How to Draw a 3D Cube and Sphere Shading 3D Cube Materials: 2B pencil Paper Ruler Value Scale Steps: 1. Draw a 5cmx5cmm square. This is square A. Tip: A square has four 90 degree angles where each two sides meet. Use the corner of your ruler to ensure you create these 90 degree angles. 2. Now draw another 5cmx5cm square slightly higher and to the left of the first square, making sure the two squares overlap. This is square B. You should now have three points on square B outside of square A, and one (bottom right) inside square A. 3. Using a ruler, draw lines to connect each corner of square A to the corresponding corner of square B. What you now have is a transparent cube. 4. Erase the three lines which emerge from the one point we have in square A.
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How to Draw a 3D Cube and Sphere
Shading
3D Cube
Materials:
2B pencil Paper Ruler Value Scale
Steps:
1. Draw a 5cmx5cmm square. This is square A.
Tip: A square has four 90 degree angles where each two sides meet.
Use the corner of your ruler to ensure you create these 90 degree
angles.
2. Now draw another 5cmx5cm square slightly higher and to the
left of the first square, making sure the two squares overlap.
This is square B. You should now have three points on square B
outside of square A, and one (bottom right) inside square A.
3. Using a ruler, draw lines to connect each corner of square A to
the corresponding corner of square B. What you now have is a
transparent cube.
4. Erase the three lines which emerge from the one point we have
in square A.
A Bit More About Shading Elements That Create 3D Shapes Before we do though, I would just like to introduce you to Highlights, Shadows and Mid-
tones.
These are essentially your building blocks for creating depth and texture within a pencil
drawing.
Highlight—This part of the subject will be the part which is directly facing the light source.
Shadow—This part of the subject will be the part which is facing away from the light source.
Mid-tone—This part of the subject will be the part which is neither directly facing the light
source, or the part facing away from the light source. It is the bit in the middle.
With our shading guide, this is how the highlight, shadow and mid-tone would look.
We are going to add these tones to our new 3D cube we have created.
Steps to Shading
1. First we will add the highlight. This is the side of the
cube facing the light. In this case it is the front which I have
labelled Side 1.
For this we will use shade 3 on our Shading Guide.