Top Banner
I have reviewed animatics and provided feedback for pacing, camera angles, and content. I have also created in-game cut scenes, broadcast commercial animations, and on-device tutorials using various 3D programs and After Effects. Unless otherwise noted I created the art and the animations. Animatics, Cut scenes, and Commercials Sketch Artist: 4th Monkey
16
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Harsh_Portfolio_2014

I have reviewed animatics and provided feedback for pacing, camera angles, and content. I have also created in-game cut scenes, broadcast commercial animations, and on-device tutorials using various 3D programs and After Effects.Unless otherwise noted I created the art and the animations.

Animatics, Cut scenes, and Commercials

Sketch Artist: 4th Monkey

Page 2: Harsh_Portfolio_2014

I have reviewed animatics and provided feedback for pacing, camera angles, and content. I have also created in-game cut scenes, broadcast commercial animations, and on-device tutorials using various 3D programs and After Effects.Unless otherwise noted I created the art and the animations.

Animatics, Cut scenes, and Commercials

Page 3: Harsh_Portfolio_2014

In the process of creating style guides, there comes the challenge of combing new content while archiving existing assets into a cohesive package. Often this reveals holes in the content and original art is created.

Style guides and Guidelines

I photographed and retouched Indiana Jones props for the archival library and the styleguide, which I designed.

I designed and created official Lucasfilmfonts for licensing purposes.

Star Wars the Force Font

Page 4: Harsh_Portfolio_2014

From video games and apps to web and full applications, I have worked on a variety of products, creating designs and providing final art assets for game platforms, iOS, and PC.

Interface Design and Apps

BEFORE AFTER

Page 5: Harsh_Portfolio_2014

From video games and apps to web and full applications, I have worked on a variety of products, creating designs and providing final art assets for game platforms, iOS, and PC.

Interface Design and Apps

Page 6: Harsh_Portfolio_2014

Working primarily in Illustrator, I have created designs for entertainment companies, corporate companies, and of course, video games.

Logo Design

Page 7: Harsh_Portfolio_2014

Working primarily in Illustrator, I have created designs for entertainment companies, corporate companies, and of course, video games.

Logo Design

Page 8: Harsh_Portfolio_2014

At Leapfrog I often I review 3D models based on our 2D IP. Using Photoshop I rework the proportions and texturing of the model submission to bring it closer to the original artwork, or simply do wireframe draw overs to specify corrections.

3D Character Model Feedback

Page 9: Harsh_Portfolio_2014

In the process of developing IP, or representing IP in games, there requires a fair amount of revision to improve the appeal of the characters, or to ensure consistency of the forms. When developing new IP I start with a rough sketch and then turn to contract artists to refine the presentation for approval.

2D Character Design and Feedback

Sketch Artist: Sarah Forrester

Sketch Artists: Various

Page 10: Harsh_Portfolio_2014

Through IDG Entertainment, I redesigned Star Wars Insider Magazine, and laid out a year’s worth of covers and interior spreads. I have also created celebrated game manuals for high-pro!le IPs.

Magazines and Manuals

Page 11: Harsh_Portfolio_2014

Through IDG Entertainment, I redesigned Star Wars Insider Magazine, and laid out a year’s worth of covers and interior spreads. I have also created celebrated game manuals for high-pro!le IPs.

Magazines and Manuals

Page 12: Harsh_Portfolio_2014

During my 10 year employment at the Beeline Group, I became the principle illustrator for the games group, creating packaging and advertising illustrations in 3D.

Illustration, Packaging, and Brochures

Page 13: Harsh_Portfolio_2014

During my 10 year employment at the Beeline Group, I became the principle illustrator for the games group, creating packaging and advertising illustrations in 3D.

Illustration, Packaging, and Brochures

Page 14: Harsh_Portfolio_2014

I was lucky in my early career to have full creative control of print ads for some high-pro!le clients. I would usually do the photography, illustration, and copy writing myself.

Print Ads

Page 15: Harsh_Portfolio_2014

As IP Creative Director at LeapFrog, I sometimes cooperate with the ID team in designing toys appropriate to the IP. This can include everything from label art to the plastic molds.

Physical Displays and Toys

CURRENT

Oval eye, cut o" at buttom with “cheek curve”

Black of eye can move to any position

Cheek curves converge towards nose

Eye shape can be altered/stretched, but highlights should remain spherical.

ORIGINAL

FINAL

Page 16: Harsh_Portfolio_2014

In addition to creating the logos, illustration, and photography for a product I often create the point of purchase displays as well– counter cards, posters, retail boxes, and slipcovers.

Physical Displays and Toys