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iDiscover - Mobile Interactive Museum Guide

Jan 25, 2015

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Education

Presentation about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
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Page 1: iDiscover - Mobile Interactive Museum Guide

Universiteit Hasselt - Expertise Centrum voor Digitale MediaProvinciaal Gallo-Romeins Museum – Provincie Limburg

Page 2: iDiscover - Mobile Interactive Museum Guide

Universiteit Hasselt - Expertise Centrum voor Digitale MediaProvinciaal Gallo-Romeins Museum – Provincie Limburg

iDiscover

Mobile interactive museum guide

Hasselt University - Expertise Centre for Digital MediaGallo-Roman Museum – Province of Limburg

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Mobile ICT to enhance the visitor

experience

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Research projects

- EFRD projects:

- ARCHIE: enhance vistor experience through mobile ICT (2005 – 2008)

- RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage (2008 – 2010)

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Case : ARCHIE project

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ARCHIE museum game

Target group: youngsters,

during school visits

­ Interested in multimedia,

games, hands-on activities,

experience and explore

­ Social interaction

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ARCHIE museum game

- stimulates interaction between youngsters

- encourages interaction with the museum

- tailors the presentation to the students’ needs

Page 9: iDiscover - Mobile Interactive Museum Guide

ARCHIE museum game

- stimulates interaction between youngsters

- encourages interaction with the museum

- tailors the presentation to the students’ needs

Page 10: iDiscover - Mobile Interactive Museum Guide

ARCHIE museum game

- stimulates interaction between youngsters

- encourages interaction with the museum

- tailors the presentation to the students’ needs

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ARCHIE museum « game »

­ Learn by playing

­ Training skills, built-in learning curve

­ Rich graphical design

­ Relive specific episodes from local history

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Evaluation and results

­ Extensive user tests, in various phases of the design process

­ Observations, logging of user interactions, questionnaires

­ Evaluation of :­ Usability and playability­ Training of social skills (social interaction)­ Training of cognitive skills (interaction with

museum environment, interpretation and observation, …)

­ Learning key messages

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Evaluation and results

­ Museum game does stimulate social interaction and exploration

­ Humour as a trigger!

­ Mix of free exploration and (very) focused searching for answers in the museum

­ Museum game is able to support the learning of key messages

­ Unaware of their learning

­ In search for a stimulating challenge for every target group

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Evaluation and results

­ Youngsters very enthusiastic about medium PDA (more fun, cool, clear, modern, less boring, easy,…)

­ After a one hour museum visit, they still want ‘more’

­ They like in specific:

­ Game actions (shooting their prey, dodge the Romans, building the farm,…)

­ Searching for objects in the museum

­ Playing together, in small teams

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Evaluation and results

­ Handheld museum games as a way to increase attractiveness of museum visits for youngsters

­ Museum game launched (Fall 2010) as part of the educational programme of the Gallo-Roman Museum of Tongeren

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iDiscover: expertise centre

- Share know-how and experience acquired through ARCHIE and other projects

- Meet the need for independent advice

- Information regarding diverse, (inter)national examples of mobile ICT applications

- Dealing with questions about design and development of mobile applications in other museums, and refer to other parties if necessary

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iDiscover : services

Inform

Support

Experience

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Services : support

- Information sessions

- Brainstorms, focusing on the start of an ICT project

- Technical guidance

- Consultancy regarding budgets

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Services : experience

­ Experience demo’s in Gallo-Roman Museum, Middelheim museum,…

­ Experience various technological possibilities of mobile ICT in demo- and testlab

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contact

- Hasselt University - EDM : Jolien Schroyen

[email protected]

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