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1 SKEE2263 Digital Systems Week 1: Introduction
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Page 1: Lecture 01

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SKEE2263

Digital Systems Week 1: Introduction

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This course is about digital logic design.

You should be well versed in:

› Data and number representation and operations

› Boolean algebra

› Logic gates

› Simple minimization techniques (up to 4-variable Karnaugh

maps)

All these topics you’d learnt in SEE 1223.

Why this course?

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Fundamental digital design skills (data types, Boolean

algebra, minimization techniques)

Combinational circuits (circuits without memory)

Introduction to arithmetic circuitry

Sequential circuits (circuits with memory)

Finite/Algorithmic State Machines. Some case studies.

Major Topics To Be Discussed

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Weekly Schedule

Week Topic

1 Topic 1: Introduction

Overview of digital system design, introduction to design CADs.

Review on digital logic techniques, MSI circuits (mux, decoder,

counter), timing issues (combinational delay)

2-3 Topic 2: Multi-variable Logic

Entered-Variable K-Map, MSI implementations. Logic simplification

tools

4 Topic 3: Alternative Logic implementations

Random-access memory and read-only memory (RAM/ROM),

programmable logic array and programmable array logic

(PLA/PAL), and complex programmable logic device, and field-

programmable gate array (CPLD/FPGA).

5 Topic 4: Number Systems

Fixed-point (including Q number format), floating-point (single-

precision IEEE), quantization, scaling and word size

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Weekly Schedule

Week Topic

6-7 Topic 5: Arithmetic circuits and Arithmetic Logic Unit (ALU)

Design and implementations of Arithmetic circuits (Adders,

subtractor, multipliers), ALU

Test 1 (Week 6 – 19/3/2013 8.30-9.30 pm) Topics 2,3

8 Topic 6: Introduction to RT design

Flip-flop and register operations and timing, memory, example of

datapath – 1s counter

9 Mid-Semester Break

10-11 Topic 7: FSM modelling and systematic realization

Moore and Mealy machines

Test 2 (Week 10 – 16/4/2013 8.30-9.30 pm) Topics 4,5

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Weekly Schedule

Week Topic

12 Topic 8: FSM modelling and analysis case studies

Case studies, implementation issues

13 Topic 9: FSM Implementation Alternatives

One hot, D to JK, T, counter-based FSM

14-15 Topic 10: RT System Design

Algorithmic State Machines (ASM), DU and CU as parts of RT

System Design, timing issues revisited

Test 3 (Week 14 – 14/5/2013 8.30-9.30 pm) Topics 6-9

16 Revision Week

17-19 Final Examination

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Item Mark (%) Number Duration

Group Assignments (3x5%) 15 3

Tests (10%+10%+15%) 35 3 3 hours total

Final exam 50 1 2.5 hours

Tests and final examination will be standardized

Assessment and Mark Distribution

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Textbook:

› Randy H. Katz and Gaetano Borriello, Contemporary Logic

Design. 2nd ed. Pearson Education, 2006.

Other references

› Stephen Brown and Zvonko Vranesic, Fundamentals of Digital

Logic with VHDL Design. 2nd ed. McGraw-Hill, 2005.

› Donald D. Givone, Digital Principles and Design, McGraw-Hill,

2003.

› Alan B. Marcovitz, Introduction to Logic Design. 2nd ed.

McGraw-Hill, 2005.

Book(s)

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Exercises, for you to do on your own

Usage of Quartus II CAD

› We will use Quartus II - won’t be taught in class.

› Familiarize yourself with this EDA.

› You have to learn it yourself. Tutorials will be given to assist

you.

› Lecture notes will be made available at UTM E-Learning Server

<http://elearning.utm.my>

What you can expect

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Why Digital

System Design?

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For solving many

engineering problems,

microcontrollers are

cheap and sufficient.

So why learn digital

design?

Because many times

microcontrollers are not

powerful enough

Need to know the best

solution for the problem

at hand

Device Features

PC Easy to program

but big & uses

much power

Microcontroller Cheap but may

not have enough

performance

FPGA Very high

performance

ASIC Most powerful but

harder to design

Why Digital Design?

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Application-Specific Integrated Circuit

A custom-made chip

Take a lot of engineering effort to design but for some

applications, it’s worth the trouble

Microprocessors & microcontrollers must be ASIC to

squeeze maximum performance & lowest power

In Malaysia, ASIC design is done in Intel, Altera,

Silterra…

Must be good in VLSI design… a job for SKEL

graduates

So what if you’re not SKEL?

ASIC

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Field-Programmable Gate Array

Programmable hardware

A blank chip is programmed to implement logic functions

FPGA is mainly used to accelerate certain operations which

are too slow on microcontrollers yet want to maintain small

size & low power

› Remember, PC is also powerful but big & power-hungry

Programming is by schematic diagram or HDL (hardware

description language) and downloaded into the chip

Much easier than ASIC design

Top two FPGA companies are Xilinx and Altera

We use Altera in UTM. You’ll need to use Altera Quartus

software to program these chips

FPGA

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Robotics & Control:

› Can control robots using image processing

› Can design more stable controllers

Instrumentation:

› Can increase the number of samples per second

› Can increase accuracy of measurements

Communications:

› Can process more data packets per second

› Can implement software-defined radio

Power:

› Can control a motor more precisely at lower power consumption

› Can design more efficient & greener energy sources

FPGA is very useful in…

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A single-purpose

computer built into a

larger system for the

purposes of controlling

and monitoring the

system

Nearly any computing

system other than a

desktop computer

Embedded Systems

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System-on-Chip (SoC) is a complex IC that integrates

the major functions of a complete end-product into a

single chip or chipset

May be ASIC or FPGA

Most Embedded Systems are SoC

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SoC in Smartphones

Which one do you

have?

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1. Choose a processor such

as ARM or Nios.

2. Design the application

accelerators (with what

you’ll learn from this

course)

3. Combine in Altera SoC

4. Add software

Building SoC with FPGA

The processor is just another

component

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Apps

OS

System

Sub-system

MSI

Gates

Transistors

Device

Layout

Level Examples Relevant Course,

UTM

Tools

App Games, browser Software Engineering C/C++/Java

Compilers

OS iOS, Android, Linux Computer System C Compiler

System iPhone,

Samsung Galaxy

CAD,

Computer System

C Compiler,

Quartus HDL

Sub-system

(cores)

USB controller, LCD

driver, processor

CAD,

Digital systems

Quartus HDL,

Quartus schematic

Register Flip-flop, register,

counter, decoder

CAD,

Digital systems,

Digital electronics

Quartus schematic

Gates AND, OR, NOT Digital electronics,

VLSI

Quartus schematic,

Tanner

Transistor PNP, NPN VLSI Tanner

Silicon

Layout

Metal, oxide, poly VLSI Tanner

Digital Systems as Layers (Smartphone)

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Engineers may be required to solve problems using

embedded systems

Many solutions exist but there is no one-size-fits-all

Designing high performance embedded systems require

knowledge in digital systems design

Simple digital circuits may be designed using

schematics but very complex systems require writing

code in hardware description language (HDL)

You also need to know software design, but that is

covered elsewhere

Summary

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Overview of

Digital System

Design

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Definition: Hierarchy, or

“divide and conquer” .

Dividing a module into

sub-modules and then

repeating this operation

on the sub-modules until

the complexity of the

smaller parts becomes

manageable.

Hierarchical Design System Specification

Functional

Architecture Design

Function Verification

Logic Design

Logic Verification

Implementation

(Gate/ Transistor/

Layout Level)

System Level

Design Flow

Behavioural

Representation

Logic (Gate

Level)

Representation

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Top-down design flow provides an excellent design

process control.

In reality, there is no truly unidirectional approach.

Both top-down and bottom-up approaches have to be

combined. In system level design, in order to fit the

system into the allowable constraint (area, speed,

power consumption) some functions may have to be

removed and the design process must be repeated

(may require significant modifications).

Top-down vs Bottom-up

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Development Process Required product

Design specifications

Initial design

Simulation

Design correct?

Redesign

Prototype implementation

Testing

Meets specifications?

Finished product

Minor errors?

Make corrections

No

Yes

No

Yes

Yes

No

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Design Flow for Logic Circuits

Design interconnection between blocks

Functional simulation of complete system

Correct?

Physical mapping

Timing simulation

Correct?

Implementation

No

Yes

No

Yes

Design one block Design one block

Partition

Design concept A

B

C

D

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Regularity

› Means that the hierarchical decomposition of a large system

must be simple and similar as much as possible. It must exists

at all levels of abstraction.

› Eg: At the logic level, identical gate structures can be used, etc.

If the designer has a small library of well-defined and well-

characterized basic building blocks, a number of different

functions can be constructed by using this principle.

Regularity, Modularity and Locality

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Modularity

› Hierarchical functional blocks must be well-defined –

functionality and interfaces.

› Each block can be designed independently (relatively from each

other).

› All of the blocks can be combined with ease to form the large

system.

› Enables the parallelization of the design process.

Regularity, Modularity and Locality

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Locality

› The well-characterized definition of interfaces for each module

in the system stays at the local level.

› Thus, the internals of each module become unimportant to the

exterior modules.

› Connections are mostly between neighbouring modules,

avoiding long-distance connections as much as possible to

avoid interconnect delay. Time-critical operations should be

performed locally.

Regularity, Modularity and Locality