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// SECTION / SUBSECTION Designing for multi-targeted experiences In Context Guillermo Torres & Aynne Valencia UX Australia, Canberra 08.28.09
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In Context

Nov 01, 2014

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Page 1: In Context

// SECTION / SUBSECTION

Designing for multi-targeted experiencesIn Context

Guillermo Torres & Aynne ValenciaUX Australia, Canberra 08.28.09

Page 2: In Context

IN CONTEXT: DESIGNING MULTITARGETED EXPERIENCES

Guillermo Torres Aynne Valencia

Page 3: In Context

IN CONTEXT: DESIGNING MULTITARGETED EXPERIENCES

The State Of Our Practice

Examples

Design Deliverables

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// THE STATE OF OUR PRACTICE

Desktop Web

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// THE STATE OF OUR PRACTICE

Personas

Concept Model

Site Maps

Flow Charts

Wireframes

Desktop Web

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// THE STATE OF OUR PRACTICE

Desktop Web

Widgets/ Air Apps

Connected Apps

Social Platform

Rich Media Banners

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// THE STATE OF OUR PRACTICE

Desktop Web Mobile Kiosks

Widgets/ Air Apps

Connected Apps

Social Platform

Rich Media Banners

Smartphone Apps

AugmentedReality

Gaming Consoles

Touchscreen

Internet Enabled TV

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// THE STATE OF OUR PRACTICE

Desktop Web

Smartphone Apps

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// THE STATE OF OUR PRACTICE

Web

Air Apps/Widgets

Social Platform

Rich Media Banners

Gaming Consoles

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// THE STATE OF OUR PRACTICE / SUBSECTION

Mul⋅ti⋅tar⋅get⋅ed Ex⋅pe⋅ri⋅enceOne experience that runs across multiple platforms and is appropriate to the context of use.

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// THE STATE OF OUR PRACTICE / SUBSECTION

Publishers Media and Advertising Software

Who is doing this?

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// THE STATE OF OUR PRACTICE / A CALL FOR ACTION

A Call For Action

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// EXAMPLES / GO WORLD

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// EXAMPLES / GO WORLD

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// EXAMPLE / GO WORLD

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// EXAMPLE / GO WORLD

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// EXAMPLE / GO WORLD

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// EXAMPLE / GO WORLD

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Hub Experience

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Hub Experience

main site

Facebook

YouTube Mobile

TV

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main site

Facebook

YouTube Mobile

TV

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main site

Facebook

YouTube Mobile

TV

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main site

Facebook

YouTube Mobile

TV

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Other Models

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Curated Experience

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Curated Experience

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Curated Experience

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// EXAMPLE / FACEBOOK

Facebook

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// EXAMPLE / FACEBOOK

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// EXAMPLE / FACEBOOK

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// EXAMPLE / CURATED EXPERIENCE

Consolidates snippets of information

Sensitive to the context of the device or platform

Smart about what to show and what to suppress

Flows and features may vary depending on where and how the user consumes them

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Cloned Experience

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Cloned Experience

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// EXAMPLE / TWITTER

Twitter

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// EXAMPLE / TWITTER

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// EXAMPLE / TWITTER

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// EXAMPLE / TWITTER

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// EXAMPLE / EVERNOTE

Evernote

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// EXAMPLE / EVERNOTE

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// EXAMPLE / EVERNOTE

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// EXAMPLE / EVERNOTE

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// EXAMPLE / CLONED EXPERIENCE

Replicates the same functionality across multiple channels

Useful for when you want the user to learn features once

Has the same basic user flows, features and functions

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Distributed Experience

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// EXAMPLE / LOST RING

The Lost Ring

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// EXAMPLE / LOST RING

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// EXAMPLE / LOST RING

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// EXAMPLE / LOST RING

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// EXAMPLE / DISTRIBUTED EXPERIENCES

There can be multiple entry and exit points

Users can have discreet "mini-experiences"

There is no consistency in user flows, features or functions

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// DESIGN DELIVERABLES

Design Deliverables

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// DESIGN DELIVERABLES / ELEVATOR PITCH

El⋅e⋅va⋅tor PitchShort sentence, or statement describing the experience.

The name reflects the fact that an elevator pitch can be delivered in the time span of an elevator ride (for example, thirty seconds and 100-150 words).

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// DESIGN DELIVERABLES / ELEVATOR PITCH

What is the experience?

Who is your user?

How is it different?

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// DESIGN DELIVERABLES / ELEVATOR PITCH

Evernote allows you to easily capture information in any environment, and makes this information accessible and searchable at any time, from anywhere. Did we mention that it's free?

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// DESIGN DELIVERABLES / EXPERIENCE MAP

Ex⋅pe⋅ri⋅ence MapA holistic visual representation of the user experience accross locations and channels

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// SECTION / SUBSECTION

a day in the life

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// SECTION / SUBSECTION

Online

Cross-Channel Experience Map

At the Field

My Training Overview

Customize Routine

Log in to Nike Training

Hit the !eld

Browse/View Resources

Print out Routine

Get Today’s Workout

Record Results

Input Results

Train

Sparq Test

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// SECTION / SUBSECTION

site map

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// SECTION / SUBSECTION

concept model

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// SECTION / SUBSECTION

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// SECTION / SUBSECTION

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// DESIGN DELIVERABLES / HYPERWIREFRAME

Hy⋅per⋅wire⋅framehyperwireframe is a visual guide that suggest a common structure or partition across the different silos in a multitargeted experience.

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Wireframe

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PC Mac Web

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PC Mac Web

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EXPERIENCES THAT SCALE ACROSS DEVICES

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EXPERIENCES THAT SCALE ACROSS DEVICES

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EXPERIENCES THAT SCALE ACROSS DEVICES

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EXPERIENCES THAT SCALE ACROSS DEVICES

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EXPERIENCES THAT SCALE ACROSS DEVICES

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EXPERIENCES THAT SCALE ACROSS DEVICES

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EXPERIENCES THAT SCALE ACROSS DEVICES

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// DESIGN DELIVERABLES / STANDARDS LIBRARY

Standards Library

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// DESIGN DELIVERABLES / STANDARDS LIBRARY

Worflows

ShareRegister Purchase

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// DESIGN DELIVERABLES / STANDARDS LIBRARY

v

Patterns

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// DESIGN DELIVERABLES / STANDARDS LIBRARY

v

Components

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// DESIGN DELIVERABLES / STANDARDS LIBRARY

Components

v

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// CONCLUSION

http://www.multitargetedexperience.com

We want to hear from you

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// CONCLUSION

thank youhttp://www.multitargetedexperience.comhttps://xd.adobe.comhttp://www.openscreenproject.com