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Case Study: iBrussels, Organizing the community around mobile services
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Ibrussels For Wireless And Digital Cities

Sep 01, 2014

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Technology

Koen Delvaux

presented on November 13th 2008 in Barcelona on the wireless and digital cities conference from Imago Group
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Page 1: Ibrussels For Wireless And Digital Cities

Case Study: iBrussels,Organizing the community around mobile services

Page 2: Ibrussels For Wireless And Digital Cities

2www.citylive.be

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What is iBrussels ?

3www.citylive.be

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4www.citylive.be

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Goals

Stimulate economy Community interaction

5www.citylive.be

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Stimulate economy

6www.citylive.be

Mobile promotions Bring people together Sell online

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Mobile promotions• Location based coupon• Depends on profile• Opt-in push model• Low cost: DIY website

• Option: loyalty card• Option: instant auction

(reverse auction)

7www.citylive.be

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Bring people together• Friends are defined in

your social network• “Lifestream” of users is

on mobile phone• Platform adds:– Where are my friends?

(shown on a map)– What is around me?

(resto, tourist, ATM)– What is happening?

(events, shows, meeting)

8www.citylive.be

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Sell online• Merchant can create

virtual shop• Users can add items to

whishlist, give presents• Transaction is always

cleared in the real world(collect & pay in store)

• Combines benefits of: online shop with retail

9www.citylive.be

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Community interaction: the old way

• Social organisations like churches group people together• Community leaders like priests ensure involvement

10www.citylive.be

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Community interaction: the new way

• People gather in online communities

• Brands are the new priests

11www.citylive.be

Local community ?

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The local community

12www.citylive.be

Local businesses, organisations, governements and people need to interact through community sites

Real world Virtual world

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Economy & local community

13www.citylive.be

• Multinationals: can create their own communities

• Local merchants: need tools to interact with existing communities

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14www.citylive.be

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iBrussels community website & mobileRequirements:

– Works offline:

permanent presence on the user’s phone

– Automatic update of content through

web services, both secured and open

– Easy distribution

(SMS “ibrussel” to 3236)

– Community site integration (Facebook)

– Works on 80% of mobile phones

15www.citylive.be

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Content• User creates content

• Moderation only to settle disputes, no censor

• No content is paid for

• Local blogs are automatically syndicated

27www.citylive.be

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What is GLOWE ?

28www.citylive.be

Define in XML description, run on multiple platforms

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Solution software: Glowe explained

29www.citylive.be

http://www.youtube.com/watch?v=_XlHH0SJjv8

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30www.citylive.be

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Evolution of the internet

web portal mashup

One way Two Ways

Limited Contents Unlimited ContentS

Centralized Distributed

Closed Open

Provider Centric User Centric

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fixed internet mobile internetsearch is key context is key

finding being found

email VoIP & IM

the world is outside the world is around me

web surfing web services

PC & laptop many devices

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Mobile makes the long tail longer

33www.citylive.be

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Future: mobile centric internet

API

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35www.citylive.be

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Where is the money ?

The user pays

36www.citylive.be

ATTENTION

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Attention brokering

37www.citylive.be

broker

“Testdrive the new Dodge Viper”my preferences

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What is attention management ?

38www.citylive.be

• Lots of parties want our attention (classical = advertsing)• What do we “pay” when we pay attention ?• Attention management is about

• tracking the things you pay attention to (or ignore)• mining and storing that data• putting it to good use (optimize service)

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Mobile context adds value for advertisers

39www.citylive.be

pay for the result

pay for being found

pay for being seen

pay for space

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Mobile advertising

40www.citylive.be

1 to 50 € per filled in form

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Mash-up business model

41www.citylive.be

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42www.citylive.be

Lessons learned

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The mobile web will be• not about the web• not about the device

• It’s about services– That live in the net– Are available on multiple

devices– Can interact to become

better

43www.citylive.be

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Challenges / lessons learnedThings to do

• Make mock-ups FIRST– Mobile apps have no set expectation– You can’t predict what will work– Do extensive user testing– Be prepared to change your concept– Technical POC alone is not enough

• Use the internet & its protocols– A mobile does not live in your network– VPN’s are a thing of the past– SOAP is nice when critical, XML is easier– Use the universal firewall bypass port (80)

• Think Multi-platform– 1 platform only is not realistic– When you can: move up an abstraction layer

or two (but web browser might be too thin)

Things to avoid

• Stay out-of-control– With mobile, the user is in control– You can’t manage his device. Forget it.– Give users tools so they can DIY.

• Avoid the bigger picture– Focus on a concrete function with an

immediate value add for the user– Trying to change work processes,

integrate with business intelligence, cover a larger scope: it will all fail

– Mobile is new: create demand first– When it’s time for the bigger picture,

current technology will be obsolete

• Translate the web to mobile– In some cases, mobile websites are OK– But: don’t just convert existing web tools– Mobile has a different usage model then

fixed (“browsing” is done on a desk)

46www.citylive.be

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