1 Integrated Project (EIE360) Dr Daniel Lun Department of Electronic and Information Engineering Tel: 27666255 Office: DE637 Email: [email protected]URL: www.eie.polyu.edu.hk/~enpklun/EIE360/EIE360.html THE HONG KONG POLYTECHNIC UNIVERSITY Department of Electronic and Information Engineering
THE HONG KONG POLYTECHNIC UNIVERSITY. Department of Electronic and Information Engineering. Integrated Project (EIE360). Dr Daniel Lun Department of Electronic and Information Engineering Tel: 27666255 Office: DE637 Email: [email protected] - PowerPoint PPT Presentation
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Integrated Project (EIE360)
Dr Daniel Lun
Department of Electronic and Information EngineeringTel: 27666255 Office: DE637
POLYTECHNIC UNIVERSITYDepartment of Electronic and Information Engineering
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Lecture 1
Introduction
Department of ELECTRONIC AND INFORMATION ENGINEERING
1. Introduction by Dr Daniel Lun
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Objectives of the Subject Apply knowledge acquired in other subjects in an integrated
manner Experience different stages of project development Many factors lead to the success of a project
Technical competence of the workers Programming skill Hardware integration skill Computer knowledge, etc.
Soft skills Resource management Problem solving Communications and teamwork Creativity
Department of ELECTRONIC AND INFORMATION ENGINEERING
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Should have been covered in other subjects
One of the major objectives of this subject is to create an environment for students to practice these soft skills
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Objectives of the Subject Resource management
To practice managing resources, e.g. time, manpower & equipment as they are always limited
Should identify the constraints of the project and make good plan to use them
Problem solving No matter how good you plan in managing resource, problems
will still arise due to many unexpected reasons Need to practice dealing with problems
Communications To practice working with your partners, your boss and your
customers Creativity
To practice generating new and feasible ideas
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Topic this year
Interactive Virtual Aquarium
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Picture extracted from www.dreamaquarium.com
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Topic this year (cont)
Interactive Virtual Aquarium
ABC Software Company would like to develop a new software called – Interactive Virtual Aquarium Use 3D graphics to reproduce an aquarium on a
computer The swimming fishes and other inhabitants are
rendered in real time Although those creatures are not real, they should
do everything that real ones do Pecking at objects in the tank, eating food, chasing each other,
swimming amongst the plants, or even fighting with each others! Department of ELECTRONIC AND INFORMATION ENGINEERING
1. Introduction by Dr Daniel Lun
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Topic this year (cont)
My Virtual Aquarium
Different from the current virtual aquarium in the market, ABC Company would like to introduce the following two features: The growth and behavior of the living creatures in the virtual
aquarium should follow a time function (just like tamagotchi!) E.g. the fishes will grow-up, change size and shape, and die as time
goes by E.g. the tank will get dirty if not cleaned regularly in time
The virtual aquarium will interact with the user based on his/her body motion Achieve by using a Kinect sensor device – a motion sensing input
device created by Microsoft
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Architecture of the Interactive Virtual Aquarium System
USB port
3D GraphicsSystem
3D GraphicsDepartment of ELECTRONIC AND INFORMATION ENGINEERING
1. Introduction by Dr Daniel Lun
Your program
Your program
Network
Computer A
Computer B
Kinect Sensor Device
Tasks to be achieved in this project Each team is provided with
a Kinect Sensor Device Carry out the following tasks
Collect the information of real fishes and other inhabitants of an aquarium
Based on such information, develop their graphics and animation
Design the interaction between them and the player Implement such interaction by making use of the
Kinect Sensor Device to detect the body motion of the player
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Kinect Sensor Device
Tasks to be achieved in this project (cont)
Not only technical tasks, but also non-technical task Each group needs to make a study on the behavior of fishes and
other inhabitants in aquarium
Nowadays, the success of an IT application is not only due to its technical excellence, but also if they are “liked” by the users – very often due to non-technical reasons
E.g. Apple’s iPhone vs Nokia N9000 smartphone
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Which one is more success? Why?
Tasks to be achieved in this project (cont) More example: The success of the XBox car racing game
Project Gotham Racing is not only due to its graphics or interactivity, but also the incorporation of the real scenes of over 12 car racing tracks in 4 cities in the world
Nowadays, software designers, particularly those in the IT area, put great effort in contents design, which often determines if their software is successful or not
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Things to do in this subject Learn the features, working principle and implementation methods of different
sub-systems required in this project A series of tutorial and lab exercises will guide you to achieve the minimum of the
project requirement Need to make demonstration for each tutorial and submit report for the lab
Find a partner to form a group Each member will be responsible for one part of the project Work of the members should be combined to form the whole system
Make the first demonstration of the design Summarize the experience and design your software
Make a background study of the behavior of fishes and other inhabitants of aquarium
Prepare a proposal to indicate your plan of designing the system To record the progress of the project, each student needs to keep a logbook
Implement your design and show in the final demonstration You are also required to make a presentation and a final report to elaborate
your work and the result
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Schedule and Arrangement Lectures + tutorial (CF504)
Week 1 to 3 (twice per week), week 4 to 6 (once per week) Lab exercise (CF504)
Week 7 to 9 Two students form a group. Each team member will do a different lab
Miniproject (CF504) Week 10 to 14
Submissions Lab report and demonstrations x 2 (Note the submission deadlines) Proposal – Mar 20 Final report – Apr 14 Logbook – check and sign by assessor on Mar 12 and submit on Apr 14 First Mini-project Demo – Mar 12 Final Demo – Apr 10 Presentation – Apr 14
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Assessment WeightingAssessment Type Weighting
Tutorial exercises (Demo) 15%
Lab exercise (Demo + report) 10%
Logbook / Proposal / Final report / Presentation
25%
Results in the First and Final Miniproject Demos
15% &
25%
Project Management 10%
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Assessment Criteria
Lab exercise Finish the open-ended exercise as given in the
lab sheet Each team member will do a different lab Each student needs to submit
a lab report (the computer program of the open-ended exercise) and
make a demonstration of the result
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Assessment Criteria
Logbook Individually keep a logbook (a diary) on the
tutorial, lab and project work performed Check by the assessor on Mar 12 Submit the logbook on Apr 14 Assessment will be made based on the
completeness of the contents for recording the findings, results and the discussions made in the project
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Assessment Criteria Proposal
Submit a proposal on or before Mar 20 Should include the following:
An abstract The topic and objective of the system The background study The proposed functional and technical specifications The proposed methodology to achieve the specifications Preliminary results obtained References
The general criteria for assessing a proposal include: Completeness of the above items Feasibility of the plan Presentation of the report
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Assessment Criteria Final report and Presentation
Submit a final report on or before Apr 14 Based on the report, make a presentation on Apr 14 (in English) The contents of the report and presentation should include:
Description of the background study Description of the operation of the software system developed Actual techniques adopted to implement each sub-systems Difficulties encountered (both technical and non-technical) and
the solutions used to solve the problems Results achieved by using those techniques The ways to manage the resources and how teamwork is
implemented in the project
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Assessment Criteria First and Final Miniproject Demonstration
All teams are required to attend the First and the Final Miniproject Demonstration held on Mar 12 and Apr 10
The objective is to ensure all teams have reached the defined milestones
Assessment: divide into two parts Performance in achieving the common objective
E.g., the background study and the game flow Performance of the sub-systems responsible by each
member E.g. the graphics, the interaction between player and the system Individually assess
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Assessment Criteria Project Management
A total of 10 marks are allocated to this item To encourage teamwork To encourage the teams using good approaches
for managing resources of the project: Manpower, Time, Lab facilities
Need to specify the approach in resource management and teamwork in the final report and presentation
Need to give evidence!Department of ELECTRONIC AND INFORMATION ENGINEERING
1. Introduction by Dr Daniel Lun
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Project Competition Project development is not the same as doing an
assignment, it is open-ended To reward those students who spend great effort in
continuously enhancing the result of the project, a project competition will be held along with this subject for them to showcase their achievement
Award: The Best Project Award
For the team that gives the best design (graphics and features) Robustness in implementation is another important assessment
criterion Cash prizes and certificates will be awarded to the winners of the
competitionDepartment of ELECTRONIC AND INFORMATION ENGINEERING
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Why project management?
A project involves the interaction of different parties
A project will be successful only if all parties do their job right
By having good project management, we can Achieve the project goal on time and within the budget Keep your boss and your customers happy Keep the team focus on the goal and work well Everyone shares the load
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Project Management
Project Planning and Implementation• Define objectives / requirements• Define work/tasks• Identify resources• Plan schedule• Iterate• Plan modification
Execution Management• Get objective signed-off• Track plan progress• Communicate within team• Customer communications• Secure resources• Project discipline
Technical People
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Project Planning
The process of project development is full of uncertainties
The more uncertainties you have, the less possible that the project can be successful
Uncertainties can be reduced by having a good feasibility study before the project Background research Understand the resource required and acquired Risk analysis
The feasibility study has been prepared for you in the lab exercises
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Requirement Analysis The purpose is to identify and document the exact
requirements for the project Much interaction must take place between the
customer (e.g. Professor) and the developer (e.g. students)
Should be well documented since very often it serves as an agreement of the functions that will be provided by the system developed The document is sometimes called user specifications or
functional specifications May form the basis for project commissioning
Your proposal should contain the above items
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System design and specification Split into two sub-phases: architectural and detailed design Architectural design
Define the overall organization of the system in terms of high-level components and their interaction
Detailed design Lower level modules in each component and their interfaces
Example: In software development Architectural design – the function and relationship of classes Detailed design – the internal modules and interfaces of each
class Should be well documented
The document is sometimes called technical specifications Your proposal should contain the above items
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Implementation – Work breakdown
Split project into tasks and estimate time and resources required to complete each task
Organize tasks concurrently to make optimal use of workforce
Minimize task dependencies to avoid delays caused by one task waiting for another to complete
Should be detailed in the proposal and final report
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Example – Activity Timeline and Job Allocation
1/6/06 1/7 1/8 1/9 1/10 1/11 1/12 1/1/07
Lun
Hsung
Cheung
EO
T1: Define objectives and requirementsT2: Room renovationT3: Hiring staffT4: Purchase equipmentT5: Installation of equipmentM1: Milestone 1 - Demo room equipment T6: Testing motion tracking systemT7: Testing game engine
T8: Testing other hardware and software T9: Prepare preliminary demoM2: Milestone 2 - Preliminary demo T10: Integrating all sub-systemsT11: Develop final demo programT12: Prepare documentsM3: Milestone 3 - Final demo
T2
T3T4
T5
T5
M1
T6T7
T8
T9
M2T3
T10 T11
T12
M3
T1
Teamwork Teamwork means
Concerted effort All team members work towards the same goal
and direction Interdependent collaboration
Contribution of team members is inter-related and used to achieve the goal of the project
Shared decision making All team members take part in the decision
making process 29Department of
ELECTRONIC AND INFORMATION ENGINEERING
1. Introduction by Dr Daniel Lun
Need to give evidence in the final report to prove your team has followed them when implementing your project
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Wrong Concepts and Bad Practices
For students who are new in doing projects, they often have the following wrong concepts and bad practices:
“We will not be able to finish the project since all techniques required are new to me.”
It is exactly the kind of training we need you to go thru. Learning to learn is one of the most important parts of a project. In reality, it is very often you are asked to do something you don’t know. Only those who can learn faster than the others can win in the society
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1. Introduction by Dr Daniel Lun
Wrong Concepts and Bad Practices (cont)
“We didn’t allocate task to members since we work together all the time.”
A very bad practice. It means that there is no teamwork among members. To avoid you doing this, each member of the team will be given a different task. The results of all team members should be combined to accomplish the project objective.
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Wrong Concepts and Bad Practices (cont)
“My team member didn’t do anything. I decided to leave him alone. The work submitted was done by me.”
See, finding suitable partner is very important. That team member certainly will fail, since team members will be individually assessed. The marks of the team in project management (in particular teamwork) will also be deducted.
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Wrong Concepts and Bad Practices (cont)
“Our team was very busy in many different things so we skipped all the tutorials, lab works and demos. But we managed to use the last few days to finish everything and made a good demo of our game in the Final Demo.”
Assume that you are doing this project for your customer. If I were the customer of your project, I would never hire your team to do project again! All customers want to see both progress and result. So your marks in project management will be deducted.
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Wrong Concepts and Bad Practices (cont)
“Time is limited in doing this project. If I have more time, I can do it much better.”
It is exactly the objective of the subject to provide training to students on time management. Bear in mind that the subject does not ask you to achieve a perfect result, but a satisfactory result within a time limit. Only those who have good time management skill can get good grade in this subject.
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Some Advices on Problem Solving People like to solve problem based on its
symptom and try to remove the symptom Following the philosophy of western medicine, if you
have headache, you will be given a Panadol to remove the headache
It works sometimes but not always. Sometimes removing the symptom may just let the real problem (can be big problem) unable to be discovered
Have we ever taken time to think of the reason behind the problem and try to really solve it? Sometimes you can find out the reason, sometimes you
cannot But it is still worth a try
Department of ELECTRONIC AND INFORMATION ENGINEERING
1. Introduction by Dr Daniel Lun
Some Advices on Problem Solving (cont)
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When finding the reasons of a problem, don’t ignore any small abnormality in the course of project development Particularly in software development, even a small
bug can bite you hardly, and perhaps at the most crucial time!
Of course, if there is no hope to solve the problems, looking for tricks to get around them is still a good solution