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MAKING THE MOST OF VR: 10 TIPS FOR SPORTS MARKETERS
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Making the Most of VR: 10 Tips for Sports Marketers

Apr 12, 2017

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John C. Buzzell
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Page 1: Making the Most of VR: 10 Tips for Sports Marketers

MAKING THE MOST OF VR: 10 TIPS FOR SPORTS MARKETERS

Page 2: Making the Most of VR: 10 Tips for Sports Marketers

30 YEARS IN SPORTS & ENTERTAINMENT

Page 3: Making the Most of VR: 10 Tips for Sports Marketers

25 YEARS OF THE NEXT BIG THING

CD-ROM

INTERACTIVE KIOSKS

WEBSITES

SOCIAL MEDIA

MOBILE WEB

MOBILE APPS

GESTURAL INTERFACES

TOUCH WALLS

3D PROJECTION MAPPING

VIRTUAL REALITY

AUGMENTED REALITY

Page 4: Making the Most of VR: 10 Tips for Sports Marketers

WHO?

WHAT?

WHY?

TIPS FOR EFFECTIVE VR MARKETING AT EVENTS, TRADE SHOWS, AND RETAIL

BRANDS & PROPERTIESMARKETING WITH VR

MAXIMIZE ROI … AND MANAGE EXPECTATIONS

MAKING THE MOST OF VR

Page 5: Making the Most of VR: 10 Tips for Sports Marketers

PLATFORMS BRANDS VENUES

EXPERIENCE IS A GOOD TEACHER

Page 6: Making the Most of VR: 10 Tips for Sports Marketers

VR: THE HOT NEW TREND 200 YEARS IN THE MAKING

Page 7: Making the Most of VR: 10 Tips for Sports Marketers

7

DIFFERENT REALITIES

REALITYVIRTUAL

REALITY (VR)AUGMENTEDREALITY (AR)

AUGMENTEDVIRTUALITY (AV)

MIXED REALITY (MR)

MILGRAM, PAUL; H. TAKEMURA; A. UTSUMI; F. KISHINO (1994).

Page 8: Making the Most of VR: 10 Tips for Sports Marketers

CURRENT STATE (2017E-2020E)

CASE STUDY: AT&T CTIA 2016 8

Page 9: Making the Most of VR: 10 Tips for Sports Marketers

WE ARE STILL IN THE AWKWARD TEEN YEARS FOR VR

CASE STUDY: AT&T CTIA 2016 9

Page 10: Making the Most of VR: 10 Tips for Sports Marketers

CASE STUDY: AT&T CTIA 2016 10

FROM HUMBLE BEGINNINGS

2005 2017

Page 11: Making the Most of VR: 10 Tips for Sports Marketers

“the first smartphones came out in 2003, right, the BlackBerry and Palm Treo, and it took 10 years to get to 1 billion units…

…If we can be on a similar trajectory of anywhere near 10 years for VR and AR …and we're making the right bets now to plant the seeds for that.”

Page 12: Making the Most of VR: 10 Tips for Sports Marketers

FUTURE STATE (2024E-2027E)

• Large installed base

• Unified standards

• Broad array of consumption options

• Seamless content landscape

• Established revenue models

• Mature tools for production, publishing, measurement, personalization, advertising

CASE STUDY: AT&T CTIA 2016 12

Page 13: Making the Most of VR: 10 Tips for Sports Marketers

CASESTUDY:AT&TCTIA2016 13

Page 14: Making the Most of VR: 10 Tips for Sports Marketers

LET’S GET A FEELFOR THE GROUP• ORGANIZATION?

• VR EXPERIENCE?

• VR DEVICE?

• VR SPEND?

CASE STUDY: AT&T CTIA 2016 14

Page 15: Making the Most of VR: 10 Tips for Sports Marketers

SUMMARY:10 VR TIPS FOR SPORTS MARKETERS

Use VR wiselyChoose the right tech

Follow best practices

Short & clear story

Manage security

Test, test, test again

Anticipate barriers

Assumenewbies

Guide users

Leveragethe line

Page 16: Making the Most of VR: 10 Tips for Sports Marketers

IS VR WORTHTHE EFFORT?

Page 17: Making the Most of VR: 10 Tips for Sports Marketers

memorable?engaging? +attractive? + bestexperience

Page 18: Making the Most of VR: 10 Tips for Sports Marketers

USE VR FOR THE RIGHT REASONS

Page 19: Making the Most of VR: 10 Tips for Sports Marketers

USE VR FOR THE RIGHT REASONS

Page 20: Making the Most of VR: 10 Tips for Sports Marketers

ATTRACT

TRANSACTMEASURE

&OPTIMIZE

ENGAGEBUILD

LOYALTY

Page 21: Making the Most of VR: 10 Tips for Sports Marketers

ENGAGEMENTATTRACT

TRANSACTMEASURE

&OPTIMIZE

ENGAGEBUILD

LOYALTY√ PRESENCE

√ CONNECTION

√ MEMORY

GOOD REASONS TO USE VR:

Page 22: Making the Most of VR: 10 Tips for Sports Marketers

TRANSACTION

BAD REASONS TO USE VR:ATTRACT

TRANSACTMEASURE

&OPTIMIZE

ENGAGEBUILD

LOYALTYX READING

X TYPING

X ACCURACY

Page 23: Making the Most of VR: 10 Tips for Sports Marketers

RATING EXPERIENTIAL TECH

23

AUGMENTED REALITY VR 360° VR ROOM SCALE

Page 24: Making the Most of VR: 10 Tips for Sports Marketers

TOUCH WALLS TRANSPARENT SCREENS GESTURE-BASED UI BEACONS

PROJECTION MAPPING HOLOGRAMS AUGMENTED REALITY VR 360° VR ROOM SCALE

RATING EXPERIENTIAL TECH

Page 25: Making the Most of VR: 10 Tips for Sports Marketers

CHOOSE THE RIGHT TECHNOLOGY

DURABILITYREACH VS. QUALITY BACKUPS

CONTENTDISTRIBUTION LOGISTICS

Page 26: Making the Most of VR: 10 Tips for Sports Marketers

FOLLOW BEST PRACTICES FOR VR

Good documentation out there from Oculus, Epic, others

TEST ON NEWBIES

AVOID QUICK CUTS

AVOID CINEMATICCAMERAS

DON’T SHAKE THE CAMERA

SLOWYOUR ROLL

CAMERA HEIGHT

REAL-WORLD SCALE

Page 27: Making the Most of VR: 10 Tips for Sports Marketers

KEEP IT SHORT & CLEAR

3-4 MINUTESMAX

INCLUDE CUES AT START, END

WORTH THE WAIT

VR ONLY PART OF THE UX

TELL THEM WHAT’S NEXT

Page 28: Making the Most of VR: 10 Tips for Sports Marketers

SECURITY IN VR ACTIVATIONS

GENERALCONCERNS CTIAimageshowing

femaleguestwithpurseinlap

GUESTSECURITY

DEVICESECURITY

Page 29: Making the Most of VR: 10 Tips for Sports Marketers

TEST, TEST, & TEST AGAIN

MOBILE VR ROOM-SCALE VRUSERS

• We develop on new hardware, but users have old hardware

• Latency is nauseating

• Variation across devices, models, versions

• Stress test

• Test across GPUs

• Storage, memory

• Still lots of newbies. test on them.

• Simulation sickness is real. test across age & vision

• No clear UX paradigm

Page 30: Making the Most of VR: 10 Tips for Sports Marketers

ANTICIPATE BARRIERS

societalhygiene

safety security

Page 31: Making the Most of VR: 10 Tips for Sports Marketers

ASSUME EVERYONE IS A VR NEWBIE• Be patient & gentle

• Explain what will happen

• Tell them how it works

• Stay with them for a minute

• Monitor their progress

• Get feedback

• Remind on message, suggest conversion

Page 32: Making the Most of VR: 10 Tips for Sports Marketers

VR ISN’T IMMEDIATELY INTUITIVE. GUIDE THEM.

ESTABLISH THE UX

ESTABLISH THE

NARRATOR

PROVIDE LOTS OF

GOOD CUES

MANAGE EXPECTATIONS

Page 33: Making the Most of VR: 10 Tips for Sports Marketers

THE LINE IS YOUR FRIEND

Page 34: Making the Most of VR: 10 Tips for Sports Marketers

SUMMARY:10 VR TIPS FOR SPORTS MARKETERS

Use VR wiselyChoose the right tech

Follow best practices

Short & clear story

Manage security

Test, test, test again

Anticipate barriers

Assumenewbies

Guide users

Leveragethe line

Page 35: Making the Most of VR: 10 Tips for Sports Marketers

BONUS TIP: NEED HELP? FIND A REAL PARTNER

Page 36: Making the Most of VR: 10 Tips for Sports Marketers

EXAMPLE AT&T SMART CITY VR AT HANNOVER MESSE

CASE STUDY: AT&T CTIA 2016 36

• Use VR wisely• Assume VR newbies• Guide the users• Test, test, test• Leverage the line

Page 37: Making the Most of VR: 10 Tips for Sports Marketers

EXAMPLELEXUS VIRTUAL TEST DRIVE AT THE NY AUTO SHOW

37

• Use VR wisely• Short & clear story• VR best practices• Leverage the line

Page 38: Making the Most of VR: 10 Tips for Sports Marketers

EXAMPLEDRONE VR FOR AT&T

38

• Use VR wisely• Short & clear story• VR best practices• Anticipate barriers

Page 39: Making the Most of VR: 10 Tips for Sports Marketers

EXAMPLEVIRTUAL CRUISES WITH CARNIVAL CRUISE LINES

39

• Use VR wisely• Short & clear story• VR best practices• Leverage the line

Page 40: Making the Most of VR: 10 Tips for Sports Marketers

EXAMPLEVR AUTO SAFETY FOR NAT’L SAFETY FOUNDATION

CASE STUDY: AT&T CTIA 2016 40

• Use VR wisely• Short & clear story• VR best practices• Assume VR newbies

Page 41: Making the Most of VR: 10 Tips for Sports Marketers

EXAMPLEVIRTUAL STADIUM AT COLLEGE FB HALL OF FAME

CASE STUDY: AT&T CTIA 2016 41

• Use VR wisely• Anticipate barriers• Manage security

Page 42: Making the Most of VR: 10 Tips for Sports Marketers

EXAMPLEAT&T ‘HOLODECK’ FOR MOBILE WORLD CONGRESS

CASE STUDY: AT&T CTIA 2016 42

• Use VR wisely• Anticipate barriers• Leverage the line

Page 43: Making the Most of VR: 10 Tips for Sports Marketers

CASE STUDY: AT&T CTIA 2016 43

FROM HUMBLE BEGINNINGS

2005 2017

Page 44: Making the Most of VR: 10 Tips for Sports Marketers

QUESTIONS?

CASE STUDY: AT&T CTIA 2016 44

Page 45: Making the Most of VR: 10 Tips for Sports Marketers

THANKS!MAKING THE MOST OF VR: 10 TIPS FOR SPORTS MARKETERS

JOHN BUZZELLPRESIDENT, INNOVATION TECHNOLOGIES

[email protected]

www.linkedin.com/in/jbuzzell/

@buzzer

CASE STUDY: AT&T CTIA 2016 45

PASSION. PEOPLE. PURPOSE.

www.groupcse.com