INTERNATIONAL BUSINESS SALONI NANDA BBA 4519/09 SHUBHI SINGH BBA 4530/09
Sep 10, 2014
INTERNATIONAL BUSINESS
SALONI NANDA BBA 4519/09SHUBHI SINGH BBA 4530/09
Founded : May 7, 1946
Headquarters : Konan, Minato-ku, Tokyo, Japan
Chairman, CEO and President : Howard Stringer
Vice Chairman : Ryoji Chubachi
Employees : 167,900 (as of March 2011)
COMPANY AT A GLANCE
•Multinational conglomerate corporation headquartered in Mintao (Japan)
•One of leading manufacturers of electronics, video, communications, video game consoles and information technology products for the consumer and proffesional markets;
•Sony is among the Worldwide Top 20 Semiconductor Sales Leaders
FACTS ABOUT SONY
Areas of Operation
SONY OPERATIONS WORLDWIDE
Affiliated Companies (Japan)
Sony Bank Inc.
Sony Broadband Solutions Corporation
Sony Broadcast Media Co., Ltd
Sony Chemical & Information Device Corporation
Sony Computer Entertainment Inc.
Sony Computer Science Laboratories, Inc.,
Sony Digital Network Applications Inc.
Sony Disc & Digital Solutions Inc.
Sony Music Entertainment (Japan) Inc.
Affiliated Companies (Outside Japan)
Sony de Mexico S.A. de C.V.
Sony Deutschland G.m.b.H.
Sony Device Technology (Thailand) Co., Ltd.
Sony Electronics Asia Pacific Pte Ltd.
Sony Electronics Inc.
Sony Electronics (Singapore) Pte. Ltd.
Sony Korea Corporation
Sony Latin America Inc.
Sony Magnetic Products Inc. of America
Sony Malaysia Sdn. Bhd.
Sony Corporation of Hong Kong Ltd.
Sony Corporation of Panama, S. A.
Sony (China) Limited
Sony Corporation of Hong Kong Ltd.
MOST POPULAR SONY PRODUCTS
Evolution of Famous SONY Products (Television)
Evolution of Famous SONY Products (Personal Audio)
Number Acquisition date Company Business Country Value (USD) Used as / Integrated with
21 March 2, 2010 Media Molecule Video Game UK Sony Computer Entertainment
20February 10, 2010
iCyt Mission Technology
flow cytometers
USA
19 January 28, 2010 Convergent Media Systems Corporation
Video Integration USA
18 July 2, 2008 Gracenote Media Management
USA U$260,000,000
17September 20, 2007
Bigbig Studios Video Game UK Sony Computer Entertainment
16September 20, 2007
Evolution Studios Video Game UK Sony Computer Entertainment
15 May 15, 2007 Sigil Games Online Inc Video Game USA Sony Online Entertainment
14 May 30, 2007 Famous Music Music publishing USA U$370,000,000 Sony/ATV
13 August 23, 2006 Grouper Networks Video On Demand USA U$65,000,000 Crackle
12 January 25, 2006 Zipper Interactive Video Game USA Sony Computer Entertainment
List Of Acquisition by SONY Corporation
CONTINUED…..
11December 7, 2005
Guerrilla Games Video Game NED Sony Computer Entertainment
10September 27, 2002
Aiwa Electronics JPN Sony Electronics
9 August 7, 2002 Incognito Entertainment Video Games USA Sony Computer Entertainment
8 July 9, 2002 Acuff Rose Music Publishing USA U$157,000,000 Sony/ATV
7January 22, 2001
Naughty Dog Video Game USA Sony Computer Entertainment
6 ? 2000 Eidetic Games Video Game USA Sony Bend
5 May 21, 1993 Psygnosis Limited Video Game USA SCE Studio Liverpool
4September 29, 1989
Guber-Peters Entertainment Company
Movies/Television USA U$200,000,000 Sony Pictures Entertainment
3September 28, 1989
Columbia Pictures Entertainment
Movies/Television USA U$3,400,000,000 Sony Pictures Entertainment
2November 19, 1987
CBS Record Group Music USA U$2,000,000,000 Sony Music Entertainment
1February 4, 1982
Music Center Incorporated
Professional audio
USA N/A Sony Professional Products
SONY’S TRIPOD FOR SUCCESS
PLANNING STRATEGIES
• Step by step methodological approaches
• Find out potential capabilities & local distribution channels
• Brand name is a key factor in the international market
• Learning the cultures and attitudes of the intended market segment
ORGANIZING STRATEGIES
• A dedicated department formed to handle the affairs on international development
• Adaptability to the culture, styles, origins are vital to the growth of the company
• To identify the most appropriate individual for each task, when allocating human resources
• Proper training at the domestic markets
LEADING STRATEGIES
• Diagnosing, or gaining insight into the situation a manager is trying to influence
• Adapting individual behavior and resources to meet the needs of the situation
• Communicating in a way which others can understand and accept
CONTROLLING STRATEGIES
• Control over every stage of the process that is before, during and after
• Employees are trained to provide feedback to the mother company regularly
• Employees are trained to send their feedback to the company even though sometimes it is limited to one way communications
PESTLE ANALYSIS
A. POLITICAL FACTORS
• Japan’s current transition from single to double party system abstracts resulting implications for Japan-based multinational corporations
B. ECONOMIC FACTORS
• Reduction in disposable income
• Japan faces global pressure to cut public debt
• The effect of changes in currency exchange rates has been unfavorable for Sony
C. SOCIAL FACTORS
• Japan which accounts for 43% of sales ,it is an ageing population, with a median age of 44.8 years
• Loss of trust from customers following security attack & failure to notify immediately has tarnished Sony s brand image
D. TECHNOLOGICAL FACTORS
• Consumers are moving toward multi-functional devices
• The market for 3D related technologies is growing rapidly
• Industry-wide movement toward networked products & services and cloud computing.
E. Legal Factors
• Age and content restrictions from international regulatory bodies
• EU warnings over privacy issues following security breach on PSN network & Sony Online Entertainment properties
• US parties press for legislation of uniform national security and data breach standards for notification
F. Environmental Factors
• Some of Sony’s manufacturing activities were suspended after recent tsunami , resulting in share price drop of 9%
• Regulations on the impact of electronic trash by Restriction of Hazardous Substances and Waste Electrical and Electronic Directive
CORE COMPETENCIES
• Economies of Scale and Scope in manufacturing and research and development arising from its numerous facilities situated in Japan, the United States and other countries worldwide.
• Unique Quality Technology owing to heavy emphasis on research Sony Corporation’s commitment to research & development activities has always been one of its top strategies to remain competitive in the market.
• Differentiated ProductsThe continuous pursuit of research and development processes enables Sony Corporation to produce a steady stream of originally differentiated products which makes it difficult for competitors to find substitutes. Because of this differentiated approach, Sony Corporation is able to market their products worldwide, which enables them in turn to maximize the returns on research and development expenditures.
PORTER’S FIVE FORCE ANALYSIS CONSUMER ELECTRONICS INDUSTRY
THREAT OF NEW ENTRANTS - LOW
Economies of Scale
Product Differentiation
Capital Requirements
Switching Costs
Technology, Know-how and Innovation
Government Policy
BARGAINING POWER OF BUYERS -HIGH
• Products are fairly undifferentiated
• Buyers face few switching costs
• Online shopping has increased the bargaining power of buyers
• Buyers are price sensitive and demand high quality
BARGAINING POWER OF SUPPLIERS - LOW
• Big global supply chain management
(Suppliers are not concentrated)
• Suppliers are forced to cut their prices or go out of business
• Direct negotiation with suppliers in order to encourage:
• Reliable supply
• Faster delivery
• Lower prices
• Many OEMs start to produce their own components in-house
RIVALRY AMONG EXISTING COMETITORS - HIGH
Numerous and rather equally balanced competitors.
Short product life-cycle
High R & D costs
Lack of differentiation or switching costs
Imitation of technology
Counterfeit products
Low profit margins
High exit barriers
THREAT OF SUBSTITUTE PRODUCTS
• There are few substitutes from other industries, if any.
• Most of them seem to be obsolete or have one foot out of door.
For example:• Digital Camera in the place of Film Camera
• Fax machines in place of overnight mail delivery
BCG MATRIX OF SONY SUBSIDIARIES
Strengths 1. valuable physical assets2. a clear market advantage3. priceless organizational assets4. low production costs5. resources6. diversification Weaknesses1. weak financial sheets2. specific weak product launch
Opportunities1. software capabilities2. upcoming festive season3. joint venture with Blockbuster
Threats1.industry sales drop2. competitors3. necessity for expensive technology
SWOT ANALYSIS
CASE STUDY :
RESTUCTURING OF SONY
SONY’S 1st LOSS• First signs began in early 1990s
• Experienced a loss of ¥ 293.36b in 1995
REASONS:• Unrelated diversification• Innovation dearth• Lack of brand evolution
RESTRUCTURING EFFORTS• 8 restructuring efforts in 13 years• Faced heavy restructuring costs adding to the fixed overheads• These efforts failed to achieve the desired results & outcomes
FIRST EFFORT -1994Designed a 8 company structure
GOALS• Creating a market-responsive company• To clarify the scalar chains of the company
RESULT• Loss of ¥ 293.36b in 1995
SECOND EFFORT -1996
• Designed a Ten-company structure• Goal was to bring the company back to Profits
RESULT• Net Income decreased by 19.4%
REASON• Heavy decentralization• Board room minimally involved in product decisions• Unrelated diversifications
THIRD EFFORT-1999
• Internet based products were given priority
RESULT• In 1999-2000, Net Income fell to ¥121.83b
REASON• Lack of consolidation of business groups
FOURTH EFFORT -2000
• Revamp of Top management
RESULT• Net Income dropped to ¥16.75b from ¥121.83b
REASON• Dot com burst
FIFTH EFFORT-2001• Transform SONY into Broadband Network solution company
RESULT• Operating Profit declined by 40.3% in 2001-02
REASON• Major and sudden shift in BUSINESS FOCUS
SIXTH EFFORT -2003• TRANSFORMATION 60 introduced in Oct 2003• Cost of Restructuring $3.1b
GOALS• Achieve Profit margin of 10%• Reducing annual Fixed Costs by ¥ 330b• Component Outsourcing
RESULT• Net loss of ¥6.8b during 2004 in Elec. Dev.• Drop in Operating Income of Games Division by 48.67%• Company Operating Income drop by 13%
REASON
• Drop in PS2 sales• Drop in sales of VAIO• Drop in sales of CRT Television Sets.
SEVENTH EFFORT -2005
GOALS• Identify the 5 main challenges facing the company• Organizational Structure re-design
RESULT• Net Profit increased to ¥ 123b
REASON• Sony BRAVIA sales• Reduction in Product & Design redundancies• Focus on core competency
EIGTH EFFORT-2007• Organizational Structure re-design• Establishment of B2B Solutions Group
RESULT• Estimated 6-fold increase in profits• SONY shares rose to 5 year high• Sales increased by 13%• Operation Income of ED increased by 77%
REASONS• Sony BRAVIA sales• JV with SAMSUNG• New Product design and introduction
NINTH EFFORT-2009
• Focus on Electronics & Games business groups• Forming 2 new business groups• Consolidation of Operations in Japan
• MEASURES• Infusing young blood into Top-management• Reducing the number of suppliers from 2500 to 1200• Increasing R&D spending