Learning in the Age of Digital Culture Danny Arati Budapest, June 2016
Learning in the Age of Digital
CultureDanny Arati
Budapest, June 2016
LOL
TEACHER
TECHNOLOGY
INTERACTION
LEARNER
THE SAMR MODEL
AUGMENTATIONSUBSTITUTION
MODIFICATION REDEFINITION
ENHANCES
TRANSFORMS
THE SAMR MODEL VISUALISED
WHAT ABOUT THE LEARNER?
LEARNER
GAGNE’S 5 DOMAINS OF LEARNING
SAMR
INTELLECTUAL SKILLSINFORMATION
COGNITIVE STRATEGIES
MOTOR SKILLSATTITUDES
Problem solving
Principle
Concept
Multiple Discrimination
Verbal Association
Psychomotor Response
Stimulus-Response
Signal
CO
GN
ITIVEB
EHAV
IOU
RA
L
SAMR
GAGNE’S 9 INSTRUCTIONAL EVENTSRECEPTION
EXPECTANCY
RETRIEVAL
SELECTIVE PERCEPTION
SEMANTINC ENCODING
RESPONDING
REINFORCEMENT
RETRIEVAL
GENERALISATION
SAMR
COMPARING DEPLOYMENT MODELS
GAGNE’S 9 INSTRUCTIONAL EVENTSStage Definition
1 RECEPTION Gaining attention
2 EXPECTANCY Informing learners of the objective
3 RETRIEVAL Stimulating recall of prior learning
4 SELECTIVE PERCEPTION Presenting the stimulus
5 SEMANTINC ENCODING Providing learning guidance
6 RESPONDING Eliciting performance
7 REINFORCEMENT Providing feedback
8 RETRIEVAL Assessing performance
9 GENERALISATION Enhancing retention and transfer
INSTRUCTIONAL EVENTS VS PURCHASING PROCESSStage Definition
1 RECEPTION NEED FOR RECOGNITION?
2 EXPECTANCY
3 RETRIEVAL
4 SELECTIVE PERCEPTION SEARCH FOR PRODUCT INFORMATION?
5 SEMANTINC ENCODING PRODUCT EVALUATION?
6 RESPONDING PRODUCT CHOICE AND PURCHASE?
7 REINFORCEMENT POST-PURCHASE EVALUATION?
8 RETRIEVAL
9 GENERALISATION
PROVIDING FEEDBACK IS IMPORTANT
BACK TO THE LEARNER
LEARNER
PROF KOMAROV’S PAC MODEL
THANK YOU FOR LISTENING