is active (situation at end
ofWC2010, where active-phase is Final-phase)
STEP 14: Generate matches from virtual matches
At the beginning of WC2010 it is not known who will play in
phase 2 (1/8-Finals), phase 3(1/4-Finals) etc. To be able to
represent the matches in these phases, Match! uses tableVirtual
Match, using variables for the teams, see Figuur 47: Table "Virtual
Match" . During
-
WC2010, every time a phase has ended and a new phase becomes the
active phase (see step13), Match! can calculate who (which teams)
will play in this phase, by substituting thevariables for the
(virtual-)players by the real players (who won in the previous
phase). To dothis, go to menu Functions and press button Generate
Match from Virtual Match. Whenthe function has finished, it will
give a message how many matches it has generated, whichyou can
check in the Match-table, see Figuur 48: Table Match with
1/8-Finals for an exampleof the generated matches for phase 2
(1/8-Finals), after all the 48 matches of phase 1(Qualification)
have been played.
#v6!! Before running this function, check if for all the matches
in the round (phase) which hasfinished, the fields 'point # player
A/B' have a value, see Figuur 34: Table Match aftercalculating
points. If this is not the case, you forgot to first run fuction
'Update ranking Player'(see step 10).
STEP 15 (optional): Calculate Gambler-ranking
If you want to use Match for a Pool (for gambling), every team
you have calculated the newplayer-ranking (see step 10) and, in
case of the end of a phase: when you have calculatedwhich players
go to the next phase (see step 13-14), you also should calculate
the gambler-ranking. To do this, go to menu Functions > Update
Ranking Gambler. When the function isready, tables Gambler and
Match - Gambler (for matches in the group-phase) or VirtualMatch -
Gambler (for matches in the finals-phase) are updated, see Figuur
40: Table Gamblerafter calculating Points and Figuur 41: Table
Match-Gambler after calculating Points andFiguur 42: Table Virtual
Match - Gambler after calculating Points , or the
correspondingreports, see Figuur 22: Report Match-Gambler and
Figuur 23: Report Virtual Match -Gambler
STEP 16: Check End Ranking
After the last match (final) has been played, and you have done
step 10 (for the last time), youcan check the end-ranking of
WC2010, see Figuur 50: Table End-ranking .NB: You can change column
End ranking if necesary.
STEP 17: Run Queries
To get statistics for the whole competition or for a specific
player, Match has a few queries.NB: For the queries in the box For
a specific player, you must enter as parameter value theID of the
player (e.g 17 for Netherlands), see Figuur 49: Query with
parameter
STEP 18: Create Reports
Match! has 3 kinds of reports:
Access (RTF)-reports (which you can export to Word) , see for an
example Figuur 53:Access-report Match Results
-
Excel-reports, see for an example Figuur 54: Excel-report "Match
Schedule"(NB: you should open Excel before creating the report)
Word-reports, see for an example Figuur 55: Word-report "Match
result with details"
-
FIGURES
--
Figuur 1: Setup-file--
-
--
Figuur 2 : Directoy Match#v6:--
-
--
--
Figuur 3: Start Match (Windows XP-menu)
-
--
Figuur 4: Form Select competition--
-
--
Figuur 5: Form Main-Menu--
-
--
Figuur 6: Form Menu Data--
-
--
Figuur 7: Form Subplayer (List)--
-
--
Figuur 8: Form Subplayer (Details)--
-
--
Figuur 9: Form Subplayer - Edit-mode--
Figuur 10: Warning for delete record--
-
--
Figuur 11: Form Subplayer (Details )--
-
--
Figuur 12: Button Filter in Form Subplayer (list)--
-
--
Figuur 13: Form Subplayer (list) after applying Filter--
-
--
Figuur 14: Parameters--
-
--
Figuur 15: Parameter -Values--
-
--
Figuur 16:Form Gamblers (list)--
-
--
Figuur 17: Gambler Input-doc (Excel )--
-
--
Figuur 18: Directory Gamble Input-docs--
-
--
Figuur 19: Form Gamblers (Details)--
-
--
Figuur 20: Form Match-Gambler--
-
--
Figuur 21: Form Virtual Match -Gambler--
-
--
Figuur 22: Report Match-Gambler--
NB: columns Score A, Score B and 'Match Point A, 'Match Point B
are the gambler-input
columns Gambler Total, Gambler Toto and 'Gambler Goal are
calculated by Match(after executing function Update Gambler
Ranking)
-
--
Figuur 23: Report Virtual Match -Gambler--
NB: columns Score A, Score B and 'Match Point A, 'Match Point B
are the gambler-input
columns Gambler Total, Gambler Toto and 'Gambler Goal are
calculated by Match(after executing function Update Gambler
Ranking)
-
--
Figuur 24: Form Match (list)--
-
--
Figuur 25: Selection Filter in form Match--
-
--
Figuur 26: Form Match after applying Filter--
-
--
Figuur 27: Match after applying Filter "1 Player"--
-
--
Figuur 28: Form Match (details)--
-
--
Figuur 29: Form Match (details) in edit-mode--
-
--
Figuur 30: Function "Fill Table" in form LineUp--
-
--
Figuur 31: Form LineUp (list)--
-
--
Figuur 32: Form Goal--
-
--
Figuur 33: Form Match-event--
-
--
Figuur 34: Table Match after calculating points--
-
--
Figuur 35: Table Ranking--
-
--
Figuur 36: Field "Manual Correction Rank" in table Group--
-
--
Figuur 37: Report Ranking Player-1--
-
--
Figuur 38: Report Ranking Player-2--
-
--
Figuur 39: Ranking SubPlayer--
-
--
Figuur 40: Table Gambler after calculating Points--
-
--
Figuur 41: Table Match-Gambler after calculating Points--
-
--
Figuur 42: Table Virtual Match - Gambler after calculating
Points--
-
--
Figuur 43: Table Round -1: first round is active--
-
--
Figuur 44: Table Round -2: last round is active--
-
--
Figuur 45: Table Phase -1: first phase is active--
-
--
Figuur 46: Table Phase -2: last phase is active--
-
--
Figuur 47: Table "Virtual Match"--
-
--
Figuur 48: Table Match with 1/8-Finals--
-
--
Figuur 49: Query with parameter--
-
--
Figuur 50: Table End-ranking--
-
--
Figuur 51: Cross-Reference in this doc--
-
--
Figuur 52: Web-toolbar with button Previous ('Vorige') (top-left
corner)--
-
--
Figuur 53: Access-report Match Results--
-
--
Figuur 54: Excel-report "Match Schedule"--
-
--
Figuur 55: Word-report "Match result with details"--