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Instructor's Guide to Table Tennis - USA Table Tennis

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Page 1: Instructor's Guide to Table Tennis - USA Table Tennis

1Instructor’s Guide to Table Tennis

Instructor’sGuide

toTable Tennis

USA Table Tennis, One Olympic Plaza, Colorado Springs, Colorado 80909, 719-866-4583

Page 2: Instructor's Guide to Table Tennis - USA Table Tennis

2 Instructor’s Guide to Table Tennis

Table of Contents

Written by Larry Hodges, August 1989Revised by Mark Nordby, Dan Seemiller & Larry Hodges, November 2000

Photos by John Oros ©2000Published by USA Table Tennis ©2000

One Olympic Plaza, Colorado Springs, CO 80909

Coaches are welcome and encouraged to print out and/or use this manualin any way that will promote table tennis.

Introduction........................................................................................................... 3Coaching Philosophy ............................................................................................ 4History of Table Tennis ........................................................................................ 5Equipment ............................................................................................................. 6Teaching the Grip ................................................................................................. 8Getting Started ...................................................................................................... 9Explaining Spin ................................................................................................... 10Explaining the Rules ........................................................................................... 11Multiball .............................................................................................................. 12Teaching Simple Serves ...................................................................................... 13Teaching the Strokes ........................................................................................... 17Teaching the Forehand ....................................................................................... 18Teaching the Backhand ...................................................................................... 20Teaching the Block .............................................................................................. 22Teaching the Push ............................................................................................... 23Teaching the Forehand Loop ............................................................................. 25Games Kids Can Play ......................................................................................... 26Scheduling Practices ........................................................................................... 28Drills Library ...................................................................................................... 29Sample Lesson Plan ............................................................................................ 30Physical Conditioning for the Young Athlete ................................................... 31Running Tournaments ........................................................................................ 32Final Word........................................................................................................... 34Glossary ............................................................................................................... 35

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3Instructor’s Guide to Table Tennis

It’s the most popular racket sport in the world. Thesecond most popular participation sport. Ask mostpeople to name this sport, and they’d immediatelyname that other well known racquet sport. Butthey’d be wrong.

You know what sport we are talking about or youwouldn’t be reading this. Most people think of tabletennis as “ping pong” - a game where a small whiteball is patted back and forth until someone misses.

At the recreational level, about all anybody does ispat the ball back and forth. This is where its imageas an easy sport probably came from, as it doestake practice to learn to keep the ball going at afast pace. But once learned, it’s a skill for life. It ishoped that this guide will help you to help othersin developing this skill. Perhaps it will help you aswell.

USA Table Tennis (USATT) has over 7,000 sanc-tioned tournament players and 230 clubs nation-wide. They participate in over 250USATT-sanctioned tournaments annually.

USATT Headquarters is located at the OlympicTraining Center in Colorado Springs, Colorado. Ifyou have questions or problems, feel free to call orsend a letter:

USA Table TennisOne Olympic PlazaColorado Springs, CO 80909Phone: 719-866-4583Fax: 719-632-6071Email: [email protected]

Introduction

Certification as an instructor is open to those with anycoaching or teaching experience with children and whotake the USATT’s youth instructor certification test.If you wish to further your coaching education, theUSATT has five levels of certification for coaches:

1. Youth Instructor2. Club Level Coach3. State Level Coach4. Regional Level Coach5. National Level Coach

Higher certification involves further requirements.Contact USATT for additional information.

It is assumed that the reader has had some experi-ence with table tennis, whether that be from regu-lar play at a club and tournaments, from USATT’sthree-hour instructor’s course, or even just an im-promptu demonstration by a local player. However,you do not need to be an expert on table tennis toteach the game. What is important is a desire toteach table tennis and an enthusiasm about thesport. If you have these characteristics, the studentswill pick up on it and they too will be enthusiastic.Then a table tennis class will be a rewarding andenriching experience, both for you and for thoseyou coach.

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There is a huge difference between coaching chil-dren and teaching older athletes. In these pages,we are primarily interested in coaching children,and this is the type of coaching which will be em-phasized.

Young athletes often look upon sports differentlythan adults. They participate to have fun. Know-ing this, what type of coach should you be? Thereare three basic types: the command style, the sub-missive style, and the cooperative style.

Command StyleThe command style gives out orders, rules, andrigid discipline. This coach carries a verbal whipas he/she attempts to whip his/her charges intoshape. He/she knows what is best and noten-year-old should question that!

The command style, as you can probably guess, isa pretty poor method of coaching - at least for chil-dren. It takes the fun out of the game and ends upwith kids disliking both the sport and the coach.The command style should be avoided wheneverkids are being coached.

Submissive StyleThe submissive style lets the students do what theywant, with very little leadership. This is basicallya babysitter style, where the coach tosses out theball and lets the kids do what they want. Althoughit is preferable to the command style, it is not agood method of coaching.

Cooperative StyleThe cooperative style is the midpoint between thecommand and the submissive styles. This type ofcoach realizes that coaching is a two-way street.The kids do have input, and the coach who real-izes this fact is well on his/her way to being anexcellent coach.

Obviously, even the cooperative style has varia-tions. You may wish to adopt it, yet tend towardeither the command or submissive style. Some-times it is best to use different methods dependingon the situation and the students involved. Yourjob as a coach is to decide what is best for yourathletes.

Coaching Philosophy

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The exact origin of table tennis is unknown. It be-gan sometime in the 1890’s as a parlor game andswept the country as a craze which soon died down.

It became popular again in the 1920’s, and pingpong clubs were formed all over the world. Theoriginal name, Ping Pong, was a copyrighted trade-mark of Parker Brothers. Therefore, the name waschanged to table tennis. The International TableTennis Federation (ITTF) was formed in 1926.

As a parlor game, the sport was often played withcork balls and vellum racquets. (A vellum racquethad a type of rubber stretched on a twisted stick.)In the 1920’s, wooden racquets covered with rub-ber “pips” were first used. These were the first hardrubber racquets, and they were the most populartype of racquet used until the 1950’s.

During that time span, two playing styles domi-nated - hitters and choppers. Hitters basically hiteverything, while choppers would back up ten oreven twenty feet, returning everything with back-spin. A player’s attack with hard rubber was se-verely limited and so more and more choppersdominated. This became a problem whenever twoof them met since both would often just push theball back and forth for hours, waiting for the otherto attack and make an error. One match at the WorldChampionships lasted over 12 hours. This wasstopped by the advent of the expedite rule. See theenclosed Laws of Table Tennis for additional in-formation on expedite.In 1952, a relatively unknown Japanese playershowed up at the World Championships with astrange new type of racquet. It was a wooden bladecovered by a thick sheet of sponge. Using thisracquet, he easily won the tournament, and tabletennis has never been the same since.

Over the next ten years, nearly all top playersswitched to sponge coverings. Two types were de-veloped, inverted and pips out. The inverted typeenabled players to put far more spin on the ball.Both types made attacking and counter-attacking

History of Table Tennis

easier. The U. S., which was a table tennis powerup until that time, was slow to make the change.

In the early 1960’s, players began to perfect spongeplay. First they developed the loop shot and soonlooping became the most popular style. Spin serveswere developed, as was the lob.

Today, players from Sweden, France, China, andKorea dominate international competition.

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Equipment

Even when dealing with older athletes, it is oftenthe responsibility of the coach to help in choosingthe equipment. When dealing with younger chil-dren, however, the coach must take over almostsole responsibility of choosing what equipment his/her charges should use. Children may not knowthe difference between the different racquet sur-faces. After reading this chapter, you should be ableto help guide kids into using adequate equipment.

Two common types of racquets are hard rubberand sandpaper. Sandpaper is illegal since it marsthe ball. Neither gives the player the opportunityto play the game as it can be played with spongeracquets.

It is strongly recommended that kids be suppliedwith sponge racquets if at all possible. Sometimesthis equipment is not available. If not, the situa-tion is not a disaster, merely a handicap. If theswitch can be made to sponge later on, you shoulddo so. Avoid sandpaper at all costs!

Hard rubber was used by the best players in theworld from the 1930’s until the 1950’s, when

sponge was invented. Hard rubber is simply a sheetof rubber with “pimples” on it. The pimples areconical-shaped bits of rubber which enable theracquet to “grab” the ball more than without them.They were successful in their time, but in the 1950’sthe sponge revolution changed the game.

Sponge rubber is hard rubber with a sheet of bouncysponge underneath. This type of surface enablesyou to hit the ball harder, put more spin on it, andkeep the ball in play at a faster pace. This is some-thing that is difficult with other surfaces.

If the pimples on the rubber sheet are facing out-ward, as in hard rubber, the sponge rubber is calledpips out sponge. A variation of this is having thepips reversed, so they point inward, giving a smoothand often sticky surface. This is called invertedsponge. It is the most common type of surface usedby tournament players. It enables the player to putmore spin on the ball and to keep the ball in play ata fast pace.

Although inverted sponge is usually recommendedfor advanced players, at the beginning level it isimportant that some type of sponge is used. Hard

rubber is acceptable for students;but as the players advance, it is intheir best interest to switch tosponge.

Two types of sponge rubber meritspecial attention. They areantispin and long pips.

Antispin is a type of invertedsponge where the surface is veryslick, so the ball slides on it. Spindoes not take on it. It is good fordefensive play but difficult to at-tack with. Unless the player youare coaching is a defensive player,he/she should not use antispin (atleast not at this stage).

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Long pips is pips out sponge where the pips areextra long and thin. They are similar to antispin inthat they are mostly for defensive play. They pro-duce strange effects on the ball, and for this reasonthey should not be used at this stage. These effectsare caused by the tendency of the pips to bend,producing different types of shots. The pips alsoreturn any spin given to them (changing topspin tobackspin and vice versa) rather than putting on theirown spin. This can be confusing to kids.

The racket is not as important at this level as is thesurface. It is best to get the sturdiest ones so theywill last.

The table itself is not too important. Top playersare very picky about the table, but that will comelater on. A bigger problem is getting enough tables.Ideally, you want one for every two players. Sinceyou cannot always have that, ways to deal with toofew tables will be dealt with later on.

Any net that is reasonably tight and six inches highwill do. Nets do have a tendency to sag after a time,especially if treated roughly. The instructor shouldcheck the nets periodically to make sure they aresecurely in position.

The ball can be of two basic types: good or inex-pensive. Good are listed as 3-star balls, althoughsome 2- and 1-star balls are decent. They cost $1.00to $1.25 each but last a long time. They also give agood bounce.

You can also get 0-star balls for $0.30 or so each.These not only don’t bounce well - they break veryeasily. It is recommended that you use at least 1-starballs and preferably 3-star balls. In the long run,they are cheaper and last longer.

Table tennis clothing requirements are simple.There are special shoes made just for table tennis,but they are not really necessary at this level. Ten-nis shoes or something similar is fine. Shorts anda non-white shirt (except when orange or yellowballs are used) finish a player’s outfit, although longpants are okay.

Care of equipment becomes very important whendealing with children. Damage to equipment canbe avoided if the coach stresses from the start theimportance of treating the equipment correctly.This means no banging or throwing racquets, nohitting or shoving of the table, and no sudden yanksto the net. Make it clear from the start that poortreatment of equipment will not be tolerated.

Care of sponge rubber should also be stressed. In-verted surfaces are especially delicate and need tobe cleaned regularly. Clean the surface with plainwater, wiping it clean with a towel.

Sponge rubber wears out after a few months. Manyadvanced players change their racquet surface ev-ery week! Most players cannot afford that, ofcourse. But the surface does need to be changedperiodically (at least every six months to a year).As a player advances, he/she might choose tochange more often.

Sponge rubber is sold in square sheets which isattached to the racquet with special table tennisglue. Directions for doing so come with the spongerubber. There are many manufacturers that sellsponge rubber sheets as well as other table tennisequipment. Contact USATT for a list of approvedmanufacturers and distributors.

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8 Instructor’s Guide to Table Tennis

The most dominating grip in table tennis today,used by over 90% of American players, is theshakehands grip. The shakehands grip is the mostpopular and will be the one taught here. It is themost versatile and popular grip in the world. It isrecommended that all students use this grip unlessthey already use or have a strong preference forone of the other grips.

The grip is the first thing you will teach your class.Line them up against a wall and show them how itis done. Then have them all try it. (It is assumed thatthey all have a racquet to use.) Go down the lineand check each grip, making corrections when nec-essary. Praise them for doing it correctly. Even theleast coordinated students can do the grip properly,and the coach should give approval for doing so.

Shakehands GripTo check the grip, you will of course have to knowhow to do it yourself. The shakehands grip is easyto learn. It is done as follows.

• Start by “shaking hands” with the racquethandle. Now extend your index finger alongthe bottom of the blade. This gives extra sta-bility to the blade.

Teaching the Grip

• Now check the thumb. It should be along thebottom of the blade, on the opposite side fromyour index finger. The thumbnail should beperpendicular to the blade. The soft part of thethumb should not be touching the blade.

Now check the crook of the thumb and fore-finger. The blade should rest there, perhaps alittle to the index finger side but never on thethumb side. The exact placement can be var-ied somewhat.

• With this grip, there are now two anchors - thethumb and index finger and the last three fin-gers around the handle. In addition, the middlefinger helps support the weight of the blade.With the fingers in proper position, the bladeis very stable. When hitting a backhand, thethumb gives a firm backing; when hitting aforehand, the index finger does this.

Once the students have learned to grip the bladeproperly, you are ready to start!

Shakehands grip - forehand side. Shakehands grip - backhand side.

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Getting Started

Children have not developed their hand/eye coor-dination to the extent that an adult has. What seemssimple to an adult can be very difficult for kids.Often when an adult is coaching a child, they areworking on different wavelengths. The adult is try-ing to teach the child to hit the ball on the table.The kid is struggling just to hit the ball. It may bedifficult for many adults not experienced with chil-dren to perceive this. To a child, just hitting theball with the racquet can be difficult.

Now that the kids know how to hold the racquet,the first inclination might be to send them out tothe table and start teaching them the strokes. Butthat would be premature. You have to work up toit. The kids will hit the ball everywhere but on thetable and will not be able to learn much of any-thing.

Before sending them to the table, have them prac-tice bouncing the ball on the racquet. For elemen-tary school children, that can be surprisingly tricky.

See how many times they can bounce the ball upand down on the racquet. Make a game out of it -see who can do it the most number of times. Havethem do this for five minutes or so both now and atthe start of each class for the first few weeks. It is aperfect way to develop hand/eye coordination tothe point where they will soon be able to hit a mov-ing ball and keep it on the table. Make sure theyuse the proper grip while bouncing the ball.

Variations of this game can be done. After theyhave become proficient at ball bouncing, have thembounce the balls on the floor with the racquet. Orhave them try bouncing the ball on the racquet butusing alternate sides of the racquet.

Relay races are also great fun. Make up teams andhave them race while bouncing the ball up anddown or against the floor. The kids will have somuch fun, they won’t even realize how much prac-tice they are getting.

Bouncing a ball on a racket helps increasecoordination for young beginners.

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Explaining Spin

If anything differentiates table tennis from othersports, it is spin. Most ball sports use spin in someway, but none to the extent table tennis does. At thehigher levels, the spin becomes so extreme as to beunimaginable by those not experienced with it.

At the lower levels, the spin takes on lesser impor-tance. Only two spins are used: topspin and back-spin. Neither are produced to any great extent.However, without knowledge of and ability to useand deal with spin, no one (including children) candevelop a full appreciation of the game.

If you hit a ball so that the top of the ball is rotatingaway from you (and the bottom rotating toward you),you have produced topspin. Topspin is used onnearly all attacking shots. A ball hit with topspinwill sink faster than one without it. This makes theball drop on the table even if it is hit hard. Withouttopspin, most hard hit shots would go off the end.

Backspin is the reverse of topspin. If you hit theball so that the top rotates toward you (and thebottom away from you), you have produced back-spin. Backspin is mostly a defensive spin, used tomake the ball travel in a line and control it. It makesthe ball rise - or it would, except gravity counter-acts it. The two balance out, so the ball tends totravel in a straight line.

This would not be good if you hit the ball hard.The ball would go straight off the end with thebackspin keeping it from dropping. However, bymaking the ball travel in a line, the ball can bemade to stay at just above net level for a greaterperiod of time. This makes it easier to keep theball low throughout its flight and keeps the oppo-nent from smashing it.

Kids don’t really need to know all the theory aboutspin. It’s enough if you explain to them that top-spin forces the ball down and backspin slows itdown. Then you only have to explain how spin isproduced, which is used on what shots, and howto handle the different spins.

Topspin is produced by hitting the ball with anupward motion. The more you graze the ball, themore spin you get. Demonstrate this for the stu-dents by holding a ball in your free (non-racquet)hand and demonstrating a topspin stroke and con-tact with your other (racquet) hand. The kids shouldbe able to see how the spin is produced. This willbe elaborated on in the sections on the forehandand backhand drives.

Backspin is produced the same way but with adownward motion. This too can be demonstratedfor kids by holding the ball and showing the strokeand contact. This will be elaborated on in the sec-tion on push.

To return a ball with spin, you have to compen-sate. For example, to return a backspin ball, youhave to aim up to compensate for the spin or theball will go into the net. To return a ball with top-spin, you have to aim down or the ball will pop upor go off the end.

Spin is also used on the serve. For kids, it is best tostick to simple topspin and backspin serves, butlater they may learn to put sidespin on the serve aswell. It is up to you to decide what each child iscapable of doing and then teaching him/her whathe/she is willing and able to learn.

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Explaining the Rules

There are a number of misunderstandings aboutthe rules of table tennis, and it is likely that yourstudents will all have vague but incorrect ideas asto the actual rules. Explain the rules to them assimply as you can, demonstrating as often as pos-sible rather than just telling.

Shown below are important points that should beexplained. It is important that kids get the rulesright. It gives them a framework from which towork. Without making the rules clear, they willargue and bicker every time a disagreement aboutrules comes up. Get the rules ingrained from thestart!

Scoring• The game is 21 points.• A game must be won by two points.• Serves are alternated every five points, except

at deuce (when they are alternated every point).• The game does not end at 7-0 or any other score

except 21 or deuce.

Serving• The ball must be held in an uncupped hand,

with the thumb free.• The ball must be tossed up at least six inches.

The net is six inches high and can be used forcomparison.

• The ball must be struck while it is dropping.• Contact must be above the table level and be-

hind the endline or its imaginary extension.• Let serves (serves that nick the net but hit the

other side of the table) are taken over. You canserve any number of let serves without losinga point.

Rallying• You may not volley the ball (hit it before it

bounces on your side of the table).• The rally continues until someone fails to re-

turn the ball.• You may not move the table or touch it with

your non-playing hand.• To start a game, one player hides the ball in

one hand under the table and the other tries toguess what hand it is in. Winner gets the choiceof serving or receiving first (or choice of sides).

You can find the complete rules oftable tennis at the USA Table

Tennis home page atwww.usatt.org (click on“Rules of the Game”).

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Multiball

One of the problems of teach-ing young beginners table ten-nis is that they just don’t havethe ball control to keep it go-ing. Since neither can keep theball going, neither gets greatpractice. It would be far betterif they could hit with a stron-ger player who could keep theball going to one spot so theplayer can concentrate on oneshot. But this is usually impos-sible. There are more youngplayers than there are goodplayers. However, there is oneway to improve - multiball.

To use multiball, you musthave a bucket of balls avail-able. One person (the instruc-tor at first although later the kids themselves canlearn to do it) feeds the balls to the person practic-ing. He/she does so by hitting the balls with his/her racquet in whatever fashion is desired to thespot where the player is waiting. The bucket isplaced on the table near the net, and the feederstands to the lefthand side of the table (the righthandside if the instructor is left-handed).

The feeder can control the shots far better than ifhe had to hit the player’s often errant shots. He cango at whatever speed and pace is desirable for thegiven player.

The only disadvantage of multiball is that one per-son does have to feed. However, a beginning playergets well over twice as many good shots off in agiven time than would be possible if hitting with apartner. This may make it worth the effort. This isan especially good method to get players startedoff on each stroke before sending them off to thetable to hit among themselves.

What seems to work best is the following schedule.

• Whenever a new stroke is introduced, start witha demonstration so the students know what theyare supposed to do.

• Have them line up and do multiball with thecoach one at a time. Here it would be advanta-geous to have more than one coach so the play-ers can spend more time hitting and less timewaiting in line.

• After each child has practiced the stroke to belearned, they can be sent out to the table.

They will probably still hit the ball all over theplace, but they will do better than they would havebefore. With practice, they will be able to do thestrokes acceptably and with time, they may sur-prise you with their skill.

During multiball, the coach grabs ball out of a box and hits them at the player.

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Teaching Simple Serves

To start with, you should teach your students toserve topspin and backspin, with both the back-hand and forehand. These four serves will not onlybe useful in games but will also allow them to servein such a way as to start good rallies during prac-tice.

Make sure you have explained the difference be-tween topspin and backspin before teaching theseserves. Also make sure they understand the ser-vice rules.

Once demonstrated, the kids should be sent out onthe table to practice their serves. They should notrally at this time. Have one serve the ball and theother catch it and serve it back. Give them goals towork towards, either a certain number of goodserves in a row or a specific target on the table tohit a certain number of times.

Some children will have trouble doing a six-inchtoss and making a good serve. For these players,you can help by guiding their playing arms throughthe stroke. You should still let them do the tossalone, however.

To teach a topspin serve, have them hold the racquetso it is perpendicular to the floor. Have them con-tact the ball on the back towards the top with anupward and forward motion. Show them how tograze the ball for maximum topspin. This servecan be done either forehand or backhand, which-ever is easier for the child. However, they shouldeventually learn to do it both forehand and back-hand.

A topspin serve, once learned, can be served veryfast. Players should see how fast they can servethe ball and still keep it on the table. For maxi-mum speed, do not graze the ball too much. Havethe ball sink mostly into the wood and swing mostlystraight forward. Try to have the ball hit the tableas close to the endline on the far side as possible.If it lands too short, the serve can be served faster.If it lands too deep, it’s been served off the end.

To teach a backspin serve, have him/her hold theracquet so the hitting surface is pointing mostlyupward at about a 45 degree angle to the floor. Thespecific angle depends both on the type of racquetsurface, the speed of the racquet at contact, andhow finely the ball is grazed. This is true on allserves, but especially with backspin and sidespin.

Contact the ball on the back towards the bottomwith a downward stroke. Again, stress that the moreyou graze the ball, the more spin. This serve canalso be done both forehand and backhand, and bothways should be learned.

On all serves, the points that should be stressedare:

• Keep the ball low.• All serves should be served with as much spin

or as much speed as possible.• All serves should be aimed at a particular part

of the table, not just served in the general di-rection of the far side.

• Serve with a general plan in mind. If you wanta topspin return, serve topspin. If you want abackspin return, serve backspin. Of course, thisis just a generality. You can’t force your oppo-nent to return the ball the way you want. Butyou can try.

• Make sure the serve is legal!

On the following pages, you will find sequencesof the forehand and backhand topspin, backspinand sidespin serves.

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Forehand Topspin Serve

Forehand Backspin Serve

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Backhand Topspin Serve

Backhand Backspin Serve

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Forehand Sidespin Serve

Backhand Sidespin Serve -similar to a backhand

backspin or topspin serveexcept racket moves side-

ways instead of down or up

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Teaching the Strokes

The best way to teach a stroke is to know it wellyourself and have experience teaching it. In thesenext few sections, we will first go over how thestroke is done and then common mistakes whichstudents make.

One thing to note is that although kids don’t havethe hand/eye coordination of adults, they are natu-ral imitators and will mimic a perfect stroke muchmore easily than an adult. Rather than tell them allthe finer points of each stroke, learn to demonstrateand then fix individual problems.

The best way to teach a stroke is to guide the playerthrough it. Methods for doing so will be explainedin each section as they come up. There are severalproblems you will encounter, however. First andforemost will be the player’s own resistance. Notintentional resistance, but most kids tense up whenlearning a new stroke. You’ll be surprised at theirstrength! Tell them to relax the arm. You shouldguide the stroke until they have the feel of it, firstwithout the ball and then with it. Then have thempractice the stroke a few times on their own with-out the ball.

It will be shown how to guide a player through astroke, both for lefthanders and righthanders. It isassumed that the instructor is righthanded. If youare lefthanded, reverse the instructions, teachinglefthanders the way it is explained for righthandersand vice versa.

Ready Position for Strokes

Before teaching any strokes, you should teach yourkids how to stand at the table. Have your playersstand in a slight crouch with the knees slightly bent.Weight should be on the balls of the feet, whichshould be slightly farther than shoulder width apart.

Note that in table tennis, a player’s middle is hisplaying elbow. This is because all shots rotate onit, and the forehand and the backhand shots areequal distance from it on either side. This meansthat a player who favors neither side should standwith his playing elbow lined up with the middleline of the table. Since most players favor the fore-hand at least slightly, they should stand with theelbow a little to the left of the middle line.

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Teaching the Forehand

The forehand drive is the strongest shot in the gamebecause, unlike the backhand, the body is not in theway during the shot. Also, the muscles used in theshot are generally better developed than those usedin the backhand. It will likely become the best shotfor most of your players. It is done pretty much thesame way with all three grips. (Description is for aright-hander, although sequence is of left-hander.)

BackswingRotate the body to the right at the waist and rotatethe arm back at the elbow. The elbow should staynear the waist. Weight should be rotated to the rightfoot.

During the backswing, the racquet should openslightly. The racquet tip and arm should point slightlydown, with the elbow at about 120 degrees or so.

Forward SwingStart by rotating the weight forward onto the leftfoot. This initiates the forward swing. Now rotatethe arm on the elbow forward, keeping the elbowalmost stationary. The elbow angle should decreaseto about 90 degrees. The waist should be rotatedforward. Backswing and forward swing should beone continuous motion.

ContactContact should be made at the top of the bounce, infront and slightly to the right of the body. This willclose your racquet as it contacts the ball. The racquetshould rotate around the ball, creating topspin.

Sink the ball into the sponge using the upward andforward motion of the racquet. Stroke through theball - do not stop the swing at contact.

Follow-ThroughThe racquet goes roughly to the forehead or aroundthe right eye, similar to a salute. Taller players fol-low through lower. Shorter players (and most kids)follow through a little higher. Weight should betransferred to the left leg, with the shoulders andwaist rotated to the left.

NotesThe forehand smash is the same as the forehanddrive except harder. Use as much forehand snap aspossible and put all of your weight behind the shot.Sink the ball deep into the sponge and wood.

When guiding the player through the forehanddrive, make sure that he/she keeps his/her elbowabout 4 inches from the body. For a righthandedplayer, you should keep your left arm on theplayer’s playing elbow to keep it in place. Guidehis/her arm with your right hand, using your ownforehand stroke. Make sure the player stands at leastslightly sideways and strokes from the elbow.

For lefthanders, guide the stroke with your righthand doing what for you would be a backhand.Your right hand should be to the left of the child’shead. Hold his/her elbow in with your left hand.

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Forehand Drive

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The backhand is the second shot to be taught. Ittoo can be done against backspin, but is best usedagainst topspin. Beginners should probably pushwith their backhands against backspin, at least atthe start. It is not as powerful as the forehand.Therefore, consistency and quickness are moreimportant. It is done differently with all three grips,but we will only explain the shakehands grip back-hand in detail. The others will be covered briefly.

BackswingRotate the lower arm and racquet towards the stom-ach, bringing the racquet down to about table level.The racquet and arm should point slightly down-wards, with the elbow at about a 90 degree angle.The racquet should open during the backswing. Theelbow itself stays stationary. Do not use the shoul-der, legs, waist, etc., at any part of the stroke!

Forward SwingRotate the lower arm and racquet forward andslightly up on elbow. The elbow moves forwardjust enough to keep the racquet going in a straightline.

ContactAt contact, snap the wrist up and over the ball, clos-ing the racquet. The racquet rotates around the ball,creating topspin. For extra power, stroke straightthrough the ball with less spin, sinking the ballstraight into the sponge and wood.

Follow ThroughThe arm continues to extend forward and slightlyup, with the elbow extending forward to keep theracquet going in a straight line until the very endof the follow-through. At the end of the stroke, theracquet should point a little to the right of the di-rection the ball was hit. The elbow is now almostfully extended.

Teaching the Backhand

NotesA backhand smash is simply a very hard backhand.Use a longer backswing and snap the wrist hard atcontact. This is a very difficult shot, and most be-ginners won’t be able to do this shot for a while.

When teaching the backhand, make sure the playerstrokes the ball in front of the body, not from theside. The backhand can be more difficult to teacha child since the player has less reach on that side,combined with short arms, the range is rather small(even for multiball).

When coaching a righthander, guide the stroke withyour own backhand stroke. Your right hand shouldbe around the right side of his/her body, guidinghis/her right arm. For a lefthanded player, you caneither guide with your left hand or stand to theplayer’s left, facing him. Guide with your right handand do what for you would be a forehand stroke.

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Backhand Drive

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A block is a simple way of returning a hard drive.It is simpler than a drive, and many coaches teachit first for that reason. However, one of the worsthabits a player can get into is blocking too much.

A block can be done either forehand or backhand.The stroke is similar to a drive except that there isno backswing and very little follow through. Thereis also no weight shift. A block is best described asjust that - a block. Just stick the racquet in the wayof a hard hit ball. If the racquet angle is correct, theball will go back low and with a good pace.

Another difference in the block is that you shouldcontact the ball earlier. Take it right off the bounce.The block is most effective as a way to return anopponent’s drive as quickly as possible so as notto give him a chance to keep attacking.

Later on, when you show your players how to dotable tennis drills, you will often have one playerattack with forehand and backhand drives, whilethe other blocks.

The Block -Forehand and Backhand

BackswingVery little backswing. Just get the racquet into po-sition so that the incoming ball will contact it.

Forward SwingVery little, except on an aggressive block.

ContactThe key to blocking is to use the opponent’s speedand spin to return the ball. Contact should be maderight after the bounce. Quickness is the key - youdon’t want to give your opponent time to makeanother strong shot.

Hold the racquet firmly and let the ball sink intothe sponge and trampoline back. At contact, movethe racquet forward some, more so against a slowball than against a fast one.

Teaching the Block

Follow ThroughAlthough you have no backswing and hardly anyforward motion before contact, you do have to fol-low through. Just move the racquet forward, rotat-ing at the elbow.

Backhand Block

Forehand Block

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Teaching the Push

Backhand PushBackswingPoint the elbow forward, open the racquet, andbring the racquet backward, rotating at the elbow.The elbow should not move much during thestroke.

Forward SwingRotate the racquet forward and slightly down.

Backhand Push

ContactBeginners should contact the ball as it drops. Letthe ball fall onto the racquet, grazing the bottomback of the ball to create backspin. More advancedplayers can push quicker off the bounce, but forkids that may be too difficult to control. Top play-ers do it both ways.

Follow ThroughDo not stop at contact. Follow through by extend-ing the arm at the elbow until it is almost fullyextended.

The push is a passive backspin shot done againstbackspin. It is generally done against a serve orpush which you don’t want to attack. It is mostlydone with the backhand, as the forehand push isslightly awkward and it is usually better to attackon that side. The key is to push so the opponentcannot attack effectively. Keep the ball low, placeit well, and give it a good backspin.

The push is done roughly the same with all threegrips. The following description is done for theshakehands grip. Make the obvious adjustments forother grips.

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Forehand Push (Description is for a right-hander, although se-quence is of left-hander.)

BackswingThe elbow should be slightly in front of the body.Open the racquet and bring the racquet backwardsand up, almost to the right shoulder. The elbowdoes not move throughout the rest of the stroke.

Forward SwingRotate the racquet forward and down at the elbow.

ContactContact is the same as on the backhand push. Letthe ball drop onto the racquet, grazing the bottomback of the ball to create backspin.

Follow ThroughDo not stop at contact. Follow through by extend-ing the arm at the elbow until it is almost fullyextended.

The push is very easy to teach, but it is difficult toteach good backspin. This is not important at thisstage. Guiding a child’s stroke should be easy sincethe push is such a simple shot. Emphasize keepingthe ball low since many of your players will wantto send the ball high into the air. Also emphasizethat the push is a slow shot. Many of your playerswill want to push the ball much too fast to keep iton the table with any consistency.

Forehand Push

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The loop is a shot with excessive topspin. The spinis produced by grazing the ball in an upward di-rection. A good loop is difficult for a beginner toreturn without going off the end or at least pop-ping up. It is easier to loop against backspin thanagainst topspin. It is primarily a set-up shot, but itcan also be used as a putaway shot. It is best doneon the forehand side, but many players have de-veloped good backhand loops as well. The descrip-tion below is for the forehand loop against back-spin; in the notes afterward the differences for loop-ing against topspin are noted. (Description is for aright-hander, although sequence is of left-hander.)

BackswingWith your right foot slightly back, bend your knees,rotate your hips, waist and shoulders backward,and bring your racket and arm down and back bydropping your right shoulder. Straighten your armso elbow is nearly straight, with your wrist cockeddown slightly.

Forehand Loop vs. Backspin

Teaching the Loop Forward SwingStart the forward swing by pushing off your backleg and rotating your hips and waist forward. Ro-tate your shoulders, pulling with your left.

ContactJust before contact, snap your forearm and wrist intothe ball smoothly but vigorously. (Beginners shouldn’tuse wrist at first.) Contact the ball as it drops for maxi-mum spin and control, at the top of the bounce forfaster, more aggressive loops. Contact is made in frontand to the right of your body, immediately after theshoulder and hip rotation. Contact is a lifting, grazingmotion against the back of the ball.

Follow-ThroughArm should continue up and forward, finishingwith the racket somewhere around the forehead orhigher. Transfer your weight to your left foot.

NotesAgainst topspin or a ball without backspin, thestroke is the same except you don’t lift the ball.Backswing is more backwards, not down. Forwardswing is mostly forward, and contact is more ontop of the ball instead of the back of the ball.

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Games Kids Can Play

There are a number of games you can play besidestable tennis singles. Many of them involve havingmore than two players to a table, which can be agreat help when you have too few tables. Theyshould be mixed in at various times as a break fromregular practice sessions. They are, above all else,great fun for the kids, which is the basic reasonthey are being taught table tennis.

DoublesTable tennis doubles is similar to tennis doubles inthat you have two players on a side, thus four play-ers to a table. There are a few differences betweendoubles and singles, however.

First of all, the players must alternate shots. Ifone player on one team hits the ball twice in arow, that team loses the point. This enables allparticipants to get an equal number of shots andhave equal fun.

In the situation where the teams are Players Aand C versus Players B and D, the rotation is asfollows:

1. Player A serves to Player B2. Player B returns to Player C3. Player C returns to Player D4. Player D returns to Player A5. Player A returns to Player B (i.e. start over)

This rotation continues until a point is won.

After Player A serves five times, Player B (on theother team) serves to Player C. Player C then servesto Player D, and the rotation continues in this way.The second difference is that all serves are serveddiagonally from the server’s righthand court to thereceiver’s righthand court. If the serve hits the tableoutside these courts, it is a lost point.

Brazilian TeamsFor Brazilian teams, break the class into teams ofthree to five players each. Two teams play againsteach other on each table - a great way to make upfor a lack of tables!The players on each team get into a line and thefirst one from each team goes to the table. Theyplay out one point, and the loser of the point goesto the end of the line for his team. The next in linetakes over for him/her.

This is done over and over, with the winner of eachpoint staying on the table and the loser going to theend of his team’s line. The new person on the tablealways serves. Score is kept for each team, with thefirst team to reach 51 (or 31 if you want a shortergame) wins, although you have to win by two.

Canadian SinglesCanadian singles is a variation of Brazilian teams.This time, players play for themselves, with threeor more players on a table. The players get into asingle line.

The first two players play out a point, with the losergoing to the end of the line. The next player goesto the table. As in Brazilian teams, the new personalways serves.

Each player keeps score for himself/herself or youcan have someone score for everyone. The gamecontinues until someone has scored 21 points andwins the game.

Ladder SinglesArrange the tables into a specific numerical order.Put your two weakest players on the first table, thetwo strongest players on the last table, and every-body else in between going from weakest to stron-gest. Have them hide the ball to see who servesfirst; and when everybody is ready, shout “GO!”Everybody begins playing out points, alternatingserves. The first person to score seven points yells“STOP!” Everybody stops, and whoever is in the

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lead at that time advances one table toward the firsttable. The loser goes down a table. Have them hidethe ball again for service and continue as before.

If there is a tie when “stop” is yelled, play a sud-den death playoff. One point wins. Have the entireclass watch - they’ll love it!

The object of the game, of course, is to reach thefirst table and stay there. This is why you start withthe strongest players on the last table and the weak-est on the first table. Note that whoever wins onthe first table and whoever loses on the last tablestay where they are.

If you have a few players too many to have two toa table, have your strongest players sit out the firstround(s) by the last table. They should get in lineto get onto the last table. In this version, the loseron the last table goes to the end of the line of thosesitting out and the first in line gets on the table. Ofcourse, if the player loses right away, he/she is putback off the table again. This is another reason toput your strongest players on the first table.

Ash Tray Table TennisAsh tray table tennis is the same as regular tabletennis with one exception: ash trays or similar ob-jects are placed on the table at various points. Thereare two ways of scoring: either play it straight withthe ash trays as obstacles or score only if a point iswon by hitting an ash tray.

Stroking ContestsTwo games that can be played that also help a playerpractice his/her strokes are backhand to backhandgames and pushing games.

In the first, have them play out a game hitting justbackhands from their backhand corners. (No back-spin shots!) If the ball hits to the right of the middleline (for righties), it is a lost point. Lefties shouldplay together or you can have a lefty and rightyplay the game hitting their shots down the line (par-allel to the sidelines).

You can also set up a pushing game. Only back-spin serves are allowed, and the players push allover the table until one of them misses.

Relay RacesAs mentioned earlier, relay races are great fun andgreat for fitness. They can be done bouncing theball on the racquet, on the floor, or any other ver-sion you can think of.

Table Tennis OlympicsEvents include:

• Table tennis ball shotput• Table tennis ball throw (if there is room)• Table tennis sprint done while bouncing the ball

on racquet• Table tennis target shooting - See who can hit

a target on the table with the serve the mosttimes

• Table tennis obstacle course - Running aroundand under pre-arranged tables

Add any events you can think of!

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Scheduling Practices

It is assumed here that the students you are teach-ing are all beginners, meaning that they have notbeen involved in organized table tennis. For thislevel, the drills and practice sessions should be keptsimple. Yet variation is the spice of life, especiallyfor young kids. They should be given different drillsto try whenever possible. This doesn’t mean thatthey can’t ever do the same drill twice. Far fromit! But the same drills shouldn’t be scheduled ev-ery day. New ones should be thrown in wheneverpossible.

Another way to make a practice session more in-teresting is to mix in various games, such as thoselearned in the chapter Games Kids Can Play. Don’tspend all of every session playing these games.Otherwise, the kids will not improve and they willcome to expect nothing but games. Getting themto practice later on will be difficult.

Following is a list of drills the kids can do. Notethat most of them require footwork, and the kidsshould be shown how to move their feet! Most drillsshould be done in five to ten minutes, although youcan have them go on much longer if you can makea game out of it. Pick out the ones you think willbe most helpful and start your session!

Immediately after the Drill Library is an outline ofa three-week table tennis class targeted for fifthand sixth graders. For other ages and classes ofother lengths, you should vary the schedule some-what.

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All drills are written for the righthander. Makeappropriate changes for lefthanders.

Forehand to ForehandThe players hit forehand to forehand, cross-court.They should concentrate on consistency. Contestscan be set up to see which pair can hit the most ina row. This can also be done with most of the drillsmentioned below.

Backhand to BackhandSame as forehand to forehand, except done withthe backhand.

Forehand to Backhand, Down the LineOne player hits his/her forehand down the line tothe other player’s backhand.

Forehand-BackhandOne player hits or blocks his/her backhand side toside. The other player alternates between hitting abackhand and a forehand.

One-One FootworkOne player hits or blocks his/her backhand side toside - one to a corner and the other to the middle ofthe table. The other player returns all shots withhis/her forehand.

Forehand-Backhand FootworkOne player hits or blocks his/her backhand cross-court to the other player’s backhand. The otherplayer alternates between hitting his/her backhandand his/her forehand out of the backhand corner.

Two-One FootworkOne player hits or blocks his/her backhand twicecross-court to the other player’s backhand corner,then once down the line to the forehand, and thendoes two more to the backhand, one to the fore-hand, etc. The other player hits a backhand fromthe backhand corner, a forehand from the back-hand corner, and then a forehand from the fore-hand corner. He/she then starts over with a back-hand from the backhand corner, etc.

Figure EightOne player hits everything cross-court. The otherhits everything down the line. Each player alter-nates hitting forehands and backhands. The ballwill travel in a figure eight.

PushingBoth players push backhand to backhand, keepingthe ball as low as possible. They push forehand toforehand and then push all over.

Attack Against BackspinOne player serves backspin. The other pushes itback to a prearranged spot. The first player attacksit, usually with the forehand. They play out thepoint. They can also combine this with one of theearlier drills, continuing the rally as explained inthe earlier drill.

Serve and AttackOne player serves any serve. The other returns theserve without attacking. The first player attacks,and the two players play out the point like in agame.

Service PracticeThis can be done in two ways. One way is to giveeach player a number of balls (a whole bucket ifpossible) and have them serve one at a time. Af-terwards they pick up the balls and serve again.

Another way is to have one player serve and havethe other player catch the serve and serve it back,etc. Or you can have one player serve, the otherplayer return the serve, and the server catch theball and serve again. They should not play out thepoint or they won’t be able to concentrate on theirserves.

Drills Library

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Shown below is a sample one-week, seven-daylesson plan for students in grades five and six. Beflexible with the drills. If a student is not capableof doing a specific drill, change to a simpler drill.If you run into time problems, change the sched-ule. You may want to start each session withstretching and calisthenics.

Day 11. Introduction to table tennis

a. General introductionb. Equipment

2. Gripa. Demonstrate shakehands and penhold gripsb. Have kids line up and demonstrate grips

3. Ball bouncinga. Demonstrateb. Have kids practicec. See how many they can do in a row

4. Free play or relay races

Day 21. Have kids line up and demonstrate grip again2. Ball bouncing practice3. Table tennis etiquette

a. Proper conductb. Care of equipment

4. Forehand demonstration (with partner or withvideo)

5. Class shadow-strokes forehand together

Day 31, Demonstrate grip2. Ball bouncing3. Serve demonstration

a. Forehand topspinb. Forehand backspin

4. Serve practice - players catch each other’sserve

5. Games - Brazilian teams suggested

Sample Lesson Plan

Day 41. Ball bouncing2. Class show-strokes forehand together3. Forehand practice

a. Preferably one-by-one with two instruc-tors doing multiball - one feeding and theother guiding the stroke

b. If not the above, then pair kids on tablesaccording to ability if possible. Instructorshould move from table to table and tryto work with each player individually.

4. Forehand to forehand practice - Players arealso practicing forehand topspin serve

Day 51. Class shadow-strokes forehand together2. Forehand to forehand practice3. Games - Brazilian teams or ash tray table

tennis

Day 61. Backhand serve demonstration

a. Backhand topspinb. Backhand backspin

2. Backhand serve practice3. Forehand to forehand practice4. Games - Relay races or Brazilian teams

Day 71. Ball bouncing

a. Forehand side of racquetb. Backhand side of the racquet.

2. Backhand demonstration3. Backhand practice

a. Preferable one by one with two instruc-tors doing multiball - one feeding and theother guiding the stroke

b. If not the above, then pair kids on tables.Instructor should move from table totable and try to work with each player.

4. Backhand to backhand practice

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At the higher levels, table tennis requires superbphysical fitness; and besides hours of table time,they spend many additional hours doing physicaltraining of all types. For beginning students, how-ever, it is not as important. In fact, table tennis canbe used as part of their fitness program.

One aspect that is important for all levels is stretch-ing, both to prevent injury and to help the playerplay his best. A good stretching routine should bedone at the start of every session.

It is best to have the kids do some easy joggingbefore stretching to loosen the muscles. Nothinghard, just enough so that they won’t be stretchingtight, cold muscles.

All main muscle groups should be worked. Theseinclude the neck, shoulder, arms, back, waist, andlegs. Don’t do jerky exercises or you might injurethe player during the stretching routine.

After the routine is done, a few sprints are good toget the blood moving. Then, it’s table time!

Physical Conditioning for theYoung Athlete

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Once you have your class going, you and the stu-dents will probably want to have class tournaments.These are both fun and easy to run. There are anumber of types of tournaments you can run.

Single EliminationThe simplest is a single elimination tournament.You will need to make up a draw sheet for this. Anexample of a single elimination tournament drawsheet for eight players (results included) is shownon the next page. For more players, simply extendthe draw sheet further to the left with morebranches. Note that if you have “N” players, it willtake “N”-1 matches to complete the tournament.

You should seed your best players. Put the bestone at the top of the draw, the next best at the bot-tom. Otherwise, the best two players might playthe first round. Of course, at this level that mightnot be as important and you might just place ev-eryone in the draw at random.

Round RobinIn a round robin, everyone plays everyone else. Thismeans that if a lot of players are in the class, it’sgoing to take a long time if they are all in one group!It is usually better to put them into groups of four ormore, with all those in a group playing each other.The winners of each group (as well as the secondplace finishers, the third place finishers, etc.) canthen be put into a final round robin or into a singleelimination draw. This format allows all players toplay in more matches than would otherwise be pos-sible and keeps the weaker players from beingknocked out of the tournament after one match.

An example of a round robin group for five play-ers is shown on the following page. Note that ifthere are “N” players in a round robin, it will take[N(N-1)]/2 matches to complete.

The winner of the round robin is the one with thebest won/lost record. If there is a tie between twoplayers, the winner is the one who won betweenthose tied.

If three or more players are tied, then all that countsis the record among those tied. If they are still tiedin matches among themselves, check their recordsamong themselves first in games and then in points.

Other Types of TournamentsThere are many other types of tournaments you canset up. You can have doubles tournaments, Brazil-ian or Canadian team tournaments, or even tabletennis Olympics (see chapter on Games Kids CanPlay). It’s up to you and the kids. Offer prizes ifyou can, but either way the kids will have a greattime.

Running Tournaments

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Final Word

Table tennis is among the United States’ fastestgrowing sports. With its inclusion in the Olympics,its popularity is soaring.You and the students you coach can also join theUSATT. Membership not only allows you to playin USATT-sanctioned tournaments, but it also en-titles you to a subscription to USA Table TennisMagazine, the official magazine. Membership alsoallows you to join a large network of players,coaches, and supporters.

If you want to go further in coaching table tennis,there are four levels of coaching certification, asdiscussed briefly in the first chapter. These cangreatly improve your table tennis expertise as wellas your enjoyment of the game. A phone call orletter to USATT Headquarters, (719) 866-4583, willsend you all of the information you need on advancingas a coach.

As for your players, there are dozens of table tenniscamps held throughout the year, especially during thesummer. Information on these camps is in USA TableTennis Magazine. During these camps, children learnthe game at a higher level while having great fun.

You would not have read this far if you did nothave an interest in children and table tennis. Coach-ing is one of the most fulfilling occupations onecan take part in. Whether you do it for a living ordo it as a volunteer, the look on a happy child’sface when he hits in that first forehand smash andpumps his/her fist in the air is a look that shouldnever be forgotten.

Good luck!

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Backhand - A shot done with the racquet to theleft of the elbow for a righthander, the reverse fora lefthander.

Backspin - A type of spin used mostly on defen-sive shots. When you chop the ball, you producebackspin. The bottom of the ball will move awayfrom you.

Blade - The racquet, usually without covering.

Block - A quick, off the bounce return of an ag-gressive drive done by just holding the racquet inthe ball’s path.

Blocker - A style of play where blocking is theprimary shot.

Chop - A defensive return of a drive with back-spin, usually done from well away from the table.Also known as backspin (see backspin).

Chopper - A style of play where chopping is theprimary shot.

Closed - If the racquet’s hitting surface is aimeddownward, with the top edge leaning away fromyou, it is closed.

Counter-Drive - A drive made against a drive.Some players specialize in counter-driving.

Cross-Court - A ball that is hit diagonally fromcorner to corner.

Dead - A ball with no spin.

Deep - A ball that lands deep on the table. A servethat will not bounce twice on the opponent’s sideof the table if given the chance is also considereddeep.

Default - Being disqualified from a match.

Glossary

Double Bounce - A ball that hits the same side ofthe table twice. The person on that side loses thepoint.

Down the Line - A ball that is hit along the side ofthe table, parallel to the sidelines, is hit down theline.

Drop Shot - Putting the ball so short that the op-ponent has trouble reaching the ball. Done whenthe opponent is away from the table.

Flat - A ball that has no spin, usually travelingwith good pace.

Footwork - How a person moves to make a shot.

Forehand - Any shot done with the racquet to theright of the elbow for a righthander, to the left fora lefthander.

Handicap Events - An event in a tournamentwhere points are spotted to make the match even.Can be singles or doubles.

Hard Rubber - A type of racquet covering withpips out rubber but no sponge underneath. It wasthe most common covering for many years untilthe development of sponge rubber.

Hitter - A style of play where hitting is the pri-mary shot.

Inverted Sponge - The most common racquet cov-ering. It consists of a sheet of pips out rubber ontop of a layer of sponge. The pips point inward, sothe surface is smooth. This is the opposite of pipsout sponge, where the pips point outward.

ITTF - International Table Tennis Federation. Thegoverning body for table tennis in the world.

Kill Shot - See smash.

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Let - If play is interrupted for any reason during arally, a let is called and the point does not count.See rules for more details.

Loop - A heavy topspin shot usually consideredthe most important shot in the game. Most playerseither specialize in looping or in handling the loop.

Looper - A style of play where the primary shot isthe loop.

Match - A two out of three or three out of fivegames contest.

Open - If the hitting surface of the racquet is aimedupwards, with the top edge leaning towards you, itis open.

Penholder - A type of grip giving the best pos-sible forehand but the most awkward backhand ofthe conventional grips.

Pips - The small conical bits of rubber that cover asheet of table tennis rubber.

Pips Out - A type of racquet covering. It consistsof a sheet of pips out rubber on top of a layer ofsponge. The pips point outward, the opposite ofinverted.

Playing Surface - The top of the table, include theedges.

Push - A backspin return of backspin. Usuallydefensive.

Racquet - What you hit the ball with. The bladeplus covering.

Rally - The hitting of the ball back and forth, com-mencing with the serve and ending when a point iswon.

Rating - A number that is assigned to all tourna-ment players after their first tournament. The bet-ter the player the higher the rating should be. Therange is from about 200 to about 2800.

Rating Events - An event in a tournament whereto be eligible you must be rated under a specifiedamount.

Receive - The return of a serve.

Rubber - The racquet covering. Sometimes re-fers only to the rubber on top of a sponge base.

Rubber Cleaner - used to keep the surface of in-verted rubber clean.

Serve - The first shot, done by the server. It be-gins with the ball being thrown up from palm ofhand and struck by the racquet.

Shakehands Grip - The most popular grip. It givesthe best balance of forehand and backhand.

Short - A ball that lands close to the net. A servethat would bounce twice on the opponent’s side ofthe table if given the chance is also consideredshort.

Smash - A putaway shot. Ball is hit with enoughspeed so opponent cannot make a return.

Spin - The rotation of the ball.

Sponge - The bouncy rubber material used in sand-wich covering. It is used under a sheet of rubberwith pips. It revolutionized the game and endedthe hard rubber age in the 1950’s.

Stroke - Any shot used in the game, including theserve.

Topspin - A type of spin used on most aggressiveshots, with an extreme amount being used in theloop shot. When you topspin the ball, the top ofthe ball moves away from you.

Umpire - The official who keeps score and en-forces rules during a match.

Underspin - See backspin.

USATT - USA Table Tennis, the governing bodyfor table tennis in the United States.