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Lean Design concepts Joel Eden Philly Lean Experiment Meetup, March, 2016 -Lean concepts -Lean human centered design -Lean Experiments -Lean Coffee / affinity diagramming tonight for meetup topics
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Lean Design Concepts

Apr 13, 2017

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Joel Eden, PhD
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Page 1: Lean Design Concepts

Lean Design conceptsJoel EdenPhilly Lean Experiment Meetup, March, 2016

-Lean concepts-Lean human centered design-Lean Experiments

-Lean Coffee / affinity diagramming tonight for meetup topics

Page 2: Lean Design Concepts

Experimental learning

Lean Startup, Lean UX, Agile UX, Agile (as intended)

-Outcomes over outputs (agile is a mechanism of delivery, whereas lean is a mechanism of learning)

-Innovation Accounting (metric is validated learning, as opposed to agile velocity)

-We’re not creating software, were creating value

-Continuous learning

Page 3: Lean Design Concepts

Lean (Startup) Build, Measure, Learn loop

But…

Goal is validated learning (loop around), as fast as possible.

Page 4: Lean Design Concepts

Need to go backwards to plan experiments

1. What is my most important hypothesis?

2. What would I need to see happen to (in)validate it?

3. What’s the fastest, cheapest, least thing I can make or do to test it (learn)?

Page 5: Lean Design Concepts

Need to go backwards to plan experiments

1. What is my most important hypothesis?

2. What would I need to see (data) to validate it?

That’s what MVP means!!!!!

3. What’s the fastest, cheapest, least thing I can make or do to test it (learn)?

Instead of “MVP”:Ash Maurya’s Offer: Unique Value Proposition, Demo of UVP, Exchange of Value

Page 6: Lean Design Concepts

Lean Canvas (1 page alternative to biz plan)(Business Model Canvas Ash Maurya’s Lean Canvas My tweak)

Page 7: Lean Design Concepts

Hypothesis Map (like a user story map, but experiment perspective)

*Separate Problem hypotheses + Solution hypotheses.Fits well with agile (outcome vs output focused).

Needs hierarchy

Will trade valueBand-aidAwareExists

Page 8: Lean Design Concepts

Goal Directed Design (human centered design)

Goal Directed Design has valid, rigorous design research and interaction design methods…BUT, it’s a bit waterfallish, linear, ~dogmatic.

Personas Scenarios IxFrameworks, IxDesign

Page 9: Lean Design Concepts

Human Centered Design “poured into” Lean loop…

= Non-linear, lean human centered design (“pull” design efforts through as hypotheses require, not as dogma)

Now, there’s no difference between design and research…it’s all just experiments. Any act of “making” (what looks like “design”) is in the act of learning, so it’s both research and design, intertwingled.

Page 10: Lean Design Concepts

Lean Canvas / Story (hypothesis) Map at center of experiment loop

Page 11: Lean Design Concepts

Defining experiments from hypotheses

Highest priority item gets tested(place smaller bets, on smaller batches)

Turn assumptions falsifiable hypotheses

www.slideshare.net/luxrco

Page 12: Lean Design Concepts

Defining experiments from hypotheses

Highest priority item gets tested(place smaller bets, on smaller batches)www.slideshare.net/luxrco

melissaperri.com/2015/07/22/the-product-kata

Page 13: Lean Design Concepts

Experiments – Problem vs Solution hypothesesSeparate Problem and Solution assumptions and hypotheses.-Problem/Need hierarchy: Exists, Aware, Band aid, Will pay for you to solveWe should only be exploring solutions for validated problems.-Rather than research vs design, everything is an experiment (even production).-A prototype is a question rendered as an artifact.

Example hypothesis types Example useful experiment methods

Problem/need discovery and validation

Ethnographic/observational interviews, diary study, experience sampling

Problem/need frequency Diary study, experience sampling, analytics

Problem/need priority/severity Ranking (during interviews, surveys), analytics

Prob: Personas, scenarios (& customer journey maps for current experiences)

Observational interviews, diary studies, persona clustering analysis

Solution: Terminology, Info org Card sorting, tree test, lostness test

Solution vision and concrete options Test narrative scenarios, storyboards, IxDesign

Solution: Interaction + Visual design Usability testing (observe in context, don’t need lab) using paper or digital prototypes, icon studies

*Value (problem, solution hypotheses) and in what order do we try them?

Value, cost of delay, real option theory

Page 14: Lean Design Concepts

Goal of this meetup: speed this up (keeping validity)

From 1-2 week sprints, to an hour, to 5 minutes?

-Experiment patterns (problem, solution, metrics)?-Reuse of design research data?-Machine learning / genetic algorithms?-???

Page 15: Lean Design Concepts

Lean Coffee method

• List out topics, questions, etc, 1 per post it

• We’ll vote on ones we want to talk about tonight

• Also use all of these ideas to discover what we want to cover in future meetups…so list out anything you can think of you want to see/do