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Magician's Handbook

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    Download Games | Big Fish Games

    A New Game Every Day!

    y Sign In y Cart y Help

    y PC Gam e Down loads y Mac Gam e Down loads y Online Gam es y Gam e Commu nity y Forums y My Acc ount

    Big Fish Games Blog Mar grav e Manor 2: Lo st Shi p Walk thr ough Win Fr ee Gam es Every Fr iday!

    The Magician's Handbook II: BlackLoreWalkthrough Posted on J une 29, 2009 in Other

    Welcome to the Th e Magician's Handbook II: B lack Lor e Walk thr ough!

    Sto p the magician pirat e Black Lo r e! Fr om talk ing tr ees to prank ster ghosts , get r eady for a Hidden O bject adv entur e like no o ther!

    Whether you use this docum ent as a r ef er ence when thing s get diffi cult or as a r oad ma p

    to get you f r om beginning to end, wer e pr etty sur e youll find what your e look ing fo r her e.

    Thi s docum ent includes genera l gam e ti ps as well as the com plete Th e Magician's Handbook II: B lack Lor e gam e walk thr ough f eatur ing annotat ed scr eenshots f r om actua l gam eplay!

    We ho pe you find this info rmat ion usef ul as you play your way thr ough the gam e. Use the walk thr ough menu below to quickly jum p to wh atever sta ge of the gam e you need

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    help with.

    R emember to visit the Big F ish G am es Forums if you find you need mor e help. Have f un!

    This walk thr ough w as cr eated by P HILI P J .

    WALKTHROUGH MENU

    1. GENERAL TI PS 2. CHAPTER O NE 3. CHAPTER TW O 4. CHAPTER T HREE 5. CHAPTER FO UR 6. CHAPTER FIVE 7. CHAPTER SIX 8. CHAPTER SEVEN

    9.

    CHAPTER EIG HT 10. CHAPTER NINE 11. CHAPTER TEN 12. CHAPTER ELEVEN

    GENERAL TI PS

    THINGS

    TO KNOWy Hidden keys ar e high ligh ted in g r een.

    y Most Hidden enchanted o bjects ar e high lighted in r ed.

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    y In this gam e the hidden o bject list you r eceive will be randomized, so it is likely that everyone will have a diff er ent var iat ion of o bjects .

    NEW GAME

    y Click the Play butt on to start a new g am e.

    y When you start a new gam e ther e ar e four modes to choose f r om; two of them ar e pr imary and the other two ar e secondary .

    y At first you will be as ked to choose the "Casua l," o r "A ppr entice" mode (these ar e the pr imary choices). Selecting " Casua l" lets you play without a timer , whi le "A ppr entice" a pplies a timer to all of your puzzles.

    y Second, you will be asked to choose between the "Sho rt and Sw eet, or Longand Com plete" modes (these ar e your secondary choices). "Sho rt and Sw eet"will cut the story down q uite a bit; the "Long and Com plete" wi ll tell the story will mor e deta il.

    y You have to choose one of the pr imary and secondary choices befor e you canstart your gam e. You will only be asked these quest ions in the beginning of your gam e.

    y Later on, af ter you com plete this gam e, you will gain acc ess to the "Magician"mode. In this mode ther e is a sma ller time limit and only thr ee nam es f r om the o bject list ar e visi ble at any given time.

    MA P SC REEN

    y Th e ma p menu is wher e you go to plan o ut wher e you would like to go n ext. Fr om her e you can move to any plac e that is ava ilab le.

    y By plac ing your wand over a locat ion you can check the am ount of hi ddeno bjects , and hidden keys in that part icular locat ion.

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    y Fr om her e you can also go to the "Saf e Haven" to o pen a Tr easur e Chest.

    LO C ATION SC REEN

    y Af ter choosing a locat ion f r om the ma p scr een, you end u p her e at a locat ionscr een.

    y Fr om her e you should be ab le to see a list of hi dden o bjects on the r igh t side of your scr een.

    y Th e "Ma p" butt on locat ed at the u pper-r ight side of your scr een lets you go back to the Ma p Scr een insta ntly.

    y Tho se 3 keys at the bottom of your scr een show you the am ount of keys you have for each ty pe.

    y Th e "Saf e Haven" button at the bottom-lef t-cor ner of your scr een lets you go to

    the saf e haven wh er e you can fin d Tr easur e Chests .

    y Th e "Magician's Handbook " at the bottom-r ight-c or ner of your scr een allows you to change the wand you ar e using; it also allows you to r estart the cha pter you ar e on.

    y Th e "Menu" button at the to p-r ight-s ide of your scr een allows you to change the volume of your gam e, exit to the Main M enu Scr een, and r ead a helpf ul Guide

    for your gam e.

    y At the bottom-r ight side of your scr een ther e is a "R eveal" butt on. Th e R eveal butt on gi ves you the locat ion of a random o bject f r om your o bject list.

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    FINDING OBJE C T S

    y At the beginning of each Cha pter your miss ion wi ll be to fin d a set amount of enchanted o bjects .

    y On the r ight side of your Locat ion S cr een ther e will be a list of enchanted o bjects; finding all of the listed o bjects in a r oom will take you back to the Ma p scr een to choose another locat ion to com plete.

    y If you ar e having too muc h tr ouble finding an o bject, try click ing the R eveal butt on fo r some help.

    y At the beginning of each Cha pter , the R eveal button starts with fi ve stones ar ound it. The numb er of stones ar ound the eye of the R eveal butt on in dicat es the numb er of r eveals you hav e lef t. If you run out of these, another r eveal will a ppear within exact ly two minutes.

    KEY S & C HE S T S

    y Th er e ar e thr ee var ieties of keys: Go ld, Si lver , and Blac k.

    y Th ese thr ee keys o pen u p the Tr easur e Chests that ar e found in the "Saf e Haven."

    y Tr easur e Chests can on ly be o pened u p with the pr o per key, and the corr ect am ount of that key. For exam ple: a Tr easur e Chest may need seven Go ld keys to be unlocked.

    y Some Tr easur e Chests have s pecial Wands inside of them, as well as tem porary s pells.

    y Th er e ar e four wands to collect; how ever , on ly thr ee of these wands can be found in T r easur e Chests . Th e last Wand is award ed to the Person who beats this gam e with an A grad e avera ge.

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    GRADE S

    y You will be grad ed at the end of eac h cha pter on a f ew diff er ent f act ors.

    y Th e am ount of O bjects found, the numb er of R eveals r emaining, and the numb er of "Q uick finds" in that cha pter will determ ine your scor e.

    y A "Q uick find" point is award ed to you when you find one or mor e enchanted o bjects in q uick succ ess ion.

    y Th e o pposite of "Q uick finds" ar e "M is-c lick s;" if you click a s pac e without ano bject in i t too many times in quick succ ess ion, the outc ome of your grad e will be penalized. Thi s does not ha ppen if you have a s pell equi pped, or if you ar e solving a puzzle.

    SP ELL S

    y Th er e ar e two ty pes of s pell s; ther e is one you can use for ever , and one that is for single use only.

    y Th e s pell s you can use for ever ar e s pell s like Win d, and Fir e. Th ese s pell s ar e only gained af ter com pleting a certa in ty pe of puzz le. Once gained, they will help you solve diffi cult puzzles.

    y Th e tem porary s pell s that ar e for single use only ar e s pell s like the Incr ease R eveal, or the R epel Magic. S pells like those can on ly be found in the Tr easur e Chests at "Saf e Haven." Th ese s pells give you ass ista nce in certa in situat ions.

    C HA P TER ONE

    C HA P TER GOAL S

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    y Find 16 enchanted o bjects .

    y Lear n the Win d s pell.

    MA P SC REEN

    y Af ter you have r ead the story, click on the "Magica l Li brary " icon; her e you canfind a gold key, and a black key.

    y Now that you ar e in the "Magica l Li brary ," click on the "Ma p" icon in the u pper-r ight cor ner of your scr een. Thi s will take you back to the ma p scr een; now click on the Magica l Li brary one last time to go in side.

    IN S IDE THE MAGI C AL LIBRARY

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    y Now this time the f airy will say something about how she for got to mention the "K eys" ear lier . Use the scr eenshot to fin d the keys in this locat ion, they ar e high ligh ted in g r een. The book high ligh ted in pur ple has no eff ect on the gam e at all; it is just ther e to distract you. Ther e will be other cr eatur es and thing s todistract you in o ther locat ions.

    y Be sur e to collect the keys first and collect the Enchanted o bjects last , o ther wise you r isk losing those keys af ter com pleting a locat ion go al.

    y Af ter collect ing all of the Enchanted o bjects on your list, go to the locat ionlabeled "Sw am p Gateway."

    IN S IDE THE S WAM P GATEWAY 1-4

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    y Collect the keys you see high ligh ted in g r een fi rst; then collect the o bjects onyour list.

    y Af ter collect ing six o bjects f r om this r oom, you will have com pleted your goal of collect ing 16 o bjects in this cha pter . You will be given a choice on wh ether you would like to continue finding En chanted o bjects in this r oom, or if you would like to get your s pell now.

    y Th e numb er of En chanted o bjects that you find in a cha pter will eff ect your grad e, so try choosing wi sely when you ar e given these choices.

    y If you chose the first o ption, af ter finding the r emaining En chanted o bjects you will be taken in to the puzzle r oom aut omat ica lly.

    y If you chose the second o ption, then you have alr eady been taken to the puzzle r oom wher e you find your first s pell.

    FIR S T SP ELL P UZZLE

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    y At the very start of this puzzle, a tutor ial will begin showing you how this puzzle should be solved.

    y Af ter that tutor ial is fini shed take a look at the scr eenshot.

    y Th er e ar e seven o bjects at the bottom of your scr een that need to be placed corr ect ly into the second pictur e.

    y In the scr eenshot, the bird labeled with the r ed 1 belongs at the position of the blue 1.

    y By tak ing all of the o bjects with r ed numb ers to their matc hing blue numb ers you ar e r etur ning them to their pr o per positions.

    y No t every puzzle will have the set of o bjects at the bottom of their scr een. If that is the cas e with you, then try com par ing the to p, and bottom pictur es together tofind whi ch o bjects ar e miss ing in the bottom pictur e. And once you find the locat ions of the missing o bjects , try plac ing the o bjects f r om the bottom of the scr een on to those locat ions.

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    y If you ar e having too muc h of a hard time, try using the R eveal magic to help out.

    y Af ter com pleting this puzzle, you will be award ed the "Win d" s pell. Thi s s pell will allow you to blow g usts of win d by click ing your wand on certa in o bjects .

    MA P SC REEN P UZZLE P IE C E

    y If you take a look at your Ma p you will find that ther e is a puzzle piece on the Swam p Gateway locat ion. Thi s means that ther e will be a use for the s pells you have lear ned at that locat ion.

    y Click on the Sw am p Gateway locat ion to get start ed.

    IN S IDE THE S WAM P GATEWAY 2-4

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    y As you start at this locat ion ther e will be another quick tutor ial on how to use the Win d s pell.

    y Af ter the tutor ial is over , use the scr eenshot to check what ar eas you will have touse the Win d s pell on. Click on the Win d s pell icon at the bottom of your scr eento attac h the s pell to your wand.

    IN S IDE THE S WAM P GATEWAY 3-4

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    y Af ter you have used the Win d s pell on the r equir ed parts of this locat ion, use the scr eenshot to collect severa l im porta nt puzzle pieces.

    IN S IDE THE S WAM P GATEWAY 4-4

    y Af ter you have collected all five of the missing puzzle pieces, use the scr eenshot to plac e them in their pr o per plac es.

    y Each collected o bject has been high ligh ted and has an arr ow poin ting in the s pot wher e it belongs.

    y Click once to pick u p an o bject and click again to dr o p it into i ts pr o per locat ion.

    y Af ter you ar e fini shed her e, the gate in the back will o pen u p and this will conclude cha pter one.

    C HA P TER TWO

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    C HA P TER GOAL S

    y Find 25 enchanted o bjects .

    y Lear n the Fir e s pell.

    y As you can see in the scr eenshot, new locat ions have a ppear ed on the Ma p scr een. Th e Ma p scr een wi ll change every Cha pter .

    S WAM P HOU S E

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    BATTLEFIELD

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    MOUNTAIN OF LEGEND S

    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    FIRE SP ELL P UZZLE

    y Thi s time ther e ar e eigh t o bjects that need to be placed into their pr o per

    positions.

    y Just like befor e, fo llow the sam e pr ocedur e to place these mis plac ed o bjects intothe corr ect positions.

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    y In this scr een ther e ar e seven o bjects , but it is miss ing the eigh th o bject. Please check the scr eenshot for the eighth o bject.

    y R ememb er; take the o bjects with r ed numb ers to their matc hing B lue numb ers tor etur n the o bjects to the pr o per places.

    y Af ter com pleting the puzzle, you will be award ed the Fir e s pell.

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    y Now h ead over to the Mountain of L egends for another puzzle.

    MOUNTAIN OF LEGEND S P UZZLE

    y Use the scr eenshots and follow these steps to com plete this puzzle.

    y Use your Fir e s pell on the high ligh ted ar eas as seen in the scr eenshot.

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    y Now pick u p the two o bjects that have been high ligh ted to add them to your inventory.

    y As seen in the scr eenshot, drag the bells over to the bell hook s.

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    y Click the s pot that has been high lighted in this scr eenshot to hear the song you need to play using the bells.

    y No tice how the song go es f r om high pitched to low pitched.

    y Th e sounds that the bells make hav e been randomized, so you will need to use your hear ing to com plete this puzzle, in stead of a scr eenshot.

    y You must use your Win d s pell to r ing these bells. Ring each bell to listen to howhigh each pitch is, and how low eac h pitch is.

    y Ring the bells in o rder , f r om high est pitch to lowest pitch, to com plete this puzzle.

    C HA P TER THREE

    C HA P TER GOAL S

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    y Find at least 26 o bjects .

    y Find a Fairy scr oll.

    y In this Cha pter you will not be finding a S pell.

    y Tr easur e Cove can be diffi cult to fin d, so look at the bottom-r ight side of your Ma p scr een to fin d it.

    TREA S URE C OVE

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    SC HOOL ROOM

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    y Use this scr eenshot to fin d the Woo d you need for this puzzle. Click on i t once to add it to your inventory and then fo llow the next step.

    y Place the woo d on the s pot that is dir ect ly below the Tr ee's door . The s pot belowthe door has been high lighted in the scr eenshot.

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    y To com plete this puzzle, you will need to fin d a way to tur n on all of the Tr ee's Lanter ns.

    y Th e Lanter ns have been high ligh ted in the scr eenshot.

    y When you use a Fir e s pell on an unlit Lanter n, the Lanter n tur ns on. And whenyou use a Fir e s pell on a lit Lanter n, the Lanter n tur ns off . Most of the time,when you use the F ir e s pell on a Lanter n, o ther Lanter ns on the tr ee ar e alsoaff ected.

    y Your jo b is to fin d the patt er ns of these Lanter ns whenever you use a Fir e s pells on them to somehow g et all the Lanter ns lit at the sam e time.

    y Af ter you light all of the Lanter ns, light the Woo d with your Fir e s pell tocom plete the puzzle.

    y In the scr eenshot ther e is a corr ect way to light all of the Lanter ns at once. But this puzzle has also been randomized, so you may not get the desir ed r esult.

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    y Five of the Lanter ns that have been lit in the scr eenshot have been numb er ed. If you light the Lanter ns in n umer ica l order , you could end u p with all of the Lanter ns lit.

    y Do no t for get to light the Woo d once you ar e fini shed lighting all of the Lanter ns.

    y Now that you have fini shed the puzzle, and have been award ed with the Fairy Scr oll, go to B lack Lor e's Cove.

    BLA C KLORE' S C OVE

    y Af ter enter ing this locat ion, you will r eceive a very helpf ul tutor ial on how tor escu e a Fairy.

    y Af ter that tutor ial, you will still have five mor e Fair ies to r escu e.

    y Th ese ar e five random locat ions of Fair ies that cam e u p. Th e high lighted o bjects in the scr eenshot have been numb er ed to matc h the numb ers of the clues below. So " Clue #1" wi ll matc h the o bject in the pictur e with a "1" attac hed to i t.

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    y Clue #1: On a line between the Cr ocodile and the Ir on ther e is a wea pon, use a Fir e s pell ther e to f r ee the f airy!

    y Clue #2: S tart at the Tra p and follow i t past the R ecord P layer to an edi ble o bject; Win d will r eveal a f airy!

    y Clue #3: Follow the Tra p past the Pot of Go ld to the star; the Win d will f r ee the f airy ther e!

    y Clue #4: A bove the Scale and to the r ight of the Padd le is an edi ble o bject; Fir e will f r ee a tra pped f airy ther e!

    y Clue #5: Follow a line start ing at the Cheese past the Hat to a piece of h eadgear; Fir e will r eveal a f airy!

    y Do no t for get the R eveals ar e ther e to help you.

    y Af ter f r eeing all of the Fair ies, Cha pter Four will begin .

    C HA P TER FOUR

    C HA P TER GOAL S

    y Find at least 33 enchanted o bjects .

    y Lear n the Petr if y S pell.

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    THRONE ROOM

    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    LIVING QUARTER S

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    BLA C KLORE' S C OVE

    y Th er e ar e no keys in this locat ion r ight now.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    S WAM P GATEWAY

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    y Use the scr eenshot to fin d the key in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    P ETRIFY P UZZLE

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    y Just like the S pell puzzles befor e this one, you must take the o bjects f r om the bottom of the scr een and plac e them into their pr o per positions.

    y Th er e ar e 10 mis plac ed o bjects in this puzzle this time. Th e first scr eenshot has seven, and the second has thr ee.

    y Drag the o bjects with r ed numb ers to their matc hing B lue numb ers to r etur n the o bjects to the pr o per places.

    y Now that you have the Petr if y s pell , go o ver to the Li brary of Magic for the next puzzle.

    LIBRARY OF MAGI C P UZZLE

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    C HA P TER FIVE

    C HA P TER GOAL S

    y Find at least 34 enchanted o bjects .

    y Fr ee six Fair ies.

    S WAM P HOU S E

    y Th er e ar e no keys ava ilab le for this r oom r ight now.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    BATTLEFIELD

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    DARK MAGI C IAN' S LAB

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    MOUNTAIN OF LEGEND S

    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    y Af ter wards head to the Cry pt of Her oes.

    C RY P T OF HEROE S P UZZLE

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    y Pick u p all of the o bjects you see high ligh ted in the scr eenshot.

    y Use your Petr if y s pell o bjects high lighted in r ed, and add them to your inventory.

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    y Th en use your Win d s pell on the torch high ligh ted in blue to r eveal another o bject which you will need to use your Petr if y s pell on. The o bject is behind the torch's f lam e.

    y Af ter using your Petr if y s pell on the o bject hiding behin d the torch, add it toyour inventory.

    y Use the sam e thr ee statu es you see high lighted in the scr een to plac e on the sca le to the lef t. Then, use the r emaining statu es to plac e on the sca le to the r ight.

    y R ememb er , it takes a pr ecise combination of statu es to make both sides of the sca le dr o p all the way to the f loor .

    y Now that you have been award ed a Fairy scr oll, go to the Tr easur e Cove.

    TREA S URE C OVE

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    y Th er e ar e four keys in this locat ion that will show u p on the scr eenshot.

    y Th er e ar e six Fair ies in this r oom that must be f r eed befor e you can move on.

    y Th e high ligh ted o bjects in the scr eenshot have been numb er ed to matc h the numb ers of the clues below. So " Clue #1" wi ll matc h the o bject in the pictur e with a numb er "1" attac hed to it.

    y Clue #1: In the ar ea between the Ca ndelabrum , the Pinwh eel, and the Magic Lam p ther e is a sound device mar k ing wh er e Fir e will f r ee a tra pped f airy!

    y Clue #2: In the ar ea above the Snake and to the r ight of the Wi se Wiz ard ther e is a sound device wher e Win d will r eveal a tra pped f airy!

    y Clue #3: In the s pace between the Watc h, the Shi eld, and the S pyglass ther e is an o bject of r oyalty; Win d will f r ee the f airy ther e!

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    y Clue #4: On the line between the Music Box and the Gr een Potion, ther e is anedi ble o bject; if touched by the Win d s pell a f airy will be f r eed!

    y Clue #5: Follow the Puzzle Piece in a stra ight line past the Beetle and you will

    find a sound device wher e F ir e will f r ee a f airy!

    y Clue #6: In the ar ea r ight of the Traffi c cone and lef t of the Pan pi pe, but above the position of the Snake, ther e is a light device wher e Fir e will f r ee a f airy!

    C HA P TER S IX

    C HA P TER GOAL S y Find at least 43 enchanted o bjects .

    y Lear n the Heal s pell.

    THRONE ROOM

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    y Use the scr eenshot to fin d the key in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    GRAND FEA S T

    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    S WAM P GATEWAY

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    SC HOOL ROOM

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    LIBRARY OF MAGI C

    y Th er e ar e curr ently no keys at this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    HEAL SP ELL P UZZLE

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    y Take the o bjects f r om the bottom of the scr een and place them in their pr o per places to com plete this puzzle.

    y In the scr eenshot, the o bjects at the bottom of the scr een have been numb er ed with r ed numb ers. And if you look towards the lower half of the scr een, you will find blue numb ers.

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    y Drag the o bjects with r ed numb ers to the positions of their matc hing blue numb ers to r etur n the o bjects to the pr o per plac es.

    y Th er e ar e 10 mis plac ed o bjects that need to be r etur ned to their pr o per positions.

    y In the first scr eenshot, ther e ar e seven of the 10 o bjects . To fin d the other thr ee r emaining o bjects , look at the second scr eenshot.

    y Af ter com pleting this puzzle, you will be r eward ed with the Heal s pell.

    y Next go to the Batt lefield.

    BATTLEFIELD P UZZLE

    y Use the Win d s pell to blow the leaves you see in the scr eenshot.

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    y Collect all of the o bjects you see high ligh ted in this scr eenshot.

    y Use the Sho vel you picked u p ear lier to dig ho les in the gr ound. Doing this will expose the Tr ee's hidden r oots. Use the scr eenshot to fin d the s pots that need digging .

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    y Use your Heal s pell on the Tr ee's r oots to r evive the tr ee.

    y Be sur e to use the Heal s pell on all five exposed r oots.

    y Now place the four lanter ns in your possess ion on to the tr ee in the sam e exact order as what is shown in the scr eenshot.

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    BLA C KLORE' S C OVE

    y Use the scr eenshot to fin d the key in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    OA S IS

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    C RY P T OF HEROE S

    y Use the scr eenshot to fin d the key in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    MOUNTAIN OF LEGEND S

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    y Use the scr eenshot to fin d the key in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    DARK MAGI C IAN' S LAB P UZZLE

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    y First you need to use your Fir e s pell on those four Ca ndles in the r oom befor e you can move on to the next step.

    y Now use your Heal s pell on the parts of the r oots whi ch have been high ligh ted inthe scr eenshot.

    y Click on the o bject high ligh ted in blue to add it to your inventory.

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    y Th e o bject you just picked u p is a Test Tube; you will need it later to f eed the Plant.

    y Try moving your wand over the Plant's mouth, and it will try to show you what it wants by showing you its thoughts. Loo k at the scr eenshot to see wher e the Plant's thoughts will show u p.

    y In this scr eenshot, you can see thr ee diff er ent color ed Potions that have beenhigh ligh ted.

    y You can fi ll your Test Tube with any of the thr ee Potions by using the Test Tube on a Potion.

    y When you do this, the Test Tube gets a sma ll portion of the Potion you used it on.

    y You can use the Test Tube u p to thr ee times consecut ively on a Potion befor e it becomes f ull.

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    y To em pty out a Test Tube, use it on the P lant's mouth.

    y You f eed the Plant by using a Test Tube on the mouth of i t.

    y Af ter f eeding the P lant corr ect ly about five times, the puzzle will be com plete.

    y Th e P lant will want you to combine two diff er ent potions at a time to make a unique color , so her e is a color guide.

    1R ed + 1B lue = Pur ple 2R ed + 1B lue = Ligh t Pur ple 1R ed + 2B lue = D ar k Pur ple 1Yellow + 1R ed = Orange 2 Yellow + 1 R ed = Ligh t Orange 1Yellow + 2 R ed = D ar k Orange 1 B lue + 1 Yellow = G r een2 B lue + 1 Yellow = D ar k Gr een1 B lue + 2 Yellow = Ligh t Gr een

    y Use these color formu las if you need help mixing the r ight color for a Potion.

    y Af ter you ar e fini shed her e, head over to the Thr one Roo m to f r ee the Fair ies.

    THRONE ROOM

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    y Th er e ar e six Fair ies in this r oom that must be f r eed befor e you can move on.

    y Th e high ligh ted o bjects in the scr eenshot have been numb er ed to matc h the numb ers of the clues below. So " Clue #1" wi ll matc h the o bject in the pictur e with a numb er "1" attac hed to it.

    y Clue #1: In the ar ea between the Har p, the King, and the Owl ther e's an animal. To uch it with the Heal s pell to f r ee a f airy!

    y Clue #2: In the ar ea below the Jewelry Box, r ight of the Cam era but lef t of the Bell, ther e's a gam e piece; use Win d to f r ee a f airy ther e!

    y Clue #3: On the line between the Bandana and the Hoo k ah ther e's a light device;

    touch it with the Petr if y s pell to f r ee a f airy!

    y Clue #4: In the ar ea above the Beetle, lef t of the Ma ple Leaf and r ight of the All Seeing E ye, is an animal wher e the Petr if y s pell will f r ee a f airy!

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    y Clue #5: S tart at the X Mar k s the S pot and follow i t past the Caduc eus to a pirat e o bject; touch it with the Heal s pell to r eleas e a f airy!

    y Clue #6: On the line between the Vi k ing Hor n and the Horseshoe, ther e is an

    animal; touch i t with the Heal s pell to f r ee a f airy!

    C HA P TER EIGHT

    C HA P TER GOAL S

    y Find at least 53 enchanted o bjects .

    y Lear n the Detect s pell.

    TREA S URE TROVE

    y Use the scr eenshot to fin d the key in this locat ion.

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    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    LIVING QUARTER S

    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    GRAND FEA S T

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    BATTLEFIELD

    y Th er e ar e no keys in this locat ion.

    y Use the scr eenshot for ass istance in fin ding enchanted o bjects .

    DARK MAGI C IAN' S LAB

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    y Th er e ar e 12 o bjects to put away this time.

    y In the first scr eenshot ther e ar e seven o bjects to put away, and in the second scr eenshot ther e ar e five o bjects to put away. Use these scr eenshots for a little help.

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    y Matc h the o bjects with the r ed numb ers to the positions of the blue numb ers to put the o bjects in their pr o per places.

    y Once you ar e done her e, go to the School Roo m.

    SC HOOL ROOM P UZZLE

    y Use your Detect on the ar eas which ar e high lighted in the scr eenshot to fin d the hidden, in visi ble o bjects .

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    y Use the eigh t o bjects f r om your inventory to fo rm a com plete Seal symb ol in the ar ea high lighted.

    y Th e scr eenshot shows what the Seal symb ol would look like if it wer e almost fini shed.

    y Af ter you fini sh mak ing the Seal, the cha pter will be com plete.

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    C HA P TER NINE

    C HA P TER GOAL S

    y Find 54 enchanted o bjects .

    y R escu e six tra pped Fair ies.

    THRONE ROOM

    y Th er e ar e no keys in this locat ion.

    y Use the scr eenshot for ass istance in fin ding enchanted o bjects .

    GRAND FEA S T

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    BLA C KLORE' S C OVE

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    OA S IS

    y Use the scr eenshot to fin d the key in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    GALLERY

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    C RY P T OF HEROE S

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    y Af ter you ar e fini shed her e, go to the Gallery.

    GALLERY P UZZLE

    y Use your Win d s pell on on e of these Win dmills to change the dir ection that it is s pinning in .

    y When you have all the Win dmills in the pictur e s pinning in the sam e dir ect ion,move on to the next step.

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    y Using your wind s pell, blow o ut the four torches that have been mar ked with a blue line in the scr eenshot.

    y When you have blown o ut the corr ect torc hes, move on to the next step.

    y Use your Heal s pell on the Br oken Swo rd that has been high lighted r ed in the scr eenshot.

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    y Af ter wards , use your fixed Swo rd on the o bject that has been high ligh ted blue inthe scr eenshot.

    y Click on the P itcher that has been high ligh ted to add it to your inventory.

    y Th en, use the P itcher on the Ca nal to fi ll the P itcher with w ater .

    y Af ter wards , use the Pitcher of w ater on the high ligh ted Bucket to fi ll the Bucket with water .

    y Now use your Petr if y s pell on the Bucket of w ater .

    y All of this should ra ise the curta in of the hidden pictur e, and get you r eady for the next step.

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    y Use your Detect s pell on the s paces high ligh ted in r ed to fin d the Wi tch's Orb,and the Wi tch's Wand.

    y Place the Orb into the ar ea of the blue circ le, and place the Wand into the blue r ectangle to com plete this puzzle.

    y Next, go o ver to the Living Q uart ers to f r ee the six tra pped Fair ies.

    LIVING QUARTER S

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    y Clue #6: Follow a line f r om the Crysta l Ball, past the Bear , to an edi ble o bject; use the Detect s pell ther e to f r ee a f airy!

    C HA P TER TEN

    C HA P TER GOAL S

    y Find at least 55 enchanted o bjects .

    y R escu e the last six Fair ies.

    LIVING QUARTER S

    y Th er e ar e no keys at this locat ion.

    y Use the scr eenshot for ass istance in fin ding enchanted o bjects .

    OA S IS

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    GALLERY

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    SC HOOL ROOM

    y Th er e ar e no keys in this r oom.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    LIBRARY OF MAGI C

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    DARK MAGI C IAN' S LAB

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    y Use the scr eenshot to fin d the two keys in this locat ion.

    y Also, use the scr eenshot for ass ista nce in fin ding enchanted o bjects .

    OA S IS P UZZLE

    y First , r estor e the thr ee o bjects that have been high ligh ted by using your Petr if y s pell.

    y Af ter wards , collect the thr ee o bjects you just r estor ed.

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    y Each of the Orbs you picked u p has a diff er ent color , and each belongs to a tr ee.

    y Using the scr eenshot's dir ections, place the stones over the corr ect tr ees' no ses tomake them as k you questions.

    y Each tr ee will ask you four questions of a certa in cat egory.

    y Her e ar e four questions the gr een Orb Tr ee asked:

    Quest ion: Wh at land did you sav e in your pr evious adv entur e? Answer : Curs ed Valley Quest ion: Wh at was the 1st s pell you lear ned? Answer : Win d Quest ion: Wh at is the nam e of the Fairy helping you def eat Blac k Lor e? Answer : Corr igan

    Quest ion: Who f r equents the School Roo m in the nearby Cast le? Answer : Gho sts

    y Her e ar e four questions the pur ple Orb Tr ee asked:

    Quest ion: Whi ch symb ol r epr esents the sign G emini? Answer : Twin s

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    Question: Whi ch symb ol r epr esents the sign Li bra? Answer : Scale Quest ion: Whi ch symb ol r epr esents the sign A r ies? Answer : R am Quest ion: Whi ch sign i s for the dat e Octo ber 23 to No vember 21? Answer : Scor pion

    y Her e ar e four questions the yellow Orb Tr ee asked:

    Quest ion: Whi ch magica l cr eatur e has the body of a lion, a s piked tail of a scor pion, a man's head with 3 r ows of teeth, and blood r ed eyes? Answer : M anticor e Quest ion: M edusa is the only morta l am ongst these mythologica l sisters. Answer : Go r gons Quest ion: Wh at is the nam e of the magica l cr eatur e with the head and wing s of an eagle, but the body of a lion? Answer : Gr iffinQuest ion: Wh at is the nam e of the dragon-like cr eatur e with two legs, is part ser pent, and has a barbed tail? Answer : W yver n

    y Af ter you have fini shed answer ing the quest ions of all the Tr ees, you will r eceive the last Fairy scr oll.

    y Go to Grand Feast to f r ee the Fair ies.

    GRAND FEA S T

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    y Th e high ligh ted o bjects in the scr eenshot have been numb er ed to matc h the numb ers of the clues below. So " Clue #1" wi ll matc h the o bject in the pictur e with a numb er "1" attac hed to it.

    y Clue #1: S tart at the Mask and follow i t past the X Mar k s the S pot to an edi ble o bject, use the F ir e s pell ther e to f r ee a f airy!

    y Clue #2: On a line between the Boar and the lar ger Monkey ther e's an animal; touch it with the Heal s pell to f r ee a f airy!

    y Clue #3: S tart at the Peg L eg and follow i t past the S pigot to an animal, a touchwith the Petr if y s pell ther e will f r ee a f airy!

    y Clue #4: On the line betwee n the Bell and the Caduc eus ther e's an animal; touchit with the Win d s pell to f r ee a f airy!

    y Clue #5: S tart at the Gra pes and follow a line past the S pade to a pirat e o bject,touch it with the Heal s pell to f r ee a f airy!

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    y Use Your Detect s pell in the ar ea of the high lighted circ le to fin d a miss ing piece of the Fairy Queen.

    S WAM P HOU S E

    y Use Your Detect s pell in the ar ea of the high lighted circ le to fin d a miss ing piece of the Fairy Queen.

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    BLA C KLORE' S C OVE

    y Use Your Detect s pell in the ar ea of the high lighted circ le to fin d a miss ing piece of the Fairy Queen.

    BATTLEFIELD

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    y Use Your Detect s pell in the ar ea of the high lighted circ le to fin d a miss ing piece of the Fairy Queen.

    OA S IS

    y Use Your Detect s pell in the ar ea of the high lighted circ le to fin d a miss ing piece of the Fairy Queen.

    GALLERY

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    y Use Your Detect s pell in the ar ea of the high lighted circ le to fin d a miss ing piece of the Fairy Queen.

    DARK MAGI C IAN' S LAB

    y Use Your Detect s pell in the ar ea of the high lighted circ le to fin d a miss ing piece of the Fairy Queen.

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