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Split the 3D view by middle mouse clicking between the two windows.
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Mar 08, 2016

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mr. mister

http://www.mrdeyo.com/wp-content/uploads/2010/02/projecting-UV-textures.pdf
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Page 1:

Split the 3D view by middle mouse clicking between the two windows.

Page 2:

Change the new window into a UVImage Editor.

Page 3:

Load your image by clicking Image->Open

Page 4:

Switch into edit mode on your object.

Page 5:

With all the vertices selected type U and choose project from view. You much be looking strait at you object from the view.

Page 6:

Scale your UV mesh to fit the picture.

Page 7:

Switch into Textured draw mode to see the results.

Page 8:

Click on the Shading button and Add New.

Page 9:

Switch to the texture buttons and Add New.

Page 10:

Choose Image from the list.

Page 11:

Switch back to the materials button and in the Map Input tab click on UV.

Page 12:

Your image should render now with the texture on your object.