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1 Human Memory Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1
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Human Memory

Feb 01, 2016

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Human Memory. Don’t ask too much of mere mortals Material mainly from Dix et al chapter 1. Learning outcomes. Describe the major categories of human memory Describe the major organization structures of long term memory How are these organization structures reflected in UI design. Attention. - PowerPoint PPT Presentation
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Page 1: Human Memory

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Human Memory

Don’t ask too much of mere mortals

Material mainly from Dix et al chapter 1

Page 2: Human Memory

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Page 3: Human Memory

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Page 4: Human Memory

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Learning outcomes

• Describe the major categories of human memory

• Describe the major organization structures of long term memory

• How are these organization structures reflected in UI design

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Memory

There are three main types of memory function:

Sensory memories

Short-term memory or working memory

Long-term memory

Selection of stimuli governed by level of ‘arousal’ (our level of interest or need).

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Think about

• What this means for HCI

– ?– ?– ?– ?

– We will come back to this at the end of the lecture

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Sensory memory

• Buffers for stimuli received through senses– iconic memory: visual stimuli– echoic memory: aural stimuli– haptic memory: tactile stimuli

• Examples– “sparkler” trail– stereo sound

• Continuously overwritten

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Short-term memory (STM)

• Scratch-pad for temporary recall– rapid access ~ 70ms– rapid decay ~ 200ms– limited capacity - 7± 2 chunks

• Some research suggests that programmers have better short-term memory than ‘average’ people– This means you will have better short-term

memory than your users!

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A Chunk is 1 item in short term memory

212348278493202

0121 414 2626

HEC ATR ANU PTH ETR EET

Microsoft product keys

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Long-term memory (LTM)

• Repository for all our knowledge– slow access ~ 1/10 second– slow decay, if any– huge or unlimited capacity

• Two dominant types of access structure– episodic – serial memory of events

– semantic – structured memory of facts, concepts, skills

semantic LTM derived from episodic LTM

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Long-term memory (cont.)

• Semantic memory structure– provides access to information– represents relationships between bits of information– supports inference

• Model: semantic network– inheritance – child nodes inherit properties of parent

nodes– relationships between bits of information explicit– supports inference through inheritance

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the human 2 of 3 12

LTM - semantic network

Takes more time to answer ‘Does a collie breathe?’ than ‘Does a hound hunt?’

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Models of Long Term Memory - Frames• Information organized in data structures• Slots in structure instantiated with values for instance

of data• Type–subtype relationships

DOG

Fixed legs: 4

Default diet: carniverous sound: bark

Variable size: colour

COLLIE

Fixed breed of: DOG type: sheepdog

Default size: 65 cm

Variable colour

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the human 2 of 3 14

Models of LTM - Scripts

Model of stereotypical information required to interpret situation

Script has elements that can be instantiated with values for context

Script for a visit to the vet

Entry conditions: dog illvet openowner has money

Result: dog betterowner poorervet richer

Props: examination tablemedicineinstruments

Roles: vet examines diagnoses treatsowner brings dog in pays takes dog out

Scenes: arriving at receptionwaiting in roomexaminationpaying

Tracks: dog needs medicinedog needs operation

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the human 2 of 3 15

Models of LTM - Production rulesLTM is not only ‘facts’ it is also ‘rules’

Representation of procedural knowledge.

Condition/action rules if condition is matchedthen use rule to determine action.

IF dog is wagging tailTHEN pat dog

IF dog is growlingTHEN run away

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LTM - Storage of information

• rehearsal– information moves from STM to LTM

• total time hypothesis– amount retained proportional to rehearsal time

• distribution of practice effect– optimized by spreading learning over time

• structure, meaning and familiarity– easier to remember things that makes sense to us

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LTM - Forgetting

decay– information is lost gradually but very slowly (if at all

– at least for things we’ve learned reasonably well – maybe we just lose facility for retrieving it)

interference– new information replaces old: retroactive

interference– old may interfere with new: proactive inhibition

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LTM - retrieval

recall – Reproducing information from memory can be

assisted by cues, e.g. categories, imagery

recognition– The presented information gives knowledge that it

has been seen before– Less complex than recall – presented information is

cue

spatial– Strong memory of where things are relative to other

things

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Applying this to your learning

• Mind maps• Pre-read• Take notes• Revise • Look for connections between subjects

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What does this mean for HCI?

• Have you learnt anything new today?

• What this means for HCI:– Menus versus command-line parameters– Passwords (easy or secure)– Interruptions (e.g. modal dialogues,

animations)– Consistency (esp. in layout)– More?

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Page 21: Human Memory

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Learning outcomes

• Describe the major categories of human memory

• Describe the major organization structures of long term memory

• Describe how UI designs can make remembering easier